This document provides an overview of Android's HIDL (Hardware Interface Definition Language). It begins with introductions to HIDL's goals of providing versioned hardware interface definitions and how it fits into Android's architecture. It then covers basics like HAL's traditional C-based implementation, HIDL's similarities to AIDL, and links to documentation. The document dives deeper into HIDL's architecture including the JNI, HIDL, and HIDL glue layers. It walks through an example of lights HAL implementation. Finally, it discusses adding a new HIDL interface, the supporting infrastructure, and acknowledges diagram sources.
Understanding the Android System ServerOpersys inc.
This document discusses the Android system server. It provides an overview of the bootup sequence where the system server is started. It then describes some of the key services run by the system server, such as the activity manager, package manager, window manager, and others. It also discusses how to observe the system server in action using logcat and how applications interface with system services via Binder.
Android Audio HAL – Audio Architecture – Audio HAL interface – Audio Policy – Audio HAL compilation & verification – Overview of Tinyalsa
Android Video HAL – Camera Architecture – Overview of camera HAL interface – Overview of V4L2 – Enabling V4l2 in kernel – Camera HAL compilation and verification
Android is a Linux-based architecture. In addition to the original Linux driver, Android need other additional device driver, like Android Logger, Binder, Low Memory killer, Power Management for android(wakelock), ASHMEM, etc out of which ashmem ,logger and binder are all character device drivers.
U-boot provides a multistage boot process that initializes the CPU and board resources incrementally at each stage. It begins execution on the CPU in a limited environment and hands off to subsequent stages that gain access to more resources like memory and devices. U-boot supports booting an operating system image from storage like SSD or over the network and offers features like secure boot and hypervisor support.
Binder is what differentiates Android from Linux, it is most important internal building block of Android, it is a subject every Android programmer should be familiar with
Binder IPC allows processes to communicate by sharing common interface definitions. A client obtains a local proxy object and invokes methods which are translated to calls on a remote service object via the binder driver. Services register with the ServiceManager and clients obtain remote service objects by name. Calls involve parceling requests into ioctl calls between proxy helpers and remote helpers.
In this presentation, the unaware or indirect applications of essential computer science concepts are dicussed as showcase. Jim Huang presented in Department of Computer Science and Engineering, National Taiwan University.
binder-for-linux is an experimental project to evaluate the feasibility of porting Android Binder IPC subsystem to Ubuntu Linux.
GitHub: https://github.com/hungys/binder-for-linux
This presentation covers the working model about Process, Thread, system call, Memory operations, Binder IPC, and interactions with Android frameworks.
This document introduces Android AIDL (Android Interface Definition Language), which allows for inter-process communication (IPC) between Android applications. It discusses writing AIDL interface and implementation files to define service interfaces and how to use AIDL to allow an app's services to be bound by other apps. The key aspects covered are the supported data types in AIDL, how AIDL addresses IPC memory issues, and how to generate AIDL interface implementations to make remote calls between processes using AIDL.
Treble introduces several changes to standardize and streamline the Android upgrade process for OEMs and carriers. These include defining hardware interfaces with HIDL, restricting vendor customization with VNDK, and adding a vendor interface and test suite (VINTF and VTS) to validate compatibility. The goal is to make upgrades easier, faster and less costly for manufacturers by decoupling the Android framework from vendor implementation details.
There is a surge in number of sensors / devices that are getting connected under the umbrella of Internet-Of-Things (IoT). These devices need to be integrated into the Android system and accessed via applications, which is covered in the course. Our Android system development course curriculum over weekends with practicals ensures you learn all critical components to get started.
This document provides an overview of porting Android to new platforms. It discusses the Android software stack, the Android Open Source Project structure, the AOSP code structure, common Android hardware abstraction layers, device configuration files, the AOSP build process, the Android boot process, and Android debugging tools.
The document discusses inter-process method invocation in Android using Binder and AIDL. It describes how Binder allows processes to communicate across memory spaces using a kernel driver. The document outlines how AIDL generates proxy and stub classes to allow a caller process to invoke methods on a callee process via an interface. It provides an example of how the ActivityManager uses Binder to schedule pausing an Activity running in another process.
Learning AOSP - Android Linux Device DriverNanik Tolaram
This document discusses Android and Linux device drivers. It provides an overview of Android's core low-level software and hardware drivers, which perform minimum tasks and access the framework layer or libraries. It also describes the interaction between the kernel, framework, and virtual filesystem for key drivers like binder, logger, and USB. Configuration options for Android in the Linux kernel are listed, and resources for learning more about Android open source are provided.
Using and Customizing the Android Framework / part 4 of Embedded Android Work...Opersys inc.
1) The document provides an overview of using and customizing the Android framework, covering topics like kickstarting the framework, utilities and commands, system services internals, and creating custom services.
2) It describes the core building blocks of the framework, like services, Dalvik, and the boot process. It also covers utilities like am, pm, and dumpsys.
3) The document discusses native daemons like servicemanager and installd. It explains how to observe the system server and interact with services programmatically.
For new age touch-based embedded devices, Android is becoming a popular OS going beyond mobile phones. With its roots from Embedded Linux, Android framework offers benefits in terms of rich libraries, open-source and multi-device support. Emertxe’s hands-on Embedded Android Training Course is designed to customize, build and deploy custom Embedded OS on ARM target. Rich set of projects will make your learning complete.
Embedded Android System Development - Part II talks about Hardware Abstraction Layer (HAL). HAL is an interfacing layer through which Android service can place a request to device. Uses functions provided by Linux system to service the request from android framework. A C/C++ layer with purely vendor specific implementation. Packaged into modules (.so) file & loaded by Android system at appropriate time
Native Android Userspace part of the Embedded Android Workshop at Linaro Conn...Opersys inc.
This document provides an overview of the native Android user-space environment, including:
1) The filesystem layout and key directories like /system, /data, and /vendor.
2) How the build system determines where files are placed.
3) The adb debugging tool and its capabilities.
4) Common command line tools and properties.
5) The init process and ueventd daemon.
6) Libraries like Bionic and integration options for legacy systems.
These slides give an introduction to the device driver structure of the Android/Linux operating system. They are based on a talk that was given in a seminar for National Taiwan University of Science and Technology on Dec. 2011. It can be useful for people who are not familiar with the Android software architecture but want to get an initial understanding about it.
This document provides an overview of embedded Android. It discusses Android's features, history, ecosystem, legal framework, hardware requirements, and development tools. The document summarizes Android's evolution over time, different Android "flavors" for different device types, the open source nature and licenses of Android code, compatibility testing requirements, and Google's Project Treble which aims to make Android updates easier.
The Android booting process involves 5 stages:
1. The bootloader loads the kernel from flash memory into RAM.
2. The kernel initializes the system and loads drivers. It then launches the init process.
3. Init mounts filesystems and runs scripts to set up services. It also loads properties and launches the Zygote process.
4. Zygote preloads classes and resources. It forks to create new processes like the System Server using copy-on-write.
5. The System Server starts core system services. When complete, Android has finished booting and is ready for use.
Android boot time optimization involves measuring boot times, analyzing the results, and reducing times. Key areas of focus include the bootloader, kernel initialization, zygote class preloading, and system service startup. Hibernation technologies like QuickBoot and Fast-On can improve resume speeds by saving a system image to flash. The "R-Loader" concept aims to minimize hardware re-initialization on resume by directly loading a suspended kernel image.
The document discusses various inter-process communication (IPC) mechanisms in Android, including intents, binder transactions, AIDL interfaces, ashmem shared memory, and system properties. It provides code examples and describes how these IPC methods allow processes to communicate and share data.
Binder IPC allows processes to communicate by sharing common interface definitions. A client obtains a local proxy object and invokes methods which are translated to calls on a remote service object via the binder driver. Services register with the ServiceManager and clients obtain remote service objects by name. Calls involve parceling requests into ioctl calls between proxy helpers and remote helpers.
In this presentation, the unaware or indirect applications of essential computer science concepts are dicussed as showcase. Jim Huang presented in Department of Computer Science and Engineering, National Taiwan University.
binder-for-linux is an experimental project to evaluate the feasibility of porting Android Binder IPC subsystem to Ubuntu Linux.
GitHub: https://github.com/hungys/binder-for-linux
This presentation covers the working model about Process, Thread, system call, Memory operations, Binder IPC, and interactions with Android frameworks.
This document introduces Android AIDL (Android Interface Definition Language), which allows for inter-process communication (IPC) between Android applications. It discusses writing AIDL interface and implementation files to define service interfaces and how to use AIDL to allow an app's services to be bound by other apps. The key aspects covered are the supported data types in AIDL, how AIDL addresses IPC memory issues, and how to generate AIDL interface implementations to make remote calls between processes using AIDL.
Treble introduces several changes to standardize and streamline the Android upgrade process for OEMs and carriers. These include defining hardware interfaces with HIDL, restricting vendor customization with VNDK, and adding a vendor interface and test suite (VINTF and VTS) to validate compatibility. The goal is to make upgrades easier, faster and less costly for manufacturers by decoupling the Android framework from vendor implementation details.
There is a surge in number of sensors / devices that are getting connected under the umbrella of Internet-Of-Things (IoT). These devices need to be integrated into the Android system and accessed via applications, which is covered in the course. Our Android system development course curriculum over weekends with practicals ensures you learn all critical components to get started.
This document provides an overview of porting Android to new platforms. It discusses the Android software stack, the Android Open Source Project structure, the AOSP code structure, common Android hardware abstraction layers, device configuration files, the AOSP build process, the Android boot process, and Android debugging tools.
The document discusses inter-process method invocation in Android using Binder and AIDL. It describes how Binder allows processes to communicate across memory spaces using a kernel driver. The document outlines how AIDL generates proxy and stub classes to allow a caller process to invoke methods on a callee process via an interface. It provides an example of how the ActivityManager uses Binder to schedule pausing an Activity running in another process.
Learning AOSP - Android Linux Device DriverNanik Tolaram
This document discusses Android and Linux device drivers. It provides an overview of Android's core low-level software and hardware drivers, which perform minimum tasks and access the framework layer or libraries. It also describes the interaction between the kernel, framework, and virtual filesystem for key drivers like binder, logger, and USB. Configuration options for Android in the Linux kernel are listed, and resources for learning more about Android open source are provided.
Using and Customizing the Android Framework / part 4 of Embedded Android Work...Opersys inc.
1) The document provides an overview of using and customizing the Android framework, covering topics like kickstarting the framework, utilities and commands, system services internals, and creating custom services.
2) It describes the core building blocks of the framework, like services, Dalvik, and the boot process. It also covers utilities like am, pm, and dumpsys.
3) The document discusses native daemons like servicemanager and installd. It explains how to observe the system server and interact with services programmatically.
For new age touch-based embedded devices, Android is becoming a popular OS going beyond mobile phones. With its roots from Embedded Linux, Android framework offers benefits in terms of rich libraries, open-source and multi-device support. Emertxe’s hands-on Embedded Android Training Course is designed to customize, build and deploy custom Embedded OS on ARM target. Rich set of projects will make your learning complete.
Embedded Android System Development - Part II talks about Hardware Abstraction Layer (HAL). HAL is an interfacing layer through which Android service can place a request to device. Uses functions provided by Linux system to service the request from android framework. A C/C++ layer with purely vendor specific implementation. Packaged into modules (.so) file & loaded by Android system at appropriate time
Native Android Userspace part of the Embedded Android Workshop at Linaro Conn...Opersys inc.
This document provides an overview of the native Android user-space environment, including:
1) The filesystem layout and key directories like /system, /data, and /vendor.
2) How the build system determines where files are placed.
3) The adb debugging tool and its capabilities.
4) Common command line tools and properties.
5) The init process and ueventd daemon.
6) Libraries like Bionic and integration options for legacy systems.
These slides give an introduction to the device driver structure of the Android/Linux operating system. They are based on a talk that was given in a seminar for National Taiwan University of Science and Technology on Dec. 2011. It can be useful for people who are not familiar with the Android software architecture but want to get an initial understanding about it.
This document provides an overview of embedded Android. It discusses Android's features, history, ecosystem, legal framework, hardware requirements, and development tools. The document summarizes Android's evolution over time, different Android "flavors" for different device types, the open source nature and licenses of Android code, compatibility testing requirements, and Google's Project Treble which aims to make Android updates easier.
The Android booting process involves 5 stages:
1. The bootloader loads the kernel from flash memory into RAM.
2. The kernel initializes the system and loads drivers. It then launches the init process.
3. Init mounts filesystems and runs scripts to set up services. It also loads properties and launches the Zygote process.
4. Zygote preloads classes and resources. It forks to create new processes like the System Server using copy-on-write.
5. The System Server starts core system services. When complete, Android has finished booting and is ready for use.
Android boot time optimization involves measuring boot times, analyzing the results, and reducing times. Key areas of focus include the bootloader, kernel initialization, zygote class preloading, and system service startup. Hibernation technologies like QuickBoot and Fast-On can improve resume speeds by saving a system image to flash. The "R-Loader" concept aims to minimize hardware re-initialization on resume by directly loading a suspended kernel image.
The document discusses various inter-process communication (IPC) mechanisms in Android, including intents, binder transactions, AIDL interfaces, ashmem shared memory, and system properties. It provides code examples and describes how these IPC methods allow processes to communicate and share data.
(1) Pick up one Android phone and discover its internals
(2) Learn how to select the "weapons" to fight with
Android system facilities
(3) Skipping Java parts, we focus on the native area:
dynamic linking, processes, debugger, memory
layout, IPC, and interactions with frameworks.
(4) It is not comprehensive to familarize Android. The
goal is to utilize Android platforms, which are the
popular and powerful development devices to us.
The document discusses efficient threading techniques on Android. It begins by explaining that the UI thread must be optimized to avoid jank. It then covers various threading approaches including native threads, Java threads, executors, HandlerThreads, AsyncTask, services, IntentServices, AsyncQueryHandler, and loaders. Each technique has advantages for different use cases such as one-shot tasks, concurrent execution, sequential execution, task management, and asynchronous data operations. The goal is to understand which technique to use for background thread execution based on the specific needs of the task.
Presentation at FreedomHEC 2012 Conference. 0xlab extends DMTCP (Distributed Multi-Threaded CheckPointing) to enable Android checkpointing, which leads to resume to stored state for faster Android boot time and make better product field trial experience.
The document discusses developing a community-based Android distribution and upstreaming experience. It describes building an enhanced Android distribution called 0xdroid to address performance and usability issues encountered in the Android Open Source Project (AOSP). The goals are to contribute improvements back to AOSP and other community projects like CyanogenMod and Android-x86. Key aspects covered include hardware enablement, usability fixes, performance optimizations, new features, and strategies for submitting changes upstream.
The document discusses the basic components of an Android app. It explains that an Android app consists of components like activities, services, broadcast receivers, and content providers. Activities provide the main user interface and common ones include launching the app and navigating within it. The app manifest file defines these components. The document also covers activities and intents, explaining how activities are launched via explicit and implicit intents and how data can be passed between activities.
Android provides concise logging and debugging capabilities. The boot process involves initializing hardware and loading drivers in the bootloader and kernel stages. The init process then sets up the file system and executes scripts to start services like the zygote process and boot animation. There are several Android logs including main, events, radio, and system. Tools like dumpsys and dumpstate provide detailed system status information. Native crashes produce a log with the build fingerprint, registers, stack trace, and current stack to aid in debugging.
Slides from Android Builder's Summit 2014 in San Jose, CA
In this talk I describe the internal workings of the Android graphics stack from the Application layer down through the stack to pixels on the screen. It is a fairly complex journey, taking in two different 2D rendering engines, applications calling OpenGL ES directory, passing buffers on to the system compositor, SurfaceFlinger, and then down to the display controller or frame buffer.
The document provides an overview of power management from Linux kernel to Android, covering introduction to Linux power management concepts, concepts behind Android power management, design and implementation details, and areas for potential improvements. It describes goals and approaches of Advanced Power Management (APM) and Advanced Configuration and Power Interface (ACPI) in Linux, and how Android power management is built as a slim wrapper on top of Linux power management, utilizing components like wake locks and different types of wake locks to control power state transitions.
This document discusses making Linux capable of hard real-time performance. It begins by defining hard and soft real-time systems and explaining that real-time does not necessarily mean fast but rather determinism. It then covers general concepts around real-time performance in Linux like preemption, interrupts, context switching, and scheduling. Specific features in Linux like RT-Preempt, priority inheritance, and threaded interrupts that improve real-time capabilities are also summarized.
The document discusses several software design patterns that are useful for Android development including:
- Renderer pattern: Decouples rendering process from adapters by separating complex object instantiation from representation using Builder pattern and delegating rendering tasks.
- Repository pattern: Abstracts the data source/origin in a system to decouple client code from implementation details like memory storage, databases, or external APIs.
- Other patterns discussed include Adapter, Memento, Chain of Responsibility, and Model-View-Controller. The document provides examples of how these patterns can solve problems like rendering different video types or saving Android activity state.
This document discusses various inter-process communication (IPC) mechanisms in Linux, including pipes, FIFOs, and message queues. Pipes allow one-way communication between related processes, while FIFOs (named pipes) allow communication between unrelated processes through named pipes that persist unlike anonymous pipes. Message queues provide more robust messaging between unrelated processes by allowing messages to be queued until received and optionally retrieved out-of-order or by message type. The document covers the key functions and system calls for creating and using each IPC mechanism in both shell and C programming.
The document discusses the Android open source platform. It provides an overview of the Open Handset Alliance project led by Google to develop Android. Key information presented includes the architecture and building blocks of Android applications, the development tools available, and the lifecycle process Android uses to manage applications and processes based on importance.
This document provides an overview of Android mobile application development including:
- Android is an open source software stack for mobile devices including an operating system, middleware, and key applications.
- The Android software architecture includes components like the Linux kernel, libraries, Android runtime, application framework, and applications.
- Key building blocks for Android applications include activities, intents/intent receivers, services, and content providers.
- The Android SDK and Eclipse IDE can be used for application development along with emulators and real devices.
Booting Android: bootloaders, fastboot and boot imagesChris Simmonds
This document discusses booting Android devices. It covers Android boot images, bootloaders, fastboot protocol, and file systems used for different types of flash memory in Android devices. The key topics covered include bootloaders loading the boot and recovery images, the fastboot protocol for flashing and debugging, and file systems like ext4, f2fs, yaffs2 used on different flash chips like eMMC, SD cards, and raw NAND flash.
This document discusses the Android multimedia framework on Jelly Bean. It provides an introduction to OpenMAX and describes the simple stack architecture including the developer API, event handler, surface holder, StageFright, OpenMAX interface, and software/hardware codecs. It explains the workflows and sequence flows for playing a media file, including setting the data source, preparing to play, and starting playback. Finally, it covers the synchronization architecture and flow of StageFright.
Presentation on Android operating systemSalma Begum
The document summarizes information about the Android operating system. It discusses the origin of Android, its features, architecture, versions, application development process, limitations and future. Android was developed by Android Inc which was later acquired by Google. It has an open source model and uses Linux kernel. The architecture includes libraries, Dalvik VM, application framework and core applications. There are many versions of Android with incremental updates and improvements.
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
Presentation at Android Builders Summit 2012.
Based on the experience of working with ODM companies and SoC vendors, this session would discuss how to figure out the performance hotspot of certain Android devices and then improve in various areas including graphics and boot time. This session consists of the detailed components which seem to be independent from each other in traditional view. However, the situation changes a lot in Android system view since everything is coupled in a mass. Three frequently mentioned items in Android engineering are selected as the entry points: 2D/3D graphics, runtime, and boot time. Audience: Developers who work on Android system integration and platform enablement.
This document provides an overview of Android application development. It introduces key concepts like the Android system architecture with multiple application components running on top of an Linux kernel. It demonstrates a simple "Hello World" application and covers major application components like Activities, Services, BroadcastReceivers and ContentProviders. It also discusses practical matters like storage, packaging, resources and application lifecycle. Finally, it introduces the Android development toolchain including the emulator, Eclipse plugin and debugging tools.
10 - Architetture Software - More architectural stylesMajong DevJfu
The Microkernel pattern partitions an operating system into isolated, minimal components that communicate through a small, fixed message-passing interface, allowing components to be developed and upgraded independently while maintaining overall system stability and security.
This document discusses the need for improvements to the "write side" of the web to make it scale as well as the "read side". It proposes that:
1) More agreements are needed for the types of resources and link relations used for write operations like POST.
2) Programming models that treat clients as autonomous agents acting within a dynamic information space could help address this.
3) A general purpose media type for manipulating state on the web could help reduce the need for custom media types.
Software Factories in the Real World: How an IBM® WebSphere® Integration Fact...Prolifics
“Getting any software development team to effectively scale to meet the needs of a large integration project is actually harder than it sounds. For a large Automotive Retailer based in Florida, this is exactly what they needed to do. They needed a large amount of integration to be built between their brand new Point of Sales system and their new SAP back-end. In this session, you will hear about how tools such as Rational Software Architect and WebSphere Message Broker Toolkit were integrated with a Rational Team Concert-based development environment to set up super efficient software factory employing techniques such as Model-Driven Development and Continuous Integration to help this retailer keep their customers’ wheels on the road.”
Industrial and Academic Experiences with a User Interaction Modeling Language...Marco Brambilla
This document discusses an industrial and academic modeling language called WebML used for modeling user interaction and interfaces. WebML was created to address the need for a standard modeling notation for user interaction that had usability and tool support. The document outlines the objectives of WebML which are to model the view components, modules, events and interactions of applications. It also describes the WebML notation and how it effectively models concepts like pages, navigation, and events with minimal overhead. Several successful industrial use cases are presented, including applications developed for Acer, GTT transportation group, and A2A utility, which demonstrate the benefits of WebML for rapid prototyping.
This document discusses microservices architecture patterns and practices. It begins with an introduction and definitions of microservices. Key advantages of microservices include improved maintainability, testability, and scalability. The document covers topics such as decomposing monolithic applications into microservices based on business capabilities or domains, approaches to data management and communication between services, deployment requirements, and using Docker for deployment.
A Software Factory Integrating Rational Team Concert and WebSphere toolsProlifics
Speakers: Greg Hodgkinson, Prolifics; Andre Tost, IBM
Description: Getting any software development team to effectively scale to meet the needs of a large integration project is actually harder than it sounds. For a large Automotive Retailer based in Florida, this is exactly what they needed to do. They needed a large amount of integration to be built between their brand new Point of Sales system and their new SAP back-end. In this session, you will hear about how tools such as Rational Software Architect and WebSphere Message Broker Toolkit were integrated with a Rational Team Concert-based development environment to set up super efficient software factory employing techniques such as Model-Driven Development and Continuous Integration to help this retailer keep their customers’ wheels on the road.
This document discusses open standards, interoperability, and open source in cloud computing. It covers:
- The evolution to hybrid clouds that use both private and public cloud services.
- The need for open standards to reduce vendor lock-in and allow interoperability between clouds.
- How various standards committees are working to develop standards for cloud interoperability.
- Microsoft's support for open standards, open data initiatives, and significant participation in open source projects to drive interoperability.
- While standardization has just begun, Microsoft's strategy is to enable interoperability and portability today by reusing existing open standards and collaborating with other vendors.
The PIM4Cloud modeling language has been developed by SOFTEAM and its partners during the REMICS FP7 project. In this presentation we motivate this language; describe its current state; detail an case study; and discuss about its future developments.
Code Reuse Made Easy: Uncovering the Hidden Gems of Corporate and Open Source...Perforce
Watch the webinar on-demand here: http://info.perforce.com/US_2013Q1_Webinar_BlackDuck_register.html
With 100’s of millions of lines of code running in most large companies and billions of lines of code available in the world of open source, a significant opportunity exists to reuse code written by others in your next application. Sounds easy, but finding the right code and evaluating it for reuse can be a daunting task – one that often causes people to start from scratch.
Join Dave Gruber and Randy DeFauw as they demonstrate how Black Duck and Perforce Version Management can help you discover, track and reuse software components from both your internal code bases and the world of open source.
Learn concrete steps for:
Managing open source and internal components
Consuming or forking these components in your projects
And coming to grips with open source libraries hosted in public Git repositories
This document discusses best practices for structuring large GWT applications. It addresses challenges like supporting different features based on runtime, development stage, or audience. Solutions proposed include using plugins determined at compile-time and a publish/subscribe messaging system. Another challenge is enabling server-side capabilities to change, like for different environments. Bootstrapping and messaging with presence are offered as solutions. The document then introduces Project Errai, which consolidates JBoss GWT efforts. Errai-Bus provides an asynchronous messaging backbone. Errai-Workspaces define UI environments. Errai Widgets complement open-source widget libraries. The techniques aim to provide a common architecture and enable independent component composition.
This document provides an overview of software architectures by presenting examples of architectures from various software systems. It begins with an introduction to software architecture and what it entails. It then shows numerous diagrams and visualizations of architectures for different types of systems, such as editors, compilers, operating systems, middleware, and web applications. These examples are intended to demonstrate common architectural patterns and styles. The document discusses analyzing and comparing the architectures visually and recognizing patterns within them.
This document discusses different service models in cloud computing including Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). It outlines the key characteristics of each model in terms of what is managed by the cloud provider versus the customer. For example, in IaaS the customer manages the applications, data, and some middleware while the provider manages the infrastructure including servers, storage, networking, and virtualization. PaaS provides additional managed services like runtime, middleware, and operating system. In SaaS, the provider manages everything except custom applications and some configuration settings.
Build Applications on the Microsoft Platform Using Eclipse, Java, Ruby and PHP!goodfriday
Come hear how Microsoft has delivered multiple technologies that focus on interoperability with non-Microsoft and Open Source technologies. Learn how to use the Eclipse tools today to build Silverlight applications that run on PCs and Macs, how to develop using combinations of Java, Ruby and PHP in addition to the standard Microsoft languages, and how Microsoft's commitment to openness with the Azure Services Platform and the use of claims-based identity supports heterogeneous identity systems.
This document provides guidance on framework design. It discusses how organizational structure and culture can impact a product. Frameworks should manage dependencies and balance new features with maintaining compatibility. Duplication and unfinished features should be avoided. APIs should be designed based on code samples for key scenarios before defining object models. Simplicity is important and thorough testing and measurement is needed. Framework engineering best practices from Microsoft, Cwalina, and Schmidt are referenced.
Best practices for effective doors implementation-Ashwini PatilRoopa Nadkarni
The document discusses best practices for implementing DOORS, including:
1) Organizing the database structure using projects, folders, and modules.
2) Setting up module frameworks with templates and archetypes.
3) Optimizing module performance by configuring histories/baselines, shareable editing, views, and other settings.
4) Establishing linking schemas by defining direction, type of links, and enforcing link rules.
5) Applying access rights and control strategies through groups, permissions, and propagation.
CollabNet provides the TeamForge application lifecycle management platform for software development. TeamForge allows centralized management of development artifacts across programming languages and tools. It provides an extensible framework for integrating third-party tools and custom integrations. TeamForge also promotes collaboration through features like wikis, discussions, and task management to improve efficiency and visibility throughout the software development lifecycle.
DCOM (Distributed Component Object Model) and CORBA (Common Object Request Broker Architecture) are two popular distributed object models. In this paper, we make architectural comparison of DCOM and CORBA at three different layers: basic programming architecture, remoting architecture, and the wire protocol architecture.
PyPy takes a tracing just-in-time (JIT) compilation approach to optimize Python programs. It works by first interpreting the program, then tracing hot loops and optimizing their performance by compiling them to machine code. This JIT compilation generates and runs optimized trace trees representing the control flow and operations within loops. If guards placed in the compiled code fail, indicating the optimization may no longer apply, execution falls back to the interpreter or recompiles the trace with additional information. PyPy's approach aims to optimize the most common execution paths of Python programs for high performance while still supporting Python's dynamic nature.
Introduce Brainf*ck, another Turing complete programming language. Then, try to implement the following from scratch: Interpreter, Compiler [x86_64 and ARM], and JIT Compiler.
The promise of the IoT won’t be fulfilled until integrated
software platforms are available that allow software
developers to develop these devices efficiently and in
the most cost-effective manner possible.
This presentation introduces F9 microkernel, new open source
implementation built from scratch, which deploys
modern kernel techniques dedicated to deeply
embedded devices.
The document discusses how a "Hello World" program works behind the scenes. It covers topics like compilation, linking, executable file formats, loading programs into memory, and process creation. The key points are:
1) A C program is compiled into an object file, then linked with library files to create an executable. The linker resolves symbols and relocates addresses.
2) Executable files use formats like ELF that contain machine code, data, symbol tables, and sections. Object files have a similar format.
3) When a program runs, the OS loads pages of the executable into memory as needed and sets up the process with its own virtual address space.
4) System calls
Build a full-functioned virtual machine from scratch, when Brainfuck is used. Basic concepts about interpreter, optimizations techniques, language specialization, and platform specific tweaks.
Xvisor is an open source lightweight hypervisor for ARM architectures. It uses a technique called cpatch to modify guest operating system binaries, replacing privileged instructions with hypercalls. This allows the guest OS to run without privileges in user mode under the hypervisor. Xvisor also implements virtual CPU and memory management to isolate guest instances and virtualize physical resources for multiple operating systems.
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- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
9. Why IPC?
• Each process has its own address space
• Provides data isolation
• Prevents harmful direct interaction between two
different processes
– Sometimes, communication between processes is
required for modularization
11. Binder History
• Developed under the name OpenBinder by Palm Inc.
under the leadership of Dianne Hackborn
• Android Binder is the customized re-implementation
of OpenBinder, which provides bindings to functions
and data from one execution environment to another
12. Background Problems
• Applications and Services may run in separate
processes but must communicate and share data
• IPC can introduce significant processing overhead
andsecurity holes
12
13. Binder: Android's Solution
• Driver to facilitate inter-process communication
• High performance through shared memory
• Per-process thread pool for processing requests
• Reference counting, and mapping of object
references across processes
• Synchronous calls between processes
“In the Android platform, the binder is used for
nearly everything that happens across processes
in the core platform. " – Dianne Hackborn
https://lkml.org/lkml/2009/6/25/3
14. IPC Abstraction
More abstract
Intent • Intent
– The highest level abstraction
AIDL • Inter process method invocation
– AIDL: Android Interface
Binder Definition Language
• binder: kernel driver
• ashmem: shared memory
19. Pattern
• Abstracts and names a recurring AbstractService
design structure service
• Comprises class and/or object Client
– Dependencies
Proxy Service
– Structures service
1 1
service
The Proxy Pattern
– Interactions
– Conventions
• Specifies the design structure
explicitly
• is distilled from actual design
experience
• Android itself follows object oriented
design
20. Design Patterns used in Binder
(incomplete)
• Proxy Pattern
• Mediator Pattern
• Bridge Pattern
21. Proxy Pattern
• The proxy could interface to anything: a network
connection, a large object in memory, a file, or some
other resource that is expensive or impossible to
duplicate.
21
22. Proxy Pattern in Android
• Binder decomposes the method call and all its corresponding data to
a level that Linux can understand, transmitting it from the local
process and address space to the remote process and address
space, and reassembling and reenacting the call there.
22
23. Mediator Pattern
• With the mediator pattern, communication between
objects is encapsulated with a mediator object.
23
24. Bridge Pattern
• decouple an abstraction from its implementation so
that the two can vary independently
24
25. Bridge and Mediator Pattern in Android
Bridge patterns in linking
Java and C++
Mediator pattern
25
29. Use Case:
Who calls onPause() in Activity?
2
Send message
by Handler Activity
3
OnPause() is
queue Looper called in main thread
Activity
Manager Main
Binder Thread
Thread #1
Kernel 1
Call ”schedulePauseActivity”
across process
33. Binder Terminology
• Binder
• Binder Object
– an instance of a class that implements the Binder interface.
– One Binder object can implement multiple Binders
• Binder Protocol
• IBinder Interface
– is a well-defined set of methods, properties and events that
a Binder can implement.
• Binder Token
– A numeric value that uniquely identifies a Binder
34. Facilities
• Simple inter process messaging system
• Managing
• Identifying
• Calls
• Notification
• Binder as a security access token
35. • Binder framework provides more than a simple
interprocess messaging system.
• Methods on remote objects can be called as if they
where local object methods.
36. Communication protocol
If one process sends data to another process, it is called transaction.
The data is called transaction data.
37. Service Manager (SM)
• Special Binder node with known Binder address
• Client does not know the address of remote Binder
– only Binder interface knows its own address
• Binder submits a name and its Binder token to SM
– Client retrieves Binder address with service name from
SM
38. Get Service list from SM
$ adb shell service list
Found 71 services:
0 stub_isms: [com.android.internal.telephony.ISms]
1 stub_phone: [com.android.internal.telephony.ITelephony]
2 stub_iphonesubinfo:
[com.android.internal.telephony.IPhoneSubInfo]
..
5 stub_telephony.registry:
[com.android.internal.telephony.ITelephonyRegistry]
...
7 stub_activity: [android.app.IActivityManager]
...
9 phone: [com.android.internal.telephony.ITelephony]
…
56 activity: [android.app.IActivityManager]
...
64 SurfaceFlinger: [android.ui.ISurfaceComposer]
...
39. Call remote method in ActivityManager
$ adb shell service list
...
56 activity: [android.app.IActivityManager]
...
$ adb service call activity 1598968902
Result: Parcel(
0x00000000: 0000001c 006e0061 00720064 0069006f '....a.n.d.r.o.i.'
0x00000010: 002e0064 00700061 002e0070 00410049 'd...a.p.p...I.A.'
0x00000020: 00740063 00760069 00740069 004d0079 'c.t.i.v.i.t.y.M.'
0x00000030: 006e0061 00670061 00720065 00000000 'a.n.a.g.e.r.....')
public abstract interface IBinder {
...
field public static final int INTERFACE_TRANSACTION
= 1598968902; // 0x5f4e5446
…
} Source: frameworks/base/api/current.txt
40. Interact with Android Service
$ adb service call phone 1 s16 "123"
Result: Parcel(00000000 '....')
interface ITelephony {
/* Dial a number. This doesn't place the call. It displays
* the Dialer screen. */ Source: frameworks/base/
void dial(String number); telephony/java/com/android/internal/telephony/ITelephony.aidl
service call SERVICE CODE [i32 INT | s16 STR] …
Options:
i32: Write the integer INT into the send parcel.
s16: Write the UTF-16 string STR into the send parcel.
$ adb shell service list Phone Application appears in foreground.
Found 71 services: parameter “1” → dial()
s16 "123" → String("123")
...
9 phone: [com.android.internal.telephony.ITelephony]
42. API Layer
• AIDL (Android Interface Definition
Language)
– Ease the implementation of
Android remote services
– Defines an interface with method
of remote services
– AIDL parser generates Java class
• Proxy class for Client
• Stub class for Service
• Java API Wrapper
Introduce facilities to the binder
– Wraps the middleware layer
44. AIDL Compiler
• Full-fledged Java(-only) Support
• Stub and Proxy Generator
// Interface
interface IRemoteService {
void ping();
}
IRemoteService mService = Client
IRemoteService.Stub.asInterface(service);
public class RemoteService extends Service {
public IBinder onBind(Intent intent) { return mBinder; }
private final IRemoteService.Stub mBinder =
new IRemoteService.Stub() {
public void ping() { // Nothing }
};
} Server
44
46. Parcels and Marshalling
• Simple inter process messaging system
• In an object oriented view, the transaction data is
called parcel.
• The procedure of building a parcel is called
marshalling an object.
• The procedure of rebuilding a object from a parcel is
called unmarshalling an object.
47. Parcel
• Marshalling – The transferring of data across
process boundaries
– Represented in native binary encoding
• Mostly handled by AIDL-generated code
• Extensible – Parcelable
47
48. android.os.Parcel
Delivering arguments of method
”flatten” ”unflatten”
transmit
49. Parcel Definition
• Container for a message (data and object references) that
can be sent through an IBinder.
• A Parcel can contain both
flattened data that will be
unflattened on the other side of
the IPC (using the various
methods here for writing specific
types, or the general Parcelable
interface), and references to live
IBinder objects that will result in
the other side receiving a proxy
IBinder connected with the
original IBinder in the Parcel.
50. Representation of Parcel
• Parcel is not for general-purpose serialization
– This class (and the corresponding Parcelable API
for placing arbitrary objects into a Parcel) is
designed as a high-performance IPC transport.
– Not appropriate to place any Parcel data into
persistent storage
• Functions for writing/reading primitive data types:
– writeByte(byte) / readByte()
– writeDouble(double) / readDouble()
– writeFloat(float) / readFloat()
– writeInt(int) / readInt()
– writeLong(long) / readLong()
– writeString(String) / readString()
51. Parcelable
• The Parcelable protocol provides an extremely
efficient (but low-level) protocol for objects to write
and read themselves from Parcels.
• Use the direct methods to write/read
– writeParcelable(Parcelable, int)
readParcelable(ClassLoader)
– writeParcelableArray(T[],int)
readParcelableArray(ClassLoader)
• These methods write both the class type and its data
to the Parcel, allowing that class to be reconstructed
from the appropriate class loader when later reading.
52. Bundles
• A special type-safe container, called Bundle, is
available for key/value maps of heterogeneous
values.
• This has many optimizations for improved
performance when reading and writing data, and its
type-safe API avoids difficult to debug type errors
when finally marshalling the data contents into a
Parcel.
52
53. Middleware Layer
• Implements the user space facilities
of the Binder framework in C++
• Implements structures and methods
to spawn and manage new threads
• Marshalling and unmarshalling of
specific data
• Provides interaction with the Binder
kernel driver
55. Kernel Driver Layer
• Binder Driver supports the file
operations open, mmap, release, poll
and the system call ioctl
• ioctl arguments
– Binder driver command code
– Data buffer
• Command codes
– BINDER_WRITE_READ
– BINDER_SET_MAX_THREADS
– BINDER_SET_CONTEXT_MGR
– BINDER_THREAD_EXIT
– BINDER_VERSION
55
56. Binder Driver
• Multi-thread aware
– Have internal status per thead
– Compare to UNIX socket: sockets have internal
status per file descriptor (FD)
57. Binder Driver
• A pool of threads is associated to each service application to process
incoming IPC
• Binder performs mapping of object between two processes.
• Binder uses an object reference as an address in a process’s
memory space.
• Synchronous call, reference counting
58. Binder is different from UNIX socket
socket binder
internal status associated to FD associated to PID
(FD can be shared among
threads in the same
process)
read & write stream I/O done at once by
operation ioctl
network Yes No
transparency expected local only
60. from SM to Binder Driver
Client Service Manager
service list 1
Server
IXXX
Name:Handle onTransact(…)
2 Name:Handle thread pool
Handle=0 Name:Handle
transact(…)
3 4 5 User Space
Kernel Space
Binder Driver: /dev/binder
memory mapping
60
62. Transaction of Binder
Process A and B have different memory space.
They can not see each other.
Kernel Process B
Process A
Binder
Copy memory by copy_from _user
Then, wake up process B
Kernel
Process B
Binder
Process A
Copy memory by copy_to_user
Internally, Android uses Binder for graphics data transaction across processes.
It is fairly efficient.
63. Limitation of Binder IPC
• Binders are used to to communicate over process
boundaries since different processes don't share a
common VM context
– no more direct access to each others Objects
(memory).
• Binders are not ideal for transferring large data
streams (like audio/video) since every object has to
be converted to (and back from) a Parcel.
63
64. Binder Performance
• Good
– Compact method index
– Native binary marshalling
– Support of ashmem shortcut
– No GUID
• Bad
– Dalvik Parcel overhead
– ioctl() path is not optimal
– Interface name overhead
– Global lock
64
65. Binder Security
• Binder’s Security Features
– Securely Determined Client Identity
• Binder.getCallingUid(), Binder.getCallingPid()
• Similar to Unix Domain Socket
getsockopt(..., SO_PEERCRED, ...)
– Interface Reference Security
• Client cannot guess Interface Reference
• Service Manager
– Directory Service for System Services
• Server should check client permission
Context.checkPermission(permission, pid, uid)
65
66. Binder sample program
• Build binder benchmark program
cd system/extras/tests/binder/benchmarks
mm
adb push
../../../../out/target/product/crespo/data/nativebenchmark/binderAddInts
/data/local/
• Execute
adb shell
su
/data/local/binderAddInts -d 5 -n 5 &
ps
...
root 17133 16754 4568 860 ffffffff 400e6284 S
/data/local/binderAddInts
root 17135 17133 2520 616 00000000 400e5cb0 R
/data/local/binderAddInts
67. Binder sample program
• Execute
/data/local/binderAddInts -d 5 -n 5 &
ps
...
root 17133 16754 4568 860 ffffffff 400e6284 S
/data/local/binderAddInts
root 17135 17133 2520 616 00000000 400e5cb0 R
/data/local/binderAddInts
cat /sys/kernel/debug/binder/transaction_log
transaction_log:3439847: call from 17133:17133 to 72:0 node
1 handle 0 size 124:4
transaction_log:3439850: reply from 72:72 to 17133:17133 node
0 handle 0 size 4:0
transaction_log:3439855: call from 17135:17135 to 17133:0
node 3439848 handle 1 size 8:0
...
68. Binder sysfs entries
• adb shell ls /sys/kernel/debug/binder
failed_transaction_log
proc
state
stats
transaction_log
transactions
73. Service Registration and Discovery
• System service is executed by IServiceManager::addService() calls.
– Parameter: handle to Binder Driver
• Look up the name of specific service in Binder Driver Map
– IServiceManager::getService() returns the handle of the found registered
services
• android.os.IBinder.INTERFACE_TRANSACTION: the actual name
75. Real Case
Binder IPC is used for communicating between Graphics client and server.
Taken from http://www.cnblogs.com/xl19862005/archive/2011/11/17/2215363.html
76. Surface
Source: frameworks/base/core/java/android/view/Surface.java
• /* Handle on to a raw buffer that is being
managed by the screen compositor */
public class Surface implements Parcelable {
public Surface() {
mCanvas = new CompatibleCanvas();
}
private class CompatibleCanvas
extends Canvas { /* ... */ }
}
Surface instances can be written to and restored from a Parcel.
Surface instances can be written to and restored from a Parcel.
78. Properties
Android SurfaceFlinger
Can combine 2D/3D surfaces and surfaces from multiple applications
Surfaces passed as buffers via Binder IPC calls
Can use OpenGL ES and 2D hardware accelerator for its compositions
Double-buffering using page-flip