The document provides an overview of agile software development methods. It discusses topics like agile vs plan-driven development, extreme programming, the agile manifesto and principles. Extreme programming is described as taking an extreme approach to iterative development with new versions built several times per day and increments delivered every 2 weeks. Key practices of XP like incremental planning, small releases, test-first development, pair programming and continuous integration are also summarized.
Agile is a flexible and iterative approach to software development that empha...ushajjad
Agile is a flexible and iterative approach to software development that emphasizes collaboration, customer feedback, and adaptability. The Agile methodology breaks the development process into short, manageable cycles called sprints (usually lasting 1-4 weeks). At the end of each sprint, teams deliver a functional piece of software, allowing for continuous feedback and improvement. Agile is particularly popular for projects with evolving requirements or where rapid development is a priority.
Agile is a flexible and iterative approach to software development that empha...ushajjad
Agile is a flexible and iterative approach to software development that emphasizes collaboration, customer feedback, and adaptability. The Agile methodology breaks the development process into short, manageable cycles called sprints (usually lasting 1-4 weeks). At the end of each sprint, teams deliver a functional piece of software, allowing for continuous feedback and improvement. Agile is particularly popular for projects with evolving requirements or where rapid development is a priority.
This document discusses agile software development methods. It covers topics like agile methods, plan-driven vs agile development, extreme programming (XP), agile project management, and scaling agile methods. XP is described as taking an extreme approach to iterative development with new versions built several times per day and increments delivered every 2 weeks. Key principles of XP include incremental development, customer involvement, valuing individuals over processes, and responding to change.
This document provides an overview of agile software development methods. It discusses how agile methods focus on rapid development and delivery through iterative development with customer involvement. Extreme programming (XP) is introduced as a prominent agile method that emphasizes small, frequent releases and practices like test-driven development, pair programming, and refactoring. The document also covers testing approaches in XP like test-first development and automation, as well as challenges with testing and other XP practices.
This document provides an overview of agile software development methods. It discusses how agile methods focus on rapid development and delivery through iterative development with customer involvement. The key principles of agile methods are described, including customer involvement, incremental delivery, valuing individuals over processes, embracing change, and maintaining simplicity. Extreme programming is presented as a prominent agile method, outlining its practices of test-driven development, pair programming, small frequent releases, and collective code ownership. Factors to consider in choosing between plan-driven and agile approaches are also summarized.
Agile software development methods focus on iterative development, customer collaboration, and rapid delivery of working software. The agile manifesto values individuals, interactions, working software, and responding to change over processes, tools, documentation, and following a plan. Common agile principles include customer involvement, incremental delivery, valuing people over processes, and embracing change. While agile methods are well-suited for small teams and changing requirements, challenges include maintaining customer interest, scaling to large projects, and prioritizing changes with multiple stakeholders. Both plan-driven and agile approaches have tradeoffs depending on project size, lifetime, technologies used, and organizational culture.
This document discusses agile software development methods. It covers topics like agile principles, extreme programming practices including test-driven development and pair programming. It also discusses scaling agile methods to larger projects using scrum, with sprints and daily stand-up meetings. Some challenges of applying agile to large, long-term projects with distributed teams are also outlined.
The document discusses agile software development and extreme programming (XP). It describes key principles of agile development like rapid delivery of working software, customer involvement, and responding quickly to changes. XP is introduced as an influential agile method that uses techniques like test-driven development, pair programming, and frequent small releases. User stories are used to capture requirements which are then broken down into tasks for development.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
This document discusses rapid software development methods like agile development and extreme programming (XP). It explains that agile methods use iterative development with customer involvement to quickly deliver working software. XP in particular emphasizes practices like test-driven development, pair programming, and frequent small releases. The document also covers rapid application development tools and the use of prototypes to help define requirements before full system development.
This document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Extreme programming and Scrum are described as influential agile methods. Extreme programming uses practices like test-driven development, pair programming, and frequent integration. Scrum uses sprints to iteratively develop software in increments, with daily stand-up meetings and involvement from the product owner. The key benefits of agile methods are rapid delivery, ability to adapt to change, and improved collaboration between developers and customers.
The document discusses agile process models and compares plan-driven and agile development approaches. Agile development involves interleaving program specification, design, and implementation. The system is developed through frequent delivery of new versions for stakeholder evaluation. Agile aims to reduce overheads and quickly respond to changing requirements through practices like minimal documentation and extensive automated testing.
The document discusses agile software development methods. It describes the problems with traditional waterfall models and introduces agile methodology as an alternative. Agile promotes continuous iteration, testing throughout development, and early delivery. Specific agile methods like extreme programming, scrum, and practices like user stories, test-driven development, pair programming, and refactoring are explained. The benefits of agile include flexibility, rapid feedback, and incremental delivery of working software.
1. The document discusses various agile development processes including Extreme Programming (XP), Scrum, Adaptive Software Development (ASD), and Dynamic Systems Development Method (DSDM).
2. It provides an overview of the key principles and activities in each process, such as planning, design, coding, and testing in XP, and speculation, collaboration, and learning phases in ASD.
3. Scrum uses an iterative process with sprints and daily stand-up meetings to frequently deliver working software increments for customer feedback, while DSDM employs feasibility and business studies prior to iterative functional modeling, design, and implementation cycles.
The document discusses topics related to rapid software development and evolution, including agile methods, extreme programming, rapid application development, and software prototyping. It provides details on characteristics of rapid application development processes like concurrent specification, design, and implementation. Iterative development approaches are covered along with advantages and challenges. Specific agile methods like extreme programming, with practices like test-driven development and pair programming, are also summarized.
This document discusses agile software development methods. It covers topics like agile vs plan-driven development, extreme programming, scrum, and scaling agile methods. Agile methods focus on rapid development through short iterations, frequent delivery to customers, and responding quickly to changes rather than extensive planning. Specific agile techniques discussed include extreme programming practices like test-driven development and pair programming, as well as scrum ceremonies like sprints and daily scrums. Scaling agile to large projects and maintenance is also addressed.
Agile software development methods focus on iterative development, customer collaboration, and rapid delivery of working software. The agile manifesto values individuals, interactions, working software, and responding to change over processes, tools, documentation, and following a plan. Common agile principles include customer involvement, incremental delivery, valuing people over processes, and embracing change. While agile methods are well-suited for small teams and changing requirements, challenges include maintaining customer interest, scaling to large projects, and prioritizing changes with multiple stakeholders. Both plan-driven and agile approaches have tradeoffs depending on project size, lifetime, technologies used, and organizational culture.
This document discusses agile software development methods. It covers topics like agile principles, extreme programming practices including test-driven development and pair programming. It also discusses scaling agile methods to larger projects using scrum, with sprints and daily stand-up meetings. Some challenges of applying agile to large, long-term projects with distributed teams are also outlined.
The document discusses agile software development and extreme programming (XP). It describes key principles of agile development like rapid delivery of working software, customer involvement, and responding quickly to changes. XP is introduced as an influential agile method that uses techniques like test-driven development, pair programming, and frequent small releases. User stories are used to capture requirements which are then broken down into tasks for development.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
This document discusses rapid software development methods like agile development and extreme programming (XP). It explains that agile methods use iterative development with customer involvement to quickly deliver working software. XP in particular emphasizes practices like test-driven development, pair programming, and frequent small releases. The document also covers rapid application development tools and the use of prototypes to help define requirements before full system development.
This document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Extreme programming and Scrum are described as influential agile methods. Extreme programming uses practices like test-driven development, pair programming, and frequent integration. Scrum uses sprints to iteratively develop software in increments, with daily stand-up meetings and involvement from the product owner. The key benefits of agile methods are rapid delivery, ability to adapt to change, and improved collaboration between developers and customers.
The document discusses agile process models and compares plan-driven and agile development approaches. Agile development involves interleaving program specification, design, and implementation. The system is developed through frequent delivery of new versions for stakeholder evaluation. Agile aims to reduce overheads and quickly respond to changing requirements through practices like minimal documentation and extensive automated testing.
The document discusses agile software development methods. It describes the problems with traditional waterfall models and introduces agile methodology as an alternative. Agile promotes continuous iteration, testing throughout development, and early delivery. Specific agile methods like extreme programming, scrum, and practices like user stories, test-driven development, pair programming, and refactoring are explained. The benefits of agile include flexibility, rapid feedback, and incremental delivery of working software.
1. The document discusses various agile development processes including Extreme Programming (XP), Scrum, Adaptive Software Development (ASD), and Dynamic Systems Development Method (DSDM).
2. It provides an overview of the key principles and activities in each process, such as planning, design, coding, and testing in XP, and speculation, collaboration, and learning phases in ASD.
3. Scrum uses an iterative process with sprints and daily stand-up meetings to frequently deliver working software increments for customer feedback, while DSDM employs feasibility and business studies prior to iterative functional modeling, design, and implementation cycles.
The document discusses topics related to rapid software development and evolution, including agile methods, extreme programming, rapid application development, and software prototyping. It provides details on characteristics of rapid application development processes like concurrent specification, design, and implementation. Iterative development approaches are covered along with advantages and challenges. Specific agile methods like extreme programming, with practices like test-driven development and pair programming, are also summarized.
This document discusses agile software development methods. It covers topics like agile vs plan-driven development, extreme programming, scrum, and scaling agile methods. Agile methods focus on rapid development through short iterations, frequent delivery to customers, and responding quickly to changes rather than extensive planning. Specific agile techniques discussed include extreme programming practices like test-driven development and pair programming, as well as scrum ceremonies like sprints and daily scrums. Scaling agile to large projects and maintenance is also addressed.
DevOps for Dummies By Sanjeev Sharma Bernie CoyneRaviRaval36
Available for free download
Google “DevOps for Dummies - IBM.com”
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1. A motherboard integrates all the hardware components and allows them to communicate through traces on its circuit boards.
2. Motherboards are classified by their form factor, chipset, and whether components are built-in or require expansion cards.
3. When a computer is turned on, the BIOS provides basic instructions to detect hardware and find an operating system to boot from.
In today's world, artificial intelligence (AI) is transforming the way we learn. This talk will explore how we can use AI tools to enhance our learning experiences. We will try out some AI tools that can help with planning, practicing, researching etc.
But as we embrace these new technologies, we must also ask ourselves: Are we becoming less capable of thinking for ourselves? Do these tools make us smarter, or do they risk dulling our critical thinking skills? This talk will encourage us to think critically about the role of AI in our education. Together, we will discover how to use AI to support our learning journey while still developing our ability to think critically.
Welcome to QA Summit 2025 – the premier destination for quality assurance professionals and innovators! Join leading minds at one of the top software testing conferences of the year. This automation testing conference brings together experts, tools, and trends shaping the future of QA. As a global International software testing conference, QA Summit 2025 offers insights, networking, and hands-on sessions to elevate your testing strategies and career.
Why CoTester Is the AI Testing Tool QA Teams Can’t IgnoreShubham Joshi
The QA landscape is shifting rapidly, and tools like CoTester are setting new benchmarks for performance. Unlike generic AI-based testing platforms, CoTester is purpose-built with real-world challenges in mind—like flaky tests, regression fatigue, and long release cycles. This blog dives into the core AI features that make CoTester a standout: smart object recognition, context-aware test suggestions, and built-in analytics to prioritize test efforts. Discover how CoTester is not just an automation tool, but an intelligent testing assistant.
The Shoviv Exchange Migration Tool is a powerful and user-friendly solution designed to simplify and streamline complex Exchange and Office 365 migrations. Whether you're upgrading to a newer Exchange version, moving to Office 365, or migrating from PST files, Shoviv ensures a smooth, secure, and error-free transition.
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Bridging Sales & Marketing Gaps with IInfotanks’ Salesforce Account Engagemen...jamesmartin143256
Salesforce Account Engagement, formerly known as Pardot, is a powerful B2B marketing automation platform designed to connect marketing and sales teams through smarter lead generation, nurturing, and tracking. When implemented correctly, it provides deep insights into buyer behavior, helps automate repetitive tasks, and enables both teams to focus on what they do best — closing deals.
Into the Box 2025 - Michael Rigsby
We are continually bombarded with the latest and greatest new (or at least new to us) “thing” and constantly told we should integrate this or that right away! Keeping up with new technologies, modules, libraries, etc. can be a full-time job in itself.
In this session we will explore one of the “things” you may have heard tossed around, CBWire! We will go a little deeper than a typical “Elevator Pitch” and discuss what CBWire is, what it can do, and end with a live coding demonstration of how easy it is to integrate into an existing ColdBox application while building our first wire. We will end with a Q&A and hopefully gain a few more CBWire fans!
Albert Pintoy - A Distinguished Software EngineerAlbert Pintoy
Albert Pintoy, a seasoned software engineer, has spent 25 years crafting high-performance financial market systems. A leader who stays hands-on, he blends deep technical expertise with executive leadership. A devoted Catholic, he’s been married for nearly 30 years with three grown children. He enjoys running marathons, hiking, roller coasters, and cheering for Chicago sports.
Flyers Soft specializes in providing outstanding UI/UX design and development services that improve user experiences on digital platforms by fusing creativity and functionality. Their knowledgeable staff specializes in creating user-friendly, aesthetically pleasing interfaces that make digital products simple to use and pleasurable for consumers. Flyers Soft collaborates directly with clients to comprehend user requirements and corporate objectives, then converts these understandings into smooth, effective, and captivating user journeys. They make sure every interaction is seamless and fulfilling, from wireframing and UX research to prototyping and full-cycle design. In order to maintain products' relevance and freshness, Flyers Soft also provides continuous design enhancements after launch, responding to changing consumer preferences and trends. Their UI/UX solutions, which cater to Fortune 500 corporations as well as startups, increase client happiness, engagement, and conversion rates. Businesses may stand out in competitive markets and achieve long-term digital success by using Flyers Soft's creative, user-centric designs.
As businesses are transitioning to the adoption of the multi-cloud environment to promote flexibility, performance, and resilience, the hybrid cloud strategy is becoming the norm. This session explores the pivotal nature of Microsoft Azure in facilitating smooth integration across various cloud platforms. See how Azure’s tools, services, and infrastructure enable the consistent practice of management, security, and scaling on a multi-cloud configuration. Whether you are preparing for workload optimization, keeping up with compliance, or making your business continuity future-ready, find out how Azure helps enterprises to establish a comprehensive and future-oriented cloud strategy. This session is perfect for IT leaders, architects, and developers and provides tips on how to navigate the hybrid future confidently and make the most of multi-cloud investments.
Ajath is a leading mobile app development company in Dubai, offering innovative, secure, and scalable mobile solutions for businesses of all sizes. With over a decade of experience, we specialize in Android, iOS, and cross-platform mobile application development tailored to meet the unique needs of startups, enterprises, and government sectors in the UAE and beyond.
In this presentation, we provide an in-depth overview of our mobile app development services and process. Whether you are looking to launch a brand-new app or improve an existing one, our experienced team of developers, designers, and project managers is equipped to deliver cutting-edge mobile solutions with a focus on performance, security, and user experience.
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Lumion 12.5 is released! 31 May 2022 Lumion 12.5 is a maintenance update and comes with improvements and bug fixes. Lumion 12.5 is now..
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Rootfacts is a technology solutions provider specializing in custom software development, data science, and IT managed services. They offer tailored solutions across various industries, including agriculture, logistics, biotechnology, and infrastructure. Their services encompass predictive analytics, ERP systems, blockchain development, and cloud integration, aiming to enhance operational efficiency and drive innovation for businesses of all sizes.
Did you miss Team’25 in Anaheim? Don’t fret! Join our upcoming ACE where Atlassian Community Leader, Dileep Bhat, will present all the key announcements and highlights. Matt Reiner, Confluence expert, will explore best practices for sharing Confluence content to 'set knowledge fee' and all the enhancements announced at Team '25 including the exciting Confluence <--> Loom integrations.
Medical Device Cybersecurity Threat & Risk ScoringICS
Evaluating cybersecurity risk in medical devices requires a different approach than traditional safety risk assessments. This webinar offers a technical overview of an effective risk assessment approach tailored specifically for cybersecurity.
Java Architecture
Java follows a unique architecture that enables the "Write Once, Run Anywhere" capability. It is a robust, secure, and platform-independent programming language. Below are the major components of Java Architecture:
1. Java Source Code
Java programs are written using .java files.
These files contain human-readable source code.
2. Java Compiler (javac)
Converts .java files into .class files containing bytecode.
Bytecode is a platform-independent, intermediate representation of your code.
3. Java Virtual Machine (JVM)
Reads the bytecode and converts it into machine code specific to the host machine.
It performs memory management, garbage collection, and handles execution.
4. Java Runtime Environment (JRE)
Provides the environment required to run Java applications.
It includes JVM + Java libraries + runtime components.
5. Java Development Kit (JDK)
Includes the JRE and development tools like the compiler, debugger, etc.
Required for developing Java applications.
Key Features of JVM
Performs just-in-time (JIT) compilation.
Manages memory and threads.
Handles garbage collection.
JVM is platform-dependent, but Java bytecode is platform-independent.
Java Classes and Objects
What is a Class?
A class is a blueprint for creating objects.
It defines properties (fields) and behaviors (methods).
Think of a class as a template.
What is an Object?
An object is a real-world entity created from a class.
It has state and behavior.
Real-life analogy: Class = Blueprint, Object = Actual House
Class Methods and Instances
Class Method (Static Method)
Belongs to the class.
Declared using the static keyword.
Accessed without creating an object.
Instance Method
Belongs to an object.
Can access instance variables.
Inheritance in Java
What is Inheritance?
Allows a class to inherit properties and methods of another class.
Promotes code reuse and hierarchical classification.
Types of Inheritance in Java:
1. Single Inheritance
One subclass inherits from one superclass.
2. Multilevel Inheritance
A subclass inherits from another subclass.
3. Hierarchical Inheritance
Multiple classes inherit from one superclass.
Java does not support multiple inheritance using classes to avoid ambiguity.
Polymorphism in Java
What is Polymorphism?
One method behaves differently based on the context.
Types:
Compile-time Polymorphism (Method Overloading)
Runtime Polymorphism (Method Overriding)
Method Overloading
Same method name, different parameters.
Method Overriding
Subclass redefines the method of the superclass.
Enables dynamic method dispatch.
Interface in Java
What is an Interface?
A collection of abstract methods.
Defines what a class must do, not how.
Helps achieve multiple inheritance.
Features:
All methods are abstract (until Java 8+).
A class can implement multiple interfaces.
Interface defines a contract between unrelated classes.
Abstract Class in Java
What is an Abstract Class?
A class that cannot be instantiated.
Used to provide base functionality and enforce
1. Agile Software Development
Agile methods
Plan-driven and agile development
Extreme programming (XP)
Agile project management
Pair Programming
Scrum
Scaling agile methods
1
2. Rapid software development
Rapid development and delivery is now often the most important
requirement for software systems
– Businesses operate in a fast –changing requirement and it is
practically impossible to produce a set of stable software
requirements
– Software has to evolve quickly to reflect changing business
needs.
Rapid software development
– Specification, design and implementation are inter-leaved
– System is developed as a series of versions with stakeholders
involved in version evaluation
– User interfaces are often developed using an IDE and graphical
toolset.
2
3. Agile methods
Dissatisfaction with the overheads involved in software
design methods of the 1980s and 1990s led to the creation of
agile methods. These methods:
– Focus on the code rather than the design
– Are based on an iterative approach to software development
– Are intended to deliver working software quickly and evolve this
quickly to meet changing requirements.
The aim of agile methods is to reduce overheads in the
software process (e.g. by limiting documentation) and to be
able to respond quickly to changing requirements without
excessive rework.
3
4. Agile manifesto
We are uncovering better ways of developing software by doing it
and helping others do it. Through this work we have come to
value:
– Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the
items on the left more.
4
5. The principles of agile methods
Principle Description
Customer involvement Customers should be closely involved throughout the
development process. Their role is provide and prioritize new
system requirements and to evaluate the iterations of the
system.
Incremental delivery The software is developed in increments with the customer
specifying the requirements to be included in each increment.
People not process The skills of the development team should be recognized and
exploited. Team members should be left to develop their own
ways of working without prescriptive processes.
Embrace change Expect the system requirements to change and so design the
system to accommodate these changes.
Maintain simplicity Focus on simplicity in both the software being developed and
in the development process. Wherever possible, actively work
to eliminate complexity from the system.
5
6. Agile method applicability
Product development where a software company is
developing a small or medium-sized product for sale.
Custom system development within an organization,
where there is a clear commitment from the customer
to become involved in the development process and
where there are not a lot of external rules and
regulations that affect the software.
Because of their focus on small, tightly-integrated
teams, there are problems in scaling agile methods to
large systems.
6
7. Problems with agile methods
It can be difficult to keep the interest of customers who
are involved in the process.
Team members may be unsuited to the intense
involvement that characterizes agile methods.
Prioritizing changes can be difficult where there are
multiple stakeholders.
Maintaining simplicity requires extra work.
Contracts may be a problem as with other approaches
to iterative development.
7
8. Agile methods and software
maintenance
Most organizations spend more on maintaining existing software
than they do on new software development. So, if agile methods
are to be successful, they have to support maintenance as well as
original development.
Two key issues:
– Are systems that are developed using an agile approach
maintainable, given the emphasis in the development process
of minimizing formal documentation?
– Can agile methods be used effectively for evolving a system in
response to customer change requests?
Problems may arise if original development team cannot be
maintained.
8
9. Plan-driven and agile development
Plan-driven development
– A plan-driven approach to software engineering is based around
separate development stages with the outputs to be produced at
each of these stages planned in advance.
– Not necessarily waterfall model – plan-driven, incremental
development is possible
– Iteration occurs within activities.
Agile development
– Specification, design, implementation and testing are inter-leaved
and the outputs from the development process are decided through
a process of negotiation during the software development process.
9
11. Technical, human, organizational
issues
Most projects include elements of plan-driven and agile processes.
Deciding on the balance depends on:
– Is it important to have a very detailed specification and design
before moving to implementation? If so, you probably need to use
a plan-driven approach.
– Is an incremental delivery strategy, where you deliver the software
to customers and get rapid feedback from them, realistic? If so,
consider using agile methods.
– How large is the system that is being developed? Agile methods
are most effective when the system can be developed with a small
co-located team who can communicate informally. This may not
be possible for large systems that require larger development
teams so a plan-driven approach may have to be used.
11
12. Technical, human, organizational
issues
– What type of system is being developed?
Plan-driven approaches may be required for systems that require a lot of analysis
before implementation (e.g. real-time system with complex timing requirements).
– What is the expected system lifetime?
Long-lifetime systems may require more design documentation to communicate
the original intentions of the system developers to the support team.
– What technologies are available to support system development?
Agile methods rely on good tools to keep track of an evolving design
– How is the development team organized?
If the development team is distributed or if part of the development is being
outsourced, then you may need to develop design documents to communicate
across the development teams.
12
13. Extreme programming
Perhaps the best-known and most widely used
agile method.
Extreme Programming (XP) takes an ‘extreme’
approach to iterative development.
– New versions may be built several times per day;
– Increments are delivered to customers every 2
weeks;
– All tests must be run for every build and the build is
only accepted if tests run successfully.
13
14. XP and agile principles
Incremental development is supported through small,
frequent system releases.
Customer involvement means full-time customer
engagement with the team.
People not process through pair programming, collective
ownership and a process that avoids long working hours.
Change supported through regular system releases.
Maintaining simplicity through constant refactoring of
code.
14
16. Extreme programming practices (a)
Principle or
practice
Description
Incremental planning Requirements are recorded on story cards and the stories to be
included in a release are determined by the time available and
their relative priority. The developers break these stories into
development ‘Tasks’. See Figures 3.5 and 3.6.
Small releases The minimal useful set of functionality that provides business value
is developed first. Releases of the system are frequent and
incrementally add functionality to the first release.
Simple design Enough design is carried out to meet the current requirements and
no more.
Test-first
development
An automated unit test framework is used to write tests for a new
piece of functionality before that functionality itself is implemented.
Refactoring All developers are expected to re-factor the code continuously as
16
17. Extreme programming practices (b)
Pair programming Developers work in pairs, checking each other’s work and
providing the support to always do a good job.
Collective ownership The pairs of developers work on all areas of the system, so that
no islands of expertise develop and all the developers take
responsibility for all of the code. Anyone can change anything.
Continuous integration As soon as the work on a task is complete, it is integrated into
the whole system. After any such integration, all the unit tests in
the system must pass.
Sustainable pace Large amounts of overtime are not considered acceptable as the
net effect is often to reduce code quality and medium term
productivity
On-site customer A representative of the end-user of the system (the customer)
should be available full time for the use of the XP team. In an
extreme programming process, the customer is a member of the
development team and is responsible for bringing system
requirements to the team for implementation.
17
18. Requirements scenarios
In XP, a customer or user is part of the XP team and is
responsible for making decisions on requirements.
User requirements are expressed as scenarios or user
stories.
These are written on cards and the development team break
them down into implementation tasks. These tasks are the
basis of schedule and cost estimates.
The customer chooses the stories for inclusion in the next
release based on their priorities and the schedule estimates.
18
19. XP and change
Conventional wisdom in software engineering is
to design for change. It is worth spending time
and effort anticipating changes as this reduces
costs later in the life cycle.
XP, however, maintains that this is not worthwhile
as changes cannot be reliably anticipated.
Rather, it proposes constant code improvement
(refactoring) to make changes easier when they
have to be implemented.
19
20. Refactoring
Programming team look for possible software improvements
and make these improvements even where there is no
immediate need for them.
This improves the understandability of the software and so
reduces the need for documentation.
Changes are easier to make because the code is well-
structured and clear.
However, some changes requires architecture refactoring
and this is much more expensive.
20
21. Examples of refactoring
Re-organization of a class hierarchy to remove
duplicate code.
Tidying up and renaming attributes and
methods to make them easier to understand.
The replacement of inline code with calls to
methods that have been included in a program
library.
21
22. Testing in XP
Testing is central to XP and XP has developed an
approach where the program is tested after every
change has been made.
XP testing features:
– Test-first development.
– Incremental test development from scenarios.
– User involvement in test development and validation.
– Automated test harnesses are used to run all
component tests each time that a new release is built.
22
23. Test-first development
Writing tests before code clarifies the requirements to
be implemented.
Tests are written as programs rather than data so that
they can be executed automatically. The test includes
a check that it has executed correctly.
– Usually relies on a testing framework such as Junit.
All previous and new tests are run automatically when
new functionality is added, thus checking that the new
functionality has not introduced errors.
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24. Customer involvement
The role of the customer in the testing process is to help
develop acceptance tests for the stories that are to be
implemented in the next release of the system.
The customer who is part of the team writes tests as
development proceeds. All new code is therefore validated to
ensure that it is what the customer needs.
However, people adopting the customer role have limited time
available and so cannot work full-time with the development
team. They may feel that providing the requirements was
enough of a contribution and so may be reluctant to get
involved in the testing process.
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25. Test automation
Test automation means that tests are written as executable
components before the task is implemented
– These testing components should be stand-alone, should
simulate the submission of input to be tested and should
check that the result meets the output specification. An
automated test framework (e.g. Junit) is a system that
makes it easy to write executable tests and submit a set of
tests for execution.
As testing is automated, there is always a set of tests that can
be quickly and easily executed
– Whenever any functionality is added to the system, the
tests can be run and problems that the new code has
introduced can be caught immediately.
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26. XP testing difficulties
Programmers prefer programming to testing and sometimes
they take short cuts when writing tests. For example, they may
write incomplete tests that do not check for all possible
exceptions that may occur.
Some tests can be very difficult to write incrementally. For
example, in a complex user interface, it is often difficult to write
unit tests for the code that implements the ‘display logic’ and
workflow between screens.
It difficult to judge the completeness of a set of tests. Although
you may have a lot of system tests, your test set may not
provide complete coverage.
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27. Pair programming
In XP, programmers work in pairs, sitting together to
develop code.
This helps develop common ownership of code and spreads
knowledge across the team.
It serves as an informal review process as each line of code
is looked at by more than 1 person.
It encourages refactoring as the whole team can benefit
from this.
Measurements suggest that development productivity with
pair programming is similar to that of two people working
independently.
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28. Pair programming
In pair programming, programmers sit together at the same
workstation to develop the software.
Pairs are created dynamically so that all team members
work with each other during the development process.
The sharing of knowledge that happens during pair
programming is very important as it reduces the overall risks
to a project when team members leave.
Pair programming is not necessarily inefficient and there is
evidence that a pair working together is more efficient than
2 programmers working separately.
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29. Advantages of pair programming
It supports the idea of collective ownership and responsibility for the
system.
– Individuals are not held responsible for problems with the code.
Instead, the team has collective responsibility for resolving these
problems.
It acts as an informal review process because each line of code is
looked at by at least two people.
It helps support refactoring, which is a process of software
improvement.
– Where pair programming and collective ownership are used, others
benefit immediately from the refactoring so they are likely to support
the process.
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30. Agile project management
The principal responsibility of software project managers is to
manage the project so that the software is delivered on time
and within the planned budget for the project.
The standard approach to project management is plan-driven.
Managers draw up a plan for the project showing what should
be delivered, when it should be delivered and who will work on
the development of the project deliverables.
Agile project management requires a different approach, which
is adapted to incremental development and the particular
strengths of agile methods.
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31. Scrum
The Scrum approach is a general agile method but its focus is on
managing iterative development rather than specific agile practices.
There are three phases in Scrum.
– The initial phase is an outline planning phase where you
establish the general objectives for the project and design the
software architecture.
– This is followed by a series of sprint cycles, where each cycle
develops an increment of the system.
– The project closure phase wraps up the project, completes
required documentation such as system help frames and user
manuals and assesses the lessons learned from the project.
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33. The Sprint cycle
Sprints are fixed length, normally 2–4 weeks. They
correspond to the development of a release of the
system in XP.
The starting point for planning is the product backlog,
which is the list of work to be done on the project.
The selection phase involves all of the project team
who work with the customer to select the features and
functionality to be developed during the sprint.
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34. The Sprint cycle
Once these are agreed, the team organize themselves to
develop the software. During this stage the team is isolated
from the customer and the organization, with all
communications channelled through the so-called ‘Scrum
master’.
The role of the Scrum master is to protect the development
team from external distractions.
At the end of the sprint, the work done is reviewed and
presented to stakeholders. The next sprint cycle then
begins.
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35. Teamwork in Scrum
The ‘Scrum master’ is a facilitator who arranges daily meetings,
tracks the backlog of work to be done, records decisions,
measures progress against the backlog and communicates with
customers and management outside of the team.
The whole team attends short daily meetings where all team
members share information, describe their progress since the
last meeting, problems that have arisen and what is planned for
the following day.
– This means that everyone on the team knows what is going
on and, if problems arise, can re-plan short-term work to
cope with them.
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36. Scrum benefits
The product is broken down into a set of manageable and
understandable chunks.
Unstable requirements do not hold up progress.
The whole team have visibility of everything and
consequently team communication is improved.
Customers see on-time delivery of increments and gain
feedback on how the product works.
Trust between customers and developers is established and
a positive culture is created in which everyone expects the
project to succeed.
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37. Scaling agile methods
Agile methods have proved to be successful for small and
medium sized projects that can be developed by a small co-
located team.
It is sometimes argued that the success of these methods
comes because of improved communications which is
possible when everyone is working together.
Scaling up agile methods involves changing these to cope
with larger, longer projects where there are multiple
development teams, perhaps working in different locations.
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38. Large systems development
Large systems are usually collections of separate,
communicating systems, where separate teams develop each
system. Frequently, these teams are working in different places,
sometimes in different time zones.
Large systems are ‘brownfield systems’, that is they include and
interact with a number of existing systems. Many of the system
requirements are concerned with this interaction and so don’t
really lend themselves to flexibility and incremental development.
Where several systems are integrated to create a system, a
significant fraction of the development is concerned with system
configuration rather than original code development.
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39. Large system development
Large systems and their development processes are often
constrained by external rules and regulations limiting the
way that they can be developed.
Large systems have a long procurement and development
time. It is difficult to maintain coherent teams who know
about the system over that period as, inevitably, people
move on to other jobs and projects.
Large systems usually have a diverse set of stakeholders. It
is practically impossible to involve all of these different
stakeholders in the development process.
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40. Scaling out and scaling up
‘Scaling up’ is concerned with using agile methods for developing
large software systems that cannot be developed by a small
team.
‘Scaling out’ is concerned with how agile methods can be
introduced across a large organization with many years of
software development experience.
When scaling agile methods it is essential to maintain agile
fundamentals
– Flexible planning, frequent system releases, continuous
integration, test-driven development and good team
communications.
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41. Scaling up to large systems
For large systems development, it is not possible to focus only
on the code of the system. You need to do more up-front design
and system documentation
Cross-team communication mechanisms have to be designed
and used. This should involve regular phone and video
conferences between team members and frequent, short
electronic meetings where teams update each other on progress.
Continuous integration, where the whole system is built every
time any developer checks in a change, is practically impossible.
However, it is essential to maintain frequent system builds and
regular releases of the system.
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42. Scaling out to large companies
Project managers who do not have experience of agile
methods may be reluctant to accept the risk of a new approach.
Large organizations often have quality procedures and
standards that all projects are expected to follow and, because
of their bureaucratic nature, these are likely to be incompatible
with agile methods.
Agile methods seem to work best when team members have a
relatively high skill level. However, within large organizations,
there are likely to be a wide range of skills and abilities.
There may be cultural resistance to agile methods, especially in
those organizations that have a long history of using
conventional systems engineering processes.
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