The "Top 54 JavaScript Interview Questions" PDF covers a comprehensive set of JavaScript topics, including data types, object creation, functions, cookies, variable scopes, the 'this' keyword, closures, arrow functions, debugging, and more. It provides detailed insights into JavaScript concepts through questions and answers. You can access the full document for an in-depth understanding of these essential JavaScript interview topics.
1. What do you understand about JavaScript?
2. What’s the difference between JavaScript and Java?
3. What are the different types of data available in JavaScript?
4. What are the features of JavaScript?
5. What benefits does JavaScript offer compared to other web technologies?
6. How can an object be created in JavaScript?
7. How can an array be created in JavaScript?
8. What are some of the pre-existing methods available in JavaScript?
9. What are the scopes of a variable in JavaScript?
10. What is the ‘this’ keyword in JavaScript?
11. What are the conventions of naming a variable in JavaScript?
12. What is Callback in JavaScript?
13. How do you debug a JavaScript code?
14. What distinguishes a Function declaration and Function expression?
15. How can you include JavaScript code in an HTML file?
16. What do you understand about cookies?
17. How would you create a cookie?
18. How would you read a cookie?
19. How would you delete a cookie?
20. What’s the difference between let and var?
21. What are Closures in JavaScript?
22. What are the arrow functions in JavaScript?
23. What are the various methods to access an HTML element in JavaScript code?
24. What are the methods for defining a variable in JavaScript?
25. What are Imports and Exports in JavaScript?
26. What is the differences between Document and Window in JavaScript?
27. What are some of the JavaScript frameworks and their purposes?
28. What is the difference between Undefined and Undeclared in JavaScript?
29. What is the differences between Undefined and Null in JavaScript?
30. What is the difference between Session storage and Local storage?
31. What are the different data types that exist in JavaScript?
32. What is the ‘this’ keyword in JavaScript?
33. What is the difference between Call and Apply? (explain in detail with examples)
34. What are the scopes of a variable in JavaScript?
35. What are the arrow functions in JavaScript?
36. Explain Hoisting in JavaScript. (with examples)
37. Difference between “==” and “===” operators (with examples)
38. Difference between var and let keyword
39. Implicit Type Coercion in JavaScript (in detail with examples)
40. Is JavaScript a statically typed or a dynamically typed language?
41. NaN property in JavaScript
42. Passed by value and passed by reference
43. Immediately Invoked Function in JavaScript
44. Characteristics of JavaScript strict mode
45. Higher Order Functions (with examples)
#JavaScriptInterviewQuestions #JavaScriptCoding #WebDevelopment #JavaScriptBasics
The document discusses the metaverse, which is a virtual reality space where users can interact with a computer-generated environment and other users. It will likely evolve from the current internet and represent the next major computing platform. The metaverse will be made up of elements of augmented reality, virtual reality, and mixed reality. It will have multiple layers including interfaces, experiences, spatial computing and more. In the metaverse, users will be able to do things like make virtual property purchases, socialize with friends, and participate in games and events. While it offers new opportunities, the metaverse also presents issues around privacy, security, addiction, and digital exclusion that need to be addressed. Major tech companies are positioning themselves to be leaders in
All Presentations during CXL Forum at Flash Memory Summit 22Memory Fabric Forum
The document summarizes a full-day forum hosted by the CXL Consortium and MemVerge on CXL. The morning agenda includes presentations on CXL from representatives of Google, Intel, PCI-SIG, Marvell, Samsung, and Micron. The afternoon agenda includes panels on CXL usage models from Meta, OCP, Anthropic, and MemVerge. A keynote presentation provides an update on the CXL Consortium and the recently released CXL 3.0 specification, including its expanded fabric capabilities and management features. The specification is aimed at enabling new usage models for memory sharing and expansion to address industry trends toward increased data processing demands.
Evaluating UCIe based multi-die SoC to meet timing and power Deepak Shankar
This document discusses evaluating a UCIe-based multi-die system-on-chip (SoC) using system modeling to meet timing and power constraints. It provides an overview of UCIe and how it can be used to connect multiple dies. It then describes assembling a system model in VisualSim Architect using UCIe components to analyze configurations and optimize latency, bandwidth, and power. Examples of multi-media and automotive applications using UCIe-based chiplet designs are also presented.
Windows is a series of graphical operating systems developed by Microsoft to overcome the limitations of MS-DOS. The first successful versions were Windows 3.0 in 1990, followed by Windows 98, 2000, XP, Vista, 7, and the latest Windows 8. Common features of Windows OS include program execution, interfaces, input/output handling, error handling, memory management, and process management. Current versions include Windows 2000, XP, Vista, 7, and 8, with each subsequent version introducing new features and improvements related to performance, security, and usability.
Arm: Enabling CXL devices within the Data Center with Arm SolutionsMemory Fabric Forum
During the CXL Forum at OCP Summit, Arm Director of Segment Marketing Parag Beeraka provides and overview of the Arm portfolio of CXL products for the Data Center
This power point presentation gives a brief description about metaverse technology.
All the information included in the above PPT is gathered and referred from various websites and thanks for the respective creators for providing such data.
Windows is an operating system that allows users to operate a computer system. It features basic elements like icons, a start button, taskbar, desktop, and wallpaper. Windows XP included a quick launch bar and system tray, while Windows 7 introduced desktop gadgets and a notification area on the taskbar. Both operating systems use icons to represent programs and files, allow customizing the desktop wallpaper, and feature a start button to open programs and documents.
Demystifying Networking Webinar Series- Routing on the HostCumulus Networks
The document discusses routing on hosts using Cumulus Quagga. It provides an introduction and agenda, then covers using BGP between servers and leaf switches to advertise host routes. Several case studies are presented, including replacing MLAG, dual-attach servers to avoid vendor lock-in, and using routing on containers to improve performance over NAT. Configuration details and scaling are also discussed.
Kafka on ZFS: Better Living Through Filesystems confluent
(Hugh O'Brien, Jet.com) Kafka Summit SF 2018
You’re doing disk IO wrong, let ZFS show you the way. ZFS on Linux is now stable. Say goodbye to JBOD, to directories in your reassignment plans, to unevenly used disks. Instead, have 8K Cloud IOPS for $25, SSD speed reads on spinning disks, in-kernel LZ4 compression and the smartest page cache on the planet. (Fear compactions no more!)
Learn how Jet’s Kafka clusters squeeze every drop of disk performance out of Azure, all completely transparent to Kafka.
-Striping cheap disks to maximize instance IOPS
-Block compression to reduce disk usage by ~80% (JSON data)
-Instance SSD as the secondary read cache (storing compressed data), eliminating >99% of disk reads and safe across host redeployments
-Upcoming features: Compressed blocks in memory, potentially quadrupling your page cache (RAM) for free
We’ll cover:
-Basic Principles
-Adapting ZFS for cloud instances (gotchas)
-Performance tuning for Kafka
-Benchmarks
Ceph Intro and Architectural Overview by Ross Turkbuildacloud
This document provides an overview of Ceph architecture and introduces its key components. Ceph is an open-source distributed storage system that provides object, block, and file storage in a single unified storage cluster. It utilizes several unique technologies, including CRUSH for distributed object mapping, thin provisioning for efficient storage of block devices, and dynamic subtree partitioning for clustered metadata management. The document outlines Ceph's core components like RADOS, Librados, RBD, CephFS, and RADOS Gateway and how they work together to provide a scalable, reliable and distributed storage platform.
[KubeCon EU 2022] Running containerd and k3s on macOSAkihiro Suda
https://sched.co/ytpi
It has been very hard to use Mac for developing containerized apps. A typical way is to use Docker for Mac, but it is not FLOSS. Another option is to install Docker and/or Kubernetes into VirtualBox, often via minikube, but it doesn't propagate localhost ports, and VirtualBox also doesn't support the ARM architecture. This session will show how to run containerd and k3s on macOS, using Lima and Rancher Desktop. Lima wraps QEMU in a simple CLI, with neat features for container users, such as filesystem sharing and automatic localhost port forwarding, as well as DNS and proxy propagation for enterprise networks. Rancher Desktop wraps Lima with k3s integration and GUI.
This document discusses how to deal with altars and maintain God's presence where altars once stood for other gods or spirits. It explains that you must first drive out all supervisory and monitoring spirits from an area before establishing God's altar there. You need to change the environment and people's mindsets. It also emphasizes the importance of repentance, continually praying and making intercession at altars through fire and offerings, as well as having strategies to maintain and build upon what has been established so that ground is not lost. Covenants involve altars as places where agreements are made and signed before deities as witnesses.
The document discusses the differences between network attached storage (NAS) and storage area network (SAN) solutions for small businesses. It outlines the key benefits and use cases of each technology. NAS is best for file sharing and backup, while SAN provides faster performance for databases and applications. The document also notes that a combination of NAS and SAN can provide the best of both worlds.
This document discusses using iSCSI to provide access to Ceph RADOS Block Device (RBD) images from heterogeneous operating systems and applications. It describes how the Linux IO Target (LIO) can be configured as an iSCSI target with the RBD storage backend to export Ceph RBD images. This allows standard iSCSI initiators to access RBD images without requiring Ceph-aware clients. It also explains how LIO and Lrbd can be used to configure multiple iSCSI gateways for high availability and redundancy.
Using S3 Select to Deliver 100X Performance Improvements Versus the Public CloudDatabricks
Using S3 Select with MinIO's object storage can provide 100x performance improvements over AWS S3. S3 Select offloads filtering of data to storage, supporting formats like CSV, JSON, and Parquet. MinIO accelerated S3 Select performance by using techniques like zero-copy parsing and SIMD to process data 10x faster. With ongoing work, S3 Select on MinIO using SIMD could achieve additional speedups versus AWS S3 Select.
This guide helps you setting up the FSlogix Office 365 Container (ODFC). ODFC allows roaming the cache data on VDI/RDS of most Microsoft Office products on top of your existing profile solution. There is minimal impact to the rest of your infrastructure and after implementing caching can be enabled for Outlook, OneDrive, OneNote, Teams, ...
This solution also allows to roam the Outlook Search Index, even on RDS/XenApp!
O poema celebra Deus como o rei soberano e glorioso que reina eternamente sobre todos os céus e a terra, convidando os remidos a louvá-Lo com hinos de vitória e glória.
The document discusses key features of the ZFS file system including its use of pooled storage, data integrity through checksumming, snapshots and clones, scalability, and dynamic striping. Some advantages of ZFS over traditional file systems are more efficient storage utilization through pooled devices, self-healing capabilities, and faster administration through instant snapshots and clones. Challenges of ZFS include limited adoption, higher CPU and power usage than some traditional file systems, and lack of built-in encryption.
Spark and Resilient Distributed Datasets addresses the need for efficient data sharing across iterative and interactive queries in large clusters. It proposes an in-memory data processing framework called Spark, using a distributed data structure called Resilient Distributed Datasets (RDDs) that allow data to be cached in memory across jobs. RDDs act as a fault-tolerant distributed shared memory, avoiding the need to write to stable storage between jobs and enabling more efficient data sharing compared to MapReduce.
Envoy is an open source edge and service proxy developed by Lyft to be used as a communication bus and network proxy. It can be used to add capabilities like traffic management, observability and security to services without code modification. Some key features include lightweight and low latency design, dynamic configuration via xDS APIs, rich observability, and built-in load balancing, failure recovery and traffic control capabilities. It uses concepts like clusters, listeners and routes. The Envoy admin API provides endpoints to interact with it and retrieve stats, configs and logs. Dynamic configuration allows adding and updating resources like clusters and listeners at runtime. Circuit breaking, outlier detection and health checking can be configured and demoed.
This document contains a list of 81 companies registered in Pakistan. For each company, it provides the registration number, old registration number if applicable, company name, and registered address. The companies cover a range of industries and are registered across different cities in Pakistan including Karachi, Lahore, Islamabad, and others.
This document provides an overview of HBase, an open source, distributed, large scale database modeled after Google's BigTable. It describes what HBase is, why it was created, its key features like support for unstructured data and version management. It explains HBase's architecture including its write-ahead log, HLog files, HFile storage, ZooKeeper coordination, Masters and RegionServers. It provides examples of how tables and data are stored and examples of HBase in use by companies.
This document discusses object storage and EMC's object storage solutions. It begins with an overview of how traditional storage is becoming inadequate to handle growing unstructured data and the advantages of object storage. Key characteristics of object storage like scalability, geo-distribution and support for large files are described. Example use cases that can benefit from object storage like global content repositories and IoT data collection are provided. The document then discusses EMC's object storage offerings like ECS and how they address the needs of these use cases through scalability, various access protocols and geo-distribution. It also covers EMC's HDFS data service and how it can address limitations of traditional HDFS.
Oracle Event Delivery Network (EDN) of SOA Suite 11gGuido Schmutz
The Event Delivery Network (EDN) in Oracle SOA Suite 11g provides a declarative way to use a publish/subscribe model. Business Events can be published and consumed without worrying about the underlying message infrastructure. Events can be published from different programming enviornments. Events provide another way of interaction within a SOA and offer a much more loosely coupled model.
CEPH can be used as both primary and secondary storage with Apache Cloudstack. CEPH allows for selective VM snapshots to be available across different zones for backup and disaster recovery purposes. Snapshots can be synced selectively within zones and backups can be performed across different regions for DR.
This C++ PowerPoint presentation stands out for its clear and concise explanation of complex concepts, making it accessible to both beginners and advanced programmers. The structured flow from basic syntax to more advanced topics like object-oriented programming and memory management showcases a deep understanding of the language. The visuals, including diagrams and code snippets, enhance comprehension and keep the audience engaged. Overall, the presentation strikes a perfect balance between technical depth and visual clarity, making it an excellent resource for anyone learning or teaching C++.
Demystifying Networking Webinar Series- Routing on the HostCumulus Networks
The document discusses routing on hosts using Cumulus Quagga. It provides an introduction and agenda, then covers using BGP between servers and leaf switches to advertise host routes. Several case studies are presented, including replacing MLAG, dual-attach servers to avoid vendor lock-in, and using routing on containers to improve performance over NAT. Configuration details and scaling are also discussed.
Kafka on ZFS: Better Living Through Filesystems confluent
(Hugh O'Brien, Jet.com) Kafka Summit SF 2018
You’re doing disk IO wrong, let ZFS show you the way. ZFS on Linux is now stable. Say goodbye to JBOD, to directories in your reassignment plans, to unevenly used disks. Instead, have 8K Cloud IOPS for $25, SSD speed reads on spinning disks, in-kernel LZ4 compression and the smartest page cache on the planet. (Fear compactions no more!)
Learn how Jet’s Kafka clusters squeeze every drop of disk performance out of Azure, all completely transparent to Kafka.
-Striping cheap disks to maximize instance IOPS
-Block compression to reduce disk usage by ~80% (JSON data)
-Instance SSD as the secondary read cache (storing compressed data), eliminating >99% of disk reads and safe across host redeployments
-Upcoming features: Compressed blocks in memory, potentially quadrupling your page cache (RAM) for free
We’ll cover:
-Basic Principles
-Adapting ZFS for cloud instances (gotchas)
-Performance tuning for Kafka
-Benchmarks
Ceph Intro and Architectural Overview by Ross Turkbuildacloud
This document provides an overview of Ceph architecture and introduces its key components. Ceph is an open-source distributed storage system that provides object, block, and file storage in a single unified storage cluster. It utilizes several unique technologies, including CRUSH for distributed object mapping, thin provisioning for efficient storage of block devices, and dynamic subtree partitioning for clustered metadata management. The document outlines Ceph's core components like RADOS, Librados, RBD, CephFS, and RADOS Gateway and how they work together to provide a scalable, reliable and distributed storage platform.
[KubeCon EU 2022] Running containerd and k3s on macOSAkihiro Suda
https://sched.co/ytpi
It has been very hard to use Mac for developing containerized apps. A typical way is to use Docker for Mac, but it is not FLOSS. Another option is to install Docker and/or Kubernetes into VirtualBox, often via minikube, but it doesn't propagate localhost ports, and VirtualBox also doesn't support the ARM architecture. This session will show how to run containerd and k3s on macOS, using Lima and Rancher Desktop. Lima wraps QEMU in a simple CLI, with neat features for container users, such as filesystem sharing and automatic localhost port forwarding, as well as DNS and proxy propagation for enterprise networks. Rancher Desktop wraps Lima with k3s integration and GUI.
This document discusses how to deal with altars and maintain God's presence where altars once stood for other gods or spirits. It explains that you must first drive out all supervisory and monitoring spirits from an area before establishing God's altar there. You need to change the environment and people's mindsets. It also emphasizes the importance of repentance, continually praying and making intercession at altars through fire and offerings, as well as having strategies to maintain and build upon what has been established so that ground is not lost. Covenants involve altars as places where agreements are made and signed before deities as witnesses.
The document discusses the differences between network attached storage (NAS) and storage area network (SAN) solutions for small businesses. It outlines the key benefits and use cases of each technology. NAS is best for file sharing and backup, while SAN provides faster performance for databases and applications. The document also notes that a combination of NAS and SAN can provide the best of both worlds.
This document discusses using iSCSI to provide access to Ceph RADOS Block Device (RBD) images from heterogeneous operating systems and applications. It describes how the Linux IO Target (LIO) can be configured as an iSCSI target with the RBD storage backend to export Ceph RBD images. This allows standard iSCSI initiators to access RBD images without requiring Ceph-aware clients. It also explains how LIO and Lrbd can be used to configure multiple iSCSI gateways for high availability and redundancy.
Using S3 Select to Deliver 100X Performance Improvements Versus the Public CloudDatabricks
Using S3 Select with MinIO's object storage can provide 100x performance improvements over AWS S3. S3 Select offloads filtering of data to storage, supporting formats like CSV, JSON, and Parquet. MinIO accelerated S3 Select performance by using techniques like zero-copy parsing and SIMD to process data 10x faster. With ongoing work, S3 Select on MinIO using SIMD could achieve additional speedups versus AWS S3 Select.
This guide helps you setting up the FSlogix Office 365 Container (ODFC). ODFC allows roaming the cache data on VDI/RDS of most Microsoft Office products on top of your existing profile solution. There is minimal impact to the rest of your infrastructure and after implementing caching can be enabled for Outlook, OneDrive, OneNote, Teams, ...
This solution also allows to roam the Outlook Search Index, even on RDS/XenApp!
O poema celebra Deus como o rei soberano e glorioso que reina eternamente sobre todos os céus e a terra, convidando os remidos a louvá-Lo com hinos de vitória e glória.
The document discusses key features of the ZFS file system including its use of pooled storage, data integrity through checksumming, snapshots and clones, scalability, and dynamic striping. Some advantages of ZFS over traditional file systems are more efficient storage utilization through pooled devices, self-healing capabilities, and faster administration through instant snapshots and clones. Challenges of ZFS include limited adoption, higher CPU and power usage than some traditional file systems, and lack of built-in encryption.
Spark and Resilient Distributed Datasets addresses the need for efficient data sharing across iterative and interactive queries in large clusters. It proposes an in-memory data processing framework called Spark, using a distributed data structure called Resilient Distributed Datasets (RDDs) that allow data to be cached in memory across jobs. RDDs act as a fault-tolerant distributed shared memory, avoiding the need to write to stable storage between jobs and enabling more efficient data sharing compared to MapReduce.
Envoy is an open source edge and service proxy developed by Lyft to be used as a communication bus and network proxy. It can be used to add capabilities like traffic management, observability and security to services without code modification. Some key features include lightweight and low latency design, dynamic configuration via xDS APIs, rich observability, and built-in load balancing, failure recovery and traffic control capabilities. It uses concepts like clusters, listeners and routes. The Envoy admin API provides endpoints to interact with it and retrieve stats, configs and logs. Dynamic configuration allows adding and updating resources like clusters and listeners at runtime. Circuit breaking, outlier detection and health checking can be configured and demoed.
This document contains a list of 81 companies registered in Pakistan. For each company, it provides the registration number, old registration number if applicable, company name, and registered address. The companies cover a range of industries and are registered across different cities in Pakistan including Karachi, Lahore, Islamabad, and others.
This document provides an overview of HBase, an open source, distributed, large scale database modeled after Google's BigTable. It describes what HBase is, why it was created, its key features like support for unstructured data and version management. It explains HBase's architecture including its write-ahead log, HLog files, HFile storage, ZooKeeper coordination, Masters and RegionServers. It provides examples of how tables and data are stored and examples of HBase in use by companies.
This document discusses object storage and EMC's object storage solutions. It begins with an overview of how traditional storage is becoming inadequate to handle growing unstructured data and the advantages of object storage. Key characteristics of object storage like scalability, geo-distribution and support for large files are described. Example use cases that can benefit from object storage like global content repositories and IoT data collection are provided. The document then discusses EMC's object storage offerings like ECS and how they address the needs of these use cases through scalability, various access protocols and geo-distribution. It also covers EMC's HDFS data service and how it can address limitations of traditional HDFS.
Oracle Event Delivery Network (EDN) of SOA Suite 11gGuido Schmutz
The Event Delivery Network (EDN) in Oracle SOA Suite 11g provides a declarative way to use a publish/subscribe model. Business Events can be published and consumed without worrying about the underlying message infrastructure. Events can be published from different programming enviornments. Events provide another way of interaction within a SOA and offer a much more loosely coupled model.
CEPH can be used as both primary and secondary storage with Apache Cloudstack. CEPH allows for selective VM snapshots to be available across different zones for backup and disaster recovery purposes. Snapshots can be synced selectively within zones and backups can be performed across different regions for DR.
This C++ PowerPoint presentation stands out for its clear and concise explanation of complex concepts, making it accessible to both beginners and advanced programmers. The structured flow from basic syntax to more advanced topics like object-oriented programming and memory management showcases a deep understanding of the language. The visuals, including diagrams and code snippets, enhance comprehension and keep the audience engaged. Overall, the presentation strikes a perfect balance between technical depth and visual clarity, making it an excellent resource for anyone learning or teaching C++.
The document provides an overview of object-oriented programming concepts in C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance and polymorphism. It also covers procedural programming in C++ and compares it with OOP. Examples are provided to demonstrate creating classes, objects, functions, constructors and destructors. The document contains information on basic C++ programming concepts needed to understand and implement OOP principles in C++ programs.
C/C++ Programming interview questions and answers document discusses key concepts in C++ including encapsulation, inheritance, polymorphism, constructors, destructors, copy constructors, references, virtual functions, abstract classes, and memory alignment. The document provides definitions and examples to explain each concept.
C++ is an object-oriented programming language created by Bjarne Stroustrup in 1985 that maintains aspects of C while adding object-oriented features like classes. C++ can be used to create everything from small programs to large applications and is a powerful general-purpose language. Inheritance allows code reusability by creating new classes from existing classes or base classes, where derived classes inherit capabilities from base classes but can add their own features and refinements. Polymorphism enables objects to react differently to the same function call through virtual functions, allowing different classes that inherit from a base class to provide their own implementation of a function.
This document provides an overview of key concepts in C++ including:
- Similarities and differences between C and C++ and how that impacts language selection
- Common C++ concepts like namespaces, functions, variables, statements, and data types
- Object-oriented programming principles in C++ like encapsulation, inheritance, and polymorphism
- Additional C++ features like templates, the standard template library (STL), streams, files, and exceptions handling
It aims to help readers understand fundamental C++ concepts to get started with application development.
This document provides an overview of key concepts in C++ including:
- Similarities and differences between C and C++ and how that impacts language selection
- Common C++ concepts like namespaces, functions, variables, statements, and data types
- Object-oriented programming principles in C++ like encapsulation, inheritance, and polymorphism
- Additional C++ features like templates, the standard template library (STL), streams, and exceptions handling
The document is intended as a high-level introduction and reference for C++ concepts.
C++ (pronounced "see plus plus") is a computer programming language based on C. It was created for writing programs for many different purposes. In the 1990s, C++ became one of the most used programming languages in the world.
The C++ programming language was developed by Bjarne Stroustrup at Bell Labs in the 1980s, and was originally named "C with classes". The language was planned as an improvement on the C programming language, adding features based on object-oriented programming. Step by step, a lot of advanced features were added to the language, like operator overloading, exception handling and templates.
C++ is an object-oriented programming language created by Bjarne Stroustrup in 1985 that maintains aspects of C while adding object-oriented features like classes. C++ can be used to create small programs or large applications across many domains. Key concepts covered include functions, classes, inheritance, polymorphism, and memory management techniques like realloc() and free().
This PPT File helps IT freshers with the Basic Interview Questions, which will boost there confidence before going to the Interview. For more details and Interview Questions please log in www.rekruitin.com and click on Job Seeker tools. Also register on the and get employed.
By ReKruiTIn.com
This document provides an introduction to C++ and covers 10 topics: 1) Object-oriented programming principles, 2) Classes and objects, 3) Functions, 4) Constructors and destructors, 5) Operator overloading and type conversion, 6) Inheritance, 7) Pointers, virtual functions and polymorphism, 8) Working with files, 9) Templates, and 10) Exception handling. Each topic is briefly described in 1-2 paragraphs with examples provided for some concepts like encapsulation, inheritance, polymorphism, and exception handling. The document serves as a high-level overview of key C++ concepts and features.
Encapsulation isolates the internal complexity of an object's operation from the rest of the application. Inheritance allows one class to reuse the state and behavior of another class. Polymorphism allows a client to treat different objects in the same way even if they were created from different classes and exhibit different behaviors.
The document outlines a lecture plan for object oriented programming. It covers topics like structures and classes, function overloading, constructors and destructors, operator overloading, inheritance, polymorphism, and file streams. It provides examples to explain concepts like structures, classes, access specifiers, friend functions, and operator overloading. The document also includes questions for students to practice these concepts.
1. The document discusses various concepts related to functions in C++ such as function prototypes, passing arguments by reference, default arguments, inline functions, function overloading, and friend functions.
2. It provides examples to explain concepts like passing arguments by reference allows altering the original variable values, a friend function can access private members of a class, and function overloading allows using the same function name for different tasks based on the argument types.
3. The key benefits of concepts like inline functions, passing by reference, and function overloading are also summarized.
The document provides an overview of the C++ programming language. It discusses that C++ was created by Bjarne Stroustrup to provide Simula's facilities for program organization together with C's efficiency and flexibility for systems programming. The document outlines key C++ features like classes, templates, operator overloading, and exceptions. It also covers topics like class definitions, constructors, destructors, streams, and compiling/linking C++ programs.
This document provides an overview of the C++ programming language. It discusses key C++ concepts like classes, objects, functions, and data types. Some key points:
- C++ is an object-oriented language that is an extension of C with additional features like classes and inheritance.
- Classes allow programmers to combine data and functions to model real-world entities. Objects are instances of classes.
- The document defines common C++ terms like keywords, identifiers, constants, and operators. It also provides examples of basic programs.
- Functions are described as modular and reusable blocks of code. Parameter passing techniques like pass-by-value and pass-by-reference are covered.
- Other concepts covered include
This document provides an overview of various data structures and algorithms implemented in C++. It begins with introductions to fundamental C++ concepts like classes, inheritance, templates, and pointers. It then covers common linear data structures like linked lists, stacks, and queues. For each, it provides high-level explanations of their properties and implementations using both linked lists and arrays. It also briefly introduces trees, binary trees, binary search trees, and other more advanced topics like graphs and graph algorithms. The document is intended as a set of prelecture notes to introduce key concepts before more in-depth lectures and implementations.
The document discusses fundamentals of object-oriented programming. It defines objects as software bundles that model real-world objects using variables to represent states and methods to represent behaviors. Classes are blueprints that define common variables and methods for objects. Objects interact by sending messages to each other specifying a method and parameters. Object-oriented principles of abstraction, encapsulation, inheritance and polymorphism are covered.
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
CURRENT CASE COUNT: 817 (As of 05/3/2025)
• Texas: 688 (+20)(62% of these cases are in Gaines County).
• New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
• Oklahoma: 16 (+1)
• Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
• Texas: 89 (+2) - This is 13.02% of all TX cases.
• New Mexico: 7 - This is 10.6% of all NM cases.
• Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
• Texas: 2 – This is 0.31% of all cases
• New Mexico: 1 – This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
• Mexico – 865 (+58)
‒Chihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
• Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
‒Ontario, Canada – 1243 (+223) cases, 84 hospitalizations.
• Europe: 6,814
The *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responThe *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responses*: Insects can exhibit complex behaviors, such as mating, foraging, and social interactions.
Characteristics
1. *Decentralized*: Insect nervous systems have some autonomy in different body parts.
2. *Specialized*: Different parts of the nervous system are specialized for specific functions.
3. *Efficient*: Insect nervous systems are highly efficient, allowing for rapid processing and response to stimuli.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive in diverse environments.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive
The Pala kings were people-protectors. In fact, Gopal was elected to the throne only to end Matsya Nyaya. Bhagalpur Abhiledh states that Dharmapala imposed only fair taxes on the people. Rampala abolished the unjust taxes imposed by Bhima. The Pala rulers were lovers of learning. Vikramshila University was established by Dharmapala. He opened 50 other learning centers. A famous Buddhist scholar named Haribhadra was to be present in his court. Devpala appointed another Buddhist scholar named Veerdeva as the vice president of Nalanda Vihar. Among other scholars of this period, Sandhyakar Nandi, Chakrapani Dutta and Vajradatta are especially famous. Sandhyakar Nandi wrote the famous poem of this period 'Ramcharit'.
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C++ Interview Questions and Answers for Freshers
1. What are the Advantages of C++?
Object-Oriented Programming: Supports classes and objects, enabling better organization of
code and data encapsulation.
Efficiency: Allows low-level memory manipulation, resulting in faster execution and efficient use
of system resources.
2. Syntax:
Paradigm:
Function
Overloading:
Data Handling:
The 4 data types in C++, are
1. Primitive Datatype(basic datatype). Example- char, short, int, float, long, double, bool, etc.
2. Derived datatype. Example- array, pointer, etc.
3. Enumeration. Example- enum
4. User-defined data types. Example- structure, class, etc.
C
Procedural
language focused on functions
and structured programming.
Simpler syntax with a limited set
of keywords.
C++
The hybrid language supports both
programming
procedural and object-oriented
programming paradigms.
Extended syntax with
additional
keywords for classes, objects, and other
OOP features.
Relies on structures and functions
for data manipulation.
Supports classes and objects, allowing
data encapsulation and abstraction.
Allows defining multiple functions with
the same name but different parameters.
Does
overloading.
not support function
Standard is another name for "std," or it can be seen as a namespace. The compiler is instructed to
add all objects under the std namespace and import them into the global namespace by using the
command "using namespace std." Because of the global namespace instillation, we may use "cout"
and "cin" instead of "std::_operator_."
Inheritance and Polymorphism: Supports inheritance, allowing the creation of new classes
based on existing ones, and polymorphism, enables dynamic method binding.
Standard Template Library (STL): Provides a collection of useful classes and functions,
enhancing code reuse and productivity.
Flexibility: Allows both high-level and low-level programming, catering to a wide range of
applications.
3. Define ‘std'.
4. What is the difference between C and C++?
2. What are the different Data Types present in C++?
3. Operator
Overloading:
Standard
Template Library
(STL):
Exception
Handling:
Does
overloading.
not support operator Permits defining custom behaviors for
operators in user-defined classes.
Provides STL, a powerful library offering
generic classes and functions for various
data structures and algorithms. Supports
try-catch blocks for robust
exception handling.
Lacks
containers,
iterators.
built-in support for
and
algorithms,
Relies
conditional statements for error
handling.
on error codes and
Instance: An object is an instance of a class, representing a specific entity.
Attributes: Objects store data defined in the class's attributes.
Methods: Objects can invoke the methods defined in the class, performing operations specific to
that object's type.
Blueprint: A class is a blueprint or a template for creating objects.
Data and Functions:The encapsulation of data (attributes) and functions (methods) that operate
on the data.
Abstraction: Provides a way to represent real-world entities with properties, behaviours, and
expressions.
A variable becomes an alias of an existing variable when it is described as a reference. To put it
simply, a referred variable is a named variable that is another variable that already exists, with
the understanding that any changes made to the reference variable would also affect the
previously existing variable. A reference variable has a '&' before it.
5. What are References in C++?
6. What are Class and Object in C++?
Class:
Object:
Syntax:
int DNT = 10;
// reference variable
int& ref = DNT;
4. behaviours.
Example: If "Car" is a class, an object could be a specific car with its unique attributes and
Value Passing: When a function is called by value, the actual value of the variable is passed to the
function.
Copy of Data: A copy of the actual parameter's value is created in the function's parameter
variable.
Changes are Local: Changes made to the parameter inside the function are local to the function
and do not affect the original variable outside the function.
Efficiency: Slower for large data structures as it involves copying the entire data.
Syntax: void function(int x) { ... }
Reference Passing: When a function is called by reference, the memory address of the actual
variable is passed to the function.
Direct Access: The function directly operates on the original data, not on a copy.
Changes are Global: Modifications inside the function affect the original variable outside the
function.
Efficiency: Faster and memory-efficient as it avoids creating a copy of the data.
Syntax: void function(int &x) { ... }
7. What do you mean by Call by Value and Call by Reference in C++?
Call by Value:
Call by Reference:
5. Usage:
Pointers:
Default
Member
Access:
Methods:
Access Control:
Inheritance:
References:
Watch this Video - Difference Between CallBy Value & CallBy Reference
Cannot have member functions until
C++11 standard.
Can have member functions for
encapsulating
manipulation.
behavior and data
Struct
Members are public by default.
Class
Members are private by default.
Does not support member access
control keywords like private and
protected. Primarily used for grouping
data
members and creating simple data
structures with minimal methods.
Members are public unless explicitly
specified otherwise
Supports member access control,
enabling private, protected, and public
inheritance. Used for creating complex
data
structures with methods,
encapsulation, and data hiding.
Members are private unless explicitly
specified otherwise.
In C++, a token is a fundamental unit of source code, representing individual elements recognized by
the compiler during lexical analysis:
Identifiers: Names for variables, functions, classes, etc.
Keywords: Reserved words with specific meanings, e.g., if, else, int.
Literals: Constants like numbers (42, 3.14) or strings ("hello").
Operators: Symbols for mathematical (+, -) or logical (&&, ||) operations.
Comments: Single-line (//) or multi-line (/* */) comments ignored by the compiler.
Whitespace: Spaces, tabs, and newlines separating tokens but generally not stored for further
processing.
8. Define token in C++
9. What is the difference between struct and class in C++?
10. What is the difference between Reference and Pointer in C++?
6. Watch this Video - Pointers in C++
Pointers store the memory address of a
variable.
Defined using * symbol, e.g., int *ptr.
References are aliases for existing variables.
Defined using & symbol during declaration, e.g.,
int &ref = var.
Cannot be NULL; must be initialized to a variable.
This can be NULL or reassigned to point to
different addresses.
Pointers can be reassigned to point to different
variables or addresses.
Requires * operator to access the value stored
at the address.
This cannot be reassigned to refer to a different
variable after initialization.
No need for an operator; accessed like a regular
variable.
Operator overloading in C++ allows defining custom behaviors for operators when used with user-
defined classes or data types. It enables objects of a class to behave like built-in types, allowing
programmers to provide their implementation of operators such as +, -, *, etc., tailored to specific
class instances.
11. What is Operator Overloading in C++?
Example in C++ Compiler
#include using namespace std; class
Complex { private: float real;
float imag;
public:
Complex() : real(0), imag(0) {}
Complex operator + (const Complex& obj) {
Complex temp;
temp.real = real + obj.real;
temp.imag = imag + obj.imag;
return temp;
7. Explanation
Run Code >>
In this code, the Complex class represents a complex number with real and imaginary parts. The +
operator is overloaded inside the class to add two complex numbers. The input() function is used to
input complex numbers, and the display() function is used to display the result. When you run the
program, it will prompt you to enter the real and imaginary parts of two complex numbers and then
display the sum.
return 0;
}
result = num1 + num2;
result.display();
} void input() { cout << "Enter real part: "; cin >> real;
cout << "Enter imaginary part: ";
cin >> imag;
}
void display() { if (imag < 0) { cout << "Sum = " << real
<< " - " << -imag << "i"; } else { cout << "Sum = " << real
<< " + " << imag << "i"; } } };
int main() {
Complex num1, num2, result;
cout << "Enter the first complex number:n";
num1.input(); cout << "Enter the second complex
number:n"; num2.input();
8. 13. Explain the Constructor in C++
In C++, a constructor is a special member function with the same name as the class. It is
automatically invoked when an object of the class is created. Constructors initialize the object's data
members and ensure the object is in a valid state upon creation.
12. What is Polymorphism in C++?
Polymorphism in C++ allows objects of different classes to be treated as objects of a common
superclass. It enables functions to operate on objects of multiple derived classes through
pointers or references to the base class, simplifying code and enhancing flexibility in object-
oriented programming.
The two types of polymorphism in C++ are:
Compile Time Polymorphism
Runtime Polymorphism
Example
#include
using namespace std;
class MyClass {
private:
int num;
public:
// Default constructor
MyClass() {
num = 0;
cout << "Default Constructor Called! Num is set to 0." << endl;
}
// Parameterized constructor
MyClass(int value) {
num = value;
cout << "Parameterized Constructor Called! Num is set to " << num << "." << endl;
}
// Member function to display the value
void display() {
cout << "Value of num: " << num << endl;
}
9. Output
Explanation
Run Code >>
Watch the Video - Constructor in Cpp
In this example, the MyClass class has a default constructor and a parameterized constructor. When
objects obj1 and obj2 are created, the constructors are automatically called. The default constructor
initializes num to 0, and the parameterized constructor initializes num with the provided value (42 in
this case). The display() member function is used to display the values of num for the created objects.
return 0;
}
// Calling member function to display the values
cout << "Object 1: ";
obj1.display(); // Displays num = 0
cout << "Object 2: ";
obj2.display(); // Displays num = 42
Default Constructor Called! Num is set to 0.
Parameterized Constructor Called! Num is set to 42.
Object 1: Value of num: 0
Object 2: Value of num: 42
};
int main() {
// Creating objects of MyClass using constructors
MyClass obj1; // Calls default constructor
MyClass obj2(42); // Calls parameterized constructor
10. 16. What is a Reference in C++?
In C++, a reference is an alias for a variable. It allows you to use an existing variable through a
different name. References are often used as function parameters to modify variables outside
the function or to avoid unnecessary copying of large data structures, enhancing performance
and readability.
15. What are the C++ Access Specifiers?
C++ access specifiers control the visibility and accessibility of class members. There are three types:
14. Compare Compile-Time Polymorphism and Runtime
Polymorphism in C++
Compile-time Polymorphism
Occurs during compilation.
Method binding is done at compile-time
Any changes we make to the value of ref will show up in x. A reference variable cannot refer to
another variable once it has been initialized. An array of references cannot be declared,
although an
Runtime Polymorphism
Occurs during program execution.
Method binding is done at runtime using virtual
functions and inheritance.
Achieved through inheritance and virtual functions.
Achieved through function overloading
and operator overloading.
Resolves calls at compile-time, resulting
in faster execution.
Examples include function overloading
and templates.
Resolves calls at runtime, allowing flexibility but
incurring slight performance overhead.
Example: Function overriding using virtual functions in
base and derived classes.
Public: Members are accessible from outside the class.
Private: Members are only accessible within the class.
Protected: Members are accessible within the class and its subclasses (derived classes).
Example
int x=10;
int &ref=x; //reference variable
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array of pointers may.
11. Function Overloading
It involves defining multiple functions with
the same name but different parameters.
Operator Overloading
Involves defining custom behaviors for C++
operators like +, -, *, etc.
Enables a function to perform different tasks
based on the input arguments.
Allows objects of user-defined classes to work
with operators, extending their functionality.
Overloading a destructor is not feasible. There is just one method to delete an object since
destroyers don't accept parameters. Destructor overloading is therefore not feasible.
Function overloading and operator overloading are both techniques in C++ to provide multiple
definitions for functions or operators, but they differ in their application:
In C++, abstraction refers to the concept of hiding complex implementation details and showing only
the necessary features of an object. It allows programmers to create user-defined data types and
focus on what an object does, rather than how it achieves its functionality, enhancing code simplicity
and reusability.
17. What do you mean by Abstraction in C++?
18. Is Deconstructor Overloading Possible? If Yes then Explain and if
no then why?
19. What is the Difference between Function Overloading and Operator
Overloading?
12. It
flexibility.
helps improve code readability and Provides a natural syntax for user-defined types,
enhancing code expressiveness and clarity
Destructors in C++ are special member functions of a class that are used to clean up resources
allocated by objects. They have the same name as the class prefixed with a tilde (~) and are
automatically invoked when an object goes out of scope or is explicitly deleted, ensuring proper
resource deallocation.
When a class variable is marked static, memory is set aside for it for the duration of the program.
There is only one copy of the static member, regardless of how many objects of that class have
been produced. This means that all of the objects in that class can access the same static member.
Even in the absence of any class objects, a static member function can still be invoked since it can be
reached with just the class name and the scope resolution operator::
2. Explain Inheritance in C++
20. What are Destructors in C++?
1. What are the Static Members and Static Member Functions in C++?
Syntax
C++ Programming Interview Questions for
Intermediates
X();
public:
class X {
// Constructor for class X
// Destructor for class X ~X();};
13. Size:
Insertion
Deletion:
Memory
Allocation:
Access Time:
Functionality:
Watch the Video - Inheritance in C++ | Different Types with Examples in C++
Array Contiguous memory
allocation for
elements, allowing direct access
via indexing.
List
Elements are stored in nodes scattered
across memory, accessed
through
pointers, offering dynamic size and
flexibility.
Dynamic size; can grow or shrink during
runtime.
Fixed size; must specify the size
during declaration.
and Array Insertion and deletion can be
inefficient due to shifting elements.
Efficient insertion and deletion
as
elements can be easily added or removed
without moving other nodes.
Linear time access, iterating through
nodes for specific elements.
Constant time access for elements
using indices.
Limited
provide
operations like insertion or deletion.
functionality; doesn't
for
Provides built-in methods for various
built-in methods operations, making it versatile for
dynamic data structures.
The equal to operator == determines if two values are equal. It returns false otherwise; if they are
equal, then it is true.
The assignment operator = gives the left operand the value of the right-side expression.
In C++, inheritance is a fundamental object-oriented programming concept that allows a class
(derived or child class) to inherit properties and behaviors from another class (base or parent class).
Derived classes can access public and protected members of the base class, promoting code
reusability and establishing a relationship between classes. This mechanism enables the creation of
a hierarchy of classes where child classes inherit attributes and methods from their parent,
facilitating efficient and organized code development.
4. What is the difference between an Array and a List in C++?
5. What is Loops in C++? Explain different types of loops in C++
3. Difference between equal to (==) and assignment operator(=)?
14. Structure:
Use Cases:
Code
Readability:
Initialization:
While Loop Condition is evaluated before
entering the
loop; the loop body may never execute if
the condition is initially false. It's a pre-
test loop, as it checks the
condition before executing the loop's
body.
Do-While Loop
The loop body is executed at least once before
checking the condition; it always runs at least once.
It's a post-test loop, as it ensures the loop body is
executed before condition checking.
For Loop While Loop
For loop initializes a counter variableWhile loop initializes the counter variable
within the loop header. before the loop.
For loop has a built-in structure forWhile loop relies on manual control of
initialization, condition, and increment. these aspects within the loop.
For loops are suitable for iterating aWhile loops are more flexible for looping
specific number of times. until a condition is met or for indefinite
loops.
For loops can be more concise andWhile loops offer greater control but may
easier to read for certain repetitive
tasks.
require more code for simple iterations
While both while and do-while loops in C++ are used for repetitive execution, they differ in their loop
control flow:
In C++, loops are control structures that allow the execution of a block of code repeatedly as long as
a specified condition is true. There are three types of loops in C++:
For Loop: Executes a block of code a specified number of times, with an initialization, condition
check, and increment/decrement statement.
While Loop: Executes a block of code as long as a specified condition is true.
Do-While Loop: Similar to the while loop, but ensures the code block is executed at least once
before checking the condition.
7. What is the difference between a while loop and a do-while loop in
C++?
6. What is the difference between a for loop and a while loop in C++?
15. Syntax:
Type Safety:
Initialization:
Prefix (++i, --i) Increments or decrements
the variable's
value before its current value is used in the
expression. Changes the original variable
and then
evaluates the expression.
Offers slightly better performance as it
avoids creating a temporary variable.
Postfix (i++, i--)
Uses the current value of the variable in the
expression before incrementing or decrementing it.
Evaluate the expression and then change the
variable.
Involves the creation of a temporary variable to store
the original value, which may have a minor impact on
performance.
In C++, prefix and postfix are used to increment or decrement variables. The key differences between
them are:
new new is an operator in C++ that
automatically
calculates the size of the object being
allocated and returns a pointer to the
appropriate type. The syntax is: new Type; or
new Type[size]; new is type-safe. It allocates
memory for the
specified data type and returns a pointer of
that type. For example, if you allocate
memory for an integer using new, the pointer
returned will be of type int*.
malloc() malloc() is a function in C
that
allocates a specific number of bytes
of memory and returns a pointer to
the first byte. The syntax is:
malloc(size); malloc() does not
provide type
information. It always returns a
pointer to void (void*). You need to
cast the pointer to the appropriate
type before using it.
When you use new, the allocated memory isMemory allocated by malloc() is not
initialized by calling the constructor of the initialized. You need to explicitly set
Suitable for scenarios where the loop may
not need to run at all, based on the
condition.
Useful when you want to guarantee that the loop body
runs at least once, regardless of the initial condition,
such as when taking user input validation.
9. What is the difference between new and malloc() in C++?
8. Discuss the difference between prefix and postfix in C++?
16. Declared in the base class with the virtual keyword and set to 0.
Has no implementation in the base class.
Forces derived classes to provide an implementation.
Classes containing pure virtual functions are abstract and cannot be instantiated.
Declared in the base class with the virtual keyword.
Can be overridden in derived classes.
Provides a default implementation in the base class.
Objects of the derived class can be used through pointers or references of the base class type.
object (if available). For primitive types like
int, the memory is initialized to zero.
new throws a std::bad_alloc exception if it
fails to allocate memory.
the initial values for the allocated
memory.
malloc() returns a null pointer
(nullptr in C++) if it fails to allocate
memory. Memory allocated with
malloc()
should be deallocated using free().
Return
Value:
Deallocation: Memory allocated with new should be
deallocated using delete for single objects or
delete[] for arrays to avoid memory leaks.
Virtual functions and pure virtual functions are concepts in C++ related to polymorphism and
inheritance:
Function overriding in C++ occurs when a derived class provides a specific implementation for a
function that is already defined in its base class. To achieve this, the function in the derived class
must have the same name, return type, and parameters as the one in the base class. When an
object of the derived class calls the overridden function, the derived class's implementation is
executed instead of the base class's version, allowing for customization and polymorphic behavior
in object-
oriented programming.
11. What is Function Overriding in C++?
12. What are the various OOPs concepts in C++?
10. What is the difference between virtual functions and pure virtual
functions in C++?
Virtual Functions:
Pure Virtual Functions:
17. The variables used to hold the address position of another variable are called pointers. The following
operations on a pointer are allowed:
Virtual inheritance in C++ is a mechanism that prevents multiple instances of a base class in a class
hierarchy. It ensures that only one instance of the base class exists when multiple derived classes
inherit from it. This prevents issues like the "diamond problem" where ambiguity arises due to
multiple inheritance paths.
A virtual destructor in C++ is a destructor declared in the base class with the virtual keyword. When a
derived class object is deleted through a pointer to the base class, a virtual destructor ensures that
the derived class's destructor is called, preventing memory leaks and ensuring proper cleanup of
resources in polymorphic hierarchies.
Multiple inheritance in C++ should be used cautiously and in specific scenarios where it simplifies the
design without introducing complexity. It is appropriate when a class needs to inherit properties and
behaviors from more than one unrelated class. For example, in GUI frameworks a class may inherit
from both a graphical component class and an event handling class. However, it requires careful
planning to avoid ambiguity issues, and alternative design patterns like composition or interfaces
should be considered to enhance code readability and maintainability.
In C++, Object-Oriented Programming (OOP) concepts include:
Classes & Objects: Blueprint for creating objects.
Encapsulation: Binding data and methods that operate on the data, restricting direct access.
Inheritance: Creating new classes from existing ones, inheriting properties and behaviors.
Polymorphism: Objects of different classes can be treated as objects of a common base class.
Abstraction: Hiding complex implementation details and showing only essential features.
Constructor & Destructor: Special member functions for object initialization and cleanup,
respectively.
Operator Overloading: Redefining operators for user-defined types.
14. What is virtual inheritance in C++?
15. What is a virtual destructor in C++?
1. Which operations are permitted on pointers?
13. When should we use multiple inheritance in C++?
C++ Programming Interview Questions for Experienced
18. Increment/Decrement of a Pointer
Addition and Subtraction of integer to a pointer
Comparison of pointers of the same type
delete is used for single objects allocated with new.
delete[] is used for arrays of objects allocated with new[].
delete calls the destructor of the single object before deallocating memory.
delete[] calls the destructors of all objects in the array before deallocating the memory block.
Friend class- In C++, a friend class is a class that is granted access to the private and protected
members of another class. It is declared using the friend keyword in the class declaration. Friend
classes can access private and protected members of the class they are friends with, providing
controlled access for specific classes.
In C++, the delete operator is used to deallocate memory that was previously allocated using the new
operator. It helps free up memory occupied by dynamically allocated objects, preventing memory
leaks, and managing resources efficiently during runtime.
In C++, delete and delete[] are used to deallocate memory previously allocated with new and new[]
operators, respectively. The key differences are:
3. How delete [] is different from delete in C++?
2. What is the purpose of the “delete” operator in C++?
4. What do you know about friend class and friend function in C++?
Example
Example
Deallocation Process:
Memory Allocation Type:
int DNT = new int[100];
// uses DNT for deletion
delete [] DNT;
19. Run Code >>
Run Code >>
Friend function- In C++ Online Compiler, a friend function is a function that is not a member of a
class but has access to its private and protected members. It is declared inside the class and can
access the class's private and protected data, providing a way to allow external functions special
privileges with a specific class.
Example
5. What is an Overflow Error?
class Class_1st {
// ClassB is a friend class of ClassA
friend class Class_2nd;
statements;
}
class Class_2nd {
statements;
}
class DNT {
statements;
friend dataype function_Name(arguments);
statements;
}
OR
class DNT{
statements'
friend int divide(10,5);
statements;
}
20. In C++, the Scope Resolution operator (::) is used to specify the class or namespace to which a
particular identifier (such as a variable or function) belongs. It allows access to class members
when there is a naming conflict between local and class-level variables or functions.
The Scope Resolution Operator (::) in C++ is used:
To define member functions outside the class.
To access static members of a class.
To differentiate between class member functions/variables and global functions/variables with
the same name.
To access nested classes or namespaces.
In the context of the C++ Standard Template Library (STL) for nested classes or functions.
In C++, access modifiers control the visibility and accessibility of class members. There are three
access modifiers:
Public:
Members declared as public are accessible from any part of the program.
Public members can be accessed through class objects and pointers.
Private:
Members declared as private are only accessible within the class they are declared in.
Private members cannot be accessed directly from outside the class.
Protected:
Protected members are accessible within the class and its subclasses (derived classes).
They are not accessible from outside the class hierarchy.
Overflow occurs when the value is more than what the data type can handle, an error is produced.
Said another way, it's an error type that falls inside the prescribed range but is valid outside of it.
A variable of size 2,247,483,648 will result in an overflow error, for instance, because the range of the
int data type is –2,147,483,648 to 2,147,483,647.
7. What are the C++ access modifiers?
6. What does the Scope Resolution operator do in C++?
8. Can you compile a program without the main function?
21. Run Code >>
Indeed, a program may be compiled without a main() call. For instance, Use Macros that define the
main
In C++, an inline function is a function that is expanded in place where it is called, instead of being
executed through a regular function call mechanism. It is declared with the inline keyword and
helps reduce the function call overhead by inserting the function's code directly at the call site.
STL, or Standard Template Library, is a powerful set of C++ template classes and functions that
provides general-purpose data structures and algorithms. It simplifies complex tasks, promotes
code reuse, and enhances efficiency. STL includes containers, algorithms, iterators, and function
objects, making C++ programming more efficient and convenient.
Syntax
Example
9. What is STL?
10. Define inline function. Can we have a recursive inline function in
C++?
// C++ program to demonstrate the
// a program without main()
#include
#define fun main
int fun(void)
{
printf("ScholarHat");
return 0;
}
22. inline data_type function_name()
{
Body;
}
In C++, an abstract class is a class that cannot be instantiated and is meant to be subclassed by
other classes. It serves as a blueprint for derived classes, defining abstract (pure virtual) methods
without providing their implementations. Here's when and why you use abstract classes:
Incomplete Implementation: Abstract classes contain one or more pure virtual functions without
implementation details.
Derived Class Requirement: Abstract classes are designed to be subclassed. Derived classes
must provide concrete implementations for all pure virtual functions.
Interface Definition: Abstract classes define interfaces, ensuring consistent method signatures
across derived classes.
Polymorphism: Abstract classes enable polymorphism, allowing objects of derived classes to be
treated as objects of the abstract class type.
Forcing Implementation: Abstract classes enforce derived classes to provide specific
functionality, ensuring proper class hierarchy design.
The answer is No; It cannot be recursive.
An inline function cannot be recursive because it simply loads the code into the location from where
it is called, without keeping track of any information on the stack that would be required for recursion.
Additionally, the compiler will automatically disregard an inline keyword placed in front of a recursive
function as it only interprets inlines as suggestions.
A class's static data member is a regular data member that is preceded by the term static. When a
program runs, it runs before main() and is initialized to 0 upon the creation of the class's first object.
Use abstract classes when you want to create a common interface for a group of related classes,
ensuring that derived classes provide specific implementations for essential methods while
allowing for polymorphic behavior.
11. What is an abstract class and when do you use it?
12. What are the static data members and static member functions in
C++?
23. Its scope is lifetime, but it is only accessible to a particular class.
The properties (lifetime and visibility) of a variable or function are defined by the storage class. These
properties often aid in tracking a variable's existence while a program runs.
In C++, a namespace is a declarative region that provides a scope for identifiers to avoid naming
conflicts. Here's a concise explanation within 80 words, using points:
Scope Isolation: Namespaces prevent naming collisions by encapsulating identifiers within a
distinct scope.
Syntax: Declared using the namespace keyword followed by the namespace name and a code
block {}.
Usage: Members like variables, functions, and classes can be declared inside namespaces.
Access Control: Namespaced elements are accessed using the scope resolution operator ::
Example: namespace MyNamespace { int x; void func(); }
Avoiding Ambiguity: Helps organize code, making it easier to read, maintain, and avoid conflicts
in larger projects.
The member function that is used to access other static members of the data or other static member
functions is known as the static member function. A static keyword is also used to specify it. Either
the class name or class objects can be used to access the static member method.
Syntax
Syntax
Syntax
static Data_Type Data_Member;
classname::function name(parameter)
storage_class var_data_type var_name;
13. Define namespace in C++.
14. Define storage class in C++ and name some of them
24. In C++, there are four primary storage classes, each serving different purposes in controlling the
scope, lifetime, and visibility of variables and functions:
Auto:
Local variables declared within a block are of automatic storage class by default.
They are created when the block is entered and destroyed when the block is exited.
Static:
Variables declared with the static keyword have a lifetime throughout the program.
Static local variables retain their values between function calls.
Static global variables are accessible only within the file where they are declared.
Extern:
Variables declared with the extern keyword are defined elsewhere in the program.
They have global scope and can be accessed across multiple files.
Register:
Variables declared with the register keyword suggest the compiler store them in a register for
faster access.
Note: The register keyword is deprecated in modern C++ and has limited usage.
In conclusion, mastering these top 50 C++ language interview questions is pivotal for aspiring
programmers. These insights into fundamental concepts, data structures, and algorithms equip
candidates with the knowledge needed to succeed in technical interviews. You can also consider
doing our C++ tutorial from Scholar Hat by Dot Net Tricks to upskill your career. Practice,
understanding, and confidence in these areas will undoubtedly pave the way to a successful C++
programming career.
As implied by its name, the mutable storage class specifier modifies a class data member only when
it is applied to an object that is defined as const, even if the member is a part of the object. Reference,
static, or const members can't employ the mutable specifier. This pointer provided to the function
becomes const when the function is declared as const.
15. What is a mutable storage class specifier? How can they be used?
Conclusion
25. FAQs
Q1. How should I prepare for a C++ programming interview?
Q4. What are the different levels of difficulty in C++ interview
questions?
Q2. What types of questions can I expect in a C++ interview?
Q5. What are some common mistakes candidates make in C++
interviews?
Q3. What are the main topics typically covered in C++ interviews?
C++ interview questions can range from basic syntax and data types to complex memory
management and design patterns. They are typically categorized as:
In a C++ interview, you can expect a mix of theoretical questions to evaluate your understanding of
language features and practical coding problems to assess your problem-solving skills. Questions
may cover topics such as memory management, data structures, algorithm design, and the effective
use of C++ features like templates and STL containers.
To prepare for a C++ programming interview, it's important to have a strong grasp of fundamental
concepts such as classes, objects, inheritance, and polymorphism. Additionally, practice solving
coding problems, review commonly used C++ libraries and frameworks, and understand advanced
topics like smart pointers, move semantics, and multithreading.
Beginner: Understanding core concepts like variables, operators, control flow, functions, and
basic pointers.
Intermediate: Arrays, structures, unions, dynamic memory allocation (new/delete), references,
inheritance, and polymorphism.
Advanced: Templates, STL (Standard Template Library), multithreading, smart pointers,
exception handling, and design patterns.
C++ interviews often focus on core concepts such as object-oriented programming (OOP) principles
(inheritance, polymorphism, encapsulation), memory management (stack vs. heap), templates,
exception handling, standard template library (STL), pointers, references, and operator overloading.
26. Confusing pointers and references: Grasping the subtle differences is crucial.
Struggling with memory management: Understanding memory leaks and proper deallocation is
key.
Overlooking the importance of clean code: Write readable, well-commented, and efficient code.
Neglecting object-oriented concepts: OOP principles are fundamental in modern C++.
Lacking familiarity with the STL: Utilize the power of ready-made data structures and algorithms.