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A short introduction to

               Scrum


Ralph Jocham    effective agile.   ralph@effectiveagile.com
A simple Definition of Scrum

•  Scrum (n): A framework within which
   people can address complex problems,
   and productively and creatively develop
   products of the highest possible value.




(source: ADM)




9-Jun-11         effective agile.            2
Framework

           Roles     Artifacts            Events
• Product          • Increment
        • Sprint
  Owner
           • Product           • Sprint
• Team
              Backlog
            Planning
• Scrum Master
    • Sprint            • Daily Scrum
                     Backlog
          • Sprint Review
                                       • Retrospective

(source: ADM)




9-Jun-11            effective agile.                  3
Roles, Artifacts and Events
in Action                                    Review



Roles
Product Owner
Team
Scrum Master           Retrospective
                                                                   Increment
                                                       Daily
Artifacts                                              Scrum

Product Backlog
Sprint Backlog
                                              Sprint
Increment                                    Backlog
                                                          Sprint
                                   Sprint
                                  Planning
                                  Meeting
Events            Product
Sprint Planning   Backlog
Sprint
Daily Scrum
Sprint Review
Retrospective                                                      ScrumMaster


(source: ADM)

9-Jun-11                       effective agile.                            4
Complex
   far from
agreement




                                                                         Complex    Complicated
                                             Chaos                        Probe        Sense
                                                                          Sense       Analyze
                                                                                      Respond
   Requirements




                                                                         Respond
                                 Complex                                 Emergent   Good Practices

                                                                           Chaos       Simple
                                                                           Act         Sense
                                                                          Sense      Categorize
agreement




                                                                         Respond      Respond
                    Simple     Complicated
close to




                                                                           Novel    Best Practices

                  close to
                  certainty
                              Technology       far from
                                              certainty
                                                                   (source: IBM)




                  9-Jun-11                            effective agile.                               5
Defined vs Emperical
 Waterfall (Defined)"
 Plan for the entire
                                    Plan             Analyze        Design         Code            Test          Release
 project up-front




 Scrum (Empirical)"                             Analyze              Analyze                 Analyze             Analyze
                                                Design               Design                  Design              Design
 Plan a little for the
                             Plan

                                     Plan




                                                             Plan




                                                                                  Plan




                                                                                                          Plan
                                                 Code                 Code                    Code                Code
 entire project and then                         Test                 Test                    Test                Test
 a little for each Sprint"                      Release              Release                 Release             Release


                                                          intern               intern                  intern
                                            extern              extern                   extern




(source: ADM)

9-Jun-11                                      effective agile.                                                             6
Empirical: Higher Chance of
   Success

                   0.9




Probality of
   Success

                   0.5                        Empirical
                               Defined

                                                               Edge of
                                                               Chaos
                   0.1

                         Low                  Medium        High
                                            Complexity
   (source: ADM)

   9-Jun-11                              effective agile.                7
The four legs of Scrum

•  Emperical

•  Transparency
•  Inspection
•  Adaption




9-Jun-11          effective agile.   8
Value
                                             Original Solution Domain

            Welcoming Change/
           Coping with Complexity


                                                         Spri                nt   n +1
                                                                nt n    Spri




                                                                                         Additional Value
                                    2
           Spri            Sprint
                n   t1




                                                      Original Vision

9-Jun-11                                effective agile.                                                    9
Why Scrum

•  Releases take longer and longer         •    Agility – flexibility to turn on a dime
•  Realease schedules slip                 •    Improved productivity and quality
•  Stabilization at end of release takes   •    Early elimination of risk
   longer and longer                       •    Early realization of value
•  Planning seems to take to long          •    Always knowing exactly where you are in a
•  Changes are hard to introduce mid            development/deployment cycle
   release                                 •    Easier to make changes
•  Quality is detoriating                  •    Reduced waste
•  Dissatisfied, alienated customers       •    Lean products that reach market faster and
•  Death marches are hurting morale             are more targeted
•  Products becoming prohibitevly          •    Increased Return on Investment (ROI)
   expensive to support and enhance        •    Engaged, empowered workers
                                           •    Reduced Total Cost of Ownership (TCO)




9-Jun-11                             effective agile.                                        10
A simple Definition of Scrum

•  Scrum (n): A framework within which
   people can address complex problems,
   and productively and creatively develop
   products of the highest possible value.




(source: ADM)




9-Jun-11         effective agile.            11
Questions?




9-Jun-11     effective agile.   12

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Agile tour 2011 ralph jocham - scrum primer

  • 1. A short introduction to Scrum Ralph Jocham effective agile. [email protected]
  • 2. A simple Definition of Scrum •  Scrum (n): A framework within which people can address complex problems, and productively and creatively develop products of the highest possible value. (source: ADM) 9-Jun-11 effective agile. 2
  • 3. Framework Roles Artifacts Events • Product • Increment • Sprint Owner • Product • Sprint • Team Backlog Planning • Scrum Master • Sprint • Daily Scrum Backlog • Sprint Review • Retrospective (source: ADM) 9-Jun-11 effective agile. 3
  • 4. Roles, Artifacts and Events in Action Review Roles Product Owner Team Scrum Master Retrospective Increment Daily Artifacts Scrum Product Backlog Sprint Backlog Sprint Increment Backlog Sprint Sprint Planning Meeting Events Product Sprint Planning Backlog Sprint Daily Scrum Sprint Review Retrospective ScrumMaster (source: ADM) 9-Jun-11 effective agile. 4
  • 5. Complex far from agreement Complex Complicated Chaos Probe Sense Sense Analyze Respond Requirements Respond Complex Emergent Good Practices Chaos Simple Act Sense Sense Categorize agreement Respond Respond Simple Complicated close to Novel Best Practices close to certainty Technology far from certainty (source: IBM) 9-Jun-11 effective agile. 5
  • 6. Defined vs Emperical Waterfall (Defined)" Plan for the entire Plan Analyze Design Code Test Release project up-front Scrum (Empirical)" Analyze Analyze Analyze Analyze Design Design Design Design Plan a little for the Plan Plan Plan Plan Plan Code Code Code Code entire project and then Test Test Test Test a little for each Sprint" Release Release Release Release intern intern intern extern extern extern (source: ADM) 9-Jun-11 effective agile. 6
  • 7. Empirical: Higher Chance of Success 0.9 Probality of Success 0.5 Empirical Defined Edge of Chaos 0.1 Low Medium High Complexity (source: ADM) 9-Jun-11 effective agile. 7
  • 8. The four legs of Scrum •  Emperical •  Transparency •  Inspection •  Adaption 9-Jun-11 effective agile. 8
  • 9. Value Original Solution Domain Welcoming Change/ Coping with Complexity Spri nt n +1 nt n Spri Additional Value 2 Spri Sprint n t1 Original Vision 9-Jun-11 effective agile. 9
  • 10. Why Scrum •  Releases take longer and longer •  Agility – flexibility to turn on a dime •  Realease schedules slip •  Improved productivity and quality •  Stabilization at end of release takes •  Early elimination of risk longer and longer •  Early realization of value •  Planning seems to take to long •  Always knowing exactly where you are in a •  Changes are hard to introduce mid development/deployment cycle release •  Easier to make changes •  Quality is detoriating •  Reduced waste •  Dissatisfied, alienated customers •  Lean products that reach market faster and •  Death marches are hurting morale are more targeted •  Products becoming prohibitevly •  Increased Return on Investment (ROI) expensive to support and enhance •  Engaged, empowered workers •  Reduced Total Cost of Ownership (TCO) 9-Jun-11 effective agile. 10
  • 11. A simple Definition of Scrum •  Scrum (n): A framework within which people can address complex problems, and productively and creatively develop products of the highest possible value. (source: ADM) 9-Jun-11 effective agile. 11
  • 12. Questions? 9-Jun-11 effective agile. 12