The document discusses design patterns, which are reusable solutions to common software design problems. It provides examples of different types of patterns, including creational (Factory Method, Abstract Factory, Builder, Prototype, Singleton), structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy), and behavioral (Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor) patterns. Each pattern is defined and an example problem and solution using the pattern is described.