Dynamic Programming is an algorithmic paradigm that solves a given complex problem by breaking it into subproblems and stores the results of subproblems to avoid computing the same results again.
A greedy algorithm is a problem-solving technique that follows the problem-solving heuristic of making locally optimal choices at each step to find a global optimum. While this may find an optimal solution, it does not guarantee to do so as it does not consider the overall problem. The document discusses applying a greedy algorithm to solve the activity selection problem by always selecting the next activity that finishes earliest without conflicting with previously selected activities. It provides recursive and iterative implementations of the greedy algorithm to solve this problem in O(n log n) time by first sorting activities by finish time.
The document discusses the longest common subsequence (LCS) problem and presents a dynamic programming approach to solve it. It defines key terms like subsequence and common subsequence. It then presents a theorem that characterizes an LCS and shows it has optimal substructure. A recursive solution and algorithm to compute the length of an LCS are provided, with a running time of O(mn). The b table constructed enables constructing an LCS in O(m+n) time.
This presentation focus on the optimization problem-solving method i.e. greedy method. It also included a basic definition, components of the algorithm, effective steps, general algorithm, and applications.
This document provides an introduction to the Master Theorem, which can be used to determine the asymptotic runtime of recursive algorithms. It presents the three main conditions of the Master Theorem and examples of applying it to solve recurrence relations. It also notes some pitfalls in using the Master Theorem and briefly introduces a fourth condition for cases where the non-recursive term is polylogarithmic rather than polynomial.
The document discusses optimal binary search trees (OBST) and describes the process of creating one. It begins by introducing OBST and noting that the method can minimize average number of comparisons in a successful search. It then shows the step-by-step process of calculating the costs for different partitions to arrive at the optimal binary search tree for a given sample dataset with keys and frequencies. The process involves calculating Catalan numbers for each partition and choosing the minimum cost at each step as the optimal is determined.
This document describes Floyd's algorithm for solving the all-pairs shortest path problem in graphs. It begins with an introduction and problem statement. It then describes Dijkstra's algorithm as a greedy method for finding single-source shortest paths. It discusses graph representations and traversal methods. Finally, it provides pseudocode and analysis for Floyd's dynamic programming algorithm, which finds shortest paths between all pairs of vertices in O(n3) time.
1. Introduction to time and space complexity.
2. Different types of asymptotic notations and their limit definitions.
3. Growth of functions and types of time complexities.
4. Space and time complexity analysis of various algorithms.
This document discusses greedy algorithms and dynamic programming techniques for solving optimization problems. It covers the activity selection problem, which can be solved greedily by always selecting the shortest remaining activity. It also discusses the knapsack problem and how the fractional version can be solved greedily while the 0-1 version requires dynamic programming due to its optimal substructure but non-greedy nature. Dynamic programming builds up solutions by combining optimal solutions to overlapping subproblems.
This document provides an introduction to Prolog, including:
- SWI-Prolog is an open source Prolog environment that can be freely downloaded.
- Prolog is a declarative logic programming language based on logic, predicates, facts, and rules. It is often used for artificial intelligence applications.
- Key concepts in Prolog include facts, rules, queries, unification, and backtracking to find solutions. Arithmetic can also be performed.
- Control structures like cuts can be used to optimize searching for solutions and avoid unnecessary backtracking.
- Examples are provided of coding simple logic and relationships in Prolog along with queries to demonstrate how it works.
The document discusses the knapsack problem and greedy algorithms. It defines the knapsack problem as an optimization problem where given constraints and an objective function, the goal is to find the feasible solution that maximizes or minimizes the objective. It describes the knapsack problem has having two versions: 0-1 where items are indivisible, and fractional where items can be divided. The fractional knapsack problem can be solved using a greedy approach by sorting items by value to weight ratio and filling the knapsack accordingly until full.
This document discusses the merge sort algorithm for sorting a sequence of numbers. It begins by introducing the divide and conquer approach, which merge sort uses. It then provides an example of how merge sort works, dividing the sequence into halves, sorting the halves recursively, and then merging the sorted halves together. The document proceeds to provide pseudocode for the merge sort and merge algorithms. It analyzes the running time of merge sort using recursion trees, determining that it runs in O(n log n) time. Finally, it covers techniques for solving recurrence relations that arise in algorithms like divide and conquer approaches.
Dynamic programming is used to solve optimization problems by combining solutions to overlapping subproblems. It works by breaking down problems into subproblems, solving each subproblem only once, and storing the solutions in a table to avoid recomputing them. There are two key properties for applying dynamic programming: overlapping subproblems and optimal substructure. Some applications of dynamic programming include finding shortest paths, matrix chain multiplication, the traveling salesperson problem, and knapsack problems.
The document discusses greedy algorithms and their application to optimization problems. It provides examples of problems that can be solved using greedy approaches, such as fractional knapsack and making change. However, it notes that some problems like 0-1 knapsack and shortest paths on multi-stage graphs cannot be solved optimally with greedy algorithms. The document also describes various greedy algorithms for minimum spanning trees, single-source shortest paths, and fractional knapsack problems.
This document provides an introduction to greedy algorithms. It defines greedy algorithms as algorithms that make locally optimal choices at each step in the hope of finding a global optimum. The document then provides examples of problems that can be solved using greedy algorithms, including counting money, scheduling jobs, finding minimum spanning trees, and the traveling salesman problem. It also provides pseudocode for a general greedy algorithm and discusses some properties of greedy algorithms.
This document discusses dynamic programming and algorithms for solving all-pair shortest path problems. It begins by explaining dynamic programming as an optimization technique that works bottom-up by solving subproblems once and storing their solutions, rather than recomputing them. It then presents Floyd's algorithm for finding shortest paths between all pairs of nodes in a graph. The algorithm iterates through nodes, updating the shortest path lengths between all pairs that include that node by exploring paths through it. Finally, it discusses solving multistage graph problems using forward and backward methods that work through the graph stages in different orders.
After a long period, I bring you new - fresh Presentation which gives you a brief idea on sub-problem of Dynamic Programming which is called as -"Longest Common Subsequence".I hope this presentation may help to all my viewers....
This document discusses NP-hard and NP-complete problems. It begins by defining the classes P, NP, NP-hard, and NP-complete. It then provides examples of NP-hard problems like the traveling salesperson problem, satisfiability problem, and chromatic number problem. It explains that to show a problem is NP-hard, one shows it is at least as hard as another known NP-hard problem. The document concludes by discussing how restricting NP-hard problems can result in problems that are solvable in polynomial time.
This document discusses two methods for finding the maximum and minimum values in an array: the naive method and divide and conquer approach. The naive method compares all elements to find the max and min in 2n-2 comparisons. The divide and conquer approach recursively divides the array in half, finds the max and min of each half, and returns the overall max and min, reducing the number of comparisons. Pseudocode is provided for the MAXMIN algorithm that implements this divide and conquer solution.
The document describes the Floyd-Warshall algorithm for finding shortest paths in a weighted graph. It discusses the all-pairs shortest path problem, previous solutions using Dijkstra's algorithm and dynamic programming, and then presents the Floyd-Warshall algorithm as another dynamic programming solution. The algorithm works by computing the shortest path between all pairs of vertices where intermediate vertices are restricted to a given set. It does this using a bottom-up computation in O(V^3) time and O(V^2) space.
This document discusses the greedy algorithm approach and the knapsack problem. It defines greedy algorithms as choosing locally optimal solutions at each step in hopes of reaching a global optimum. The knapsack problem is described as packing items into a knapsack to maximize total value without exceeding weight capacity. An optimal knapsack algorithm is presented that sorts by value-to-weight ratio and fills highest ratios first. An example applies this to maximize profit of 440 by selecting full quantities of items B and A, and half of item C for a knapsack with capacity of 60.
This document discusses the concept of dynamic programming. It provides examples of dynamic programming problems including assembly line scheduling and matrix chain multiplication. The key steps of a dynamic programming problem are: (1) characterize the optimal structure of a solution, (2) define the problem recursively, (3) compute the optimal solution in a bottom-up manner by solving subproblems only once and storing results, and (4) construct an optimal solution from the computed information.
The document summarizes algorithms including greedy algorithm, fractional knapsack problem, 0/1 knapsack problem, dynamic programming, longest common subsequence problem, and Huffman coding. It provides code implementations and examples for fractional knapsack and longest common subsequence algorithms. It also outlines the major steps for the Huffman coding algorithm.
What Is Dynamic Programming? | Dynamic Programming Explained | Programming Fo...Simplilearn
This presentation on 'What Is Dynamic Programming?' will acquaint you with a clear understanding of how this programming paradigm works with the help of a real-life example. In this Dynamic Programming Tutorial, you will understand why recursion is not compatible and how you can solve the problems involved in recursion using DP. Finally, we will cover the dynamic programming implementation of the Fibonacci series program. So, let's get started!
The topics covered in this presentation are:
1. Introduction
2. Real-Life Example of Dynamic Programming
3. Introduction to Dynamic Programming
4. Dynamic Programming Interpretation of Fibonacci Series Program
5. How Does Dynamic Programming Work?
What Is Dynamic Programming?
In computer science, something is said to be efficient if it is quick and uses minimal memory. By storing the solutions to subproblems, we can quickly look them up if the same problem arises again. Because there is no need to recompute the solution, this saves a significant amount of calculation time. But hold on! Efficiency comprises both time and space difficulty. But, why does it matter if we reduce the time required to solve the problem only to increase the space required? This is why it is critical to realize that the ultimate goal of Dynamic Programming is to obtain considerably quicker calculation time at the price of a minor increase in space utilized. Dynamic programming is defined as an algorithmic paradigm that solves a given complex problem by breaking it into several sub-problems and storing the results of those sub-problems to avoid the computation of the same sub-problem over and over again.
What is Programming?
Programming is an act of designing, developing, deploying an executlable software solution to the given user-defined problem.
Programming involves the following stages.
- Problem Statement
- Algorithms and Flowcharts
- Coding the program
- Debug the program.
- Documention
- Maintainence
Simplilearn’s Python Training Course is an all-inclusive program that will introduce you to the Python development language and expose you to the essentials of object-oriented programming, web development with Django and game development. Python has surpassed Java as the top language used to introduce U.S.
Learn more at: https://www.simplilearn.com/mobile-and-software-development/python-development-training
Dijkstra's algorithm is a graph search algorithm that finds the shortest paths between nodes in a graph. It was developed by computer scientist Edsger Dijkstra in 1956. The algorithm works by assigning tentative distances to nodes in the graph and updating them until it determines the shortest path from the starting node to all other nodes. It can be used to find optimal routes between locations on a map by treating locations as nodes and distances between them as edge costs. ArcGIS Network Analysis software uses Dijkstra's algorithm to solve network problems like finding the lowest cost route, service areas, and closest facilities.
This document discusses algorithms and their analysis. It defines an algorithm as a step-by-step procedure to solve a problem or calculate a quantity. Algorithm analysis involves evaluating memory usage and time complexity. Asymptotics, such as Big-O notation, are used to formalize the growth rates of algorithms. Common sorting algorithms like insertion sort and quicksort are analyzed using recurrence relations to determine their time complexities as O(n^2) and O(nlogn), respectively.
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph.
it contains the detail information about Dynamic programming, Knapsack problem, Forward / backward knapsack, Optimal Binary Search Tree (OBST), Traveling sales person problem(TSP) using dynamic programming
This document provides an overview of dynamic programming. It begins by explaining that dynamic programming is a technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of solved subproblems in a table to avoid recomputing them. It then provides examples of problems that can be solved using dynamic programming, including Fibonacci numbers, binomial coefficients, shortest paths, and optimal binary search trees. The key aspects of dynamic programming algorithms, including defining subproblems and combining their solutions, are also outlined.
This document discusses greedy algorithms and dynamic programming techniques for solving optimization problems. It covers the activity selection problem, which can be solved greedily by always selecting the shortest remaining activity. It also discusses the knapsack problem and how the fractional version can be solved greedily while the 0-1 version requires dynamic programming due to its optimal substructure but non-greedy nature. Dynamic programming builds up solutions by combining optimal solutions to overlapping subproblems.
This document provides an introduction to Prolog, including:
- SWI-Prolog is an open source Prolog environment that can be freely downloaded.
- Prolog is a declarative logic programming language based on logic, predicates, facts, and rules. It is often used for artificial intelligence applications.
- Key concepts in Prolog include facts, rules, queries, unification, and backtracking to find solutions. Arithmetic can also be performed.
- Control structures like cuts can be used to optimize searching for solutions and avoid unnecessary backtracking.
- Examples are provided of coding simple logic and relationships in Prolog along with queries to demonstrate how it works.
The document discusses the knapsack problem and greedy algorithms. It defines the knapsack problem as an optimization problem where given constraints and an objective function, the goal is to find the feasible solution that maximizes or minimizes the objective. It describes the knapsack problem has having two versions: 0-1 where items are indivisible, and fractional where items can be divided. The fractional knapsack problem can be solved using a greedy approach by sorting items by value to weight ratio and filling the knapsack accordingly until full.
This document discusses the merge sort algorithm for sorting a sequence of numbers. It begins by introducing the divide and conquer approach, which merge sort uses. It then provides an example of how merge sort works, dividing the sequence into halves, sorting the halves recursively, and then merging the sorted halves together. The document proceeds to provide pseudocode for the merge sort and merge algorithms. It analyzes the running time of merge sort using recursion trees, determining that it runs in O(n log n) time. Finally, it covers techniques for solving recurrence relations that arise in algorithms like divide and conquer approaches.
Dynamic programming is used to solve optimization problems by combining solutions to overlapping subproblems. It works by breaking down problems into subproblems, solving each subproblem only once, and storing the solutions in a table to avoid recomputing them. There are two key properties for applying dynamic programming: overlapping subproblems and optimal substructure. Some applications of dynamic programming include finding shortest paths, matrix chain multiplication, the traveling salesperson problem, and knapsack problems.
The document discusses greedy algorithms and their application to optimization problems. It provides examples of problems that can be solved using greedy approaches, such as fractional knapsack and making change. However, it notes that some problems like 0-1 knapsack and shortest paths on multi-stage graphs cannot be solved optimally with greedy algorithms. The document also describes various greedy algorithms for minimum spanning trees, single-source shortest paths, and fractional knapsack problems.
This document provides an introduction to greedy algorithms. It defines greedy algorithms as algorithms that make locally optimal choices at each step in the hope of finding a global optimum. The document then provides examples of problems that can be solved using greedy algorithms, including counting money, scheduling jobs, finding minimum spanning trees, and the traveling salesman problem. It also provides pseudocode for a general greedy algorithm and discusses some properties of greedy algorithms.
This document discusses dynamic programming and algorithms for solving all-pair shortest path problems. It begins by explaining dynamic programming as an optimization technique that works bottom-up by solving subproblems once and storing their solutions, rather than recomputing them. It then presents Floyd's algorithm for finding shortest paths between all pairs of nodes in a graph. The algorithm iterates through nodes, updating the shortest path lengths between all pairs that include that node by exploring paths through it. Finally, it discusses solving multistage graph problems using forward and backward methods that work through the graph stages in different orders.
After a long period, I bring you new - fresh Presentation which gives you a brief idea on sub-problem of Dynamic Programming which is called as -"Longest Common Subsequence".I hope this presentation may help to all my viewers....
This document discusses NP-hard and NP-complete problems. It begins by defining the classes P, NP, NP-hard, and NP-complete. It then provides examples of NP-hard problems like the traveling salesperson problem, satisfiability problem, and chromatic number problem. It explains that to show a problem is NP-hard, one shows it is at least as hard as another known NP-hard problem. The document concludes by discussing how restricting NP-hard problems can result in problems that are solvable in polynomial time.
This document discusses two methods for finding the maximum and minimum values in an array: the naive method and divide and conquer approach. The naive method compares all elements to find the max and min in 2n-2 comparisons. The divide and conquer approach recursively divides the array in half, finds the max and min of each half, and returns the overall max and min, reducing the number of comparisons. Pseudocode is provided for the MAXMIN algorithm that implements this divide and conquer solution.
The document describes the Floyd-Warshall algorithm for finding shortest paths in a weighted graph. It discusses the all-pairs shortest path problem, previous solutions using Dijkstra's algorithm and dynamic programming, and then presents the Floyd-Warshall algorithm as another dynamic programming solution. The algorithm works by computing the shortest path between all pairs of vertices where intermediate vertices are restricted to a given set. It does this using a bottom-up computation in O(V^3) time and O(V^2) space.
This document discusses the greedy algorithm approach and the knapsack problem. It defines greedy algorithms as choosing locally optimal solutions at each step in hopes of reaching a global optimum. The knapsack problem is described as packing items into a knapsack to maximize total value without exceeding weight capacity. An optimal knapsack algorithm is presented that sorts by value-to-weight ratio and fills highest ratios first. An example applies this to maximize profit of 440 by selecting full quantities of items B and A, and half of item C for a knapsack with capacity of 60.
This document discusses the concept of dynamic programming. It provides examples of dynamic programming problems including assembly line scheduling and matrix chain multiplication. The key steps of a dynamic programming problem are: (1) characterize the optimal structure of a solution, (2) define the problem recursively, (3) compute the optimal solution in a bottom-up manner by solving subproblems only once and storing results, and (4) construct an optimal solution from the computed information.
The document summarizes algorithms including greedy algorithm, fractional knapsack problem, 0/1 knapsack problem, dynamic programming, longest common subsequence problem, and Huffman coding. It provides code implementations and examples for fractional knapsack and longest common subsequence algorithms. It also outlines the major steps for the Huffman coding algorithm.
What Is Dynamic Programming? | Dynamic Programming Explained | Programming Fo...Simplilearn
This presentation on 'What Is Dynamic Programming?' will acquaint you with a clear understanding of how this programming paradigm works with the help of a real-life example. In this Dynamic Programming Tutorial, you will understand why recursion is not compatible and how you can solve the problems involved in recursion using DP. Finally, we will cover the dynamic programming implementation of the Fibonacci series program. So, let's get started!
The topics covered in this presentation are:
1. Introduction
2. Real-Life Example of Dynamic Programming
3. Introduction to Dynamic Programming
4. Dynamic Programming Interpretation of Fibonacci Series Program
5. How Does Dynamic Programming Work?
What Is Dynamic Programming?
In computer science, something is said to be efficient if it is quick and uses minimal memory. By storing the solutions to subproblems, we can quickly look them up if the same problem arises again. Because there is no need to recompute the solution, this saves a significant amount of calculation time. But hold on! Efficiency comprises both time and space difficulty. But, why does it matter if we reduce the time required to solve the problem only to increase the space required? This is why it is critical to realize that the ultimate goal of Dynamic Programming is to obtain considerably quicker calculation time at the price of a minor increase in space utilized. Dynamic programming is defined as an algorithmic paradigm that solves a given complex problem by breaking it into several sub-problems and storing the results of those sub-problems to avoid the computation of the same sub-problem over and over again.
What is Programming?
Programming is an act of designing, developing, deploying an executlable software solution to the given user-defined problem.
Programming involves the following stages.
- Problem Statement
- Algorithms and Flowcharts
- Coding the program
- Debug the program.
- Documention
- Maintainence
Simplilearn’s Python Training Course is an all-inclusive program that will introduce you to the Python development language and expose you to the essentials of object-oriented programming, web development with Django and game development. Python has surpassed Java as the top language used to introduce U.S.
Learn more at: https://www.simplilearn.com/mobile-and-software-development/python-development-training
Dijkstra's algorithm is a graph search algorithm that finds the shortest paths between nodes in a graph. It was developed by computer scientist Edsger Dijkstra in 1956. The algorithm works by assigning tentative distances to nodes in the graph and updating them until it determines the shortest path from the starting node to all other nodes. It can be used to find optimal routes between locations on a map by treating locations as nodes and distances between them as edge costs. ArcGIS Network Analysis software uses Dijkstra's algorithm to solve network problems like finding the lowest cost route, service areas, and closest facilities.
This document discusses algorithms and their analysis. It defines an algorithm as a step-by-step procedure to solve a problem or calculate a quantity. Algorithm analysis involves evaluating memory usage and time complexity. Asymptotics, such as Big-O notation, are used to formalize the growth rates of algorithms. Common sorting algorithms like insertion sort and quicksort are analyzed using recurrence relations to determine their time complexities as O(n^2) and O(nlogn), respectively.
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph.
it contains the detail information about Dynamic programming, Knapsack problem, Forward / backward knapsack, Optimal Binary Search Tree (OBST), Traveling sales person problem(TSP) using dynamic programming
This document provides an overview of dynamic programming. It begins by explaining that dynamic programming is a technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of solved subproblems in a table to avoid recomputing them. It then provides examples of problems that can be solved using dynamic programming, including Fibonacci numbers, binomial coefficients, shortest paths, and optimal binary search trees. The key aspects of dynamic programming algorithms, including defining subproblems and combining their solutions, are also outlined.
Dynamic programming is a recursive optimization technique used to solve problems with interrelated decisions. It breaks the problem down into sequential steps, where each step builds on the solutions to previous steps. The optimal solution is determined by working through each step in order. Dynamic programming has advantages like computational savings over complete enumeration and providing insight into problem nature. However, it also has disadvantages like requiring more expertise, lacking general algorithms, and facing dimensionality problems for applications with multiple states.
Dynamic programming is used to solve optimization problems by breaking them down into subproblems. It solves each subproblem only once, storing the results in a table to lookup when the subproblem recurs. This avoids recomputing solutions and reduces computation. The key is determining the optimal substructure of problems. It involves characterizing optimal solutions recursively, computing values in a bottom-up table, and tracing back the optimal solution. An example is the 0/1 knapsack problem to maximize profit fitting items in a knapsack of limited capacity.
Dynamic programming in Algorithm AnalysisRajendran
The document discusses dynamic programming and amortized analysis. It covers:
1) An example of amortized analysis of dynamic tables, where the worst case cost of an insert is O(n) but the amortized cost is O(1).
2) Dynamic programming can be used when a problem breaks into recurring subproblems. Longest common subsequence is given as an example that is solved using dynamic programming in O(mn) time rather than a brute force O(2^m*n) approach.
3) The dynamic programming algorithm for longest common subsequence works by defining a 2D array c where c[i,j] represents the length of the LCS of the first i elements
The document discusses dynamic programming and provides examples of problems that can be solved using dynamic programming including unidirectional traveling salesman problem, coin change, longest common subsequence, and longest increasing subsequence. Source code is presented for solving these problems using dynamic programming including dynamic programming tables, tracing optimal solutions, and time complexity analysis. Various online judges are listed that contain sample problems relating to these dynamic programming techniques.
This document discusses algorithms for finding minimum and maximum elements in an array, including simultaneous minimum and maximum algorithms. It introduces dynamic programming as a technique for improving inefficient divide-and-conquer algorithms by storing results of subproblems to avoid recomputing them. Examples of dynamic programming include calculating the Fibonacci sequence and solving an assembly line scheduling problem to minimize total time.
Dynamic programming is a method for solving complex problems by breaking them down into simpler subproblems. It works by building up the solution incrementally, starting from simple problems and combining their solutions to obtain solutions to more complex problems. The key idea is that the optimal solution to a problem can be constructed from optimal solutions to its subproblems. This principle of optimality allows problems to be solved by working backwards from the end state to the initial state.
JavaScript Digest (January 2017)
Agenda:
Opera Neon
Rax - react native from alibaba
New Safari
Inferno Hits 1.0
WordPress REST API
WebGL 2 lands in Firefox, Opera and Chrome
Improved search at NPM CLI
Microsoft Edge Updates
webpack 2.2: The Final Release
Announcing Ionic 2.0.0 Final
Mithril 1.0.0
REMOTE-CONTROLLED MONSTER DRIFT
Approximate Dynamic Programming: A New Paradigm for Process Control & Optimiz...height
1. Approximate dynamic programming (ADP) is a computationally feasible approach for handling large-scale and uncertain systems like process industries more effectively than conventional tools.
2. ADP works by approximating the optimal "scores" or value functions for every system state and action offline through simulations, rather than computing them exactly. This allows for manageable online computation.
3. By handling uncertainties through simulations during offline learning, ADP can provide improved policies for decision making under uncertainty compared to approaches that ignore uncertainties.
Short overview of balance tree: Data Structures, Binary search tree, BST Problem, Self Balancing BST, Usage, Red Black Trees, Red Black Insertion, AVL Tree, Rotations, B-Tree
The document discusses optimal triangulation of convex polygons. It defines key terms like polygon, convex polygon, chords, and triangulation. It states that the optimal polygon triangulation problem is to find a triangulation that minimizes the sum of weights of triangles, where weight could be triangle side lengths. The problem is similar to matrix chain multiplication, as both can be viewed as parse trees, and the matrix problem can be modified to solve triangulation.
This document summarizes and analyzes algorithms for minimum spanning tree problems and Huffman coding. It discusses Prim's and Kruskal's algorithms for finding minimum spanning trees in graphs, and Huffman's algorithm for data compression. For each algorithm, it covers the key steps, proofs of correctness, and mathematical analysis of time complexity. It also provides context on problems addressed by minimum spanning trees and motivation for using Huffman coding in data compression.
Healthy Youth Sexuality: A Critical Examination of For the Strength of the Youthfashionconsort
This document provides an overview and summary of a presentation titled "Healthy Youth Sexuality: A Critical Examination of For the Strength of the Youth" given at the Sunstone Symposium in 2012.
The presentation examines the LDS publication "For the Strength of Youth" through three lenses: 1) a social constructionist view of sexuality, 2) circles of sexuality, and 3) religious sexual value systems. It then provides a more in-depth analysis of sections from FSOY on dress and appearance, dating and relationships, and sexual purity. Alternative perspectives are presented and discussions of potential issues with the current FSOY approaches are explored. The presentation aims to foster a thoughtful discussion on developing healthy approaches to youth
The document discusses the history of human-computer interaction (HCI) through a series of paradigm shifts, from early concepts in the 1940s-1950s to modern developments. Key events and figures included Vannevar Bush's 1945 proposal of the Memex device, J.C.R. Licklider's 1960 vision of human-computer symbiosis, Ivan Sutherland's 1963 Sketchpad system, Douglas Engelbart's landmark 1968 demo incorporating elements like the mouse and windows, and Alan Kay's idea of the Dynabook personal computer. Major shifts have involved moving from mainframes to personal computers using graphical user interfaces like Windows, Icons, Menus, and Pointers (WIMP). Direct
A Multiple-Shooting Differential Dynamic Programming AlgorithmEtienne Pellegrini
Presentation given at the AAS/AIAA Space Flight Mechanics Meeting in San Antonio, TX, on 2/6/17. Paper available here: https://www.researchgate.net/publication/315444784_A_Multiple-Shooting_Differential_Dynamic_Programming_Algorithm
Multiple-shooting benefits a wide variety of optimal control algorithms, by alleviating large sensitivities present in highly nonlinear problems, improving robustness to initial guesses, and increasing the potential for a parallel implementation. In this work, the multiple shooting approach is embedded for the first time in the formulation of a differential dynamic programming algorithm. The necessary theoretical developments are presented for a DDP algorithm based on augmented Lagrangian techniques, using an outer loop to update the Lagrange multipliers, and an inner loop to optimize the controls of independent legs and select the multiple-shooting initial conditions. Numerical results are shown for several optimal control problems, including the low-thrust orbit transfer problem.
This document discusses dynamic programming techniques for solving optimization problems that can be divided into stages. It provides examples of using dynamic programming to find the shortest path from New York to Los Angeles, solve an inventory problem of determining optimal airplane production schedules, and allocate study time across courses to maximize grade points. Dynamic programming works by breaking problems into stages, finding optimal solutions for later stages, and then using these to recursively determine the optimal solutions for earlier stages working backwards.
The document discusses various combinatorial optimization problems including the minimum spanning tree (MST), travelling salesman problem (TSP), and knapsack problem. It provides details on the MST and TSP, defining them, describing algorithms to solve them such as Kruskal's and Prim's for the MST and dynamic programming for the TSP, and discussing their applications and time complexities. The document also compares Prim and Kruskal algorithms and discusses how dynamic programming can provide an efficient solution for the TSP in some cases but not when the number of targets is too large.
Dynamic programming is used to solve optimization problems by breaking them down into overlapping subproblems. It is applicable to problems that exhibit optimal substructure and overlapping subproblems. The matrix chain multiplication problem can be solved using dynamic programming in O(n^3) time by defining the problem recursively, computing the costs of subproblems in a bottom-up manner using dynamic programming, and tracing the optimal solution back from the computed information. Similarly, the longest common subsequence problem exhibits optimal substructure and can be solved using dynamic programming.
Learn about dynamic programming and how to design algorithMazenulIslamKhan
Dynamic Programming (DP): A 3000-Character Description
Dynamic Programming (DP) is a powerful algorithmic technique used to solve complex problems by breaking them down into simpler subproblems and solving each of those subproblems only once. It is especially useful for optimization problems, where the goal is to find the best possible solution from a set of feasible solutions. DP avoids the repeated calculation of the same subproblem by storing the results of solved subproblems in a table (usually an array or matrix) and reusing those results when needed. This approach is known as memoization when done recursively and tabulation when done iteratively.
The main idea behind dynamic programming is the principle of optimal substructure, which means that the solution to a problem can be composed of optimal solutions to its subproblems. Additionally, DP problems exhibit overlapping subproblems, meaning the same subproblems are solved multiple times during the execution of a naive recursive solution. By solving each unique subproblem just once and storing its result, dynamic programming reduces the time complexity significantly compared to a naive approach like brute-force recursion.
DP is commonly applied in a variety of domains such as computer science, operations research, bioinformatics, and economics. Some classic examples of dynamic programming problems include the Fibonacci sequence, Longest Common Subsequence (LCS), Longest Increasing Subsequence (LIS), Knapsack problem, Matrix Chain Multiplication, Edit Distance, and Coin Change problem. Each of these demonstrates how breaking down a problem and reusing computed results can lead to efficient solutions.
There are two main approaches to implementing DP:
1. Top-Down (Memoization): This involves writing a recursive function to solve the problem, but before computing the result of a subproblem, the function checks whether it has already been computed. If it has, the stored result is returned instead of recomputing it. This avoids redundant calculations.
2. Bottom-Up (Tabulation): This approach involves solving all related subproblems in a specific order and storing their results in a table. It starts from the smallest subproblems and combines their results to solve larger subproblems, ultimately reaching the final solution. This method usually uses iteration and avoids recursion.
One of the strengths of dynamic programming is its ability to transform exponential-time problems into polynomial-time ones. However, it requires careful problem formulation and identification of states and transitions between those states. A typical DP solution involves defining a state, figuring out the recurrence relation, and determining the base cases.
In summary, dynamic programming is a key technique for solving optimization problems with overlapping subproblems and optimal substructure. It requires a strategic approach to modeling the problem, but when applied correctly, it can yield solutions that are b
This document provides a 3-sentence summary of the given document:
The document is a tutorial introduction to high-performance Haskell that covers topics like lazy evaluation, reasoning about space usage, benchmarking, profiling, and making Haskell code run faster. It explains concepts like laziness, thunks, and strictness and shows how to define tail-recursive functions, use foldl' for a strict left fold, and force evaluation of data constructor arguments to avoid space leaks. The goal is to help programmers optimize Haskell code and make efficient use of multiple processor cores.
Dynamic programming is used to solve optimization problems by breaking them down into overlapping subproblems. It solves subproblems only once, storing the results in a table to lookup when the same subproblem occurs again, avoiding recomputing solutions. Key steps are characterizing optimal substructures, defining solutions recursively, computing solutions bottom-up, and constructing the overall optimal solution. Examples provided are matrix chain multiplication and longest common subsequence.
This document discusses reasoning about laziness in Haskell. It explains that functions and data constructors don't evaluate their arguments until needed. This laziness allows separating producers and consumers efficiently. However, laziness can also cause problems like space leaks from unevaluated thunks. The document demonstrates techniques like using seq, bang patterns and strict data types to control evaluation order and avoid space leaks. It also discusses how to determine which arguments a function evaluates strictly.
The document discusses using dynamic programming to solve optimization problems like finding the longest increasing subsequence in a sequence, cutting a rod into pieces for maximum profit, and finding the shortest path in a directed acyclic graph. It provides examples and explanations of how to model these problems as dynamic programming problems and efficiently solve them using techniques like memoization and bottom-up computation.
Dynamic programming is an algorithm design paradigm that can be applied to problems exhibiting optimal substructure and overlapping subproblems. It works by breaking down a problem into subproblems and storing the results of already solved subproblems, rather than recomputing them multiple times. This allows for an efficient bottom-up approach. Examples where dynamic programming can be applied include the matrix chain multiplication problem, the 0-1 knapsack problem, and finding the longest common subsequence between two strings.
The document discusses dynamic programming and amortized analysis. It reviews how dynamic tables use amortized analysis to achieve an overall cost of O(1) per insertion by occasionally doubling the table size and reinserting all elements. This results in a worst case cost of O(n) for a single insertion but averages to O(1) over many insertions. It also discusses using an accounting method with a $3 charge per insertion to pay for future table resizes, achieving an amortized cost of O(1) per operation. Finally, it introduces dynamic programming and uses the longest common subsequence problem to illustrate how it breaks problems into optimal subrecurring subproblems.
This document discusses using MATLAB to solve differential equations related to electric circuits. It begins by explaining some advantages of MATLAB, such as its use of matrices, vectorized operations, and graphical output capabilities. It then provides an example of using MATLAB to solve the first order differential equation iR+Ldi/dt=E(t), which models an LCR circuit. The document also discusses solving second order differential equations manually and with MATLAB code. It provides an example of solving the second order equation d2q/dt2+10dq/dt+250q=0 both manually and using MATLAB code.
This document discusses dynamic programming and provides examples of how it can be applied to optimize algorithms to solve problems with overlapping subproblems. It summarizes dynamic programming, provides examples for the Fibonacci numbers, binomial coefficients, and knapsack problems, and analyzes the time and space complexity of algorithms developed using dynamic programming approaches.
R can be used to analyze data and perform statistical analysis. Key functions include help() and ? to get information on functions, and objects() to view stored objects. Vectors can be created with c() and manipulated using arithmetic operators. Matrices are two-dimensional arrays that can be operated on using *, /, and t(). Larger datasets are typically read from external files using read.table() or read.delim(). Common distributions can be explored using functions like dnorm(), pnorm(), and rnorm(). Statistical analysis includes commands like cov() and cor() to measure covariance and correlation between variables.
R can be used to analyze data and perform statistical analysis. Functions like help(), ? and help.start() provide information about other functions. Objects created in R sessions are stored by name and can be removed with rm(). Vectors like x=c(1,2,3,4,5) can be created and their length checked with length(x). Subsets of vectors can be selected using logical or integer indexes inside square brackets. Matrices are multi-dimensional generalizations of vectors that can be manipulated using operators like * and %. Data can be read into R from external files using functions like read.table() and read.delim(). Common statistical distributions like normal, uniform and exponential are available as functions in R for
The document discusses algorithms and the greedy method. It provides examples of problems that can be solved using greedy algorithms, including job sequencing with deadlines and finding minimum spanning trees. It then provides details of algorithms to solve these problems greedily. The job sequencing algorithm sequences jobs by deadline to maximize total profit. Prim's algorithm is described for finding minimum spanning trees by gradually building up the tree from the minimum cost edge at each step.
The document discusses arrays and array data structures. It defines an array as a set of index-value pairs where each index maps to a single value. It then describes the common array abstract data type (ADT) with methods like create, retrieve, and store for manipulating arrays. The document also discusses sparse matrix data structures and provides an ADT for sparse matrices with methods like create, transpose, add, and multiply.
The document discusses data structures and algorithms. It defines key concepts like primitive data types, data structures, static vs dynamic structures, abstract data types, algorithm design, analysis of time and space complexity, recursion, stacks and common stack operations like push and pop. Examples are provided to illustrate factorial calculation using recursion and implementation of a stack.
The document discusses data structures and algorithms. It defines key concepts like primitive data types, data structures, static vs dynamic structures, abstract data types, algorithm design, analysis of time and space complexity, and recursion. It provides examples of algorithms and data structures like stacks and using recursion to calculate factorials. The document covers fundamental topics in data structures and algorithms.
The document discusses data structures and algorithms. It defines key concepts like primitive data types, data structures, static vs dynamic structures, abstract data types, algorithm design, analysis of time and space complexity, and recursion. It provides examples of algorithms and data structures like arrays, stacks and the factorial function to illustrate recursive and iterative implementations. Problem solving techniques like defining the problem, designing algorithms, analyzing and testing solutions are also covered.
The document discusses data structures and algorithms. It defines key concepts like primitive data types, data structures, static vs dynamic structures, abstract data types, algorithm design, analysis of time and space complexity, and recursion. It provides examples of algorithms and data structures like stacks and using recursion to calculate factorials. The document covers fundamental topics in data structures and algorithms.
The document discusses Go's concurrency features including goroutines, channels, and synchronization tools. It explains that goroutines are lightweight threads managed by Go, and channels provide a means of communication between goroutines. The document also covers potential concurrency issues like deadlocks and provides best practices to avoid anti-patterns when using goroutines and channels.
+ What is domain logic?
+ Domain logic patterns:
* Transaction script
* Domain model
* Table module
* Service layer
+ Conclusion
by Pavlo Livchak, Software Engineer at ElifTech
1. What laid behind of creation?
2. About .NET Core
3. Everything is a package
4. .NET Framework, .NET Standard and .NET Native: what’s the difference
5 . .NET Core vs.NET Framework for server apps
6 . What's under the hood? Understanding CoreCLR and IL
Fresh ElifTech's Virtual Reality communiqué: updates, news, releases, features, technologies, hardware, etc. Stay updated, check out VR Digest.
Don't forget to subscribe not to miss next month VR digest.
Check our blog for more: https://www.eliftech.com/blog
JavaScript news and tips: browsers, front-end, Node.js, useful libs. Enjoy our latest JS digest!
Don't forget to subscribe not to miss next month JS digest.
Check our blog for more: https://www.eliftech.com/blog
Latest news, updates and releases from Virtual Reality - technology, hardware, games - in the fresh edition of our monthly VR digest
Don't forget to subscribe not to miss next month VR digest.
Check our blog for more: https://www.eliftech.com/blog
Find out what happened on the Internet of Things area recently. Enjoy our newest monthly IoT digest!
Don't forget to subscribe not to miss next month IoT digest.
Check our blog for more: https://www.eliftech.com/blog
Unreal Engine 4.20 includes improvements to depth of field and proxy LOD tools. Early access for mixed reality capture allows importing real-world video into VR/AR scenes. SIGGRAPH and E3 featured previews of new VR/AR studies and games. The VR digest also provided release dates for numerous VR games launching in June 2018 and news on VR hardware and software from companies like Apple, Leap Motion, and Varjo.
The first summer collection of Internet of Things news and updates. Check out the latest ElifTech's IoT digest.
Don't forget to subscribe not to miss next month IoT digest.
Check our blog for more: https://www.eliftech.com/blog
Whats new at Internet of Things area? Take a look at the latest IoT news and updates in our fresh IoT digest.
Don't forget to subscribe not to miss next month IoT digest.
Check our blog for more: https://www.eliftech.com/blog
This document provides an overview of object detection with TensorFlow. It introduces object detection and the state of deep learning approaches. It then describes the TensorFlow Object Detection API for building, training and deploying object detection models. It outlines the steps for preparing a dataset by collecting and annotating images and converting them to TFRecord format. Finally, it discusses configuring, training and evaluating models using the API.
The newest compilation of Virtual Reality latest news, updates, releases and our short review of VR Expo 2018 in Amsterdam.
Don't forget to subscribe not to miss next month VR digest.
Check our blog for more: https://www.eliftech.com/blog
Polymer is a Google's attempt to introduce principles that were intended to get ahead of their time (HTML templates, custom elements, shadow DOM, HTML imports), but trends went into another direction. Google uses Polymer in its products including (but not limited to) YouTube, Google Music, Google Earth, but there is hardly any interest to Polymer from the community. Thus, you can develop a rich web application with Polymer, but it's hard to find documentation and examples.
Prepared byVitalii Perehonchuk, Software Developer at ElifTech
This document is a JavaScript digest from April 2018. It provides summaries and links for topics including the V8 release v6.6, what to expect in Node.js 10, using const and let, CSS Grid layouts, and libraries like Pico.js and filepond. It also explores differences between classes and factory functions, and links versus buttons.
A fresh collection of Virtual Reality's latest news, updates and releases: technology, hardware, business.
Don't forget to subscribe not to miss next month VR digest.
Check our blog for more: https://www.eliftech.com/blog
Stay current on Internet of Things, check out the latest IoT news and updates from our IoT digest.
Don't forget to subscribe not to miss next month IoT digest.
Plugged-in to the latest Internet of Things news: hardware, software and industry in general.
Don't forget to subscribe not to miss next month IoT digest.
March edition of the latest news, updates and releases from Virtual Reality: technology, hardware, business.
Don't forget to subscribe not to miss next month VR digest.
Who Watches the Watchmen (SciFiDevCon 2025)Allon Mureinik
Tests, especially unit tests, are the developers’ superheroes. They allow us to mess around with our code and keep us safe.
We often trust them with the safety of our codebase, but how do we know that we should? How do we know that this trust is well-deserved?
Enter mutation testing – by intentionally injecting harmful mutations into our code and seeing if they are caught by the tests, we can evaluate the quality of the safety net they provide. By watching the watchmen, we can make sure our tests really protect us, and we aren’t just green-washing our IDEs to a false sense of security.
Talk from SciFiDevCon 2025
https://www.scifidevcon.com/courses/2025-scifidevcon/contents/680efa43ae4f5
PRTG Network Monitor Crack Latest Version & Serial Key 2025 [100% Working]saimabibi60507
Copy & Past Link 👉👉
https://dr-up-community.info/
PRTG Network Monitor is a network monitoring software developed by Paessler that provides comprehensive monitoring of IT infrastructure, including servers, devices, applications, and network traffic. It helps identify bottlenecks, track performance, and troubleshoot issues across various network environments, both on-premises and in the cloud.
How can one start with crypto wallet development.pptxlaravinson24
This presentation is a beginner-friendly guide to developing a crypto wallet from scratch. It covers essential concepts such as wallet types, blockchain integration, key management, and security best practices. Ideal for developers and tech enthusiasts looking to enter the world of Web3 and decentralized finance.
Avast Premium Security Crack FREE Latest Version 2025mu394968
🌍📱👉COPY LINK & PASTE ON GOOGLE https://dr-kain-geera.info/👈🌍
Avast Premium Security is a paid subscription service that provides comprehensive online security and privacy protection for multiple devices. It includes features like antivirus, firewall, ransomware protection, and website scanning, all designed to safeguard against a wide range of online threats, according to Avast.
Key features of Avast Premium Security:
Antivirus: Protects against viruses, malware, and other malicious software, according to Avast.
Firewall: Controls network traffic and blocks unauthorized access to your devices, as noted by All About Cookies.
Ransomware protection: Helps prevent ransomware attacks, which can encrypt your files and hold them hostage.
Website scanning: Checks websites for malicious content before you visit them, according to Avast.
Email Guardian: Scans your emails for suspicious attachments and phishing attempts.
Multi-device protection: Covers up to 10 devices, including Windows, Mac, Android, and iOS, as stated by 2GO Software.
Privacy features: Helps protect your personal data and online privacy.
In essence, Avast Premium Security provides a robust suite of tools to keep your devices and online activity safe and secure, according to Avast.
Best Practices for Collaborating with 3D Artists in Mobile Game DevelopmentJuego Studios
Discover effective strategies for working with 3D artists on mobile game projects. Learn how top mobile game development companies streamline collaboration with 3D artists in Dubai for high-quality, optimized game assets.
Download YouTube By Click 2025 Free Full Activatedsaniamalik72555
Copy & Past Link 👉👉
https://dr-up-community.info/
"YouTube by Click" likely refers to the ByClick Downloader software, a video downloading and conversion tool, specifically designed to download content from YouTube and other video platforms. It allows users to download YouTube videos for offline viewing and to convert them to different formats.
Secure Test Infrastructure: The Backbone of Trustworthy Software DevelopmentShubham Joshi
A secure test infrastructure ensures that the testing process doesn’t become a gateway for vulnerabilities. By protecting test environments, data, and access points, organizations can confidently develop and deploy software without compromising user privacy or system integrity.
Scaling GraphRAG: Efficient Knowledge Retrieval for Enterprise AIdanshalev
If we were building a GenAI stack today, we'd start with one question: Can your retrieval system handle multi-hop logic?
Trick question, b/c most can’t. They treat retrieval as nearest-neighbor search.
Today, we discussed scaling #GraphRAG at AWS DevOps Day, and the takeaway is clear: VectorRAG is naive, lacks domain awareness, and can’t handle full dataset retrieval.
GraphRAG builds a knowledge graph from source documents, allowing for a deeper understanding of the data + higher accuracy.
Interactive Odoo Dashboard for various business needs can provide users with dynamic, visually appealing dashboards tailored to their specific requirements. such a module that could support multiple dashboards for different aspects of a business
✅Visit And Buy Now : https://bit.ly/3VojWza
✅This Interactive Odoo dashboard module allow user to create their own odoo interactive dashboards for various purpose.
App download now :
Odoo 18 : https://bit.ly/3VojWza
Odoo 17 : https://bit.ly/4h9Z47G
Odoo 16 : https://bit.ly/3FJTEA4
Odoo 15 : https://bit.ly/3W7tsEB
Odoo 14 : https://bit.ly/3BqZDHg
Odoo 13 : https://bit.ly/3uNMF2t
Try Our website appointment booking odoo app : https://bit.ly/3SvNvgU
👉Want a Demo ?📧 [email protected]
➡️Contact us for Odoo ERP Set up : 091066 49361
👉Explore more apps: https://bit.ly/3oFIOCF
👉Want to know more : 🌐 https://www.axistechnolabs.com/
#odoo #odoo18 #odoo17 #odoo16 #odoo15 #odooapps #dashboards #dashboardsoftware #odooerp #odooimplementation #odoodashboardapp #bestodoodashboard #dashboardapp #odoodashboard #dashboardmodule #interactivedashboard #bestdashboard #dashboard #odootag #odooservices #odoonewfeatures #newappfeatures #odoodashboardapp #dynamicdashboard #odooapp #odooappstore #TopOdooApps #odooapp #odooexperience #odoodevelopment #businessdashboard #allinonedashboard #odooproducts
WinRAR Crack for Windows (100% Working 2025)sh607827
copy and past on google ➤ ➤➤ https://hdlicense.org/ddl/
WinRAR Crack Free Download is a powerful archive manager that provides full support for RAR and ZIP archives and decompresses CAB, ARJ, LZH, TAR, GZ, ACE, UUE, .
Not So Common Memory Leaks in Java WebinarTier1 app
This SlideShare presentation is from our May webinar, “Not So Common Memory Leaks & How to Fix Them?”, where we explored lesser-known memory leak patterns in Java applications. Unlike typical leaks, subtle issues such as thread local misuse, inner class references, uncached collections, and misbehaving frameworks often go undetected and gradually degrade performance. This deck provides in-depth insights into identifying these hidden leaks using advanced heap analysis and profiling techniques, along with real-world case studies and practical solutions. Ideal for developers and performance engineers aiming to deepen their understanding of Java memory management and improve application stability.
Cryptocurrency Exchange Script like Binance.pptxriyageorge2024
This SlideShare dives into the process of developing a crypto exchange platform like Binance, one of the world’s largest and most successful cryptocurrency exchanges.
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfTechSoup
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
What You’ll Learn in Part 2:
Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
2. Dynamic Programming is an algorithmic paradigm that solves a given complex
problem by breaking it into subproblems and stores the results of subproblems
to avoid computing the same results again.
3. Following are the two main properties of a problem that suggest that the given
problem can be solved using Dynamic programming.
1) Overlapping Subproblems
2) Optimal Substructure
4. Overlapping Subproblems
Like Divide and Conquer, Dynamic Programming combines solutions to sub-problems.
Dynamic Programming is mainly used when solutions of same subproblems are needed
again and again.
In dynamic programming, computed solutions to subproblems are stored in a table so that
these don’t have to recomputed.
So Dynamic Programming is not useful when there are no common (overlapping)
subproblems because there is no point storing the solutions if they are not needed again.
(Binary search)int fib(int n)
{
if ( n <= 1 )
return n;
return fib(n-1) + fib(n-2);
}
5. Memoization
There are following two different ways to store the values so that these values
can be reused
a) Memoization (Top Down)
b) Tabulation (Bottom Up)
/* function for nth Fibonacci number */
int fib(int n)
{
if (lookup[n] == NIL)
{
if (n <= 1)
lookup[n] = n;
else
lookup[n] = fib(n-1) + fib(n-2);
}
6. Tabulation
The tabulated program for a given problem builds a table in bottom up fashion
and returns the last entry from table.
int fib(int n)
{
int f[n+1];
int i;
f[0] = 0; f[1] = 1;
for (i = 2; i <= n; i++)
f[i] = f[i-1] + f[i-2];
return f[n];
}
def fib(x: Int): BigInt = {
@tailrec def fibHelper(x: Int, prev: BigInt = 0, next: BigInt
= 1): BigInt = x match {
case 0 => prev
case 1 => next
case _ => fibHelper(x - 1, next, (next + prev))
}
fibHelper(x)
}
7. 40th fibonachi - 102334155
Recursion - Time Taken 0.831763
Memoization - Time Taken 0.000014
Tabulation - Time Taken 0.000015
Both Tabulated and Memoized store the solutions of subproblems.
8. Following are the two main properties of a problem that suggest that the given
problem can be solved using Dynamic programming.
1) Overlapping Subproblems
2) Optimal Substructure
9. Optimal Substructure Property
A given problems has Optimal Substructure Property if optimal solution of the given
problem can be obtained by using optimal solutions of its subproblems.
For example, the Shortest Path problem has following optimal substructure property:
If a node x lies in the shortest path from a source node u to destination node v then
the shortest path from u to v is combination of shortest path from u to x and
shortest path from x to v.
The standard All Pair Shortest Path algorithms like Floyd–Warshall and Bellman–Ford
are typical examples of Dynamic Programming.
On the other hand, the Longest Path problem doesn’t have the Optimal Substructure
property. (NP-complete)
First of all we need to find a state for which an optimal solution is found and with the
10. Longest Increasing Subsequence
The Longest Increasing Subsequence (LIS) problem is to find the length of the longest
subsequence of a given sequence such that all elements of the subsequence are sorted
in increasing order. For example, the length of LIS for {10, 22, 9, 33, 21, 50, 41, 60, 80} is
6 and LIS is {10, 22, 33, 50, 60, 80}.
Input : arr[] = {50, 3, 10, 7, 40, 80}
Output : Length of LIS = 4
The longest increasing subsequence is {3, 7,
40, 80}
11. Optimal Substructure
Let arr[0..n-1] be the input array and L(i) be the length of the LIS ending at
index i such that arr[i] is the last element of the LIS.
Then, L(i) can be recursively written as:
L(i) = 1 + max( L(j) ) where 0 < j < i and arr[j] < arr[i]; or
L(i) = 1, if no such j exists.
To find the LIS for a given array, we need to return max(L(i)) where 0 < i < n.
Thus, we see the LIS problem satisfies the optimal substructure property as
the main problem can be solved using solutions to subproblems.
12. Overlapping Subproblems
Considering the above implementation, following is recursion tree for an
array of size 4. lis(n) gives us the length of LIS for arr[].
We can see that there are many subproblems which are solved again and
again. So this problem has Overlapping Substructure property and
recomputation of same subproblems can be avoided by either using
Memoization or Tabulation. Following is a tabluated implementation for
the LIS problem.
13. /* Initialize LIS values for all indexes */
for (i = 0; i < n; i++ )
lis[i] = 1;
/* Compute optimized LIS values in bottom up manner */
for (i = 1; i < n; i++ )
for (j = 0; j < i; j++ )
if ( arr[i] > arr[j] && lis[i] < lis[j] + 1)
lis[i] = lis[j] + 1;
/* Pick maximum of all LIS values */
for (i = 0; i < n; i++ )
if (max < lis[i])
max = lis[i];
14. Longest Common Subsequence
Given two sequences, find the length of longest subsequence present in both of them. A
subsequence is a sequence that appears in the same relative order, but not
necessarily contiguous. For example, “abc”, “abg”, “bdf”, “aeg”, ‘”acefg”, .. etc are
subsequences of “abcdefg”. So a string of length n has 2^n different possible
subsequences.
It is a classic computer science problem, the basis of diff (a file comparison program
that outputs the differences between two files), and has applications in
bioinformatics.
Examples:
LCS for input Sequences “ABCDGH” and “AEDFHR” is “ADH” of length 3.
15. Optimal Substructure
Let the input sequences be X[0..m-1] and Y[0..n-1] of lengths m and n
respectively. And let L(X[0..m-1], Y[0..n-1]) be the length of LCS of the two
sequences X and Y. Following is the recursive definition of L(X[0..m-1],
Y[0..n-1]).
If last characters of both sequences match (or X[m-1] == Y[n-1]) then
L(X[0..m-1], Y[0..n-1]) = 1 + L(X[0..m-2], Y[0..n-2])
If last characters of both sequences do not match (or X[m-1] != Y[n-1]) then
L(X[0..m-1], Y[0..n-1]) = MAX ( L(X[0..m-2], Y[0..n-1]), L(X[0..m-1], Y[0..n-2])
16. Examples:
1) Consider the input strings “AGGTAB” and “GXTXAYB”. Last characters match for the
strings. So length of LCS can be written as:
L(“AGGTAB”, “GXTXAYB”) = 1 + L(“AGGTA”, “GXTXAY”)
2) Consider the input strings “ABCDGH” and “AEDFHR. Last characters do not match for
the strings. So length of LCS can be written as:
L(“ABCDGH”, “AEDFHR”) = MAX ( L(“ABCDG”, “AEDFHR”), L(“ABCDGH”, “AEDFH”) )
17. Time complexity of the above naive recursive approach is O(2^n) in worst case
and worst case happens when all characters of X and Y mismatch i.e., length of
LCS is 0.
Considering the above implementation, following is a partial recursion tree for
input strings “AXYT” and “AYZX”
18. /* Returns length of LCS for X[0..m-1], Y[0..n-1] */
int lcs( char *X, char *Y, int m, int n )
{
int L[m+1][n+1];
int i, j;
/* Following steps build L[m+1][n+1] in bottom up fashion. Note
that L[i][j] contains length of LCS of X[0..i-1] and Y[0..j-1] */
for (i=0; i<=m; i++)
{
for (j=0; j<=n; j++)
{
if (i == 0 || j == 0)
L[i][j] = 0;
else if (X[i-1] == Y[j-1])
L[i][j] = L[i-1][j-1] + 1;
else
L[i][j] = max(L[i-1][j], L[i][j-1]);
}
}
/* L[m][n] contains length of LCS for X[0..n-1] and Y[0..m-1] */
return L[m][n];
}
20. A simple solution is to consider all subsets of items and calculate the total
weight and value of all subsets. Consider the only subsets whose total weight
is smaller than W. From all such subsets, pick the maximum value subset.
21. Optimal Substructure
To consider all subsets of items, there can be two cases for every item: (1) the item is
included in the optimal subset, (2) not included in the optimal set.
Therefore, the maximum value that can be obtained from n items is max of
following two values.
1) Maximum value obtained by n-1 items and W weight (excluding nth item).
2) Value of nth item plus maximum value obtained by n-1 items and W minus
weight of the nth item (including nth item).
If weight of nth item is greater than W, then the nth item cannot be included and case 1
is the only possibility.
24. // Returns the maximum value that can be put in a knapsack of capacity W
int knapSack(int W, int wt[], int val[], int n)
{
int i, w;
int K[n+1][W+1];
// Build table K[][] in bottom up manner
for (i = 0; i <= n; i++)
{
for (w = 0; w <= W; w++)
{
if (i==0 || w==0)
K[i][w] = 0;
else if (wt[i-1] <= w)
K[i][w] = max(val[i-1] + K[i-1][w-wt[i-1]], K[i-1][w]);
else
K[i][w] = K[i-1][w];
}
}
return K[n][W];
}
25. Coin Change
Given a value N, if we want to make change for N cents, and we have infinite
supply of each of S = { S1, S2, .. , Sm} valued coins, how many ways can
we make the change? The order of coins doesn’t matter.
For example, for N = 4 and S = {1,2,3}, there are four solutions:
{1,1,1,1},{1,1,2},{2,2},{1,3}. So output should be 4. For N = 10 and S = {2, 5,
3, 6}, there are five solutions: {2,2,2,2,2}, {2,2,3,3}, {2,2,6}, {2,3,5} and {5,5}.
So the output should be 5.
26. Optimal Substructure
To count total number solutions, we can divide all set solutions in two sets.
1) Solutions that do not contain mth coin (or Sm).
2) Solutions that contain at least one Sm.
Let count(S[], m, n) be the function to count the number of solutions, then it can
be written as sum of count(S[], m-1, n) and count(S[], m, n-Sm).
27. // Returns the count of ways we can sum S[0...m-
1] coins to get sum n
int count( int S[], int m, int n )
{
// If n is 0 then there is 1 solution (do not include
any coin)
if (n == 0)
return 1;
// If n is less than 0 then no solution exists
if (n < 0)
return 0;
// If there are no coins and n is greater than 0,
then no solution exist
if (m <=0 && n >= 1)
return 0;
// count is sum of solutions (i) including S[m-1] (ii)
excluding S[m-1]
return count( S, m - 1, n ) + count( S, m, n-S[m-1]
);
}
28. int count( int S[], int m, int n )
{
int i, j, x, y;
// We need n+1 rows as the table is constructed in bottom up manner using
// the base case 0 value case (n = 0)
int table[n+1][m];
// Fill the entries for 0 value case (n = 0)
for (i=0; i<m; i++)
table[0][i] = 1;
// Fill rest of the table entries in bottom up manner
for (i = 1; i < n+1; i++)
{
for (j = 0; j < m; j++)
{
// Count of solutions including S[j]
x = (i-S[j] >= 0)? table[i - S[j]][j]: 0;
// Count of solutions excluding S[j]
y = (j >= 1)? table[i][j-1]: 0;
// total count
table[i][j] = x + y;
}
}
return table[n][m-1];
}
29. Edit Distance
Given two strings str1 and str2 and below operations that can performed on
str1. Find minimum number of edits (operations) required to convert ‘str1’
into ‘str2’.
Insert
Remove
Replace
All of the above operations are of equal cost.
31. Subproblems
The idea is process all characters one by one staring from either from left or right sides
of both strings.
Let we traverse from right corner, there are two possibilities for every pair of character
being traversed.
m: Length of str1 (first string)
n: Length of str2 (second string)
1. If last characters of two strings are same, nothing much to do. Ignore last
characters and get count for remaining strings. So we recur for lengths m-1 and n-1.
2. Else (If last characters are not same), we consider all operations on ‘str1’,
consider all three operations on last character of first string, recursively compute
minimum cost for all three operations and take minimum of three values.
Insert: Recur for m and n-1
Remove: Recur for m-1 and n
32. int editDist(string str1 , string str2 , int m ,int n)
{
// If first string is empty, the only option is to
// insert all characters of second string into first
if (m == 0) return n;
// If second string is empty, the only option is to
// remove all characters of first string
if (n == 0) return m;
// If last characters of two strings are same, nothing
// much to do. Ignore last characters and get count for
// remaining strings.
if (str1[m-1] == str2[n-1])
return editDist(str1, str2, m-1, n-1);
// If last characters are not same, consider all three
// operations on last character of first string, recursively
// compute minimum cost for all three operations and take
// minimum of three values.
return 1 + min ( editDist(str1, str2, m, n-1), // Insert
editDist(str1, str2, m-1, n), // Remove
editDist(str1, str2, m-1, n-1) // Replace
);
}
33. The time complexity of above solution is exponential. In worst case, we may
end up doing O(3m) operations. The worst case happens when none of
characters of two strings match. Below is a recursive call diagram for worst
case.
34. Recomputations of same subproblems can be avoided by constructing a temporary array
that stores results of subpriblems
int editDistDP(string str1, string str2, int m, int n)
{
// Create a table to store results of subproblems
int dp[m+1][n+1];
// Fill d[][] in bottom up manner
for (int i=0; i<=m; i++)
{
for (int j=0; j<=n; j++)
{
// If first string is empty, only option is to
// isnert all characters of second string
if (i==0)
dp[i][j] = j; // Min. operations = j
// If second string is empty, only option is to
// remove all characters of second string
else if (j==0)
dp[i][j] = i; // Min. operations = i
// If last characters are same, ignore last char
// and recur for remaining string
else if (str1[i-1] == str2[j-1])
dp[i][j] = dp[i-1][j-1];
// If last character are different, consider all
// possibilities and find minimum
else
dp[i][j] = 1 + min(dp[i][j-1], // Insert
dp[i-1][j], // Remove
dp[i-1][j-1]); // Replace
}
}
return dp[m][n];
}
35. Floyd–Warshall
Algorithm for finding shortest paths in a weighted graph with positive or negative edge
weights (but with no negative cycles)
/* Add all vertices one by one to the set of intermediate vertices. */
for (k = 0; k < V; k++)
{
// Pick all vertices as source one by one
for (i = 0; i < V; i++)
{
// Pick all vertices as destination for the
// above picked source
for (j = 0; j < V; j++)
{
// If vertex k is on the shortest path from
// i to j, then update the value of dist[i][j]
if (dist[i][k] + dist[k][j] < dist[i][j])
dist[i][j] = dist[i][k] + dist[k][j];
}
}
}
36. Tabulation vs Memoization
If all subproblems must be solved at least once, a bottom-up dynamic-programming
algorithm usually outperforms a top-down memoized algorithm by a constant factor
No overhead for recursion and less overhead for maintaining table
There are some problems for which the regular pattern of table accesses in the
dynamic-programming algorithm can be exploited to reduce the time or space
requirements even further
If some subproblems in the subproblem space need not be solved at all, the memoized
solution has the advantage of solving only those subproblems that are definitely
required