This document discusses the facade design pattern. The facade pattern provides a simplified interface to a more complex subsystem. It decouples the subsystem from the client and makes the subsystem easier to use. A facade acts as a front-facing interface that hides the underlying complexities of the subsystem and delegates client requests to appropriate subsystem classes. This reduces dependencies between subsystems and promotes loose coupling. The facade pattern is useful for layering subsystems and simplifying access to them through a single interface.
The document discusses the facade design pattern, which hides the complexities of a system and provides a simpler interface to clients. It defines the facade pattern and provides examples of its use in Java APIs like HttpSession and HttpServletRequest to simplify accessing sessions and requests. The document also notes benefits like simplifying a complex subsystem and consequences like tighter coupling, and encourages viewing a demo of the facade pattern in action.
The Facade pattern provides a simplified interface to a more complex subsystem. It defines a higher-level interface that makes the subsystem easier to use. The Facade shields clients from subsystem components by promoting weak coupling between the subsystems and its clients. It encapsulates the subsystem and provides a single point of access to it.
The Adapter pattern is used to allow an existing Queue class to be used as a Stack. A ClassAdapter inherits from the Stack interface and the Queue class, implementing the stack operations by manipulating the underlying queue. An ObjectAdapter composes a Queue instance and implements the Stack interface by delegating to the queue's methods.
This document discusses the adapter pattern in object-oriented programming. The adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into another interface that clients expect. An adapter acts as a bridge between two incompatible interfaces. It adapts the interface of an existing class (the adaptee) so that its interface conforms to what the client expects (the target interface). An example is provided where a class that sorts lists is adapted to sort arrays by converting between the list and array interfaces.
The Adapter pattern allows classes to work together that normally could not because of incompatible interfaces. It converts the interface of a class into another interface that a client expects. Adapters are used to make existing classes work with others without modifying their code by acting as a bridge between incompatible interfaces. Some examples include data adapters that allow different data sources to work with datasets and .NET using runtime callable wrappers as adapters between .NET code and COM objects.
1. The OSFacade acts as a single interface for clients and delegates to subsystem facades.
2. Subsystem facades like ProcessFacade and IOFacade hide complexity and coordinate tasks.
3. Subsystem classes implement tasks while facade classes abstract complexity.
The adapter pattern converts the interface of one class into another interface that clients expect. It allows classes to work together that otherwise could not due to incompatible interfaces. There are two common implementations: class adapter uses inheritance to adapt the interface, while object adapter uses composition by delegating to the adapted class. The adapter pattern is useful for integration work to combine existing classes with mismatched interfaces.
Implementing the Adapter Design PatternProdigyView
Adapters allow one class to use another class's methods through inheritance. In ProdigyView, adapters completely replace the execution of a method without changing core code by calling another method. The example demonstrates adding an adapter to a Car class's "build" method to change the results. First a default result is shown, then an adapter is added to call a new Adapter class's method instead.
The Bridge Pattern decouples an abstraction from its implementation so that they can vary independently. It allows multiple dependent implementations to share a single independent interface. This pattern is used when an abstraction has many implementations and it is difficult to extend and reuse the abstraction and implementations independently with inheritance. The bridge pattern involves an abstraction, refined abstraction, implementor, and concrete implementor. The abstraction maintains a reference to the implementor interface and the concrete implementor implements that interface. This pattern improves extensibility by allowing the abstraction and implementation hierarchies to vary independently.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
Presented by,
Ms. Nandana S V
Team Lead, Sr Software Engineer, Livares Technologies
Facade design pattern
Facade is a part of Gang of Four design pattern (23 others).
As the name suggests, it means the face of the building.
The people walking past the road can only see this glass face of the building.
They do not know anything about it, the wiring, the pipes and other complexities.
It hides all the complexities of the building and displays a friendly face.
Facade design pattern
Same goes for the Facade Design Pattern. It hides the complexities of the system and provides an interface to the client from where the client can access the system.
The Adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into an interface expected by clients. It is used when an existing class needs to be reused but its interface does not match what clients require. There are two main types of Adapters - Object Adapters use composition by containing an instance of the adaptee, while Class Adapters use inheritance by subclassing the adaptee and conforming to the target interface. Adapters help classes work together that otherwise couldn't because of incompatible interfaces.
Adapter Pattern is an example of some Demo implementations for OOP PHP Design Patterns in the Drupal 7 and Drupal 8 environments. Presentation at the Toronto Drupal Group
The Bridge pattern decouples an abstraction from its implementation so that they can vary independently. It allows separation of the implementation from the abstraction so that they can be developed and extended independently, avoiding a permanent binding and allowing implementations to change without impacting clients. The Bridge pattern is applicable when abstractions and implementations need to be extensible through subclassing and implementation changes should not impact clients.
The Builder pattern is used to generate different types of reports (Crystal, HTML, PDF) from a CRM document format, while keeping the report construction process the same. An abstract ReportBuilder interface defines common report generation steps. Concrete builders like CrystalReportBuilder, HTMLReportBuilder, and PDFReportBuilder implement these steps to produce their specific report types. A ReportDirector coordinates the building process by working with a ReportBuilder object.
Solid principles, Design Patterns, and Domain Driven DesignIrwansyah Irwansyah
This document discusses SOLID principles and design patterns. It begins by explaining SOLID, which stands for five principles of object-oriented design: single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion. It then defines and provides examples of several classic design patterns like singleton, strategy, decorator, factory method, and observer. The document emphasizes that SOLID principles and design patterns help create flexible and reusable code that is easy to modify without breaking existing functionality. It also discusses domain-driven design and techniques like dependency injection that can be used to apply SOLID and design patterns.
Creational patterns deal with object creation and aim to create objects in a suitable manner. There are three main creational patterns: the factory pattern, which provides a consistent interface for creating properly configured objects; the abstract factory pattern, which is a factory for factories and handles more complex situations; and the singleton pattern, which ensures a single instance of an object and consistency of data by restricting object instantiation.
The document discusses architectural design patterns MVC, MVP, and MVVM. It explains that MVC separates an application into three components - the model, the view, and the controller. MVP adds a presenter layer between the model and view to avoid direct communication. MVVM uses data binding between the view and view model layers, allowing two-way communication to automatically update the view when data changes. While any pattern can be used, the author recommends MVP with data binding to reduce code and prevent mistakes.
This document discusses several design patterns including Facade, Proxy, Iterator, and Observer. Facade provides a simplified interface to a subsystem. Proxy creates placeholder objects for more complex objects. Iterator provides a way to access elements in a collection sequentially without knowing the underlying representation. Observer defines a subscription mechanism where subjects notify observers of any state changes.
This document discusses using Knockout.js components and routing to organize a single page application. It describes how to define custom components with templates and view models, pass data to components, and include components in views. It also explains how to use the ko-component-router library to manage routing between components and define routes with paths and parameters.
The document discusses the composite design pattern, which allows clients to treat individual objects and compositions of objects uniformly. It can be used to represent recursive data structures like arithmetic expressions. The pattern involves defining components as objects in a tree structure, with leaf nodes as individual objects and composite nodes containing and managing child components. It allows operations to be applied uniformly to both leaf and composite nodes. The document provides examples and discusses implementation issues like where to declare child management methods.
Modern Software Architectures: Building Solutions for Web, Cloud, and MobileDan Mohl
The document discusses modern software architecture trends for building web, cloud, and mobile solutions. It covers moving applications to the client using single page applications, using NoSQL databases, and designing applications using patterns like MVVM and CQRS. The document also discusses architecting for mobile by using responsive design, writing for both web and native platforms, and using services that are faster on mobile.
The Mule EDIFACT Module provides capabilities for reading, writing, and validating EDIFACT EDI messages. It includes support for common EDIFACT versions, integration with DataSense and DataMapper, and the ability to define custom schemas. To use the module, you install the connector, define schemas, configure the module, and use it in Mule flows. Key aspects include defining custom schemas using an overlay approach, configuring interchange IDs, and manipulating the canonical EDI message structure.
The document is a 17 page presentation on the Adapter pattern. It defines the Adapter pattern as changing the interface of an existing class into another interface that is expected by clients. It discusses the intent, structure, applicability, consequences, known uses, and related patterns of the Adapter pattern. It also provides examples of its use and references for further information.
A design pattern names, abstracts, and identifies key aspects of a common design structure to create a reusable object-oriented design. It identifies participating classes and objects, their roles and collaborations, and the distribution of responsibilities. Each pattern focuses on a particular design problem. Design patterns are organized based on their purpose (creational, structural, behavioral) and scope (class, object). Creational patterns concern object creation, structural patterns deal with class/object composition, and behavioral patterns characterize class/object interaction and responsibility distribution.
The adapter pattern converts the interface of one class into another interface that clients expect. It allows classes to work together that otherwise could not due to incompatible interfaces. There are two common implementations: class adapter uses inheritance to adapt the interface, while object adapter uses composition by delegating to the adapted class. The adapter pattern is useful for integration work to combine existing classes with mismatched interfaces.
Implementing the Adapter Design PatternProdigyView
Adapters allow one class to use another class's methods through inheritance. In ProdigyView, adapters completely replace the execution of a method without changing core code by calling another method. The example demonstrates adding an adapter to a Car class's "build" method to change the results. First a default result is shown, then an adapter is added to call a new Adapter class's method instead.
The Bridge Pattern decouples an abstraction from its implementation so that they can vary independently. It allows multiple dependent implementations to share a single independent interface. This pattern is used when an abstraction has many implementations and it is difficult to extend and reuse the abstraction and implementations independently with inheritance. The bridge pattern involves an abstraction, refined abstraction, implementor, and concrete implementor. The abstraction maintains a reference to the implementor interface and the concrete implementor implements that interface. This pattern improves extensibility by allowing the abstraction and implementation hierarchies to vary independently.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
Presented by,
Ms. Nandana S V
Team Lead, Sr Software Engineer, Livares Technologies
Facade design pattern
Facade is a part of Gang of Four design pattern (23 others).
As the name suggests, it means the face of the building.
The people walking past the road can only see this glass face of the building.
They do not know anything about it, the wiring, the pipes and other complexities.
It hides all the complexities of the building and displays a friendly face.
Facade design pattern
Same goes for the Facade Design Pattern. It hides the complexities of the system and provides an interface to the client from where the client can access the system.
The Adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into an interface expected by clients. It is used when an existing class needs to be reused but its interface does not match what clients require. There are two main types of Adapters - Object Adapters use composition by containing an instance of the adaptee, while Class Adapters use inheritance by subclassing the adaptee and conforming to the target interface. Adapters help classes work together that otherwise couldn't because of incompatible interfaces.
Adapter Pattern is an example of some Demo implementations for OOP PHP Design Patterns in the Drupal 7 and Drupal 8 environments. Presentation at the Toronto Drupal Group
The Bridge pattern decouples an abstraction from its implementation so that they can vary independently. It allows separation of the implementation from the abstraction so that they can be developed and extended independently, avoiding a permanent binding and allowing implementations to change without impacting clients. The Bridge pattern is applicable when abstractions and implementations need to be extensible through subclassing and implementation changes should not impact clients.
The Builder pattern is used to generate different types of reports (Crystal, HTML, PDF) from a CRM document format, while keeping the report construction process the same. An abstract ReportBuilder interface defines common report generation steps. Concrete builders like CrystalReportBuilder, HTMLReportBuilder, and PDFReportBuilder implement these steps to produce their specific report types. A ReportDirector coordinates the building process by working with a ReportBuilder object.
Solid principles, Design Patterns, and Domain Driven DesignIrwansyah Irwansyah
This document discusses SOLID principles and design patterns. It begins by explaining SOLID, which stands for five principles of object-oriented design: single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion. It then defines and provides examples of several classic design patterns like singleton, strategy, decorator, factory method, and observer. The document emphasizes that SOLID principles and design patterns help create flexible and reusable code that is easy to modify without breaking existing functionality. It also discusses domain-driven design and techniques like dependency injection that can be used to apply SOLID and design patterns.
Creational patterns deal with object creation and aim to create objects in a suitable manner. There are three main creational patterns: the factory pattern, which provides a consistent interface for creating properly configured objects; the abstract factory pattern, which is a factory for factories and handles more complex situations; and the singleton pattern, which ensures a single instance of an object and consistency of data by restricting object instantiation.
The document discusses architectural design patterns MVC, MVP, and MVVM. It explains that MVC separates an application into three components - the model, the view, and the controller. MVP adds a presenter layer between the model and view to avoid direct communication. MVVM uses data binding between the view and view model layers, allowing two-way communication to automatically update the view when data changes. While any pattern can be used, the author recommends MVP with data binding to reduce code and prevent mistakes.
This document discusses several design patterns including Facade, Proxy, Iterator, and Observer. Facade provides a simplified interface to a subsystem. Proxy creates placeholder objects for more complex objects. Iterator provides a way to access elements in a collection sequentially without knowing the underlying representation. Observer defines a subscription mechanism where subjects notify observers of any state changes.
This document discusses using Knockout.js components and routing to organize a single page application. It describes how to define custom components with templates and view models, pass data to components, and include components in views. It also explains how to use the ko-component-router library to manage routing between components and define routes with paths and parameters.
The document discusses the composite design pattern, which allows clients to treat individual objects and compositions of objects uniformly. It can be used to represent recursive data structures like arithmetic expressions. The pattern involves defining components as objects in a tree structure, with leaf nodes as individual objects and composite nodes containing and managing child components. It allows operations to be applied uniformly to both leaf and composite nodes. The document provides examples and discusses implementation issues like where to declare child management methods.
Modern Software Architectures: Building Solutions for Web, Cloud, and MobileDan Mohl
The document discusses modern software architecture trends for building web, cloud, and mobile solutions. It covers moving applications to the client using single page applications, using NoSQL databases, and designing applications using patterns like MVVM and CQRS. The document also discusses architecting for mobile by using responsive design, writing for both web and native platforms, and using services that are faster on mobile.
The Mule EDIFACT Module provides capabilities for reading, writing, and validating EDIFACT EDI messages. It includes support for common EDIFACT versions, integration with DataSense and DataMapper, and the ability to define custom schemas. To use the module, you install the connector, define schemas, configure the module, and use it in Mule flows. Key aspects include defining custom schemas using an overlay approach, configuring interchange IDs, and manipulating the canonical EDI message structure.
The document is a 17 page presentation on the Adapter pattern. It defines the Adapter pattern as changing the interface of an existing class into another interface that is expected by clients. It discusses the intent, structure, applicability, consequences, known uses, and related patterns of the Adapter pattern. It also provides examples of its use and references for further information.
A design pattern names, abstracts, and identifies key aspects of a common design structure to create a reusable object-oriented design. It identifies participating classes and objects, their roles and collaborations, and the distribution of responsibilities. Each pattern focuses on a particular design problem. Design patterns are organized based on their purpose (creational, structural, behavioral) and scope (class, object). Creational patterns concern object creation, structural patterns deal with class/object composition, and behavioral patterns characterize class/object interaction and responsibility distribution.
The document discusses several design patterns including Observer, State, Template Method, Memento, Command, Chain of Responsibility, Interpreter, Mediator, Iterator, Strategy, Visitor, Flyweight, and Singleton patterns. For each pattern, it provides the definition, participants, structure, intent, caveats, and examples.
Code Like a Ninja Session 8 - Structural Design PatternsDeon Meyer
This document discusses structural design patterns including the adapter, composite, and decorator patterns. It provides definitions and benefits of structural patterns, describes how to implement the adapter, composite, and decorator patterns through code examples, and lists resources for additional information on design patterns.
Android UI adapters allow AdapterViews like ListView and Spinner to display data. AdapterViews rely on Adapters to provide Views for each data item. Adapters implement interfaces like ListAdapter and bind data to Views. ListActivity makes it easy to display a list using a ListAdapter like ArrayAdapter. Spinner displays a single child and uses a SpinnerAdapter to provide its dropdown options.
This document provides an overview of developing Android client apps using SyncAdapter. It discusses the key components involved - Account, ContentProvider, and SyncAdapter. It outlines the basic workflow and issues to consider with sync caching. Puzzles involved with implementing each component are described, along with code samples and documentation resources. Pros and cons of the SyncAdapter framework are presented.
Design Patterns - 03 Composite and Flyweight Patterneprafulla
The document discusses the composite and flyweight patterns. The composite pattern allows groups of objects to be treated the same as individual objects. It makes it easy to add new components and keeps client code simple. The flyweight pattern saves memory by sharing objects when there are many instances that differ only in state. It divides object characteristics into intrinsic and extrinsic properties, with extrinsic properties stored externally to allow sharing. Both patterns are useful when there are large numbers of objects that need to be represented efficiently.
Presentation on townplanning of irfhaa fathe (1)Shiek Fathe
The document discusses four main concepts in town planning and development introduced in the early 19th century:
1) The Garden City Concept focused on overcoming problems of congestion and increasing population through satellite towns around a central city.
2) The Neighborhood Unit concept aimed to improve social conditions and the physical layout of towns through neighborhood design.
3) The Parallel Town Concept emphasized developing towns along main transportation corridors with housing and green spaces on either side.
4) Urban Land Use Models proposed concentric zoning of land uses including central business districts, industrial zones, and residential zones for different income levels.
Leads Facade is into façade Consultancy and engineering: Working with different elements of
nature
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We have taken upon ourselves the responsibility of making facades functional in terms of
thermal Efficiency apart from many other parameters as a major issue to deal with.
We specialized in pre-tender support, design, engineering, fabrication, assembly, delivery,
installation in Curtain wall, Building envelope (BES) and Roofing systems. With the goal of
environment protection and energy saving, We work on aluminium windows & doors,
high-performance Building Skin Systems (glass, metal panel, stone, HPL, photovoltaic
panel, fabric), skylight and canopy systems, point-fixed systems and cable-net systems,
solar shading systems and metal panel roofing systems, etc.Leads Facade is now bravely facing challenges to be a winner, and has realized great-leapforward
development, and innovatively solving the environment protection and energy
saving issues in construction of BES. And at the same time makes full use of the green
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constructions, and alleviated the social energy pressure, as contribution to the humankind.
Design patterns represent best practices used by experienced software developers to solve common problems that occur during development. The book "Design Patterns: Elements of Reusable Object-Oriented Software" by Gamma, Helm, Johnson, and Vlissides, known as the Gang of Four (GOF), helped establish design patterns as an important part of software design. The GOF organized design patterns into three main types: creational patterns that deal with object creation, structural patterns that focus on object composition, and behavioral patterns that are concerned with communication between objects.
The Adapter pattern converts the interface of one class into another interface clients expect. It allows classes to work together that couldn't otherwise due to incompatible interfaces. The adapter provides a wrapper with the desired interface. The proxy pattern provides a surrogate for another object to control access to it. It allows controlling access to an object for reasons like delaying expensive object creation or providing a local representation of a remote object. The proxy maintains a reference to access the real subject and implements the same interface to act as a substitute, controlling access and potentially creating/deleting the real subject.
The document discusses several design patterns including Factory Method, Abstract Factory, Singleton, Bridge, Decorator, Visitor, and Interpreter. It provides an overview and definition of each pattern, describes when to apply the pattern, shows the basic structure and an example, and discusses the consequences of using the pattern. The patterns cover creational, structural, and behavioral categories and are approaches to solving common programming problems by defining core solutions that can be reused in different situations.
The document discusses the adapter pattern, which allows classes with incompatible interfaces to work together by providing a standard interface. An example is provided of using an adapter class to allow an icon class to be used as a GUI component, even though the icon class does not implement the required component interface. The key aspects of the adapter pattern are explained, including that it converts one interface into another so incompatible classes can work together through the adapter.
This is Class 4 on a 6 week course I taught on Software Design Patterns.
This course goes over Command and Adapter pattern.
Class based on "Head First Design Patterns."
Chandigarh town planning final 24.12.16parshwa shah
Chandigarh was established as a new planned city in India to be the capital of Punjab. It was envisioned as a symbol of modern India free from traditions of the past. Le Corbusier was hired to design the city and create a master plan. He divided the city into sectors with strict zoning for residential, commercial and industrial areas. The sectors are self-sufficient units connected by a hierarchical road network. Open spaces, including a large leisure valley, were incorporated into the design. The city has grown according to the master plan and remains well-connected regionally.
The 23 gof design patterns in java ,the summaryachraf_ing
The document summarizes several design patterns categorized as creational, behavioral, and structural patterns. The creational patterns (e.g. abstract factory, builder) describe ways to create objects while hiding the instantiation logic. The behavioral patterns (e.g. chain of responsibility, command) are concerned with communication between objects. The structural patterns (e.g. adapter, bridge) focus on relationships between entities and how they can be composed. For each pattern, the document briefly outlines its purpose and examples of when it may be used.
The document discusses the decorator design pattern. The decorator pattern allows adding new behaviors to existing objects at runtime by placing them inside decorator objects that contain the original object. This allows functionality to be added without changing the object's class. Some key points made are: the decorator pattern adds functionality at runtime through composition; decorations are independent and can be mixed; and it is used to attach additional responsibilities to objects without subclassing. An example using shapes and color decorators is provided to demonstrate implementation.
An adapter in Android acts as a bridge between an AdapterView and the underlying data for that view. The adapter provides access to the data items and is responsible for creating a view for each item. There are two main types of adapter views: ListView and Spinner. An AdapterView handles filling its layout with data through an adapter and handling user selections by setting an OnItemClickListener. Developers can use a ListActivity, which simplifies working with lists by automatically creating a ListView, or extend Activity and manually create the ListView.
This document describes four primary models for developing Java applications on the AS/400: HTTP servlets, transaction serving, Domino agents, and distributed objects. It compares these models to the traditional interactive job structure and discusses how each handles system services like transactions and security. The models provide different levels of services, with distributed objects eventually providing the most complete environment similar to traditional models.
The document provides an overview of the GoF design patterns including the types (creational, structural, behavioral), examples of common patterns like factory, abstract factory, singleton, adapter, facade, iterator, observer, and strategy, and UML diagrams illustrating how the patterns can be implemented. Key aspects of each pattern like intent, relationships, pros and cons are discussed at a high level. The document is intended to introduce software engineers to design patterns and how they can be applied.
1. Adapter PatternShahriar Iqbal Chowdhury & Monjurul Habib Code Name: Remington http://www.facebook.com/groups/netter/
2. What is Adapter• A device for connecting pieces of equipment that cannot be connected directly• An adapter allows classes to work together that normally could not because of incompatible interfaces
3. Missing something??
4. How does it work?
5. When we need?• Convert the interface of a class into another interface that client expects.• Allow classes to work together that couldn’t because of incompatible interfaces.• Future clients can be satisfied through the creation of additional concrete Adapter.• Adapter is meant to change the interface of an existing object.• A way to achieve OCP(Open/Closed Principle)
6. Client Component
7. Client AdapterComponent/ Adaptee
8. Adapters in the real world
9. UML Structure
10. Way to use (ref. DoFactory)
11. Client
12. Adapter
13. Adaptee
14. Another shocking example
15. Adapter @.NET Framework• From .NET-based code you can easily call legacy COM objects and vice versa.• Behind the scenes, Visual Studio® .NET create a Runtime Callable Wrapper (RCW) class. Inside the RCW, .NET specific format is converted into a format that the COM component expects and vise versa.• Data Adapters adapts data from different source (SQL Server, Oracle, ODBC, OLE DB) to dataset.• Different Data Adapter classes are usedSqlDataAdapterOdbcDataAdapterOleDbDataAdapter
16. Real World Scenario’s• Most of the applications using third party libraries use adapters as a middle layer between the application and the 3rd party library.• Memory card reader software.
Oracle ADF Architecture TV - Development - Programming Best PracticesChris Muir
Slides from Oracle's ADF Architecture TV series covering the Development phase of ADF projects, considering ADF programming best practices.
Like to know more? Check out:
- Subscribe to the YouTube channel - http://bit.ly/adftvsub
- Development Playlist - http://www.youtube.com/playlist?list=PLJz3HAsCPVaQfFop-QTJUE6LtjkyP_SOp
- Read the episode index on the ADF Architecture Square - http://bit.ly/adfarchsquare
Slides from Oracle's ADF Architecture TV series covering the Design phase of ADF projects, investigating the reusable artifacts in ADF applications.
Like to know more? Check out:
- Subscribe to the YouTube channel - http://bit.ly/adftvsub
- Design Playlist - http://www.youtube.com/playlist?list=PLJz3HAsCPVaSemIjFk4lfokNynzp5Euet
- Read the episode index on the ADF Architecture Square - http://bit.ly/adfarchsquare
This document discusses several common software architectural patterns, including layered, client-server, and pipe-filter patterns. It defines an architectural pattern as a general and reusable solution to a recurring problem in software architecture. The layered pattern structures programs into groups of subtasks at different levels of abstraction, with each layer providing services to the next. Client-server pattern consists of a server providing services to multiple clients. Pipe-filter pattern involves data processing in a series of steps where each step modifies the output of the previous.
The document discusses several Java design patterns:
1. Model-View-Controller (MVC) which separates an application into three main components - the model, the view, and the controller.
2. Business Delegate which acts as an intermediary between clients and business services to simplify relationships and reduce coupling.
3. Composite Entity which manages interactions between coarse-grained and dependent objects internally using a coarse-grained interface.
It also provides examples and descriptions of other patterns like Data Access Object, Front Controller, Intercepting Filter, Service Locator, and Transfer Object.
ContainerDayVietnam2016: Become a Cloud-native DeveloperDocker-Hanoi
Container design patterns are emerging as microservices and containerization become more popular. Single-container patterns like container boundary and interface define how containers are packaged and interact. Single-node patterns like Kubernetes pods and sidecars schedule related containers together on one machine. Multi-node patterns coordinate distributed containers, such as using leader election sidecars to select a replication leader, work queues to distribute tasks, and scatter/gather to parallelize computations across nodes. These patterns abstract away infrastructure details and provide reusable solutions for containerized applications.
As presented to the Milwaukee Alt.Net group on November 21st, 2011.
UPDATE April 19, 2012: added some domain logic organization slides using Fowler's 4 basic patterns.
ModelTalk - When Everything is a Domain Specific LanguageAtzmon Hen-Tov
- ModelTalk is a model-driven software development framework that supports domain-specific languages (DSLs) pervasively at the core of the development process.
- In ModelTalk, systems are implemented primarily using declarative DSL code, with some localized Java code for behavior. The DSL code governs the Java code.
- ModelTalk uses three principles for DSL development at scale: textual DSLs, an integrated IDE for DSL and Java development, and an interpretive approach where DSL code does not need to be transformed to Java.
Introduction Java Web Framework and Web Server.suranisaunak
The document discusses Java 2 Enterprise Edition (J2EE) and frameworks. It defines J2EE as a set of standard specifications for building large distributed applications using components like Java servlets, JavaServer Pages, and Enterprise JavaBeans. Frameworks provide reusable code and APIs that help develop applications faster by handling common tasks. The document lists several Java persistence and web service frameworks and describes features that distinguish frameworks from normal libraries like inversion of control.
Asp.NETZERO - A Workshop Presentation by Citytech SoftwareRitwik Das
Asp.Net Boilerplate and ASP.NET Zero are application frameworks that reduce the need for boilerplate code. They provide a layered architecture, modular design, multi-tenancy, domain-driven design principles and other features out of the box. ASP.NET Zero further saves development time by providing pre-built pages and a solid architecture for developers to build business logic. Both frameworks are based on familiar .NET tools and implement best practices.
A distributed system is a collection of computational and storage devices connected through a communications network. In this type of system, data, software, and users are distributed.
Domain-driven design (DDD) is an approach that involves using a shared domain model and ubiquitous language to support complex domains and ensure alignment between software design and business needs. It emphasizes basing the software design on an evolving model that shares common concepts with domain experts. DDD uses patterns like entities, value objects, aggregates and repositories to structure the software around domain concepts and separate domain logic from data access and external interfaces.
Yukio Ito
Senior Vice President
NTT Communications
ONS2015: http://bit.ly/ons2015sd
ONS Inspire! Webinars: http://bit.ly/oiw-sd
Watch the talk (video) on ONS Content Archives: http://bit.ly/ons-archives-sd
This document discusses how to reduce risks from external dependencies by limiting their surface area through object-oriented patterns like proxy, adapter, and facade. It recommends using a proxy to encapsulate connectivity, an adapter to abstract data structures, and a facade following the interface segregation principle to expose only needed functionality. This approach isolates interfaces, technical constructs, and limits the surface area of external dependencies to control the impact of changes.
The document discusses frameworks and patterns for reusable software architectures in C++ network programming. It provides an overview of product line architectures and how frameworks can be used to support concurrent and networked applications. The document outlines some key frameworks in ACE (Adaptive Communication Environment) and how they embody commonality and variability. It also discusses design patterns used in a networked logging service example.
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https://techblogs.cc/dl/
Wondershare Filmora Crack is a versatile video editing software designed for both beginners and intermediate creators.
OLADIMEJI FAKOREDE ARCT 1073 BUILDING DESIGN PORTFOLIO_compressed.pdfDimejiFakorede
A first year masters in architecture design portfolio. The building is a photonics research laboratory and experience centre which sits on top of the Nine Elms train station in Vauxhall.
If the question is, "How will society survive wildfires moving forward?" wildfire-adapted communities are a promising answer. According to the Fire Adapted Communities Learning Network, "A fire-adapted community is a community that understands its risk and takes action before, during, and after the fire in order for their community to be more resilient to wildfire." If fire-adapted communities have the potential to be effective, how are they brought into being? The prior introduces the very question this theoretical discussion-based lecture seeks to explore on April 30th at 10 a.m. - 11:30:00 p.m. MDT.
Former Hotshot and winner of the National Park Service's Fuels and Ecology Award for Promoting Fire-Adapted Human Communities, Gregory Vigneaux draws on years of research to examine two modes of wildfire-adapted community change: transitions and refining the present. Attendees will be introduced to the unique pathways, dynamics, and concepts that shape each mode. The talk begins by discussing place before discussing how place is dwelled in and what that means for change.
Through theoretical exploration, participants will be introduced to language and insights for a better understanding of the changes they hope to effect and explore whether a different approach might be more effective. This discussion does not address physical fire adaptation, such as creating defensible space and home hardening, but instead examines processes of change.
This event is tailored for anyone interested in creating wildfire-adapted communities. For example, fire-adapted practitioners and stakeholders, community groups, fire mitigation experts, insurers, emergency managers, government fire officials, nonprofits, private organizations, and others. The talk provides valuable insights into community change processes around wildfire risk.