The document discusses the divide-and-conquer algorithm design paradigm. It explains that a problem is divided into smaller subproblems, the subproblems are solved independently, and then the solutions are combined. Recurrence equations can be used to analyze the running time of divide-and-conquer algorithms. The document provides examples of solving recurrences using methods like the recursion tree method and the master theorem.
The document discusses the divide and conquer algorithm design paradigm. It begins by defining divide and conquer as recursively breaking down a problem into smaller sub-problems, solving the sub-problems, and then combining the solutions to solve the original problem. Some examples of problems that can be solved using divide and conquer include binary search, quicksort, merge sort, and the fast Fourier transform algorithm. The document then discusses control abstraction, efficiency analysis, and uses divide and conquer to provide algorithms for large integer multiplication and merge sort. It concludes by defining the convex hull problem and providing an example input and output.
Divide and Conquer Algorithms - D&C forms a distinct algorithm design technique in computer science, wherein a problem is solved by repeatedly invoking the algorithm on smaller occurrences of the same problem. Binary search, merge sort, Euclid's algorithm can all be formulated as examples of divide and conquer algorithms. Strassen's algorithm and Nearest Neighbor algorithm are two other examples.
The document discusses the divide and conquer algorithm design technique. It begins by explaining the basic approach of divide and conquer which is to (1) divide the problem into subproblems, (2) conquer the subproblems by solving them recursively, and (3) combine the solutions to the subproblems into a solution for the original problem. It then provides merge sort as a specific example of a divide and conquer algorithm for sorting a sequence. It explains that merge sort divides the sequence in half recursively until individual elements remain, then combines the sorted halves back together to produce the fully sorted sequence.
This document discusses the divide and conquer algorithmic approach. It begins with an acknowledgement and then outlines the contents to be covered, which includes an introduction to divide and conquer, the procedure involving dividing the problem into subproblems, conquering the subproblems, and combining the results. An example of applying divide and conquer to merge sort is provided. The algorithm is presented along with advantages like solving difficult problems and allowing for parallelism. Disadvantages involving recursion overhead are also discussed. The document concludes that divide and conquer is a recursive problem-solving approach that breaks problems into smaller subproblems to reduce time complexity.
The document discusses divide and conquer algorithms. It describes divide and conquer as a design strategy that involves dividing a problem into smaller subproblems, solving the subproblems recursively, and combining the solutions. It provides examples of divide and conquer algorithms like merge sort, quicksort, and binary search. Merge sort works by recursively sorting halves of an array until it is fully sorted. Quicksort selects a pivot element and partitions the array into subarrays of smaller and larger elements, recursively sorting the subarrays. Binary search recursively searches half-intervals of a sorted array to find a target value.
P, NP, NP-Complete, and NP-Hard
Reductionism in Algorithms
NP-Completeness and Cooks Theorem
NP-Complete and NP-Hard Problems
Travelling Salesman Problem (TSP)
Travelling Salesman Problem (TSP) - Approximation Algorithms
PRIMES is in P - (A hope for NP problems in P)
Millennium Problems
Conclusions
Dynamic programming is used to solve optimization problems by breaking them down into subproblems. It solves each subproblem only once, storing the results in a table to lookup when the subproblem recurs. This avoids recomputing solutions and reduces computation. The key is determining the optimal substructure of problems. It involves characterizing optimal solutions recursively, computing values in a bottom-up table, and tracing back the optimal solution. An example is the 0/1 knapsack problem to maximize profit fitting items in a knapsack of limited capacity.
This document describes a project on solving the 8 queens problem using object-oriented programming in C++. It includes an introduction to the 8 queens puzzle, a methodology section on the backtracking algorithm used, pseudocode for the algorithm, analysis of the time complexity, a flowchart, results and discussion of the 12 fundamental solutions, and the source code. It was completed by 5 students under the guidance of a professor to fulfill the requirements for a bachelor's degree in computer science and engineering.
The branch-and-bound method is used to solve optimization problems by traversing a state space tree. It computes a bound at each node to determine if the node is promising. Better approaches traverse nodes breadth-first and choose the most promising node using a bounding heuristic. The traveling salesperson problem is solved using branch-and-bound by finding an initial tour, defining a bounding heuristic as the actual cost plus minimum remaining cost, and expanding promising nodes in best-first order until finding the minimal tour.
Branch and bound is a method for systematically searching a solution space that uses bounding functions to avoid generating subtrees that do not contain an answer node. It has a branching function that determines the order of exploring nodes and a bounding function that prunes the search tree efficiently. Branch and bound refers to methods where all children of the current node are generated before exploring other nodes. It generalizes breadth-first and depth-first search strategies. The method uses estimates of node costs and upper bounds to prune portions of the search space that cannot contain optimal solutions.
- NP-hard problems are at least as hard as problems in NP. A problem is NP-hard if any problem in NP can be reduced to it in polynomial time.
- Cook's theorem states that if the SAT problem can be solved in polynomial time, then every problem in NP can be solved in polynomial time.
- Vertex cover problem is proven to be NP-hard by showing that independent set problem reduces to it in polynomial time, meaning there is a polynomial time algorithm that converts any instance of independent set into an instance of vertex cover.
- Therefore, if there was a polynomial time algorithm for vertex cover, it could be used to solve independent set in polynomial time. Since independent set is NP-complete
The document discusses the knapsack problem and greedy algorithms. It defines the knapsack problem as an optimization problem where given constraints and an objective function, the goal is to find the feasible solution that maximizes or minimizes the objective. It describes the knapsack problem has having two versions: 0-1 where items are indivisible, and fractional where items can be divided. The fractional knapsack problem can be solved using a greedy approach by sorting items by value to weight ratio and filling the knapsack accordingly until full.
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimum. This document discusses the components and process of greedy algorithms. It provides examples of applying greedy approaches to problems like job sequencing with deadlines, optimal storage on tapes, and optimal merge patterns. The optimal merge pattern problem is solved in detail, showing how sorting file sizes and repeatedly merging the smallest files yields the lowest total number of comparisons needed.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
The document discusses the sum of subsets problem, which involves finding all subsets of positive integers that sum to a given number. It describes the problem, provides an example, and explains that backtracking can be used to systematically consider subsets. A pruned state space tree is shown for a sample problem to illustrate the backtracking approach. An algorithm for the backtracking solution to the sum of subsets problem is presented.
Single source Shortest path algorithm with exampleVINITACHAUHAN21
The document discusses greedy algorithms and their application to solving optimization problems. It provides an overview of greedy algorithms and explains that they make locally optimal choices at each step in the hope of finding a globally optimal solution. One application discussed is the single source shortest path problem, which can be solved using Dijkstra's algorithm. Dijkstra's algorithm is presented as a greedy approach that runs in O(V2) time for a graph with V vertices. An example of applying Dijkstra's algorithm to find shortest paths from a source node in a graph is provided.
This document discusses greedy algorithms, which are algorithms that select locally optimal choices at each step in the hopes of finding a global optimum. It provides examples of problems that greedy algorithms can solve optimally, such as coin counting, and problems where greedy algorithms fail to find an optimal solution, such as scheduling jobs. It also analyzes the time complexity of various greedy algorithms, such as Dijkstra's algorithm for finding shortest paths.
This document provides an introduction to NP-completeness, including: definitions of key concepts like decision problems, classes P and NP, and polynomial time reductions; examples of NP-complete problems like satisfiability and the traveling salesman problem; and approaches to dealing with NP-complete problems like heuristic algorithms, approximation algorithms, and potential help from quantum computing in the future. The document establishes NP-completeness as a central concept in computational complexity theory.
The document discusses the divide-and-conquer algorithm design paradigm. It defines divide-and-conquer as breaking a problem down into smaller subproblems, solving those subproblems recursively, and combining the solutions to solve the original problem. Examples of algorithms that use this approach include merge sort, quicksort, and matrix multiplication. Divide-and-conquer allows for problems to be solved in parallel and more efficiently uses memory caches. The closest pair problem is then presented as a detailed example of how a divide-and-conquer algorithm works to solve this problem in O(n log n) time compared to the brute force O(n2) approach.
Binary search is an algorithm for finding an element in a sorted array. It works by recursively checking the middle element, dividing the array in half, and searching only one subarray. The time complexity is O(log n) as the array is divided in half in each step.
Chess board problem(divide and conquer)RASHIARORA8
The document describes the divide and conquer algorithm for solving the defective chessboard problem. The problem is to cover a chessboard of size n x n, where n is a power of 2, with L-shaped tiles (trominoes), except for one defective square. The algorithm divides the board recursively into equal half-sized subboards until reaching boards of size 2x2, which can be covered with at most one tile. It then combines the solutions to the subproblems to construct a solution for the original board. The time complexity of this divide and conquer algorithm is O(n^2).
This document provides an overview of algorithms and algorithm analysis. It discusses key concepts like what an algorithm is, different types of algorithms, and the algorithm design and analysis process. Some important problem types covered include sorting, searching, string processing, graph problems, combinatorial problems, geometric problems, and numerical problems. Examples of specific algorithms are given for some of these problem types, like various sorting algorithms, search algorithms, graph traversal algorithms, and algorithms for solving the closest pair and convex hull problems.
This document discusses randomized algorithms. It begins by listing different categories of algorithms, including randomized algorithms. Randomized algorithms introduce randomness into the algorithm to avoid worst-case behavior and find efficient approximate solutions. Quicksort is presented as an example randomized algorithm, where randomness improves its average runtime from quadratic to linear. The document also discusses the randomized closest pair algorithm and a randomized algorithm for primality testing. Both introduce randomness to improve efficiency compared to deterministic algorithms for the same problems.
The document provides an overview of recursive and iterative algorithms. It discusses key differences between recursive and iterative algorithms such as definition, application, termination, usage, code size, and time complexity. Examples of recursive algorithms like recursive sum, factorial, binary search, tower of Hanoi, and permutation generator are presented along with pseudocode. Analysis of recursive algorithms like recursive sum, factorial, binary search, Fibonacci number, and tower of Hanoi is demonstrated to determine their time complexities. The document also discusses iterative algorithms, proving an algorithm's correctness, the brute force approach, and store and reuse methods.
The document provides an overview of constraint satisfaction problems (CSPs). It defines a CSP as consisting of variables with domains of possible values, and constraints specifying allowed value combinations. CSPs can represent many problems using variables and constraints rather than explicit state representations. Backtracking search is commonly used to solve CSPs by trying value assignments and backtracking when constraints are violated.
Divide and conquer is an algorithm design paradigm where a problem is broken into smaller subproblems, those subproblems are solved independently, and then their results are combined to solve the original problem. Some examples of algorithms that use this approach are merge sort, quicksort, and matrix multiplication algorithms like Strassen's algorithm. The greedy method works in stages, making locally optimal choices at each step in the hope of finding a global optimum. It is used for problems like job sequencing with deadlines and the knapsack problem. Minimum cost spanning trees find subgraphs of connected graphs that include all vertices using a minimum number of edges.
The document discusses various algorithms design approaches and patterns including divide and conquer, greedy algorithms, dynamic programming, backtracking, and branch and bound. It provides examples of each along with pseudocode. Specific algorithms discussed include binary search, merge sort, knapsack problem, shortest path problems, and the traveling salesman problem. The document is authored by Ashwin Shiv, a second year computer science student at NIT Delhi.
This document describes a project on solving the 8 queens problem using object-oriented programming in C++. It includes an introduction to the 8 queens puzzle, a methodology section on the backtracking algorithm used, pseudocode for the algorithm, analysis of the time complexity, a flowchart, results and discussion of the 12 fundamental solutions, and the source code. It was completed by 5 students under the guidance of a professor to fulfill the requirements for a bachelor's degree in computer science and engineering.
The branch-and-bound method is used to solve optimization problems by traversing a state space tree. It computes a bound at each node to determine if the node is promising. Better approaches traverse nodes breadth-first and choose the most promising node using a bounding heuristic. The traveling salesperson problem is solved using branch-and-bound by finding an initial tour, defining a bounding heuristic as the actual cost plus minimum remaining cost, and expanding promising nodes in best-first order until finding the minimal tour.
Branch and bound is a method for systematically searching a solution space that uses bounding functions to avoid generating subtrees that do not contain an answer node. It has a branching function that determines the order of exploring nodes and a bounding function that prunes the search tree efficiently. Branch and bound refers to methods where all children of the current node are generated before exploring other nodes. It generalizes breadth-first and depth-first search strategies. The method uses estimates of node costs and upper bounds to prune portions of the search space that cannot contain optimal solutions.
- NP-hard problems are at least as hard as problems in NP. A problem is NP-hard if any problem in NP can be reduced to it in polynomial time.
- Cook's theorem states that if the SAT problem can be solved in polynomial time, then every problem in NP can be solved in polynomial time.
- Vertex cover problem is proven to be NP-hard by showing that independent set problem reduces to it in polynomial time, meaning there is a polynomial time algorithm that converts any instance of independent set into an instance of vertex cover.
- Therefore, if there was a polynomial time algorithm for vertex cover, it could be used to solve independent set in polynomial time. Since independent set is NP-complete
The document discusses the knapsack problem and greedy algorithms. It defines the knapsack problem as an optimization problem where given constraints and an objective function, the goal is to find the feasible solution that maximizes or minimizes the objective. It describes the knapsack problem has having two versions: 0-1 where items are indivisible, and fractional where items can be divided. The fractional knapsack problem can be solved using a greedy approach by sorting items by value to weight ratio and filling the knapsack accordingly until full.
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimum. This document discusses the components and process of greedy algorithms. It provides examples of applying greedy approaches to problems like job sequencing with deadlines, optimal storage on tapes, and optimal merge patterns. The optimal merge pattern problem is solved in detail, showing how sorting file sizes and repeatedly merging the smallest files yields the lowest total number of comparisons needed.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
The document discusses the sum of subsets problem, which involves finding all subsets of positive integers that sum to a given number. It describes the problem, provides an example, and explains that backtracking can be used to systematically consider subsets. A pruned state space tree is shown for a sample problem to illustrate the backtracking approach. An algorithm for the backtracking solution to the sum of subsets problem is presented.
Single source Shortest path algorithm with exampleVINITACHAUHAN21
The document discusses greedy algorithms and their application to solving optimization problems. It provides an overview of greedy algorithms and explains that they make locally optimal choices at each step in the hope of finding a globally optimal solution. One application discussed is the single source shortest path problem, which can be solved using Dijkstra's algorithm. Dijkstra's algorithm is presented as a greedy approach that runs in O(V2) time for a graph with V vertices. An example of applying Dijkstra's algorithm to find shortest paths from a source node in a graph is provided.
This document discusses greedy algorithms, which are algorithms that select locally optimal choices at each step in the hopes of finding a global optimum. It provides examples of problems that greedy algorithms can solve optimally, such as coin counting, and problems where greedy algorithms fail to find an optimal solution, such as scheduling jobs. It also analyzes the time complexity of various greedy algorithms, such as Dijkstra's algorithm for finding shortest paths.
This document provides an introduction to NP-completeness, including: definitions of key concepts like decision problems, classes P and NP, and polynomial time reductions; examples of NP-complete problems like satisfiability and the traveling salesman problem; and approaches to dealing with NP-complete problems like heuristic algorithms, approximation algorithms, and potential help from quantum computing in the future. The document establishes NP-completeness as a central concept in computational complexity theory.
The document discusses the divide-and-conquer algorithm design paradigm. It defines divide-and-conquer as breaking a problem down into smaller subproblems, solving those subproblems recursively, and combining the solutions to solve the original problem. Examples of algorithms that use this approach include merge sort, quicksort, and matrix multiplication. Divide-and-conquer allows for problems to be solved in parallel and more efficiently uses memory caches. The closest pair problem is then presented as a detailed example of how a divide-and-conquer algorithm works to solve this problem in O(n log n) time compared to the brute force O(n2) approach.
Binary search is an algorithm for finding an element in a sorted array. It works by recursively checking the middle element, dividing the array in half, and searching only one subarray. The time complexity is O(log n) as the array is divided in half in each step.
Chess board problem(divide and conquer)RASHIARORA8
The document describes the divide and conquer algorithm for solving the defective chessboard problem. The problem is to cover a chessboard of size n x n, where n is a power of 2, with L-shaped tiles (trominoes), except for one defective square. The algorithm divides the board recursively into equal half-sized subboards until reaching boards of size 2x2, which can be covered with at most one tile. It then combines the solutions to the subproblems to construct a solution for the original board. The time complexity of this divide and conquer algorithm is O(n^2).
This document provides an overview of algorithms and algorithm analysis. It discusses key concepts like what an algorithm is, different types of algorithms, and the algorithm design and analysis process. Some important problem types covered include sorting, searching, string processing, graph problems, combinatorial problems, geometric problems, and numerical problems. Examples of specific algorithms are given for some of these problem types, like various sorting algorithms, search algorithms, graph traversal algorithms, and algorithms for solving the closest pair and convex hull problems.
This document discusses randomized algorithms. It begins by listing different categories of algorithms, including randomized algorithms. Randomized algorithms introduce randomness into the algorithm to avoid worst-case behavior and find efficient approximate solutions. Quicksort is presented as an example randomized algorithm, where randomness improves its average runtime from quadratic to linear. The document also discusses the randomized closest pair algorithm and a randomized algorithm for primality testing. Both introduce randomness to improve efficiency compared to deterministic algorithms for the same problems.
The document provides an overview of recursive and iterative algorithms. It discusses key differences between recursive and iterative algorithms such as definition, application, termination, usage, code size, and time complexity. Examples of recursive algorithms like recursive sum, factorial, binary search, tower of Hanoi, and permutation generator are presented along with pseudocode. Analysis of recursive algorithms like recursive sum, factorial, binary search, Fibonacci number, and tower of Hanoi is demonstrated to determine their time complexities. The document also discusses iterative algorithms, proving an algorithm's correctness, the brute force approach, and store and reuse methods.
The document provides an overview of constraint satisfaction problems (CSPs). It defines a CSP as consisting of variables with domains of possible values, and constraints specifying allowed value combinations. CSPs can represent many problems using variables and constraints rather than explicit state representations. Backtracking search is commonly used to solve CSPs by trying value assignments and backtracking when constraints are violated.
Divide and conquer is an algorithm design paradigm where a problem is broken into smaller subproblems, those subproblems are solved independently, and then their results are combined to solve the original problem. Some examples of algorithms that use this approach are merge sort, quicksort, and matrix multiplication algorithms like Strassen's algorithm. The greedy method works in stages, making locally optimal choices at each step in the hope of finding a global optimum. It is used for problems like job sequencing with deadlines and the knapsack problem. Minimum cost spanning trees find subgraphs of connected graphs that include all vertices using a minimum number of edges.
The document discusses various algorithms design approaches and patterns including divide and conquer, greedy algorithms, dynamic programming, backtracking, and branch and bound. It provides examples of each along with pseudocode. Specific algorithms discussed include binary search, merge sort, knapsack problem, shortest path problems, and the traveling salesman problem. The document is authored by Ashwin Shiv, a second year computer science student at NIT Delhi.
Shor's discrete logarithm quantum algorithm for elliptic curvesXequeMateShannon
This document summarizes John Proos and Christof Zalka's research on implementing Shor's quantum algorithm for solving the discrete logarithm problem over elliptic curves. It shows that for elliptic curve cryptography, a quantum computer could solve problems beyond the capabilities of classical computers using fewer qubits than for integer factorization. Specifically, a 160-bit elliptic curve key could be broken using around 1000 qubits, compared to 2000 qubits needed to factor a 1024-bit RSA modulus. The main technical challenge is implementing the extended Euclidean algorithm to compute multiplicative inverses modulo a prime p.
The document discusses the divide and conquer algorithm design paradigm and provides examples of algorithms that use this approach, including binary search, matrix multiplication, and sorting algorithms like merge sort and quicksort. It explains the three main steps of divide and conquer as divide, conquer, and combine. Advantages include solving difficult problems efficiently, enabling parallelization, and optimal memory usage. Disadvantages include issues with recursion, stack size, and choosing base cases. The La Russe method for multiplication is provided as a detailed example that uses doubling and halving to multiply two numbers without the multiplication operator.
The document discusses the divide and conquer algorithm design technique. It begins by defining divide and conquer as breaking a problem down into smaller subproblems, solving the subproblems, and then combining the solutions to solve the original problem. It then provides examples of applying divide and conquer to problems like matrix multiplication and finding the maximum subarray. The document also discusses analyzing divide and conquer recurrences using methods like recursion trees and the master theorem.
This document provides an introduction to algorithms and their design and analysis. It discusses what algorithms are, their key characteristics, and the steps to develop an algorithm to solve a problem. These steps include defining the problem, developing a model, specifying and designing the algorithm, checking correctness, analyzing efficiency, implementing, testing, and documenting. Common algorithm design techniques like top-down design and recursion are explained. Factors that impact algorithm efficiency like use of loops, initial conditions, invariants, and termination conditions are covered. Finally, common control structures for algorithms like if/else, loops, and branching are defined.
This document provides an introduction to algorithms and algorithm problem solving. It discusses understanding the problem, designing an algorithm, proving correctness, analyzing the algorithm, and coding the algorithm. It also provides examples of algorithm problems involving air travel, a xerox shop, document similarity, and drawing geometric figures. Key aspects of algorithms like being unambiguous, having well-defined inputs and outputs, and being finite are explained. Techniques for exact and approximate algorithms are also covered.
This document discusses complexity analysis of algorithms. It defines an algorithm and lists properties like being correct, unambiguous, terminating, and simple. It describes common algorithm design techniques like divide and conquer, dynamic programming, greedy method, and backtracking. It compares divide and conquer with dynamic programming. It discusses algorithm analysis in terms of time and space complexity to predict resource usage and compare algorithms. It introduces asymptotic notations like Big-O notation to describe upper bounds of algorithms as input size increases.
3. CPT121 - Introduction to Problem Solving - Module 1 - Unit 3.pptxAgoyi1
This document provides an overview of different computational approaches to problem solving, including brute force, divide and conquer, dynamic programming, and greedy algorithms. It describes the key characteristics of each approach, provides examples, and discusses their advantages and disadvantages. The objectives are to describe various computational approaches, classify them by paradigm, evaluate the best approach for a given problem, and apply an approach to solve problems.
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Design & Analysis of Algorithm course .pptxJeevaMCSEKIOT
This document discusses algorithms and their analysis. It defines an algorithm as a well-defined computational procedure that takes inputs and produces outputs. Key characteristics of algorithms include definiteness, finiteness, effectiveness, correctness, simplicity, and unambiguousness. The document discusses two common algorithm design techniques: divide and conquer, which divides a problem into subproblems, and greedy techniques, which make locally optimal choices to find a near-optimal solution. It also covers analyzing algorithms, including asymptotic time and space complexity analysis to determine how resource usage grows with problem size.
This document provides an introduction to the analysis of algorithms. It defines an algorithm and lists key properties including being finite, definite, and able to produce the correct output for any valid input. Common computational problems and basic algorithm design strategies are outlined. Asymptotic notations for analyzing time and space efficiency are introduced. Examples of algorithms for calculating the greatest common divisor and determining if a number is prime are provided and analyzed. Fundamental data structures and techniques for analyzing recursive algorithms are also discussed.
This document provides an introduction to integer programming, including:
- Integer programming models involve decision variables that must take on integer values, unlike linear programming which allows fractional values. Solving integer programs is more difficult.
- There are three types of integer programming models: pure integer, 0-1 integer, and mixed integer.
- Integer programming is used when non-integer solutions are impractical, like number of machines. Rounding solutions can affect costs significantly.
- Several examples of integer programming models are provided for problems like machine selection, facility location, and investment allocation.
- Two common solution methods are described: branch-and-bound and cutting-plane. Branch-and-bound systematically
The document provides an introduction to the analysis of algorithms. It discusses key concepts like the definition of an algorithm, properties of algorithms, common computational problems, and basic issues related to algorithms. It also covers algorithm design strategies, fundamental data structures, and the fundamentals of analyzing algorithm efficiency. Examples of algorithms for computing the greatest common divisor and checking for prime numbers are provided to illustrate algorithm design and analysis.
Dynamic programming (DP) is a powerful technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of already solved subproblems. The document provides examples of how DP can be applied to problems like rod cutting, matrix chain multiplication, and longest common subsequence. It explains the key elements of DP, including optimal substructure (subproblems can be solved independently and combined to solve the overall problem) and overlapping subproblems (subproblems are solved repeatedly).
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2. Introduction
Divide-and-conquer is a top-down
technique for designing algorithms
that consists of dividing the problem
into smaller sub problems hoping
that the solutions of the sub
problems are easier to find and then
composing the partial solutions into
the solution of the original problem.
3. Divide-and-conquer
1. Divide: Break the problem into
sub-problems of same type.
2. Conquer: Recursively solve
these sub-problems.
3. Combine: Combine the solution
sub-problems.
8. Divide-and-conquer Detail
Divide/Break
This step involves breaking the problem
into smaller sub-problems.
Sub-problems should represent a part of
the original problem.
This step generally takes a recursive
approach to divide the problem until no
sub-problem is further divisible.
At this stage, sub-problems become
atomic in nature but still represent some
part of the actual problem.
10. Divide-and-conquer Detail
Merge/Combine
When the smaller sub-problems are
solved, this stage recursively combines
them until they formulate a solution of
the original problem.
This algorithmic approach works
recursively and conquer & merge steps
works so close that they appear as one.
11. Standard Algorithms
based on D & C
The following algorithms are based on
divide-and-conquer algorithm design
paradigm.
Merge Sort
Quick Sort
Binary Search
Strassen's Matrix Multiplication
Closest pair (points)
Cooley–Tukey Fast Fourier Transform
(FFT) algorithm
12. Advantages of D & C
1. Solving difficult problems:
Divide and conquer is a powerful tool for solving
conceptually difficult problems: all it requires is a
way of breaking the problem into sub-problems,
of solving the trivial cases and of combining sub-
problems to the original problem.
2. Parallelism:
Divide and conquer algorithms are naturally
adapted for execution in multi-processor
machines, especially shared-memory systems
where the communication of data between
processors does not need to be planned in
advance, because distinct sub-problems can be
executed on different processors.
13. Advantages of D & C
3. Memory Access:
Divide-and-conquer algorithms naturally tend to
make efficient use of memory caches. The reason
is that once a sub-problem is small enough, it and
all its sub-problems can, in principle, be solved
within the cache, without accessing the slower
main memory.
4. Roundoff control:
In computations with rounded arithmetic, e.g.
with floating point numbers, a divide-and-conquer
algorithm may yield more accurate results than a
superficially equivalent iterative method.
14. Advantages of D & C
For solving difficult problems like Tower
Of Hanoi, divide & conquer is a powerful
tool
Results in efficient algorithms.
Divide & Conquer algorithms are adapted
foe execution in multi-processor
machines
Results in algorithms that use memory
cache efficiently.
15. Limitations of D & C
Recursion is slow.
Very simple problem may be more
complicated than an iterative approach.
Example: adding n numbers etc
16. Example of Multiplication of
N digit integers.
Multiplication can be perform using divide
and conquer technique.
First we know the decimal system of
number which are shown as under.
Number is 3754
3*103 + 7*102 + 5*101 + 4*100
17. Example of Multiplication of
N digit integers.
2345 * 6789
2*103 + 3*102 + 4*101 + 5*100
6*103 + 7*102 + 8*101 + 9*100
4 3 2 1
18. Example of Multiplication of
N digit integers.
2345 * 6789
2*103 + 3*102 + 4*101 + 5*100
6*103 + 7*102 + 8*101 + 9*100
4 3 2 1
19. Example of Multiplication of
N digit integers.
2345 * 6789
2*103 + 3*102 + 4*101 + 5*100
6*103 + 7*102 + 8*101 + 9*100
4 3 2 1
20. Closest-Pair Problem:
Divide and Conquer
Brute force approach requires comparing every point
with every other point
Given n points, we must perform 1 + 2 + 3 + … + n-
2 + n-1 comparisons.
Brute force O(n2)
The Divide and Conquer algorithm yields O(n log
n)
Reminder: if n = 1,000,000 then
n2 = 1,000,000,000,000 whereas
n log n = 20,000,000
2
)1(1
1
nn
k
n
k
23. Lets sort based on the X-axis
O(n log n) using quicksort or mergesort
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Closest-Pair Algorithm
24. Step 2: Split the points, i.e.,
Draw a line at the mid-point between 7
and 8
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Sub-Problem
1
Sub-Problem
2
25. Advantage: Normally, we’d have to
compare each of the 14 points with every
other point.
(n-1)n/2 = 13*14/2 = 91 comparisons
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Closest-Pair Algorithm
Sub-Problem
1
Sub-Problem
2
26. Advantage: Now, we have two sub-
problems of half the size. Thus, we have to
do 6*7/2 comparisons twice, which is 42
comparisons
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Closest-Pair Algorithm
d1
d2
Sub-Problem
1
Sub-Problem
2
solution d = min(d1, d2)
27. Advantage: With just one split we cut the
number of comparisons in half. Obviously,
we gain an even greater advantage if we
split the sub-problems.
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Closest-Pair Algorithm
d1
d2
Sub-Problem
1
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2
d = min(d1, d2)
28. Problem: However, what if the closest two
points are each from different sub-
problems?
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Closest-Pair Algorithm
d1
d2
Sub-Problem
1
Sub-Problem
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29. Here is an example where we have to
compare points from sub-problem 1 to the
points in sub-problem 2.
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Closest-Pair Algorithm
d1
d2
Sub-Problem
1
Sub-Problem
2
30. However, we only have to compare points
inside the following “strip.”
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Closest-Pair Algorithm
d1
d2
Sub-Problem
1
Sub-Problem
2
dd
d = min(d1, d2)
31. Step 3: In fact we can continue to split
until each sub-problem is trivial, i.e., takes
one comparison.
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Closest-Pair Algorithm
32. Finally: The solution to each sub-problem
is combined until the final solution is
obtained
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Closest-Pair Algorithm
33. Finally: On the last step the ‘strip’ will
likely be very small. Thus, combining the
two largest sub-problems won’t require
much work.
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Closest-Pair Algorithm
34. 1
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Closest-Pair Algorithm
In this example, it takes 22 comparisons to
find the closets-pair.
The brute force algorithm would have taken
91 comparisons.
But, the real advantage occurs when there are
millions of points.
35. Closest-Pair Algo
Float DELTA-LEFT, DELTA-RIGHT;
Float DELTA;
If n= 2 then
return distance form p(1) to p(2);
Else
P-LEFT <- (p(1),p(2),p(n/2));
P-RIGHT <- (p(n/2 + 1),p(n/2 + 2),p(n));
DELTA-LEFT <- Closest_pair(P-LEFT,n2);
DELTA-RIGHT <- Closest_pair(P-RIGHT,n2);
DELTA<- minimum(DELTA-LEFT,DELTA-RIGHT)
36. Closest-Pair Algo
For I in 1---s do
for j in i+1..s do
if(|x[i] – x[j] | > DELTA and
|y[i] – y[j]|> DELTA ) then
exit;
end
if(distance(q[I],q[j] <DELTA)) then
DELTA <- distance (q[i],q[j]);
end
end
41. Timing Analysis
D&C algorithm running time in
mainly affected by 3 factors
The number of sub-instance(α)
into which a problem is split.
The ratio of initial problem size to
sub problem size(ß)
The number of steps required to
divide the initial instance and to
combine sub-solutions expressed
as a function of the input size n.
42. Timing Analysis
P is D & C Where α sub instance each of
size n/ß
Let Tp(n) donete the number of steps
taken by P on instances of size n.
Tp(n0) = constant (recursive-base);
Tp(n)= αTp (n/ß)+y(n);
α is number
of sub
instance
ß is number
of sub size
y is constant