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William Stallings
Computer Organization
and Architecture
Chapter 4
Internal Memory
Characteristics
Location
Capacity
Unit of transfer
Access method
Performance
Physical type
Physical characteristics
Organisation
Location
CPU
Internal
External
Capacity
Word size
The natural unit of organisation
Number of words
or Bytes
Unit of Transfer
Internal
Usually governed by data bus width
External
Usually a block which is much larger than a word
Addressable unit
Smallest location which can be uniquely addressed
Word internally
Cluster on M$ disks
Access Methods (1)
Sequential
Start at the beginning and read through in order
Access time depends on location of data and
previous location
e.g. tape
Direct
Individual blocks have unique address
Access is by jumping to vicinity plus sequential
search
Access time depends on location and previous
location
e.g. disk
Access Methods (2)
Random
Individual addresses identify locations exactly
Access time is independent of location or previous
access
e.g. RAM
Associative
Data is located by a comparison with contents of a
portion of the store
Access time is independent of location or previous
access
e.g. cache
Memory Hierarchy
Registers
In CPU
Internal or Main memory
May include one or more levels of cache
“RAM”
External memory
Backing store
Performance
Access time
Time between presenting the address and getting the
valid data
Memory Cycle time
Time may be required for the memory to “recover”
before next access
Cycle time is access + recovery
Transfer Rate
Rate at which data can be moved
Physical Types
Semiconductor
RAM
Magnetic
Disk & Tape
Optical
CD & DVD
Others
Bubble
Hologram
Physical Characteristics
Decay
Volatility
Erasable
Power consumption
Organisation
Physical arrangement of bits into words
Not always obvious
e.g. interleaved
The Bottom Line
How much?
Capacity
How fast?
Time is money
How expensive?
Hierarchy List
Registers
L1 Cache
L2 Cache
Main memory
Disk cache
Disk
Optical
Tape
So you want fast?
It is possible to build a computer which uses
only static RAM (see later)
This would be very fast
This would need no cache
How can you cache cache?
This would cost a very large amount
Locality of Reference
During the course of the execution of a program,
memory references tend to cluster
e.g. loops
Semiconductor Memory
RAM
Misnamed as all semiconductor memory is random
access
Read/Write
Volatile
Temporary storage
Static or dynamic
Dynamic RAM
Bits stored as charge in capacitors
Charges leak
Need refreshing even when powered
Simpler construction
Smaller per bit
Less expensive
Need refresh circuits
Slower
Main memory
Static RAM
Bits stored as on/off switches
No charges to leak
No refreshing needed when powered
More complex construction
Larger per bit
More expensive
Does not need refresh circuits
Faster
Cache
Read Only Memory (ROM)
Permanent storage
Microprogramming (see later)
Library subroutines
Systems programs (BIOS)
Function tables
Types of ROM
Written during manufacture
Very expensive for small runs
Programmable (once)
PROM
Needs special equipment to program
Read “mostly”
Erasable Programmable (EPROM)
Erased by UV
Electrically Erasable (EEPROM)
Takes much longer to write than read
Flash memory
Erase whole memory electrically
Organisation in detail
A 16Mbit chip can be organised as 1M of 16 bit
words
A bit per chip system has 16 lots of 1Mbit chip
with bit 1 of each word in chip 1 and so on
A 16Mbit chip can be organised as a 2048 x
2048 x 4bit array
Reduces number of address pins
Multiplex row address and column address
11 pins to address (211
=2048)
Adding one more pin doubles range of values so x4 capacity
Refreshing
Refresh circuit included on chip
Disable chip
Count through rows
Read & Write back
Takes time
Slows down apparent performance
Typical 16 Mb DRAM (4M x 4)
Packaging
Module
Organisation
Module Organisation (2)
Error Correction
Hard Failure
Permanent defect
Soft Error
Random, non-destructive
No permanent damage to memory
Detected using Hamming error correcting code
Error Correcting Code Function
Cache
Small amount of fast memory
Sits between normal main memory and CPU
May be located on CPU chip or module
Cache operation - overview
CPU requests contents of memory location
Check cache for this data
If present, get from cache (fast)
If not present, read required block from main
memory to cache
Then deliver from cache to CPU
Cache includes tags to identify which block of
main memory is in each cache slot
Cache Design
Size
Mapping Function
Replacement Algorithm
Write Policy
Block Size
Number of Caches
Size does matter
Cost
More cache is expensive
Speed
More cache is faster (up to a point)
Checking cache for data takes time
Typical Cache Organization
Mapping Function
Cache of 64kByte
Cache block of 4 bytes
i.e. cache is 16k (214
) lines of 4 bytes
16MBytes main memory
24 bit address
(224
=16M)
Direct Mapping
Each block of main memory maps to only one
cache line
i.e. if a block is in cache, it must be in one specific
place
Address is in two parts
Least Significant w bits identify unique word
Most Significant s bits specify one memory
block
The MSBs are split into a cache line field r and a
tag of s-r (most significant)
Direct Mapping
Address Structure
Tag s-r Line or Slot r Word w
8 14 2
24 bit address
2 bit word identifier (4 byte block)
22 bit block identifier
8 bit tag (=22-14)
14 bit slot or line
No two blocks in the same line have the same Tag field
Check contents of cache by finding line and checking Tag
Direct Mapping
Cache Line Table
Cache line Main Memory blocks held
0 0, m, 2m, 3m…2s
-m
1 1,m+1, 2m+1…2s
-m+1
m-1 m-1, 2m-1,3m-1…2s
-1
Direct Mapping Cache
Organization
Direct Mapping Example
Direct Mapping pros & cons
Simple
Inexpensive
Fixed location for given block
If a program accesses 2 blocks that map to the same
line repeatedly, cache misses are very high
Associative Mapping
A main memory block can load into any line of
cache
Memory address is interpreted as tag and word
Tag uniquely identifies block of memory
Every line’s tag is examined for a match
Cache searching gets expensive
Fully Associative Cache
Organization
Associative Mapping Example
Tag 22 bit
Word
2 bit
Associative Mapping
Address Structure
22 bit tag stored with each 32 bit block of data
Compare tag field with tag entry in cache to
check for hit
Least significant 2 bits of address identify which
16 bit word is required from 32 bit data block
e.g.
Address Tag Data
Cache line
FFFFFC FFFFFC 24682468
Set Associative Mapping
Cache is divided into a number of sets
Each set contains a number of lines
A given block maps to any line in a given set
e.g. Block B can be in any line of set i
e.g. 2 lines per set
2 way associative mapping
A given block can be in one of 2 lines in only one set
Set Associative Mapping
Example
13 bit set number
Block number in main memory is modulo 213
000000, 00A000, 00B000, 00C000 … map to
same set
Two Way Set Associative
Cache Organization
Set Associative Mapping
Address Structure
Use set field to determine cache set to look in
Compare tag field to see if we have a hit
e.g
Address Tag Data Set number
1FF 7FFC 1FF 12345678 1FFF
001 7FFC 001 11223344 1FFF
Tag 9 bit Set 13 bit
Word
2 bit
Two Way Set Associative
Mapping Example
Replacement Algorithms (1)
Direct mapping
No choice
Each block only maps to one line
Replace that line
Replacement Algorithms (2)
Associative & Set Associative
Hardware implemented algorithm (speed)
Least Recently used (LRU)
e.g. in 2 way set associative
Which of the 2 block is lru?
First in first out (FIFO)
replace block that has been in cache longest
Least frequently used
replace block which has had fewest hits
Random
Write Policy
Must not overwrite a cache block unless main
memory is up to date
Multiple CPUs may have individual caches
I/O may address main memory directly
Write through
All writes go to main memory as well as cache
Multiple CPUs can monitor main memory traffic
to keep local (to CPU) cache up to date
Lots of traffic
Slows down writes
Remember bogus write through caches!
Write back
Updates initially made in cache only
Update bit for cache slot is set when update
occurs
If block is to be replaced, write to main memory
only if update bit is set
Other caches get out of sync
I/O must access main memory through cache
N.B. 15% of memory references are writes
Pentium Cache
Foreground reading
Find out detail of Pentium II cache systems
NOT just from Stallings!
Newer RAM Technology (1)
Basic DRAM same since first RAM chips
Enhanced DRAM
Contains small SRAM as well
SRAM holds last line read (c.f. Cache!)
Cache DRAM
Larger SRAM component
Use as cache or serial buffer
Newer RAM Technology (2)
Synchronous DRAM (SDRAM)
currently on DIMMs
Access is synchronized with an external clock
Address is presented to RAM
RAM finds data (CPU waits in conventional DRAM)
Since SDRAM moves data in time with system clock,
CPU knows when data will be ready
CPU does not have to wait, it can do something else
Burst mode allows SDRAM to set up stream of data
and fire it out in block
SDRAM
Newer RAM Technology (3)
Foreground reading
Check out any other RAM you can find
See Web site:
The RAM Guide

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Ch 4 95

  • 1. William Stallings Computer Organization and Architecture Chapter 4 Internal Memory
  • 2. Characteristics Location Capacity Unit of transfer Access method Performance Physical type Physical characteristics Organisation
  • 4. Capacity Word size The natural unit of organisation Number of words or Bytes
  • 5. Unit of Transfer Internal Usually governed by data bus width External Usually a block which is much larger than a word Addressable unit Smallest location which can be uniquely addressed Word internally Cluster on M$ disks
  • 6. Access Methods (1) Sequential Start at the beginning and read through in order Access time depends on location of data and previous location e.g. tape Direct Individual blocks have unique address Access is by jumping to vicinity plus sequential search Access time depends on location and previous location e.g. disk
  • 7. Access Methods (2) Random Individual addresses identify locations exactly Access time is independent of location or previous access e.g. RAM Associative Data is located by a comparison with contents of a portion of the store Access time is independent of location or previous access e.g. cache
  • 8. Memory Hierarchy Registers In CPU Internal or Main memory May include one or more levels of cache “RAM” External memory Backing store
  • 9. Performance Access time Time between presenting the address and getting the valid data Memory Cycle time Time may be required for the memory to “recover” before next access Cycle time is access + recovery Transfer Rate Rate at which data can be moved
  • 10. Physical Types Semiconductor RAM Magnetic Disk & Tape Optical CD & DVD Others Bubble Hologram
  • 12. Organisation Physical arrangement of bits into words Not always obvious e.g. interleaved
  • 13. The Bottom Line How much? Capacity How fast? Time is money How expensive?
  • 14. Hierarchy List Registers L1 Cache L2 Cache Main memory Disk cache Disk Optical Tape
  • 15. So you want fast? It is possible to build a computer which uses only static RAM (see later) This would be very fast This would need no cache How can you cache cache? This would cost a very large amount
  • 16. Locality of Reference During the course of the execution of a program, memory references tend to cluster e.g. loops
  • 17. Semiconductor Memory RAM Misnamed as all semiconductor memory is random access Read/Write Volatile Temporary storage Static or dynamic
  • 18. Dynamic RAM Bits stored as charge in capacitors Charges leak Need refreshing even when powered Simpler construction Smaller per bit Less expensive Need refresh circuits Slower Main memory
  • 19. Static RAM Bits stored as on/off switches No charges to leak No refreshing needed when powered More complex construction Larger per bit More expensive Does not need refresh circuits Faster Cache
  • 20. Read Only Memory (ROM) Permanent storage Microprogramming (see later) Library subroutines Systems programs (BIOS) Function tables
  • 21. Types of ROM Written during manufacture Very expensive for small runs Programmable (once) PROM Needs special equipment to program Read “mostly” Erasable Programmable (EPROM) Erased by UV Electrically Erasable (EEPROM) Takes much longer to write than read Flash memory Erase whole memory electrically
  • 22. Organisation in detail A 16Mbit chip can be organised as 1M of 16 bit words A bit per chip system has 16 lots of 1Mbit chip with bit 1 of each word in chip 1 and so on A 16Mbit chip can be organised as a 2048 x 2048 x 4bit array Reduces number of address pins Multiplex row address and column address 11 pins to address (211 =2048) Adding one more pin doubles range of values so x4 capacity
  • 23. Refreshing Refresh circuit included on chip Disable chip Count through rows Read & Write back Takes time Slows down apparent performance
  • 24. Typical 16 Mb DRAM (4M x 4)
  • 28. Error Correction Hard Failure Permanent defect Soft Error Random, non-destructive No permanent damage to memory Detected using Hamming error correcting code
  • 30. Cache Small amount of fast memory Sits between normal main memory and CPU May be located on CPU chip or module
  • 31. Cache operation - overview CPU requests contents of memory location Check cache for this data If present, get from cache (fast) If not present, read required block from main memory to cache Then deliver from cache to CPU Cache includes tags to identify which block of main memory is in each cache slot
  • 32. Cache Design Size Mapping Function Replacement Algorithm Write Policy Block Size Number of Caches
  • 33. Size does matter Cost More cache is expensive Speed More cache is faster (up to a point) Checking cache for data takes time
  • 35. Mapping Function Cache of 64kByte Cache block of 4 bytes i.e. cache is 16k (214 ) lines of 4 bytes 16MBytes main memory 24 bit address (224 =16M)
  • 36. Direct Mapping Each block of main memory maps to only one cache line i.e. if a block is in cache, it must be in one specific place Address is in two parts Least Significant w bits identify unique word Most Significant s bits specify one memory block The MSBs are split into a cache line field r and a tag of s-r (most significant)
  • 37. Direct Mapping Address Structure Tag s-r Line or Slot r Word w 8 14 2 24 bit address 2 bit word identifier (4 byte block) 22 bit block identifier 8 bit tag (=22-14) 14 bit slot or line No two blocks in the same line have the same Tag field Check contents of cache by finding line and checking Tag
  • 38. Direct Mapping Cache Line Table Cache line Main Memory blocks held 0 0, m, 2m, 3m…2s -m 1 1,m+1, 2m+1…2s -m+1 m-1 m-1, 2m-1,3m-1…2s -1
  • 41. Direct Mapping pros & cons Simple Inexpensive Fixed location for given block If a program accesses 2 blocks that map to the same line repeatedly, cache misses are very high
  • 42. Associative Mapping A main memory block can load into any line of cache Memory address is interpreted as tag and word Tag uniquely identifies block of memory Every line’s tag is examined for a match Cache searching gets expensive
  • 45. Tag 22 bit Word 2 bit Associative Mapping Address Structure 22 bit tag stored with each 32 bit block of data Compare tag field with tag entry in cache to check for hit Least significant 2 bits of address identify which 16 bit word is required from 32 bit data block e.g. Address Tag Data Cache line FFFFFC FFFFFC 24682468
  • 46. Set Associative Mapping Cache is divided into a number of sets Each set contains a number of lines A given block maps to any line in a given set e.g. Block B can be in any line of set i e.g. 2 lines per set 2 way associative mapping A given block can be in one of 2 lines in only one set
  • 47. Set Associative Mapping Example 13 bit set number Block number in main memory is modulo 213 000000, 00A000, 00B000, 00C000 … map to same set
  • 48. Two Way Set Associative Cache Organization
  • 49. Set Associative Mapping Address Structure Use set field to determine cache set to look in Compare tag field to see if we have a hit e.g Address Tag Data Set number 1FF 7FFC 1FF 12345678 1FFF 001 7FFC 001 11223344 1FFF Tag 9 bit Set 13 bit Word 2 bit
  • 50. Two Way Set Associative Mapping Example
  • 51. Replacement Algorithms (1) Direct mapping No choice Each block only maps to one line Replace that line
  • 52. Replacement Algorithms (2) Associative & Set Associative Hardware implemented algorithm (speed) Least Recently used (LRU) e.g. in 2 way set associative Which of the 2 block is lru? First in first out (FIFO) replace block that has been in cache longest Least frequently used replace block which has had fewest hits Random
  • 53. Write Policy Must not overwrite a cache block unless main memory is up to date Multiple CPUs may have individual caches I/O may address main memory directly
  • 54. Write through All writes go to main memory as well as cache Multiple CPUs can monitor main memory traffic to keep local (to CPU) cache up to date Lots of traffic Slows down writes Remember bogus write through caches!
  • 55. Write back Updates initially made in cache only Update bit for cache slot is set when update occurs If block is to be replaced, write to main memory only if update bit is set Other caches get out of sync I/O must access main memory through cache N.B. 15% of memory references are writes
  • 56. Pentium Cache Foreground reading Find out detail of Pentium II cache systems NOT just from Stallings!
  • 57. Newer RAM Technology (1) Basic DRAM same since first RAM chips Enhanced DRAM Contains small SRAM as well SRAM holds last line read (c.f. Cache!) Cache DRAM Larger SRAM component Use as cache or serial buffer
  • 58. Newer RAM Technology (2) Synchronous DRAM (SDRAM) currently on DIMMs Access is synchronized with an external clock Address is presented to RAM RAM finds data (CPU waits in conventional DRAM) Since SDRAM moves data in time with system clock, CPU knows when data will be ready CPU does not have to wait, it can do something else Burst mode allows SDRAM to set up stream of data and fire it out in block
  • 59. SDRAM
  • 60. Newer RAM Technology (3) Foreground reading Check out any other RAM you can find See Web site: The RAM Guide