SlideShare a Scribd company logo
Presented By:-
                 Amit Kapoor
                  MCA Deptt.
                      MAIMT
Contents
 Introduction to Animation
 Why Do We See Images As Moving ?
 Effects On Picture During Animation
 Categories Of Animation
 Animation Functions
 Animation Techniques
 Uses Of Animation
 Animation Software's
 Animation File Formats
Introduction to Animation
The word “animation” derives from “animate,” which
means “to bring to life”.

Thus when a multimedia developer wants to bring an
Image to life, animation is used.

“Animation is the process resulting time-varying
visual effects of motion, shape, color and so on.”
Why Do We See Images As Moving ?

The Persistence of Vision Theory

   Our brain holds onto an image for a
    fraction of a second after the image has
    passed. If the eye sees a series of still
    images very quickly one picture after
    another, then the images will appear to
    move because our eyes cannot deal with
    fast-moving images.
Effects On Picture During Animation
In Animation, you get moving images when the
pictures change in some way. Here are some ways
in which pictures can change :-
            Change in Size
            Change in Position
            Change in Angle
            Change in Color
            Change of Shape
Categories Of Animation
Animation deals with graphics drawn by hand or by animation
software. Depending upon the techniques used to create and
manage the frame. There are two broad categories of
animation :-
1. Cell Animation
2. Computer Animation :-
   a) Computer Assisted (two-dimensional) animation
   b) Computer Generated (three dimensional ) animation
Animation Functions

 Zooming
 Tilting
 Panning
 Tweening
 Morphing
Zooming

If we fix the window on an object but reduce or
increase its size, the object would appear bigger
(zoom in) or smaller (zoom out), respectively.
Tilt (camera)
Tilting is a technique in
which the camera is
stationary and rotates in a
vertical plane (or tilting
plane). Tilting the camera       pitch rotation.
results in a motion similar
to someone nodding their
head "yes" or to an
aircraft performing a pitch
rotation.
Panning

A rotation in a horizontal
plane is known as
panning (yaw rotation).
Tilting the camera results
in a motion similar to             yaw rotation
someone nodding their
head “no" or to an aircraft
performing      a     yaw
rotation.
Tweening

Traditional animation sequence is created by
two types of artists :-
1. the lead artists or experts who draw those
   frames where major changes take place
   within the sequence, called key frames.
2. assistants draw a number of frames in
   between the frames, process is called
   tweening.
Morphing

Transformation of object shapes from one to
another is called morphing.
Animation Techniques

There are four basic techniques used in animation.
These are:-

     1.   Drawn Animation
     2.   Cut-out Animation
     3.   Model Animation
     4.   Computer Animation
Drawn Animation

This covers any form where one drawing is
replaced by another in a sequence. Each drawing is
slightly different from one before.

Disadvantages:-
                    It takes a very long time to film
from start to finish and is expensive needing many
animators to complete the work.
Cut-out Animation

This covers any form where cut-out shapes are
moved around or replaced by other cut-out. Flat
objects like buttons, matchsticks and string can also
be used in this form of animation.

Disadvantages:-
                 It is difficult to have more than one
or two cut-outs moving at the same time.
Model Animation

This involves the filming of
puppets or any form of
three-dimensional models.

Disadvantages:-
                   This type of animation needs
a lot of time and hard work. The makers of
„James and the Giant Peach‟ were only able to
complete 45 seconds of model animation a
week, 10 seconds a day. This was because
each puppet had so many joint.
Computer Animation

This refers to drawing of three dimensional models
and sets on the computer. Images can be scanned
into the computer using digital photography or
made within the computer itself.
11 Basic Principle of Animation
1.    Squash and stretch
2.    Anticipation
3.    Staging
4.    Straight ahead action and pose to pose
5.    Follow through and overlapping action
6.    Slow in and slow out
7.    Arcs
8.    Secondary action
9.    Timing
10.   Exaggeration
11.   Appeal
1. Squash and Stretch


Defining the rigidity and
mass of an object by
distorting its shape
during an action
2. Anticipation

Preparation for an action

Example:
Goofy prepares to hit a baseball.
3. Staging

Presenting an idea so that it is unmistakably clear
4. Straight Ahead Action and Pose-
            to-Pose Action

1. Straight Ahead
Animator start from first drawing in the scene and
draw all subsequent frames until the end of scene.
2. Pose-to-Pose
Animator plans actions, draws a sequence of poses,
  in between frames etc.
5. Follow Through and
           Overlapping Action

 The termination of an action and establishing its
 relationship to the next action



Example: Luxo Jr.‟s hop with
overlapping action on chord.
6. Slow in and Out
7. Arcs


• Visual path of action for natural movement.
• Makes animation much smoother and less
  stiff than a straight line.
8. Secondary Action

The action of an object resulting from another action



 Example:
 Body movement is the primary
 action, facial expression is the
 secondary action
9. Timing and Motion



Examples:
1. Timing: tiny characters move quicker than
larger ones.

2. Motion: can define weights of objects.
10. Exaggeration

Accentuating the essence of an idea via the
design and the action



Example: Luxo Jr.
made smaller to give
idea of a child.
11. Appeal

Creating a design or an action that the audience
enjoys watching
Animation File Formats
Software                          File Format
Director                          .dir & .dcr
Animator Pro                      .fli
Studio Max                        .max
SuperCard and Director            .pics
Windows Audio Video Interleaved   .avi
Macintosh                         .qt & .mov
Motion Video                      .mpeg
CompuServe                        .gif
Flash                             .swf
Shockwave                         .dcr
Current Companies

• Pixar                  •   Metrolight Studios
• Industrial Light and   •   Boss Film Studios
  Magic (ILM)            •    deGraf/Wahrman
• Pacific Data Images    •   R/Greenberg
  (PDI)                      Associates
• Disney                 •   Blue Sky Productions
• Xaos                   •   Sony Pictures
• Rhythm & Hues          •    Cinesite
• Digital Domain         •   Imageworks
• Lamb & Company         •   Apple…. .
Animation
Thank You All

More Related Content

PPTX
Animation presentation
Rounak Muchhal
 
PPTX
ANIMATION PPT
Gurpreet Singh
 
PPTX
Introduction to Animation
mrnasim
 
PPTX
Animation
Preet Kanwal
 
PPTX
Computer animation
Karan Singh Rawat
 
PPTX
Computer animation Computer Graphics
University of Potsdam
 
PPTX
Animation & Animation Techniques
Narendra Bhavsar
 
PPT
Animation Techniques
Media Studies
 
Animation presentation
Rounak Muchhal
 
ANIMATION PPT
Gurpreet Singh
 
Introduction to Animation
mrnasim
 
Animation
Preet Kanwal
 
Computer animation
Karan Singh Rawat
 
Computer animation Computer Graphics
University of Potsdam
 
Animation & Animation Techniques
Narendra Bhavsar
 
Animation Techniques
Media Studies
 

What's hot (20)

PPT
Animation
Pooja Goswami
 
PDF
Introduction to Animation and its Thought Process
Sonia Guerra
 
PPTX
(Computer) Animation Technique
justinesolano
 
PPTX
animation
UPSIcoursework
 
PPTX
Animation
Abhijeet Chavan
 
PPT
3D Animation
Sikander Nazir
 
PPTX
Computer animation
Anisa Oshafi
 
PDF
Introduction to Animation
Bilal Ahmed
 
PPTX
Animation
Brundha Sholaganga
 
PDF
19 types of animation techniques and styles
winbizindia
 
PPTX
Animation
avoxparallax
 
PPTX
Computer animation
Karan Singh Rawat
 
PPT
Animation
Shubham Bammi
 
PPTX
(CGI) Computer generated imagery ppt by Mubeen Momin
mubeenm50
 
PPTX
Animation
ankur bhalla
 
PPTX
Multimedia animation basic concepts
Demarch Daguinotas
 
PPTX
The Animation Process
Gary Ferguson
 
PPTX
INTRODUCTION TO ANIMATION.pptx
NarasimhaKarani
 
PPT
Animation
Nithya Ravi
 
PPT
Lecture 9 animation
Mr SMAK
 
Animation
Pooja Goswami
 
Introduction to Animation and its Thought Process
Sonia Guerra
 
(Computer) Animation Technique
justinesolano
 
animation
UPSIcoursework
 
Animation
Abhijeet Chavan
 
3D Animation
Sikander Nazir
 
Computer animation
Anisa Oshafi
 
Introduction to Animation
Bilal Ahmed
 
19 types of animation techniques and styles
winbizindia
 
Animation
avoxparallax
 
Computer animation
Karan Singh Rawat
 
Animation
Shubham Bammi
 
(CGI) Computer generated imagery ppt by Mubeen Momin
mubeenm50
 
Animation
ankur bhalla
 
Multimedia animation basic concepts
Demarch Daguinotas
 
The Animation Process
Gary Ferguson
 
INTRODUCTION TO ANIMATION.pptx
NarasimhaKarani
 
Animation
Nithya Ravi
 
Lecture 9 animation
Mr SMAK
 
Ad

Similar to Animation (20)

PPT
Unit vi
swapnasalil
 
PPT
Animation
Rajendran Jhansi
 
PPT
Ch07
azuankota
 
PPTX
Animation
marwa_ma
 
PPTX
Multimedia chapter 5
PrathimaBaliga
 
DOCX
Animation
SeemeTrivedi
 
PPTX
Animation in Computer Graphics
RinkuNahar
 
PPT
Chapter 5 : ANIMATION
azira96
 
PPTX
Types of animation
Animation Courses, Ahmedabad
 
PPTX
Computer Generated Graphics
Shubhrank Rastogi
 
PDF
PPT on Animation.pdf
Home
 
PDF
CHAPTER – 10 Animation
Amir Ibrahim Tahir
 
PPTX
Animation-Week-1-Qtr-5-Principles of Animation
TNHSBethday
 
PDF
Computer animation
amme77
 
PPTX
Multimedia Animation, Introduction, History, Types
maaithilisaravanan
 
PPT
Lec28 29 30 animation
Dom Mike
 
PPT
Animation
Sukhiyasuraj
 
DOCX
Animation
kundaixo
 
PPTX
Animation
Muneeb Rana
 
PPTX
Animation theory pro forma (2)
HICKMAN98
 
Unit vi
swapnasalil
 
Animation
Rajendran Jhansi
 
Ch07
azuankota
 
Animation
marwa_ma
 
Multimedia chapter 5
PrathimaBaliga
 
Animation
SeemeTrivedi
 
Animation in Computer Graphics
RinkuNahar
 
Chapter 5 : ANIMATION
azira96
 
Types of animation
Animation Courses, Ahmedabad
 
Computer Generated Graphics
Shubhrank Rastogi
 
PPT on Animation.pdf
Home
 
CHAPTER – 10 Animation
Amir Ibrahim Tahir
 
Animation-Week-1-Qtr-5-Principles of Animation
TNHSBethday
 
Computer animation
amme77
 
Multimedia Animation, Introduction, History, Types
maaithilisaravanan
 
Lec28 29 30 animation
Dom Mike
 
Animation
Sukhiyasuraj
 
Animation
kundaixo
 
Animation
Muneeb Rana
 
Animation theory pro forma (2)
HICKMAN98
 
Ad

More from Amit Kapoor (17)

PPT
Shading
Amit Kapoor
 
DOCX
Tweening and morphing
Amit Kapoor
 
DOCX
Study from where
Amit Kapoor
 
PPT
Projection
Amit Kapoor
 
DOC
Display devices
Amit Kapoor
 
DOC
Computer graphics syllabus
Amit Kapoor
 
DOCX
Cg my own programs
Amit Kapoor
 
DOCX
3 d modeling of objects
Amit Kapoor
 
PDF
Essential c
Amit Kapoor
 
PDF
C aptitude scribd
Amit Kapoor
 
PDF
C in7-days
Amit Kapoor
 
DOCX
C interview question answer 2
Amit Kapoor
 
DOCX
C interview question answer 1
Amit Kapoor
 
DOCX
C notes mca i sem 2011
Amit Kapoor
 
DOCX
C tutorials
Amit Kapoor
 
PPT
User defined data type
Amit Kapoor
 
PPT
2 d transformations by amit kumar (maimt)
Amit Kapoor
 
Shading
Amit Kapoor
 
Tweening and morphing
Amit Kapoor
 
Study from where
Amit Kapoor
 
Projection
Amit Kapoor
 
Display devices
Amit Kapoor
 
Computer graphics syllabus
Amit Kapoor
 
Cg my own programs
Amit Kapoor
 
3 d modeling of objects
Amit Kapoor
 
Essential c
Amit Kapoor
 
C aptitude scribd
Amit Kapoor
 
C in7-days
Amit Kapoor
 
C interview question answer 2
Amit Kapoor
 
C interview question answer 1
Amit Kapoor
 
C notes mca i sem 2011
Amit Kapoor
 
C tutorials
Amit Kapoor
 
User defined data type
Amit Kapoor
 
2 d transformations by amit kumar (maimt)
Amit Kapoor
 

Recently uploaded (20)

PDF
High Capacity Core IC Pneumatic Spec-Sheet
Forklift Trucks in Minnesota
 
PDF
William Trowell - A Construction Project Manager
William Trowell
 
PPTX
Social Media Marketing for Business Growth
vidhi622006
 
PPTX
Virbyze_Our company profile_Preview.pptx
myckwabs
 
PPTX
Presentation - Business Intelligence Solutions 007.pptx
FBSPL
 
PDF
Bihar Idea festival - Pitch deck-your story.pdf
roharamuk
 
PDF
bain-temasek-sea-green-economy-2022-report-investing-behind-the-new-realities...
YudiSaputra43
 
PPTX
Pakistan’s Leading Manpower Export Agencies for Qatar
Glassrooms Dubai
 
PPTX
Final PPT on DAJGUA, EV Charging, Meter Devoloution, CGRF, Annual Accounts & ...
directord
 
PDF
Gregory Felber - An Accomplished Underwater Marine Biologist
Gregory Felber
 
DOCX
unit 1 BC.docx - INTRODUCTION TO BUSINESS COMMUICATION
MANJU N
 
PPTX
Chapter 3 Distributive Negotiation: Claiming Value
badranomar1990
 
PDF
What are the steps to buy GitHub accounts safely?
d14405913
 
PPTX
Decoding BPMN: A Clear Guide to Business Process Modeling
RUPAL AGARWAL
 
PPTX
Struggling to Land a Social Media Marketing Job Here’s How to Navigate the In...
RahulSharma280537
 
PDF
NewBase 26 July 2025 Energy News issue - 1806 by Khaled Al Awadi_compressed.pdf
Khaled Al Awadi
 
PDF
MDR Services – 24x7 Managed Detection and Response
CyberNX Technologies Private Limited
 
PDF
2025 07 29 The Future, Backwards Agile 2025.pdf
Daniel Walsh
 
PPTX
E-Way Bill under GST – Transport & Logistics.pptx
Keerthana Chinnathambi
 
PDF
Data Sheet Cloud Integration Platform - dataZap
Chainsys SEO
 
High Capacity Core IC Pneumatic Spec-Sheet
Forklift Trucks in Minnesota
 
William Trowell - A Construction Project Manager
William Trowell
 
Social Media Marketing for Business Growth
vidhi622006
 
Virbyze_Our company profile_Preview.pptx
myckwabs
 
Presentation - Business Intelligence Solutions 007.pptx
FBSPL
 
Bihar Idea festival - Pitch deck-your story.pdf
roharamuk
 
bain-temasek-sea-green-economy-2022-report-investing-behind-the-new-realities...
YudiSaputra43
 
Pakistan’s Leading Manpower Export Agencies for Qatar
Glassrooms Dubai
 
Final PPT on DAJGUA, EV Charging, Meter Devoloution, CGRF, Annual Accounts & ...
directord
 
Gregory Felber - An Accomplished Underwater Marine Biologist
Gregory Felber
 
unit 1 BC.docx - INTRODUCTION TO BUSINESS COMMUICATION
MANJU N
 
Chapter 3 Distributive Negotiation: Claiming Value
badranomar1990
 
What are the steps to buy GitHub accounts safely?
d14405913
 
Decoding BPMN: A Clear Guide to Business Process Modeling
RUPAL AGARWAL
 
Struggling to Land a Social Media Marketing Job Here’s How to Navigate the In...
RahulSharma280537
 
NewBase 26 July 2025 Energy News issue - 1806 by Khaled Al Awadi_compressed.pdf
Khaled Al Awadi
 
MDR Services – 24x7 Managed Detection and Response
CyberNX Technologies Private Limited
 
2025 07 29 The Future, Backwards Agile 2025.pdf
Daniel Walsh
 
E-Way Bill under GST – Transport & Logistics.pptx
Keerthana Chinnathambi
 
Data Sheet Cloud Integration Platform - dataZap
Chainsys SEO
 

Animation

  • 1. Presented By:- Amit Kapoor MCA Deptt. MAIMT
  • 2. Contents  Introduction to Animation  Why Do We See Images As Moving ?  Effects On Picture During Animation  Categories Of Animation  Animation Functions  Animation Techniques  Uses Of Animation  Animation Software's  Animation File Formats
  • 3. Introduction to Animation The word “animation” derives from “animate,” which means “to bring to life”. Thus when a multimedia developer wants to bring an Image to life, animation is used. “Animation is the process resulting time-varying visual effects of motion, shape, color and so on.”
  • 4. Why Do We See Images As Moving ? The Persistence of Vision Theory  Our brain holds onto an image for a fraction of a second after the image has passed. If the eye sees a series of still images very quickly one picture after another, then the images will appear to move because our eyes cannot deal with fast-moving images.
  • 5. Effects On Picture During Animation In Animation, you get moving images when the pictures change in some way. Here are some ways in which pictures can change :-  Change in Size  Change in Position  Change in Angle  Change in Color  Change of Shape
  • 6. Categories Of Animation Animation deals with graphics drawn by hand or by animation software. Depending upon the techniques used to create and manage the frame. There are two broad categories of animation :- 1. Cell Animation 2. Computer Animation :- a) Computer Assisted (two-dimensional) animation b) Computer Generated (three dimensional ) animation
  • 7. Animation Functions  Zooming  Tilting  Panning  Tweening  Morphing
  • 8. Zooming If we fix the window on an object but reduce or increase its size, the object would appear bigger (zoom in) or smaller (zoom out), respectively.
  • 9. Tilt (camera) Tilting is a technique in which the camera is stationary and rotates in a vertical plane (or tilting plane). Tilting the camera pitch rotation. results in a motion similar to someone nodding their head "yes" or to an aircraft performing a pitch rotation.
  • 10. Panning A rotation in a horizontal plane is known as panning (yaw rotation). Tilting the camera results in a motion similar to yaw rotation someone nodding their head “no" or to an aircraft performing a yaw rotation.
  • 11. Tweening Traditional animation sequence is created by two types of artists :- 1. the lead artists or experts who draw those frames where major changes take place within the sequence, called key frames. 2. assistants draw a number of frames in between the frames, process is called tweening.
  • 12. Morphing Transformation of object shapes from one to another is called morphing.
  • 13. Animation Techniques There are four basic techniques used in animation. These are:- 1. Drawn Animation 2. Cut-out Animation 3. Model Animation 4. Computer Animation
  • 14. Drawn Animation This covers any form where one drawing is replaced by another in a sequence. Each drawing is slightly different from one before. Disadvantages:- It takes a very long time to film from start to finish and is expensive needing many animators to complete the work.
  • 15. Cut-out Animation This covers any form where cut-out shapes are moved around or replaced by other cut-out. Flat objects like buttons, matchsticks and string can also be used in this form of animation. Disadvantages:- It is difficult to have more than one or two cut-outs moving at the same time.
  • 16. Model Animation This involves the filming of puppets or any form of three-dimensional models. Disadvantages:- This type of animation needs a lot of time and hard work. The makers of „James and the Giant Peach‟ were only able to complete 45 seconds of model animation a week, 10 seconds a day. This was because each puppet had so many joint.
  • 17. Computer Animation This refers to drawing of three dimensional models and sets on the computer. Images can be scanned into the computer using digital photography or made within the computer itself.
  • 18. 11 Basic Principle of Animation 1. Squash and stretch 2. Anticipation 3. Staging 4. Straight ahead action and pose to pose 5. Follow through and overlapping action 6. Slow in and slow out 7. Arcs 8. Secondary action 9. Timing 10. Exaggeration 11. Appeal
  • 19. 1. Squash and Stretch Defining the rigidity and mass of an object by distorting its shape during an action
  • 20. 2. Anticipation Preparation for an action Example: Goofy prepares to hit a baseball.
  • 21. 3. Staging Presenting an idea so that it is unmistakably clear
  • 22. 4. Straight Ahead Action and Pose- to-Pose Action 1. Straight Ahead Animator start from first drawing in the scene and draw all subsequent frames until the end of scene. 2. Pose-to-Pose Animator plans actions, draws a sequence of poses, in between frames etc.
  • 23. 5. Follow Through and Overlapping Action The termination of an action and establishing its relationship to the next action Example: Luxo Jr.‟s hop with overlapping action on chord.
  • 24. 6. Slow in and Out
  • 25. 7. Arcs • Visual path of action for natural movement. • Makes animation much smoother and less stiff than a straight line.
  • 26. 8. Secondary Action The action of an object resulting from another action Example: Body movement is the primary action, facial expression is the secondary action
  • 27. 9. Timing and Motion Examples: 1. Timing: tiny characters move quicker than larger ones. 2. Motion: can define weights of objects.
  • 28. 10. Exaggeration Accentuating the essence of an idea via the design and the action Example: Luxo Jr. made smaller to give idea of a child.
  • 29. 11. Appeal Creating a design or an action that the audience enjoys watching
  • 30. Animation File Formats Software File Format Director .dir & .dcr Animator Pro .fli Studio Max .max SuperCard and Director .pics Windows Audio Video Interleaved .avi Macintosh .qt & .mov Motion Video .mpeg CompuServe .gif Flash .swf Shockwave .dcr
  • 31. Current Companies • Pixar • Metrolight Studios • Industrial Light and • Boss Film Studios Magic (ILM) • deGraf/Wahrman • Pacific Data Images • R/Greenberg (PDI) Associates • Disney • Blue Sky Productions • Xaos • Sony Pictures • Rhythm & Hues • Cinesite • Digital Domain • Imageworks • Lamb & Company • Apple…. .