The document discusses various types of anti-patterns that can occur in software development, including methodological, coding, object-oriented design, software design, project management, user interface, and organizational anti-patterns. It provides examples of specific anti-patterns like copy-paste programming, magic numbers, big ball of mud architecture, death march projects, and click-here links. The goals are to help recognize these ineffective patterns, understand their root causes like haste and ignorance, and implement better solutions.