Unity 3D is a popular multi-platform game engine that has been used for over 10 years. It uses scenes to organize game levels and objects. Gameplay is created using game objects, components, transforms, lights, cameras, inputs, and triggers. Common tasks for a beginner project include creating a maze with a movable character controller and trigger that removes the floor.
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s.
In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
The document summarizes an introduction meeting to Unity3D game engine. It discusses what a game engine is and how Unity manages entities and subsystems. It then walks through exercises having attendees create and modify a spinning cube prefab to demonstrate core Unity concepts like hierarchies, components and scripting basics. The document stresses that the goal is to understand how to learn and explore Unity rather than fully learning game development.
The document provides information about game development using Unity. It discusses concepts like game engines, Unity interface and components, character control, game design, gameplay, basic components, enemy AI, memory management and optimization. It also covers topics such as the anatomy of video games, the game development process, 2D and 3D art, what Unity is and why to use it, its interface and execution order of event functions. Additionally, it summarizes Mecanim workflow, asset preparation, terrain editing, adding water and skyboxes, importing assets, lightmapping, fog, game design, and enemy pathfinding using waypoints.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
1) The document provides instructions on getting started with Unity, including creating a new project, navigating the interface, adding game objects like planes and cameras, and attaching scripts and materials.
2) It also covers topics like adding animations, prefabs, user interfaces, optimizing code, and using version control and the terrain editor.
3) The document provides references to Unity's documentation for more information on specific topics like character animation, terrains, and scripting.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
This document provides an introduction to the Unity game engine. It discusses what Unity is, its key capabilities like rendering, animation and scripting. It explains Unity's visual editor allows seeing changes in real-time. Games are built with Unity by organizing assets into scenes and composing game objects using components which add functionality. The document demonstrates Unity's interface and concepts like assets, scenes, game objects and components. It also mentions Unity supports 2D games and runs on multiple platforms. In the live demo section, it indicates it will show Unity in action.
The document discusses tools for making 3D games and focuses on Unity as a game engine. It provides an overview of Unity's features such as its 3D visual editor, physics and lighting systems, scripting, and asset store. It also discusses approaches to programming in Unity using components and game objects as well as 3D art creation tools like Blender that can be used. The document aims to visually teach Unity and shows examples of games that can be built with it like a target shooting game or infinite runner.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
Unity3D is a full 3D engine that supports many platforms and has powerful customization tools. It features a 3D engine, cross-platform support for Windows, Mac, web, iOS, Android, and more. Unity3D uses extensible plug-in architectures and scripting languages like C# for game logic.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Lock and Key Design Document Draft Two Ochuko Ideh
The document outlines a design document for a final project called "Lock and Key". The game will utilize motion controls for puzzle solving and collaboration between 2 players. It will have an isometric view and feature collectibles. The game is targeted towards ages 5-10 and will teach mechanics over 3 worlds with increasing difficulty. It emphasizes fun, curiosity and wonder through its progression structure and use of motion controls.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
This document provides a programmers guide for Cocos2d-x version 3.3. It includes chapters on basic Cocos2d-x concepts such as scenes, nodes, sprites, actions, and the scene graph. The guide explains how to create and manipulate sprites, run actions and sequences of actions, and handle parent-child relationships between nodes. It aims to teach programmers how to use Cocos2d-x to develop cross-platform 2D games.
Creating a serious game with the Unity 3D Game Engine and the importance of m...danielandlubo
This document discusses the importance of music in video games and provides a simple tutorial for creating original music using free software and samples. It explains that music helps adjust the player's mood and set the tone. Action games have energetic music while puzzle games have calmer music. The tutorial recommends the free software Audacity and sites with royalty-free samples. It describes basic steps like importing samples, editing volumes, and exporting the finished track.
The document provides an overview of the key components and workflow of a 3D game engine rendering pipeline. It discusses topics like the renderer, coordinate systems, culling techniques, and the stages of the graphics processing pipeline including geometry processing, rasterization, lighting and shading. It also compares the differences between a game engine and the actual game content and explains some of the core functionality typically provided by a game engine.
This document provides an overview of game development tools, processes, and concepts. It discusses common game engines like Unity and Unreal, 2D/3D assets, the steps to create a game like importing assets and creating game objects, components and scripts, and includes demos of platformer game mechanics. It also provides tips for getting started in game development and joining a game development community.
This document provides an overview of the Unity game engine and game development process using Unity. It discusses Unity basics like scenes, game objects, prefabs, and scripting. It also covers installing Unity, system requirements, and building games for different platforms. The document is intended as an introductory guide for using Unity for game development.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
The document provides an introduction to 2D game development with Unity. It discusses key Unity concepts such as scenes, game objects, components and scripts. It then demonstrates how to build a basic 2D platformer game in Unity, including creating a player character, allowing movement with scripts, adding animations, developing platforms, and enabling jumping. The document recommends resources for further learning Unity and 2D game development.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
This document provides an introduction to scripting with Unity using Javascript. It aims to teach the fundamentals of scripting through a tutorial that has the user write scripts to control player input and movement, connect variables via the GUI, access components from other scripts, instantiate game objects, and use debugging techniques like Debug.Log(). The tutorial is estimated to take 2 hours to complete and covers important concepts like naming conventions, using Time.deltaTime to control movement speed, and exposing variables to tweak values in the inspector.
This document discusses Agile Retrospectives, which are meetings held at the end of an iteration or project to inspect what went well and identify improvements for the next iteration. The document outlines how to effectively plan and facilitate a retrospective using different frameworks and activities. It emphasizes the importance of preparing well, deliberately facilitating the meeting, varying activities to engage participants, and tracking any actions identified to ensure continuous improvement.
The document discusses tools for making 3D games and focuses on Unity as a game engine. It provides an overview of Unity's features such as its 3D visual editor, physics and lighting systems, scripting, and asset store. It also discusses approaches to programming in Unity using components and game objects as well as 3D art creation tools like Blender that can be used. The document aims to visually teach Unity and shows examples of games that can be built with it like a target shooting game or infinite runner.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
Unity3D is a full 3D engine that supports many platforms and has powerful customization tools. It features a 3D engine, cross-platform support for Windows, Mac, web, iOS, Android, and more. Unity3D uses extensible plug-in architectures and scripting languages like C# for game logic.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Lock and Key Design Document Draft Two Ochuko Ideh
The document outlines a design document for a final project called "Lock and Key". The game will utilize motion controls for puzzle solving and collaboration between 2 players. It will have an isometric view and feature collectibles. The game is targeted towards ages 5-10 and will teach mechanics over 3 worlds with increasing difficulty. It emphasizes fun, curiosity and wonder through its progression structure and use of motion controls.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
This document provides a programmers guide for Cocos2d-x version 3.3. It includes chapters on basic Cocos2d-x concepts such as scenes, nodes, sprites, actions, and the scene graph. The guide explains how to create and manipulate sprites, run actions and sequences of actions, and handle parent-child relationships between nodes. It aims to teach programmers how to use Cocos2d-x to develop cross-platform 2D games.
Creating a serious game with the Unity 3D Game Engine and the importance of m...danielandlubo
This document discusses the importance of music in video games and provides a simple tutorial for creating original music using free software and samples. It explains that music helps adjust the player's mood and set the tone. Action games have energetic music while puzzle games have calmer music. The tutorial recommends the free software Audacity and sites with royalty-free samples. It describes basic steps like importing samples, editing volumes, and exporting the finished track.
The document provides an overview of the key components and workflow of a 3D game engine rendering pipeline. It discusses topics like the renderer, coordinate systems, culling techniques, and the stages of the graphics processing pipeline including geometry processing, rasterization, lighting and shading. It also compares the differences between a game engine and the actual game content and explains some of the core functionality typically provided by a game engine.
This document provides an overview of game development tools, processes, and concepts. It discusses common game engines like Unity and Unreal, 2D/3D assets, the steps to create a game like importing assets and creating game objects, components and scripts, and includes demos of platformer game mechanics. It also provides tips for getting started in game development and joining a game development community.
This document provides an overview of the Unity game engine and game development process using Unity. It discusses Unity basics like scenes, game objects, prefabs, and scripting. It also covers installing Unity, system requirements, and building games for different platforms. The document is intended as an introductory guide for using Unity for game development.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
The document provides an introduction to 2D game development with Unity. It discusses key Unity concepts such as scenes, game objects, components and scripts. It then demonstrates how to build a basic 2D platformer game in Unity, including creating a player character, allowing movement with scripts, adding animations, developing platforms, and enabling jumping. The document recommends resources for further learning Unity and 2D game development.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
This document provides an introduction to scripting with Unity using Javascript. It aims to teach the fundamentals of scripting through a tutorial that has the user write scripts to control player input and movement, connect variables via the GUI, access components from other scripts, instantiate game objects, and use debugging techniques like Debug.Log(). The tutorial is estimated to take 2 hours to complete and covers important concepts like naming conventions, using Time.deltaTime to control movement speed, and exposing variables to tweak values in the inspector.
This document discusses Agile Retrospectives, which are meetings held at the end of an iteration or project to inspect what went well and identify improvements for the next iteration. The document outlines how to effectively plan and facilitate a retrospective using different frameworks and activities. It emphasizes the importance of preparing well, deliberately facilitating the meeting, varying activities to engage participants, and tracking any actions identified to ensure continuous improvement.
This document provides an overview of an introductory C# programming course. The course covers C# fundamentals like setting up a development environment, data types, conditionals, loops, object-oriented programming concepts, and data structures. It includes topics like installing Visual Studio, writing a "Hello World" program, built-in data types like string, integer, boolean, and more. The document also outlines sample code solutions for exercises on command line arguments, integer operations, leap year finder, and powers of two.
Lecture 6 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture provides an introduction to Unity 3D. Look for the other 9 lectures in the course.
Learn C# Programming - Data Types & Type ConversionEng Teong Cheah
Add C# syntax to your vocabulary by exploring fundamental building blocks: data types. In addition, learn about basic topics, such as naming conventions and data type conversions.
Unity is important in writing to keep readers interested and engaged throughout a work. Unity provides order and structure that satisfies readers' need for coherence. To incorporate unity, writers should consider the perspective, tense, tone, scope, and main point to maintain consistency and connect all elements of the work. Unity helps make writing stronger by anchoring it together in a cohesive way.
Xamarin allows businesses to create fully native mobile apps for iOS, Android, Mac and Windows from a single C# codebase, sharing an average of 75% of source code across platforms. It enables businesses to standardize development and reach all major devices. More than 100 Fortune 500 companies in over 120 countries use Xamarin.
This tutorial is intended for absolute beginners to understand the basics of creating native mobile apps using Xamarin. It will cover what Xamarin is, creating a "Hello Xamarin" application, and modifying the Hello Xamarin app. The tutorials are intended for those with a basic understanding of C# programming.
The document provides an overview of the basic structure and syntax of C# programs. It discusses that a C# program consists of namespaces, classes, methods, attributes, and other elements. It then presents a simple "Hello World" program as an example to demonstrate these core components. The document also introduces some basic C# syntax like data types, identifiers, and keywords. It provides examples of defining a class with attributes and methods to illustrate how objects are represented in C#.
The document describes a data-driven game object system used in Dungeon Siege that allows content to be easily modified without requiring code changes. It uses a component-based approach where game objects are assembled from independent, reusable logic components. Data specifies which components are used to construct each object and configure their properties. This permits flexible, schema-driven definition and instantiation of game objects through data alone.
Csw2016 gong pwn_a_nexus_device_with_a_single_vulnerabilityCanSecWest
The document discusses exploiting an out-of-bounds (OOB) access vulnerability in Chrome's V8 JavaScript engine to install unauthorized apps. It describes triggering OOB memory reads during JSON serialization by modifying the length of an array being serialized. This allows controlling memory and leaking data, enabling arbitrary reads/writes and potentially code execution. It also demonstrates abusing inline hooking and injected scripts to install apps by simulating user interactions despite sandbox protections.
This document summarizes a presentation about the Unity game development platform. It introduces Unity as a game engine that integrates tools for creating 3D and 2D content across platforms. It describes Unity's main components, including the game engine, editor tools, asset store, and support for multiple platforms. It provides screenshots explaining Unity's interface and gives examples of creating a simple space shooter game in Unity, including importing assets, scripting enemy behavior, using prefabs, and adding collisions and a game over scene.
Oxygine 2 d objects,events,debug and resourcescorehard_by
Доклад будет посвящен созданию/удалению и взаимодействию игровых объектах, о стандартных и кастомизированных смартпоинтерах. Какими вещами пользоваться чтобы получить debug информацию о том что происходит в игре. Будут приведены примеры шаблонов игрового проектирования. Несколько слов о интересных редакторах игровых ресурсов: MapEditor.com, Astralax.ru
Andrew Eisenberg gives an overview of UI testing with Protractor. He discusses installing and running Protractor, writing basic tests, more complex test scenarios using page objects and promises, debugging tips, and considerations around when and how to use Protractor for UI testing AngularJS applications. While Protractor is a powerful tool, he notes it has limitations and maintenance costs, and manual testing may be better for unstable UIs and use cases in flux.
Scraping recalcitrant web sites with Python & SeleniumRoger Barnes
This document discusses using Selenium and Python to scrape websites that are difficult to scrape due to their use of dynamic content, JavaScript, and other obfuscation techniques. It describes how Selenium can automate a browser to interact with such sites as a user would, allowing all content to load properly before scraping. The document provides a general recipe for using Selenium with Python, an example Selenium test case exported to Python, and discusses using PIL and MD5 hashes to scrape an image-based keypad on one such difficult site.
This document discusses building a 2D game using Sprite Kit in Xcode. It provides steps to create a Sprite Kit project, add sprites, apply actions like movement, handle touch input, implement collision detection using physics bodies, play sound effects, and transition between scenes on game over or win conditions. Key classes covered include SKScene, SKSpriteNode, SKAction, and using the SKPhysicsContactDelegate protocol to detect collisions. The document includes code snippets and explanations to demonstrate core Sprite Kit concepts.
Introduction to Game Programming: Using C# and Unity 3D - Chapter 3 (Preview)noorcon
This document provides an overview of key Unity concepts:
- GameObjects are containers that hold Components, which define an object's appearance and behavior. Common Components include Transform, Mesh Filter, and Renderer.
- Tags and layers help categorize GameObjects. The Transform defines an object's position, rotation, and scale.
- Scripts function as custom Components when attached to GameObjects. Components have properties that can be edited in the Inspector.
- Parent-child relationships cause child objects to inherit a parent's transformations, allowing complex hierarchies. Prefabs allow instantiating template GameObjects.
This document provides an overview of the 2D component-based game engine WaveEngine. It describes the different types of 2D components available like transforms, sprites, behaviors, particles, animations, physics and UI. It provides code examples of how to use these components to build up entities and add functionality like drawing sprites, animating properties, detecting collisions, playing animations and adding particles. The document also briefly mentions the physics integration with Box2D and available joint components.
UI Testing Best Practices - An Expected JourneyOren Farhi
This slide focus on the good reasons for writing unit tests for testing ui.
Much like you're testing ui manually, you can have simple minimal code doing that for you.
This document provides information about a mobile developer position at eBuddy, a messaging app with 30 million monthly users and employees of 26 nationalities. It outlines the company's technologies including Maven, Ant, and testing frameworks. It describes responsibilities like building automated processes, open source contributions, and personal projects that last one sprint duration. The document emphasizes best practices for code quality, testing, dependency injection, analytics, and continuous integration.
The current state of web on mobile - Have smartphone browsers gotten smarter?Tomomi Imura
This document summarizes the state of mobile web browsers in 2013-2014. It discusses browser releases and features such as Blink, SPDY, CSS Flexbox, promises and hardware access APIs. Mobile browser usage statistics are presented. HTML5 features for building camera apps using the media capture API, canvas, IndexedDB and XHR2 are described. Touch and pointer events, and upcoming features like service workers and web components are also summarized.
This document describes an object detection and tracking algorithm using point feature matching. It detects objects in a scene by:
1. Detecting feature points in reference and scene images
2. Matching features to find putative correspondences between images
3. Estimating a geometric transform to determine the object's location and eliminate outliers
It then tracks detected objects across multiple frames. The algorithm is robust to scale and rotation changes but works best for objects with unique textures. Face detection and tracking is also demonstrated using skin tone as the tracked feature.
After you’ve done all the UI optimizations recommended by UX designers, how do you make your interface even more engaging? That’s where the Samsung Mobile SDK can help. Part 1 of Advancing Your UI introduces you to three new technologies -- Look, Motion, and Gesture – that allow you to create an interface that engages your audience in ways you have not yet explored.
Explaining what UI5 controls are, how they can be developed. Including links to several running jsbin examples explaining different aspects of control development. With an updated resources section at the end.
Slides were initially created for a UI5 CodeJam in s'Hertogenbosch, Netherlands, and then adapted for a 30-minute presentation given at UI5con 2016 in Frankfurt.
Reactive Java Microservices with Spring Boot and JHipster - Denver JUG 2021Matt Raible
Microservice architectures are all the rage in JavaLand. They allow teams to develop services independently and deploy autonomously.
Why microservices?
IF
you are developing a large/complex application
AND
you need to deliver it rapidly, frequently, and reliably over a long period of time
THEN
the Microservice Architecture is often a good choice
Reactive architectures are becoming increasingly popular for organizations that need to do more, with less hardware. Reactive programming allows you to build systems that are resilient to high loads.
In this session, I'll show you how to use JHipster to create a reactive microservices architecture with Spring Boot, Spring Cloud, Keycloak, and run it all in Docker. You will leave with the know-how to create your own resilient apps!
Related blog post: https://developer.okta.com/blog/2021/01/20/reactive-java-microservices
YouTube demo: https://youtu.be/clkEUHWT9-M
YouTube recording: https://youtu.be/8OuZMFyh0xE
GitHub repo: https://github.com/oktadev/java-microservices-examples/tree/main/reactive-jhipster
Jeff English: Demystifying Module Development - How to Extend TitaniumAxway Appcelerator
The ability to extend your application with custom functionality, whether an external library or your own custom library, opens up numerous possibilities for what you can create. Titanium enables this with what are called 'modules'. Modules provide a bridge between your Javascript application code and your native library code. Getting started writing your own modules can seem confusing, but once your understand the architecture of a module and how it integrates with the Titanium platform you will be able to add your own functionality in short order.
In this session you will learn:
How to create your module project
How to call methods and pass parameters to your module from your Javascript code
How to make callbacks into your Javascript code from your module
This session is for anyone interested in understanding module development and how to get started.
Jeff English is the Modules Development Manager at Appcelerator. Jeff and his team designed and developed many of the Appcelerator modules found in the Marketplace.
With Launchers and Choosers in Windows Phone, 3rd party apps integrate more closely into the underlying operating system while allowing end-users to perform common tasks. With Launchers and Choosers you will provide more functionality to your end-users while still maintaining that consistent user experience that will make your app feel like a native app. In this session we’ll cover how to use Windows Phone resources including camera, video and Bing maps. We’ll also cover accessing contacts and calendar as well as sensors (including accelerometer, compass, gyroscope and motion).
This document summarizes the steps to build a simple iOS game called KillTime using the Cocos2D game framework. It discusses setting up the project, adding a background, player character and enemy targets, detecting touches to shoot bullets, checking for collisions, animating sprites, and tracking the body count with labels and sound effects. The document provides code snippets to implement the game's core functionality and gameplay using Cocos2D concepts like scenes, layers, sprites, actions and the touch handling API.
This document discusses using HTML5 Canvas with D3.js for data visualization. It provides an overview of Canvas, noting that it is lower level but more performant than SVG for drawing many objects on a small surface like data visualizations. It then lists 3 ways D3.js can be used with Canvas, including using D3.js for data transformation and repainting Canvas on data changes or animations. The document provides examples of drawing, data binding, axes, transitions, interactivity, and drag and drop on Canvas using D3.js and links to additional Canvas tutorials.
Data visualization is the presentation of data in a graphical format. Visuals are processed faster by the brain and help reveal patterns, trends, and correlations in the data. D3 is a popular JavaScript library for visualizing data using web standards like SVG, Canvas, and HTML. It allows powerful data-driven transformations of documents by binding data to elements. Scales map abstract data dimensions to visual representations.
The document discusses various cryptographic concepts such as MACs, hashes, key derivation functions, and authenticated encryption. It describes techniques for constructing secure MACs like ECBC-MAC and PMAC, and explains attacks like length-extension attacks and collision attacks. The document also covers standards for authenticated encryption like GCM, CCM, and EAX that combine encryption and message authentication codes.
Cryptography is used in many applications including data encryption, digital communications, digital signatures, and content protection. It relies on principles of number theory and concepts like primes and one-way functions. The one-time pad provides perfect secrecy but requires a truly random key of the same length as the message. Stream ciphers expand a small key into a pseudorandom stream using a pseudorandom generator, allowing encryption and decryption at high speeds though perfect secrecy is not achieved. Semantic security provides protection against chosen plaintext attacks by ensuring an adversary cannot determine which of two messages was encrypted.
Academy PRO: Advanced React Ecosystem. MobXBinary Studio
MobX is a library that uses functional reactive programming to simplify state management in applications. It uses decorators like @observable, @computed, and @action to transparently observe state changes and automatically update dependent views. MobX ensures state and views remain consistent by deriving all values and automatically running reactions when the source data changes. MobX also includes tools for debugging observable state and integrating with React applications.
The document discusses Docker and container orchestration tools. It begins with an agenda on multi-machine Docker swarms and alternatives like Kubernetes and Mesos. It then covers setting up a multi-node Docker swarm across two virtual machines, deploying an application to the swarm, and accessing the clustered application. Moby Project is introduced as the new name for Docker's open source components to distinguish them from commercial Docker products. Tools like Kitematic, Docker's Universal Control Plane, and Panamax are also briefly mentioned.
The document provides an overview of containerization basics using Docker. It defines key Docker terminology like images, containers, daemon, client, and Docker Hub. It explains how to run a static website in a container, view running containers and images, build and push custom images to a private registry. It also covers container logging and setting up a private Docker registry using the registry image.
This document provides an agenda for a Docker Academy PRO course. It introduces containers and containerization basics. It discusses how Docker works and the evolution of IT that led to its development. It compares containers to virtual machines and the advantages of containers. Key Docker concepts are explained like images, the Docker daemon, and official Docker images. The document concludes by asking if there are any questions.
Binary Studio Academy 2017: JS team project - OrderlyBinary Studio
Database and organizing solution made by students of Binary Studio Academy 2017.
This is our take on a database platform which seeks to organize information and improve productivity, all wrapped up in a sleek and high-performance package.
ReactJS, Redux, MongoDB, NodeJS, Socket.io, JSON, Web Token, SCSS, Semantic
Binary Studio Academy 2017: .NET team project - UnicornBinary Studio
A web app for matching up professionals and customers to sell and trade services - the best parts of Craiglist and Uber sharing economy features, combined!
.NET 4.7, ASP.NET Web API, MS SQL Server, Entity Framework, IIS, SignalR, TypeScript, Angular 4.0, SASS.
Academy PRO: React native - miscellaneousBinary Studio
This document discusses various topics in React Native including animations, notifications, storage, and push notifications. It provides code examples for using pan responders and gestures to handle touches, creating websockets using Socket.io or native code, different types of animations like timing and spring, and accessing async storage on Android and iOS. It also covers using AppState to detect app state changes and sending local and scheduled push notifications.
This document provides an overview of React Native including building initial scenes, navigation, animations, performance optimization, building APKs, and publishing to app stores. It discusses key aspects like the main UI thread frame rate, tools for profiling performance, avoiding performance killers like console logs, and using the Animated API. It also covers building a release key, generating a signed APK, and integrating third-party libraries like Expo and CodePush.
This document provides an overview of navigation options and best practices for React Native applications. It discusses the Navigator API, common navigation libraries like React Navigation and React Native Router Flux, and how to structure navigation within a React/Redux project using components, actions, and reducers. It also covers animations, drawer navigation, and common caveats to consider with lists and preserving internal state.
Academy PRO: React native - building first scenesBinary Studio
This document provides an overview of building initial scenes in React Native, including setting up components, styles, state, props, file structure, and networking. It discusses common React Native components like View, Text, Image, ScrollView, ListView, and interaction components. It also covers more advanced topics such as maps, dates pickers, geolocation, cameras, and working with native iOS and Android modules.
Academy PRO: React Native - introductionBinary Studio
The document provides an overview of React Native, including its history and timeline, components, styles, performance, debugging tools, and how to set up a React Native application. Some key points covered include:
- React Native allows building native mobile apps using JavaScript and React by rendering UI components to native platform views.
- It uses the same fundamental UI building blocks as regular iOS and Android apps like Views, Text, Image, ScrollView etc. but they are implemented using JavaScript and React.
- Styles are defined using JavaScript objects with the StyleSheet.create method, allowing flexible styling similar to CSS but optimized for mobile.
- Under the hood, React Native combines the fundamental native platform APIs with
Academy PRO: Push notifications. Denis BeketskyBinary Studio
Push notifications allow web applications to send messages to users even when the app is not active. The document discusses the service worker API which is required to implement push notifications and receive messages asynchronously. It also covers how to use Firebase Cloud Messaging to send push notifications from a server to specific devices, topics, or multiple targets at once.
The document discusses Docker and container orchestration tools. It begins with an agenda on multi-machine Docker swarms and alternatives like Kubernetes and Mesos. It then provides step-by-step instructions for setting up a multi-node Docker swarm cluster on VirtualBox machines and deploying an application. The document also discusses the Moby Project for separating Docker's open source and commercial components, as well as other Docker tools for developers.
This document provides a summary of key concepts in Docker orchestration and networking:
- It describes the default Docker networks (bridge, none, host) and how to create custom networks for containers to communicate.
- Docker Compose is introduced as a tool to define and run multi-container applications using a compose file to configure services.
- Docker Swarm mode allows deploying containers across multiple Docker hosts as a cluster, with services that can be scaled out and updated on the swarm. Managers and workers are node types in a swarm.
- Key features for swarm deployments using Docker Compose files are discussed, including resources, update configurations, and restart policies.
This document provides an overview of containerization basics using Docker. It defines key Docker terminology like images, containers, daemons, clients, and Docker Hub. It explains how to run a static website in a container, view running containers and container logs. It also summarizes common Dockerfile commands and how to build, push and pull images from a private registry.
This document provides an agenda for a Docker Academy PRO course. It introduces Docker and containerization basics, including what containers are, how they work, and the challenges they solve compared to traditional virtual machines. It discusses Docker specifically, how it helps build and deploy applications, and how the Docker ecosystem works with components like Containerd and runC. Overall it serves as an introduction and overview to Docker and containerization concepts.
Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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FL Studio is a Digital Audio Workstation (DAW) software used for music production. It's developed by the Belgian company Image-Line. FL Studio allows users to create and edit music using a graphical user interface with a pattern-based music sequencer.
TestMigrationsInPy: A Dataset of Test Migrations from Unittest to Pytest (MSR...Andre Hora
Unittest and pytest are the most popular testing frameworks in Python. Overall, pytest provides some advantages, including simpler assertion, reuse of fixtures, and interoperability. Due to such benefits, multiple projects in the Python ecosystem have migrated from unittest to pytest. To facilitate the migration, pytest can also run unittest tests, thus, the migration can happen gradually over time. However, the migration can be timeconsuming and take a long time to conclude. In this context, projects would benefit from automated solutions to support the migration process. In this paper, we propose TestMigrationsInPy, a dataset of test migrations from unittest to pytest. TestMigrationsInPy contains 923 real-world migrations performed by developers. Future research proposing novel solutions to migrate frameworks in Python can rely on TestMigrationsInPy as a ground truth. Moreover, as TestMigrationsInPy includes information about the migration type (e.g., changes in assertions or fixtures), our dataset enables novel solutions to be verified effectively, for instance, from simpler assertion migrations to more complex fixture migrations. TestMigrationsInPy is publicly available at: https://github.com/altinoalvesjunior/TestMigrationsInPy.
Exploring Wayland: A Modern Display Server for the FutureICS
Wayland is revolutionizing the way we interact with graphical interfaces, offering a modern alternative to the X Window System. In this webinar, we’ll delve into the architecture and benefits of Wayland, including its streamlined design, enhanced performance, and improved security features.
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F-Secure Freedome VPN is a virtual private network service developed by F-Secure, a Finnish cybersecurity company. It offers features such as Wi-Fi protection, IP address masking, browsing protection, and a kill switch to enhance online privacy and security .
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Secure Test Infrastructure: The Backbone of Trustworthy Software DevelopmentShubham Joshi
A secure test infrastructure ensures that the testing process doesn’t become a gateway for vulnerabilities. By protecting test environments, data, and access points, organizations can confidently develop and deploy software without compromising user privacy or system integrity.
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Adobe Illustrator is a powerful, professional-grade vector graphics software used for creating a wide range of designs, including logos, icons, illustrations, and more. Unlike raster graphics (like photos), which are made of pixels, vector graphics in Illustrator are defined by mathematical equations, allowing them to be scaled up or down infinitely without losing quality.
Here's a more detailed explanation:
Key Features and Capabilities:
Vector-Based Design:
Illustrator's foundation is its use of vector graphics, meaning designs are created using paths, lines, shapes, and curves defined mathematically.
Scalability:
This vector-based approach allows for designs to be resized without any loss of resolution or quality, making it suitable for various print and digital applications.
Design Creation:
Illustrator is used for a wide variety of design purposes, including:
Logos and Brand Identity: Creating logos, icons, and other brand assets.
Illustrations: Designing detailed illustrations for books, magazines, web pages, and more.
Marketing Materials: Creating posters, flyers, banners, and other marketing visuals.
Web Design: Designing web graphics, including icons, buttons, and layouts.
Text Handling:
Illustrator offers sophisticated typography tools for manipulating and designing text within your graphics.
Brushes and Effects:
It provides a range of brushes and effects for adding artistic touches and visual styles to your designs.
Integration with Other Adobe Software:
Illustrator integrates seamlessly with other Adobe Creative Cloud apps like Photoshop, InDesign, and Dreamweaver, facilitating a smooth workflow.
Why Use Illustrator?
Professional-Grade Features:
Illustrator offers a comprehensive set of tools and features for professional design work.
Versatility:
It can be used for a wide range of design tasks and applications, making it a versatile tool for designers.
Industry Standard:
Illustrator is a widely used and recognized software in the graphic design industry.
Creative Freedom:
It empowers designers to create detailed, high-quality graphics with a high degree of control and precision.
Join Ajay Sarpal and Miray Vu to learn about key Marketo Engage enhancements. Discover improved in-app Salesforce CRM connector statistics for easy monitoring of sync health and throughput. Explore new Salesforce CRM Synch Dashboards providing up-to-date insights into weekly activity usage, thresholds, and limits with drill-down capabilities. Learn about proactive notifications for both Salesforce CRM sync and product usage overages. Get an update on improved Salesforce CRM synch scale and reliability coming in Q2 2025.
Key Takeaways:
Improved Salesforce CRM User Experience: Learn how self-service visibility enhances satisfaction.
Utilize Salesforce CRM Synch Dashboards: Explore real-time weekly activity data.
Monitor Performance Against Limits: See threshold limits for each product level.
Get Usage Over-Limit Alerts: Receive notifications for exceeding thresholds.
Learn About Improved Salesforce CRM Scale: Understand upcoming cloud-based incremental sync.
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Avast Premium Security is a paid subscription service that provides comprehensive online security and privacy protection for multiple devices. It includes features like antivirus, firewall, ransomware protection, and website scanning, all designed to safeguard against a wide range of online threats, according to Avast.
Key features of Avast Premium Security:
Antivirus: Protects against viruses, malware, and other malicious software, according to Avast.
Firewall: Controls network traffic and blocks unauthorized access to your devices, as noted by All About Cookies.
Ransomware protection: Helps prevent ransomware attacks, which can encrypt your files and hold them hostage.
Website scanning: Checks websites for malicious content before you visit them, according to Avast.
Email Guardian: Scans your emails for suspicious attachments and phishing attempts.
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In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
What You’ll Learn in Part 2:
Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
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"YouTube by Click" likely refers to the ByClick Downloader software, a video downloading and conversion tool, specifically designed to download content from YouTube and other video platforms. It allows users to download YouTube videos for offline viewing and to convert them to different formats.
Meet the Agents: How AI Is Learning to Think, Plan, and CollaborateMaxim Salnikov
Imagine if apps could think, plan, and team up like humans. Welcome to the world of AI agents and agentic user interfaces (UI)! In this session, we'll explore how AI agents make decisions, collaborate with each other, and create more natural and powerful experiences for users.
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PDF Reader Pro is a software application, often referred to as an AI-powered PDF editor and converter, designed for viewing, editing, annotating, and managing PDF files. It supports various PDF functionalities like merging, splitting, converting, and protecting PDFs. Additionally, it can handle tasks such as creating fillable forms, adding digital signatures, and performing optical character recognition (OCR).
How to Batch Export Lotus Notes NSF Emails to Outlook PST Easily?steaveroggers
Migrating from Lotus Notes to Outlook can be a complex and time-consuming task, especially when dealing with large volumes of NSF emails. This presentation provides a complete guide on how to batch export Lotus Notes NSF emails to Outlook PST format quickly and securely. It highlights the challenges of manual methods, the benefits of using an automated tool, and introduces eSoftTools NSF to PST Converter Software — a reliable solution designed to handle bulk email migrations efficiently. Learn about the software’s key features, step-by-step export process, system requirements, and how it ensures 100% data accuracy and folder structure preservation during migration. Make your email transition smoother, safer, and faster with the right approach.
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Adobe After Effects is a software application used for creating motion graphics, special effects, and video compositing. It's widely used in TV and film post-production, as well as for creating visuals for online content, presentations, and more. While it can be used to create basic animations and designs, its primary strength lies in adding visual effects and motion to videos and graphics after they have been edited.
Here's a more detailed breakdown:
Motion Graphics:
.
After Effects is powerful for creating animated titles, transitions, and other visual elements to enhance the look of videos and presentations.
Visual Effects:
.
It's used extensively in film and television for creating special effects like green screen compositing, object manipulation, and other visual enhancements.
Video Compositing:
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After Effects allows users to combine multiple video clips, images, and graphics to create a final, cohesive visual.
Animation:
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It uses keyframes to create smooth, animated sequences, allowing for precise control over the movement and appearance of objects.
Integration with Adobe Creative Cloud:
.
After Effects is part of the Adobe Creative Cloud, a suite of software that includes other popular applications like Photoshop and Premiere Pro.
Post-Production Tool:
.
After Effects is primarily used in the post-production phase, meaning it's used to enhance the visuals after the initial editing of footage has been completed.
Not So Common Memory Leaks in Java WebinarTier1 app
This SlideShare presentation is from our May webinar, “Not So Common Memory Leaks & How to Fix Them?”, where we explored lesser-known memory leak patterns in Java applications. Unlike typical leaks, subtle issues such as thread local misuse, inner class references, uncached collections, and misbehaving frameworks often go undetected and gradually degrade performance. This deck provides in-depth insights into identifying these hidden leaks using advanced heap analysis and profiling techniques, along with real-world case studies and practical solutions. Ideal for developers and performance engineers aiming to deepen their understanding of Java memory management and improve application stability.
2. Contents
1. Intro
2. Creating and using
3. Controlling GameObjects
4. Attributes
5. Event functions
6. Coroutines
7. Execution order
3. Intro
1. Respond to input
2. Arrange for events in the gameplay
3. Create graphical effects
4. Control physical behaviour of objects
5. Create custom AI
4. Creating and using
Assets -> Create -> C#/JS Script
- Start() instead of constructor
- public variables
6. Controlling game objects
Api
GameObject (Static) - Find, FindWithTag (FindGameObjectWithTag), Instantiate / CreatePrimitive, Destroy
Component(instance) - GetComponent(s), GetComponentInChildren, GetComponentInParent
Transform - new RectTransform(), new Transform()
Vector - new Vector2(), new Vector3(), new Vector4()
7. Controlling game objects
var cube = GameObject.Find("Cube");
light = cube.GetComponent<Light>();
light.enabled = false;
9. Event functions
1. Awake()
2. Start()
3. FixedUpdate() - fixed deltaTime, used for physics update
4. OnTriggerXXX() - Enter, Stay, Exit
5. OnCollisionXXX() - Enter, Stay, Exit
6. Update() - once per frame, used for any update
7. LatestUpdate() - once per frame
8. Reset() - first attached or Reset command
10. Coroutines
- Fire and Forget
a) Working independently
b) return null
- WaitForSeconds, WaitForFixedUpdate
a) Wait for completion through chaining
b) Synchronize activities
16. Home Task
1. Create cube with light.
2. Every frame change color of cube.
3. Every three seconds turn toggle light.
4. Every 5 second up light intensity to max value and during 5 second fade it.
5. Right of the screen display current color, state of light, and intensity.