Learn about dynamic programming and how to design algorithMazenulIslamKhan
Dynamic Programming (DP): A 3000-Character Description
Dynamic Programming (DP) is a powerful algorithmic technique used to solve complex problems by breaking them down into simpler subproblems and solving each of those subproblems only once. It is especially useful for optimization problems, where the goal is to find the best possible solution from a set of feasible solutions. DP avoids the repeated calculation of the same subproblem by storing the results of solved subproblems in a table (usually an array or matrix) and reusing those results when needed. This approach is known as memoization when done recursively and tabulation when done iteratively.
The main idea behind dynamic programming is the principle of optimal substructure, which means that the solution to a problem can be composed of optimal solutions to its subproblems. Additionally, DP problems exhibit overlapping subproblems, meaning the same subproblems are solved multiple times during the execution of a naive recursive solution. By solving each unique subproblem just once and storing its result, dynamic programming reduces the time complexity significantly compared to a naive approach like brute-force recursion.
DP is commonly applied in a variety of domains such as computer science, operations research, bioinformatics, and economics. Some classic examples of dynamic programming problems include the Fibonacci sequence, Longest Common Subsequence (LCS), Longest Increasing Subsequence (LIS), Knapsack problem, Matrix Chain Multiplication, Edit Distance, and Coin Change problem. Each of these demonstrates how breaking down a problem and reusing computed results can lead to efficient solutions.
There are two main approaches to implementing DP:
1. Top-Down (Memoization): This involves writing a recursive function to solve the problem, but before computing the result of a subproblem, the function checks whether it has already been computed. If it has, the stored result is returned instead of recomputing it. This avoids redundant calculations.
2. Bottom-Up (Tabulation): This approach involves solving all related subproblems in a specific order and storing their results in a table. It starts from the smallest subproblems and combines their results to solve larger subproblems, ultimately reaching the final solution. This method usually uses iteration and avoids recursion.
One of the strengths of dynamic programming is its ability to transform exponential-time problems into polynomial-time ones. However, it requires careful problem formulation and identification of states and transitions between those states. A typical DP solution involves defining a state, figuring out the recurrence relation, and determining the base cases.
In summary, dynamic programming is a key technique for solving optimization problems with overlapping subproblems and optimal substructure. It requires a strategic approach to modeling the problem, but when applied correctly, it can yield solutions that are b
The document describes several algorithms that use dynamic programming techniques. It discusses the coin changing problem, computing binomial coefficients, Floyd's algorithm for finding all-pairs shortest paths, optimal binary search trees, the knapsack problem, and multistage graphs. For each problem, it provides the key recurrence relation used to build the dynamic programming solution in a bottom-up manner, often using a table to store intermediate results. It also analyzes the time and space complexity of the different approaches.
Dynamic programming (DP) is a powerful technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of already solved subproblems. The document provides examples of how DP can be applied to problems like rod cutting, matrix chain multiplication, and longest common subsequence. It explains the key elements of DP, including optimal substructure (subproblems can be solved independently and combined to solve the overall problem) and overlapping subproblems (subproblems are solved repeatedly).
Dynamic Programming is an algorithmic paradigm that solves a given complex problem by breaking it into subproblems and stores the results of subproblems to avoid computing the same results again.
Algorithm Design and Complexity - Course 5Traian Rebedea
This document provides an overview of greedy algorithms and their use in solving optimization problems. It discusses key aspects of greedy algorithms including making locally optimal choices at each step, optimal substructures, and the greedy choice property. Two problems addressed in detail are the activity selection problem and building Huffman trees. The activity selection problem can be solved optimally using a greedy approach by always selecting the activity with the earliest finish time. Huffman trees provide data compression by assigning codes to characters based on frequency, with more common characters having shorter codes, and can be constructed greedily by repeatedly combining the two subtrees with lowest weight.
This file contains the contents about dynamic programming, greedy approach, graph algorithm, spanning tree concepts, backtracking and branch and bound approach.
The document discusses using dynamic programming to solve optimization problems like finding the longest increasing subsequence in a sequence, cutting a rod into pieces for maximum profit, and finding the shortest path in a directed acyclic graph. It provides examples and explanations of how to model these problems as dynamic programming problems and efficiently solve them using techniques like memoization and bottom-up computation.
Dynamic programming is used to solve optimization problems by breaking them down into overlapping subproblems. It solves subproblems only once, storing the results in a table to lookup when the same subproblem occurs again, avoiding recomputing solutions. Key steps are characterizing optimal substructures, defining solutions recursively, computing solutions bottom-up, and constructing the overall optimal solution. Examples provided are matrix chain multiplication and longest common subsequence.
This document discusses two algorithms: divide-and-conquer and dynamic programming. Divide-and-conquer breaks problems into independent subproblems, solves the subproblems, and combines their solutions. Dynamic programming solves subproblems once and saves their solutions in a table to solve the original problem more efficiently. Examples include computing the Fibonacci sequence and matrix chain multiplication.
Dynamic programming can be used to solve optimization problems involving overlapping subproblems, such as finding the most valuable subset of items that fit in a knapsack. The knapsack problem is solved by considering all possible subsets incrementally, storing the optimal values in a table. Warshall's and Floyd's algorithms also use dynamic programming to find the transitive closure and shortest paths in graphs by iteratively building up the solution from smaller subsets. Optimal binary search trees can also be constructed using dynamic programming by considering optimal substructures.
The document discusses dynamic programming and its application to the matrix chain multiplication problem. It begins by explaining dynamic programming as a bottom-up approach to solving problems by storing solutions to subproblems. It then details the matrix chain multiplication problem of finding the optimal way to parenthesize the multiplication of a chain of matrices to minimize operations. Finally, it provides an example applying dynamic programming to the matrix chain multiplication problem, showing the construction of cost and split tables to recursively build the optimal solution.
The document summarizes algorithms including greedy algorithm, fractional knapsack problem, 0/1 knapsack problem, dynamic programming, longest common subsequence problem, and Huffman coding. It provides code implementations and examples for fractional knapsack and longest common subsequence algorithms. It also outlines the major steps for the Huffman coding algorithm.
This document discusses dynamic programming and algorithms for solving all-pair shortest path problems. It begins by defining dynamic programming as avoiding recalculating solutions by storing results in a table. It then describes Floyd's algorithm for finding shortest paths between all pairs of nodes in a graph. The algorithm iterates through nodes, calculating shortest paths that pass through each intermediate node. It takes O(n3) time for a graph with n nodes. Finally, it discusses the multistage graph problem and provides forward and backward algorithms to find the minimum cost path from source to destination in a multistage graph in O(V+E) time, where V and E are the numbers of vertices and edges.
This document discusses advanced algorithm design and analysis techniques including dynamic programming, greedy algorithms, and amortized analysis. It provides examples of dynamic programming including matrix chain multiplication and longest common subsequence. Dynamic programming works by breaking problems down into overlapping subproblems and solving each subproblem only once. Greedy algorithms make locally optimal choices at each step to find a global optimum. Amortized analysis averages the costs of a sequence of operations to determine average-case performance.
This document provides an overview of combinatorics and number theory concepts including basic counting techniques, recurrence relations, binomial coefficients, prime numbers, congruences, and proofs by induction. It discusses topics such as permutations, subsets, Pascal's triangle for calculating binomial coefficients efficiently, and using recurrence relations to solve problems like calculating the Fibonacci sequence or the number of ways to reach the last stage in a multi-stage process.
The document discusses the dynamic programming approach to solving the Fibonacci numbers problem and the rod cutting problem. It explains that dynamic programming formulations first express the problem recursively but then optimize it by storing results of subproblems to avoid recomputing them. This is done either through a top-down recursive approach with memoization or a bottom-up approach by filling a table with solutions to subproblems of increasing size. The document also introduces the matrix chain multiplication problem and how it can be optimized through dynamic programming by considering overlapping subproblems.
This document discusses randomized algorithms. It begins by listing different categories of algorithms, including randomized algorithms. Randomized algorithms introduce randomness into the algorithm to avoid worst-case behavior and find efficient approximate solutions. Quicksort is presented as an example randomized algorithm, where randomness improves its average runtime from quadratic to linear. The document also discusses the randomized closest pair algorithm and a randomized algorithm for primality testing. Both introduce randomness to improve efficiency compared to deterministic algorithms for the same problems.
The document discusses brute force algorithms and exhaustive search techniques. It provides examples of problems that can be solved using these approaches, such as computing powers and factorials, sorting, string matching, polynomial evaluation, the traveling salesman problem, knapsack problem, and the assignment problem. For each problem, it describes generating all possible solutions and evaluating them to find the best one. Most brute force algorithms have exponential time complexity, evaluating all possible combinations or permutations of the input.
The document discusses greedy algorithms and the knapsack problem. It defines greedy algorithms as making locally optimal choices at each step to find a global optimum. The general method is described as starting with a small solution and building up, making short-sighted choices. Knapsack problems aim to fill a knapsack of size S with items of varying sizes and values, often choosing items with the highest value-to-size ratios first. The fractional knapsack problem allows items to be partially selected to maximize total value within the size limit.
dynamic programming complete by Mumtaz Ali (03154103173)Mumtaz Ali
The document discusses dynamic programming, including its meaning, definition, uses, techniques, and examples. Dynamic programming refers to breaking large problems down into smaller subproblems, solving each subproblem only once, and storing the results for future use. This avoids recomputing the same subproblems repeatedly. Examples covered include matrix chain multiplication, the Fibonacci sequence, and optimal substructure. The document provides details on formulating and solving dynamic programming problems through recursive definitions and storing results in tables.
This document discusses algorithms and their analysis. It begins by defining an algorithm as a precise set of instructions to solve a problem or perform a computation. Key properties of algorithms are described, including having specified inputs/outputs and being finite, definite, and effective. Examples are given of algorithms to find the maximum element, perform linear search, and perform binary search on an ordered list. The document then discusses analyzing the time and space complexity of algorithms as their input size increases. Common complexity functions like constant, logarithmic, linear, quadratic, and exponential time are described. Rules for analyzing the complexity of combined operations are provided. Finally, examples are worked through to determine the time complexity of algorithms that find the maximum difference between elements in a list
This document discusses dynamic programming and greedy algorithms. It begins by defining dynamic programming as a technique for solving problems with overlapping subproblems. Examples provided include computing the Fibonacci numbers and binomial coefficients. Greedy algorithms are introduced as constructing solutions piece by piece through locally optimal choices. Applications discussed are the change-making problem, minimum spanning trees using Prim's and Kruskal's algorithms, and single-source shortest paths. Floyd's algorithm for all pairs shortest paths and optimal binary search trees are also summarized.
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
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This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
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Design and Analysis of Algorithm-Lecture.pptx
1. Design and Analysis of
Algorithms (DAA)
LECTURE 10
DYNAMIC PROGRAMMING APPLICATION
DR. HAMID H. AWAN
2. 2
Review of lecture 09
Introduction to Dynamic Programming
Hallmarks of Dynamic Programming
Fibonacci Series
3. 3
Contents of the lecture
Topics
Minimum Coin Problem
The Longest Common Sub-string
Pre-requisite knowledge
C/C++ programming
Mathematical induction
Theorem proving taxonomy
4. 4
Min Coin Problem
Suppose your are given some coins. Each coin
HAS A WORTH OF Rs 1, Rs 4 or Rs 5.
That is coins={1, 4, 5}
Now you are asked to make Rs 13 with the help
of given coins.
How will you make Rs 13?
Can you determine the combination which requires
minimum number of coins to make Rs 13?
5. 5
Min Coin Problem (2)
Greedy Approach
Take the largest coins first to reach as closer as possible with
minimum number of coins.
Solution: 5+5+1+1+1=13
Total coins usedL: 5
Brute Force approach:
Perform an exhaustive search to find the most optimum result. It
guarantees best solution.
It turns out that 5+4+4=13 requires only 3 coins to make Rs 13.
Better than greedy approach, but at the cost of??
7. 7
Min Coin Problem (4) – Brute-Force
Algorithm-2: min-coin(coins, m) : a
Input:
Coins: set of coins
m: the number of Rupees to make with coins.
Returns:
a: the minimum number of coins used to make m.
[To be written on board].
8. 8
Min Coin Problem (4) – Dynamic
Programming
Algorithm-3: min-coinDP(coins, m, mem) :
a
Input:
Coins: set of coins
m: the number of Rupees to make with coins.
Mem: memorization array
Returns:
a: the minimum number of coins used to make m.
9. 9
Min Coin Problem (5) – Dynamic
Programming
Time and space complexity?
T(m)=O(m)
S(m)=O(m)
10. 10
Longest Common Subsequence
Consider two strings
S1=“ABCD”
S2=“ACFD A, C and D are common
LCS (s1, s2):=“ACD”
|LCS(s1, s2)|:=3
Lines can’t overlap.
|s1| is not necessarily equal to |
s2|
A B C D
A C F D
11. 11
Longest Common Subsequence (2)
Brute-Force Approach
Every character of s1 may have to be compared with every character of s2 in
worst case.
If length of s1 is m and that of s2 is n then:
S
12. 12
Longest Common Subsequence (3)
The Dynamic Programming approach
Example:
Consider s1=“BRANXH” and s2=“CRASH”
B R A N C H
C
R
A
S
H
B R A N X H
C
R
A
S
H
|s1|=m
|s2|=n
13. 13
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0
R 0
A 0
S 0
H 0
|s1|=m
|s2|=n
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
Define map[n+!, m+1] matrix
Let map[0, :]=0 and map[:, 0]:=0
14. 14
Longest Common Subsequence (4)
X B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0
A 0
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
15. 15
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0
A 0
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
16. 16
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1
A 0
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
S1[i]=s[j]
17. 17
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1
A 0
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
S1[i]!=s[j]333
18. 18
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
19. 19
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0 0 1
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
20. 20
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0 0 1 2
S 0
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
21. 21
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0 0 1 2 2 2 2
S 0 0 1 2 2 2 2
H 0
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
22. 22
Longest Common Subsequence (4)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0 0 1 2 2 2 2
S 0 0 1 2 2 2 2
H 0 0 1 2 2 2 3
LCS(s1, s2)=3
i=1 to m
j=1
to
n
If s1[i]==s2[j] then map[I, j]:=map[i-1, j-1]+1
Else map[I, j]:=argmax (map[i, j-1], map[i-1, j])
23. 23
Longest Common Subsequence (5)
B R A N X H
0 0 0 0 0 0 0
C 0 0 0 0 0 0 0
R 0 0 1 1 1 1 1
A 0 0 1 2 2 2 2
S 0 0 1 2 2 2 2
B 0 1 1 2 2 2 2
26. Design and Analysis of
Algorithms (DAA)
LECTURE 11
GREEDY ALGORITHM
DR. HAMID H. AWAN
27. 27
Review of lecture 10
Applications of Dynamic Programming
Min Coins Problem
Longest Common Subsequent Problem
28. 28
Contents of the lecture
Topics
Greedy Algorithm
The knapsack problem
The shortest path finding problem
Pre-requisite knowledge
C/C++ programming
Mathematical induction
Theorem proving taxonomy
29. 29
The Greedy Approach
Greedy Algorithm
A technique to build a complete solution by
making a sequence of best “selection” steps.
Selection depends on actual problem
Focus is on “What is best step from this point”.
31. 31
Applications of Greedy Algorithm (2)
Sorting
Select the minimum element in the list and
move it to the beginning.
E.g., selection sort, insertion sort.
How much is a greedy sorting algorithm
optimal?
32. 32
Applications of Greedy Algorithm (3)
Merging Sorted Lists
Input: n sorted arrays
A [1], A[2], A[3], …., A[n]
Problem: To merge all the sorted arrays into one sorted array as fast as possible.
E.g., Merge Sort
33. Dynamic Programming vs. Greedy Algorithms
Dynamic programming
We make a choice at each step
The choice depends on solutions to subproblems
Bottom up solution, from smaller to larger subproblems
Greedy algorithm
Make the greedy choice and THEN
Solve the subproblem arising after the choice is made
The choice we make may depend on previous choices, but not on
solutions to subproblems
Top down solution, problems decrease in size
33
35. 35
Optimization problems
An optimization problem is one in which you want
to find, not just a solution, but the best solution
A “greedy algorithm” sometimes works well for
optimization problems
A greedy algorithm works in phases. At each phase:
You take the best you can get right now, without regard
for future consequences
You hope that by choosing a local optimum at each
step, you will end up at a global optimum
36. 36
The Knapsack Problem
The 0-1 knapsack problem
A thief robbing a store finds n items: the i-th item is worth vi dollars and
weights wi pounds (vi, wi integers)
The thief can only carry W pounds in his knapsack
Items must be taken entirely or left behind
Which items should the thief take to maximize the value of his load?
The fractional knapsack problem
Similar to above
The thief can take fractions of items
37. 37
0-1 Knapsack - Dynamic Programming
P(i, w) – the maximum profit that can be obtained from
items 1 to i, if the knapsack has size w
Case 1: thief takes item i
P(i, w) =vi *wi+ P(i - 1, w-wi)
Case 2: thief does not take item i
P(i, w) =
P(i - 1, w)
38. 38
The Fractional Knapsack Problem
Given: A set S of n items, with each item i having
bi - a positive benefit
wi - a positive weight
Goal: Choose items with maximum total benefit but with weight at
most W.
If we are allowed to take fractional amounts, then this is the fractional
knapsack problem.
In this case, we let xi denote the amount we take of item i
Objective: maximize
Constraint:
S
i
i
i
i w
x
b )
/
(
S
i
i W
x
39. 39
Example
Given: A set S of n items, with each item i having
bi - a positive benefit
wi - a positive weight
Goal: Choose items with maximum total benefit but with weight at
most W.
Weight:
Benefit:
1 2 3 4 5
4 ml 8 ml 2 ml 6 ml 1 ml
$12 $32 $40 $30 $50
Items:
Value: 3
($ per ml)
4 20 5 50
10 ml
Solution:
• 1 ml of 5
• 2 ml of 3
• 6 ml of 4
• 1 ml of 2
“knapsack”
40. 40
The Fractional knapsack algorithm
The greedy algorithm:
Step 1: Sort pi
/wi
into nonincreasing order.
Step 2: Put the objects into the knapsack
according to the sorted sequence as possible as
we can.
Example Capacity =20
S.No Weight Price
1 18 25
2 15 24
3 10 15
41. 41
The Fractional knapsack algorithm
Solution
p1
/w1
= 25/18 = 1.32
p2
/w2
= 24/15 = 1.6
p3
/w3
= 15/10 = 1.5
Sort in the descending order that will select the one item # 2 and half item number three
and none from first item
so
Optimal solution: x1
= 0, x2
= 1, x3
= 1/2 value 31.5
42. 42
Shortest paths on a special graph
Problem: Find a shortest path from v0
to v3
.
The greedy method can solve this problem.
The shortest path: 1 + 2 + 4 = 7.
43. 43
Shortest paths on a multi-stage
graph
Problem: Find a shortest path from v0
to v3
in the multi-stage
graph.
44. 44
Solution of the above problem
dmin(i,j): minimum distance between i and j.
This problem can be solved by the dynamic programming method.
d
m
i
n
(
v
0
,
v
3
)
=
m
i
n
3
+
d
m
i
n
(
v
1
,
1
,
v
3
)
1
+
d
m
i
n
(
v
1
,
2
,
v
3
)
5
+
d
m
i
n
(
v
1
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3
,
v
3
)
7
+
d
m
i
n
(
v
1
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4
,
v
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)