The document discusses various coding best practices and conventions for writing good quality code, including naming conventions, formatting guidelines, and general programming practices. Some key points covered include using descriptive names, consistent indentation and spacing, single responsibility per method, error handling, and separating concerns between layers.
The document discusses cyber security, cyber crimes, threats, and vulnerabilities. It defines cyber crimes as illegal acts using technology and lists common types like illegal data interception and copyright infringement. Cyber security aims to protect networks and data from attacks or unauthorized access. Key principles of cyber security are confidentiality, integrity, availability, accountability, and auditability. The document also discusses cyber threats, attacks, and malicious code like viruses, worms, and ransomware. Vulnerabilities are flaws in systems that can be exploited by attackers.
This document discusses the software crisis, its causes, and potential solutions. The software crisis refers to difficulties developing useful and efficient computer programs within required timeframes in the early days of computing. Major causes included projects going over budget and schedule, inefficient and low quality software, and unmanageable code. Proposed solutions included applying systematic engineering principles to software development through software engineering practices, which aims to manage complexity through tools, techniques, and project management skills. The document argues software engineering may help address the software crisis by taking a disciplined and quantifiable approach to development.
Testing is the process of identifying bugs and ensuring software meets requirements. It involves executing programs under different conditions to check specification, functionality, and performance. The objectives of testing are to uncover errors, demonstrate requirements are met, and validate quality with minimal cost. Testing follows a life cycle including planning, design, execution, and reporting. Different methodologies like black box and white box testing are used at various levels from unit to system. The overall goal is to perform effective testing to deliver high quality software.
This document discusses various code quality tools such as FindBugs, PMD, and Checkstyle. It provides information on what each tool is used for, how to install plugins for them in Eclipse, and how to configure them for use with Ant builds. FindBugs looks for potential bugs in Java bytecode. PMD scans source code for coding mistakes, dead code, complicated expressions, and duplicate code. Checkstyle checks that code complies with coding style rules. The document explains how to download and configure each tool so it can be run from Eclipse or as part of an Ant build.
For both IP and analog cameras, the image is captured by a lens and converted to an analog signal, then digitized. For IP cameras, the image is compressed, encoded using an IP protocol, and transmitted over UTP cable to an NVR or the camera itself. For analog cameras, the signal is converted back to analog for transmission over coaxial cable, resulting in signal loss. IP cameras provide better image quality, support higher resolutions, built-in analytics, easier configuration and expansion, unified standards, and are more suitable for large-scale projects. The document compares the technical differences and advantages of IP cameras over analog cameras.
John Kotter's 8-Step Change Model provides a framework for successfully implementing organizational change. The 8 steps are: 1) Create urgency, 2) Form a powerful coalition, 3) Create a vision, 4) Communicate the vision, 5) Remove obstacles, 6) Create short-term wins, 7) Build on the change, 8) Anchor the changes in corporate culture. Following these steps helps ensure that necessary changes are properly defined, communicated, and guided to completion through leadership and employee buy-in at all levels of the organization.
The document discusses coding standards and guidelines for developers to follow. It recommends limiting lines of code to 20 lines per function, writing comments before code, using PascalCase for class and method names and camelCase for variables, and giving functions, classes and variables meaningful names. Developers should not use single character variable names or underscores for local variables, and should prefix boolean variables with "is". Namespace names should follow a standard pattern of company, product, top and bottom level modules. Formatting and readability of code is also important. Future sessions will cover additional coding standards, tools to improve practices, and packaging programs.
This document provides an introduction to coding standards for Java. It discusses why coding standards are important for consistency, readability, and maintainability. It outlines the key components of a Java source file and comments. It also covers naming conventions, formatting, and best practices for variables, methods, classes, and comments. Finally, it introduces static code analysis tools like PMD and AppPerfect that can analyze Java code and enforce coding standards and best practices.
Every project has a development standard.
Sometimes the standard is “if it was hard to write, it should be hard to maintain.”
Developing, and following, a corporate Best Practices standard will lead to continuity, maintainability, robustness, and pride.
This document discusses code standards and best practices for writing maintainable code. It emphasizes the importance of code organization, documentation, naming conventions, indentation, brace styles, commenting, consistency, and readability. Specific guidelines are provided for naming conventions, indentation, brace styles, and commenting. The document stresses choosing and adhering to coding standards to promote uniformity and minimize issues when collaborating on projects.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
Coding conventions are guidelines for programming style and best practices. They cover areas like file organization, indentation, comments, naming conventions, and architectural patterns. Following conventions improves code readability, maintainability, and quality. The Apache CloudStack conventions document provides examples for naming variables and methods, formatting files and whitespace, structuring statements, writing comments, and naming patterns like DTOs, VOsand utility classes. Consistent conventions are important for code maintenance and understanding.
Introduction to Koltin for Android Part I Atif AbbAsi
Welcome to Android Basics in Kotlin! In this course, you'll learn the basics of building Android apps with the Kotlin programming language. Along the way, you'll develop a collection of apps to start your journey as an Android developer.
Rapid Application Development (RAD) is an incremental software development process used to build systems within 60-90 days. It involves business, data, and process modeling, application generation, and testing. RAD is based on agile methods like Scrum and extreme programming and enables quick reviews, constant integration, and flexibility. However, it requires a modularized approach and skilled developers, and is not suitable for small projects or all applications due to higher costs.
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
This document provides best practices for coding. It discusses the importance of coding practices in reducing rework time and saving money. It covers four key areas: program design, naming conventions, documentation, and formatting. Program design discusses architectures like MVC and data storage. Naming conventions provide guidelines for naming classes, methods, variables and packages using conventions like camel casing. Documentation comments are important for maintaining programs and explaining code to other developers. Formatting addresses indentation, whitespace and brace formatting.
This document provides an overview of the Java programming language including how it works, its features, syntax, and input/output capabilities. Java allows software to run on any device by compiling code to bytecode that runs on a virtual machine instead of a particular computer architecture. It is an object-oriented language with features like automatic memory management, cross-platform capabilities, and a robust class library.
This document discusses assemblies in .NET. It begins with an introduction to assemblies, which are compiled .NET code files with the extension .exe or .dll. Assemblies include metadata and intermediate language code. There are two types of assemblies: private assemblies used only by one application, and shared assemblies stored in the global assembly cache (GAC) to be used by multiple applications. The document then covers strong naming assemblies, which involves assigning an assembly a unique name, version number, culture, and public key for deployment and security. Finally, it discusses the GAC which stores strongly named assemblies to be shared across applications on a machine.
This document discusses principles of clean code based on the book "Clean Code" by Robert C. Martin. It provides examples of good and bad practices for naming variables and functions, structuring functions, using comments, and other topics. Key points include using meaningful names, keeping functions small and focused on a single task, avoiding deeply nested code and long argument lists, commenting to explain intent rather than state the obvious, and other guidelines for writing clean, readable code.
clean code book summary - uncle bob - English versionsaber tabatabaee
The document provides guidance on writing clean code based on the book "Clean Code" by Robert Cecil Martin. Some of the key points discussed include:
- Functions should do one thing and do it well, with a single level of abstraction and no side effects. They should fit on a screen.
- Names should be meaningful, avoid abbreviations, and use consistent vocabulary. Class names should be nouns and method names should be verbs.
- Code formatting is important for readability. Classes should not exceed 200 lines, functions a single screen. Variables should be declared near use.
- Comments should only explain why unusual decisions were made, not what the code does. Avoid commented out code or redundant comments
Here is a C program to produce a spiral array as described in the task:
#include <stdio.h>
int main() {
int n = 5;
int arr[n][n];
int num = 1;
int rowBegin = 0;
int rowEnd = n-1;
int colBegin = 0;
int colEnd = n-1;
while(rowBegin <= rowEnd && colBegin <= colEnd) {
// Top row
for(int i=colBegin; i<=colEnd; i++) {
arr[rowBegin][i] = num++;
}
rowBegin++;
// Right column
for(int i=rowBegin;
The document discusses coding standards and best practices for C# programming. It recommends naming conventions, formatting guidelines, and code review processes to develop reliable, maintainable code. Key points include using PascalCase for classes and methods, camelCase for variables, meaningful names without abbreviations, consistent indentation, and code reviews to ensure standards compliance.
fundamentals of software engineering.this unit covers all the aspects of software engineering coding standards and naming them and code inspectionna an d various testing methods and
The document discusses coding standards and guidelines for developers to follow. It recommends limiting lines of code to 20 lines per function, writing comments before code, using PascalCase for class and method names and camelCase for variables, and giving functions, classes and variables meaningful names. Developers should not use single character variable names or underscores for local variables, and should prefix boolean variables with "is". Namespace names should follow a standard pattern of company, product, top and bottom level modules. Formatting and readability of code is also important. Future sessions will cover additional coding standards, tools to improve practices, and packaging programs.
This document provides an introduction to coding standards for Java. It discusses why coding standards are important for consistency, readability, and maintainability. It outlines the key components of a Java source file and comments. It also covers naming conventions, formatting, and best practices for variables, methods, classes, and comments. Finally, it introduces static code analysis tools like PMD and AppPerfect that can analyze Java code and enforce coding standards and best practices.
Every project has a development standard.
Sometimes the standard is “if it was hard to write, it should be hard to maintain.”
Developing, and following, a corporate Best Practices standard will lead to continuity, maintainability, robustness, and pride.
This document discusses code standards and best practices for writing maintainable code. It emphasizes the importance of code organization, documentation, naming conventions, indentation, brace styles, commenting, consistency, and readability. Specific guidelines are provided for naming conventions, indentation, brace styles, and commenting. The document stresses choosing and adhering to coding standards to promote uniformity and minimize issues when collaborating on projects.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
Coding conventions are guidelines for programming style and best practices. They cover areas like file organization, indentation, comments, naming conventions, and architectural patterns. Following conventions improves code readability, maintainability, and quality. The Apache CloudStack conventions document provides examples for naming variables and methods, formatting files and whitespace, structuring statements, writing comments, and naming patterns like DTOs, VOsand utility classes. Consistent conventions are important for code maintenance and understanding.
Introduction to Koltin for Android Part I Atif AbbAsi
Welcome to Android Basics in Kotlin! In this course, you'll learn the basics of building Android apps with the Kotlin programming language. Along the way, you'll develop a collection of apps to start your journey as an Android developer.
Rapid Application Development (RAD) is an incremental software development process used to build systems within 60-90 days. It involves business, data, and process modeling, application generation, and testing. RAD is based on agile methods like Scrum and extreme programming and enables quick reviews, constant integration, and flexibility. However, it requires a modularized approach and skilled developers, and is not suitable for small projects or all applications due to higher costs.
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
This document provides best practices for coding. It discusses the importance of coding practices in reducing rework time and saving money. It covers four key areas: program design, naming conventions, documentation, and formatting. Program design discusses architectures like MVC and data storage. Naming conventions provide guidelines for naming classes, methods, variables and packages using conventions like camel casing. Documentation comments are important for maintaining programs and explaining code to other developers. Formatting addresses indentation, whitespace and brace formatting.
This document provides an overview of the Java programming language including how it works, its features, syntax, and input/output capabilities. Java allows software to run on any device by compiling code to bytecode that runs on a virtual machine instead of a particular computer architecture. It is an object-oriented language with features like automatic memory management, cross-platform capabilities, and a robust class library.
This document discusses assemblies in .NET. It begins with an introduction to assemblies, which are compiled .NET code files with the extension .exe or .dll. Assemblies include metadata and intermediate language code. There are two types of assemblies: private assemblies used only by one application, and shared assemblies stored in the global assembly cache (GAC) to be used by multiple applications. The document then covers strong naming assemblies, which involves assigning an assembly a unique name, version number, culture, and public key for deployment and security. Finally, it discusses the GAC which stores strongly named assemblies to be shared across applications on a machine.
This document discusses principles of clean code based on the book "Clean Code" by Robert C. Martin. It provides examples of good and bad practices for naming variables and functions, structuring functions, using comments, and other topics. Key points include using meaningful names, keeping functions small and focused on a single task, avoiding deeply nested code and long argument lists, commenting to explain intent rather than state the obvious, and other guidelines for writing clean, readable code.
clean code book summary - uncle bob - English versionsaber tabatabaee
The document provides guidance on writing clean code based on the book "Clean Code" by Robert Cecil Martin. Some of the key points discussed include:
- Functions should do one thing and do it well, with a single level of abstraction and no side effects. They should fit on a screen.
- Names should be meaningful, avoid abbreviations, and use consistent vocabulary. Class names should be nouns and method names should be verbs.
- Code formatting is important for readability. Classes should not exceed 200 lines, functions a single screen. Variables should be declared near use.
- Comments should only explain why unusual decisions were made, not what the code does. Avoid commented out code or redundant comments
Here is a C program to produce a spiral array as described in the task:
#include <stdio.h>
int main() {
int n = 5;
int arr[n][n];
int num = 1;
int rowBegin = 0;
int rowEnd = n-1;
int colBegin = 0;
int colEnd = n-1;
while(rowBegin <= rowEnd && colBegin <= colEnd) {
// Top row
for(int i=colBegin; i<=colEnd; i++) {
arr[rowBegin][i] = num++;
}
rowBegin++;
// Right column
for(int i=rowBegin;
The document discusses coding standards and best practices for C# programming. It recommends naming conventions, formatting guidelines, and code review processes to develop reliable, maintainable code. Key points include using PascalCase for classes and methods, camelCase for variables, meaningful names without abbreviations, consistent indentation, and code reviews to ensure standards compliance.
fundamentals of software engineering.this unit covers all the aspects of software engineering coding standards and naming them and code inspectionna an d various testing methods and
An algorithm must be precise, unambiguous, and end with the correct solution in all cases. Pseudocode uses a structured English description to outline the steps of an algorithm or computer program. It helps designers and programmers develop code by providing a detailed template. Coding conventions establish guidelines for writing readable code through standards for indentation, comments, naming, and other aspects of programming. Following conventions helps programmers understand new code quickly and maintain software efficiently.
The document discusses coding guidelines and best practices for software development. It covers topics like coding standards, programming practices, documentation, and code verification techniques. The key points are that coding follows design, modules should be independently coded and tested, documentation is important, and reviews/testing help verify code quality.
Raman, the CTO of McKinsey's India Build Hub, congratulates the recipient for passing the Hackerrank test and advancing to the code-pairing interview. In this interview, the candidate will be given a problem to solve by developing code in their preferred programming language while demonstrating problem-solving skills and adherence to software engineering best practices. The candidate is provided guidelines for the interview, such as asking questions, writing pseudocode, testing solutions, and following language-specific coding conventions. The evaluation will focus on how well the candidate demonstrates these areas.
The document discusses various aspects of coding, including:
1) The goal of coding should be to make the code easy to test and maintain by writing clear, readable code rather than focusing only on reducing coding costs.
2) Programmers spend more time reading code than writing it, so code readability is important. Coding standards can improve readability.
3) Structured programming aims to simplify program structure by using only a few control constructs like sequencing, if-then-else, and while to make the code easier to understand and verify.
9 Tips to write efficient and scalable code.pdfOprim Solutions
Here we will discuss some of the tips to write efficient and scalable code. By implementing these tips, you can save time and resources in the long term, and create code that is not only efficient but also easy to maintain and build upon.
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The document discusses frameworks for software development. It describes the typical stages in a software development framework: investigation, design, development, and evaluation. Investigation involves problem description and requirements definition. Design includes data structure and algorithm design. Development consists of coding, debugging, and testing. Evaluation comprises user acceptance testing and retrospectives. The document also outlines good programming practices like input validation, meaningful naming, using constants, commenting code, proper indentation, and using control structures appropriately. It emphasizes single responsibility per module and meaningful module naming.
Writing clean code is essential for maintainability, readability, and long-term success in software development. This presentation covers best practices for writing clean, efficient, and well-structured code. Topics include proper naming conventions, code organization, refactoring, avoiding code duplication, and writing meaningful comments. By adhering to these practices, developers can ensure their code is easier to understand, debug, and scale over time.
The document discusses various aspects of coding, including:
- Structured programming aims to simplify program structure and control flow to make programs easier to understand and verify.
- Information hiding hides data structures behind access functions to reduce coupling.
- Coding standards provide guidelines for naming conventions, file organization, and other practices to enhance readability.
- Incremental development involves writing code in parts and testing each part before moving on. Test-driven development writes tests before code.
- Source code control and refactoring help manage evolving code by versioning changes and improving design over time.
- Unit testing verifies code by programmers through automated test cases and drivers to check functionality and catch bugs.
The document discusses key concepts and practices related to software engineering processes. It covers practices for communication, planning, modeling, construction, and deployment. For each practice area, it provides underlying principles, how to initiate the practice, and an abbreviated list of tasks. The overall message is that software engineering involves understanding problems, planning solutions, implementing plans, and examining results through a structured process and application of common-sense problem solving.
This document outlines best practices for implementing best practices across the software development life cycle (SDLC). It discusses hierarchical classification of performance tuning at the system, application, and machine levels. It also covers best practices for coding, including general guidelines, guidelines for specific technologies like JSP and EJB, and practices for code reviews like peer reviews and architect reviews. The goal is to apply best practices throughout the end-to-end processes of the SDLC.
This document discusses software coding standards and testing. It includes four lessons:
Lesson One discusses coding standards, which define programming style through rules for formatting source code. Coding standards help make code more readable, maintainable, and reduce costs. Common aspects of coding standards include naming conventions and formatting.
Lesson Two discusses software testing strategies and principles. Testing strategies provide a plan for defining the testing approach. Common strategies include analytic, model-based, and methodical testing. Key principles of testing include showing presence of defects, early testing, and that exhaustive testing is impossible.
Lesson Three discusses software testing approaches and types but does not provide details.
Lesson Four discusses alpha and beta testing as
This document provides guidelines for naming conventions, commenting styles, and standard practices for developing applications at Ground Effects Ltd. It outlines recommendations for class comments, inline comments, and function comments to provide context and documentation. The document also discusses standardized comment hinting, naming conventions for variables and files, and includes a bibliography reference.
This document discusses structured programming, functional programming, programming style, coding guidelines, software documentation, and challenges in software implementation. Structured programming breaks problems down into smaller pieces and uses modular programming and structured coding. Functional programming uses mathematical functions and avoids side effects. Good programming style and coding guidelines make code more readable and maintainable. Software documentation includes requirements, design, technical, and user documentation. Challenges include code reuse and compatibility issues.
This document discusses structured programming, functional programming, programming style, coding guidelines, software documentation, and challenges in software implementation. Structured programming breaks problems down into smaller pieces and uses modular programming and structured coding. Functional programming uses mathematical functions and concepts like recursion. Good programming style and coding guidelines make code readable and understandable. Software documentation includes requirements, design, technical, and user documentation. Challenges include code reuse, version management, and designing for target hosts.
The document provides an introduction to the basic structure of C++ programs. It defines key elements such as comments, preprocessor directives, header files, the main function, and return statements. It also explains identifier naming rules and how to declare variables according to standards. Specifically, it states identifiers can include letters, digits and underscores but not special characters or spaces. Variables must be declared before use with a data type and name following the rules. The document is teaching the fundamentals of C++ programming syntax and structure.
The document discusses software construction and coding. It defines software construction as the implementation and coding phase of software development, including debugging and some testing. Good programming practices like consistent formatting, naming conventions and defensive coding are recommended. Software inspections are presented as a static method to find defects by reviewing requirements, design and source code documents. The benefits of reuse like increased dependability and reduced costs are also outlined.
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Adobe Illustrator is a vector graphics editor and design software, developed and marketed by Adobe, used for creating logos, icons, illustrations, and other graphics that can be scaled without loss of quality. It's a powerful tool for graphic designers, web designers, and artists who need to create crisp, scalable artwork for various applications like print, web, and mobile.
Meet the Agents: How AI Is Learning to Think, Plan, and CollaborateMaxim Salnikov
Imagine if apps could think, plan, and team up like humans. Welcome to the world of AI agents and agentic user interfaces (UI)! In this session, we'll explore how AI agents make decisions, collaborate with each other, and create more natural and powerful experiences for users.
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When you say Xforce with GTA 5, it sounds like you might be talking about Xforce Keygen — a tool that's often mentioned in connection with cracking software like Autodesk programs.
BUT, when it comes to GTA 5, Xforce isn't officially part of the game or anything Rockstar made.
If you're seeing "Xforce" related to GTA 5 downloads or cracks, it's usually some unofficial (and risky) tool for pirating the game — which can be super dangerous because:
Explaining GitHub Actions Failures with Large Language Models Challenges, In...ssuserb14185
GitHub Actions (GA) has become the de facto tool that developers use to automate software workflows, seamlessly building, testing, and deploying code. Yet when GA fails, it disrupts development, causing delays and driving up costs. Diagnosing failures becomes especially challenging because error logs are often long, complex and unstructured. Given these difficulties, this study explores the potential of large language models (LLMs) to generate correct, clear, concise, and actionable contextual descriptions (or summaries) for GA failures, focusing on developers’ perceptions of their feasibility and usefulness. Our results show that over 80% of developers rated LLM explanations positively in terms of correctness for simpler/small logs. Overall, our findings suggest that LLMs can feasibly assist developers in understanding common GA errors, thus, potentially reducing manual analysis. However, we also found that improved reasoning abilities are needed to support more complex CI/CD scenarios. For instance, less experienced developers tend to be more positive on the described context, while seasoned developers prefer concise summaries. Overall, our work offers key insights for researchers enhancing LLM reasoning, particularly in adapting explanations to user expertise.
https://arxiv.org/abs/2501.16495
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfTechSoup
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
What You’ll Learn in Part 2:
Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
Discover why Wi-Fi 7 is set to transform wireless networking and how Router Architects is leading the way with next-gen router designs built for speed, reliability, and innovation.
How to Batch Export Lotus Notes NSF Emails to Outlook PST Easily?steaveroggers
Migrating from Lotus Notes to Outlook can be a complex and time-consuming task, especially when dealing with large volumes of NSF emails. This presentation provides a complete guide on how to batch export Lotus Notes NSF emails to Outlook PST format quickly and securely. It highlights the challenges of manual methods, the benefits of using an automated tool, and introduces eSoftTools NSF to PST Converter Software — a reliable solution designed to handle bulk email migrations efficiently. Learn about the software’s key features, step-by-step export process, system requirements, and how it ensures 100% data accuracy and folder structure preservation during migration. Make your email transition smoother, safer, and faster with the right approach.
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FL Studio is a Digital Audio Workstation (DAW) software used for music production. It's developed by the Belgian company Image-Line. FL Studio allows users to create and edit music using a graphical user interface with a pattern-based music sequencer.
Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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EASEUS Partition Master Final with Crack and Key Download If you are looking for a powerful and easy-to-use disk partitioning software,
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Adobe Photoshop is a widely-used, professional-grade software for digital image editing and graphic design. It allows users to create, manipulate, and edit raster images, which are pixel-based, and is known for its extensive tools and capabilities for photo retouching, compositing, and creating intricate visual effects.
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Wondershare Filmora is a video editing software and app designed for both beginners and experienced users. It's known for its user-friendly interface, drag-and-drop functionality, and a wide range of tools and features for creating and editing videos. Filmora is available on Windows, macOS, iOS (iPhone/iPad), and Android platforms.
Landscape of Requirements Engineering for/by AI through Literature ReviewHironori Washizaki
Hironori Washizaki, "Landscape of Requirements Engineering for/by AI through Literature Review," RAISE 2025: Workshop on Requirements engineering for AI-powered SoftwarE, 2025.
Scaling GraphRAG: Efficient Knowledge Retrieval for Enterprise AIdanshalev
If we were building a GenAI stack today, we'd start with one question: Can your retrieval system handle multi-hop logic?
Trick question, b/c most can’t. They treat retrieval as nearest-neighbor search.
Today, we discussed scaling #GraphRAG at AWS DevOps Day, and the takeaway is clear: VectorRAG is naive, lacks domain awareness, and can’t handle full dataset retrieval.
GraphRAG builds a knowledge graph from source documents, allowing for a deeper understanding of the data + higher accuracy.
Societal challenges of AI: biases, multilinguism and sustainabilityJordi Cabot
Towards a fairer, inclusive and sustainable AI that works for everybody.
Reviewing the state of the art on these challenges and what we're doing at LIST to test current LLMs and help you select the one that works best for you
Agentic AI Use Cases using GenAI LLM modelsManish Chopra
This document presents specific use cases for Agentic AI (Artificial Intelligence), featuring Large Language Models (LLMs), Generative AI, and snippets of Python code alongside each use case.
2. Introduction
Anybody can write code. With a few months of programming experience, we
can write 'working applications'. Making it work is easy, but doing it the
right way requires more work, than just making it work.
Believe it, majority of the programmers write 'working code', but not ‗good
code'. Writing 'good code' is an art and you must learn and practice it.
Everyone may have different definitions for the term ‗good code‘. In our
definition, the following are the characteristics of good code.
Reliable
Maintainable
Efficient
Most of the developers are inclined towards writing code for higher
performance, compromising reliability and maintainability. But considering
the long term ROI (Return On Investment), efficiency and performance
comes below reliability and maintainability. If your code is not reliable and
maintainable, you (and your company) will be spending lot of time to
identify issues, trying to understand code etc throughout the life of your
application.
4. Software Maintenance
Reducing the cost of software maintenance is the most often cited
reason for following coding conventions. Code conventions are
important to programmers for a number of reasons:
40%-80% of the lifetime cost of a piece of software goes to
maintenance.
Hardly any software is maintained for its whole life by the original
author.
Code conventions improve the readability of the software, allowing
engineers to understand new code more quickly and thoroughly.
5. Definitions
A coding standard defines the style of your source code including
(but not limited to):
Indentation, Bracket Placement
Variable, Function and Class Names
Comments
Declaring Pointers
And more
A standard is defined for a language or project
If everyone follows the standard the code is easy to read
Readability is enhanced if some coding conventions are followed by
all
Coding standards provide these guidelines for programmers
6. Coding Conventions
Coding conventions are a set of guidelines for a specific programming
language that recommend programming style.
These conventions usually cover file organization, indentation,
comments, declarations, statements, white space, naming conventions,
programming practices, programming principles, etc.
Software programmers are highly recommended to follow these guidelines
to help improve the readability of their source code and make software
maintenance easier.
Coding conventions are only applicable to the human maintainers and peer
reviewers of a software project.
Coding conventions are not enforced by compilers. As a result, not
following some or all of the rules has no impact on the executable programs
created from the source code.
7. Coding Standards
Where coding conventions have been specifically designed to produce high
quality code, and have then been formally adopted, they then become
coding standards.
Coding
Goal is to implement the design in best possible manner
Coding affects testing and maintenance
As testing and maintenance costs are high, aim of coding activity should be
to write code that reduces them
Hence, goal should not be to reduce coding cost, but testing and
maintenance cost, i.e. make the job of tester and maintainer easier
8. Purpose of coding standards
and best practices
To develop reliable and maintainable applications, you must follow
coding standards and best practices.
There are several standards exists in the programming industry. None
of them are wrong or bad and you may follow any of them. What is
more important is, selecting one standard approach and ensuring that
everyone is following it.
9. How to follow the standards across
the team
If we have a team of different skills and tastes, you are going to have a
tough time convincing everyone to follow the same standards. The
best approach is to have a team meeting and developing your own
standards document. You may use this document as a template to
prepare your own document.
Distribute a copy of this document (or your own coding standard
document) well ahead of the coding standards meeting. All members
should come to the meeting prepared to discuss pros and cons of the
various points in the document. Make sure you have a manager
present in the meeting to resolve conflicts.
Discuss all points in the document. Everyone may have a different
opinion about each point, but at the end of the discussion, all
members must agree upon the standard you are going to follow.
Prepare a new standards document with appropriate changes based
on the suggestions from all of the team members. Print copies of it
and post it in all workstations.
10. After you start the development, you must schedule code review
meetings to ensure that everyone is following the rules. 3 types of
code reviews are recommended:
Peer review – another team member review the code to ensure that the
code follows the coding standards and meets requirements. This level
of review can include some unit testing also. Every file in the project
must go through this process.
Architect review – the architect of the team must review the core
modules of the project to ensure that they adhere to the design and
there is no ―big‖ mistakes that can affect the project in the long run.
Group review – randomly select one or more files and conduct a group
review once in a week. Distribute a printed copy of the files to all
team members 30 minutes before the meeting. Let them read and
come up with points for discussion. In the group review meeting, use
a projector to display the file content in the screen. Go through every
sections of the code and let every member give their suggestions on
how could that piece of code can be written in a better way.
11. Programming Principles
The main goal of the programmer is write simple and easy to
read programs with few bugs in it.
There are various programming principles that can help write
code that is easier to understand (and test)
Structured programming
Information hiding
Programming practices
Coding standards
12. File Organization
File organization refers to the way records are physically arranged on a
storage device.
A file consists of various sections that should be separated by several blank
lines.
Each file should contain one outer class and the name should be same as
file
Line length should be less than 80
If longer continue on another line
Special characters should be avoided
13. File Naming Conventions :-
• File names are made up of a base name, and an optional period and suffix.
• The first character of the name should be a letter and all characters (except the
period) should be lower-case letters and numbers.
• The base name should be eight or fewer characters and the suffix should be three
or fewer characters
• These rules apply to both program files and default files used and produced by the
program (e.g., ``mimoh.sav'').
• The following suffixes are required:
C source file names must end in .c
Assembler source file names must end in .s.
Source files should have .java extension
14. Naming Conventions and
Standards
C# :-
The terms Pascal Casing and Camel Casing are used throughout this
document.
Pascal Casing - First character of all words are Upper Case and other
characters are lower case.
Example: BackColor
Camel Casing - First character of all words, except the first word are Upper
Case and other characters are lower case.
Example: backColor
15. Use Pascal casing for Class names
public class HelloWorld
{
...
}
2. Use Pascal casing for Method names
void SayHello(string name)
{
...
}
3. Use Camel casing for variables and method parameters
int totalCount = 0;
void SayHello(string name)
{
string fullMessage = "Hello " + name;
...
}
1.
16. Java camel casing
Identifier type Rules for naming Examples
Classes
Methods
Variables
Constants
Class names should be in UpperCamelCase,
with the first letter of every word capitalised.
Use whole words — avoid acronyms and
abbreviations.
Methods should be verbs in lowerCamelCase
Local variables, instance variables, and class
variables are also written in
lowerCamelCase. Variable names should not
start with underscore (_) or dollar sign ($)
characters, even though both are allowed.
Constants should be written in uppercase
characters separated by underscores.
Constant names may also contain digits if
appropriate, but not as the first character.
class Raster;
class
ImageSprite;
run();
runFast();
• int i;
• char c;
• float myWidth;
• final static int
MAX_PARTICIP
ANTS = 10;
17. 4. Use the prefix ―I‖ with Camel Casing for interfaces ( Example: IEntity )
5. Do not use Hungarian notation to name variables.
In earlier days most of the programmers liked it - having the data type as a
prefix for the variable name and using m_ as prefix for member variables.
Eg:
string m_sName;
int nAge;
All variables should use camel casing.
Some programmers still prefer to use the prefix m_ to represent member
variables, since there is no other easy way to identify a member variable.
18. 6. Use Meaningful, descriptive words to name variables. Do not use abbreviations.
Good: Not Good:
string address string nam
int salary string addr
int sal
7. Do not use single character variable names like i, n, s etc. Use names like
index, temp
One exception in this case would be variables used for iterations in loops:
for ( int i = 0; i < count; i++ )
{
...
}
If the variable is used only as a counter for iteration and is not used anywhere
else in the loop, many people still like to use a single char variable (i)
instead of inventing a different suitable name.
19. 8. Do not use underscores (_) for local variable names.
9. All member variables must be prefixed with underscore (_) so that they
can be identified from other local variables.
10.Do not use variable names that resemble keywords.
11. Prefix boolean variables, properties and methods with ―is” or similar
prefixes.
Ex: private bool _isFinished
12.Namespace names should follow the standard pattern
<company name>.<product name>.<top level module>.<bottom level
module>
20. 13.Use appropriate prefix for the UI elements so that you can identify them from
the rest of the variables.
There are 2 different approaches recommended here.
A. Use a common prefix ( ui_ ) for all UI elements. This will help you group
all of the UI elements together.
B. Use appropriate prefix for each of the ui element. A brief list is given
below.
14. File name should match with class name.
For example, for the class HelloWorld, the file name should be helloworld.cs
(or, helloworld.vb)
15.Use Pascal Case for file names.
23. Indentation and Spacing
1. Use TAB for indentation. Do not use SPACES. Define the Tab size as 4.
2. Comments should be in the same level as the code (use the same level of
indentation).
Good:
// Format a message and display
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " +
currentTime.ToShortTimeString();
MessageBox.Show ( message );
24. Not Good:
// Format a message and display
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " +
currentTime.ToShortTimeString();
MessageBox.Show ( message );
3.Curly braces ( {} ) should be in the same level as the code outside the braces.
25. 4. Use one blank line to separate logical groups of code.
Good:
bool SayHello ( string name )
{
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " +
currentTime.ToShortTimeString();
MessageBox.Show ( message );
if ( ... )
{
// Do something
// ...
return false;
}
return true;
}
26. Not Good:
bool SayHello (string name)
{
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " +
currentTime.ToShortTimeString();
MessageBox.Show ( message );
if ( ... )
{
// Do something
// ...
return false;
}
return true;
}
27. 5. There should be one and only one single blank line between each method inside
the class.
6. The curly braces should be on a separate line and not in the same line as if, for
etc.
Good:
if ( ... )
{
// Do something
}
Not Good:
if ( ... ) {
// Do something
}
28. 7. Use a single space before and after each operator and brackets.
Good:
if ( showResult == true )
{
for ( int i = 0; i < 10; i++ )
{
//
}
}
Not Good:
if(showResult==true)
{
for(int i= 0;i<10;i++)
{
//
}
}
29. 8. Use #region to group related pieces of code together. If you use proper grouping using
#region, the page should like this when all definitions are collapsed.
30. 9. Keep private member variables, properties and methods in the top of the file
and public members in the bottom.
31. Good Programming Practices
1. Avoid writing very long methods. A method should typically have 1~25 lines of
code. If a method has more than 25 lines of code, you must consider re factoring
into separate methods.
2. Method name should tell what it does. Do not use misleading names. If the method
name is obvious, there is no need of documentation explaining what the method
does.
Good:
void SavePhoneNumber ( string phoneNumber )
{
// Save the phone number.
}
Not Good:
// This method will save the phone number.
void SaveDetails ( string phoneNumber )
{
// Save the phone number.
32. 3. A method should do only 'one job'. Do not combine more than one job in a single
method, even if those jobs are very small.
Good:
// Save the address.
SaveAddress ( address );
// Send an email to the supervisor to inform that the address is updated.
SendEmail ( address, email );
void SaveAddress ( string address )
{
// Save the address.
// ...
}
void SendEmail ( string address, string email )
{
// Send an email to inform the supervisor that the address is changed.
// ...
}
33. Not Good:
// Save address and send an email to the supervisor to inform that
// the address is updated.
SaveAddress ( address, email );
void SaveAddress ( string address, string email )
{
// Job 1.
// Save the address.
// ...
// Job 2.
// Send an email to inform the supervisor that the address is
changed.
// ...
}
34. 4. Always watch for unexpected values. For example, if you are using a parameter
with 2 possible values, never assume that if one is not matching then the only
possibility is the other value.
Good:
If ( memberType == eMemberTypes.Registered )
{
// Registered user… do something…
}
else if ( memberType == eMemberTypes.Guest )
{
// Guest user... do something…
}
else
{
// Un expected user type. Throw an exception
throw new Exception (―Un expected value ― +
memberType.ToString() + ―‘.‖)
// If we introduce a new user type in future, we can easily find
// the problem here.
}
35. Not Good:
If ( memberType == eMemberTypes.Registered )
{
// Registered user… do something…
}
else
{
// Guest user... do something…
// If we introduce another user type in future, this code will
// fail and will not be noticed.
}
5. Do not hardcode numbers. Use constants instead. Declare constant in the top of
the file and use it in your code.
Ex:
class Calendar
{
public const int months = 12;
}
However, using constants are also not recommended. You should use the
constants in the config file or database so that you can change it later. Declare
them as constants only if you are sure this value will never need to be changed.
36. 6. Convert strings to lowercase or upper case before comparing. This will ensure the string will
match even if the string being compared has a different case.
if ( name.ToLower() == ―john‖ )
{
//…
}
7. Use String.Empty instead of ―‖
Good:
If ( name == String.Empty )
{
// do something
}
Not Good:
If ( name == ―‖ )
{
// do something
}
37. 8. Avoid using member variables. Declare local variables wherever necessary and
pass it to other methods instead of sharing a member variable between methods. If
you share a member variable between methods, it will be difficult to track which
method changed the value and when.
9. Use enum wherever required. Do not use numbers or strings to indicate discrete
values
38. Good:
enum MailType
{
Html,
PlainText,
Attachment
}
void SendMail (string message, MailType mailType)
{
switch ( mailType )
{
case MailType.Html:
// Do something
break;
case MailType.PlainText:
// Do something
break;
case MailType.Attachment:
// Do something
break;
default:
// Do something
break;
}
}
39. Not Good:
void SendMail (string message, string mailType)
{
switch ( mailType )
{
case "Html":
// Do something
break;
case "PlainText":
// Do something
break;
case "Attachment":
// Do something
break;
default:
// Do something
break;
}
}
40. 10. Do not make the member variables public or protected. Keep them private and
expose public/protected Properties.
11. If the required configuration file is not found, application should be able to create
one with default values.
12. Error messages should help the user to solve the problem. Never give error
messages like "Error in Application", "There is an error" etc. Instead give specific
messages like "Failed to update database. Please make sure the login id and password
are correct."
13. Show short and friendly message to the user. But log the actual error with all
possible information. This will help a lot in diagnosing problems.
41. 14. Do not have more than one class in a single file.
15. Avoid having very large files. If a single file has more than 1000 lines of code, it is a
good candidate for refactoring. Split them logically into two or more classes.
16. Avoid public methods and properties, unless they really need to be accessed from
outside the class. Use ―internal‖ if they are accessed only within the same assembly.
17. Avoid passing too many parameters to a method. If you have more than 4~5
parameters, it is a good candidate to define a class or structure.
18. If you have a method returning a collection, return an empty collection instead of
null, if you have no data to return. For example, if you have a method returning an
ArrayList, always return a valid ArrayList. If you have no items to return, then return a
valid ArrayList with 0 items. This will make it easy for the calling application to just
check for the ―count‖ rather than doing an additional check for ―null‖.
42. 19. Use the AssemblyInfofile to fill information like version number, description,
company name, copyright notice it.
20. Logically organize all your files within appropriate folders. Use 2 level folder
hierarchies. You can have up to 10 folders in the root folder and each folder can
have up to 5 sub folders. If you have too many folders than cannot be
accommodated with the above mentioned 2 level hierarchy, you may need re
factoring into multiple assemblies.
21. If you are opening database connections, sockets, file stream etc , always close
them in the finally block. This will ensure that even if an exception occurs after
opening the connection, it will be safely closed in the finally block.
43. Architecture
1. Always use multi layer (N-Tier) architecture.
2. Use try-catch in your data layer to catch all database exceptions. This
exception handler should record all exceptions from the database. The
details recorded should include the name of the command being executed,
stored process name, parameters, connection string used etc. After
recording the exception, it could be re thrown so that another layer in the
application can catch it and take appropriate action.
3. Separate your application into multiple assemblies. Group all independent
utility classes into a separate class library. All your database related files
can be in another class library.
44. Comments
1. Good and meaningful comments make code more maintainable. However,
2. Do not write comments for every line of code and every variable declared.
3. Use // or /// for comments. Avoid using /* … */
4. Write comments wherever required. But good readable code will require very
less comments. If all variables and method names are meaningful, that would
make the code very readable and will not need many comments.
5. Do not write comments if the code is easily understandable without comment.
The drawback of having lot of comments is, if you change the code and forget
to change the comment, it will lead to more confusion.
6. Fewer lines of comments will make the code more elegant. But if the code is
not clean/readable and there are less comments, that is worse.
45. 7. If you have to use some complex or weird logic for any reason, document it
very well with sufficient comments.
8. The bottom line is, write clean, readable code such a way that it doesn't need
any comments to understand.
9. Perform spelling check on comments and also make sure proper grammar
and punctuation is used.