Arduino simulators help you to get your plan on paper. You can easily verify how it is going to look, test your code up to an extent and then confidently go ahead with the hardware implementation.
The document provides instructions for using a push button to control an LED connected to an Arduino board. It first discusses the theory behind interfacing a button, explaining that pressing the button connects two pins and allows current to flow. It then describes a circuit using a button, resistor, and LED that takes advantage of the button's "falling edge" to detect when it is pressed. The code example checks the button's input pin value - if high, the LED is off, and if low, the LED is on, toggling the LED on and off with each button press.
arduino Simon power point presentation.pptJuniorAsong
Arduino is an open-source electronics platform based on easy-to-use hardware and software. Arduino boards are able to read inputs - light on a sensor, a finger on a button, or a Twitter message - and turn it into an output - activating a motor, turning on an LED, publishing something online. You can tell your board what to do by sending a set of instructions to the microcontroller on the board. To do so you use the Arduino programming language (based on Wiring), and the Arduino Software (IDE), based on Processing.
Over the years Arduino has been the brain of thousands of projects, from everyday objects to complex scientific instruments. A worldwide community of makers - students, hobbyists, artists, programmers, and professionals - has gathered around this open-source platform, their contributions have added up to an incredible amount of accessible knowledge that can be of great help to novices and experts alike.
Arduino was born at the Ivrea Interaction Design Institute as an easy tool for fast prototyping, aimed at students without a background in electronics and programming. As soon as it reached a wider community, the Arduino board started changing to adapt to new needs and challenges, differentiating its offer from simple 8-bit boards to products for IoT applications, wearable, 3D printing, and embedded environments.
Why Arduino?
Thanks to its simple and accessible user experience, Arduino has been used in thousands of different projects and applications. The Arduino software is easy-to-use for beginners, yet flexible enough for advanced users. It runs on Mac, Windows, and Linux. Teachers and students use it to build low cost scientific instruments, to prove chemistry and physics principles, or to get started with programming and robotics. Designers and architects build interactive prototypes, musicians and artists use it for installations and to experiment with new musical instruments. Makers, of course, use it to build many of the projects exhibited at the Maker Faire, for example. Arduino is a key tool to learn new things. Anyone - children, hobbyists, artists, programmers - can start tinkering just following the step by step instructions of a kit, or sharing ideas online with other members of the Arduino community.
There are many other microcontrollers and microcontroller platforms available for physical computing. Parallax Basic Stamp, Netmedia's BX-24, Phidgets, MIT's Handyboard, and many others offer similar functionality. All of these tools take the messy details of microcontroller programming and wrap it up in an easy-to-use package. Arduino also simplifies the process of working with microcontrollers, but it offers some advantage for teachers, students, and interested amateurs over other systems:
Inexpensive - Arduino boards are relatively inexpensive compared to other microcontroller platforms. The language can be expanded through C++ libraries, and people wanting to understand the technical details.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
This document provides an overview and introduction to programming the Simon Says toy with an Arduino board. It discusses installing the Arduino software, basic sketches like Blink, using variables, if statements, analog sensors, and making sound. It demonstrates how to program inputs and outputs, read button presses, and use conditional statements. The document includes code examples for blinking LEDs, reading sensors, and playing tones on a buzzer to recreate the Simon game with custom functions.
The document provides an overview of Arduino programming structures and concepts. It discusses the setup and loop functions, variables and data types, arrays, operators, constants, control structures, and input/output functions like pinMode, digitalRead, analogRead, and analogWrite. It also covers other functions for delay, random numbers, serial communication, and working with sensors like a vibration sensor, accelerometer, ultrasonic sensor, and Bluetooth shield. Example code is provided to read and display sensor values and control an LED.
This laboratory manual introduces students to controlling systems using an Arduino microcontroller. Lab 1 covers basic input and output using LEDs and buttons. Lab 2 adds a photoresistor sensor and implements proportional and proportional-integral control of LED brightness. Lab 3 applies these same control techniques to a motor system using an encoder for position feedback. The labs provide circuit diagrams, code examples, and instructions to help students gather and analyze data on system responses under different control schemes.
This document provides an overview and introduction to using Arduino boards for physical computing projects. It discusses installing the Arduino software, understanding analog and digital signals, basic programming concepts like inputs, outputs, and conditional statements. It also covers a sample "Blink" project to get started using Arduino boards and programming the onboard LED and buttons.
Intro to Arduino Class taught at CRASHspace by Quin (Qtechknow). Originally taught on August 11, 2012 at Crashspace, in LA. This revision patches the diagrams and fixes the code! Thanks to SparkFun who shared all of their original slides with me!
The document provides an overview of the Arduino Uno microcontroller board. It describes the main components of the board including 14 digital input/output pins, 6 analog inputs, a 16MHz crystal oscillator, a USB connection, a power jack, and a reset button. It also explains how to power the board using a USB cable connected to a computer or an external power supply. The document then introduces some basic Arduino programming concepts like functions, data types, control structures, and input/output functions.
This document provides instructions for building various Arduino-based applications using LEDs, including blinking an LED, using pulse-width modulation to control LED brightness, and displaying numbers on a 7-segment display. It explains how to blink an LED by connecting it to a pin and toggling the pin high and low. It then discusses using pulse-width modulation to simulate analog voltages for fading an LED. Finally, it describes how to interface with a 7-segment display by connecting each segment to a pin and controlling the pins to display numbers.
The introduction to Arduino labs at Malmö University. These slides have been handed down since the beginning of Arduino. They have more authors then i can remember and should by no means be considered mine.
The introduction to Arduino labs at Malmö University. These slides have been handed down since the beginning of Arduino. They have more authors then i can remember and should by no means be considered mine.
02 General Purpose Input - Output on the ArduinoWingston
Digital signals can represent information and are used to transfer data and control systems. They take on discrete voltage levels representing 1s and 0s. Microcontrollers like the Arduino use ports and pins that can be configured as inputs or outputs to send and receive these digital signals. Inputs like switches can be read to control outputs like LEDs. Interrupts allow the microcontroller to respond to external events without constantly checking. Serial communication allows the Arduino to transfer data to other devices like a computer by encoding data as a stream of 1s and 0s sent through transmit and receive pins.
This document provides an overview of microprocessors and the Arduino development environment. It begins with definitions of a microprocessor as a tiny, inexpensive computer that can interact with the physical world through sensors and actuators. It then discusses what an Arduino is and provides instructions for a basic "blink" example project using an LED. The document covers Arduino software, hardware, and programming concepts like inputs, outputs, variables, and functions. It also explores modifying and debugging code and connecting additional hardware like buttons, sensors, and stepper motors.
This document provides an introduction to using Arduino boards. It discusses getting started with the Arduino IDE, programming basics like digital I/O and timing functions. Examples are provided to blink an LED, read a digital sensor, read an analog sensor with a potentiometer, and fade an LED using pulse width modulation. Terminology around bits, bytes and serial communication is also explained. The document aims to teach Arduino fundamentals and provide practice examples for learning.
02 Sensors and Actuators Understand .pdfengsharaf2025
Sensors and Actuator
Understand networking theories and concepts, such as OSI model, TCP/IP protocols, and subnetting
Build logical and abstract thinking
This document provides an introduction to microcontroller basics and working with Arduino. It covers:
1. Downloading and setting up the Arduino IDE software.
2. An overview of the Arduino Uno board's features and the basic structure of an Arduino code with setup() and loop() functions.
3. Examples of common Arduino functions for digital and analog input/output, interrupts, and PWM.
4. Two simple example codes - one using a push button and digital input, the other using a potentiometer and analog input to control an LED brightness.
The document provides an overview of electronic bricks - a modular system for easily constructing electronic projects like Lego bricks. It describes the basic components including microcontroller boards, adapter shields, connectivity modules, and functional modules. It then provides examples of using sensors, digital/analog I/O, and buses to connect modules like an LCD display. The goal is to simplify prototyping electronic circuits by treating components like electronic Lego bricks that can be easily plugged together.
This document provides an introduction to microcontrollers and electronics basics using Arduino and RedBoard microcontrollers. It covers topics such as Arduino and RedBoard overview, downloading the Arduino IDE, connecting boards to computers, installing drivers, selecting boards and serial devices in the IDE interface, and an overview of the key areas of the Arduino GUI. It also introduces basic electronics concepts like circuits, Ohm's Law, analog and digital signals. Several example circuits are presented to blink an LED, read input from a potentiometer to control blink rate, use a light sensor to control an LED, and read temperature from a sensor.
This two-day workshop on introduction to Arduino programming covers topics like what is Arduino, using an Arduino Uno kit, turning an LED on and off after delays, controlling an LED with a switch, reading analog sensor input and displaying it on a serial monitor, and controlling a servo motor. The document provides code examples for tasks like blinking an LED, reading a push button to control an LED, reading the value of a potentiometer and writing it to an LED and serial monitor, and sweeping a servo motor from 0 to 180 degrees.
The document discusses using Arduino boards for interactive art projects. It provides an overview of Arduino and how it can be used to create projects that respond to sensor input and control lights, motors, and other outputs. It then gives examples of connecting simple digital and analog sensors like switches, potentiometers, and photocells to an Arduino board and writing code to read the sensor values and control an LED.
The document describes how to build a spaceship interface circuit using an Arduino. It includes instructions to wire an LED circuit with a switch and write an Arduino program to control the LEDs based on the switch state. When the switch is open a green LED will be on, and when closed the green LED will turn off and two red LEDs will start blinking by changing states with a delay. The program uses variables, if/else statements, and functions like digitalRead(), digitalWrite(), and delay().
This document outlines an Arduino workshop. It includes an overview of the agenda which involves introductions, checking equipment, experimentation time, and creating personal projects. It then details introducing participants and encouraging collaboration. A list of included parts in the kits is provided. Instructions are given for installing the Arduino software and development environment. Examples are shown for breadboard layouts and code for simple projects like blinking an LED and reading input from a button. Additional experiments suggested include using sensors, LCD displays, motors, and programming an RGB LED with a joystick. Sources for parts, tutorials, and inspiration are listed to encourage continued learning.
Mobile application development refers to the process of creating software for smartphones, tablets, and digital assistants, primarily for Android and iOS operating systems. It involves using tools and programming languages specifically designed for mobile platforms. The software can be preinstalled, downloaded from app stores, or accessed through mobile web browsers
ICT, or Information and Communication Technology, is an umbrella term that encompasses various communication devices and services, including radio, television, cell phones, and computer networks. It refers to technologies that provide access to information through telecommunications, focusing primarily on communication technologies like the Internet and wireless networks. ICT combines technology and communication tools to transform how we connect, work, and learn, impacting various aspects of modern life
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This document provides an overview and introduction to using Arduino boards for physical computing projects. It discusses installing the Arduino software, understanding analog and digital signals, basic programming concepts like inputs, outputs, and conditional statements. It also covers a sample "Blink" project to get started using Arduino boards and programming the onboard LED and buttons.
Intro to Arduino Class taught at CRASHspace by Quin (Qtechknow). Originally taught on August 11, 2012 at Crashspace, in LA. This revision patches the diagrams and fixes the code! Thanks to SparkFun who shared all of their original slides with me!
The document provides an overview of the Arduino Uno microcontroller board. It describes the main components of the board including 14 digital input/output pins, 6 analog inputs, a 16MHz crystal oscillator, a USB connection, a power jack, and a reset button. It also explains how to power the board using a USB cable connected to a computer or an external power supply. The document then introduces some basic Arduino programming concepts like functions, data types, control structures, and input/output functions.
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02 General Purpose Input - Output on the ArduinoWingston
Digital signals can represent information and are used to transfer data and control systems. They take on discrete voltage levels representing 1s and 0s. Microcontrollers like the Arduino use ports and pins that can be configured as inputs or outputs to send and receive these digital signals. Inputs like switches can be read to control outputs like LEDs. Interrupts allow the microcontroller to respond to external events without constantly checking. Serial communication allows the Arduino to transfer data to other devices like a computer by encoding data as a stream of 1s and 0s sent through transmit and receive pins.
This document provides an overview of microprocessors and the Arduino development environment. It begins with definitions of a microprocessor as a tiny, inexpensive computer that can interact with the physical world through sensors and actuators. It then discusses what an Arduino is and provides instructions for a basic "blink" example project using an LED. The document covers Arduino software, hardware, and programming concepts like inputs, outputs, variables, and functions. It also explores modifying and debugging code and connecting additional hardware like buttons, sensors, and stepper motors.
This document provides an introduction to using Arduino boards. It discusses getting started with the Arduino IDE, programming basics like digital I/O and timing functions. Examples are provided to blink an LED, read a digital sensor, read an analog sensor with a potentiometer, and fade an LED using pulse width modulation. Terminology around bits, bytes and serial communication is also explained. The document aims to teach Arduino fundamentals and provide practice examples for learning.
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Understand networking theories and concepts, such as OSI model, TCP/IP protocols, and subnetting
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This document provides an introduction to microcontroller basics and working with Arduino. It covers:
1. Downloading and setting up the Arduino IDE software.
2. An overview of the Arduino Uno board's features and the basic structure of an Arduino code with setup() and loop() functions.
3. Examples of common Arduino functions for digital and analog input/output, interrupts, and PWM.
4. Two simple example codes - one using a push button and digital input, the other using a potentiometer and analog input to control an LED brightness.
The document provides an overview of electronic bricks - a modular system for easily constructing electronic projects like Lego bricks. It describes the basic components including microcontroller boards, adapter shields, connectivity modules, and functional modules. It then provides examples of using sensors, digital/analog I/O, and buses to connect modules like an LCD display. The goal is to simplify prototyping electronic circuits by treating components like electronic Lego bricks that can be easily plugged together.
This document provides an introduction to microcontrollers and electronics basics using Arduino and RedBoard microcontrollers. It covers topics such as Arduino and RedBoard overview, downloading the Arduino IDE, connecting boards to computers, installing drivers, selecting boards and serial devices in the IDE interface, and an overview of the key areas of the Arduino GUI. It also introduces basic electronics concepts like circuits, Ohm's Law, analog and digital signals. Several example circuits are presented to blink an LED, read input from a potentiometer to control blink rate, use a light sensor to control an LED, and read temperature from a sensor.
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The document discusses using Arduino boards for interactive art projects. It provides an overview of Arduino and how it can be used to create projects that respond to sensor input and control lights, motors, and other outputs. It then gives examples of connecting simple digital and analog sensors like switches, potentiometers, and photocells to an Arduino board and writing code to read the sensor values and control an LED.
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This document outlines an Arduino workshop. It includes an overview of the agenda which involves introductions, checking equipment, experimentation time, and creating personal projects. It then details introducing participants and encouraging collaboration. A list of included parts in the kits is provided. Instructions are given for installing the Arduino software and development environment. Examples are shown for breadboard layouts and code for simple projects like blinking an LED and reading input from a button. Additional experiments suggested include using sensors, LCD displays, motors, and programming an RGB LED with a joystick. Sources for parts, tutorials, and inspiration are listed to encourage continued learning.
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2. Input and Output Functions
An I/O (Input/Output) port serves as
an interface for both input and
output operations in electronic
circuits. Up until now, we have
primarily focused on the output
function, such as controlling an LED
or other external components. In this
discussion, we will explore the input
function, specifically how a
microcontroller reads the output
value of a connected device.
3. Push Button as an Input
Device
A push button is a common
electronic component used to
control circuits. It provides a
digital signal (HIGH or LOW)
depending on whether it is
pressed or not. When pressed,
the circuit becomes closed
(conducting state), and the
microcontroller can detect this
change.
4. LED as an Output Device
An LED (Light Emitting Diode)
serves as the output component
in this experiment. The
microcontroller will turn the LED
on or off based on the input
signal from the push button.
5. Working
Principle
1.The push button is connected to a digital
input pin of the microcontroller.
2.The LED is connected to a digital output pin.
3.When the push button is pressed, the
microcontroller detects a HIGH signal
(depending on circuit configuration) and
responds by turning the LED on.
4.When the button is released, the signal
returns to LOW, and the LED turns off.
8. Program
int ledpin = 11; // initialize pin 11 for LED
int inpin = 7; // initialize pin 7 for button
int buzzer = 9; // initialize pin 9 for buzzer
int val; // define val
void setup() {
pinMode(ledpin, OUTPUT); // set LED pin as output
pinMode(inpin, INPUT); // set button pin as input
pinMode(buzzer, OUTPUT); // set buzzer pin as output
}
void loop() {
val = digitalRead(inpin); // read the level value of pin 7 and assign it to val
if (val == LOW) { // check if the button is pressed
digitalWrite(ledpin, LOW); // turn off the LED
digitalWrite(buzzer, LOW); // turn off the buzzer
} else {
digitalWrite(ledpin, HIGH); // turn on the LED
digitalWrite(buzzer, HIGH); // turn on the buzzer
delay(100); // buzzer beeps for 100ms
digitalWrite(buzzer, LOW); // turn off the buzzer
}
}
10. Introduction to Active
Buzzers
Active buzzers are widely used in
various electronic applications such
as computers, printers, alarms,
electronic toys, telephones, and
timers. They function as sound-
making elements and contain an
internal vibration source. By simply
connecting an active buzzer to a 5V
power supply, it will continuously
produce sound.
13. Program
Sample Program
Program is simple. You control the buzzer by outputting
high/low level.
int buzzer=8;// initialize digital IO pin that controls the
buzzer
void setup()
{
pinMode(buzzer,OUTPUT);// set pin mode as “output”
}
void loop()
{
digitalWrite(buzzer, HIGH); // produce sound
delay(1000);
digitalWrite(buzzer, LOW);
delay(1000);
}
14. Combining led ,
button and buzzer
int ledpin = 11; // initialize pin 11 for LED
int inpin = 7; // initialize pin 7 for button
int buzzer = 9; // initialize pin 9 for buzzer
int val; // define val
void setup() {
pinMode(ledpin, OUTPUT); // set LED pin as output
pinMode(inpin, INPUT); // set button pin as input
pinMode(buzzer, OUTPUT); // set buzzer pin as output
}
void loop() {
val = digitalRead(inpin); // read the level value of pin 7 and assign it to val
if (val == LOW) { // check if the button is pressed
digitalWrite(ledpin, LOW); // turn off the LED
digitalWrite(buzzer, LOW); // turn off the buzzer
} else {
digitalWrite(ledpin, HIGH); // turn on the LED
digitalWrite(buzzer, HIGH); // turn on the buzzer
delay(100); // buzzer beeps for 100ms
digitalWrite(buzzer, LOW); // turn off the buzzer
}
}
16. Tricolor principle to display various
colors PWM controlling ports to
display full color Can be driven
directly by Arduino PWM interfaces
PWM (Pulse Width Modulation) is a technique
used to control the power supplied to electronic
components by rapidly switching the signal on
and off. The duty cycle (ratio of on-time to off-
time) determines the brightness of LEDs or the
speed of motors. In Arduino, PWM is available
on pins marked with a (~) symbol and is used
with the analogWrite() function to create
variable voltage levels for smooth dimming and
color mixing in RGB LEDs.
RGB LED
17. Three Primary Colors
Color mixing works because our
eyes have red, green, and blue
receptors that blend light into
different colors. By adjusting
RGB LED brightness, we trick the
eye into seeing various hues.
This same principle is used in
TVs and LCD screens, where tiny
RGB dots form images.
20. Hardware Required
• 1. Uno R3 Board *1
• 2.USB Cable *1
• 3.RGB LED *1
• 4.220Ω Resistor*3
• 5.Breadboard*1
• 6.Breadboard Jumper
Wires* Several
22. // Define RGB LED pins
const int redPin = 9;
const int greenPin = 10;
const int bluePin = 11;
void setup() {
pinMode(redPin, OUTPUT);
pinMode(greenPin, OUTPUT);
pinMode(bluePin, OUTPUT);
}
void loop() {
setColor(255, 0, 0); // Red
delay(1000);
setColor(0, 255, 0); // Green
delay(1000);
setColor(0, 0, 255); // Blue
delay(1000);
setColor(255, 255, 0); // Yellow
delay(1000);
setColor(0, 255, 255); // Cyan
delay(1000);
setColor(255, 0, 255); // Magenta
delay(1000);
setColor(255, 255, 255); // White
delay(1000);
}
// Function to set RGB color
void setColor(int red, int green, int blue) {
analogWrite(redPin, red);
analogWrite(greenPin, green);
analogWrite(bluePin, blue);
}
Simple Example
Program
23. Different Program
// Define RGB LED pins
int redpin = 11; // Red LED connected to pin 11
int bluepin = 10; // Blue LED connected to pin 10
int greenpin = 9; // Green LED connected to pin 9
int val; // Variable to store brightness values
void setup() {
// Set the RGB LED pins as outputs
pinMode(redpin, OUTPUT);
pinMode(bluepin, OUTPUT);
pinMode(greenpin, OUTPUT);
// Initialize serial communication at 9600 baud rate
Serial.begin(9600);
}
void loop() {
// Gradually decrease brightness from 255 to 0
for (val = 255; val > 0; val--) {
analogWrite(11, val); // Adjust Red LED brightness
analogWrite(10, 255 - val); // Adjust Blue LED brightness
inversely
analogWrite(9, 128 - val); // Adjust Green LED brightness
delay(1); // Small delay for smooth fading
}
// Gradually increase brightness from 0 to 255
for (val = 0; val < 255; val++) {
analogWrite(11, val); // Adjust Red LED brightness
analogWrite(10, 255 - val); // Adjust Blue LED brightness
inversely
analogWrite(9, 128 - val); // Adjust Green LED brightness
delay(1); // Small delay for smooth fading
}
// Print the current value of 'val' to the Serial Monitor
Serial.println(val, DEC);
}