This is my first presentation introducing fun sites to my computer science class. The lesson was short since it was their first time meeting and learning together. I gave them examples of fun sites to try while weaving in computer concepts.
Mary Jo Bell teaches Senior Infants at St. Anne's School in Shankill. Her classroom utilizes various technologies like laptops, cameras, an interactive whiteboard, and visualizer to enhance learning. She discusses how tools like Animoto, Audacity, Voki, and OpenOffice are used for creating videos, recording stories and poems, and saving student work. The classroom has 3 computers that the 33 students share to work on projects and save to individual e-portfolios. Social media like blogs, Twitter, Skype and Google Hangout are also utilized while ensuring student safety online.
The document contains a student homework assignment for a computer applications class that asks the student to identify Microsoft Office applications, steps for greeting someone, and classroom procedures. It instructs the student to save the completed assignment file in their designated folder on the M drive under the name format "HW1" followed by their initial and last name.
This document provides a vocabulary list and activities for a computer terminology lesson at an A1 level. The vocabulary list defines common computer parts including the computer screen/monitor, mouse, keyboard, laptops/netbooks, webcams, speakers, USB drives, tablets, microphones, headphones/earphones. The activities ask students to identify the computer parts they own, use daily, and want to purchase. Students are also asked to label diagrams of computer parts and identify which parts are used for specific functions like playing sound or recording voices. References for further information are provided at the end.
Tony will present techniques for incorporating pronunciation work and the International Phonetic Alphabet (IPA) into English language teaching. While pronunciation is often overlooked, many teachers are finding creative ways to use tools like IPA. The session will look at how teachers can promote learner independence and critical thinking through pronunciation activities.
1) The document describes a teacher's use of various technologies in her 5th grade classroom, including laptop computers, an Interwrite pad, document camera, Moodle, PRS clickers, and a video camera.
2) A typical school day involves using these technologies for language arts, reading, writing, math, science, and social studies lessons, as well as student presentations and assessments.
3) The teacher finds that integrating these technologies engages students and allows her to interactively teach lessons, assess comprehension, and have students share their work.
The document proposes designs for renovating the humanities block at a school. It suggests including double entrances and rotating doors to reduce crowding, as well as comfortable seating areas for small group work. Classrooms would have upgraded technology and furniture for flexible use. Different subject areas would be color-coded and identified by room numbers. Facilities such as IT rooms, breakout spaces, and toilets would be distributed on each floor for student access and use.
Introduction to Computer Science by GoLearningBus.
In this slideshow we will cover:
What is Computer Science?
What is Computer System?
What is Computation?
Types of Computing
Computer Organization
Hardware and Software
Operating System
please email your feedback to [email protected]
For full access please go to app.wagmob.com and search for "computer science"
Computer Science & Information Systems
First attempt to offer a broad view of CS & IS field by comparing and relate its disciplines
Luis Borges Gouveia
November 2013
Computer Science, Sport Science and InterdisciplinarityKeith Lyons
The document discusses the relationship between computer science and sport science from a philosophy of science perspective. It defines both fields and explores different types of cooperation between them. Specifically, it examines applying computer tools to sport science questions, integrating sport knowledge into computer science, and utilizing integration results in both fields. The document proposes that sport informatics is a set of interdisciplinary research programs at the interface of these two fields.
The document provides an overview of programming for non-programmers. It introduces HTML as providing structure, CSS as defining style, and JavaScript as enabling behavior on webpages. It defines programming as a set of instructions to solve problems, and provides an example of instructions for making a peanut butter and jelly sandwich. The document outlines the typical development process and different roles involved, including user experience design, information architecture, visual design, and development. It distinguishes between front-end development, which deals with how the site appears to users, and back-end development, which processes business logic and data. The document encourages learning to "think like a developer" and introduces some programming tools and frameworks.
The document discusses computer science and its applications. It defines computer science as the study of computer hardware, software, and application of technology. It lists algorithms, programming, and microprocessors as key aspects of computer science and discusses how computer science is experienced in daily life through computerized systems and technologies. It also mentions robotics and space shuttles as new frontiers for computer science.
Computer science involves developing software and hardware that is used across many industries to streamline processes, increase security, and more. The field is important because computers are now integral parts of companies and daily life. Computer scientists work on programs, apps, games, and modeling that impact websites, smartphones, manufacturing, economics and government. Studying computer science offers a high paying job outlook, with average salaries for graduates around $59,221 according to CNN Money. Those interested should enjoy working with computers logically, in teams, and across industries.
This document provides an introduction to the "Fundamentals of C# Programming" course offered by Telerik Academy. It outlines the course objectives, topics, schedule, trainers, exams, and requirements. The goal of the course is to teach fundamental computer programming concepts and skills using C# and prepare students to learn additional .NET technologies. It will cover topics like data types, operators, conditional statements, loops, arrays, methods, objects, exceptions handling, strings, classes, files and data structures over three months. Students will need to commit fully and have basic computer skills and English ability.
This document provides an overview of programming for non-programmers. It discusses the typical web development process, including planning, design, and development phases. In the planning phase, it covers understanding the problem, users, and goals through research. In design, it discusses information architecture, wireframes, and visual design. For development, it explains front-end and back-end development and common programming languages used. The goal is to help non-programmers understand the tools and process used in programming.
Computers have evolved greatly over time, starting as simple mechanical devices like the ancient abacus and evolving to modern electronic computers. Early computers were used to help with calculations and control weapons during World War II, showing their potential. Pioneers like Charles Babbage and Herman Hollerith developed machines that incorporated punched cards and other innovations to perform calculations faster and help lay the foundation for the digital computers of today.
International relations refers to the interactions between countries, including states, intergovernmental organizations, non-governmental organizations, and multinational corporations. As an academic discipline, international relations studies how these different actors cooperate and conflict across borders. The key factors that influence relations between countries include geographic, economic, demographic, and strategic considerations. Geography, the size of a country's population and economy, and strategic location all impact a country's foreign policy and interactions with other international actors.
The document introduces the Hour of Code and discusses computer science and programming. It explains that computer science involves the study of computers, how they are designed and programmed, and how they can be used to solve problems using logic and math. The document also lists what programming involves, such as problem solving, using math, learning new languages, creating things, having fun, and helping others. It provides additional resources for learning computer science including websites, videos, and magazines.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This document discusses strategies for redesigning library spaces to engage patrons. It recommends incorporating interactive technology, maker spaces, colorful decor, and modular furniture. Staff should promote the new spaces on social media and get involved to encourage patron interaction. Funding could come from grants, donations, volunteers and crowd-sourcing. The goal is to position libraries as community anchors for learning and collaboration rather than just housing books.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
This is a presentation I created for the MY ABC middle school conference last year. I've reworked it and added more Web 2.0 sites. The objective is to give teachers something they can use in the computer lab, beyond games, beyond keyboarding--even if they are not Techies.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
The document provides a summary of 25 different educational technology tools including Voki, Wolfram Alpha, Watch Know Learn, Skype for Education, Wordle, Tagxedo, Study Blue, Tiki-Toki, Popplet, Kerpoof, JellyCam, We Give Books, StudyStre.am, Prezi, VoiceThread, Mindomo, Slideshare, Google Docs, Sen Teacher, ZooBurst, Creative Commons. The presentation recommends exploring these tools and provides examples of how each could be used. The document also provides contact information for follow up questions.
The Art and Science of Computer Conversation: Talkabot 2016PullString
PullString Platform offers a professional authoring environment, hosted AI and machine learning runtime, and integrated conversation analytics to enterprises, agencies, and startups across diverse verticals.
Try out the free version, PullString Author, which lets you develop and publish your creations. Learn more here: https://www.pullstring.com/features#panel-pullstring-author
The Art and Science of Computer Conversation: Talkabot 2016Scott Raynor
This document discusses PullString, a company that develops conversational AI technologies and characters. PullString uses a combination of rules-based techniques and machine learning to power natural dialog. Some of PullString's projects include Hello Barbie, an interactive Barbie doll, and Hello DreamHouse, a voice-controlled smart home for a dollhouse. The document outlines PullString's creative process, technological approach, and available platform for authoring conversational characters.
Introduction to Computer Science by GoLearningBus.
In this slideshow we will cover:
What is Computer Science?
What is Computer System?
What is Computation?
Types of Computing
Computer Organization
Hardware and Software
Operating System
please email your feedback to [email protected]
For full access please go to app.wagmob.com and search for "computer science"
Computer Science & Information Systems
First attempt to offer a broad view of CS & IS field by comparing and relate its disciplines
Luis Borges Gouveia
November 2013
Computer Science, Sport Science and InterdisciplinarityKeith Lyons
The document discusses the relationship between computer science and sport science from a philosophy of science perspective. It defines both fields and explores different types of cooperation between them. Specifically, it examines applying computer tools to sport science questions, integrating sport knowledge into computer science, and utilizing integration results in both fields. The document proposes that sport informatics is a set of interdisciplinary research programs at the interface of these two fields.
The document provides an overview of programming for non-programmers. It introduces HTML as providing structure, CSS as defining style, and JavaScript as enabling behavior on webpages. It defines programming as a set of instructions to solve problems, and provides an example of instructions for making a peanut butter and jelly sandwich. The document outlines the typical development process and different roles involved, including user experience design, information architecture, visual design, and development. It distinguishes between front-end development, which deals with how the site appears to users, and back-end development, which processes business logic and data. The document encourages learning to "think like a developer" and introduces some programming tools and frameworks.
The document discusses computer science and its applications. It defines computer science as the study of computer hardware, software, and application of technology. It lists algorithms, programming, and microprocessors as key aspects of computer science and discusses how computer science is experienced in daily life through computerized systems and technologies. It also mentions robotics and space shuttles as new frontiers for computer science.
Computer science involves developing software and hardware that is used across many industries to streamline processes, increase security, and more. The field is important because computers are now integral parts of companies and daily life. Computer scientists work on programs, apps, games, and modeling that impact websites, smartphones, manufacturing, economics and government. Studying computer science offers a high paying job outlook, with average salaries for graduates around $59,221 according to CNN Money. Those interested should enjoy working with computers logically, in teams, and across industries.
This document provides an introduction to the "Fundamentals of C# Programming" course offered by Telerik Academy. It outlines the course objectives, topics, schedule, trainers, exams, and requirements. The goal of the course is to teach fundamental computer programming concepts and skills using C# and prepare students to learn additional .NET technologies. It will cover topics like data types, operators, conditional statements, loops, arrays, methods, objects, exceptions handling, strings, classes, files and data structures over three months. Students will need to commit fully and have basic computer skills and English ability.
This document provides an overview of programming for non-programmers. It discusses the typical web development process, including planning, design, and development phases. In the planning phase, it covers understanding the problem, users, and goals through research. In design, it discusses information architecture, wireframes, and visual design. For development, it explains front-end and back-end development and common programming languages used. The goal is to help non-programmers understand the tools and process used in programming.
Computers have evolved greatly over time, starting as simple mechanical devices like the ancient abacus and evolving to modern electronic computers. Early computers were used to help with calculations and control weapons during World War II, showing their potential. Pioneers like Charles Babbage and Herman Hollerith developed machines that incorporated punched cards and other innovations to perform calculations faster and help lay the foundation for the digital computers of today.
International relations refers to the interactions between countries, including states, intergovernmental organizations, non-governmental organizations, and multinational corporations. As an academic discipline, international relations studies how these different actors cooperate and conflict across borders. The key factors that influence relations between countries include geographic, economic, demographic, and strategic considerations. Geography, the size of a country's population and economy, and strategic location all impact a country's foreign policy and interactions with other international actors.
The document introduces the Hour of Code and discusses computer science and programming. It explains that computer science involves the study of computers, how they are designed and programmed, and how they can be used to solve problems using logic and math. The document also lists what programming involves, such as problem solving, using math, learning new languages, creating things, having fun, and helping others. It provides additional resources for learning computer science including websites, videos, and magazines.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This document discusses strategies for redesigning library spaces to engage patrons. It recommends incorporating interactive technology, maker spaces, colorful decor, and modular furniture. Staff should promote the new spaces on social media and get involved to encourage patron interaction. Funding could come from grants, donations, volunteers and crowd-sourcing. The goal is to position libraries as community anchors for learning and collaboration rather than just housing books.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
This is a presentation I created for the MY ABC middle school conference last year. I've reworked it and added more Web 2.0 sites. The objective is to give teachers something they can use in the computer lab, beyond games, beyond keyboarding--even if they are not Techies.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
The document provides a summary of 25 different educational technology tools including Voki, Wolfram Alpha, Watch Know Learn, Skype for Education, Wordle, Tagxedo, Study Blue, Tiki-Toki, Popplet, Kerpoof, JellyCam, We Give Books, StudyStre.am, Prezi, VoiceThread, Mindomo, Slideshare, Google Docs, Sen Teacher, ZooBurst, Creative Commons. The presentation recommends exploring these tools and provides examples of how each could be used. The document also provides contact information for follow up questions.
The Art and Science of Computer Conversation: Talkabot 2016PullString
PullString Platform offers a professional authoring environment, hosted AI and machine learning runtime, and integrated conversation analytics to enterprises, agencies, and startups across diverse verticals.
Try out the free version, PullString Author, which lets you develop and publish your creations. Learn more here: https://www.pullstring.com/features#panel-pullstring-author
The Art and Science of Computer Conversation: Talkabot 2016Scott Raynor
This document discusses PullString, a company that develops conversational AI technologies and characters. PullString uses a combination of rules-based techniques and machine learning to power natural dialog. Some of PullString's projects include Hello Barbie, an interactive Barbie doll, and Hello DreamHouse, a voice-controlled smart home for a dollhouse. The document outlines PullString's creative process, technological approach, and available platform for authoring conversational characters.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
"There's an App for That" Presentation for the Leadership Omaha-Family Literacy Day at the University of Nebraska Omaha, College of Education on Saturday, April 27th. This presentation includes various apps that will help parents infuse literacy and technology to engage their children in learning. Even if they don't even realize they are learning!
AI prompting skills to make teaching materials for deep learning.ETA ROC.work...Nigel Daly
Proper use of AI tools like ChatGPT can help teachers by saving time and creating high quality language teaching materials to help their specific students learn better and more deeply.
Teaching is the art and science of helping learners remember knowledge and develop skills. To do this they need to encode new information, consolidate it, and practice retrieving it. The workshop will therefore offer practical tips to language teachers on how to do this with AI tools like ChatGPT by
Suggesting an AI policy (especially if students are creating writing assignments),
prompting and teaching learners how to prompt for language practice,
providing examples of prompts to create materials that will motivate learners,
enhancing awareness of how to use prompts to stimulate learning through elaboration/explanation, retrieval practice, interleaving, and spacing, and
doing some hands-on practice creating materials help encode, consolidate, and retrieve language learning information.
Tasks (Prompting)
Creating motivating and level-specific materials for your students based on textbook content and exercises,
Creating elaborations/explanations to help consolidate learning,
Creating retrieval practice materials, like quizzes,
Creating materials that interleave current and past materials,
Creating study plans for the spacing of learning.
Tucker turtle takes time to think aboutlisawitteman
This document outlines a 5-day lesson plan to teach digital citizenship and responsibility to kindergarten students. Each day focuses on a story about Tucker Turtle's experience using computers and the internet, with activities for students to reinforce the lesson. The overall objectives are for students to understand the importance of proper computer care, seeking adult help online, and thinking carefully before acting when using technology.
1) The document discusses ways for teachers and students to feel connected through technology in schools. It promotes using tools like Skype, Edmodo, Twitter, and Google Apps for Education to facilitate collaboration and sharing.
2) Several education hashtags like #EdChat and #TLchat are mentioned as ways to network and discuss topics with other educators online. Participating in online communities and chats can help teachers feel less isolated.
3) The final section encourages teachers to think about how to incorporate their personal passions into lesson plans to better connect with students and make learning more engaging. Sharing ideas with others is suggested as a way to feel more involved in the educational community.
The document discusses ways to maximize the potential of SMART Board interactive whiteboards in the classroom. It provides examples of using the boards for higher-order thinking activities, engaging lessons like student storytelling and podcasts, and transforming instruction through student-centered approaches where students create materials and teach each other. The goal is to ignite learning throughout the school by turning up the "HEAT" of instruction with the boards.
The One Laptop Per Child project aims to provide every child worldwide with a $100-175 laptop to support collaborative and self-directed learning. The specially designed laptops have long battery life, are rugged, and connect wirelessly to enable learning anywhere. World leaders and organizations see the project as a way to close the digital divide and give all children access to information and education through a personal computing device.
This document provides tips and tutorials about various computer and technology topics such as email, Google products, internet browsing, organizing files and photos, and freeing up storage space. It discusses how to send clean email links, use blind carbon copying, filter unwanted emails, and bookmark and organize websites. It also covers how to connect to websites, use browser extensions and search engines effectively, and identify reputable internet sources. Additional topics include syncing calendars and files across devices, taking screenshots, backing up computers, and changing your Gmail name.
I use Brain Pop videos to go over how to do a more efficient internet search. It's a quick fun, clear video that kids will like. We then use Scratch made by MIT to keep building on coding/compute concepts in a fun way.
We review the HTML tags from the last class. We stack HTML boxes as a game and play another HTML game, HTML corners. These games are from Mozilla. We also use Webmaker Xray Goggles to hack the news on a website.
We went over the workspace for the Star Wars & Minecraft Puzzle games on Code.org. I also explain what coding is & show a funny kid video (Kids React to Old Computers) Then the kids went through the puzzles.
The very basics of the structure of websites.
We go over HTML, tags, web browsers, developers tools, Webmaker, etc. We also do 3 exercises from Erase All Kittens website.
I made a LEGO web page on poster board. Each HTML tag was velcroed behind the images to show how the site is structured.
I made this is Google Slides. If you would like a copy of this let me know. The slides have teacher notes that help as you go through the slides.
Here is the beginning of some slides I am working on to potentially use in a Girl Develop it Class in Orlando, FL. Please check out this amazing company. I have adapted this from their slides. www.girldevelopit.com
Review of the last years classes. Coding, The Internet, Computer Hardware, Google Talk, Computer Science, Compiler, Grace Hopper, Computer Shortcuts- copy/paste, Scratch, Minecraft, Disney Class Trip.
The document provides instructions for creating a Frogger game in Scratch, including deleting the cat sprite, getting the frog moving with arrow keys, editing the stage background with start and finish boxes and road lines, programming the frog to return to start when hit by a moving car, and options to add more features like costumes and sounds.
You don't have to have a computer to learn about computers. We talk about binary in class, do a fun game with binary, and talk about how IDEAS are the most important thing with computers.
This document provides an overview of computer science topics including hardware, software, examples of programming languages like HTML, JavaScript and CSS. It also lists several online resources for learning programming including Treehouse Club which teaches web development, and Khan Academy which has introductory courses on drawing, animation and making web pages using HTML and CSS. Students are instructed to search for one of these courses online and write what they learn on a marker board.
We go over how to teach a computer how to make a PB&J. We also us Scratch MIT cards and go through the Angry Birds Puzzle Maze from Code.Org. Lots of algorithmic concepts.
This document introduces Scratch, a programming language and environment used to teach computer science concepts to children. Scratch allows users to click and drag command blocks together to create scripts or programs in the scripts area. Users can click "CREATE" to begin building their programs using the available command blocks.
This document provides tips for making computers less irritating and more productive. It recommends using a password manager to easily remember passwords. It suggests using Chrome over Internet Explorer for its simplicity, bookmarks syncing, and automatic updates. Tips are given for using ad blockers, incognito windows, cloud storage options like Google Drive, organizing emails with filters and labels, and capturing screenshots. Overall it offers various tools and strategies for improving computer use and productivity.
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-und-verwaltung-von-multiuser-umgebungen/
HCL Nomad Web wird als die nächste Generation des HCL Notes-Clients gefeiert und bietet zahlreiche Vorteile, wie die Beseitigung des Bedarfs an Paketierung, Verteilung und Installation. Nomad Web-Client-Updates werden “automatisch” im Hintergrund installiert, was den administrativen Aufwand im Vergleich zu traditionellen HCL Notes-Clients erheblich reduziert. Allerdings stellt die Fehlerbehebung in Nomad Web im Vergleich zum Notes-Client einzigartige Herausforderungen dar.
Begleiten Sie Christoph und Marc, während sie demonstrieren, wie der Fehlerbehebungsprozess in HCL Nomad Web vereinfacht werden kann, um eine reibungslose und effiziente Benutzererfahrung zu gewährleisten.
In diesem Webinar werden wir effektive Strategien zur Diagnose und Lösung häufiger Probleme in HCL Nomad Web untersuchen, einschließlich
- Zugriff auf die Konsole
- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
Artificial Intelligence is providing benefits in many areas of work within the heritage sector, from image analysis, to ideas generation, and new research tools. However, it is more critical than ever for people, with analogue intelligence, to ensure the integrity and ethical use of AI. Including real people can improve the use of AI by identifying potential biases, cross-checking results, refining workflows, and providing contextual relevance to AI-driven results.
News about the impact of AI often paints a rosy picture. In practice, there are many potential pitfalls. This presentation discusses these issues and looks at the role of analogue intelligence and analogue interfaces in providing the best results to our audiences. How do we deal with factually incorrect results? How do we get content generated that better reflects the diversity of our communities? What roles are there for physical, in-person experiences in the digital world?
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
IT help desk outsourcing Services can assist with that by offering availability for customers and address their IT issue promptly without breaking the bank.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Train Smarter, Not Harder – Let 3D Animation Lead the Way!
Discover how 3D animation makes inductions more engaging, effective, and cost-efficient.
Check out the slides to see how you can transform your safety training process!
Slide 1: Why 3D animation changes the game
Slide 2: Site-specific induction isn’t optional—it’s essential
Slide 3: Visitors are most at risk. Keep them safe
Slide 4: Videos beat text—especially when safety is on the line
Slide 5: TechEHS makes safety engaging and consistent
Slide 6: Better retention, lower costs, safer sites
Slide 7: Ready to elevate your induction process?
Can an animated video make a difference to your site's safety? Let's talk.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
12. You Speak Computer?
Computers are man made so we can learn and speak their languages and tell
computers what to do.
Computers talk to one another in binary, which looks like this:
0011101010101111000111
14. The First
Grace Hopper came up with the First Compiler
or translator.
15. What Is It All About?
- Problem Solving
- Using Math
- Learning a new language(s)
- Making cool stuff
- Having Fun
- Helping others
- Talking about ideas
- Learning on your own! Find what you like! Mess up! Keep going!
- science/technology/engineering/math
16. Other Resources
Sylvia's Awesome Mini Maker Show
Treehouse
Code School
Outrageous Acts of Science
Kid President
Skill Crush
Melrose Library
Kahn Academy Computer
TED TALKS/TEDEd
Use Chrome for web browser- Put bookmarks in tabs- DO NOT USE INTERNET EXPLORER