Software engineering is more than just writing code—it’s about building scalable, maintainable, and efficient applications. This presentation explores the best practices in software engineering, including coding standards, version control, testing strategies, agile methodologies, and DevOps integration. Learn how to enhance code quality, improve team collaboration, and optimize the software development lifecycle for long-term success.
Periodic Table of Agile Principles and PracticesJérôme Kehrli
Recently I fell by chance on the Periodic Table of the Elements... Long time no see... Remembering my physics lessons in University, I always loved that table. I remembered spending hours understanding the layout and admiring the beauty of its natural simplicity.
So I had the idea of trying the same layout, not the same approach since both are not comparable, really only the same layout for Agile Principles and Practices.
The result is in this presentation: The Periodic Table of Agile Principles and Practices:
The document provides an overview of Extreme Programming (XP), an agile software development process. It discusses the origins and principles of XP, including customer satisfaction, responding to changing requirements, teamwork, communication, simplicity, feedback, respect, and courage. The document outlines the major phases of XP - planning, designing, coding, testing, and listening. It compares XP to the Spiral Model and Scrum frameworks, noting the shorter iteration times of XP.
Extreme Programming (XP) is an agile software development methodology that values adaptability over predictability. It prescribes day-to-day practices meant to embody values like communication, simplicity, feedback, and courage. XP aims to create software that is more responsive to changing customer needs through practices like pair programming, test-driven development, and frequent small releases. The XP life cycle involves short iterative planning, designing, coding, testing, and listening phases to incorporate frequent customer feedback.
This document proposes adopting an iterative development methodology that borrows from agile techniques like Scrum and XP. It suggests dividing projects into shorter 30-day iterations, with features estimated and designed at the start of each iteration. At the end of an iteration, working code would be completed along with automated testing. This approach aims to provide more accurate estimates, earlier feedback, better designed features, and more predictable development cycles compared to the current waterfall model. Key aspects to retain include code reviews, continuous integration, testing, and transparency of work.
The document provides a checklist of topics for a code quality training agenda, including: TDD/automated tests, continuous delivery, refactoring, design patterns, emergent design, SOLID principles, SOA, paired programming, UML/object modeling, and miscellaneous code craftsmanship best practices. It notes that the list is not comprehensive and the goal is to help organizations determine which topics would be most valuable for their teams. Descriptions are provided for some of the highlighted topics.
The document provides an overview of the Rational Unified Process (RUP) and Extreme Programming (XP). RUP is a configurable software development process that uses iterative development, UML modeling, and documentation of artifacts. It consists of four main phases - inception, elaboration, construction, and transition. XP is an agile methodology based on values of communication, simplicity, feedback, and courage, and practices like planning games, test-driven development, pair programming, and frequent integration.
Software design is the process of planning the structure and interfaces of a software program to ensure it functions properly and meets requirements. It includes architectural design to break the program into components and detailed design to break components into classes and interfaces. Software design patterns provide reusable solutions to common problems in design. The most important patterns include adapter, factory method, state, builder, strategy, observer, and singleton. The software design process involves research, prototyping, development, testing, and maintenance.
The document discusses agile engineering practices for software development, including user stories/use cases, test-driven development, continuous integration, precise design, merciless refactoring, collective code ownership, coding conventions, pair programming, code reviews, and steps for adopting agile practices. It provides an overview of each practice and emphasizes adopting test-driven development first when transitioning to agile.
DevOps aims to bring development and operations teams closer together through automation, shared tools and processes. Automating builds improves consistency, reduces errors and improves productivity. Common issues with builds include them being too long, handling a large volume, or being too complex. Solutions include improving build speed, addressing long/complex builds through techniques like distributed builds, and using build acceleration tools. Automation is a key part of DevOps and enables continuous integration, testing and deployment.
The document provides information on various DevOps concepts through a question and answer format. It defines design patterns as solutions to common problems faced by developers that represent best practices. It describes continuous deployment as instrumenting important project life cycle steps when moving code to production. It distinguishes between functional testing which targets business goals and requirements, and non-functional testing which focuses on aspects like performance and security. It explains the differences between white box testing which uses internal knowledge and black box testing which does not. It provides examples of resilience test tools like Hystrix and Chaos Monkey. It describes extreme programming as an agile methodology focused on customer satisfaction and team collaboration. It defines pair programming as two programmers working together on the same code. Finally
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This document provides an overview of several agile software development methodologies:
- Extreme Programming (XP) focuses on incremental planning, small releases, simple design, test-first development, refactoring, pair programming, collective ownership, continuous integration, and sustainable pace.
- Adaptive Software Development is cyclical like evolutionary models and involves speculation, collaboration, and learning phases with short iterations.
- Lean development aims to maximize customer value while minimizing waste through practices like eliminating waste, amplifying learning, and continuous improvement.
Jun 08 - PMWT Featured Paper -Tarabykin - XP PAPER - FINALAlex Tarra
This document discusses the principles and practices of Extreme Programming (XP), an agile software development methodology. It describes XP's emphasis on communication, rapid feedback cycles, incremental changes, and automated testing. The document outlines specific XP practices related to planning, designing, testing, and coding software. It also addresses criticisms of XP and compares it to traditional waterfall development methods. Overall, the document provides an overview of XP and argues that its lightweight approach can enable better results for rapid development projects compared to lack of methodology or strict waterfall practices.
This document discusses rapid software development methods like agile development and extreme programming (XP). It explains that agile methods use iterative development with customer involvement to quickly deliver working software. XP in particular emphasizes practices like test-driven development, pair programming, and frequent small releases. The document also covers rapid application development tools and the use of prototypes to help define requirements before full system development.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
Agile & DevOps - It's all about project successAdam Stephensen
The document provides information on DevOps practices and tools from Microsoft. It discusses how DevOps enables continuous delivery of value through integrating people, processes, and tools. Benefits of DevOps include more frequent and stable releases, lower change failure rates, and empowered development teams. The document provides examples of DevOps scenarios and recommends discussing solutions and migration plans with Microsoft.
This document discusses Boehm's top 10 principles of conventional software management and important trends in improving software economics. It also covers the three generations of software development (conventional, transition, and modern practices), comparing their characteristics. Finally, it lists and explains 10 principles of conventional software engineering and the top 10 principles of modern software management.
Large scale agile development practicesSkills Matter
This document describes the experience of a large team developing and maintaining a large scale C# and SQL application over 15+ years using agile practices. Key aspects included:
- A team of 60 developers maintaining over 10 million lines of code
- Strict consistency enforced through architecture, naming conventions, patterns, and over 343,000 automated tests
- Continuous integration and distributed testing on developer machines to run the large test suite regularly
- A focus on reducing technical debt and making improvements that benefit all developers
Understanding P–N Junction Semiconductors: A Beginner’s GuideGS Virdi
Dive into the fundamentals of P–N junctions, the heart of every diode and semiconductor device. In this concise presentation, Dr. G.S. Virdi (Former Chief Scientist, CSIR-CEERI Pilani) covers:
What Is a P–N Junction? Learn how P-type and N-type materials join to create a diode.
Depletion Region & Biasing: See how forward and reverse bias shape the voltage–current behavior.
V–I Characteristics: Understand the curve that defines diode operation.
Real-World Uses: Discover common applications in rectifiers, signal clipping, and more.
Ideal for electronics students, hobbyists, and engineers seeking a clear, practical introduction to P–N junction semiconductors.
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Extreme Programming (XP) is an agile software development methodology that values adaptability over predictability. It prescribes day-to-day practices meant to embody values like communication, simplicity, feedback, and courage. XP aims to create software that is more responsive to changing customer needs through practices like pair programming, test-driven development, and frequent small releases. The XP life cycle involves short iterative planning, designing, coding, testing, and listening phases to incorporate frequent customer feedback.
This document proposes adopting an iterative development methodology that borrows from agile techniques like Scrum and XP. It suggests dividing projects into shorter 30-day iterations, with features estimated and designed at the start of each iteration. At the end of an iteration, working code would be completed along with automated testing. This approach aims to provide more accurate estimates, earlier feedback, better designed features, and more predictable development cycles compared to the current waterfall model. Key aspects to retain include code reviews, continuous integration, testing, and transparency of work.
The document provides a checklist of topics for a code quality training agenda, including: TDD/automated tests, continuous delivery, refactoring, design patterns, emergent design, SOLID principles, SOA, paired programming, UML/object modeling, and miscellaneous code craftsmanship best practices. It notes that the list is not comprehensive and the goal is to help organizations determine which topics would be most valuable for their teams. Descriptions are provided for some of the highlighted topics.
The document provides an overview of the Rational Unified Process (RUP) and Extreme Programming (XP). RUP is a configurable software development process that uses iterative development, UML modeling, and documentation of artifacts. It consists of four main phases - inception, elaboration, construction, and transition. XP is an agile methodology based on values of communication, simplicity, feedback, and courage, and practices like planning games, test-driven development, pair programming, and frequent integration.
Software design is the process of planning the structure and interfaces of a software program to ensure it functions properly and meets requirements. It includes architectural design to break the program into components and detailed design to break components into classes and interfaces. Software design patterns provide reusable solutions to common problems in design. The most important patterns include adapter, factory method, state, builder, strategy, observer, and singleton. The software design process involves research, prototyping, development, testing, and maintenance.
The document discusses agile engineering practices for software development, including user stories/use cases, test-driven development, continuous integration, precise design, merciless refactoring, collective code ownership, coding conventions, pair programming, code reviews, and steps for adopting agile practices. It provides an overview of each practice and emphasizes adopting test-driven development first when transitioning to agile.
DevOps aims to bring development and operations teams closer together through automation, shared tools and processes. Automating builds improves consistency, reduces errors and improves productivity. Common issues with builds include them being too long, handling a large volume, or being too complex. Solutions include improving build speed, addressing long/complex builds through techniques like distributed builds, and using build acceleration tools. Automation is a key part of DevOps and enables continuous integration, testing and deployment.
The document provides information on various DevOps concepts through a question and answer format. It defines design patterns as solutions to common problems faced by developers that represent best practices. It describes continuous deployment as instrumenting important project life cycle steps when moving code to production. It distinguishes between functional testing which targets business goals and requirements, and non-functional testing which focuses on aspects like performance and security. It explains the differences between white box testing which uses internal knowledge and black box testing which does not. It provides examples of resilience test tools like Hystrix and Chaos Monkey. It describes extreme programming as an agile methodology focused on customer satisfaction and team collaboration. It defines pair programming as two programmers working together on the same code. Finally
software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.
This document provides an overview of several agile software development methodologies:
- Extreme Programming (XP) focuses on incremental planning, small releases, simple design, test-first development, refactoring, pair programming, collective ownership, continuous integration, and sustainable pace.
- Adaptive Software Development is cyclical like evolutionary models and involves speculation, collaboration, and learning phases with short iterations.
- Lean development aims to maximize customer value while minimizing waste through practices like eliminating waste, amplifying learning, and continuous improvement.
Jun 08 - PMWT Featured Paper -Tarabykin - XP PAPER - FINALAlex Tarra
This document discusses the principles and practices of Extreme Programming (XP), an agile software development methodology. It describes XP's emphasis on communication, rapid feedback cycles, incremental changes, and automated testing. The document outlines specific XP practices related to planning, designing, testing, and coding software. It also addresses criticisms of XP and compares it to traditional waterfall development methods. Overall, the document provides an overview of XP and argues that its lightweight approach can enable better results for rapid development projects compared to lack of methodology or strict waterfall practices.
This document discusses rapid software development methods like agile development and extreme programming (XP). It explains that agile methods use iterative development with customer involvement to quickly deliver working software. XP in particular emphasizes practices like test-driven development, pair programming, and frequent small releases. The document also covers rapid application development tools and the use of prototypes to help define requirements before full system development.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
Agile & DevOps - It's all about project successAdam Stephensen
The document provides information on DevOps practices and tools from Microsoft. It discusses how DevOps enables continuous delivery of value through integrating people, processes, and tools. Benefits of DevOps include more frequent and stable releases, lower change failure rates, and empowered development teams. The document provides examples of DevOps scenarios and recommends discussing solutions and migration plans with Microsoft.
This document discusses Boehm's top 10 principles of conventional software management and important trends in improving software economics. It also covers the three generations of software development (conventional, transition, and modern practices), comparing their characteristics. Finally, it lists and explains 10 principles of conventional software engineering and the top 10 principles of modern software management.
Large scale agile development practicesSkills Matter
This document describes the experience of a large team developing and maintaining a large scale C# and SQL application over 15+ years using agile practices. Key aspects included:
- A team of 60 developers maintaining over 10 million lines of code
- Strict consistency enforced through architecture, naming conventions, patterns, and over 343,000 automated tests
- Continuous integration and distributed testing on developer machines to run the large test suite regularly
- A focus on reducing technical debt and making improvements that benefit all developers
Understanding P–N Junction Semiconductors: A Beginner’s GuideGS Virdi
Dive into the fundamentals of P–N junctions, the heart of every diode and semiconductor device. In this concise presentation, Dr. G.S. Virdi (Former Chief Scientist, CSIR-CEERI Pilani) covers:
What Is a P–N Junction? Learn how P-type and N-type materials join to create a diode.
Depletion Region & Biasing: See how forward and reverse bias shape the voltage–current behavior.
V–I Characteristics: Understand the curve that defines diode operation.
Real-World Uses: Discover common applications in rectifiers, signal clipping, and more.
Ideal for electronics students, hobbyists, and engineers seeking a clear, practical introduction to P–N junction semiconductors.
Odoo Inventory Rules and Routes v17 - Odoo SlidesCeline George
Odoo's inventory management system is highly flexible and powerful, allowing businesses to efficiently manage their stock operations through the use of Rules and Routes.
How to track Cost and Revenue using Analytic Accounts in odoo Accounting, App...Celine George
Analytic accounts are used to track and manage financial transactions related to specific projects, departments, or business units. They provide detailed insights into costs and revenues at a granular level, independent of the main accounting system. This helps to better understand profitability, performance, and resource allocation, making it easier to make informed financial decisions and strategic planning.
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Boost your chances of passing the 2V0-11.25 exam with CertsExpert reliable exam dumps. Prepare effectively and ace the VMware certification on your first try
Quality dumps. Trusted results. — Visit CertsExpert Now: https://www.certsexpert.com/2V0-11.25-pdf-questions.html
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*Metamorphosis* is a biological process where an animal undergoes a dramatic transformation from a juvenile or larval stage to a adult stage, often involving significant changes in form and structure. This process is commonly seen in insects, amphibians, and some other animals.
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result in crimes and social disorganization. Therefore, it is
necessary that all efforts be made to have maximum.
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allowance cannot be considered in India
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This chapter provides an in-depth overview of the viscosity of macromolecules, an essential concept in biophysics and medical sciences, especially in understanding fluid behavior like blood flow in the human body.
Key concepts covered include:
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⚙️ Methods of Measuring Viscosity:
Rotary Viscometer
Vibrational Viscometer
Falling Object Method
Capillary Viscometer
🌡️ Factors Affecting Viscosity: Temperature, composition, flow rate.
🩺 Clinical Relevance: Impact of blood viscosity in cardiovascular health.
🌊 Fluid Dynamics: Laminar vs. turbulent flow, Reynolds number.
🔬 Extension Techniques:
Chromatography (adsorption, partition, TLC, etc.)
Electrophoresis (protein/DNA separation)
Sedimentation and Centrifugation methods.
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
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- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
CURRENT CASE COUNT: 817 (As of 05/3/2025)
• Texas: 688 (+20)(62% of these cases are in Gaines County).
• New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
• Oklahoma: 16 (+1)
• Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
• Texas: 89 (+2) - This is 13.02% of all TX cases.
• New Mexico: 7 - This is 10.6% of all NM cases.
• Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
• Texas: 2 – This is 0.31% of all cases
• New Mexico: 1 – This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
• Mexico – 865 (+58)
‒Chihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
• Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
‒Ontario, Canada – 1243 (+223) cases, 84 hospitalizations.
• Europe: 6,814
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
World war-1(Causes & impacts at a glance) PPT by Simanchala Sarab(BABed,sem-4...larencebapu132
This is short and accurate description of World war-1 (1914-18)
It can give you the perfect factual conceptual clarity on the great war
Regards Simanchala Sarab
Student of BABed(ITEP, Secondary stage)in History at Guru Nanak Dev University Amritsar Punjab 🙏🙏
6. Release Frequently
[email protected] 6
Release monthly and you will...
1. Assure about integration and deployment issues early
2. Your project is always ready to submit
3. Use automated installer
Be Productive
1. Time boxed forces you to implement only the MOST important
2. Reachable goal boosts
8. Design for ideas
[email protected] 8
1. Design idea will be evolving during development
2. (Especially when using unfamiliar technology)
3. If you design it too specifically(method details , data
types , parameters)
4. And even document it
5. You will surely REDO it again or else GET STUCK with your
bad design
9. Design for ideas
[email protected] 9
Suggestion 1
✔ Design in paper or whiteboard
✔ Take a photo for sharing
Suggestion 2
CRC design method
o Class name
o Responsibility
❖ What is supposed to do?
o Collaborator
❖ What other objects it works with?
11. Test
[email protected] 11
1. Test it programmatically
2. Fewer bugs & faster debug-know problems early and specifically
3. Comfortable Refectory-No need to check if it still really work
4. Simple design
o Test before : design will be never over complicated
o Test After : method that hard to test is need to simplify
12. Test
[email protected] 12
o Good documentation - Good test covers use cases
o Unit testing framework (NUnit for ..NET, Junit for java, HttpUnit
for testing web)
o Use Mock when method touches another class
13. Code for future
[email protected] 13
1.Your code is used many many more times than it is written
2. Make code EASY to read , test and debug
Easy to Read
❖Reader get what code does without reading comment
❑Expressive naming
❖Comment why code does it
❖use enum
❖don't quick hack
❑insert +1 or -1 and it just works!
❖don't concern performance too much
❑<<1 instead of *2
14. Easy to Test
[email protected] 14
▪ Quer - command separation
o make query code has no side effect
• -small class
• -one method one purpose
15. Easy to Debug
[email protected] 15
▪ Always handle or throw all exception
o No empty catch block
▪ Provide useful error messages
o Categorize them
✔ Program defects
✔ Environment problems
✔ User Error
17. What is Refactoring?
[email protected] 17
o It is a valuable weapon which benefit you to keep excellent hold
on your code & so the project (software/application).
o It is a scientific process of taking existing code and improves it
while it makes code more readable, understandable, and clean.
o It becomes very handy to add new features, build large
applications and spot & fix bugs.
o It is a law of nature for fully successful iterative projects. You
don’t decide to refactor, you refactor because you want to do
something else and refactoring helps you to do that. When you
refactor existing code of a project (software/app etc) by altering
its internal structure but you are not changing its external
behavior.
18. What is Refactoring?
[email protected] 18
o Refactoring even take a bad design of a project and rework it into
a good one. You are not changing observable behavior of the
project you improves the internal structure by Refactoring.
o It is a activity which is a solution to your problems, its performed
when modifying the existing code of a project to incorporate new
features or to enhance.
19. Types of Refactoring
[email protected] 19
Code Refactoring:
o Simply known as Refactoring, this is the refactoring of source code, it include (Rename
method, Encapsulated field, Extract class, Introduce assertion, and Pushdown method). It
changes structure of a program, but the functionality is the same.
Database Refactoring:
o A simple change to a database schema that improves its design while re-tuning both its
behavioral and into semantics such as (Rename column, Split table, Move method, Replace
LOB with table, Introduce column constraint)
User Interface Refactoring:
o A simple change to the UI retains its semantics such as (Align entry field, Apply common
button size, Apply font, Indicate format, Reword in active voice and Increase color contrast) It
delivers consistency for all users -both within your organization and your customers
organization.
20. Reasons why Refactoring is Important
[email protected] 20
✔ To improve the design of software/application.
✔ To make software easier to understand.
✔ To find bugs
✔ To make program run faster.
✔ To fix existing legacy database
✔ To support revolutionary development
✔ To provide greater consistency for user.
21. Refactoring benefits your software to
[email protected] 21
✔ Makes code more readable.
✔ Cleanup code and makes it tidier.
✔ Removes redundant, unused code and comments.
✔ Improves performance.
✔ Makes some things more generic.
✔ Keeps code DRY ( Don’t Repeat Yourself)
✔ Combines and dispose “Like” or “Similar” code.
✔ Splitting out long functions into more manageable bite.
✔ Create re-usable code.
✔ Better class and function cohesion.
22. Refactoring Techniques
[email protected] 22
Composing Methods
Much of refactoring is devoted to correctly composing methods. In
most cases, excessively long methods are the root of all evil. The
vagaries of code inside these methods conceal the execution logic
and make the method extremely hard to understand—and even
harder to change.
The refactoring techniques in this group streamline methods, remove
code duplication, and pave the way for future improvements.
23. Refactoring Techniques
[email protected] 23
Moving Features between Objects
Even if you have distributed functionality among different classes in a
less-than-perfect way, there is still hope.
These refactoring techniques show how to safely move functionality
between classes, create new classes, and hide implementation
details from public access.
24. Refactoring Techniques
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Organizing Data
These refactoring techniques help with data handling, replacing
primitives with rich class functionality. Another important result is
untangling of class associations, which makes classes more portable
and reusable.
Simplifying Conditional Expressions
Conditionals tend to get more and more complicated in their logic
over time, and there are yet more techniques to combat this as well.
25. Refactoring Techniques
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Simplifying Method Calls
These techniques make method calls simpler and easier to
understand. This, in turn, simplifies the interfaces for interaction
between classes.
Dealing with Generalization
Abstraction has its own group of refactoring techniques, primarily
associated with moving functionality along the class inheritance
hierarchy, creating new classes and interfaces, and replacing
inheritance with delegation and vice versa.
26. Continuous integration
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What is continuous integration?
Continuous integration is an agile and DevOps best practice of routinely
integrating code changes into the main branch of a repository, and testing
the changes, as early and often as possible. Ideally, developers will
integrate their code daily, if not multiple times a day.
Benefits of continuous integration
Investing in CI results in fast feedback on code changes. Fast as in "within
minutes" fast. A team that relies primarily on manual testing may get
feedback in a couple hours, but in reality, comprehensive test feedback
comes a day–or several days–after the code gets changed. And by that
time more changes have occurred, making bug-fixing an archeological
expedition with developers digging through several layers of code to get at
the root of the problem.
27. Continuous integration
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What is continuous integration?
Continuous integration is an agile and DevOps best practice of routinely
integrating code changes into the main branch of a repository, and testing
the changes, as early and often as possible. Ideally, developers will
integrate their code daily, if not multiple times a day.
Benefits of continuous integration
Investing in CI results in fast feedback on code changes. Fast as in "within
minutes" fast. A team that relies primarily on manual testing may get
feedback in a couple hours, but in reality, comprehensive test feedback
comes a day–or several days–after the code gets changed. And by that
time more changes have occurred, making bug-fixing an archeological
expedition with developers digging through several layers of code to get at
the root of the problem.
28. Continuous integration
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Protect quality with continuous builds and test automation
Continuous builds: Building the project as soon as a change is made.
Ideally, the delta between each build is a single change-set.
Test automation: Programmatic validation of the software to ensure
quality. Tests can initiate actions in the software from the UI (more
on that in a moment), or from within the backend services layer.
29. Testing in CI
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Unit Tests
Unit tests run very close to core components in the code. They are the first
line of defense in ensuring quality.
Benefits: Easy to write, run fast, closely model the architecture of the code
base.
Drawbacks: Unit tests only validate core components of software; they
don't reflect user workflows which often involve several components
working together.
Since a unit test explains how the code should work, developers can
review unit tests to get current on that area of the code.
30. Testing in CI
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API tests
Good software is modular, which allows for clearer separation of
work across several applications. APIs are the end points where
different modules communicate with one another, and API tests
validate them by making calls from one module to another.
Benefits: Generally easy to write, run fast, and can easily model how
applications will interact with one another.
Drawbacks: In simple areas of the code, API tests can mimic some
unit tests.
31. Testing in CI
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Functional tests
Functional tests work over larger areas of the code base and model
user workflows. In web applications, for example, HTTPUnit and
Selenium directly interact with the user interface to test the product.
Benefits: More likely to find bugs because they mimic user actions
and test the interoperability of multiple components.
Drawbacks: Slower than unit tests, and sometimes report false
negatives because of network latency or a momentary outage
somewhere in the technology stack.
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For other additional information on Agile software development
Refer to
https://www.agilealliance.org/