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Design for learning
Brussels – November 26, 2010
Tapio Koskinen
Aalto University
Questions
1. What is Aalto University?
2. How can we make better learning at
work?
Aalto University
1/30/2015
4
Created from the merger of three leading
Finnish universities on 1 January 2010.
Three Schools:
• School of Economics
• School of Art and Design
• School of Science and Technology
Second biggest university in Finland
Total Annual budget: € 368 million (2009)
Composition (2009)
• 4,500 Staff (300 professors)
• 20,000 Students
• 75, 000 Alumni
• 1600 master’s degrees
• 180 doctoral degrees
• 473 MBA/EMBA degrees
Aalto University at a glance
Mission
Aalto University strives to change
the world through top-quality
interdisciplinary research,
pioneering education, blending
traditional boundaries, and renewal.
Aalto University educates responsible,
broad-minded experts with a comprehensive
understanding of complex subjects
to act as society’s visionaries.
Values
 A passion for exploring boundaries.
 The freedom to be creative and
critical.
 The courage to influence and
excel.
 The responsibility to care, accept
and inspire.
 Founded on high ethics, openness,
and equality.
Aalto University launches new research
projects, study programmes and courses
that combine the expertise of
the three Schools.
The Schools of Aalto University jointly
provide Aalto studies that are open to
everyone studying at the University.
The first joint interdisciplinary
Master’s Degree programmes are
International Design Business Management (IDBM)
and Creative Sustainability.
Interdisciplinary studies
1/30/2015
7
PhotobyGatanass
Examples of Aalto studies
Autumn 2009
Crossing Borders with Method Madness –
art pedagogical approach to creative teamwork
Spring 2010
Contextual media studies, invited lecture
and workshop by Prof. Henry Jenkins, MIT
Knowledge Communication and Visualization
by Prof. Martin Eppler, University of St. Gallen (HSG)
How to change the world: Initiatives toward Sustainable
Business, Design and Technology by Prof. Kandachar
(Tech. Uni. of Delft) and Prof. H. Gardner, Harvard
Autumn 2010 – Academic year 2010-2011
Ethics of Science, Technology, and Design
Goodwill community - Third world development
cooperation
1/30/2015
8
 An interdisciplinary product design
and learning hub
 Uniting students, teachers,
researchers and industry
 Design Factory is an experimental platform
of Aalto University, started in Autumn 2008.
The Factory is a constantly developing
physical, social and mental environment,
aiming to support interdisciplinary and
international co-operation between parties
interested in design and development
 Aalto Tongji Design Factory in Shanghai
 Aalto Media Factory
 Aalto Service Factory
Aalto Design Factory
1/30/2015
9
A passion-based
co-creation platform
 builds on the expertise and solid know-how of
Aalto
 serves professionals and organisations actively
developing their competence and
competitiveness.
 offers Professional Development and Tailored
Programmes for the Industry
 combines learning and work with effective
methods and world class materials
 is part of Aalto Knowledge Networks
Aalto Pro
LEAR
NING
WORK
ING
DEVEL
OPING
International Design Business
Management for Professionals
The IDBM Pro course aims to train skilled professionals for key roles in
global design business. The program emphasizes the importance of design
as a competitive factor, linked with state-of-the-art technology and business
models.
1/30/2015
11
Learning Design
Customized Programme
1/30/2015
12
Company
WayofWork
External
Experts
Internal
Experts
Partici-
pants
 Customized programmes often focus on
learning about tools an processes (Way of
Work)
 Group learning sessions can also provide
valuable input to the development Way of Work
13 www.ruukki.com
CASE Project Management
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
1 32 4
14 www.ruukki.com
Tools Supporting Work
PBC @ work
PBC Knowledge Base & Tools
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
15 www.ruukki.com
Tools supporting Learning and Work
PBC @ work
PB Training
PBC Knowledge Base for Learning and Performance Support
PBC Knowledge Base & Tools
Individual
Study
Group
Learning
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
16 www.ruukki.com
Learning
Design MOD 1:
Project portfolio
Management
and Contracts
• orientation and collaborative
learning
• introducing the PBC tools
• working together in small
groups on a concrete case
using e.g. Learning Café
method
• local/regional aspects
• training hosted by the regional
partners
• individual assignment on own
prospect case
• using the PBC tools in a safe
course environment,
supported by the electronic
learning materials
• using a workstation at the
office, in a computer lab, or at
home
• tutor feedback on the
assignment
Group
Learning
2 days
Individual
Study
1 day
MOD 2:
Design and
Purchasing
Group
Learning
1 day
Individual
Study
1 day
17 www.ruukki.com
Hungary
Romania
Finland 1
Finland 2: Infra
Czech Rep & Slovakia
Sweden
Finland 3
Finland 4 & UK
Norway
Finland 5
Finland 6
Poland
Serbia, Slovenia, Croatia
Estonia, Latvia & Lithuania
Ukraine
Russia 1
Russia 2
Q1
2009
Q3
2008
Q1
2008
Q4
2007
Q2
2008
Q4
2008
P
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
P
1
2
11
4
36
7
8
9
10
5
12
13
14
15
16
7
Rollout
17 Countries
16 Languages
 Time to performance: make training/learning as
close to the real working life as possible – use
technology to enable learning on demand.
 Need to cut cost: use technology to minimize
travel time and cost.
 Sustainable development: use technology to
control carbon footprint.
 Pandemia & War on terror: use technology to
reduce travel.
Customer Demands for
Flexible Delivery
1/30/2015
18
Delivery Models Comparison
1/30/2015
19
1. Training as
usual
2. Blended
Learning
3. Learning in
Distance
4. Virtual
World Training
Participation Requires physical
presence
Flexible participation Very flexible
participation
Flexible participation
Module size 2-3 days each 2-3 days each and
Webinars 90 minutes
each
1 hour …. Half day 1 hour …. Half day
Group size Apr 30 Apr 30 Flexible Flexible
Roll out 1 group / location / Q 1 group / location / Q Good scalability Good scalability
Costing Low sunk cost,
High variable cost
Moderate sunk cost,
Moderate variable cost
High sunk cost,
Low variable cost
Very high sunk cost,
Low variable cost
Success criteria Support of group
learning.
Support of group
learning during the F2F
module. Professionally
produced Webinars
Online learner support Good Virtual World
Architecture
Risks, opportunities,
strengths
Good potential for
physical presence
enabled peer learning.
Lots of travel time and
cost
Moderate travel time
and cost. Learning
benefits from
extended lead time.
Requires commitment
and motivation from
the learners –
Flexible scheduling. No
travelling required.
Little known territory -
Good opportunities for
gaming and simulation.
No travelling required.
T H E R E I S N O O N E S O L U T I O N T H AT W O U L D F I T AL L
tapio.koskinen@aalto.fi

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Design_Learn_26112010

  • 1. Design for learning Brussels – November 26, 2010 Tapio Koskinen Aalto University
  • 2. Questions 1. What is Aalto University? 2. How can we make better learning at work?
  • 4. 1/30/2015 4 Created from the merger of three leading Finnish universities on 1 January 2010. Three Schools: • School of Economics • School of Art and Design • School of Science and Technology Second biggest university in Finland Total Annual budget: € 368 million (2009) Composition (2009) • 4,500 Staff (300 professors) • 20,000 Students • 75, 000 Alumni • 1600 master’s degrees • 180 doctoral degrees • 473 MBA/EMBA degrees Aalto University at a glance
  • 5. Mission Aalto University strives to change the world through top-quality interdisciplinary research, pioneering education, blending traditional boundaries, and renewal. Aalto University educates responsible, broad-minded experts with a comprehensive understanding of complex subjects to act as society’s visionaries.
  • 6. Values  A passion for exploring boundaries.  The freedom to be creative and critical.  The courage to influence and excel.  The responsibility to care, accept and inspire.  Founded on high ethics, openness, and equality.
  • 7. Aalto University launches new research projects, study programmes and courses that combine the expertise of the three Schools. The Schools of Aalto University jointly provide Aalto studies that are open to everyone studying at the University. The first joint interdisciplinary Master’s Degree programmes are International Design Business Management (IDBM) and Creative Sustainability. Interdisciplinary studies 1/30/2015 7 PhotobyGatanass
  • 8. Examples of Aalto studies Autumn 2009 Crossing Borders with Method Madness – art pedagogical approach to creative teamwork Spring 2010 Contextual media studies, invited lecture and workshop by Prof. Henry Jenkins, MIT Knowledge Communication and Visualization by Prof. Martin Eppler, University of St. Gallen (HSG) How to change the world: Initiatives toward Sustainable Business, Design and Technology by Prof. Kandachar (Tech. Uni. of Delft) and Prof. H. Gardner, Harvard Autumn 2010 – Academic year 2010-2011 Ethics of Science, Technology, and Design Goodwill community - Third world development cooperation 1/30/2015 8
  • 9.  An interdisciplinary product design and learning hub  Uniting students, teachers, researchers and industry  Design Factory is an experimental platform of Aalto University, started in Autumn 2008. The Factory is a constantly developing physical, social and mental environment, aiming to support interdisciplinary and international co-operation between parties interested in design and development  Aalto Tongji Design Factory in Shanghai  Aalto Media Factory  Aalto Service Factory Aalto Design Factory 1/30/2015 9 A passion-based co-creation platform
  • 10.  builds on the expertise and solid know-how of Aalto  serves professionals and organisations actively developing their competence and competitiveness.  offers Professional Development and Tailored Programmes for the Industry  combines learning and work with effective methods and world class materials  is part of Aalto Knowledge Networks Aalto Pro LEAR NING WORK ING DEVEL OPING
  • 11. International Design Business Management for Professionals The IDBM Pro course aims to train skilled professionals for key roles in global design business. The program emphasizes the importance of design as a competitive factor, linked with state-of-the-art technology and business models. 1/30/2015 11
  • 12. Learning Design Customized Programme 1/30/2015 12 Company WayofWork External Experts Internal Experts Partici- pants  Customized programmes often focus on learning about tools an processes (Way of Work)  Group learning sessions can also provide valuable input to the development Way of Work
  • 13. 13 www.ruukki.com CASE Project Management Project development Calculation and offer Contract negotiations and agreement Project implementation and steering Hand over to customer Performance development discussion MOD4: Com- pletion of project and after sales MOD3: Project implementation planning, PM MOD2: Design and purchasing MOD1: Project portfolio mgnt and contracts 1 32 4
  • 14. 14 www.ruukki.com Tools Supporting Work PBC @ work PBC Knowledge Base & Tools Project development Calculation and offer Contract negotiations and agreement Project implementation and steering Hand over to customer Performance development discussion
  • 15. 15 www.ruukki.com Tools supporting Learning and Work PBC @ work PB Training PBC Knowledge Base for Learning and Performance Support PBC Knowledge Base & Tools Individual Study Group Learning Project development Calculation and offer Contract negotiations and agreement Project implementation and steering Hand over to customer Performance development discussion MOD4: Com- pletion of project and after sales MOD3: Project implementation planning, PM MOD2: Design and purchasing MOD1: Project portfolio mgnt and contracts MOD4: Com- pletion of project and after sales MOD3: Project implementation planning, PM MOD2: Design and purchasing MOD1: Project portfolio mgnt and contracts
  • 16. 16 www.ruukki.com Learning Design MOD 1: Project portfolio Management and Contracts • orientation and collaborative learning • introducing the PBC tools • working together in small groups on a concrete case using e.g. Learning Café method • local/regional aspects • training hosted by the regional partners • individual assignment on own prospect case • using the PBC tools in a safe course environment, supported by the electronic learning materials • using a workstation at the office, in a computer lab, or at home • tutor feedback on the assignment Group Learning 2 days Individual Study 1 day MOD 2: Design and Purchasing Group Learning 1 day Individual Study 1 day
  • 17. 17 www.ruukki.com Hungary Romania Finland 1 Finland 2: Infra Czech Rep & Slovakia Sweden Finland 3 Finland 4 & UK Norway Finland 5 Finland 6 Poland Serbia, Slovenia, Croatia Estonia, Latvia & Lithuania Ukraine Russia 1 Russia 2 Q1 2009 Q3 2008 Q1 2008 Q4 2007 Q2 2008 Q4 2008 P 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 P 1 2 11 4 36 7 8 9 10 5 12 13 14 15 16 7 Rollout 17 Countries 16 Languages
  • 18.  Time to performance: make training/learning as close to the real working life as possible – use technology to enable learning on demand.  Need to cut cost: use technology to minimize travel time and cost.  Sustainable development: use technology to control carbon footprint.  Pandemia & War on terror: use technology to reduce travel. Customer Demands for Flexible Delivery 1/30/2015 18
  • 19. Delivery Models Comparison 1/30/2015 19 1. Training as usual 2. Blended Learning 3. Learning in Distance 4. Virtual World Training Participation Requires physical presence Flexible participation Very flexible participation Flexible participation Module size 2-3 days each 2-3 days each and Webinars 90 minutes each 1 hour …. Half day 1 hour …. Half day Group size Apr 30 Apr 30 Flexible Flexible Roll out 1 group / location / Q 1 group / location / Q Good scalability Good scalability Costing Low sunk cost, High variable cost Moderate sunk cost, Moderate variable cost High sunk cost, Low variable cost Very high sunk cost, Low variable cost Success criteria Support of group learning. Support of group learning during the F2F module. Professionally produced Webinars Online learner support Good Virtual World Architecture Risks, opportunities, strengths Good potential for physical presence enabled peer learning. Lots of travel time and cost Moderate travel time and cost. Learning benefits from extended lead time. Requires commitment and motivation from the learners – Flexible scheduling. No travelling required. Little known territory - Good opportunities for gaming and simulation. No travelling required. T H E R E I S N O O N E S O L U T I O N T H AT W O U L D F I T AL L