The document discusses stacks and their implementation using templates in C++. It defines a stack as a first-in last-out (LIFO) data structure where elements are added and removed from the top. It specifies stack operations like push, pop, isEmpty etc. and provides implementations of a stack class using templates and dynamic memory allocation. It also discusses an example of evaluating postfix expressions using a stack.
The document discusses stacks and their implementation using templates in C++. It defines a stack as a first-in last-out (LIFO) data structure where elements are added and removed from the top. It specifies stack operations like push, pop, isEmpty etc. and provides their implementation using templates, allowing stacks of different data types. It also discusses using stacks to evaluate postfix expressions and provides a function to replace all occurrences of an item in a stack with another item.
The document discusses stacks and their implementation using templates in C++. It defines a stack as a first-in last-out (LIFO) data structure where elements are added and removed from the top. It specifies stack operations like push, pop, isEmpty etc. and provides their implementation using templates, allowing stacks of different data types. It also discusses using stacks to evaluate postfix expressions and provides a function to replace all occurrences of an item in a stack.
The document discusses templates in C++ and various data structures like stacks, queues, and mazes. It provides template definitions for a stack, queue, and selection sort algorithm. It also covers inheritance between abstract data types like using a stack as a subclass of a bag. Finally, it presents a maze as an example problem that could utilize a queue to solve by breadth-first search.
This document provides an overview of stacks and queues as data structures. It discusses stacks and their LIFO (last-in, first-out) nature, as well as queues and their FIFO (first-in, first-out) nature. It covers the basic operations of each like push, pop, peek for stacks and enqueue, dequeue for queues. It provides examples of how to implement stacks and queues in code as well as examples of their uses.
Louis Loizides iOS Programming IntroductionLou Loizides
This document provides an introduction and overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, memory management, and pointers. It also covers setting up an iOS development environment with Xcode and Cocoa Touch frameworks. Specific topics covered include Objective-C syntax and conventions, the stack and heap, creating and initializing classes, and using Automatic Reference Counting for memory management.
This document provides an overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, pointers and memory management. It also covers setting up development with Xcode on Mac, and recommends books for learning iPhone programming and Objective-C.
I am Bianca H. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from, the University of Nottingham, UK. I have been helping students with their homework for the past 7 years. I solve homework related to C++. Visit cpphomeworkhelp.com or email [email protected]. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
This document describes stacks and queues data structures and their application programming interfaces (APIs). It defines the common operations for stacks and queues, including push, pop, enqueue, and dequeue. It provides examples of using stacks and queues to evaluate postfix expressions and read input from a queue. Stacks and queues are widely used in applications like browsers, interpreters, and printing. The document also covers generics, autoboxing/unboxing, and real-world examples of stacks in programming languages and PostScript.
Templates in C++ allow the construction of generic functions and classes that can work with different data types. Some key points:
- Templates support generic programming and reusable components like functions and classes that can handle different data types.
- Function templates define functions that can work with a generic data type T, while class templates define classes that can work with generic data types.
- Templates allow defining functions and classes like stacks once that can work with data types like int, float, char etc. instead of separate definitions for each type.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
A stack is a last-in, first-out (LIFO) data structure where elements can only be added or removed from one end of the structure, called the top. The std::stack class in C++ uses an underlying container like vector or deque to store elements. It provides functions like push() to add elements, pop() to remove elements, and top() to access the top element. Example code shows how to use a stack to store integers, display the size, insert and remove elements, and check the top element.
Templates in C++ allow functions and classes to operate on different data types in a generic way. Function templates define generic functions that can work on different types, while class templates define generic classes. Templates promote code reuse by defining functions and classes independently of specific types. Function templates and class templates can be overloaded and classes can inherit from class templates.
This document discusses data structures and algorithms lab 3. It covers template functions, template classes, stacks, and applications of stacks. Specifically, it describes using stacks to implement converting numbers between bases and checking if a string is a palindrome. The objectives are to practice template functions, learn about stacks as an abstract data type and their basic operations, and implement additional stack methods and an application using a stack with two stacks.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
The document discusses stacks and queues as fundamental data structures. It covers stack and queue operations like push, pop, enqueue, and dequeue. It presents implementations of stacks and queues using both arrays and linked lists. It discusses dynamic resizing of arrays to allow for efficient pushing and popping. The document also covers using generics to create parameterized data structures like Stack<Item> that avoid casting. Several applications of stacks are described, including evaluating arithmetic expressions using a two-stack algorithm and modeling function calls in a compiler using a run-time stack.
The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
This document discusses stacks and queues as data structures. It begins by introducing stacks and their LIFO (last-in, first-out) operation. Common applications of stacks are then described, such as function calls, calculators, mazes, and undo functions. Static and dynamic stack implementations using arrays and linked lists are covered. The document then introduces queues and their FIFO (first-in, first-out) operation. Example applications of queues like print jobs and round robin scheduling are provided. Finally, the operations and implementations of queues are discussed at a high level.
The document discusses several advanced C++ programming concepts including abstract classes, exception handling, standard libraries, templates, and containers. It defines abstract classes as classes that contain pure virtual functions and cannot be instantiated. Exception handling allows programs to continue running or terminate gracefully after errors using try, catch, and throw blocks. The standard library provides common functions and classes for input/output, strings, and containers. Templates allow writing generic and reusable code for different data types, including class templates and function templates. The Standard Template Library includes common containers like vectors, lists, and maps that store and organize data using templates and iterators.
This document discusses data structures stacks and queues. It provides definitions and examples of stacks and queues. Stacks follow LIFO (last in first out) and are useful for undo sequences and function calls. Queues follow FIFO (first in first out) and are useful for things like printer queues. The document discusses implementations of stacks and queues using arrays and linked lists. It provides pseudocode for common stack and queue operations like push, pop, enqueue, dequeue.
The slides describe some of the aspects of developing a new Epsilon EMC driver. They cover the basics required to implement the IModel interface, follow with some additional details that can be added to the implementation and then provide a small introduction to providing optimized execution of first-order operations on collections.
Louis Loizides iOS Programming IntroductionLou Loizides
This document provides an introduction and overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, memory management, and pointers. It also covers setting up an iOS development environment with Xcode and Cocoa Touch frameworks. Specific topics covered include Objective-C syntax and conventions, the stack and heap, creating and initializing classes, and using Automatic Reference Counting for memory management.
This document provides an overview of iOS development using Objective-C. It discusses key concepts like classes, inheritance, pointers and memory management. It also covers setting up development with Xcode on Mac, and recommends books for learning iPhone programming and Objective-C.
I am Bianca H. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from, the University of Nottingham, UK. I have been helping students with their homework for the past 7 years. I solve homework related to C++. Visit cpphomeworkhelp.com or email [email protected]. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
This document describes stacks and queues data structures and their application programming interfaces (APIs). It defines the common operations for stacks and queues, including push, pop, enqueue, and dequeue. It provides examples of using stacks and queues to evaluate postfix expressions and read input from a queue. Stacks and queues are widely used in applications like browsers, interpreters, and printing. The document also covers generics, autoboxing/unboxing, and real-world examples of stacks in programming languages and PostScript.
Templates in C++ allow the construction of generic functions and classes that can work with different data types. Some key points:
- Templates support generic programming and reusable components like functions and classes that can handle different data types.
- Function templates define functions that can work with a generic data type T, while class templates define classes that can work with generic data types.
- Templates allow defining functions and classes like stacks once that can work with data types like int, float, char etc. instead of separate definitions for each type.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
A stack is a last-in, first-out (LIFO) data structure where elements can only be added or removed from one end of the structure, called the top. The std::stack class in C++ uses an underlying container like vector or deque to store elements. It provides functions like push() to add elements, pop() to remove elements, and top() to access the top element. Example code shows how to use a stack to store integers, display the size, insert and remove elements, and check the top element.
Templates in C++ allow functions and classes to operate on different data types in a generic way. Function templates define generic functions that can work on different types, while class templates define generic classes. Templates promote code reuse by defining functions and classes independently of specific types. Function templates and class templates can be overloaded and classes can inherit from class templates.
This document discusses data structures and algorithms lab 3. It covers template functions, template classes, stacks, and applications of stacks. Specifically, it describes using stacks to implement converting numbers between bases and checking if a string is a palindrome. The objectives are to practice template functions, learn about stacks as an abstract data type and their basic operations, and implement additional stack methods and an application using a stack with two stacks.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
The document discusses stacks and queues as fundamental data structures. It covers stack and queue operations like push, pop, enqueue, and dequeue. It presents implementations of stacks and queues using both arrays and linked lists. It discusses dynamic resizing of arrays to allow for efficient pushing and popping. The document also covers using generics to create parameterized data structures like Stack<Item> that avoid casting. Several applications of stacks are described, including evaluating arithmetic expressions using a two-stack algorithm and modeling function calls in a compiler using a run-time stack.
The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
This document discusses stacks and queues as data structures. It begins by introducing stacks and their LIFO (last-in, first-out) operation. Common applications of stacks are then described, such as function calls, calculators, mazes, and undo functions. Static and dynamic stack implementations using arrays and linked lists are covered. The document then introduces queues and their FIFO (first-in, first-out) operation. Example applications of queues like print jobs and round robin scheduling are provided. Finally, the operations and implementations of queues are discussed at a high level.
The document discusses several advanced C++ programming concepts including abstract classes, exception handling, standard libraries, templates, and containers. It defines abstract classes as classes that contain pure virtual functions and cannot be instantiated. Exception handling allows programs to continue running or terminate gracefully after errors using try, catch, and throw blocks. The standard library provides common functions and classes for input/output, strings, and containers. Templates allow writing generic and reusable code for different data types, including class templates and function templates. The Standard Template Library includes common containers like vectors, lists, and maps that store and organize data using templates and iterators.
This document discusses data structures stacks and queues. It provides definitions and examples of stacks and queues. Stacks follow LIFO (last in first out) and are useful for undo sequences and function calls. Queues follow FIFO (first in first out) and are useful for things like printer queues. The document discusses implementations of stacks and queues using arrays and linked lists. It provides pseudocode for common stack and queue operations like push, pop, enqueue, dequeue.
The slides describe some of the aspects of developing a new Epsilon EMC driver. They cover the basics required to implement the IModel interface, follow with some additional details that can be added to the implementation and then provide a small introduction to providing optimized execution of first-order operations on collections.
This research presents the optimization techniques for reinforced concrete waffle slab design because the EC2 code cannot provide an efficient and optimum design. Waffle slab is mostly used where there is necessity to avoid column interfering the spaces or for a slab with large span or as an aesthetic purpose. Design optimization has been carried out here with MATLAB, using genetic algorithm. The objective function include the overall cost of reinforcement, concrete and formwork while the variables comprise of the depth of the rib including the topping thickness, rib width, and ribs spacing. The optimization constraints are the minimum and maximum areas of steel, flexural moment capacity, shear capacity and the geometry. The optimized cost and slab dimensions are obtained through genetic algorithm in MATLAB. The optimum steel ratio is 2.2% with minimum slab dimensions. The outcomes indicate that the design of reinforced concrete waffle slabs can be effectively carried out using the optimization process of genetic algorithm.
Newly poured concrete opposing hot and windy conditions is considerably susceptible to plastic shrinkage cracking. Crack-free concrete structures are essential in ensuring high level of durability and functionality as cracks allow harmful instances or water to penetrate in the concrete resulting in structural damages, e.g. reinforcement corrosion or pressure application on the crack sides due to water freezing effect. Among other factors influencing plastic shrinkage, an important one is the concrete surface humidity evaporation rate. The evaporation rate is currently calculated in practice by using a quite complex Nomograph, a process rather tedious, time consuming and prone to inaccuracies. In response to such limitations, three analytical models for estimating the evaporation rate are developed and evaluated in this paper on the basis of the ACI 305R-10 Nomograph for “Hot Weather Concreting”. In this direction, several methods and techniques are employed including curve fitting via Genetic Algorithm optimization and Artificial Neural Networks techniques. The models are developed and tested upon datasets from two different countries and compared to the results of a previous similar study. The outcomes of this study indicate that such models can effectively re-develop the Nomograph output and estimate the concrete evaporation rate with high accuracy compared to typical curve-fitting statistical models or models from the literature. Among the proposed methods, the optimization via Genetic Algorithms, individually applied at each estimation process step, provides the best fitting result.
Jacob Murphy Australia - Excels In Optimizing Software ApplicationsJacob Murphy Australia
In the world of technology, Jacob Murphy Australia stands out as a Junior Software Engineer with a passion for innovation. Holding a Bachelor of Science in Computer Science from Columbia University, Jacob's forte lies in software engineering and object-oriented programming. As a Freelance Software Engineer, he excels in optimizing software applications to deliver exceptional user experiences and operational efficiency. Jacob thrives in collaborative environments, actively engaging in design and code reviews to ensure top-notch solutions. With a diverse skill set encompassing Java, C++, Python, and Agile methodologies, Jacob is poised to be a valuable asset to any software development team.
In this paper, the cost and weight of the reinforcement concrete cantilever retaining wall are optimized using Gases Brownian Motion Optimization Algorithm (GBMOA) which is based on the gas molecules motion. To investigate the optimization capability of the GBMOA, two objective functions of cost and weight are considered and verification is made using two available solutions for retaining wall design. Furthermore, the effect of wall geometries of retaining walls on their cost and weight is investigated using four different T-shape walls. Besides, sensitivity analyses for effects of backfill slope, stem height, surcharge, and backfill unit weight are carried out and of soil. Moreover, Rankine and Coulomb methods for lateral earth pressure calculation are used and results are compared. The GBMOA predictions are compared with those available in the literature. It has been shown that the use of GBMOA results in reducing significantly the cost and weight of retaining walls. In addition, the Coulomb lateral earth pressure can reduce the cost and weight of retaining walls.
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
DeFAIMint | 🤖Mint to DeFAI. Vibe Trading as NFTKyohei Ito
DeFAI Mint: Vive Trading as NFT.
Welcome to the future of crypto investing — radically simplified.
"DeFAI Mint" is a new frontier in the intersection of DeFi and AI.
At its core lies a simple idea: what if _minting one NFT_ could replace everything else? No tokens to pick.
No dashboards to manage. No wallets to configure.
Just one action — mint — and your belief becomes an AI-powered investing agent.
---
In a market where over 140,000 tokens launch daily, and only experts can keep up with the volatility.
DeFAI Mint offers a new paradigm: "Vibe Trading".
You don’t need technical knowledge.
You don’t need strategy.
You just need conviction.
Each DeFAI NFT carries a belief — political, philosophical, or protocol-based.
When you mint, your NFT becomes a fully autonomous AI agent:
- It owns its own wallet
- It signs and sends transactions
- It trades across chains, aligned with your chosen thesis
This is "belief-driven automation". Built to be safe. Built to be effortless.
- Your trade budget is fixed at mint
- Every NFT wallet is isolated — no exposure beyond your mint
- Login with Twitter — no crypto wallet needed
- No \$SOL required — minting is seamless
- Fully autonomous, fully on-chain execution
---
Under the hood, DeFAI Mint runs on "Solana’s native execution layer", not just as an app — but as a system-level innovation:
- "Metaplex Execute" empowers NFTs to act as wallets
- "Solana Agent Kit v2" turns them into full-spectrum actors
- Data and strategies are stored on distributed storage (Walrus)
Other chains can try to replicate this.
Only Solana makes it _natural_.
That’s why DeFAI Mint isn’t portable — it’s Solana-native by design.
---
Our Vision?
To flatten the playing field.
To transform DeFi × AI from privilege to public good.
To onboard 10,000× more users and unlock 10,000× more activity — starting with a single mint.
"DeFAI Mint" is where philosophy meets finance.
Where belief becomes strategy.
Where conviction becomes capital.
Mint once. Let it invest. Live your life.
2. Warning
• Although data structure concepts between
this and last semesters will be the same,
there might be implementation differences.
• Your answers in questions in quizzes and
exams should be based on this semester’s
(CS302) implementations!
4. Question
• In object oriented programming, class
implementation details are hidden from
applications that use the class.
• Why?
5. What is a stack?
• It is an ordered group of homogeneous items.
• Items are added to and removed from the top of the stack
LIFO property: Last In, First Out
• The last item added would be the first to be removed
TOP OF THE STACK TOP OF THE STACK
11. Push (ItemType newItem)
• Function: Adds newItem to the top of
the stack.
• Preconditions: Stack has been
initialized and is not full.
• Postconditions: newItem is at the top
of the stack.
12. Stack overflow
• The condition resulting from trying to push
an element onto a full stack.
if(!stack.IsFull())
stack.Push(item);
14. Pop (ItemType& item)
• Function: Removes topItem from stack and
returns it in item.
• Preconditions: Stack has been initialized
and is not empty.
• Postconditions: Top element has been
removed from stack and item is a copy of
the removed element.
15. Stack underflow
• The condition resulting from trying to pop
an empty stack.
if(!stack.IsEmpty())
stack.Pop(item);
17. Templates
• Templates allow the compiler to generate multiple
versions of a class type by allowing parameterized
types.
• Compiler generates distinct class types and gives
its own internal name to each of the types.
18. Compiling Templates
• Cannot anymore compile StackType.cpp separately
from the application of the class (e.g., driver.cpp)
• Compiler needs to know the data type of the stack
to instantiate the class!
• Where can the compiler find this information?
20. Compiling Templates (cont’d)
• Must compile StackType.cpp and client code (e.g.,
driver.cpp) together!
(1) Use “include” directive to include StackType.cpp
StackType.cpp at the end
of StackType.h
StackType.h
(2) “include” StackType.h
StackType.h in client’s code
(3) Compile client code
26. Push (ItemType newItem)
• Function: Adds newItem to the top of
the stack.
• Preconditions: Stack has been
initialized and is not full.
• Postconditions: newItem is at the top
of the stack.
31. Pop (ItemType& item)
• Function: Removes topItem from stack and
returns it in item.
• Preconditions: Stack has been initialized
and is not empty.
• Postconditions: Top element has been
removed from stack and item is a copy of
the removed element.
37. Array-vs Linked-list-based
Stack Implementations
• Array-based implementation is simple but:
– The size of the stack must be determined when
a stack object is declared.
– Space is wasted if we use less elements.
– We cannot "enqueue" more elements than the
array can hold.
• Linked-list-based implementation alleviates
these problems but time requirements might
increase.
38. Example using stacks:
evaluate postfix expressions
• Postfix notation is another way of writing arithmetic
expressions.
• In postfix notation, the operator is written after the two
operands.
infix: 2+5 postfix: 2 5 +
• Why using postfix notation?
Precedence rules and parentheses are not required!
41. Exercise 15: Write the body for a client function that
replaces each copy of an item in a stack with another item.
Use the following specification.
ReplaceItem(StackType& stack, ItemType oldItem,
ItemType newItem)
Function: Replaces all occurrences of oldItem with
newItem.
Precondition: stack has been initialized.
Postconditions: Each occurrence of oldItem in stack has
been replaced by newItem. Order of other elements remains
unchanged.
Warning: you may not assume any knowledge of how the
stack is implemented!
43. {
ItemType item;
StackType tempStack;
while (!Stack.IsEmpty()) {
Stack.Pop(item);
if (item==oldItem)
tempStack.Push(newItem);
else
tempStack.Push(item);
}
while (!tempStack.IsEmpty()) {
tempStack.Pop(item);
Stack.Push(item);
}
}
O(N)
What are the time
requirements using big-O?