The document describes the process of creating a 3D Unity game focused on aesthetics and level design over gameplay. The developer started with a plan for a desolate terrain surrounded by mountains and lakes, then added textures, snowfall particles, and directional particle systems to guide players. Platforming areas were created using jumping points indicated by particles. Teleporters were added to transport players who fall off to avoid long walks, and to access new, more challenging areas higher up. The goal was to lead players to jump into a volcano and reach an abandoned castle, with a teleporter back to the start. After playtesting, more teleporters were added as failsafes where people fell. Feedback was positive about the