This document provides information on applet programming in Java. It discusses that applets are small programs embedded in web pages that are automatically downloaded and run in the browser. The key points covered are: - Applets use the Applet and Graphics classes and have a lifecycle of being born, idle, running, and dead. Methods like init(), start(), paint(), stop(), and destroy() control the lifecycle. - Developing applets requires compiling the Java code, designing an HTML page with applet tags, and using methods like paint() to display graphics. - The document provides an example applet code that imports the Applet and Graphics classes and overrides the paint() method to draw text and