This document provides information about various computer input devices. It discusses keyboards, pointing devices like mice and touchpads, imaging devices such as digital cameras and scanners, and audio input devices like microphones. It describes the purpose and examples of different types of input devices used to provide data and control signals to computers.
The document discusses various types of computer input devices. It describes keyboards, pointing devices like mice and touchpads, imaging devices such as digital cameras and scanners, and audio input devices including microphones. It provides details on different keyboard layouts and types, examples of pointing devices like joysticks and graphics tablets, and explains how scanners and webcams convert real-world images into digital formats for use in computers.
An input device allows users to enter data and instructions into a computer. There are many types of input devices including keyboards, pointing devices like mice and trackballs, touch screens, digital cameras, and game controllers. Keyboards are commonly used to enter text, while pointing devices allow users to control the pointer on screen and select objects. Touch screens can be used by touching the screen directly. Digital cameras input images and video. Game controllers provide input for video games.
This document identifies and describes common computer input, output, and storage devices. It discusses keyboards, mice, and other input devices like touchscreens. Popular output devices covered are monitors and printers. Storage media discussed include magnetic, optical, and solid-state devices. The document also covers how to connect and care for input/output and storage devices.
This document discusses different types of computer input devices. It begins by defining input devices as any hardware used to enter data and instructions into a computer. The most common input devices mentioned are the keyboard, mouse, microphone, scanner, joystick, trackball, and webcam. The document then provides more detail on the keyboard, describing its standard layout and key functions. It also describes mouse techniques like pointing, clicking, and dragging. Other input devices like the trackball, joystick, scanner, microphone, and light pen are briefly explained.
This document provides an overview of different types of computer input devices. It discusses keyboards, pointing devices like mice and touchpads, scanners, digital cameras, and voice input devices. For each type of input device, it describes what it is and how it is used to enter data and instructions into a computer. Pointing devices are further broken down, with descriptions of mice, trackballs, touchpads, joysticks, touch screens, and light pens. The document aims to explain the basic functions and uses of common computer input hardware.
Input devices
WHAT IS INPUT?
WHAT ARE INPUT DEVICES?
WHAT IS HARDWARE?
WHAT IS SOFTWARE?
input Devices
1) KEYBOARD
2) POINTING DEVICES
3) MOUSE
TYPES OF MOUSE
1. Mechanical mouse
2. Optical mouse
3. Wireless mouse
JOY STICK
TRACKBALL
TOUCHPAD
TOUCHSCREEN
DIGITAL PEN
LIGHT PEN
WHEEL
BIOMETRIC INPUT DEVICES
VOICE RECOGNITION
THUMB IMPRESSION
SIGNATURE VERIFICATION
RETINA SCANNER
FACE RECOGNITION
MIC/ HEAD PHONE
DIGITAL CAMERA
DIGITAL SCANNER
This document discusses various types of computer input devices. It describes keyboards, mice, touchscreens, graphic tablets, microphones, scanners, and other input devices. It provides details on standard keyboards, laptop keyboards, gaming keyboards, thumb keyboards, and virtual keyboards. It also covers different types of mice, trackballs, touchpads, joysticks, gamepads, webcams, digital cameras, and scanners like flatbed, handheld, and 3D scanners. The document discusses how these input devices allow users to input data and control a computer.
The document provides an overview of various input and output devices for computers. It discusses keyboards, mice, touchpads, pens, scanners, microphones, and video cameras. It describes the basic functions and components of these common input devices, as well as some specialized devices like trackballs, joysticks, bar code readers, and webcams.
statistical analysis of various pesticide companies present in indiakrishnaPrasad770446
The document discusses various computer input devices. It describes keyboards, mice, joysticks, light pens, trackballs, scanners, barcode readers, and other input devices. It provides details on how each device allows users to input data and instructions into computers. Keyboards and mice are identified as the most commonly used primary input devices, while the other devices described are used for more specialized purposes like gaming, graphics work, or inventory tracking.
Input and output devices allow a computer system to communicate with the outside world. Common input devices include keyboards, mice, scanners, joysticks, and trackballs. Keyboards are the primary text input device and mice are the most common pointing device. Output devices display the results of processing and include monitors, printers, speakers and headphones. Storage devices like hard drives, CDs, and flash drives are used to permanently and temporarily store data.
This document discusses computer hardware categories. It focuses on input, output, and storage devices. For input devices, it describes keyboards, pointing devices like mice and trackballs, and source data entry devices like scanners. For output devices, it explains monitors for soft copy output and printers for hard copy output. It provides examples and details on the features and types of these common computer hardware components.
An input device sends data to a computer. Common input devices include keyboards, mice, touchscreens, cameras, and microphones. Keyboards typically have printed letters and symbols and pressing keys corresponds to written symbols. Keyboards come in different sizes for different devices like standard, laptop, and thumb-sized keyboards. Pointing devices like mice, touchpads, and trackballs allow users to control the cursor position on a screen. Computer vision devices like webcams and scanners can also serve as input devices by capturing images and documents.
The document discusses various types of computer input devices including keyboards, pointing devices like mice and trackballs, touchscreens, scanners, cameras, and digitizing tablets. It describes traditional, ergonomic, flexible, and wireless keyboards. It covers mechanical, optical, and cordless mice, and mentions joysticks, light pens, and styluses as additional pointing devices.
The document discusses various computer hardware components, including input and output devices. It describes common input devices like keyboards, mice, scanners, microphones, and webcams. It also discusses output devices such as monitors, printers, speakers, and projectors. The document provides details on how these devices work and their functions in inputting data and instructions into a computer or outputting the results of processing.
This document discusses various computer input devices. It describes audio visual devices like scanners, digital cameras, and webcams that can input images and video. Optical devices for data storage are discussed like CD-ROMs, DVDs, and drives. Pointing devices are also covered, including mice, joysticks, touchpads, keyboards, and touchscreens. For each device type, examples are given and their functions and advantages/disadvantages are summarized. The document aims to inform the reader about different types of hardware that can provide data and input to computers.
This document provides an overview of computer systems and their components. It discusses that a computer system includes hardware, software, data, and users. The central processing unit (CPU) processes data and controls other computer parts. Data is represented using binary digits (bits) and bytes. Computers are used for information systems, personal computing, science/research, process control, education, and entertainment. Computer shapes include supercomputers, mainframes, minicomputers, workstations, and microcomputers. Input devices allow data to enter the system while output devices display processed data.
The document discusses computer input, output, and storage devices. It describes keyboards, mice, and other common input devices like trackballs and graphics tablets. Storage media include magnetic hard disks, optical CDs and DVDs, and solid-state USB flash drives. Popular output devices are monitors, which display information, and printers, which produce hard copies. Input and output devices connect to computers by ports, expansion cards, or wirelessly. Proper care of storage media helps protect stored data from damage.
This document discusses computer input and output devices. It provides examples of common input devices like keyboards, mice, scanners, and joysticks. It also discusses common output devices like monitors, printers, speakers, and headphones. Input devices are used to enter data into a computer, while output devices are used to communicate the results of processing to users. Examples of both input and output computer peripherals are provided.
Welcome to the presentation of input & outputajaya024
The document discusses various computer input and output devices. It describes keyboards, mice, scanners and other common input devices. It also covers output devices like monitors, printers and speakers. The document provides details on the classification and types of different input and output devices used in computers.
The document discusses computer input, output, and storage devices. It identifies the keyboard and mouse as the most common input devices, and describes other pointing devices like trackballs. It explains how input and output devices connect to computers and gives examples like monitors, printers, and storage media like hard disks. Proper care of storage media is also outlined.
A computer is made up of hardware and software. The hardware includes the physical and tangible parts like the central processing unit, monitor, keyboard, and storage devices. The software includes programs that process information and tell the computer what to do. There are various types of computers ranging from supercomputers that process huge amounts of data to personal computers used in homes and schools. Computers work by taking in information through input devices, processing the data with the CPU, and outputting the results through devices like monitors and printers.
A device that computes, especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information.
The document provides an overview of basic computer knowledge covering topics such as what a computer is, the history and development of computers, computer hardware including different types of computers and their main parts, computer memory, input and output devices, software, and generations of computers. It discusses how Charles Babbage is considered the father of the computer and the development of early mechanical calculators. It also summarizes the key characteristics of different generations of computers from vacuum tubes to modern AI-based systems.
This document provides an overview of various computer input and output devices. It describes common keyboard types and features found on desktop and mobile keyboards. It also discusses different pointing devices like mice, touchpads, trackballs and touch screens. Other types of input covered include graphics tablets, digital cameras, scanners, biometric devices and terminals. The document outlines categories of output such as displays, printers, speakers and data projectors. It provides details on LCD and CRT monitors as well as inkjet, laser and impact printers.
This document discusses various types of computer input devices. It describes keyboards, mice, touchscreens, graphic tablets, microphones, scanners, and other input devices. It provides details on standard keyboards, laptop keyboards, gaming keyboards, thumb keyboards, and virtual keyboards. It also covers different types of mice, trackballs, touchpads, joysticks, gamepads, webcams, digital cameras, and scanners like flatbed, handheld, and 3D scanners. The document discusses how these input devices allow users to input data and control a computer.
The document provides an overview of various input and output devices for computers. It discusses keyboards, mice, touchpads, pens, scanners, microphones, and video cameras. It describes the basic functions and components of these common input devices, as well as some specialized devices like trackballs, joysticks, bar code readers, and webcams.
statistical analysis of various pesticide companies present in indiakrishnaPrasad770446
The document discusses various computer input devices. It describes keyboards, mice, joysticks, light pens, trackballs, scanners, barcode readers, and other input devices. It provides details on how each device allows users to input data and instructions into computers. Keyboards and mice are identified as the most commonly used primary input devices, while the other devices described are used for more specialized purposes like gaming, graphics work, or inventory tracking.
Input and output devices allow a computer system to communicate with the outside world. Common input devices include keyboards, mice, scanners, joysticks, and trackballs. Keyboards are the primary text input device and mice are the most common pointing device. Output devices display the results of processing and include monitors, printers, speakers and headphones. Storage devices like hard drives, CDs, and flash drives are used to permanently and temporarily store data.
This document discusses computer hardware categories. It focuses on input, output, and storage devices. For input devices, it describes keyboards, pointing devices like mice and trackballs, and source data entry devices like scanners. For output devices, it explains monitors for soft copy output and printers for hard copy output. It provides examples and details on the features and types of these common computer hardware components.
An input device sends data to a computer. Common input devices include keyboards, mice, touchscreens, cameras, and microphones. Keyboards typically have printed letters and symbols and pressing keys corresponds to written symbols. Keyboards come in different sizes for different devices like standard, laptop, and thumb-sized keyboards. Pointing devices like mice, touchpads, and trackballs allow users to control the cursor position on a screen. Computer vision devices like webcams and scanners can also serve as input devices by capturing images and documents.
The document discusses various types of computer input devices including keyboards, pointing devices like mice and trackballs, touchscreens, scanners, cameras, and digitizing tablets. It describes traditional, ergonomic, flexible, and wireless keyboards. It covers mechanical, optical, and cordless mice, and mentions joysticks, light pens, and styluses as additional pointing devices.
The document discusses various computer hardware components, including input and output devices. It describes common input devices like keyboards, mice, scanners, microphones, and webcams. It also discusses output devices such as monitors, printers, speakers, and projectors. The document provides details on how these devices work and their functions in inputting data and instructions into a computer or outputting the results of processing.
This document discusses various computer input devices. It describes audio visual devices like scanners, digital cameras, and webcams that can input images and video. Optical devices for data storage are discussed like CD-ROMs, DVDs, and drives. Pointing devices are also covered, including mice, joysticks, touchpads, keyboards, and touchscreens. For each device type, examples are given and their functions and advantages/disadvantages are summarized. The document aims to inform the reader about different types of hardware that can provide data and input to computers.
This document provides an overview of computer systems and their components. It discusses that a computer system includes hardware, software, data, and users. The central processing unit (CPU) processes data and controls other computer parts. Data is represented using binary digits (bits) and bytes. Computers are used for information systems, personal computing, science/research, process control, education, and entertainment. Computer shapes include supercomputers, mainframes, minicomputers, workstations, and microcomputers. Input devices allow data to enter the system while output devices display processed data.
The document discusses computer input, output, and storage devices. It describes keyboards, mice, and other common input devices like trackballs and graphics tablets. Storage media include magnetic hard disks, optical CDs and DVDs, and solid-state USB flash drives. Popular output devices are monitors, which display information, and printers, which produce hard copies. Input and output devices connect to computers by ports, expansion cards, or wirelessly. Proper care of storage media helps protect stored data from damage.
This document discusses computer input and output devices. It provides examples of common input devices like keyboards, mice, scanners, and joysticks. It also discusses common output devices like monitors, printers, speakers, and headphones. Input devices are used to enter data into a computer, while output devices are used to communicate the results of processing to users. Examples of both input and output computer peripherals are provided.
Welcome to the presentation of input & outputajaya024
The document discusses various computer input and output devices. It describes keyboards, mice, scanners and other common input devices. It also covers output devices like monitors, printers and speakers. The document provides details on the classification and types of different input and output devices used in computers.
The document discusses computer input, output, and storage devices. It identifies the keyboard and mouse as the most common input devices, and describes other pointing devices like trackballs. It explains how input and output devices connect to computers and gives examples like monitors, printers, and storage media like hard disks. Proper care of storage media is also outlined.
A computer is made up of hardware and software. The hardware includes the physical and tangible parts like the central processing unit, monitor, keyboard, and storage devices. The software includes programs that process information and tell the computer what to do. There are various types of computers ranging from supercomputers that process huge amounts of data to personal computers used in homes and schools. Computers work by taking in information through input devices, processing the data with the CPU, and outputting the results through devices like monitors and printers.
A device that computes, especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information.
The document provides an overview of basic computer knowledge covering topics such as what a computer is, the history and development of computers, computer hardware including different types of computers and their main parts, computer memory, input and output devices, software, and generations of computers. It discusses how Charles Babbage is considered the father of the computer and the development of early mechanical calculators. It also summarizes the key characteristics of different generations of computers from vacuum tubes to modern AI-based systems.
This document provides an overview of various computer input and output devices. It describes common keyboard types and features found on desktop and mobile keyboards. It also discusses different pointing devices like mice, touchpads, trackballs and touch screens. Other types of input covered include graphics tablets, digital cameras, scanners, biometric devices and terminals. The document outlines categories of output such as displays, printers, speakers and data projectors. It provides details on LCD and CRT monitors as well as inkjet, laser and impact printers.
Civil engineering faces significant challenges from expansive soils, which can lead to structural damage. This study aims to optimize subtractive clustering and Fuzzy C-Mean Clustering (FCM) models for the most accurate prediction of swelling percentage in expansive soils. Two ANFIS models were developed, namely the FIS1S model using subtractive clustering and the FIS2S model utilizing the FCM algorithm. Due to the MATLAB graphical user interface's limitation on the number of membership functions, the coding approach was employed to develop the ANFIS models for optimal prediction accuracy and problem-solving time. So, two programs were created to determine the optimal influence radius for the FIS1S model and the number of membership functions for the FIS2S model to achieve the highest prediction accuracy. The ANFIS models have demonstrated their highest predictive ability in predicting swelling percentage, thanks to the optimization of membership functions and cluster centers. The developed programs also showed excellent performance and can be potentially applied to optimize subtractive clustering and FCM models in accurately modeling various engineering aspects.
Structural Health and Factors affecting.pptxgunjalsachin
Structural Health- Factors affecting Health of Structures,
Causes of deterioration in RC structures-Permeability of concrete, capillary porosity, air voids, Micro cracks and macro cracks, corrosion of reinforcing bars, sulphate attack, alkali silica reaction
Causes of deterioration in Steel Structures: corrosion, Uniform deterioration, pitting, crevice, galvanic, laminar, Erosion, cavitations, fretting, Exfoliation, Stress, causes of defects in connection
Maintenance and inspection of structures.
Call For Papers - International Journal on Natural Language Computing (IJNLC)kevig
Natural Language Processing is a programmed approach to analyze text that is based on both a
set of theories and a set of technologies. This forum aims to bring together researchers who have
designed and build software that will analyze, understand, and generate languages that humans use
naturally to address computers.
"The Enigmas of the Riemann Hypothesis" by Julio ChaiJulio Chai
In the vast tapestry of the history of mathematics, where the brightest minds have woven with threads of logical reasoning and flash-es of intuition, the Riemann Hypothesis emerges as a mystery that chal-lenges the limits of human understanding. To grasp its origin and signif-icance, it is necessary to return to the dawn of a discipline that, like an incomplete map, sought to decipher the hidden patterns in numbers. This journey, comparable to an exploration into the unknown, takes us to a time when mathematicians were just beginning to glimpse order in the apparent chaos of prime numbers.
Centuries ago, when the ancient Greeks contemplated the stars and sought answers to the deepest questions in the sky, they also turned their attention to the mysteries of numbers. Pythagoras and his followers revered numbers as if they were divine entities, bearers of a universal harmony. Among them, prime numbers stood out as the cornerstones of an infinite cathedral—indivisible and enigmatic—hiding their ar-rangement beneath a veil of apparent randomness. Yet, their importance in building the edifice of number theory was already evident.
The Middle Ages, a period in which the light of knowledge flick-ered in rhythm with the storms of history, did not significantly advance this quest. It was the Renaissance that restored lost splendor to mathe-matical thought. In this context, great thinkers like Pierre de Fermat and Leonhard Euler took up the torch, illuminating the path toward a deeper understanding of prime numbers. Fermat, with his sharp intuition and ability to find patterns where others saw disorder, and Euler, whose overflowing genius connected number theory with other branches of mathematics, were the architects of a new era of exploration. Like build-ers designing a bridge over an unknown abyss, their contributions laid the groundwork for later discoveries.
Characterization of Polymeric Materials by Thermal Analysis, Spectroscopy an...1SI20ME092ShivayogiB
3d Printing Nano composites As the world of technology continually drives the scientific community and the
development of innovative instrumentation, it is important for the analytical chemist to
be certain to take advantage of the wide range of knowledge that can be gained by using
multiple modes of analysis. No single instrument is capable of entirely characterizing a
material; therefore, the knowledge gained from multiple modes of analysis must be
pieced together in order to provide the most accurate description of the sample. Using a
single method only provides one dimension, but with the use of additional methods the
analysis is multi-faceted. Instrument systems are designed to gather a distinct set of
data, with no single system providing complete analysis. By coupling traditional
thermal analysis techniques such as thermogravimetric (TGA), thermomechanical
(TMA), and dynamic scanning calorimetry (DSC) with spectroscopic techniques such
as Fourier Transform Infrared (FTIR), mass spectroscopy (MS), and X-ray diffraction
(XRD), all aspects surrounding the materials physical and chemical properties can be
determined almost entirely. Specifically the importance of evolved gas analysis (EGA),
thermal-IR, XRD, and micro-thermal analysis will be discussed.
Third Review PPT that consists of the project d etails like abstract.Sowndarya6
CyberShieldX is an AI-driven cybersecurity SaaS web application designed to provide automated security analysis and proactive threat mitigation for business websites. As cyber threats continue to evolve, traditional security tools like OpenVAS and Nessus require manual configurations and lack real-time automation. CyberShieldX addresses these limitations by integrating AI-powered vulnerability assessment, intrusion detection, and security maintenance services. Users can analyze their websites by simply submitting a URL, after which CyberShieldX conducts an in-depth vulnerability scan using advanced security tools such as OpenVAS, Nessus, and Metasploit. The system then generates a detailed report highlighting security risks, potential exploits, and recommended fixes. Premium users receive continuous security monitoring, automatic patching, and expert assistance to fortify their digital infrastructure against emerging threats. Built on a robust cloud infrastructure using AWS, Docker, and Kubernetes, CyberShieldX ensures scalability, high availability, and efficient security enforcement. Its AI-driven approach enhances detection accuracy, minimizes false positives, and provides real-time security insights. This project will cover the system's architecture, implementation, and its advantages over existing security solutions, demonstrating how CyberShieldX revolutionizes cybersecurity by offering businesses a smarter, automated, and proactive defense mechanism against ever-evolving cyber threats.
This presentation highlights project development using software development life cycle (SDLC) with a major focus on incorporating research in the design phase to develop innovative solution. Some case-studies are also highlighted which makes the reader to understand the different phases with practical examples.
PREDICTION OF ROOM TEMPERATURE SIDEEFFECT DUE TOFAST DEMAND RESPONSEFOR BUILD...ijccmsjournal
In order to evaluate side-effect of power limitation due to the Fast Automated Demand Response
(FastADR) for building air-conditioning facilities, a prediction model on short time change of average
room temperature has been developed. A room temperature indexis defined as a weighted average of the
entire building for room temperature deviations from the setpoints. The index is assumed to be used to
divide total FastADRrequest to distribute power limitation commands to each building.In order to predict
five-minute-change of the index, our combined mathematical model of an auto regression (AR) and a
neural network (NN) is proposed.In the experimental results, the combined model showedthe root mean
square error (RMSE) of 0.23 degrees, in comparison with 0.37 and 0.26 for conventional single NN and AR
models, respectively. This result is satisfactory prediction for required comfort of approximately 1 degree
Celsius allowance.
This document provides information about the Fifth edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
May 2025: Top 10 Cited Articles in Software Engineering & Applications Intern...sebastianku31
The International Journal of Software Engineering & Applications (IJSEA) is a bi-monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Software Engineering & Applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding Modern software engineering concepts & establishing new collaborations in these areas.
2. Computing Basics
2
Input Devices
Topics:
• Input Devices
• Examples of Input Device
• Keyboard
• Pointing Devices
• Graphic and Video Input Devices
• Audio Input Devices
3. Computing Basics
3
Input Devices
Input Devices
• Any peripheral (piece of computer hardware equipment)
used to provide data and control signals to a computer.
• Allows the user to put data into the computer.
• Without any input devices, a computer would only be a
display device and not allow users to interact with it.
5. Computing Basics
5
Input Devices
Keyboard
• One of the primary input devices used with a computer.
• The keyboard looks very similar to the keyboards of electric typewriters,
with some additional keys.
• Keyboards allow a computer user to input letters, numbers, and
other symbols into a computer
• Uses an arrangement of buttons or keys.
• Requires pressing and holding several keys simultaneously or
in sequence.
8. Computing Basics
Input Devices
Types of Keyboard
Standard
• Desktop computer keyboards, such as the 101-key
US traditional keyboards or the 104-key Windows
keyboards, include alphabetic characters,
punctuation symbols, numbers and a variety of
function keys.
8
9. Computing Basics
Input Devices
Types of Keyboard
Laptop Keyboard
• The laptop computer keyboard is
a small version of the typical
QWERTY keyboard.
• A typical laptop has the same
keyboard type as a normal
keyboard, except for the fact that
most laptop keyboards
condense the symbols into fewer
buttons to accommodate less
space.
9
10. Computing Basics
Input Devices
Types of Keyboard
Gaming and Multimedia Keyboard
• The gaming keyboards are designed for the
convenience of the gamers and these types of
keyboards provide the required controls on the
keyboards like back lighting.
10
11. Computing Basics
Input Devices
Types of Keyboard
Thumb-sized keyboard
• Smaller external
keyboards have been
introduced for devices
without a built-in
keyboard, such as PDAs,
and smartphones.
• Small keyboards are also
useful where there is a
limited workspace.
11
12. Computing Basics
12
Input Devices
Types of Keyboard
Virtual Keyboard
• The virtual keyboards are not actually physical
keyboards, but they are simulated using a software.
13. Computing Basics
Input Devices
Types of Keyboard
Foldable Keyboard
• Foldable keyboards are
extremely good for
travelling.
• Simply roll them up and
then unroll them when
you need them again.
13
18. Computing Basics
Input Devices
Keyboard Layouts
DVORAK
• Alternative for QWERTY
• Dvorak layout uses less finger motion, increases
typing rate, and reduces errors compared to the
standard QWERTY
18
19. Computing Basics
19
Input Devices
Key Types
Key Type Example
Alphanumeric A-Z, 0-9
Punctuation . , ! “ ?
Modifiers Shift, Space Bar, Enter, Ctrl, Alt
Navigation Arrows, Home, Page Up
System Command PrtScn, Esc, F1, Start
20. Computing Basics
20
Input Devices
Key Types
Function keys
• The Function keys or F1 through F12 keys are used
in programs as shortcut keys to performed frequently
performed tasks.
• For example, the F1 key is the key to open the online
help for most programs.
22. Computing Basics
22
Input Devices
Key Types
Keypad
• Although not available on all computer keyboards, especially
laptops; the keypad gives the user a quick access to numbers
and math functions such as plus, divide, times, and subtract.
23. Computing Basics
23
Input Devices
Key Types
Arrow keys
• The arrow keys are four directional arrow keys that
allow the user to move their cursor and position on a
page.
24. Computing Basics
24
Input Devices
Keyboard Shortcut Keys
Shortcut Keys Description
Alt + F File menu options in current program.
Alt + E Edit options in current program
F1 Universal Help in almost every Windows program.
Ctrl + A Select all text.
Ctrl + X Cut selected item.
Shift + Del Cut selected item.
Ctrl + C Copy selected item.
Ctrl + Ins Copy selected item
Ctrl + V Paste
Shift + Ins Paste
Ctrl + P Print the current page or document.
Home Goes to beginning of current line.
Ctrl + Home Goes to beginning of document.
End Goes to end of current line.
Ctrl + End Goes to end of document.
Shift + Home Highlights from current position to beginning of line.
Shift + End Highlights from current position to end of line.
Ctrl + Left arrow Moves one word to the left at a time.
Ctrl + Right arrow Moves one word to the right at a time.
25. Computing Basics
25
Input Devices
Pointing Devices
• A pointing device is a hardware input device that allows the
user to move the mouse pointer to select items on a display
screen.
• Types of pointing device:
– Based on rolling a ball
– Based on touching a surface
– Based on moving stick
27. Computing Basics
Input Devices
Pointing Devices
Mouse
• A device that controls the movement of the cursor or pointer on a
display screen.
• The mouse is important for graphical user interfaces because user can
simply point to options and objects and click a mouse button.
27
28. Computing Basics
Input Devices
Pointing Devices
Type of Mouse
• Mechanical: Has a rubber or metal
ball on its underside that can roll in all
directions.
• Optical: Uses a laser to detect
the mouse's movement.
28
29. Computing Basics
Input Devices
Pointing Devices
Trackball
• A trackball is a mouse lying on its
back.
• To move the pointer, you rotate
the ball with your thumb, your
fingers, or the palm of your hand
• It does not require much space to
use it
29
31. Computing Basics
Input Devices
Pointing Devices
Touchpad
• A small, touch-sensitive pad used
as a pointing device on some
portable computers.
• By moving a finger or other object
along the pad, you can move the
pointer on the display screen.
31
32. Computing Basics
Input Devices
Pointing Devices
Graphic Tablet
• A graphics tablet (or digitizer,
digitizing tablet, graphics pad,
drawing tablet) is a computer input
device that allows one to hand-
draw images and graphics, similar
to the way one draws images with
a pencil and paper.
32
33. Computing Basics
Input Devices
Pointing Devices
Touchscreen
• A touchscreen is an electronic
visual display that can detect the
presence and location of a touch
within the display area.
• The term generally refers to
touching the display of the device
with a finger or hand.
33
34. Computing Basics
Input Devices
Pointing Devices
Light Pen
• A light pen is a computer input
device in the form of a light-
sensitive wand used in
conjunction with a computer's
CRT display.
• It allows the user to point to
displayed objects or draw on the
screen in a similar way to a
touchscreen but with greater
positional accuracy.
34
35. Computing Basics
35
Input Devices
Pointing Devices
Stylus
• A stylus is a small pen-shaped instrument that is
used to input commands to a computer screen,
mobile device or graphics tablet.
37. Computing Basics
Input Devices
Pointing Devices
Joystick
• A joystick allows an individual to
move an object in a game such as
navigating a plane in a flight
simulator.
37
38. Computing Basics
Input Devices
Pointing Devices
Gamepad
• A gamepad, game controller, joypad, or video
game controller is a peripheral device designed to
be connected to a computer or console gaming
system.
• It has multiple buttons and may have one or two
mini joysticks.
38
39. Computing Basics
39
Input Devices
Imaging and Video Input Devices
• Used to digitize images or video from the outside
world into the computer.
• Example:
– Digital camera
– Webcam
– Optical scanner
– 3D scanner
– Fingerprint scanner
– Barcode reader
40. Computing Basics
Input Devices
Imaging and Video Input Devices
Digital Camera
• A camera that stores the pictures or
video it takes in electronic format
instead of to film.
• Digital cameras have become the
camera solution for most users today
as the quality of the picture they take
has greatly improved and as the price
has decreased.
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41. Computing Basics
Input Devices
Imaging and Video Input Devices
Webcam
• A webcam is a hardware camera
connected to a computer that allows
anyone connected to the Internet to
view either still pictures or motion
video of a user or other object.
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42. Computing Basics
42
Input Devices
Imaging and Video Input Devices
Optical Scanner
• An optical scanner is a hardware input device that
allows a user to take an image or text and convert it
into a digital file, allowing the computer to read or
display the scanned object.
• Two types of scanner:
– Flatbed
– Hand-held
44. Computing Basics
44
Input Devices
Imaging and Video Input Devices
Image Scanner
Flatbed Scanner Handheld Scanner
Flatbed scanners look similar to a
small photocopier with the
document
remaining flat and stationary during
the scanning
Hand-held scanners are used
for entering text and images
that are less than a page
wide. Hand- held scanners
are
adequate for small pictures
and photos but are difficult
for entire pages.
45. Computing Basics
Input Devices
Imaging and Video Input Devices
3D Scanner
• A 3D scanner is a device that
analyzes a real-world object or
environment to collect data on its
shape and possibly its appearance
(i.e. color).
• The collected data can then be used
to construct digital, three dimensional
models.
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46. Computing Basics
Input Devices
Imaging and Video Input Devices
Fingerprint Scanner
• A fingerprint scanner or fingerprint reader is a
hardware device that verifies a user or enters
password information by scanning their finger.
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47. Computing Basics
Input Devices
Imaging and Video Input Devices
Barcode Reader
• A barcode reader or scanner is a hardware device
capable of reading a barcode and printing out the
details of the product or logging that product into a
database.
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48. Computing Basics
48
Input Devices
Audio Input Devices
• Audio input devices allow a user to send audio
signals to a computer for processing, recording, or
carrying out commands.
• Example:
– Microphone
– MIDI keyboard
49. Computing Basics
Input Devices
Audio Input Devices
Microphone
• A microphone is a hardware
peripheral that allows computer
users to input audio into their
computers.
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50. Computing Basics
50
Input Devices
Audio Input Devices
MIDI Keyboard
• A MIDI (Musical Instruments Digital Interface)
keyboard is typically a piano-style user interface
keyboard device used for sending MIDI signals to
a computer.
• MIDI information is sent to a computer that
capable of reproducing an array of digital sounds
or samples that resemble traditional analog
musical instruments.