This document contains a computer graphics lab manual with instructions and sample code for programming graphics experiments. It includes:
1. An introduction and list of experiments covering topics like drawing lines, circles, ellipses, implementing transformations and clipping.
2. Samples of experiment documents with aims, descriptions of algorithms, code samples and questions. The experiments cover drawing pixels, lines using DDA and Bresenham's algorithms, circles using Bresenham's algorithm, and ellipses.
3. The code samples demonstrate how to use graphics functions in C like initgraph, putpixel, getpixel to implement various computer graphics algorithms.