The document discusses various types of algorithms:
1) Simple recursive algorithms solve base cases directly and recursively solve simpler subproblems.
2) Backtracking algorithms use depth-first search to test solutions and make choices recursively.
3) Divide and conquer algorithms divide problems into smaller subproblems, solve them recursively, and combine the solutions.
4) Dynamic programming algorithms store and reuse solutions to overlapping subproblems in a bottom-up manner.
This document discusses different types of algorithms. It describes 8 categories: simple recursive algorithms, backtracking algorithms, divide and conquer algorithms, dynamic programming algorithms, greedy algorithms, branch and bound algorithms, brute force algorithms, and randomized algorithms. For each type, it provides 1-2 examples to illustrate the approach, such as using recursion to count elements in a list, backtracking to solve a map coloring problem, and dynamic programming to calculate Fibonacci numbers faster.
This document discusses different types of algorithms. It describes 8 categories: simple recursive algorithms, backtracking algorithms, divide and conquer algorithms, dynamic programming algorithms, greedy algorithms, branch and bound algorithms, brute force algorithms, and randomized algorithms. For each type, it provides 1-2 examples to illustrate the approach, such as using recursion to count elements in a list, backtracking to solve a map coloring problem, and dynamic programming to calculate Fibonacci numbers faster.
This document discusses different types of algorithms. It provides examples of:
- Simple recursive algorithms that solve base cases and recursively call simpler subproblems.
- Backtracking algorithms that use depth-first search and backtrack when choices lead to dead ends.
- Divide and conquer algorithms that divide problems into subproblems, solve the subproblems recursively, and combine the solutions.
- Dynamic programming algorithms that store and reuse solutions to overlapping subproblems to optimize problems.
- Greedy algorithms that make locally optimal choices at each step to hopefully find a global optimum.
- Branch and bound algorithms that construct a search tree and prune suboptimal branches.
- Brute force algorithms that exhaustively check all possibilities until finding a solution
This document discusses different types of algorithms. It provides examples of:
- Simple recursive algorithms that solve base cases and recursively call simpler subproblems.
- Backtracking algorithms that use depth-first search and backtrack when choices lead to dead ends.
- Divide and conquer algorithms that divide problems into subproblems, solve the subproblems recursively, and combine the solutions.
- Dynamic programming algorithms that store and reuse solutions to overlapping subproblems to optimize problems.
- Greedy algorithms that make locally optimal choices at each step to hopefully find a global optimum.
- Branch and bound algorithms that construct a search tree and prune suboptimal branches.
- Brute force algorithms that exhaustively check all possibilities until finding a solution
Types of algorithms can be classified into several categories including:
- Recursive algorithms that break problems into smaller subproblems.
- Dynamic programming algorithms that store results of subproblems to avoid recomputing them.
- Greedy algorithms that make locally optimal choices at each step to find a global optimum.
- Divide and conquer algorithms that divide problems into subproblems, solve the subproblems recursively, and combine the results.
- Backtracking algorithms that incrementally build candidates and abandon partial candidates ("backtrack") that cannot lead to valid solutions.
This document provides a summary of an algorithms course taught by Ali Zaib Khan. It includes the course code, title, instructor details, term, duration, and course contents which cover various algorithm design techniques. It also lists the required textbooks and discusses advance algorithm analysis. Finally, it categorizes different types of algorithms such as recursive, backtracking, divide-and-conquer, dynamic programming, greedy, branch-and-bound, brute force, and randomized algorithms.
This document discusses different types of algorithms. It provides a short list of algorithm categories including simple recursive, backtracking, divide and conquer, dynamic programming, greedy, branch and bound, brute force, and randomized algorithms. For each type, it provides examples and brief descriptions of how they work at a high level.
The document describes several types of algorithms. It discusses simple recursive algorithms, backtracking algorithms, divide and conquer algorithms, dynamic programming algorithms, greedy algorithms, branch and bound algorithms, brute force algorithms, and randomized algorithms. Examples are provided for each type of algorithm to illustrate how it works. The purpose is to highlight the different approaches that can be used to solve algorithmic problems.
The document discusses the divide and conquer algorithm design technique. It begins by defining divide and conquer as breaking a problem down into smaller subproblems, solving the subproblems, and then combining the solutions to solve the original problem. It then provides examples of applying divide and conquer to problems like matrix multiplication and finding the maximum subarray. The document also discusses analyzing divide and conquer recurrences using methods like recursion trees and the master theorem.
The document contains exercises, hints, and solutions for analyzing algorithms from a textbook. It includes problems related to brute force algorithms, sorting algorithms like selection sort and bubble sort, and evaluating polynomials. The solutions analyze the time complexity of different algorithms, such as proving that a brute force polynomial evaluation algorithm is O(n^2) while a modified version is linear time. It also discusses whether sorting algorithms like selection sort and bubble sort preserve the original order of equal elements (i.e. whether they are stable).
Dynamic programming is a method for solving optimization problems by breaking them down into smaller subproblems. It has four key steps: 1) characterize the structure of an optimal solution, 2) recursively define the value of an optimal solution, 3) compute the value of an optimal solution bottom-up, and 4) construct an optimal solution from the information computed. For a problem to be suitable for dynamic programming, it must have two properties: optimal substructure and overlapping subproblems. Dynamic programming avoids recomputing the same subproblems by storing and looking up previous results.
The document discusses various algorithms design approaches and patterns including divide and conquer, greedy algorithms, dynamic programming, backtracking, and branch and bound. It provides examples of each along with pseudocode. Specific algorithms discussed include binary search, merge sort, knapsack problem, shortest path problems, and the traveling salesman problem. The document is authored by Ashwin Shiv, a second year computer science student at NIT Delhi.
Dr. James Mountstephens will be teaching the Algorithm Analysis course this semester. He outlines some rules for lectures, including being punctual and not talking during lectures. He describes the course as crucial and difficult, covering complex topics. Students will have quizzes, assignments, a midterm, and final exam. The textbook is recommended reading. The first two lectures may be the hardest, covering introductions to algorithms and their analysis.
This document summarizes various algorithms topics including pattern matching, matrix multiplication, graph algorithms, algebraic problems, and NP-hard and NP-complete problems. It provides details on pattern matching techniques in computer science including exact string matching and applications. It also describes how to find the most efficient way to multiply a sequence of matrices by considering different orders of operations. Graph algorithms are introduced including directed and undirected graphs. Popular design approaches for algebraic problems such as divide-and-conquer, greedy techniques, and dynamic programming are outlined. Finally, the key differences between NP, NP-hard, and NP-complete problems are defined.
Analysis and design of algorithms part 4Deepak John
Complexity Theory - Introduction. P and NP. NP-Complete problems. Approximation algorithms. Bin packing, Graph coloring. Traveling salesperson Problem.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
Lecture 5 6_7 - divide and conquer and method of solving recurrencesjayavignesh86
The document discusses divide and conquer algorithms and solving recurrences. It covers asymptotic notations, examples of divide and conquer including finding the largest number in a list, recurrence relations, and methods for solving recurrences including iteration, substitution, and recursion trees. The iteration method involves unfolding the recurrence into a summation. The recursion tree method visually depicts recursive calls in a tree to help solve the recurrence. Divide and conquer algorithms break problems into smaller subproblems, solve the subproblems recursively, and combine the solutions.
The document discusses the backtracking algorithm and branch-and-bound algorithm. Backtracking is used to solve problems by intelligently constructing partial solutions and evaluating them to avoid wasting time on solutions that cannot be completed. Branch-and-bound is similar but used for optimization problems, requiring bounds on objective function values to prune search branches. Examples demonstrated include the N-queens problem, subset sum problem, and assignment problem solved with branch-and-bound.
Module 2ppt.pptx divid and conquer methodJyoReddy9
This document discusses dynamic programming and provides examples of problems that can be solved using dynamic programming. It covers the following key points:
- Dynamic programming can be used to solve problems that exhibit optimal substructure and overlapping subproblems. It works by breaking problems down into subproblems and storing the results of subproblems to avoid recomputing them.
- Examples of problems discussed include matrix chain multiplication, all pairs shortest path, optimal binary search trees, 0/1 knapsack problem, traveling salesperson problem, and flow shop scheduling.
- The document provides pseudocode for algorithms to solve matrix chain multiplication and optimal binary search trees using dynamic programming. It also explains the basic steps and principles of dynamic programming algorithm design
The document discusses greedy algorithms and matroids. It provides examples of problems that can be solved using greedy approaches, including sorting an array, the coin change problem, and activity selection. It defines key aspects of greedy algorithms like the greedy choice property and optimal substructure. Huffman coding is presented as an application that constructs optimal prefix codes. Finally, it introduces matroids as an abstract structure related to problems solvable by greedy methods.
Divide and conquer is an algorithm design paradigm where a problem is broken into smaller subproblems, those subproblems are solved independently, and then their results are combined to solve the original problem. Some examples of algorithms that use this approach are merge sort, quicksort, and matrix multiplication algorithms like Strassen's algorithm. The greedy method works in stages, making locally optimal choices at each step in the hope of finding a global optimum. It is used for problems like job sequencing with deadlines and the knapsack problem. Minimum cost spanning trees find subgraphs of connected graphs that include all vertices using a minimum number of edges.
This document provides an introduction to algorithms and data structures. It discusses algorithm design and analysis tools like Big O notation and recurrence relations. Selecting the smallest element from a list, sorting a list using selection sort and merge sort, and merging two sorted lists are used as examples. Key points made are that merge sort has better time complexity than selection sort, and any sorting algorithm requires at least O(n log n) comparisons. The document also introduces data structures like arrays and linked lists, and how the organization of data impacts algorithm performance.
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This document discusses different types of algorithms. It provides a short list of algorithm categories including simple recursive, backtracking, divide and conquer, dynamic programming, greedy, branch and bound, brute force, and randomized algorithms. For each type, it provides examples and brief descriptions of how they work at a high level.
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The document discusses various algorithms design approaches and patterns including divide and conquer, greedy algorithms, dynamic programming, backtracking, and branch and bound. It provides examples of each along with pseudocode. Specific algorithms discussed include binary search, merge sort, knapsack problem, shortest path problems, and the traveling salesman problem. The document is authored by Ashwin Shiv, a second year computer science student at NIT Delhi.
Dr. James Mountstephens will be teaching the Algorithm Analysis course this semester. He outlines some rules for lectures, including being punctual and not talking during lectures. He describes the course as crucial and difficult, covering complex topics. Students will have quizzes, assignments, a midterm, and final exam. The textbook is recommended reading. The first two lectures may be the hardest, covering introductions to algorithms and their analysis.
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Concept of Problem Solving, Introduction to Algorithms, Characteristics of Algorithms, Introduction to Data Structure, Data Structure Classification (Linear and Non-linear, Static and Dynamic, Persistent and Ephemeral data structures), Time complexity and Space complexity, Asymptotic Notation - The Big-O, Omega and Theta notation, Algorithmic upper bounds, lower bounds, Best, Worst and Average case analysis of an Algorithm, Abstract Data Types (ADT)
2. General Concepts
Algorithm strategy
Approach to solving a problem
May combine several approaches
Algorithm structure
Iterative execute action in loop
Recursive reapply action to subproblem(s)
Problem type
Satisfying find any satisfactory solution
Optimization find best solutions (vs. cost
metric)
4. Recursive Algorithm
Based on reapplying algorithm to subproblem
Approach
1. Solves base case(s) directly
2. Recurs with a simpler subproblem
3. May need to convert solution(s) to subproblems
5. Recursive Algorithm –
Examples
To count elements in list
If list is empty, return 0
Else skip 1st
element and recur on remainder of list
Add 1 to result
To find element in list
If list is empty, return false
Else if first element in list is given value, return
true
Else skip 1st
element and recur on remainder of list
6. Backtracking Algorithm
Based on depth-first recursive search
Approach
1. Tests whether solution has been found
2. If found solution, return it
3. Else for each choice that can be made
a) Make that choice
b) Recur
c) If recursion returns a solution, return it
4. If no choices remain, return failure
Some times called “search tree”
Basically it is exhaustive search using divide and conquer.
Sometimes the best algorithm for a problem is to try all possibilities.
This is always slow.
Backtracking speeds the exhaustive search by pruning.
7. Backtracking Algorithm Application
Application to:
The knapsack problem
The Hamiltonian cycle problem
The travelling salesperson problem
The eight queen problem
Eight Queen Problem
8. Backtracking Algorithm – Example
Find path through maze
Start at beginning of maze
If at exit, return true
Else for each step from current location
Recursively find path
Return with first successful step
Return false if all steps fail
9. Backtracking Algorithm – Example
Color a map with no more than four colors
If all countries have been colored return success
Else for each color c of four colors and country n
If country n is not adjacent to a country that has been
colored c
Color country n with color c
Recursively color country n+1
If successful, return success
Return failure
10. Divide and Conquer
Based on dividing problem into subproblems
Approach
1. Divide problem into smaller subproblems
Subproblems must be of same type
Subproblems do not need to overlap
2. Solve each subproblem recursively
3. Combine solutions to solve original problem
Usually contains two or more recursive calls
11. Divide and Conquer – Examples
Quicksort
Partition array into two parts around pivot
Recursively quicksort each part of array
Concatenate solutions
Average Case Analysis of Quick Sort
15. Divide and Conquer – Examples
Mergesort
Partition array into two parts
Recursively mergesort each half
Merge two sorted arrays into single sorted array
16. Dynamic Programming Algorithm
Based on remembering past results
Approach
1.Divide problem into smaller subproblems
Subproblems must be of same type
Subproblems must overlap
2.Solve each subproblem recursively
May simply look up solution
3.Combine solutions into to solve original problem
4.Store solution to problem
Generally applied to optimization problems
17. Fibonacci Algorithm
Fibonacci numbers
fibonacci(0) = 1
fibonacci(1) = 1
fibonacci(n) = fibonacci(n-1) +
fibonacci(n-2)
Recursive algorithm to calculate
fibonacci(n)
If n is 0 or 1, return 1
Else compute fibonacci(n-1) and
fibonacci(n-2)
Return their sum
Simple algorithm exponential time
O(2n
)
BY USING DP
Dynamic programming version of fibonacci(n)
If n is 0 or 1, return 1
Else solve fibonacci(n-1) and fibonacci(n-2)
Look up value if previously computed
Else recursively compute
Find their sum and store
Return result
Dynamic programming algorithm O(n) time
Since solving fibonacci(n-2) is just looking up value
18. Dynamic Programming – Example
Combinations
Knapsack problem
Matrix product
Dijkstra Algorithm
Floyds Algorithm
19. Greedy Algorithm
Based on trying best current (local) choice
Approach
At each step of algorithm
Choose best local solution
Avoid backtracking, exponential time O(2n
)
Hope local optimum lead to global optimum
20. Greedy Algorithm – Example
Kruskal’s Minimal Spanning Tree
Algorithm
sort edges by weight (from least to most)
tree =
for each edge (X,Y) in order
if it does not create a cycle
add (X,Y) to tree
stop when tree has N–1 edgesPicks best
local solution
at each step