Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
The document provides an overview of digital signal processing (DSP). It defines DSP as the analysis, interpretation, and manipulation of signals that have been digitized. The document discusses the need for signal processing to remove noise, and categorizes signal processing as either analog or digital. It highlights advantages of digital over analog processing, describes common filters and their applications. The document also outlines different DSP processor architectures, applications of DSP, and recommendations books and resources to learn more about DSP.
Here it is some of brief history of operating system and also it shows how there came revolution in the industry of technology regarding operating system
The document provides an overview of the C programming language. It discusses that C was developed at Bell Labs in the 1970s and is a general purpose language closely associated with UNIX. It then covers C's character set, keywords, basic program structure including header files and library functions, data types, variables, constants, and provides a simple "Hello World" example program.
The document provides details of the infrastructure and learning resources available at a university. It describes the university's physical facilities such as administrative blocks, classrooms, laboratories, library, sports facilities, hostels, medical facilities etc. It also provides information about IT infrastructure including internet bandwidth, number of computers, software, and the ratio of students to computers. The document shares statistics on library resources, usage and expenditure on books/journals. It shares the percentage of classrooms with ICT facilities and the systems and procedures for maintaining campus facilities.
Constructors, Destructors, call in parameterized Constructor, Multiple constructor in a class, Explicit/implicit call, Copy constructor, Dynamic Constructors and call in parameterized Constructor
Defining class
Defining member functions
Static data members
Static member functions
Private data members
Public member functions
Arrays of objects
Objects as a function arguments
Constructors and destructors
Types of constructors
Handling of multiple constructors, destructors.
There are two types of errors in hypothesis testing:
Type I errors occur when a null hypothesis is true but rejected. This is a false positive. Type I error rate is called alpha.
Type II errors occur when a null hypothesis is false but not rejected. This is a false negative. Type II error rate is called beta.
Reducing one type of error increases the other - more stringent criteria lower Type I errors but raise Type II errors, and vice versa. Both errors cannot be reduced simultaneously.
The document discusses constructors and destructors in C++. It describes constructor functions as special member functions that initialize object values when an object is created. It covers default constructors, parameterized constructors, copy constructors, and constructor overloading. Destructors are described as special functions that destroy objects and perform cleanup when objects go out of scope. The key characteristics and uses of constructors and destructors are summarized with examples.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
Operator overloading allows operators like + and - to have different implementations depending on the types of their operands. It allows user-defined types to be manipulated using the same syntax as built-in types. The document discusses various aspects of operator overloading like overloading unary, binary, and stream insertion/extraction operators. It also covers type conversions between basic and user-defined types using constructors and conversion functions. Restrictions on which operators can be overloaded and how different conversion scenarios are handled are explained.
This document discusses abstract classes in C++. It defines an abstract class as a class designed to be used as a base class that cannot be instantiated and must contain at least one pure virtual function. It provides an example of how to declare an abstract class with a pure virtual function and how to derive a class from an abstract class, overriding the pure virtual functions. The importance of abstract classes is that they allow common functionality to be defined for derived classes while leaving implementation details to the derived classes.
This document provides an overview of pointers in C++. It defines pointers as variables that store the memory address of another variable. It discusses declaring and initializing pointer variables, pointer operators like & and *, pointer arithmetic, passing pointers to functions, arrays of pointers, strings of pointers, objects of pointers, and the this pointer. Advantages of pointers include efficient handling of arrays, direct memory access for speed, reduced storage space, and support for complex data structures. Limitations include slower performance than normal variables, inability to store values, needing null references, and risk of errors from incorrect initialization.
The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses files and streams in C++. It explains that the fstream library allows reading from and writing to files using ifstream, ofstream, and fstream objects. It covers opening, closing, writing to, and reading from files, noting that files must be opened before use and should be closed after. The standard openmode arguments and open(), close(), write, and read syntax are provided. Examples of reading from and writing to files are included.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
Type casting involves assigning a value of one data type to a variable of another type. There are two types of casting: widening (implicit) and narrowing (explicit). Widening casting converts data to a broader type without needing explicit casting, like converting an int to a long. Narrowing casting converts to a narrower data type and requires explicit casting, such as converting a double to a long.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
Constructors are special member functions that are used to initialize objects. There are three main types of constructors: default constructors that take no arguments, parameterized constructors that allow passing arguments, and copy constructors that are used to initialize one object from another of the same type. Destructors are special member functions that are automatically called to destroy objects when they go out of scope or the program terminates. Constructors and destructors are important concepts in object-oriented programming with C++.
Constructors are special methods that are automatically invoked when objects are created. They initialize the object's data members. There are default and parameterized constructors. A copy constructor initializes an object from another existing object of the same class. Destructors destruct objects and are invoked automatically when objects go out of scope. They have the same name as the class but prefixed with a tilde.
The document discusses constructors and destructors in C++. It describes constructor functions as special member functions that initialize object values when an object is created. It covers default constructors, parameterized constructors, copy constructors, and constructor overloading. Destructors are described as special functions that destroy objects and perform cleanup when objects go out of scope. The key characteristics and uses of constructors and destructors are summarized with examples.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
Operator overloading allows operators like + and - to have different implementations depending on the types of their operands. It allows user-defined types to be manipulated using the same syntax as built-in types. The document discusses various aspects of operator overloading like overloading unary, binary, and stream insertion/extraction operators. It also covers type conversions between basic and user-defined types using constructors and conversion functions. Restrictions on which operators can be overloaded and how different conversion scenarios are handled are explained.
This document discusses abstract classes in C++. It defines an abstract class as a class designed to be used as a base class that cannot be instantiated and must contain at least one pure virtual function. It provides an example of how to declare an abstract class with a pure virtual function and how to derive a class from an abstract class, overriding the pure virtual functions. The importance of abstract classes is that they allow common functionality to be defined for derived classes while leaving implementation details to the derived classes.
This document provides an overview of pointers in C++. It defines pointers as variables that store the memory address of another variable. It discusses declaring and initializing pointer variables, pointer operators like & and *, pointer arithmetic, passing pointers to functions, arrays of pointers, strings of pointers, objects of pointers, and the this pointer. Advantages of pointers include efficient handling of arrays, direct memory access for speed, reduced storage space, and support for complex data structures. Limitations include slower performance than normal variables, inability to store values, needing null references, and risk of errors from incorrect initialization.
The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses files and streams in C++. It explains that the fstream library allows reading from and writing to files using ifstream, ofstream, and fstream objects. It covers opening, closing, writing to, and reading from files, noting that files must be opened before use and should be closed after. The standard openmode arguments and open(), close(), write, and read syntax are provided. Examples of reading from and writing to files are included.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
Type casting involves assigning a value of one data type to a variable of another type. There are two types of casting: widening (implicit) and narrowing (explicit). Widening casting converts data to a broader type without needing explicit casting, like converting an int to a long. Narrowing casting converts to a narrower data type and requires explicit casting, such as converting a double to a long.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
Constructors are special member functions that are used to initialize objects. There are three main types of constructors: default constructors that take no arguments, parameterized constructors that allow passing arguments, and copy constructors that are used to initialize one object from another of the same type. Destructors are special member functions that are automatically called to destroy objects when they go out of scope or the program terminates. Constructors and destructors are important concepts in object-oriented programming with C++.
Constructors are special methods that are automatically invoked when objects are created. They initialize the object's data members. There are default and parameterized constructors. A copy constructor initializes an object from another existing object of the same class. Destructors destruct objects and are invoked automatically when objects go out of scope. They have the same name as the class but prefixed with a tilde.
Constructor and Destructor in C++ are special member functions that are automatically called by the compiler.
Constructors initialize a newly created object and are called when the object is created. Destructors destroy objects and release memory and are called when the object goes out of scope. There are different types of constructors like default, parameterized, and copy constructors that allow initializing objects in different ways. Destructors do not have arguments or return values and are declared with a tilde symbol preceding the class name.
Constructors and destructors are special member functions in C++ that are used to initialize and cleanup objects. Constructors are called automatically when an object is created and are used to set initial values for object attributes. Destructors are called automatically when an object is destroyed and can perform cleanup tasks. There are different types of constructors like default, parameterized, and copy constructors. Destructors do not have parameters and are used to deallocate memory when objects are destroyed.
Constructors and destructors are special member functions in C++ that are used to initialize and cleanup objects. Constructors are called automatically when an object is created and are used to set initial values for object attributes. Destructors are called automatically when an object is destroyed and can perform cleanup tasks. There are different types of constructors like default, parameterized, and copy constructors. Constructors and destructors have the same name as the class but constructors don't have a return type while destructors are preceded by a tilde (~).
Constructors and destructors are special member functions in C++ that are used for initializing objects and cleaning up resources. Constructors are called automatically when an object is created and are used to initialize member variables. Destructors are called when an object is destroyed in order to clean up resources. There are different types of constructors like default, parameterized, and copy constructors. Constructors can be invoked implicitly, explicitly, or through initialization. Destructors have the same name as the class preceded by a tilde and are used to de-allocate memory allocated by the constructor.
- Constructors are special member functions used to initialize objects when they are created. They are automatically called upon object creation and have the same name as the class. Constructors can be default, parameterized, or copy constructors.
- Destructors are also special member functions that perform cleanup actions when an object is destroyed, such as freeing memory. They are called automatically upon object destruction and have the same name as the class preceded by a tilde.
- Examples demonstrate default, parameterized, and copy constructors as well as destructors being defined and called for a class to properly initialize and cleanup objects.
Slide 2:
What are the Constructor & destructor ?
Slide 3:
Characteristics of Constructor
Slide 4:
Special CHaracteristics of Destructor
Slide 5:
Similarities
Slide 6:
Dissimilarities
Slides 7:
Default Constructor with example
Slide 8:
Parameterized Constructor
Slide 9:
Copy Constructor with example
Slide 10:
Destructor
Slide 11:
Bibliography
This document discusses various types of constructors in C++ including default, parameterized, copy constructors, and destructors. It also covers initialization lists, static class members, constant objects, and summarizes their key purposes and behaviors. Default constructors initialize objects without parameters, parameterized constructors allow passing initialization values, and copy constructors copy data from one object to another. Destructors clean up object resources. Initialization lists assign member values, static members have a single instance shared among objects, and constant objects cannot be modified.
This document discusses various C++ constructor and destructor concepts including:
- Constructors are special methods that initialize object data members when created and can be parameterized to initialize with different values.
- Classes can contain multiple constructors and constructors with default arguments.
- Copy constructors initialize objects using another object of the same class.
- Const objects can only access const member functions and attempts to modify will generate errors.
- Destructors are used to destroy objects and release memory, and their name matches the class name preceded by a tilde. They do not take arguments or return values.
This document discusses constructors and destructors in C++. It defines a constructor as a special member function with the same name as the class that is used to initialize objects. Constructors are called automatically when objects are created and allow objects to be initialized before use. Constructors cannot be inherited or static and default and copy constructors are generated by the compiler. The document also discusses declaration, default arguments, copy constructors, and the order of constructor invocation.
Constructors and destructors are special types of member functions in C++ used to initialize and cleanup objects. Constructors are called automatically when an object is created and are used to initialize the object's member variables. Destructors are called when an object is destroyed in order to perform cleanup tasks. The document discusses different types of constructors like default, parameterized, and copy constructors. It also explains how to define and call constructors and destructors and provides examples to demonstrate their usage.
The document discusses inheritance in C# through an example program. The Child class inherits from the Parent class and overrides the print() method. When an instance of the Child class is created, it first calls the Parent class constructor through the base keyword, then the Child constructor is called. When print() is called on the Child instance, it first calls the base print() method from the Parent class, then calls the Child's print() method.
C++ Unit-III Lecture-3a-C++ Programming Conceptsdharawagh9999
This document discusses constructors and destructors in C++. It defines a constructor as a special member function that initializes an object when it is created, and has the same name as the class. A destructor destroys an object and is preceded by a tilde (~). An example class is given with a constructor that initializes data members to 0, and a destructor that prints a message. Key characteristics of constructors and destructors are listed, such as constructors being automatically called during object creation and destructors being called upon program exit. The document concludes that constructors initialize objects while destructors destroy objects created by constructors.
Constructors are special member functions that are called automatically when objects are created. They initialize objects and are declared with the same name as the class but without a return type. Destructors are also special member functions that are called when objects are destroyed in order to perform cleanup tasks. Copy constructors are used to initialize objects as copies of other objects and are declared with a parameter of the class type passed by reference. Constructors and destructors perform important initialization and cleanup tasks but have certain limitations like not being able to return values.
This document provides information about constructors and destructors in C++. It defines constructors as member functions that initialize objects when they are created. There are two types of constructors described - default constructors that take no parameters, and parameterized constructors that accept parameters. Destructors are member functions that are called when an object is destroyed in order to perform cleanup. Examples are provided of declaring and calling both constructors and destructors. Copy constructors are discussed as special constructors that are called to initialize a new object as a copy of an existing object of the same class. CBSE exam questions related to constructors and destructors are also included.
The process of reducing a given DFA to its minimal form is called as minimization of DFA. DFA minimization is also called as Optimization of DFA and uses partitioning algorithm.
NLP is a tool for computers to analyse, comprehend, and derive meaning from natural language in an intelligent and useful way. Natural language processing helps computers communicate with humans in their own language and scales other language-related tasks.
Smart computing involves connecting devices like appliances, phones, and infrastructure to the internet and each other. This allows them to become aware of their environment and each other's status, enabling new functionalities. For example, a smart fridge can sense when supplies are low and automatically place an order. Key aspects of smart computing include awareness, analysis of data, evaluating alternatives, taking appropriate actions, and ensuring accountability of the system. While smart computing provides benefits, it also raises issues regarding data privacy, security, and standardization that must be addressed.
As a student, you should be developing work ethic and etiquette skill sets to prepare you for the work environment. Developing professional habits and manners is more important now than ever before.
Writing skills include all the knowledge and abilities related to expressing yourself through the written word. Here you can find activities to practise your writing skills.
Professional communication in written form requires skill and expertise. And whether you're starting a new job, introducing yourself at a networking event or pitching for new work, here are some things to consider ...
Servlets work on the server-side. Servlets are capable of handling complex requests obtained from the web-server. There are many (competing) server-side technologies available: Java-based (servlet, JSP, JSF, Struts, Spring, Hibernate), ASP, PHP, CGI Script, and many others.
This document discusses Jenkins, an open source automation server that can be used to automate tasks related to building, testing, and deploying software. It describes how Jenkins can be installed via native packages, Docker, or by running its Java files. The document also explains what a Jenkins pipeline is and provides examples of declarative and scripted pipeline syntax to define build, test, and deploy stages. Finally, it discusses concepts like nodes, stages, and steps that are used in continuous development with Jenkins.
Cloud computing enables ubiquitous and on-demand access to shared pools of configurable computing resources. It is composed of essential characteristics like rapid provisioning and release of resources with minimal management effort. There are three main service models - Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). The document also discusses the different types of cloud including public, private, and hybrid clouds. Using cloud computing provides advantages to enterprises like setting up a virtual office and saving costs compared to purchasing their own systems and equipment.
Data science, Know as data-driven science, is also an interdisciplinary field of scientific methods, processes, algorithms, and systems to extract knowledge or insights from data in various forms, either structured or unstructured, similar to data mining.
The document discusses the different types of artificial intelligence. It describes memory-less AI, limited memory AI, theory of mind AI, and self-consciousness AI based on how closely they can simulate human intelligence. It also outlines narrow or weak AI, general or strong AI, and super AI based on the scope of tasks they can perform. Memory-less AI can respond to predefined inputs without learning, while limited memory AI can learn from experiences. Current research is focused on developing general AI that can mimic human intelligence and theory of mind AI that understands emotions and beliefs.
All these acronyms are often loosely used in the field of technology. It is important to understand that all these acronyms are part of Artificial Intelligence (AI) umbrella.
Sentiment Analysis has become a hot-trend topic of scientific and market research; it is a natural language processing technique used to determine whether data is positive, negative or neutral.
The theory of computation is a branch of computer science and mathematics combined. It deals with how efficiently problems can be solved on a model of computation, using an algorithm.
The popular object-oriented languages are Java, C#, PHP, Python, C++, etc. The main aim of object-oriented programming is to implement real-world entities.
High speed computing was implemented in supercomputer for scientific research. HPC clusters provide the most efficient, flexible, cost effective computing environments for HPC simulations.
Power BI is a business analytics service by Microsoft. BI
Microsoft Power BI is a suite of business intelligence (BI), reporting, and data visualization products and services for individuals and teams. You can access your data from anywhere with the Power BI app.
DevOpsDays Atlanta 2025 - Building 10x Development Organizations.pptxJustin Reock
Building 10x Organizations with Modern Productivity Metrics
10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ‘The Coding War Games.’
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method we invent for the delivery of products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches actually work? DORA? SPACE? DevEx? What should we invest in and create urgency behind today, so that we don’t find ourselves having the same discussion again in a decade?
Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
The Evolution of Meme Coins A New Era for Digital Currency ppt.pdfAbi john
Analyze the growth of meme coins from mere online jokes to potential assets in the digital economy. Explore the community, culture, and utility as they elevate themselves to a new era in cryptocurrency.
What is Model Context Protocol(MCP) - The new technology for communication bw...Vishnu Singh Chundawat
The MCP (Model Context Protocol) is a framework designed to manage context and interaction within complex systems. This SlideShare presentation will provide a detailed overview of the MCP Model, its applications, and how it plays a crucial role in improving communication and decision-making in distributed systems. We will explore the key concepts behind the protocol, including the importance of context, data management, and how this model enhances system adaptability and responsiveness. Ideal for software developers, system architects, and IT professionals, this presentation will offer valuable insights into how the MCP Model can streamline workflows, improve efficiency, and create more intuitive systems for a wide range of use cases.
"Rebranding for Growth", Anna VelykoivanenkoFwdays
Since there is no single formula for rebranding, this presentation will explore best practices for aligning business strategy and communication to achieve business goals.
Spark is a powerhouse for large datasets, but when it comes to smaller data workloads, its overhead can sometimes slow things down. What if you could achieve high performance and efficiency without the need for Spark?
At S&P Global Commodity Insights, having a complete view of global energy and commodities markets enables customers to make data-driven decisions with confidence and create long-term, sustainable value. 🌍
Explore delta-rs + CDC and how these open-source innovations power lightweight, high-performance data applications beyond Spark! 🚀
Enhancing ICU Intelligence: How Our Functional Testing Enabled a Healthcare I...Impelsys Inc.
Impelsys provided a robust testing solution, leveraging a risk-based and requirement-mapped approach to validate ICU Connect and CritiXpert. A well-defined test suite was developed to assess data communication, clinical data collection, transformation, and visualization across integrated devices.
Mobile App Development Company in Saudi ArabiaSteve Jonas
EmizenTech is a globally recognized software development company, proudly serving businesses since 2013. With over 11+ years of industry experience and a team of 200+ skilled professionals, we have successfully delivered 1200+ projects across various sectors. As a leading Mobile App Development Company In Saudi Arabia we offer end-to-end solutions for iOS, Android, and cross-platform applications. Our apps are known for their user-friendly interfaces, scalability, high performance, and strong security features. We tailor each mobile application to meet the unique needs of different industries, ensuring a seamless user experience. EmizenTech is committed to turning your vision into a powerful digital product that drives growth, innovation, and long-term success in the competitive mobile landscape of Saudi Arabia.
Role of Data Annotation Services in AI-Powered ManufacturingAndrew Leo
From predictive maintenance to robotic automation, AI is driving the future of manufacturing. But without high-quality annotated data, even the smartest models fall short.
Discover how data annotation services are powering accuracy, safety, and efficiency in AI-driven manufacturing systems.
Precision in data labeling = Precision on the production floor.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
Hands On: Create a Lightning Aura Component with force:RecordDataLynda Kane
Slide Deck from the 3/26/2020 virtual meeting of the Cleveland Developer Group presentation on creating a Lightning Aura Component using force:RecordData.
"Client Partnership — the Path to Exponential Growth for Companies Sized 50-5...Fwdays
Why the "more leads, more sales" approach is not a silver bullet for a company.
Common symptoms of an ineffective Client Partnership (CP).
Key reasons why CP fails.
Step-by-step roadmap for building this function (processes, roles, metrics).
Business outcomes of CP implementation based on examples of companies sized 50-500.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Learn the Basics of Agile Development: Your Step-by-Step GuideMarcel David
New to Agile? This step-by-step guide is your perfect starting point. "Learn the Basics of Agile Development" simplifies complex concepts, providing you with a clear understanding of how Agile can improve software development and project management. Discover the benefits of iterative work, team collaboration, and flexible planning.
Network Security. Different aspects of Network Security.gregtap1
Constructors and Destructor in C++
1. Constructors and Destructor in C++
Mr. Sarang Anil Saoji
Information Technology Department
International Institute of Information Technology, I²IT
www.isquareit.edu.in
2. Constructors
• Characteristics:
1. The constructor is a special member function of a
class.
2. The constructor name is same as the class name.
3. The constructor is invoked automatically whenever
an object of its associated class is created.
4. It is called constructor because it constructs the
values of the data member of the class.
3. Constructors
• Characteristics:
1. The constructor do not have return type even void.
2. The constructor must be declared in the public
section.
3. The constructor cannot be virtual.
4. When we do not create any constructor in our class,
C++ compiler generates a default constructor and
insert it into our code.
5. Constructors
• Default constructor:
It is the constructor which doesn’t take any
argument. It has no parameters.
• Parameterized constructor:
It is the constructor which has parameters. It
allows us to pass arguments while object creation.
8. Constructors
• Copy Constructor:
It is used to create a new object as a copy of an
existing object.
The copy constructor is invoked if:
a) Pass an object as an parameter to a call-by-value
function:
void addition::sum(addition m, addition n)
{
num=m.num+n.num;
}
c.sum(a,b); //copy constructor
9. Constructors
• Copy Constructor:
The copy constructor is invoked if:
a) Return an object from a function:
friend addition sum( addition, addition ); //declaration
addition sum(addition x, addition y) //definition
{
addition temp;
temp.num=x.num+y.num;
return temp; //copy constructor invoked
}
c=sum(a,b); //calling
10. Constructors
• Copy Constructor:
The copy constructor is invoked if:
a) Initialize an object from another object of the same
type
class item
{
int num;
public:
item() {num=10;}
item( item &x) { num=x.num} //copy constructor declaration and definition
void display() { cout<<“n Number is:”<<num; }
};
11. Constructors
• Copy Constructor:
int main()
{
item a;
item b(a); // copy constructor invoked
item c=b; // copy constructor invoked
a.display();
b.display();
c.display();
}
Output:
Number is:10
Number is:10
Number is:10
12. Destructor
A destructor is a special member function that
destroy (or delete) the object.
A destructor is called automatically when
The program finished execution.
A scope (the { } parenthesis) containing object ends.
Call the delete operator.
15. Assignments:
Write a class complex as follows:
Data members: Real and Imaginary members.
Member functions: get data (use constructor), show
data, add, subtract, multiply and divide.
Use the concept of constructors and destructor.
A bag consists of zero or more objects of the same type. Each
object can be described by its color and weight. Design C++
program to create a new object. This can be done in two ways.
If the user provides information about color and/or weight of
the object to be created then this information will be used to
create the object otherwise the object will be created using
default values for these attributes. Provide a facility to keep
track of total number of objects and total weight of object from
a bag. Use the concept of constructors and destructor..
16. References:
E Balagurusamy, “ Object-Oriented Programming with
C++”, Tata McGraw-Hill Education, 7th edition.
Schildt Herbert ,”C++: The Complete Reference”, 5th
edition.