This document provides instructions for setting up Android Studio and describes the basic structure of an Android project and Java code. It includes the following key points:
1) It outlines 9 steps for downloading and configuring Android Studio, including downloading the executable, installing it, configuring SDK components, and creating a new project.
2) It describes the basic folder structure of an Android project, including folders for Java source files, generated files, resources, drawables, layouts and values.
3) It explains some important files in an Android project like the AndroidManifest file, main layout file, and activity class. The activity class inherits from Android activity and contains the onCreate method.
Kotlin for Android App Development PresentationKnoldus Inc.
Discover the power of Kotlin for crafting dynamic and efficient Android applications. We explore Kotlin's rich features in "Kotlin for Android Application," showing how it improves readability and productivity for mobile developers. With this resource, you will learn how to create modern, reliable Android apps, from simple syntax to seamless integration with pre-existing Java code. Enhance your development experience by learning about the benefits of Kotlin's expressive syntax and minimal style. This session will help you make the most of your Android application development experience, regardless of your level of experience with Kotlin.
This document provides information about a Jetpack Compose camp being run by GDSC ACE. It includes an introduction to Compose and what will be covered in the camp, such as creating Android apps with Compose and learning about composable functions, UI hierarchy, modifiers, and best practices. Instructions are provided on downloading and installing Android Studio on Windows and macOS. An example of a simple BirthdayCard app created in Compose is also included to demonstrate various Compose concepts.
The document provides an introduction and agenda for a two-day iPhone development training. Day 1 covers iPhone architecture, development tools like Xcode and Interface Builder, and how to create a basic "Hello World" iPhone app. Day 2 will focus on adding more UI elements and an Objective-C overview.
The document provides instructions for setting up an Android development environment, creating a "Hello World" Android application, understanding the structure of an Android project, running the application on an emulator and physical device, and creating a simple user interface. Specifically, it covers downloading the SDK and Eclipse plugin, creating a new project, understanding the project components, running the app on an emulator, and modifying the project and phone settings to run it on a physical device.
Flutter is an open-source UI toolkit that allows developers to build mobile, desktop and web applications from a single codebase. The document provides step-by-step instructions for installing Flutter on Windows 10, including downloading and extracting the Flutter SDK, configuring environment variables, installing Android Studio and the Android SDK, setting up an Android emulator, and installing Flutter and Dart plugins in Android Studio. Once completed, the user will have a fully functional Flutter environment set up to build and run apps on Android and iOS devices.
Android software development – the first few hourssjmarsh
My challenge for this year is to learn a new programming language or software development technology. While I don’t intend adopting the suggestion of The Pragmatic Programmer and learning one new language each year, I do think that there is much to be gained by seeing what else is out there. With the booming popularity of the Android platform for mobile devices I thought what better place to start? Over the past few weeks I have taken the first few steps in learning about Android application development.
Homework seriesandroidworkshop JUly 12thRishi Kumar
The document provides instructions for starting Android development by setting up the necessary software and creating a sample project. It explains how to install JDK 7, download Android Studio, use the SDK Manager to update tools, and generate a new Android project called "My First App" using a blank activity template that will run on phones and tablets with a minimum API level of 8. The tutorial is intended for the Saratoga Young Coders Club.
It is an introduction session for Android Development.
Agenda:-
- What is Android ?
- What tools will be used in development ?
- Installation and configuration
- First App “Hello World Example” and Run it
- What files exists in Android project ?
- How to install App in real phone or tablet ?
- How to publish App in Google Play ?
This document provides instructions for installing Android Studio and creating a basic "Hello World" Android application. It includes 10 sections that cover installing Android Studio, creating an Android Virtual Device (AVD), developing a Hello World app, running the app on a phone or emulator, and creating an app that takes user input from a text box and displays a greeting. The document contains code snippets and screenshots to illustrate the steps for setting up an Android development environment and building a simple app.
This document provides guidance for developers getting started with Windows Phone app development. It discusses the frameworks used, project structure in Visual Studio, and key aspects of the development process. The target audience is developers familiar with mobile app development who want to learn about building apps for Windows Phone. The document outlines the Silverlight and Windows Runtime frameworks, the solution explorer in Visual Studio, and common project folders like properties, references, assets and resources.
Eclipse 40 Labs- Eclipse Summit Europe 2010Lars Vogel
The document outlines a series of labs to teach developers how to build rich client applications with Eclipse 4.0. The labs cover generating a basic "Hello World" application, manually creating applications using plug-ins and model fragments, adding handlers and commands, creating list and detail views, using part stacks and sashes for layout, and adding theming with CSS. Each lab provides step-by-step instructions and screenshots to guide developers through the process.
**Channel Allocation in Mobile Networks** refers to how communication channels are assigned to users. The key methods are **Fixed Allocation (FCA)**, **Dynamic Allocation (DCA)**, and **Hybrid Allocation (HCA)**.
---
### **1. Fixed Channel Allocation (FCA):**
- **How it Works:**
- Channels are pre-assigned to specific cells based on expected traffic patterns.
- Each cell has a fixed number of channels that it can use, regardless of real-time demand.
- **Advantages:**
- Simple to implement.
- Low computational complexity.
- **Disadvantages:**
- Inefficient during peak traffic as unused channels in low-demand cells cannot be reassigned.
- Leads to congestion in busy areas.
---
### **2. Dynamic Channel Allocation (DCA):**
- **How it Works:**
- Channels are not pre-assigned. Instead, they are allocated dynamically based on current demand.
- A central controller monitors channel availability and assigns channels when needed.
- **Advantages:**
- Efficient use of available channels.
- Reduces congestion and adapts to varying traffic conditions.
- **Disadvantages:**
- More complex and requires real-time monitoring.
- High computational and signaling overhead.
---
### **3. Hybrid Channel Allocation (HCA):**
- **How it Works:**
- Combines aspects of both FCA and DCA.
- A portion of the channels is pre-assigned to cells (FCA), while the remaining channels are dynamically allocated based on demand (DCA).
- **Advantages:**
- Balances efficiency and reliability.
- Reduces congestion while ensuring basic service availability.
- **Disadvantages:**
- More complex than FCA but more efficient than using only FCA.
- Requires sophisticated network management.
---
**Conclusion:**
- **FCA** is simple but inefficient in varying traffic conditions.
- **DCA** is flexible but complex.
- **HCA** offers a balanced approach, ensuring both reliability and efficient resource use. These strategies help optimize network performance in mobile communication systems.
This document provides an overview of an Android application development session that covers topics from the basics of Android to an advanced level. It discusses introducing Android and the Android SDK. It describes how to set up the development environment on Windows and Linux and install the Android Development Tools plugin for Eclipse. It demonstrates how to create an Android project in Eclipse and build a simple "Hello World" application. It also explains the structure of an Android project directory and the purpose of key directories like res, src, and values.
The document discusses setting up Android Studio and running an app on an Android emulator or device. It includes steps to download and install Android Studio, create a new project, set up an emulator virtual device, and run the app on the emulator. It also provides instructions for connecting a physical Android device to run the app via USB or over Wi-Fi. The document covers the basic requirements, setup process, and running of apps for Android development using Android Studio.
Visual Basic 6.0 is a programming language and integrated development environment that allows users to create graphical user interfaces. It provides windows, dialog boxes, menus and other visual elements to build applications. The IDE contains tools like a form designer, toolbox, and code editor to help developers build projects without writing extensive code. Projects created in Visual Basic can be saved and run as standalone executable files.
This document provides details about developing a news app for Android. It defines the project, outlines functional and technical requirements, and describes the implementation process. The goal is to create an app that aggregates news articles from multiple sources and allows users to customize their preferences for an efficient personalized news browsing experience on Android. It will use Kotlin and material design principles to build an attractive and easy-to-use interface. The objectives are to provide a convenient, customizable, and reliable platform for accessing news articles on mobile.
This document outlines a project to develop a mobile news application for Android. The app will aggregate news articles from multiple reputable sources and allow users to customize their preferences. Key aspects include:
1. Providing up-to-date news from over 120 newspapers in 50+ countries for users.
2. Developing a user-friendly interface using Kotlin and Material Design principles.
3. Allowing users to access news conveniently on their mobile devices anywhere, replacing traditional print-based models.
This document provides an overview of getting started with Android development. It discusses downloading the necessary software, creating an Android project and basic activity, and understanding key Android building blocks like activities, intents, views, and layouts. It also demonstrates a simple "Hello World" Android app.
This is the simple guide which helps even the beginners to develop an android app which gets the attention of the market. Build your basic app in few steps
The UIAutomator framework allows testing of Android applications through the user interface in an automated way. It works by using the uiautomatorviewer tool to inspect app layouts and UI elements, and the uiautomator API to programmatically interact with elements and assert results. Key classes include UIDevice for device actions, UISelector for locating elements, UIObject for interacting with elements, and UIScrollable for scrolling. The document provides examples of using these classes to perform actions like clicking buttons, opening menus, and scrolling to locate elements.
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Android software development – the first few hourssjmarsh
My challenge for this year is to learn a new programming language or software development technology. While I don’t intend adopting the suggestion of The Pragmatic Programmer and learning one new language each year, I do think that there is much to be gained by seeing what else is out there. With the booming popularity of the Android platform for mobile devices I thought what better place to start? Over the past few weeks I have taken the first few steps in learning about Android application development.
Homework seriesandroidworkshop JUly 12thRishi Kumar
The document provides instructions for starting Android development by setting up the necessary software and creating a sample project. It explains how to install JDK 7, download Android Studio, use the SDK Manager to update tools, and generate a new Android project called "My First App" using a blank activity template that will run on phones and tablets with a minimum API level of 8. The tutorial is intended for the Saratoga Young Coders Club.
It is an introduction session for Android Development.
Agenda:-
- What is Android ?
- What tools will be used in development ?
- Installation and configuration
- First App “Hello World Example” and Run it
- What files exists in Android project ?
- How to install App in real phone or tablet ?
- How to publish App in Google Play ?
This document provides instructions for installing Android Studio and creating a basic "Hello World" Android application. It includes 10 sections that cover installing Android Studio, creating an Android Virtual Device (AVD), developing a Hello World app, running the app on a phone or emulator, and creating an app that takes user input from a text box and displays a greeting. The document contains code snippets and screenshots to illustrate the steps for setting up an Android development environment and building a simple app.
This document provides guidance for developers getting started with Windows Phone app development. It discusses the frameworks used, project structure in Visual Studio, and key aspects of the development process. The target audience is developers familiar with mobile app development who want to learn about building apps for Windows Phone. The document outlines the Silverlight and Windows Runtime frameworks, the solution explorer in Visual Studio, and common project folders like properties, references, assets and resources.
Eclipse 40 Labs- Eclipse Summit Europe 2010Lars Vogel
The document outlines a series of labs to teach developers how to build rich client applications with Eclipse 4.0. The labs cover generating a basic "Hello World" application, manually creating applications using plug-ins and model fragments, adding handlers and commands, creating list and detail views, using part stacks and sashes for layout, and adding theming with CSS. Each lab provides step-by-step instructions and screenshots to guide developers through the process.
**Channel Allocation in Mobile Networks** refers to how communication channels are assigned to users. The key methods are **Fixed Allocation (FCA)**, **Dynamic Allocation (DCA)**, and **Hybrid Allocation (HCA)**.
---
### **1. Fixed Channel Allocation (FCA):**
- **How it Works:**
- Channels are pre-assigned to specific cells based on expected traffic patterns.
- Each cell has a fixed number of channels that it can use, regardless of real-time demand.
- **Advantages:**
- Simple to implement.
- Low computational complexity.
- **Disadvantages:**
- Inefficient during peak traffic as unused channels in low-demand cells cannot be reassigned.
- Leads to congestion in busy areas.
---
### **2. Dynamic Channel Allocation (DCA):**
- **How it Works:**
- Channels are not pre-assigned. Instead, they are allocated dynamically based on current demand.
- A central controller monitors channel availability and assigns channels when needed.
- **Advantages:**
- Efficient use of available channels.
- Reduces congestion and adapts to varying traffic conditions.
- **Disadvantages:**
- More complex and requires real-time monitoring.
- High computational and signaling overhead.
---
### **3. Hybrid Channel Allocation (HCA):**
- **How it Works:**
- Combines aspects of both FCA and DCA.
- A portion of the channels is pre-assigned to cells (FCA), while the remaining channels are dynamically allocated based on demand (DCA).
- **Advantages:**
- Balances efficiency and reliability.
- Reduces congestion while ensuring basic service availability.
- **Disadvantages:**
- More complex than FCA but more efficient than using only FCA.
- Requires sophisticated network management.
---
**Conclusion:**
- **FCA** is simple but inefficient in varying traffic conditions.
- **DCA** is flexible but complex.
- **HCA** offers a balanced approach, ensuring both reliability and efficient resource use. These strategies help optimize network performance in mobile communication systems.
This document provides an overview of an Android application development session that covers topics from the basics of Android to an advanced level. It discusses introducing Android and the Android SDK. It describes how to set up the development environment on Windows and Linux and install the Android Development Tools plugin for Eclipse. It demonstrates how to create an Android project in Eclipse and build a simple "Hello World" application. It also explains the structure of an Android project directory and the purpose of key directories like res, src, and values.
The document discusses setting up Android Studio and running an app on an Android emulator or device. It includes steps to download and install Android Studio, create a new project, set up an emulator virtual device, and run the app on the emulator. It also provides instructions for connecting a physical Android device to run the app via USB or over Wi-Fi. The document covers the basic requirements, setup process, and running of apps for Android development using Android Studio.
Visual Basic 6.0 is a programming language and integrated development environment that allows users to create graphical user interfaces. It provides windows, dialog boxes, menus and other visual elements to build applications. The IDE contains tools like a form designer, toolbox, and code editor to help developers build projects without writing extensive code. Projects created in Visual Basic can be saved and run as standalone executable files.
This document provides details about developing a news app for Android. It defines the project, outlines functional and technical requirements, and describes the implementation process. The goal is to create an app that aggregates news articles from multiple sources and allows users to customize their preferences for an efficient personalized news browsing experience on Android. It will use Kotlin and material design principles to build an attractive and easy-to-use interface. The objectives are to provide a convenient, customizable, and reliable platform for accessing news articles on mobile.
This document outlines a project to develop a mobile news application for Android. The app will aggregate news articles from multiple reputable sources and allow users to customize their preferences. Key aspects include:
1. Providing up-to-date news from over 120 newspapers in 50+ countries for users.
2. Developing a user-friendly interface using Kotlin and Material Design principles.
3. Allowing users to access news conveniently on their mobile devices anywhere, replacing traditional print-based models.
This document provides an overview of getting started with Android development. It discusses downloading the necessary software, creating an Android project and basic activity, and understanding key Android building blocks like activities, intents, views, and layouts. It also demonstrates a simple "Hello World" Android app.
This is the simple guide which helps even the beginners to develop an android app which gets the attention of the market. Build your basic app in few steps
The UIAutomator framework allows testing of Android applications through the user interface in an automated way. It works by using the uiautomatorviewer tool to inspect app layouts and UI elements, and the uiautomator API to programmatically interact with elements and assert results. Key classes include UIDevice for device actions, UISelector for locating elements, UIObject for interacting with elements, and UIScrollable for scrolling. The document provides examples of using these classes to perform actions like clicking buttons, opening menus, and scrolling to locate elements.
2. In this section, we are going to learn how to create a simple application in
Android Studio to understand the basics of the Flutter application. To create
Flutter application, do the following steps:
Step 1: Open the Android Studio.
Step 2: Create the Flutter project. To create a project, go to File-> New-
>New Flutter Project. The following screen helps to understand it more
clearly.
3. Step 3: In the next wizard, you need to choose the Flutter Application. For
this, select Flutter Application-> click Next, as shown in the below screen.
4. Step 4: Next, configure the application details as shown in the below screen
and click on the Next button.
Project Name: Write your Application Name.
Flutter SDK Path: <path_to_flutter_sdk>
Project Location: <path_to_project_folder>
Descriptions: <A new Flutter hello world application>.
5. After clicking the Finish button, it will take some time to create a project.
When the project is created, you will get a fully working Flutter application
with minimal functionality.
6. Installation Flutter in VSCode
Step 1: Install Visual Studio Code
1. Download and Install:
1. Download Visual Studio Code from the official website.
2. Follow the installation instructions for your operating system.
7. Step 2: Install Flutter and Dart Extensions in VS Code
1.Open VS Code.
2.Go to Extensions:
•Click on the Extensions icon in the Activity Bar on the side of the window or use
the shortcut Ctrl+Shift+X
3. Search for Flutter:
1. Type "Flutter" in the search bar.
4. Install Extensions:
2. Click on the "Install" button for the Flutter and Dart extensions by Dart Code
to enable Flutter development in VS Code.
8. Step 3: Create a New Flutter Project
1. Open Command Palette:
•In VS Code, open the Command Palette by
pressing Ctrl+Shift+P.
2. Create New Project:
•Type and select Flutter: New Project.
•Choose the project type (e.g., Flutter Application).
•Select a location for the project and provide a name
3. Wait for Dependencies:
1. VS Code will create the project and download necessary
dependencies.
9. Step4: Run Your Flutter App
1.Connect a Device:
•Ensure you have an emulator running or a physical device
connected to your computer.
2.Select Target Device:
•Click on the device selector in the bottom right corner to select
your target device.
3.Run the App:
•Press F5 or click on the Run icon in the left toolbar to start your
Flutter application.
10. Step5: Check Flutter Installation
You can run flutter doctor in the terminal to check if everything is set
up correctly and see if there are any additional steps you need to take.
11. Command Line Installation
Step 1: Open Terminal
1. Open Visual Studio Code.
2. Open a Terminal:
o You can open the terminal within VS Code by selecting Terminal from the top menu
and then clicking New Terminal, or you can use the shortcut Ctrl + ` (the backtick key).
12. Step 2: Navigate to Your Desired Directory
1. Use the cd command to change to the directory where you want to
create your Flutter project. For example:
2. cd path_to_your_desired_directory
Step 3: Create a New Flutter Project
1. Run the following command to create a new Flutter project:
2. flutter create project_name
3. Replace project_name with the desired name for your project. For
example:
4. flutter create my_flutter_app
13. Step 4: Navigate into Your Project Directory
1. After the project is created, navigate into the project directory using:
2. cd project_name
3. For example:
4. cd my_flutter_app
Step 5: Open the Project in Visual Studio Code
1. You can open your newly created Flutter project in VS Code directly
from the terminal with the following command:
2. code .
3. The . indicates that you want to open the current directory.
14. Step 6: Run Your Flutter App
1. Ensure you have a device (either an emulator or a physical device)
connected, then you can run your Flutter app using the following
command:
2. flutter run
Step 7: Additional Commands (Optional)
1. To see a list of available options when creating a project, you can run:
2. flutter create --help
3. If you want to create a more specific type of project, such as a Flutter
plugin or package, you can specify that in the create command. For
example:
4. flutter create --template=plugin my_plugin
15. Step 8: Check Your Setup
1. If this is your first time using Flutter, it's a good idea to run:
2. flutter doctor
3. This command checks your environment and shows you any missing
dependencies you need to resolve.
17. .idea: .
This folder is at the very top of the project structure, which holds the
configuration for Android Studio. It doesn't matter because we are not going
to work with Android Studio so that the content of this folder can be ignored.
.android:
This folder holds a complete Android project and used when you build the
Flutter application for Android. When the Flutter code is compiled into the
native code, it will get injected into this Android project, so that the result is
a native Android application. For Example: When you are using the Android
emulator, this Android project is used to build the Android app, which further
deployed to the Android Virtual Device.
18. .ios:
This folder holds a complete Mac project and used when you build the Flutter
application for iOS. It is similar to the android folder that is used when
developing an app for Android. When the Flutter code is compiled into the
native code, it will get injected into this iOS project, so that the result is a
native iOS application. Building a Flutter application for iOS is only possible
when you are working on macOS.
.lib:
It is an essential folder, which stands for the library. It is a folder where we
will do our 99 percent of project work. Inside the lib folder, we will find the
Dart files which contain the code of our Flutter application. By default, this
folder contains the file main.dart, which is the entry file of the Flutter
application.
19.
.test: This folder contains a Dart code, which is written for the Flutter
application to perform the automated test when building the app. It won't be too
important for us here.
We can also have some default files in the Flutter application. In 99.99 percent
of cases, we don't touch these files manually. These files are:
.gitignore:
It is a text file containing a list of files, file extensions, and folders that tells Git
which files should be ignored in a project. Git is a version-control file for tracking
changes in source code during software development Git.
.metadata:
It is an auto-generated file by the flutter tools, which is used to track the
properties of the Flutter project. This file performs the internal tasks, so you do
not need to edit the content manually at any time.
20. .packages:
It is an auto-generated file by the Flutter SDK, which is used to contain a list
of dependencies for your Flutter project.
flutter_demoapp.iml:
It is always named according to the Flutter project's name that contains
additional settings of the project. This file performs the internal tasks, which
is managed by the Flutter SDK, so you do not need to edit the content
manually at any time.
21. pubspec.yaml:
It is the project's configuration file that will use a lot during working with the
Flutter project. It allows you how your application works. This file contains:
1) Project general settings such as name, description, and version of the
project.
2) Project dependencies.
3) Project assets (e.g., images).
pubspec.lock:
It is an auto-generated file based on the .yaml file. It holds more detail setup
about all dependencies.
README.md:
It is an auto-generated file that holds information about the project. We can
edit this file if we want to share information with the developers.
22. Step 7: Let us understand the main.dart code snippet line by line.
To start Flutter programming, you need first to import the Flutter package.
Here, we have imported a Material package. This package allows you to
create user interface according to the Material design guidelines specified by
Android.
The second line is an entry point of the Flutter applications similar to the
main method in other programming languages. It calls the runApp function
and pass it an object of MyApp The primary purpose of this function is to
attach the given widget to the screen.
23. it a widget used for creating UI in the Flutter framework. Here, the Stateless Widget does not
maintain any state of the widget. MyApp extends Stateless Widget that overrides its build The
build method is used for creating a part of the UI of the application. In this block, the build
method uses MaterialApp, a widget to create the root level UI of the application and contains
three properties - title, theme, and home.
Title: It is the title of the Flutter application.
Theme: It is the theme of the widget. By default, it set the blue as the overall color of the application.
Home: It is the inner UI of the application, which sets another widget (MyHomePage) for the application.
24. the MyHomePage is similar to MyApp, except it will return
the Scaffold Scaffold widget is a top-level widget after the MaterialApp
widget for creating the user interface. This widget contains two
properties appBar and body. The appBar shows the header of the app, and
body property shows the actual content of the application.
Here, AppBar render the header of the application, Center widget is used to
center the child widget, and Text is the final widget used to show the text
content and displays in the center of the screen.
25. Step 8: Now, run the application. To do this, go to Run->Run main.dart, as
shown in the below screen.