You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
Creating and maintaining a design system for 130 teams - Bethany Sonefelduxpin
The document summarizes the evolution of Carbon Design System, IBM's design system created to provide consistency across 130+ teams. It started in 2014 with a small team and focused on developing core components. Over time, the team grew Carbon to include design kits, templates, add-ons and other resources. They also open sourced the system and maintained it through documentation, contributions and bug fixes. The talk highlights lessons like starting small, anticipating future needs, and dedicating time to maintenance as the system and its user base expands.
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
Initiating and Sustaining Design Systems for the Enterpriseuxpin
1. The document discusses athenahealth's efforts to establish an enterprise design system called Forge to improve design quality, velocity, and consistency across their 200+ product teams.
2. It outlines the challenges of the current state including design debt and wasted time recreating common interfaces.
3. The goals of Forge include focusing designer time on higher-value work, establishing design standards and guidelines, and enabling greater code and design reuse across teams.
Building a Design System: A Practitioner's Case Studyuxpin
- How to build a design system from scratch
- How to audit your product for design consistency
- How to structure and communicate a design system to an Agile team
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
This document discusses design systems and atomic design. It introduces atomic design as a methodology for creating interface design systems in a hierarchical way from small reusable components (atoms) up to full pages. It then provides details on how to create a designers kit, which includes style guides, pattern libraries, and mockups/templates. Finally, it outlines pros and cons of design systems, such as increased consistency but higher upfront costs.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
This document discusses why product teams should build design systems. It notes that as product teams grow, inconsistencies can emerge across products without standardized processes. A design system creates a single source of truth for visual assets and interactions. It allows for more efficient development, faster iteration, and increased product consistency. The document provides recommendations for creating a design system, such as defining design principles, unifying visual design, and creating an interactive component library. It also lists additional resources on design systems.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Drew has spent the better part of the last two years leading the charge on launching and managing the global design system at AIG. Learn some of the battle-tested tips, tricks, and methods gained during the process including how to:
- Manage contribution and intake
- Manage “snowflake” vs system components
- Support multiple brands with a single system
- Track and measure the ROI of your system
- Perpetuate buy-in
Bio
Drew Burdick is a multi-faceted design leader with over a decade of experience. He founded and led a creative agency, led top accounts at Red Ventures, and most recently helped to transform product design at AIG by leading a team to establish their global design system. He is now a leader with the Experience Design practice at Slalom, helping to drive client engagements in the Charlotte market.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
The document describes the JLL Design System, which was created to bring more consistency to JLL's digital products. It includes a set of reusable UI components, guidelines for design and development, and processes for maintaining the system. The design system includes style guidelines, a Sketch component library, documentation on its usage and components, and the underlying code for components built with React. It aims to improve consistency, efficiency, and reduce repetitive work across JLL products. A dedicated team manages the system through maintaining components, handling contribution/enhancement requests, and communicating progress against objectives to adopt the system more widely.
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
The document proposes implementing a design system for JLL Products to establish reusable UI components and standards. It recommends the vendor DevBridge based on their experience with design systems, agile delivery approach, and ability to help ensure adoption. DevBridge proposes an initial workflow including evaluating existing components, prioritizing them for the style guide, and validating extensibility before implementing the design system across applications.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Annalisa Valente is a product design expert currently leading design systems at Encode. In her presentation, she defines a design system as an internal product used by teams to establish a design vision and create patterns across touchpoints to improve efficiency. She discusses how design systems help businesses by increasing efficiency for designers, developers and users. She outlines the process of starting a design system, including conducting an inventory, defining KPIs, creating design principles and a pattern library. She also covers measuring success through metrics and maintaining the system over time.
In today's video, I showed & discussed one of the most anticipated topics! "Design System". Here I talked in detail about the concepts and applications.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
Trying to build a design system for your project? But still, don't know how to? Then this post gonna teach you how to create the design system for the project!
------------------
Follow me on Instagram to learn more about design
https://www.instagram.com/fazurrehman/
------------------
Understand Design System
A Design System is the single source of truth, which groups all the elements that will allow the teams to design and develop a product even there is lots of benefits to having a design system, but you need to find the right people or company who really need design system or you think you really can solve their business problems by design system!
I will continue the design system in the 2nd post and tell you better understanding and road-map how to build a design system. ⠀
Interested to work with me, let's start working together!
[email protected]
This is a condensation of InVisions DesignOps Handbook on https://www.designbetter.co/designops-handbook plus some additionel notes and quotes from podcasts and articles. These slides are put together in order to create a better overview of all the areas and focuses in DesignOps
The JLL Design System was created to provide a unified set of design standards and UI components to ensure consistent experiences across JLL products and make development faster for teams. It includes a style guide, Sketch component library, documentation on ReadMe.io, and the component code in Storybook and TFS to provide tools for both designers and developers. Key goals are to improve consistency, efficiency, and meet objectives around adoption in Aero and other products over time.
Design Systems - Big Design Conference 2017Courtney Clark
Updated presentation for the Big Design Conference 2017.
Atomic design, pattern libraries, modular design—the process of designing with a system goes by many names, but regardless of what you call it, the advantages of this process are clear. Whether you’re on a large team or a small one, taking on a huge project or a one-page website, working with a design system can help make your project more efficient and infinitely scalable, provided you take the time to set yourself and your team up for success.
Amy Vainieri and Courtney Clark explain how Forum One used a robust design system when recently tackling an enormous user experience and design challenge: a website for a large, service-based government organization targeted at millennials, with stakeholders in over 60 countries. Amy and Courtney share their strategy from this project and offer takeaways from the experience that have influenced their other ongoing projects.
You’ll learn how a design system works, the benefits of creating one, and options for how to implement a system on projects. You’ll also get some tips and tricks for creating a process and resources that can be easily implemented by developers.
Design Systems - O'Reilly Design ConferenceCourtney Clark
1. The document discusses the benefits of design systems for handling large quantities of content and scaling websites over time. It notes consistency, efficiency, teamwork, and scalability as key benefits.
2. A case study example shows how a design system with core elements, building blocks, and pages allows for many variations like a taco menu. Maintaining the system is important for continued use and extension.
3. Getting buy-in requires framing the benefits in terms of investment returns like reduced costs and improved collaboration over time. Teaching clients the approach also helps secure support.
This document discusses why product teams should build design systems. It notes that as product teams grow, inconsistencies can emerge across products without standardized processes. A design system creates a single source of truth for visual assets and interactions. It allows for more efficient development, faster iteration, and increased product consistency. The document provides recommendations for creating a design system, such as defining design principles, unifying visual design, and creating an interactive component library. It also lists additional resources on design systems.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Drew has spent the better part of the last two years leading the charge on launching and managing the global design system at AIG. Learn some of the battle-tested tips, tricks, and methods gained during the process including how to:
- Manage contribution and intake
- Manage “snowflake” vs system components
- Support multiple brands with a single system
- Track and measure the ROI of your system
- Perpetuate buy-in
Bio
Drew Burdick is a multi-faceted design leader with over a decade of experience. He founded and led a creative agency, led top accounts at Red Ventures, and most recently helped to transform product design at AIG by leading a team to establish their global design system. He is now a leader with the Experience Design practice at Slalom, helping to drive client engagements in the Charlotte market.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
The document describes the JLL Design System, which was created to bring more consistency to JLL's digital products. It includes a set of reusable UI components, guidelines for design and development, and processes for maintaining the system. The design system includes style guidelines, a Sketch component library, documentation on its usage and components, and the underlying code for components built with React. It aims to improve consistency, efficiency, and reduce repetitive work across JLL products. A dedicated team manages the system through maintaining components, handling contribution/enhancement requests, and communicating progress against objectives to adopt the system more widely.
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
The document proposes implementing a design system for JLL Products to establish reusable UI components and standards. It recommends the vendor DevBridge based on their experience with design systems, agile delivery approach, and ability to help ensure adoption. DevBridge proposes an initial workflow including evaluating existing components, prioritizing them for the style guide, and validating extensibility before implementing the design system across applications.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Annalisa Valente is a product design expert currently leading design systems at Encode. In her presentation, she defines a design system as an internal product used by teams to establish a design vision and create patterns across touchpoints to improve efficiency. She discusses how design systems help businesses by increasing efficiency for designers, developers and users. She outlines the process of starting a design system, including conducting an inventory, defining KPIs, creating design principles and a pattern library. She also covers measuring success through metrics and maintaining the system over time.
In today's video, I showed & discussed one of the most anticipated topics! "Design System". Here I talked in detail about the concepts and applications.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
Trying to build a design system for your project? But still, don't know how to? Then this post gonna teach you how to create the design system for the project!
------------------
Follow me on Instagram to learn more about design
https://www.instagram.com/fazurrehman/
------------------
Understand Design System
A Design System is the single source of truth, which groups all the elements that will allow the teams to design and develop a product even there is lots of benefits to having a design system, but you need to find the right people or company who really need design system or you think you really can solve their business problems by design system!
I will continue the design system in the 2nd post and tell you better understanding and road-map how to build a design system. ⠀
Interested to work with me, let's start working together!
[email protected]
This is a condensation of InVisions DesignOps Handbook on https://www.designbetter.co/designops-handbook plus some additionel notes and quotes from podcasts and articles. These slides are put together in order to create a better overview of all the areas and focuses in DesignOps
The JLL Design System was created to provide a unified set of design standards and UI components to ensure consistent experiences across JLL products and make development faster for teams. It includes a style guide, Sketch component library, documentation on ReadMe.io, and the component code in Storybook and TFS to provide tools for both designers and developers. Key goals are to improve consistency, efficiency, and meet objectives around adoption in Aero and other products over time.
Design Systems - Big Design Conference 2017Courtney Clark
Updated presentation for the Big Design Conference 2017.
Atomic design, pattern libraries, modular design—the process of designing with a system goes by many names, but regardless of what you call it, the advantages of this process are clear. Whether you’re on a large team or a small one, taking on a huge project or a one-page website, working with a design system can help make your project more efficient and infinitely scalable, provided you take the time to set yourself and your team up for success.
Amy Vainieri and Courtney Clark explain how Forum One used a robust design system when recently tackling an enormous user experience and design challenge: a website for a large, service-based government organization targeted at millennials, with stakeholders in over 60 countries. Amy and Courtney share their strategy from this project and offer takeaways from the experience that have influenced their other ongoing projects.
You’ll learn how a design system works, the benefits of creating one, and options for how to implement a system on projects. You’ll also get some tips and tricks for creating a process and resources that can be easily implemented by developers.
Design Systems - O'Reilly Design ConferenceCourtney Clark
1. The document discusses the benefits of design systems for handling large quantities of content and scaling websites over time. It notes consistency, efficiency, teamwork, and scalability as key benefits.
2. A case study example shows how a design system with core elements, building blocks, and pages allows for many variations like a taco menu. Maintaining the system is important for continued use and extension.
3. Getting buy-in requires framing the benefits in terms of investment returns like reduced costs and improved collaboration over time. Teaching clients the approach also helps secure support.
Design Systems - JD Jones | UMD Monday Tech TalksJD Jones
This document discusses building a design system. It begins by defining a design system as a single source of truth that groups all elements to allow teams to design, develop, and realize digital products. It then outlines 12 steps to build a design system: 1) research existing challenges and processes, 2) align goals, 3) audit the UI, 4) determine the team model, 5) use story mapping, 6) do lightning demos, 7) design workshops, 8) prototype, 9) test and iterate, 10) create a roadmap, 11) build the system, and 12) choose a framework. The document provides advice for common challenges like prioritizing new vs existing components.
Our fifth CWP Meetup looks at All of Government (AOG) design (shared design across the different government agencies). Looking at government as a digital service from a user point of view, one could argue it is disjointed in parts, and consequently does not inspire trust in terms of consistency in experience across its many use cases.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
How DoorDash created their design system, what their guiding principles and constraints were, the challenges they encountered, their strategies for its adoption and use, how they implemented it in code, and how they continue building it out today.
The document discusses building scalable design systems. It notes that design teams are growing, problems are more complex, and teams are distributed. Maintaining design debt can fracture the user experience. A design system, defined as a reusable set of components governed by standards, can help by providing consistency, communication, efficiency, maintainability, and scalability. The document outlines components of a design system and benefits. It shows examples from companies and tools for design systems. It discusses approaches to starting a design system like inventorying existing design, structuring the system, and standardizing. It also notes design systems require ongoing extension and maintenance.
Use Collaboration to Solve Your Biggest ChallengesApttus
If you’re working with your team effectively, you can overcome any challenge, whether it is a business problem or one of the world’s great issues. This session will reveal tools and techniques that can make any team of any size more effective. With collaboration, you’ll climb higher, go farther, and achieve more than you ever thought possible.
The document provides an introduction to software engineering. It discusses that software has a dual role as both a product and vehicle to deliver functionality. It defines software as a set of programs, documents, and data that form a configuration. The document outlines different types of software applications and categories. It also discusses software engineering practices such as communication, planning, modeling, construction, and coding principles.
How to choose tools for DevOps and Continuous Delivery - DevOps Manchester me...Matthew Skelton
This document discusses how to choose tools to support DevOps and continuous delivery. It recommends valuing collaboration when selecting tools, evolving tooling to avoid intimidating teams, and avoiding tools only used in production. The document also discusses Conway's Law and how an organization's structure impacts its ability to collaborate and select tools accordingly. It advocates considering how tools can help different teams work together rather than using singleton tools that hinder collaboration and learning.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
Increasing Analytical Thinking In Agile Teams 1.5 (1).pptxNickFoard2
Is your team not delivering the needed outcome? Do you keep building the wrong thing? Does the solution work but doesn't solve the problem? Maybe your Agile Team lacks analytical thinking. Everyone in your team can apply critical and analytical thinking to create better outcomes and higher value levels for your customers.
Why Can't We All Just Get Along? Improving Designer/Developer CollaborationAllison Corbett
This document discusses improving collaboration between designers and developers on agile teams. It begins by debunking common myths that designers and developers have about each other. It then provides tips for improving the collaboration process, such as getting design work done before development starts and using tools like sketching, paper prototypes, and wireframes. The document concludes with tips for designers, developers, product owners, and scrum masters to foster collaboration, such as involving all roles in requirements gathering, providing constructive feedback, and maintaining respect.
This document provides an overview of a cross-functional team framework and agile practices. It includes sections on cross-functional training, establishing shared goals and accountability, and effective communication and collaboration across disciplines. Visual tools like user stories and dependency mapping are presented as ways to facilitate requirements gathering and manage interdependencies. The importance of team dynamics, psychological safety, and empowerment are discussed for maintaining a healthy, high-performing team.
This document discusses how design teams and development teams can better collaborate using principles of design thinking and agile development. It provides tips for UX designer Alex and engineer Jo at GoodSoftware, including balancing cross-functional teams, making plans with short iterations, critiquing designs regularly, and pairing designers with developers to break down silos. Both philosophies aim to place users first and respond quickly to changes, and adopting tools from each can help teams work together efficiently.
In October 2009, I presented a well-received session entitled An Agile Engineering Environment (in 59 Minutes or Less) at an Agile conference in Chengdu, China. From 2009 – 2015 the environment presented in that session remained fundamentally unchanged as our primary internal development environment. By 2015, however, we began seeing the emergence of new tools which build upon the basic premises of that environment, but enable an even more robust environment to be established even more quickly and independently than the 59-minute environment realized in the 2009 session.
In this session, we will briefly introduce the original configuration and see how modern tooling and techniques enable the improved environment to be established in a fraction of the time, enabling even greater agility in our engineering environment.
In October 2009, I presented a well-received session entitled An Agile Engineering Environment (in 59 Minutes or Less) at an Agile conference in Chengdu, China. From 2009 – 2015 the environment presented in that session remained fundamentally unchanged as our primary internal development environment. By 2015, however, we began seeing the emergence of new tools which build upon the basic premises of that environment, but enable an even more robust environment to be established even more quickly and independently than the 59-minute environment realized in the 2009 session.
In this session, we will briefly introduce the original configuration and see how modern tooling and techniques enable the improved environment to be established in a fraction of the time, enabling even greater agility in our engineering environment.
Presented at the BEACON 2017 conference at Hyderabad, India on December 1 - 3, 2017; this session revisits a presentation originally delivered in 2008 with updated tools reflecting a more up-to-date Agile engineering environment.
The document discusses the goals and learnings from a design system mission to enable teams to create straightforward user experiences. It notes that the tension between product and design system goals is healthy. Key learnings include looking at existing products, synthesizing information to move forward, focusing on experiences rather than just components, and building the design system like a product. The document also outlines different models for how a design system can be built and aligned with product roadmaps.
The document discusses creating experience principles for user experience (UX) systems. It provides examples of Spotify's experience principles and defines what makes good principles. Experience principles outline a product or service's core values and ensure its purpose is expressed through design. Good principles are specific, actionable, impressionable, have a point of view, and are living. The document also discusses design language systems, which define unified experiences through interaction patterns, components and style guides. It provides tips for developing experience principles and design language systems.
This document discusses the use of design systems and collaboration between designers and developers. It includes quotes and links about topics like Gantt charts, limiting design options through standards like the 8-point grid, using JSON configuration files to separate design from code, and RACI responsibility matrices to clarify roles. The overall message is that design and development work best as collaborative, multi-disciplinary partnerships.
How Atlassian builds and manages their design system across their product suite
How the Design System team empowers users by iterating with research and testing
How design and engineering cooperate to be efficient and productive
Accessibility in Design Systems by Allison Shawuxpin
You'll learn:
The benefits of accessibility in a design system
How to create and incorporate accessibility standards
How to improve accessibility across your product suite
UXPin: State of the Union Product Keynote by Marcin Trederuxpin
How UXPin unifies design with code in design systems
Recent design system features in UXPin alongside roadmap
Predictions for the future of design tools.
Consistency vs. Flexibility in Design Systems: A GE Case Study by Ken Skistimasuxpin
A case study from the Predix Design System at GE on how balance consistency and flexibility in a large scale design system.
You'll learn:
Where design systems should be consistent or flexible
How GE Digital handles consistency vs. flexibility in the Predix design system
How to adapt tools and technology to balance both.
- Useful technology and frameworks for a scalable design system
- How to create a design systems process from scratch
- How to collaborate with developers in a design system
Developing UX ROI in Enterprise Land: An ADP Case Studyuxpin
You'll learn:
How to develop a quantitative framework for measuring UX ROI
How to use UX ROI as a strategic alignment tool with CX and other internal customer teams
Best practices and lessons learned
Three's a Party: How Trifectas Help Product, Engineering, and Design Work Tog...uxpin
You'll learn:
How to change your collaboration model for PM, engineering, and design as teams grow
How to define responsibilities, cadence, and activities across every layer of a product organization
How Shopify tackles multi-disciplinary collaboration across product teams
Automating Design Processes for Teams: An IDEO Case Studyuxpin
You'll learn:
How IDEO used bots to help automate user research
How you can use automation to improve team efficiency
The future of automation in design
Calculating the ROI of UX with Standard Financial Modelsuxpin
You'll learn:
- How to create a UX ROI model with decision trees and expected values
- How to forecast the effect of UX on sales
- How to use SUS and NPS to measure the effect of UX
From 6 to 126 in 4 Years: The Story Behind Atlassian Designuxpin
You'll learn:
- How to lead design teams through periods of rapid growth
- How to change design processes, build design culture, and scale teams over time
- How to engage engineering and product teams to create a customer-focused organization
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
- How to design across devices with an ecosystem approach
- How to design consistent, complementary, and continuous experiences
- How to deliver the right experience at the right time on the right device
Balancing UX Consistency and Developer Productivity in a Design Systemuxpin
You'll learn:
How to structure, govern, and maintain a design system
How to improve design consistency, productivity, and quality with React
How to avoid design debt in short-term and long-term projects
Participatory Design: Bringing Users Into Your UX Processuxpin
Participatory design tactics practiced by frog design
Collaborative activities for finding user needs, generating, and evaluating design ideas
How to select and deploy participatory design activities within an Agile team
Elevate your wardrobe with this chic abstract print shirt. Featuring a collared V-neck and button-down front, this versatile piece offers a relaxed fit with long sleeves. The striking black and white pattern adds a modern touch to any outfit, perfect for both casual and semi-formal occasions.
An updated content measurement model - Elle Geraghty Content Strategy.pdfElle Geraghty
To figure out if a content person is a junior, mid or senior, I always look at their ability to effectively measure their content work. Making content is one thing, but making content that performs is something else entirely.
The Irrational City | Unseen Forces of PlacemakingLeanne Munyori
What if cities weren’t built for how people live—but for how planners think they should?
We explored Nairobi’s evolving urban form through the lens of behavioral economics and environmental psychology. The Irrational City challenges conventional planning paradigms by revealing how emotion, perception, and cognitive bias shape how we experience and respond to the built environment.
Drawing from principles of irrational decision-making, place attachment, and choice architecture, this talk questions:
– Why do some places feel safe, others alienating?
– How does infrastructure influence behavior, intentionally or not?
– Can we design cities not just for function, but for feeling?
From expressways to the feauture park, Nairobi offers a live case study in how unconscious design decisions affect well-being, identity, and belonging. This presentation is for architects, planners, designers, and anyone curious about cities as emotional ecosystems—not just physical ones.
Venngage’s AI Infographic Generator helps you bring clarity to your content by turning plain text into visually compelling infographics—automatically. Designed with marketers and communicators in mind, it’s built to simplify complex messaging and speed up your workflow.
With just a short prompt, the AI understands your intent and creates a structured infographic that fits your content type—whether you’re outlining a process, comparing features, or mapping out a timeline. The tool selects fonts, icons, layouts, and visual hierarchy for you, taking care of the heavy lifting in seconds.
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If the question is, "How will society survive wildfires moving forward?" wildfire-adapted communities are a promising answer. According to the Fire Adapted Communities Learning Network, "A fire-adapted community is a community that understands its risk and takes action before, during, and after the fire in order for their community to be more resilient to wildfire." If fire-adapted communities have the potential to be effective, how are they brought into being? The prior introduces the very question this theoretical discussion-based lecture seeks to explore on April 30th at 10 a.m. - 11:30:00 p.m. MDT.
Former Hotshot and winner of the National Park Service's Fuels and Ecology Award for Promoting Fire-Adapted Human Communities, Gregory Vigneaux draws on years of research to examine two modes of wildfire-adapted community change: transitions and refining the present. Attendees will be introduced to the unique pathways, dynamics, and concepts that shape each mode. The talk begins by discussing place before discussing how place is dwelled in and what that means for change.
Through theoretical exploration, participants will be introduced to language and insights for a better understanding of the changes they hope to effect and explore whether a different approach might be more effective. This discussion does not address physical fire adaptation, such as creating defensible space and home hardening, but instead examines processes of change.
This event is tailored for anyone interested in creating wildfire-adapted communities. For example, fire-adapted practitioners and stakeholders, community groups, fire mitigation experts, insurers, emergency managers, government fire officials, nonprofits, private organizations, and others. The talk provides valuable insights into community change processes around wildfire risk.
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20. Product Owners (x2)
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Communications Staff (x10)
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