The document presents an algorithm design presentation given by 5 students. It introduces algorithms and algorithm design, explaining that algorithms are procedures for solving problems and algorithm design is the process of creating mathematical processes to solve problems. It discusses the importance of algorithm design and techniques for designing algorithms, including dynamic programming, graph algorithms, divide and conquer, backtracking, greedy algorithms, and flowcharts. The presentation concludes by listing some advantages of designing algorithms such as ease of use, performance, scalability, and stability.
This document discusses algorithm design and provides information on various algorithm design techniques. It begins with definitions of an algorithm and algorithm design. It then discusses the importance of algorithm design and some common algorithm design techniques including dynamic programming, graph algorithms, divide and conquer, backtracking, greedy algorithms, and using flowcharts. It also provides brief descriptions and examples of each technique. The document concludes by listing some advantages of designing algorithms such as ease of use, performance, scalability, and stability.
Lecture Note-2: Performance analysis of AlgorithmsRajesh K Shukla
The execution of an algorithm requires various resources of the computer system to complete the task. The
performance of algorithms depends on the use of these resources. The important resources which contribute
to the efficiency of the algorithms are the memory space and the time required for successful execution of
algorithm. The efficiency of an algorithm is measured in terms of the time and the space required for its
execution therefore analysis of algorithms is divided into two categories
This document discusses fundamentals of algorithms including:
- What algorithms are and their evolution from Persian mathematicians.
- The process of designing algorithms including defining inputs, outputs, and order of instructions.
- The need for algorithms to be correct according to their specifications and methods for confirming correctness.
- Iterative design issues such as use of loops, efficiency considerations, and estimating execution time.
- Algorithmic strategies like divide and conquer, backtracking, dynamic programming, and heuristics.
The document defines algorithms and discusses their importance. It provides three definitions of an algorithm, including a precise sequence of unambiguous and executable steps that terminates in a solution. Algorithms are useful because they allow problems to be solved repeatedly without needing to rediscover the solution each time. The term "algorithm" derives from the title of a 9th century book by Muhammad al-Khwarizmi, and his principle was to break problems into simple subproblems that are solved in order. An example algorithm for decimal to binary conversion is provided. Algorithms must have a precise, unambiguous, and terminating sequence of steps.
This document discusses the process of algorithm design and analysis. It outlines 9 key techniques for solving problems algorithmically: 1) Understanding the problem, 2) Ascertaining computational capabilities, 3) Determining exact or approximate solutions, 4) Choosing appropriate data structures, 5) Using algorithm design techniques, 6) Specifying the algorithm, 7) Proving correctness, 8) Analyzing efficiency, and 9) Coding the algorithm. These techniques provide a systematic approach to developing procedural solutions to problems through specific instructions to obtain answers.
This document outlines the course content and structure for a class on Fundamentals of Algorithms. It includes:
1. The prerequisites for the class which include programming experience and familiarity with data structures.
2. An overview of the purpose and evaluation scheme for the class, which focuses on analyzing and designing algorithms rather than programming. Student work will be evaluated through tests, assignments, and other activities.
3. A list of topics to be covered including analysis of algorithms, data structures like trees and graphs, sorting techniques, and others. Reference books are also provided.
"A short and knowledgeable concept about Algorithm "CHANDAN KUMAR
This document discusses algorithms and their properties. It defines an algorithm as a finite set of well-defined instructions to solve a problem. There are five criteria for writing algorithms: they must have inputs and outputs, be definite, finite, and effective. Algorithms use notation like step numbers, comments, and termination statements. Common algorithm types are dynamic programming, greedy, brute force, and divide and conquer. An example algorithm calculates the average of four numbers by reading inputs, computing the sum, calculating the average, and writing the output. Key patterns in algorithms are sequences, decisions, and repetitions.
The document discusses randomized algorithms. Randomized algorithms employ randomness as part of their logic, using random bits to guide their behavior. This allows them to achieve good average performance over many trials. The output or running time of a randomized algorithm is a random variable. Advantages include simplicity, efficiency through testing many possibilities, and better complexity bounds than deterministic algorithms. Disadvantages include potential for hardware failures from long runtimes, high memory usage for repeated processes, and longer runtimes as operations split into many parts.
The document discusses algorithms and flowcharts. It defines algorithms and lists three common constructs: sequence, decision, and repetition. It also discusses three tools to represent algorithms: flowcharts, pseudocode, and structure charts. Flowcharts provide a graphical representation of algorithms using standard symbols like start/stop, input/output, process, and decision. While flowcharts make logic clear and aid in programming, they can be difficult to modify for large programs and the flow of control can be hard to track in large algorithms. An example algorithm and flowchart are provided to calculate the area of a rectangle.
An algorithm is a procedure or set of steps to solve a problem in a specific order. It consists of sequence, selection, iteration, and case-type statements. Common iteration statements in algorithms include while, do, and for loops. A computer program can be viewed as an elaborate algorithm, and applying an algorithm to input produces an output through computation.
This document discusses considerations for empirically analyzing algorithms through testing on real-world data and hardware. It notes that empirical analysis requires controlling many more factors than theoretical analysis, including the test platform, performance measures, benchmark data sets, algorithm parameters, and implementation details. It also discusses appropriate measures of performance like running time and operation counts, choosing representative test data sets, accounting for stochasticity in results, and using performance profiles to visually compare algorithms across data sets. The goal of empirical analysis is to provide insights into real-world algorithm performance that can complement theoretical analysis.
This document introduces algorithms and their characteristics. It discusses the two phases of programming as problem solving and implementation. It covers understanding the problem, designing the algorithm, proving correctness, analyzing complexity, and coding the algorithm. Common algorithm design techniques like divide-and-conquer, greedy methods, and dynamic programming are presented. The document also discusses representing algorithms in pseudocode and natural language, and analyzing worst-case, average-case, and best-case complexity.
This document summarizes a presentation on introducing algorithms and analyzing their performance. It defines an algorithm as a step-by-step procedure to solve a problem and transform inputs to outputs. There are two ways to analyze performance: space complexity and time complexity. Time complexity depends on the input size and running time of the algorithm. An example compares two algorithms for finding the maximum number in an array: one sorts the array in O(n^2) time while the other compares each element to the first in O(n) time. The conclusion states that analyzing an algorithm's resource usage is more important than just designing it.
This document provides an overview of the randomized algorithms course. It defines randomized algorithms as algorithms whose output or running time depends on both the input and random bits chosen. Two types are described: Las Vegas algorithms always produce the correct output but have random running time, and Monte Carlo algorithms may produce incorrect output with some probability but have deterministic running time. Randomized algorithms are often simpler and more efficient than deterministic ones. Examples of problems solved more easily with randomized algorithms include sorting, finding the smallest enclosing circle, computing minimum cuts, and primality testing. The course will cover programming assignments, midterm and final exams, with passing criteria outlined. Office hours and contact details are provided.
The document discusses algorithms and their implementation. It explains the basic building blocks of algorithms - sequences, conditionals, and loops. It then provides an example of converting a decimal number to binary using pseudo code, a flowchart, and actual code. The document also discusses advantages and disadvantages of flowcharts and pseudo code.
The document discusses algorithms and data structures. It defines an algorithm as a step-by-step procedure for solving a problem using a computer in a finite number of steps. It categorizes common types of algorithms as search, sort, insert, update, and delete algorithms. The document also defines a data structure as a way to store and organize data for efficient use. It distinguishes between linear and non-linear as well as static and dynamic data structures. Finally, it discusses algorithm design strategies like divide and conquer, merge sort, and dynamic programming.
Algorithm and flowchart with pseudo codehamza javed
1. Initialize the biggest price to the first price in the list
2. Loop through the remaining 99 prices
3. Compare each price to the biggest and update biggest if greater
4. After the loop, reduce the biggest price by 10%
5. Output the reduced biggest price
This document discusses different types of randomized algorithms. It begins by defining randomized algorithms as algorithms that can access random bits during execution. It then discusses reasons for using randomized algorithms, including simplicity and speed advantages over deterministic algorithms. It describes Las Vegas algorithms as randomized algorithms that always produce the correct output or indicate failure. As an example, it summarizes the randomized quicksort algorithm and how it makes random choices during partitioning. It also briefly discusses Monte Carlo algorithms that can produce incorrect outputs with bounded error probabilities for decision problems. Finally, it provides an overview of the min-cut algorithm for finding the minimum cut in a graph by randomly contracting edges.
An algorithm is a well-defined computational procedure that takes inputs and produces outputs. It is like a road map that provides systematic instructions to accomplish a specific task. Algorithms must specify the exact steps and order of operations to solve a problem or manipulate information. They are implemented as computer programs, electric circuits, mechanically, or by humans.
The document discusses problem solving using computers. It explains that programming languages allow problems to be solved repeatedly by telling the computer the logic or algorithm to follow. An algorithm is a series of steps, like pseudocode or a flowchart, that represent the procedure for solving a problem. It then provides examples of algorithms for calculating the factorial of a number in different formats, including English steps, flowcharts, and pseudocode. Programming implements the algorithm by translating it line-by-line into source code.
This document discusses randomized algorithms and provides examples. It reviews the last 3 lectures on randomized algorithms, including applications of fingerprinting techniques and 1-dimensional pattern matching. It then discusses randomized quicksort, the randomized algorithm for approximate median, Frievald's technique for matrix product verification, and randomized fingerprinting algorithms. It focuses on how randomization can be used to design algorithms and analyzes the error probabilities of randomized algorithms.
The document discusses the importance of algorithms and their role in problem solving. It defines what an algorithm is and explains that they are sets of instructions to solve problems efficiently. The document outlines different algorithm design techniques and how algorithms shape applications like search engines, recommendations, and maps. It also discusses qualities of good algorithms like correctness, termination, and performance and analyzing algorithms through pseudocode and empirical testing.
This document discusses algorithms and their design. It begins by defining an algorithm as a sequence of unambiguous instructions to solve a problem within a finite amount of time. It describes the steps to designing algorithms, including understanding the problem, choosing appropriate data structures and computational means, designing and proving the algorithm, analyzing it, and coding it. It then covers important problem types like sorting, searching, and graphs. Finally, it discusses fundamental data structures like arrays, linked lists, stacks, queues, trees, graphs, sets, bags and dictionaries.
1) Initialize the largest variable to the first element of the array
2) Iterate through the rest of the array using a while loop
3) Compare each element to the largest and update largest if a larger number is found
4) After iterating through the entire array, largest will hold the largest element
This document discusses computer programming and algorithms. It defines an algorithm as a set of well-defined computational steps to solve a problem. The key aspects of algorithms are that they take inputs, process them, and produce outputs while being unambiguous and terminating in a finite number of steps. The document outlines conventions for writing algorithms like naming, comments, and steps. It then provides an example algorithm to find the maximum of three numbers and represents it as a flowchart. The document also defines a flowchart as a graphical representation of an algorithm and describes the basic symbols used like rectangles, diamonds, and parallelograms to represent sequences, decisions, repetitions, and cases.
This document provides an introduction to algorithms and algorithm analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem in a finite amount of time. The most famous early algorithm is Euclid's algorithm for calculating greatest common divisors. Algorithm analysis involves proving an algorithm's correctness and analyzing its running time and space complexity. Common notations for analyzing complexity include Big-O, which provides upper bounds, Big-Omega, which provides lower bounds, and Big-Theta, which provides tight bounds. The goal of analysis is to determine the most efficient algorithm by evaluating performance as problem size increases.
Design & Analysis of Algorithms Lecture NotesFellowBuddy.com
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We connect Students who have an understanding of course material with Students who need help.
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The document provides an overview of algorithms, including definitions, types, characteristics, and analysis. It begins with step-by-step algorithms to add two numbers and describes the difference between algorithms and pseudocode. It then covers algorithm design approaches, characteristics, classification based on implementation and logic, and analysis methods like a priori and posteriori. The document emphasizes that algorithm analysis estimates resource needs like time and space complexity based on input size.
The document discusses randomized algorithms. Randomized algorithms employ randomness as part of their logic, using random bits to guide their behavior. This allows them to achieve good average performance over many trials. The output or running time of a randomized algorithm is a random variable. Advantages include simplicity, efficiency through testing many possibilities, and better complexity bounds than deterministic algorithms. Disadvantages include potential for hardware failures from long runtimes, high memory usage for repeated processes, and longer runtimes as operations split into many parts.
The document discusses algorithms and flowcharts. It defines algorithms and lists three common constructs: sequence, decision, and repetition. It also discusses three tools to represent algorithms: flowcharts, pseudocode, and structure charts. Flowcharts provide a graphical representation of algorithms using standard symbols like start/stop, input/output, process, and decision. While flowcharts make logic clear and aid in programming, they can be difficult to modify for large programs and the flow of control can be hard to track in large algorithms. An example algorithm and flowchart are provided to calculate the area of a rectangle.
An algorithm is a procedure or set of steps to solve a problem in a specific order. It consists of sequence, selection, iteration, and case-type statements. Common iteration statements in algorithms include while, do, and for loops. A computer program can be viewed as an elaborate algorithm, and applying an algorithm to input produces an output through computation.
This document discusses considerations for empirically analyzing algorithms through testing on real-world data and hardware. It notes that empirical analysis requires controlling many more factors than theoretical analysis, including the test platform, performance measures, benchmark data sets, algorithm parameters, and implementation details. It also discusses appropriate measures of performance like running time and operation counts, choosing representative test data sets, accounting for stochasticity in results, and using performance profiles to visually compare algorithms across data sets. The goal of empirical analysis is to provide insights into real-world algorithm performance that can complement theoretical analysis.
This document introduces algorithms and their characteristics. It discusses the two phases of programming as problem solving and implementation. It covers understanding the problem, designing the algorithm, proving correctness, analyzing complexity, and coding the algorithm. Common algorithm design techniques like divide-and-conquer, greedy methods, and dynamic programming are presented. The document also discusses representing algorithms in pseudocode and natural language, and analyzing worst-case, average-case, and best-case complexity.
This document summarizes a presentation on introducing algorithms and analyzing their performance. It defines an algorithm as a step-by-step procedure to solve a problem and transform inputs to outputs. There are two ways to analyze performance: space complexity and time complexity. Time complexity depends on the input size and running time of the algorithm. An example compares two algorithms for finding the maximum number in an array: one sorts the array in O(n^2) time while the other compares each element to the first in O(n) time. The conclusion states that analyzing an algorithm's resource usage is more important than just designing it.
This document provides an overview of the randomized algorithms course. It defines randomized algorithms as algorithms whose output or running time depends on both the input and random bits chosen. Two types are described: Las Vegas algorithms always produce the correct output but have random running time, and Monte Carlo algorithms may produce incorrect output with some probability but have deterministic running time. Randomized algorithms are often simpler and more efficient than deterministic ones. Examples of problems solved more easily with randomized algorithms include sorting, finding the smallest enclosing circle, computing minimum cuts, and primality testing. The course will cover programming assignments, midterm and final exams, with passing criteria outlined. Office hours and contact details are provided.
The document discusses algorithms and their implementation. It explains the basic building blocks of algorithms - sequences, conditionals, and loops. It then provides an example of converting a decimal number to binary using pseudo code, a flowchart, and actual code. The document also discusses advantages and disadvantages of flowcharts and pseudo code.
The document discusses algorithms and data structures. It defines an algorithm as a step-by-step procedure for solving a problem using a computer in a finite number of steps. It categorizes common types of algorithms as search, sort, insert, update, and delete algorithms. The document also defines a data structure as a way to store and organize data for efficient use. It distinguishes between linear and non-linear as well as static and dynamic data structures. Finally, it discusses algorithm design strategies like divide and conquer, merge sort, and dynamic programming.
Algorithm and flowchart with pseudo codehamza javed
1. Initialize the biggest price to the first price in the list
2. Loop through the remaining 99 prices
3. Compare each price to the biggest and update biggest if greater
4. After the loop, reduce the biggest price by 10%
5. Output the reduced biggest price
This document discusses different types of randomized algorithms. It begins by defining randomized algorithms as algorithms that can access random bits during execution. It then discusses reasons for using randomized algorithms, including simplicity and speed advantages over deterministic algorithms. It describes Las Vegas algorithms as randomized algorithms that always produce the correct output or indicate failure. As an example, it summarizes the randomized quicksort algorithm and how it makes random choices during partitioning. It also briefly discusses Monte Carlo algorithms that can produce incorrect outputs with bounded error probabilities for decision problems. Finally, it provides an overview of the min-cut algorithm for finding the minimum cut in a graph by randomly contracting edges.
An algorithm is a well-defined computational procedure that takes inputs and produces outputs. It is like a road map that provides systematic instructions to accomplish a specific task. Algorithms must specify the exact steps and order of operations to solve a problem or manipulate information. They are implemented as computer programs, electric circuits, mechanically, or by humans.
The document discusses problem solving using computers. It explains that programming languages allow problems to be solved repeatedly by telling the computer the logic or algorithm to follow. An algorithm is a series of steps, like pseudocode or a flowchart, that represent the procedure for solving a problem. It then provides examples of algorithms for calculating the factorial of a number in different formats, including English steps, flowcharts, and pseudocode. Programming implements the algorithm by translating it line-by-line into source code.
This document discusses randomized algorithms and provides examples. It reviews the last 3 lectures on randomized algorithms, including applications of fingerprinting techniques and 1-dimensional pattern matching. It then discusses randomized quicksort, the randomized algorithm for approximate median, Frievald's technique for matrix product verification, and randomized fingerprinting algorithms. It focuses on how randomization can be used to design algorithms and analyzes the error probabilities of randomized algorithms.
The document discusses the importance of algorithms and their role in problem solving. It defines what an algorithm is and explains that they are sets of instructions to solve problems efficiently. The document outlines different algorithm design techniques and how algorithms shape applications like search engines, recommendations, and maps. It also discusses qualities of good algorithms like correctness, termination, and performance and analyzing algorithms through pseudocode and empirical testing.
This document discusses algorithms and their design. It begins by defining an algorithm as a sequence of unambiguous instructions to solve a problem within a finite amount of time. It describes the steps to designing algorithms, including understanding the problem, choosing appropriate data structures and computational means, designing and proving the algorithm, analyzing it, and coding it. It then covers important problem types like sorting, searching, and graphs. Finally, it discusses fundamental data structures like arrays, linked lists, stacks, queues, trees, graphs, sets, bags and dictionaries.
1) Initialize the largest variable to the first element of the array
2) Iterate through the rest of the array using a while loop
3) Compare each element to the largest and update largest if a larger number is found
4) After iterating through the entire array, largest will hold the largest element
This document discusses computer programming and algorithms. It defines an algorithm as a set of well-defined computational steps to solve a problem. The key aspects of algorithms are that they take inputs, process them, and produce outputs while being unambiguous and terminating in a finite number of steps. The document outlines conventions for writing algorithms like naming, comments, and steps. It then provides an example algorithm to find the maximum of three numbers and represents it as a flowchart. The document also defines a flowchart as a graphical representation of an algorithm and describes the basic symbols used like rectangles, diamonds, and parallelograms to represent sequences, decisions, repetitions, and cases.
This document provides an introduction to algorithms and algorithm analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem in a finite amount of time. The most famous early algorithm is Euclid's algorithm for calculating greatest common divisors. Algorithm analysis involves proving an algorithm's correctness and analyzing its running time and space complexity. Common notations for analyzing complexity include Big-O, which provides upper bounds, Big-Omega, which provides lower bounds, and Big-Theta, which provides tight bounds. The goal of analysis is to determine the most efficient algorithm by evaluating performance as problem size increases.
Design & Analysis of Algorithms Lecture NotesFellowBuddy.com
FellowBuddy.com is an innovative platform that brings students together to share notes, exam papers, study guides, project reports and presentation for upcoming exams.
We connect Students who have an understanding of course material with Students who need help.
Benefits:-
# Students can catch up on notes they missed because of an absence.
# Underachievers can find peer developed notes that break down lecture and study material in a way that they can understand
# Students can earn better grades, save time and study effectively
Our Vision & Mission – Simplifying Students Life
Our Belief – “The great breakthrough in your life comes when you realize it, that you can learn anything you need to learn; to accomplish any goal that you have set for yourself. This means there are no limits on what you can be, have or do.”
Like Us - https://www.facebook.com/FellowBuddycom
The document provides an overview of algorithms, including definitions, types, characteristics, and analysis. It begins with step-by-step algorithms to add two numbers and describes the difference between algorithms and pseudocode. It then covers algorithm design approaches, characteristics, classification based on implementation and logic, and analysis methods like a priori and posteriori. The document emphasizes that algorithm analysis estimates resource needs like time and space complexity based on input size.
The document provides an introduction to algorithms and their analysis. It defines an algorithm and lists its key criteria. It discusses different representations of algorithms including flowcharts and pseudocode. It also outlines the main areas of algorithm analysis: devising algorithms, validating them, analyzing performance, and testing programs. Finally, it provides examples of algorithms and their analysis including calculating time complexity based on counting operations.
The document discusses the topic of designing and analyzing algorithms. It states that algorithm design and analysis is an important topic that is frequently covered in exams. It defines an algorithm as a set of unambiguous instructions that takes inputs and produces outputs within a finite amount of time. The key aspects of designing an algorithm are understanding the problem, choosing a data structure and strategy, specifying and verifying the algorithm, analyzing its efficiency, and implementing it in a programming language. Algorithm analysis involves measuring the time and space complexity.
This document discusses algorithms including:
- An algorithm is a set of instructions to accomplish a task, with inputs and outputs.
- Characteristics of algorithms include being definite, finite, unambiguous, and efficient.
- The design process involves understanding the problem, capabilities of the device, choosing exact or approximate solutions, selecting a data structure, and techniques like divide-and-conquer.
- Algorithms can be specified through languages, pseudocode, or flowcharts and must be proven correct. Their analysis considers time and space complexity.
ADA Unit-1 Algorithmic Foundations Analysis, Design, and Efficiency.pdfRGPV De Bunkers
Title: Algorithmic Foundations: Analysis, Design, and Efficiency
Description:
This PDF document explores the fundamental concepts of algorithms in the subject "Analysis & Design of Algorithm." Delve into the intricate world of algorithmic problem-solving as we cover various topics, including algorithms, designing algorithms, analyzing algorithms, asymptotic notations, heap and heap sort, introduction to the divide and conquer technique, and analysis, design, and comparison of various algorithms based on this technique.
Discover the essence of algorithmic efficiency and learn to evaluate the performance of algorithms using asymptotic notations, such as Big O, Omega, and Theta. Understand the principles of designing algorithms using the divide and conquer approach, which involves breaking complex problems into manageable subproblems and combining their solutions to solve the original problem.
Explore prominent sorting algorithms like merge sort and quick sort, which showcase the power of divide and conquer in tackling real-world challenges. Witness the elegance of Strassen's matrix multiplication, a divide and conquer-based method that optimizes matrix multiplication for large datasets.
This comprehensive PDF is a valuable resource for computer science enthusiasts, students, and professionals seeking to enhance their algorithmic knowledge and design efficient solutions for computational problems. Immerse yourself in the world of algorithms, unravel their intricacies, and master the art of crafting algorithms with optimal performance.
An algorithm is a procedure or formula for solving a problem. There are several techniques for designing algorithms, including dynamic programming, graph algorithms, divide and conquer, backtracking, and greedy algorithms. Common algorithms include binary search, merge sort, and adding/removing items from a linked list. Algorithm analysis evaluates the efficiency of algorithms in terms of resources like time and memory using approaches like determining time complexity, space complexity, and asymptotic analysis.
This document discusses data structures and algorithms. It defines data structures as how data is organized in memory and algorithms as computational steps to solve problems. The first step to solve a problem is obtaining an abstract model by defining relevant entities and operations. Data structures model static data and algorithms model dynamic changes to data. Properties of good algorithms include being finite, definite, feasible, correct, and efficient. Analyzing algorithms involves determining their time and space complexity using theoretical and empirical methods. Complexity is classified based on how resource needs grow relative to problem size.
This document introduces algorithms and their basics. It defines an algorithm as a step-by-step procedure to solve a problem and get the desired output. Algorithms can be implemented in different programming languages. Common algorithm categories include search, sort, insert, update, and delete operations on data structures. An algorithm must be unambiguous, have well-defined inputs and outputs, terminate in a finite number of steps, and be feasible with available resources. The document also discusses how to write algorithms, analyze their complexity, and commonly used asymptotic notations like Big-O, Omega, and Theta.
This document provides an introduction to the analysis of algorithms. It discusses algorithm specification, performance analysis frameworks, and asymptotic notations used to analyze algorithms. Key aspects covered include time complexity, space complexity, worst-case analysis, and average-case analysis. Common algorithms like sorting and searching are also mentioned. The document outlines algorithm design techniques such as greedy methods, divide and conquer, and dynamic programming. It distinguishes between recursive and non-recursive algorithms and provides examples of complexity analysis for non-recursive algorithms.
This document discusses algorithms and their analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem with inputs and outputs. Good algorithms have well-defined steps, inputs, outputs, and terminate in a finite number of steps. Common algorithm analysis methods include calculating time and space complexity using asymptotic notations like Big-O. Pseudocode and flowcharts are commonly used to represent algorithms. Asymptotic analysis determines an algorithm's best, average, and worst case running times.
Cuckoo Search: Recent Advances and ApplicationsXin-She Yang
This document summarizes recent advances and applications of the cuckoo search algorithm, a nature-inspired metaheuristic optimization algorithm developed in 2009. Cuckoo search mimics the brood parasitism breeding behavior of some cuckoo species. It uses a combination of local and global search achieved through random walks and Levy flights to efficiently explore the search space. Studies show cuckoo search often finds optimal solutions faster than genetic algorithms and particle swarm optimization. The algorithm has been applied to diverse optimization problems and continues to be improved and extended to multi-objective optimization.
Design and Analysis of Algorithm ppt for unit onessuserb7c8b8
The document outlines an algorithms course, including course details, objectives, and an introduction. The course code is 10211CS202 and name is Design and Analysis of Algorithms. It has 4 credits and meets for 6 hours per week. The course aims to teach fundamental techniques for effective problem solving, analyzing algorithm performance, and designing efficient algorithms. It covers topics like sorting, searching, and graph algorithms.
Design and Analysis of Algorithm help to design the algorithms for solving different types of problems in Computer Science. It also helps to design and analyze the logic of how the program will work before developing the actual code for a program.
The document provides information about algorithms and problem solving. It discusses key characteristics of algorithms like precision, uniqueness, finiteness and effectiveness. It also covers different notations used to represent algorithms like step-form, pseudocode, flowcharts and programming languages. The different control structures of algorithms are explained including sequence, selection and iteration. It describes various flowchart symbols and how sub-programs can be used to break down large problems. Finally, the concept of recursion in algorithms is introduced.
ISS Art. How to do IT. Kotlin MultiplatformISS Art, LLC
As soon as Kotlin-Multiplatform technology appeared, we saw in it the opportunity to optimize and accelerate the development of mobile applications.
What were the results? Nikolai Baklanov, our senior iOS Developer will tell you in his presentation “Experience in the use of Kotlin-Multiplatform technology, attempts to reduce everything to one language.”
ISS Art shares experience of using Computer Vision in neuropharmacology on the example of the portfolio project.
ISS Art CTO describes the technical part of developing a Computer Vision script for neuropharmacology at HappyDevLite conference http://happydevlite.1der.link/site.
You will know about the script we wrote for the company that creates drugs for diseases related to the death of nerve cells.
Well-known examples of these diseases are Parkinson and Alzheimer.
What details are disclosed:
-how to identify an object that move a bit
-how to identify the core of the object (in our case it was the core of a cell)
-how highlight an object and to identify the affiliation etc.
Aggregation and Awareness or How to Reduce the Amount of your FrontEnd Code ...ISS Art, LLC
The presentation describes the mechanism of object aggregation. This approach helps to control the process for destruction of object. The components of this mechanism are aggregating properties and collections. The patterns of simple object refreshing, simple interruption, mass destruction object and destruction of the object driver are presented on slides.
Управление удаленной командой тестировщиковISS Art, LLC
Презентация доклада Константина Фирсанова, руководителя отдела контроля качества разработок компании "ИСС Арт" "Управление удаленной командой тестировщиков".
Вебинар "Управление удаленной командой разработчиков"
Презентация доклада Максима Дроздова, менеджера проектов компании "ИСС Арт" "Контроль над распределенной командой".
Вебинар "Управление удаленной командой разработчиков".
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfTechSoup
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
What You’ll Learn in Part 2:
Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
Exploring Wayland: A Modern Display Server for the FutureICS
Wayland is revolutionizing the way we interact with graphical interfaces, offering a modern alternative to the X Window System. In this webinar, we’ll delve into the architecture and benefits of Wayland, including its streamlined design, enhanced performance, and improved security features.
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
Why Orangescrum Is a Game Changer for Construction Companies in 2025Orangescrum
Orangescrum revolutionizes construction project management in 2025 with real-time collaboration, resource planning, task tracking, and workflow automation, boosting efficiency, transparency, and on-time project delivery.
Landscape of Requirements Engineering for/by AI through Literature ReviewHironori Washizaki
Hironori Washizaki, "Landscape of Requirements Engineering for/by AI through Literature Review," RAISE 2025: Workshop on Requirements engineering for AI-powered SoftwarE, 2025.
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This SlideShare dives into the process of developing a crypto exchange platform like Binance, one of the world’s largest and most successful cryptocurrency exchanges.
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Unittest and pytest are the most popular testing frameworks in Python. Overall, pytest provides some advantages, including simpler assertion, reuse of fixtures, and interoperability. Due to such benefits, multiple projects in the Python ecosystem have migrated from unittest to pytest. To facilitate the migration, pytest can also run unittest tests, thus, the migration can happen gradually over time. However, the migration can be timeconsuming and take a long time to conclude. In this context, projects would benefit from automated solutions to support the migration process. In this paper, we propose TestMigrationsInPy, a dataset of test migrations from unittest to pytest. TestMigrationsInPy contains 923 real-world migrations performed by developers. Future research proposing novel solutions to migrate frameworks in Python can rely on TestMigrationsInPy as a ground truth. Moreover, as TestMigrationsInPy includes information about the migration type (e.g., changes in assertions or fixtures), our dataset enables novel solutions to be verified effectively, for instance, from simpler assertion migrations to more complex fixture migrations. TestMigrationsInPy is publicly available at: https://github.com/altinoalvesjunior/TestMigrationsInPy.
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3. Informal definition: a set of rules that precisely defines a
sequence of operations to accomplish a certain goal.
We create, follow and control the execution of
algorithms in our everyday life.
5. Main properties of an algorithm:
Flexibility - an algorithm should be adaptable to solve a wide scope of problems.
Discreteness - the process should be divided into separate, well-described steps. One step at a
time.
Determinacy - the order of the steps of the algorithm and all actions inside each step must be
unambiguous.
Productivity - at the end of its execution, the algorithm must produce some result.
Stability - if an algorithm has correct input parameters, it must always produce the correct results.
6. Algorithm types
Randomized (stochastic) algorithm such algorithms make some choices randomly (or pseudo-randomly). This can be very useful in
finding approximate solutions to problems when finding exact solutions can be impractical (Monte Carlo, Las Vegas algorithms).
Heuristic algorithm can be used to find a solution close to the optimal solution in cases when finding the optimal solution is
impractical. These algorithms work by getting closer and closer to the optimal solution as they progress. In principle, if run for an infinite
period of time, they will find the optimal solution. Their advantage is that they can find a solution very close to the optimal solution in a
relatively short time.
Linear algorithm is a set of steps executed strictly one after another.
Branching algorithm uses at least one ‘if’-condition to make a decision in which of the two (or more) possible path programs its
execution should be continued.
Iterative algorithms use repetitive constructs like loops and sometimes additional data structures like stacks to solve the given
problems.
Recursive algorithm is one that invokes (makes reference to) itself repeatedly until a certain condition (also known as termination
condition) is met, which is a method common to functional programming.
7. Ways to describe an algorithm:
Verbal - an algorithm is verbally described in a human language;
Symbolic - an algorithm is written down using any algorithmic language;
Graphics - an algorithm is written down using block schemes.
8. Method to measure algorithm
To measure an algorithm, there is usually big O notation used.
In computer science, big O notation is used to classify algorithms according to
how their running time or memory space requirements grow as the input size
grows.
9. Advantages of Big O Notation
● Independent of computer architecture;
● Mostly independent of the interpreter or compiler;
● Easily understandable information.
10. Limitations of Big O Notation
There are numerous algorithms that are too difficult to analyze mathematically.
There may not be sufficient information to calculate the behaviour of the algorithm
in an average case.
The Big O notation sometimes ignores the important constants. For instance, if a
particular algorithm takes O(n3) time to run and another algorithm takes O(100n3)
time to run, then both algorithms would have equal time complexity according to
the Big O notation.
The Big O notation tells us how the algorithm grows with the size of the problem
and not the efficiency related to it.
11. Additional resources:
Books:
● Introduction to Algorithms by Thomas H. Cormen, Charles E. Leiserson,
Ronald L. Rivest, and Clifford Stein
● Algorithm Design by Jon Kleinberg
Web resources:
● Algorithms. Course by Kevin Wayne