What features of modern programming languages allow you to maximise creativity and express solutions to problems elegantly and efficiently. This is a summary of features of the latest languages and how they help.
This document provides an overview of C++ programming concepts including:
- Procedure-oriented programming focuses on tasks like reading, calculating and printing using functions, while object-oriented programming emphasizes data through objects and classes.
- Some problems with C include lack of consideration for data elements and lack of security for networks.
- C++ classes contain variables and functions to characterize objects. Data and functions are tied together and data is hidden.
- Key concepts explained include objects, member functions, constructors, destructors, inheritance and polymorphism.
- Examples demonstrate basic C++ programs, classes, objects, arrays of objects, function overloading and the this pointer.
This document describes several modern C++ design patterns including Adapter, Composite, Specification, Builder, and Maybe Monad patterns. It provides code examples for each pattern to illustrate how they can be implemented in C++. For the Adapter pattern, it shows how to wrap a std::string to expose a split method. For Composite, it demonstrates connecting neurons and layers of neurons generically. The Specification pattern section covers filtering products based on criteria. Builder examples include fluent and Groovy-style builders for HTML. Finally, it introduces the Maybe Monad pattern for handling absent values through chained evaluations.
La teoria delle categorie sta alla programmazione funzionale come i GoF design pattern stanno a quella ad oggetti. Vista l’imminente introduzione delle lambda expression, è tempo anche per gli sviluppatori Java di imparare qualcosa in più riguardo ai più comuni pattern di programmazione funzionale. Le monadi sono probabilmente le più espressive (e forse le più incomprese) fra questi pattern, per cui lo scopo del talk è quello di introdurle, chiarendo con esempi pratici come e quando dovrebbero essere usate, sottolineando i loro vantaggi e mostrando come possono essere implementate in Java8.
Presented on 27th September 2017 to a joint meeting of 'Cork Functional Programmers' and the 'Cork Java Users Group'
Based on the Kotlin Language programming course from Instil. For more details see https://instil.co/courses/kotlin-development/
1. The document provides an introduction to object-oriented programming concepts and C++ programming.
2. It discusses the need for OOP over procedure-oriented programming and highlights the differences between the two approaches.
3. The document then covers basic C++ concepts like data types, functions, classes, inheritance and polymorphism through examples.
The document summarizes the evolution and future directions of the C# programming language. It discusses new features in recent versions such as generics in C# 2.0, language integrated query in C# 3.0, and dynamic programming in C# 4.0. It also covers trends toward declarative programming, concurrency, and compiler as a service. The presentation provides examples and demos of new C# 4.0 features like dynamic typing, optional and named parameters, and covariance and contravariance.
This document provides an overview and introduction to Kotlin programming. It discusses Haim Michael's background and certifications. It then outlines upcoming courses on various programming languages and frameworks. The document dives into Kotlin basics like defining functions, variables, comments, string templates, control flow structures, nullable values, type checks, loops, ranges, collections and object-oriented concepts. It concludes with recommendations for coding conventions and an introduction to basic Kotlin types.
Kotlin: A pragmatic language by JetBrainsJigar Gosar
A pragmatic language for JVM and Android.
Combines OO and functional features.
Focused on interoperability, safety, clarity, tooling support.
Open Source.
Works everywhere where Java works.
Key focus on interoperability and seamless support for mixed Java+Kotlin projects.
This document compares the programming languages Java and C#. It discusses that C# was developed with the .NET framework in mind and is intended to be the primary language for .NET development. It outlines some subtle syntactic differences between the languages, like how print statements and inheritance are defined. It also examines some concepts that are modified in C# compared to Java, such as polymorphism and operator overloading. Finally, it presents some new concepts in C# that do not exist in Java, including enums, foreach loops, and properties.
The document provides an overview of C++ polymorphism. Some key points include:
1. Polymorphism allows calling the same method for different types through dynamic binding using virtual functions.
2. Virtual functions in a base class can be overridden in derived classes to change behavior at runtime depending on the object type.
3. Pure virtual functions require derived classes to implement them, making a class abstract. Abstract base classes are useful for defining interfaces.
4. Public inheritance models an "is-a" relationship and allows polymorphism, while private inheritance is mainly for encapsulation.
Unlocking the Magic of Monads with Java 8JavaDayUA
This code-heavy session demystifies what monads are and outlines reasons why you would even want to introduce them into your code. We’ll take a look at the traditional definition for monads and offer a corresponding type definition in Java. We’ve selected a sample Java 8 implementation of a ‘Promise’ monad, which represents the result of async computation to help us answer practical questions about monads. Also, we'll go over the Laws of Monads and show that you can have a proper monad in Java, if you are brave enough to allow the underlying platform change the rules a bit. PS. You won’t be penalised or ridiculed during this session for your (lack of) Haskell knowledge!
Qcon2011 functions rockpresentation_f_sharpMichael Stal
This document provides an overview of functional programming concepts and introduces the F# programming language. It discusses core FP topics like immutable values, recursion, and higher-order functions. It then presents an introduction to F#, explaining that it combines object-oriented and functional programming. The document provides examples of basic F# syntax like functions, pattern matching, and the type system. It also illustrates concepts like currying, lazy evaluation, and the pipeline operator.
Lambdaj is an internal DSL that allows manipulating collections without loops. It provides static methods to filter, sort, extract, and otherwise operate on collections. By treating collections as single objects and allowing method references, lambdaj can concisely represent operations that would otherwise require loops. While lambdaj is generally 4-6 times slower than iterative versions, it improves readability of collection operations.
This document compares key features of the C# and Java programming languages, including differences in their type systems, generics, keywords, exceptions handling, and specific features like anonymous classes, properties, delegates, and LINQ. It outlines common conventions and pitfalls between the two languages and provides code examples to illustrate differences in generics, constraints, exceptions, and language features like using blocks and lambda expressions.
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
Qcon2011 functions rockpresentation_scalaMichael Stal
Scala functions provide powerful ways to decompose problems and harness the benefits of functional programming. The presentation introduces core concepts of functional programming using Scala as an example language, highlighting how Scala combines object-oriented and functional programming. It presents benefits like immutability, higher-order functions, and improved concurrency while avoiding past performance issues through modern virtual machines and libraries.
Esoft Metro Campus - Diploma in Web Engineering - (Module VII) Advanced PHP Concepts
(Template - Virtusa Corporate)
Contents:
Arrays
Indexed Arrays
Associative Arrays
Multidimensional arrays
Array Functions
PHP Objects and Classes
Creating an Object
Properties of Objects
Object Methods
Constructors
Inheritance
Method overriding
PHP Strings
printf() Function
String Functions
PHP Date/Time Functions
time() Function
getdate() Function
date() Function
mktime() function
checkdate() function
PHP Form Handling
Collecting form data with PHP
GET vs POST
Data validation against malicious code
Required fields validation
Validating an E-mail address
PHP mail() Function
Using header() function to redirect user
File Upload
Processing the uploaded file
Check if File Already Exists
Limit File Size
Limit File Type
Check if image file is an actual image
Uploading File
Cookies
Sessions
Esoft Metro Campus - Diploma in Web Engineering - (Module V) Programming with JavaScript
(Template - Virtusa Corporate)
Contents:
Introduction to JavaScript
What JavaScript Can Do?
Script tag in HTML
Noscript tag in HTML
Your First JavaScript Program
JavaScript Placement in HTML File
JavaScript Syntax
JavaScript Data Types
JavaScript Variables
JavaScript Identifiers
Arithmetic Operators
String Concatenation Operators
Assignment Operators
Comparison Operators
Logical Operators
Bitwise Operators
If Statement
If… Else Statement
If… Else if… Else Statement
Switch Statement
The ? Operator
While Loop
Do While Loop
For Loop
For…in Loop
break Statement
continue Statement
Arrays
Functions
JavaScript Objects
JavaScript Scope
Strings
Regular Expressions
JavaScript Numbers
Math Object
Date and Time
JavaScript Events
Dialog Boxes
Error Handling in JavaScript
JavaScript Forms Validation
JavaScript HTML DOM
JavaScript BOM
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Boost.Dispatch is a generic tag-dispatching library that allows for specializing functions based on type constraints. It introduces a hierarchy system to categorize types and functions based on tags. This allows defining implementations of functions like "plus" for different argument types and architectures. The dispatch call uses the hierarchy information to select the best matching implementation at call sites in a generic way. This minimizes code duplication and increases the applicability of tag dispatching in C++.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
The document discusses monads and functional programming concepts. It begins by explaining that monads are structures that put values in computational contexts. It then provides a technical definition of a monad involving endofunctors, natural transformations, and laws. Several examples are given to illustrate monads, including the Optional monad in Java to handle null values, and the Stream monad to represent sequences. The document advocates using monads to make aspects like errors, state, and effects explicit in a program's type system.
This document discusses the history and evolution of JavaScript and ECMAScript. It begins with the origins of JavaScript in the mid-1990s as LiveScript and Mocha, developed by Netscape. JavaScript was standardized by Ecma International as ECMAScript, with various versions released over time adding new features. The presentation focuses on the latest ECMAScript 6 specification, covering new features like let/const block scoping, classes, modules, iterators/generators, and more. Code examples are provided to demonstrate these ES6 features.
This document discusses the history and evolution of ECMAScript, also known as JavaScript. It begins with the origins of JavaScript in the mid-1990s and traces the development of the language through successive standards known as ECMAScript 3, 5, 6 and beyond. Key features of newer ECMAScript versions like ECMAScript 6 are summarized, including let and const block scoping, shorthand object literal syntax, default parameters, rest parameters, spread syntax, classes, modules, destructuring and iterators. The presentation aims to explain new JavaScript capabilities and show code examples.
The document discusses clean code principles such as writing code for readability by other programmers, using meaningful names, following the DRY principle of not repeating yourself, and focusing on writing code that is maintainable and changeable. It provides examples of clean code versus less clean code and emphasizes that code is written primarily for human consumption by other programmers, not for computers. The document also discusses principles like the Single Responsibility Principle and the Boy Scout Rule of leaving the code cleaner than how you found it. It questions how to measure clean code and emphasizes the importance of writing tests for code and refactoring legacy code without tests.
Go 1.10 Release Party, featuring what's new in Go 1.10 and a few deep dives into how Go works.
Presented at the PDX Go Meetup on April 24th, 2018.
https://www.meetup.com/PDX-Go/events/248938586/
Kotlin: A pragmatic language by JetBrainsJigar Gosar
A pragmatic language for JVM and Android.
Combines OO and functional features.
Focused on interoperability, safety, clarity, tooling support.
Open Source.
Works everywhere where Java works.
Key focus on interoperability and seamless support for mixed Java+Kotlin projects.
This document compares the programming languages Java and C#. It discusses that C# was developed with the .NET framework in mind and is intended to be the primary language for .NET development. It outlines some subtle syntactic differences between the languages, like how print statements and inheritance are defined. It also examines some concepts that are modified in C# compared to Java, such as polymorphism and operator overloading. Finally, it presents some new concepts in C# that do not exist in Java, including enums, foreach loops, and properties.
The document provides an overview of C++ polymorphism. Some key points include:
1. Polymorphism allows calling the same method for different types through dynamic binding using virtual functions.
2. Virtual functions in a base class can be overridden in derived classes to change behavior at runtime depending on the object type.
3. Pure virtual functions require derived classes to implement them, making a class abstract. Abstract base classes are useful for defining interfaces.
4. Public inheritance models an "is-a" relationship and allows polymorphism, while private inheritance is mainly for encapsulation.
Unlocking the Magic of Monads with Java 8JavaDayUA
This code-heavy session demystifies what monads are and outlines reasons why you would even want to introduce them into your code. We’ll take a look at the traditional definition for monads and offer a corresponding type definition in Java. We’ve selected a sample Java 8 implementation of a ‘Promise’ monad, which represents the result of async computation to help us answer practical questions about monads. Also, we'll go over the Laws of Monads and show that you can have a proper monad in Java, if you are brave enough to allow the underlying platform change the rules a bit. PS. You won’t be penalised or ridiculed during this session for your (lack of) Haskell knowledge!
Qcon2011 functions rockpresentation_f_sharpMichael Stal
This document provides an overview of functional programming concepts and introduces the F# programming language. It discusses core FP topics like immutable values, recursion, and higher-order functions. It then presents an introduction to F#, explaining that it combines object-oriented and functional programming. The document provides examples of basic F# syntax like functions, pattern matching, and the type system. It also illustrates concepts like currying, lazy evaluation, and the pipeline operator.
Lambdaj is an internal DSL that allows manipulating collections without loops. It provides static methods to filter, sort, extract, and otherwise operate on collections. By treating collections as single objects and allowing method references, lambdaj can concisely represent operations that would otherwise require loops. While lambdaj is generally 4-6 times slower than iterative versions, it improves readability of collection operations.
This document compares key features of the C# and Java programming languages, including differences in their type systems, generics, keywords, exceptions handling, and specific features like anonymous classes, properties, delegates, and LINQ. It outlines common conventions and pitfalls between the two languages and provides code examples to illustrate differences in generics, constraints, exceptions, and language features like using blocks and lambda expressions.
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
Qcon2011 functions rockpresentation_scalaMichael Stal
Scala functions provide powerful ways to decompose problems and harness the benefits of functional programming. The presentation introduces core concepts of functional programming using Scala as an example language, highlighting how Scala combines object-oriented and functional programming. It presents benefits like immutability, higher-order functions, and improved concurrency while avoiding past performance issues through modern virtual machines and libraries.
Esoft Metro Campus - Diploma in Web Engineering - (Module VII) Advanced PHP Concepts
(Template - Virtusa Corporate)
Contents:
Arrays
Indexed Arrays
Associative Arrays
Multidimensional arrays
Array Functions
PHP Objects and Classes
Creating an Object
Properties of Objects
Object Methods
Constructors
Inheritance
Method overriding
PHP Strings
printf() Function
String Functions
PHP Date/Time Functions
time() Function
getdate() Function
date() Function
mktime() function
checkdate() function
PHP Form Handling
Collecting form data with PHP
GET vs POST
Data validation against malicious code
Required fields validation
Validating an E-mail address
PHP mail() Function
Using header() function to redirect user
File Upload
Processing the uploaded file
Check if File Already Exists
Limit File Size
Limit File Type
Check if image file is an actual image
Uploading File
Cookies
Sessions
Esoft Metro Campus - Diploma in Web Engineering - (Module V) Programming with JavaScript
(Template - Virtusa Corporate)
Contents:
Introduction to JavaScript
What JavaScript Can Do?
Script tag in HTML
Noscript tag in HTML
Your First JavaScript Program
JavaScript Placement in HTML File
JavaScript Syntax
JavaScript Data Types
JavaScript Variables
JavaScript Identifiers
Arithmetic Operators
String Concatenation Operators
Assignment Operators
Comparison Operators
Logical Operators
Bitwise Operators
If Statement
If… Else Statement
If… Else if… Else Statement
Switch Statement
The ? Operator
While Loop
Do While Loop
For Loop
For…in Loop
break Statement
continue Statement
Arrays
Functions
JavaScript Objects
JavaScript Scope
Strings
Regular Expressions
JavaScript Numbers
Math Object
Date and Time
JavaScript Events
Dialog Boxes
Error Handling in JavaScript
JavaScript Forms Validation
JavaScript HTML DOM
JavaScript BOM
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Boost.Dispatch is a generic tag-dispatching library that allows for specializing functions based on type constraints. It introduces a hierarchy system to categorize types and functions based on tags. This allows defining implementations of functions like "plus" for different argument types and architectures. The dispatch call uses the hierarchy information to select the best matching implementation at call sites in a generic way. This minimizes code duplication and increases the applicability of tag dispatching in C++.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
The document discusses monads and functional programming concepts. It begins by explaining that monads are structures that put values in computational contexts. It then provides a technical definition of a monad involving endofunctors, natural transformations, and laws. Several examples are given to illustrate monads, including the Optional monad in Java to handle null values, and the Stream monad to represent sequences. The document advocates using monads to make aspects like errors, state, and effects explicit in a program's type system.
This document discusses the history and evolution of JavaScript and ECMAScript. It begins with the origins of JavaScript in the mid-1990s as LiveScript and Mocha, developed by Netscape. JavaScript was standardized by Ecma International as ECMAScript, with various versions released over time adding new features. The presentation focuses on the latest ECMAScript 6 specification, covering new features like let/const block scoping, classes, modules, iterators/generators, and more. Code examples are provided to demonstrate these ES6 features.
This document discusses the history and evolution of ECMAScript, also known as JavaScript. It begins with the origins of JavaScript in the mid-1990s and traces the development of the language through successive standards known as ECMAScript 3, 5, 6 and beyond. Key features of newer ECMAScript versions like ECMAScript 6 are summarized, including let and const block scoping, shorthand object literal syntax, default parameters, rest parameters, spread syntax, classes, modules, destructuring and iterators. The presentation aims to explain new JavaScript capabilities and show code examples.
The document discusses clean code principles such as writing code for readability by other programmers, using meaningful names, following the DRY principle of not repeating yourself, and focusing on writing code that is maintainable and changeable. It provides examples of clean code versus less clean code and emphasizes that code is written primarily for human consumption by other programmers, not for computers. The document also discusses principles like the Single Responsibility Principle and the Boy Scout Rule of leaving the code cleaner than how you found it. It questions how to measure clean code and emphasizes the importance of writing tests for code and refactoring legacy code without tests.
Go 1.10 Release Party, featuring what's new in Go 1.10 and a few deep dives into how Go works.
Presented at the PDX Go Meetup on April 24th, 2018.
https://www.meetup.com/PDX-Go/events/248938586/
Writing Kotlin Multiplatform libraries that your iOS teammates are gonna loveAndré Oriani
The document discusses writing Kotlin multiplatform libraries that are compatible with iOS. It begins with a disclaimer from the presenter. It then provides biographical information about the presenter and introduces the topic of writing Kotlin libraries that can be used from Swift on iOS. The presentation format will cover naming clashes between Kotlin and Swift, disappearing types when mapping Kotlin generics to Swift, and other interoperability challenges. It provides examples and solutions for overcoming these challenges to enable sharing code between Kotlin and Swift.
Andrea Lattuada, Gabriele Petronella - Building startups on ScalaScala Italy
This document discusses how Buildo helps startups build scalable applications using Scala. It explains that Buildo started with a large project in Scala and learned how to apply Scala to startups. Buildo uses Scala because it values type safety, expressiveness, flexibility, and the ability to ship code that works faster. The document outlines how Buildo deals with diverse requirements using techniques like the cake pattern and Akka, develops controllers using monadic patterns, and discusses open problems regarding modularity and the importance of hiring skilled programmers.
Updating the skills of new Android developers with what they need to start their first application in Kotlin and update their knowledge with Google I/O 2018 latest update announcement.
The document discusses various Kotlin language features and how they are compiled down to bytecode. It explains concepts like lowering, de-sugaring, and decompiling Kotlin programs. Specific language features summarized include free functions, nested functions, extension methods, data classes, object declarations, companion objects, and lambdas with receivers. The document shows how each feature compiles by decompiling example Kotlin code.
This document discusses object-oriented principles and design best practices in C++. It begins with an overview of OOP concepts like inheritance vs composition and templates vs inheritance. It then covers the SOLID principles and design patterns. The document emphasizes best practices like favoring composition over inheritance, avoiding virtual calls from constructors, preventing confusing overloads, and following safe overriding to prevent versioning problems. Overall it provides guidance on applying OOP principles and avoiding common pitfalls in C++ design.
A Recovering Java Developer Learns to GoMatt Stine
As presented at OSCON 2014.
The Go programming language has emerged as a favorite tool of DevOps and cloud practitioners alike. In many ways, Go is more famous for what it doesn’t include than what it does, and co-author Rob Pike has said that Go represents a “less is more” approach to language design.
The Cloud Foundry engineering teams have steadily increased their use of Go for building components, starting with the Router, and progressing through Loggregator, the CLI, and more recently the Health Manager. As a “recovering-Java-developer-turned-DevOps-junkie” focused on helping our customers and community succeed with Cloud Foundry, it became very clear to me that I needed to add Go to my knowledge portfolio.
This talk will introduce Go and its distinctives to Java developers looking to add Go to their toolkits. We’ll cover Go vs. Java in terms of:
* type systems
* modularity
* programming idioms
* object-oriented constructs
* concurrency
Kotlin - The Swiss army knife of programming languages - Visma Mobile Meet-up...Tudor Dragan
Kotlin is a powerful language, but it also comes with its traps and pitfalls. This presentation is about uncovering the very nice features and strange particularities that the language has to offer.
[Td 2015] what is new in visual c++ 2015 and future directions(ulzii luvsanba...Sang Don Kim
This document summarizes new features and improvements in Visual Studio 2015 and future directions for C++ development. Key highlights include improved C++ refactoring tools, better IDE productivity features like single-file IntelliSense, enhanced diagnostics tools, support for new C++11/14 language features, and a focus on making Visual Studio the best IDE for all C++ developers.
This document provides an introduction to C++ programming concepts including variables, data types, constants, and I/O streams. It discusses basic C++ code structure and comments. Integral data types like char, bool, and integers are explained. Floating point types float and double are also introduced. The document demonstrates declaring and initializing variables as well as basic math operations on variables. Constants and the const keyword are described along with the #define preprocessor directive.
The document discusses C++ and its evolution over time. Some key points include:
- C++ has been active for over 30 years and remains relevant due to its performance and use in applications like mobile.
- The new C++11 standard adds many new features that make the language more powerful yet easier to use, such as rvalue references, lambdas, and type inference.
- Examples are provided showing how new C++11 features like futures, lambdas and static assertions can be used concisely to solve common programming problems in a more modern style.
Kotlin for Android - Goto Copenhagan 2019Eamonn Boyle
This document summarizes a presentation about transitioning Android development teams to using Kotlin. Some key points:
- Kotlin provides excellent interoperability with Java code so legacy code can still be used. Kotlin syntax is also clearer and reduces codebase size by over 40%.
- Many popular Android frameworks now support Kotlin like Spring Boot, Ktor for services, TornadoFx for UIs, and Gradle build tools.
- Kotlin eliminates issues like null pointer exceptions through features like null safety, string templates, and type inference.
- Google recommends writing new Android projects in Kotlin, as many new Jetpack APIs will be Kotlin-first. Migrating helps future
Kotlin Native - C / Swift Interop - ACCU Autmn 2019Eamonn Boyle
The document discusses Kotlin Native and its interoperability with C/C++ and Swift. Some key points:
- Kotlin Native compiles Kotlin code to native binaries that run without a virtual machine on various platforms like iOS, MacOS, Android etc.
- It allows calling into existing native libraries written in C/C++/Swift and calling Kotlin Native code from other languages.
- Common data types like primitives, enums, structs can be mapped between Kotlin Native and C/C++. Kotlin Native supports pointers to interoperate with native code.
- Structs and other complex types are represented as classes in Kotlin Native but maintain the memory layout of the
The document provides an agenda for a training workshop on creating a microservices architecture with Kotlin, Ktor and event streaming. The workshop will cover 4 iterations, introducing topics such as React, Redux, Kotlin, Ktor, Apache Kafka, Docker, Kubernetes and Helm. Exercises will allow participants to apply what they learn by building features for a chat application case study.
This document provides an overview of Kotlin coroutines through examples. It begins with examples of synchronous and asynchronous programming approaches and their drawbacks. Coroutines are then introduced as a better solution that allows writing asynchronous code in a synchronous-looking way using suspend functions and other features. Key benefits of coroutines include avoiding callback hell and enabling easy control of thread dispatch. Examples are provided of using coroutines for tasks like interleaving reading and processing of data from a file. Under the hood, coroutines implement asynchronous behavior using state machines and continuation passing.
Meetup presentation discussing multi-platform Kotlin and in particular Kotlin Native.
A video of the presentation is available here,
https://www.youtube.com/watch?v=yzhAuBBEHGs&t=37s
BelTech 2017 - Building Quality in the BrowserEamonn Boyle
The document provides recommendations for building quality JavaScript applications. It recommends adopting a single page architecture with a front-end JavaScript application communicating with backend services via RESTful APIs. It suggests using modern frameworks like Angular and React that are supported by large companies. It also recommends using static typing with TypeScript to catch errors earlier. Finally, it emphasizes applying software best practices like separation of concerns, modular design, and testing to JavaScript development.
The document provides release notes for ASP.NET Core 2.0 and discusses features for building single page applications (SPAs) with .NET Core. Key points include:
- New SPA templates for React, Angular, and other frameworks that set up projects with bundling and other build tools.
- JavaScriptServices allow running Node.js code from .NET and facilitate building SPAs with .NET backends.
- SpaServices provide features like server-side prerendering, routing helpers, and Webpack middleware to improve the SPA development experience.
- While SPA templates provide a starting point, separate client and server projects with specialized tooling may provide a better development workflow
Secure Test Infrastructure: The Backbone of Trustworthy Software DevelopmentShubham Joshi
A secure test infrastructure ensures that the testing process doesn’t become a gateway for vulnerabilities. By protecting test environments, data, and access points, organizations can confidently develop and deploy software without compromising user privacy or system integrity.
F-Secure Freedome VPN 2025 Crack Plus Activation New Versionsaimabibi60507
Copy & Past Link 👉👉
https://dr-up-community.info/
F-Secure Freedome VPN is a virtual private network service developed by F-Secure, a Finnish cybersecurity company. It offers features such as Wi-Fi protection, IP address masking, browsing protection, and a kill switch to enhance online privacy and security .
Why Orangescrum Is a Game Changer for Construction Companies in 2025Orangescrum
Orangescrum revolutionizes construction project management in 2025 with real-time collaboration, resource planning, task tracking, and workflow automation, boosting efficiency, transparency, and on-time project delivery.
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
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Here's a more detailed breakdown:
Motion Graphics:
.
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Visual Effects:
.
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Video Compositing:
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Animation:
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Post-Production Tool:
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After Effects is primarily used in the post-production phase, meaning it's used to enhance the visuals after the initial editing of footage has been completed.
Meet the Agents: How AI Is Learning to Think, Plan, and CollaborateMaxim Salnikov
Imagine if apps could think, plan, and team up like humans. Welcome to the world of AI agents and agentic user interfaces (UI)! In this session, we'll explore how AI agents make decisions, collaborate with each other, and create more natural and powerful experiences for users.
Explaining GitHub Actions Failures with Large Language Models Challenges, In...ssuserb14185
GitHub Actions (GA) has become the de facto tool that developers use to automate software workflows, seamlessly building, testing, and deploying code. Yet when GA fails, it disrupts development, causing delays and driving up costs. Diagnosing failures becomes especially challenging because error logs are often long, complex and unstructured. Given these difficulties, this study explores the potential of large language models (LLMs) to generate correct, clear, concise, and actionable contextual descriptions (or summaries) for GA failures, focusing on developers’ perceptions of their feasibility and usefulness. Our results show that over 80% of developers rated LLM explanations positively in terms of correctness for simpler/small logs. Overall, our findings suggest that LLMs can feasibly assist developers in understanding common GA errors, thus, potentially reducing manual analysis. However, we also found that improved reasoning abilities are needed to support more complex CI/CD scenarios. For instance, less experienced developers tend to be more positive on the described context, while seasoned developers prefer concise summaries. Overall, our work offers key insights for researchers enhancing LLM reasoning, particularly in adapting explanations to user expertise.
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Scaling GraphRAG: Efficient Knowledge Retrieval for Enterprise AIdanshalev
If we were building a GenAI stack today, we'd start with one question: Can your retrieval system handle multi-hop logic?
Trick question, b/c most can’t. They treat retrieval as nearest-neighbor search.
Today, we discussed scaling #GraphRAG at AWS DevOps Day, and the takeaway is clear: VectorRAG is naive, lacks domain awareness, and can’t handle full dataset retrieval.
GraphRAG builds a knowledge graph from source documents, allowing for a deeper understanding of the data + higher accuracy.
Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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Adobe Lightroom Classic is a desktop-based software application for editing and managing digital photos. It focuses on providing users with a powerful and comprehensive set of tools for organizing, editing, and processing their images on their computer. Unlike the newer Lightroom, which is cloud-based, Lightroom Classic stores photos locally on your computer and offers a more traditional workflow for professional photographers.
Here's a more detailed breakdown:
Key Features and Functions:
Organization:
Lightroom Classic provides robust tools for organizing your photos, including creating collections, using keywords, flags, and color labels.
Editing:
It offers a wide range of editing tools for making adjustments to color, tone, and more.
Processing:
Lightroom Classic can process RAW files, allowing for significant adjustments and fine-tuning of images.
Desktop-Focused:
The application is designed to be used on a computer, with the original photos stored locally on the hard drive.
Non-Destructive Editing:
Edits are applied to the original photos in a non-destructive way, meaning the original files remain untouched.
Key Differences from Lightroom (Cloud-Based):
Storage Location:
Lightroom Classic stores photos locally on your computer, while Lightroom stores them in the cloud.
Workflow:
Lightroom Classic is designed for a desktop workflow, while Lightroom is designed for a cloud-based workflow.
Connectivity:
Lightroom Classic can be used offline, while Lightroom requires an internet connection to sync and access photos.
Organization:
Lightroom Classic offers more advanced organization features like Collections and Keywords.
Who is it for?
Professional Photographers:
PCMag notes that Lightroom Classic is a popular choice among professional photographers who need the flexibility and control of a desktop-based application.
Users with Large Collections:
Those with extensive photo collections may prefer Lightroom Classic's local storage and robust organization features.
Users who prefer a traditional workflow:
Users who prefer a more traditional desktop workflow, with their original photos stored on their computer, will find Lightroom Classic a good fit.
17. Statically Typed
• Compile Time Error Checking
• Type Inference
• Const / Immutability
• Non-nullable Types
• Null Access Operations
Extensions
Coroutines / async await
Expressive Data Structures
Destructuring
Operator Overloading
Pattern Matching
OO Programming
• Properties
• Reified Generics
• Primary Constructors
• Initialisers
• Indexers
Functional Programming
• Lambdas / Closures
• Local Functions
• Expression Functions
Aspect Oriented Programming
Modularity
Multi-platform
Features that help me be Expressive in Code
18. Static types simply makes writing large amounts of code easier
Compile Time Error Checking
Better support within IDEs
A side benefit is it leads to faster code (if compiled)
Static Typing
19. Dynamic Languages envy this capability
JavaScript limitations led to the development of Flow
• Developed by Facebook and first released in 2014
• Add static typing and analysis to JavaScript
They market it as allowing you to,
• Code Faster – find bugs as you code
• Code Smarter – IDE understands your intent
• Code Confidently
• Code Bigger
Static Typing
21. Python added type annotations in version 3.5
Static Typing
def scale(scalar: float, vector: Vector) -> Vector:
return ...
def scale(scalar, vector):
return ...
22. Type inference is a must for me
Explicitly defining types when obvious,
• Makes code unnecessarily verbose
• Makes refactoring commits noisier
• Exposes details that are often unimportant
Compare Java 9 and Kotlin
• Java finally got local type inference in v10
Static Typing – Not More Typing
23. Type Inference – Java vs Kotlin
private static boolean isEven(int i) {
return i % 2 == 0;
}
public static void main(String[] args) {
int[] numbers = {1, 2, 3, 4, 5 };
List<Integer> evensList =
new ArrayList<Integer>();
for (int i: numbers) {
if (isEven(i)) {
evensList.add(i);
}
}
}
private fun isEven(i: Int) = i % 2 == 0
fun main(args: Array<String>) {
val numbers = intArrayOf(1, 2, 3, 4, 5)
val evensList = ArrayList<Int>()
for (i in array) {
if (isEven(i)) {
evensList.add(i)
}
}
}
Java Kotlin
24. Type Inference – Java vs Kotlin
private static final double DISCOUNT = 0.1;
private static void applyDiscount(User user) {
Cart cart = user.getCart();
Iterable<CartItem> items = cart.getItems();
double total = sumCartItems(items);
double discount = total * DISCOUNT;
cart.applyDiscount(discount);
}
private const val DISCOUNT = 0.1
private fun applyDiscount(user: User) {
val cart = user.cart
val items = cart.items
val total = sumCartItems(items)
val discount = total * DISCOUNT
cart.applyDiscount(discount)
}
Java Kotlin
26. Many modern languages have the concept of non-nullable types
This removes a whole class of error
Const, Non-nullable and Value Types
27. Const, Non-nullables and Value Types
private fun processUserPolicy(user: User) {
val policy = user.policy
if (policy.isComplete) {
policyProcessor.process(policy)
}
}
private static void processUserPolicy(User user) {
if (user != null && user.getPolicy() != null) {
Policy policy = user.getPolicy();
if (policy.isComplete()) {
policyProcessor.process(policy);
}
}
}
Java
Kotlin
28. Object Oriented programming is a great way of modelling many problems
We want languages which offer succinct ways of implement classes
• Access modifiers (private, public, protected etc)
• Properties – get and/or set
• Primary Constructors
• Data Classes
OO Programming
29. Basic Model Classes – Java
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
}
30. Basic Model Classes – Java
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
}
31. Basic Model Classes – Java
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
32. Basic Model Classes – Java
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Rating getRating() {
return rating;
}
public void setRating(Rating rating) {
this.rating = rating;
}
public Genre getGenre() {
return genre;
}
public void setGenre(Genre genre) {
this.genre = genre;
}
}
33. Basic Model Classes – Java vs C#
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Rating getRating() {
return rating;
}
public void setRating(Rating rating) {
this.rating = rating;
}
public Genre getGenre() {
return genre;
}
public void setGenre(Genre genre) {
this.genre = genre;
}
}
public class Movie {
public string Title { get; set; }
public string Description { get; set; }
public Rating Rating { get; set; }
public Genre Genre { get; set; }
public Movie(string title, string description,
Rating rating, Genre genre) {
Title = title;
Description = description;
Rating = rating;
Genre = genre;
}
}
Java C#
34. Basic Model Classes – Java vs Swift
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Rating getRating() {
return rating;
}
public void setRating(Rating rating) {
this.rating = rating;
}
public Genre getGenre() {
return genre;
}
public void setGenre(Genre genre) {
this.genre = genre;
}
}
Java Swift
35. Basic Model Classes – Java vs Kotlin
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Rating getRating() {
return rating;
}
public void setRating(Rating rating) {
this.rating = rating;
}
public Genre getGenre() {
return genre;
}
public void setGenre(Genre genre) {
this.genre = genre;
}
}
data class Movie(var title: String,
var description: String,
var rating: Rating,
var genre: Genre) {
}
Java Kotlin
36. Basic Model Classes – Java vs Kotlin
import java.util.Objects;
public class Movie {
private String title;
private String description;
private Rating rating;
private Genre genre;
public Movie(String title, String description, Rating rating, Genre genre) {
this.title = title;
this.description = description;
this.rating = rating;
this.genre = genre;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Rating getRating() {
return rating;
}
public void setRating(Rating rating) {
this.rating = rating;
}
public Genre getGenre() {
return genre;
}
public void setGenre(Genre genre) {
this.genre = genre;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Movie movie = (Movie) o;
return Objects.equals(title, movie.title) &&
Objects.equals(description, movie.description) &&
Objects.equals(rating, movie.rating) &&
Objects.equals(genre, movie.genre);
}
@Override
public int hashCode() {
return Objects.hash(title, description, rating, genre);
}
@Override
public String toString() {
return "Movie{" +
"title='" + title + ''' +
", description='" + description + ''' +
", rating=" + rating +
", genre=" + genre +
'}';
}
}
data class Movie(var title: String,
var description: String,
var rating: Rating,
var genre: Genre) {
}
We also get hashCode(), equals(), toString() and more…
External libraries and tools like Lombok will help with Java
Java Kotlin
37. Functional Programming also helps us solves lots of problems
Many languages now support this
• Functions as first class citizens
• Higher order functions – functions as arguments and return
• Inline functions and lambdas
• Closures
Java gained many of these features in Java 8
Blending OO and FP allows us to write elegant code
• Many modern language provide both
Functional Programming
38. Functional Chaining – C# vs Java
Reified Generics with support for primitives makes the code simpler
double averageSalary = employees
.stream()
.filter(x ->
x.getDepartment() == Engineering)
.mapToInt(Employee::getSalary)
.average()
.orElse(0);
Java
var averageSalary = employees
.Where(x => x.Department == Engineering)
.Select(x => x.Salary)
.Average();
C#
val averageSalary = employees
.filter { it.department === Engineering }
.map { it.salary }
.average()
Kotlin
Swift
$0
$0
39. Extensions also allow us write more expressive code
• Extend existing (even built-in types)
We can create Domain Specific Languages
Functional Chaining
val averageSalary = employees
.filter { it.department === Engineering }
.averageSalary()
40. Extensions also allow us write more expressive code
• Extend existing (even built-in types)
We can create Domain Specific Languages
Functional Chaining
deviceStatusStream()
.filterForErrors()
.collate().and()
.send()
41. Most systems we write have asynchronous components
Typically we can’t block due to limited resources
We need ways to hide the complexity of async programming
Asynchronous Programming
52. Real-world constraints
• Legacy code – lock in, interop, re-use
• Existing team skills
• Domain specific considerations
Tooling
• IDE with Navigation, Refactoring etc
Test Frameworks and Tools
Active Community
Large open source library repository
Excellent documentation
What else do I consider?
53. Think carefully about the languages you choose
• If you’re in the JavaScript space, consider TypeScript
• If you’re in the Java space, consider Kotlin (a lot!)
• If you’re in the Objective C space, consider Swift
• If you’re in the C++ space, use C++17
• If you’re in C#, keep on truckin’
Consider how familiar you are with the languages you’ve got
Keep up to date with small upgrades
• Don’t wait until it’s too late
Refactor your code mercilessly
Summary