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Department of Computer Science & Engineering
Course Title: System Analysis and Design
Course Code: CSE-321
Assignment on: E-Commerce: Digital Markets, Digital Goods
Assignment: 01
Submitted to:
Zerin Nasrin Tumpa
Lecturer Daffodil International University
Submitted by:
M M Rayhan Parvez
ID: 143-15-4617
Section: F
Submission Date: 12-04-2017
E-COMMERCE
DIGITAL MARKETS, DIGITAL GOODS
What Is E-Commerce?
Electronic commerce, commonly known as E- commerce or e Commerce, is trading in products
or services using computer networks, such as the Internet. These business transactions occur
either business-to- business (B2B), business-to-consumer(B2C), consumer- to-consumer (C2C)
or consumer-to-business (C2B). It can be thought of as a more advanced form of mail-order
purchasing through a catalogue. Almost any product or service can be offered via ecommerce,
from books and music to financial services and plane tickets.
1.What are the unique features of e-commerce, digital markets, and
digital goods?
E-commerce refers to the use of the Internet and the Web to transact business. More formally, e-
commerce is about digitally enabled commercial transactions between and among organizations
and individuals. For the most part, this means transactions that occur over the Internet and the
Web. Commercial transactions involve the exchange of value (e.g. money) across organizational
or individual boundaries in return for products and services.
Fig. The Growth of E-Commerce
Like all bubbles, the "dot-com" bubble burst in March 2001. A large number of e-commerce
companies failed during this process. Yet for many others, such as Amazon, eBay, Expedia, and
Google, the results have been more positive. By 2006, e-commerce revenues returned to solid
growth, and have continued to be the fastest growing form of retail trade in the United States,
Europe and Asia.
Ubiquity:
E-commerce is ubiquitous, meaning that is it available just about everywhere, at all times. The
result is called a marketspace - a marketplace extended beyond traditional boundaries and
removed from a temporal and geographic location.
Global Reach:
E-commerce technology permits commercial transactions to cross cultural and national
boundaries far more convenient and cost effectively than is true in traditional commerce. As a
result, the potential market size for e-commerce merchants is roughly equal to the size of the
world's online population.
Universal Standards:
One strikingly unusual feature of e-commerce technologies is that the technical standards of the
Internet and, therefore, the technical standards for conducting e-commerce are universal
standards. The universal technical standards of the Internets must pay simply to bring their goods
to market. At the same time, for consumers, universal standards reduce search costs - the effort
to find suitable products.
Richness:
Information richness refers to the complexity and content of a message. Traditional markets,
national sales forces, and small retail stores have great richness: They are able to provide
personal, face-to-face service using aural and visual cues when making a sale.
Interactivity:
Unlike any of the commercial technologies of the twentieth century, with the possible exception
of the telephone, e-commerce technologies are interactive, meaning they allow for two-way
communication between merchant and consumer.
Information Density:
The internet and the Web vastly increase information density - the total amount and quality of
information available to all market participants, consumers and merchants alike. E-commerce
technologies reduce information collection, storage, processing, and communication costs while
greatly increasing the currency, accuracy, and timeliness of information. Price transparency
refers to the ease with which consumers can find out the variety of prices in a market; cost
transparency refers to the ability of consumers to discover the actual costs merchants pay for
products. Price discrimination is selling the same goods, or nearly the same goods, to different
targeted groups at different prices.
Personalization/Customization:
The technology also permits customization - changing the delivered product or service based on
a user's preferences or prior behavior. The result is a result of personalization and customization
unthinkable with traditional commerce technologies.
Social Technology: User Content Generation and Social
Networking:
In contrast to previous technologies, the Internet and e-commerce technologies have evolved to
be much more social by allowing users to create and share with their personal friends (and a
larger worldwide community) content in the form of text, videos, music, or photos. Using these
forms of communication, users are able to create new social networks and strengthen existing
ones.
2.What are the principal e-commerce business and revenue models?
âť– E-Commerce Business Models:
All, in one way or another, use the Internet to add extra value to existing products and services or
to provide the foundation for new products and services.
Portal:
Portals such as Google, Bing, Yahoo, MSN, and AOL offer powerful Web search tools as well as
integrated package of content and services such as news, e-mail, instant messaging, maps,
calendars, shopping, music downloads, video streaming, and more, all in one place.
E-tailer:
Online retail stores, often called e-tailers, comes in all sizes, from giant Amazon with 2010
revenues of more than 24 billion, to tiny local stores that have Web sites.
Content Provider:
While e-commerce began as a retail product channel, it has increasingly turned into a global
content channel. "Content" is defined broadly to include all forms of intellectual property.
Intellectual property refers to all forms of human expression that can be put into a tangible
medium such as text, CDs, DVDs, or stored on any digital (or other) media, including the Web.
Podcasting is a method of publishing audio or video broadcasts via the Internet, allowing
subscribing users to download audio or video files onto their personal computers or portable
music players. Streaming is a publishing method for music and video files that flows a
continuous stream of content to a user's device without being stored locally on the device.
Transaction Broker:
Sites that process transactions for consumers normally handled in person, by phone, or by mail
are transaction brokers. The largest industries using this model are financial services and travel
services.
Market Creator:
Market creators build a digital environment in which buyers and sellers can meet, display
products, search for products, and establish prices.
Service Provider:
While e-tailers sell products online, service providers offer services online.
Community Provider:
Community providers are sites that create a digital online environment where people with similar
interests can transact (buy and sell goods); share interests, photos, videos; communicate with
like-minded people, receive interest-related information; and even play out fantasies by adopting
online personalities called avatars.
âť– E-Commerce Revenue Models:
Advertising revenue:
Revenue is generated by attracting a large audience of visitors who can then be exposed to
advertisements. It’s the most widely used revenue model in e-commerce.
Sales revenue:
Companies derive revenue by selling goods, information, or services to customers.
Subscription revenue:
A Web site offering content or services charges a subscription fee for access to some or all of its
offerings on an ongoing basis.
Free/fermium revenue:
Basic services or content are free while advanced or special features cost extra.
Transaction fee revenue:
A company receives a fee for enabling or executing a transaction.
Affiliate revenue:
Sites that steer customers to an affiliate business receive a referral fee or percentage of the
revenue from any resulting sales.
3.How has e-commerce transformed marketing?
The Internet provides marketers with new ways of identifying and communicating with millions
of potential customers at costs far lower than traditional media, including search engine
marketing, data mining, recommended systems, and targeted e-mail. The Internet enables long
tail marketing. Behavioral targeting refers to tracking the click-streams (history of clicking
behavior) of individuals on thousands of Web sites for the purpose of understanding their
interests and intentions, and exposing them to advertisements that are uniquely suited to their
behavior.
4.How has e-commerce affected business-to-business transactions?
The trade between business firms (business-to-business commerce or B2B) represents a huge
marketplace. The process of conducting trade among business firms is complex and requires
significant human intervention, and therefore, it consumes significant resources. About 80
percent of online B2B e-commerce is still based on proprietary systems for electronic data
interchange (EDI). Private industrial networks typically consist of a large firm using an extranet
to link to its suppliers and other key business partners. Another term for private industrial
network is private exchange. Net marketplaces, which are sometimes called e-hubs, provide a
single, digital marketplace based on Internet technology for many different buyers and sellers.
Exchanges are independently owned third-party Net marketplaces that connect thousands of
suppliers and buyers for spot purchasing.
Fig. A Private Industrial Network
5.What is the role of m-commerce in business and what are the most
important m-commerce applications?
âť– The Mobile Digital Platform and Mobile E-Commerce:
In 2010, m-commerce represented less than 10 percent of all e-commerce, with about $5 billion
in annual revenues generated by selling music, videos, ring tones, applications, movies,
television and location-based services like local restaurant locators and traffic updates.
âť– M-Commerce Services and Applications:
Location-Based Services:
Wikitude.me provides a special kind of browser for smart phones equipped with a built-in global
positioning system (GPS) and compass that can identify your precise location and where the
phone is pointed.
Banking and Financial Services:
Banks and credit card companies are rolling out services that let customers manage their account
from their mobile devices. JPMorgan Chase and Bank of America customers can use their cell
phones to check account balances, transfer funds, and pay bills.
Wireless Advertising and Retailing:
Although the mobile advertising market is currently small ($784 million), it is rapidly growing
(up 17 percent from last year and expected to grow to over $6.2 billion by 2014), as more and
more companies seek ways to exploit new databases of location-specific information.
Games and Entertainment:
Cell phones have developed into portable entertainment platforms. Smartphones like the iPhone
and Droid offer downloadable and streaming digital games, movies, TV shows, music, and
ringtones.
Building an E-Commerce Web Site:
The two most important management challenges in building a successful e-commerce site are (1)
developing a clear understanding of your business objectives and (2) knowing how to choose the
right technology to achieve those objectives.
Pieces of The Site-Building Puzzle:
You have to identify the key decision areas within your budget and time frame. Once you make
decision, you will need to think about a plan for the project and carefully consider your site's
design.
Business Objectives, System functionality, and Information
Requirements:
There are many choices for building and maintaining Web sites. Choices range from outsourcing
the entire Web site development to an external vendor to building everything yourself (in-house).
The Building Decision:
In the past, bricks-and-mortar retailers typically designed their e-commerce sites themselves
(because they already had the skilled staff and IT infrastructure in place to do this). Today,
however, larger retailers rely heavily on external vendors to provide sophisticated Web site
capabilities, while also maintaining substantial internal staff. Medium-size start-ups will often
purchase a sophisticated package and then modify it to suit their needs. Very small mom-and-
pop firms seeking simple storefronts will use templates.
The Hosting Decision:
With a co-location agreement, your firm purchases or leases a Web server (and has total control
over its operation) but locates the server in a vendor's physical facility.
Web Site Budgets:
Simple Web sites can be built and hosted with a first-year cost of $5,000 or less. The Web sites
of large firms with high levels of interactivity and linkage to corporate systems cost several
million dollars a year to create and operate.
6.What issues must be addressed when building an e-commerce
Web site?
Building a successful e-commerce site requires a clear understanding of the business objectives
to be achieved by the site and selection of the right technology to achieve those objectives. E-
commerce sites can be built and hosted in-house or partially or fully outsourced to external
service providers.
âť– Things to Consider During E-commerce Website Development
Responsive Design
Content
Structure
Design
Support Guest Checkouts
Site Search Is Important
Security Is Essential
Optimize Site Performance
Thank You

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E commerce digital markets digital goods

  • 1. Department of Computer Science & Engineering Course Title: System Analysis and Design Course Code: CSE-321 Assignment on: E-Commerce: Digital Markets, Digital Goods Assignment: 01 Submitted to: Zerin Nasrin Tumpa Lecturer Daffodil International University Submitted by: M M Rayhan Parvez ID: 143-15-4617 Section: F Submission Date: 12-04-2017
  • 2. E-COMMERCE DIGITAL MARKETS, DIGITAL GOODS What Is E-Commerce? Electronic commerce, commonly known as E- commerce or e Commerce, is trading in products or services using computer networks, such as the Internet. These business transactions occur either business-to- business (B2B), business-to-consumer(B2C), consumer- to-consumer (C2C) or consumer-to-business (C2B). It can be thought of as a more advanced form of mail-order purchasing through a catalogue. Almost any product or service can be offered via ecommerce, from books and music to financial services and plane tickets.
  • 3. 1.What are the unique features of e-commerce, digital markets, and digital goods? E-commerce refers to the use of the Internet and the Web to transact business. More formally, e- commerce is about digitally enabled commercial transactions between and among organizations and individuals. For the most part, this means transactions that occur over the Internet and the Web. Commercial transactions involve the exchange of value (e.g. money) across organizational or individual boundaries in return for products and services. Fig. The Growth of E-Commerce Like all bubbles, the "dot-com" bubble burst in March 2001. A large number of e-commerce companies failed during this process. Yet for many others, such as Amazon, eBay, Expedia, and Google, the results have been more positive. By 2006, e-commerce revenues returned to solid growth, and have continued to be the fastest growing form of retail trade in the United States, Europe and Asia. Ubiquity: E-commerce is ubiquitous, meaning that is it available just about everywhere, at all times. The result is called a marketspace - a marketplace extended beyond traditional boundaries and removed from a temporal and geographic location.
  • 4. Global Reach: E-commerce technology permits commercial transactions to cross cultural and national boundaries far more convenient and cost effectively than is true in traditional commerce. As a result, the potential market size for e-commerce merchants is roughly equal to the size of the world's online population. Universal Standards: One strikingly unusual feature of e-commerce technologies is that the technical standards of the Internet and, therefore, the technical standards for conducting e-commerce are universal standards. The universal technical standards of the Internets must pay simply to bring their goods to market. At the same time, for consumers, universal standards reduce search costs - the effort to find suitable products. Richness: Information richness refers to the complexity and content of a message. Traditional markets, national sales forces, and small retail stores have great richness: They are able to provide personal, face-to-face service using aural and visual cues when making a sale. Interactivity: Unlike any of the commercial technologies of the twentieth century, with the possible exception of the telephone, e-commerce technologies are interactive, meaning they allow for two-way communication between merchant and consumer. Information Density: The internet and the Web vastly increase information density - the total amount and quality of information available to all market participants, consumers and merchants alike. E-commerce technologies reduce information collection, storage, processing, and communication costs while greatly increasing the currency, accuracy, and timeliness of information. Price transparency refers to the ease with which consumers can find out the variety of prices in a market; cost transparency refers to the ability of consumers to discover the actual costs merchants pay for products. Price discrimination is selling the same goods, or nearly the same goods, to different targeted groups at different prices.
  • 5. Personalization/Customization: The technology also permits customization - changing the delivered product or service based on a user's preferences or prior behavior. The result is a result of personalization and customization unthinkable with traditional commerce technologies. Social Technology: User Content Generation and Social Networking: In contrast to previous technologies, the Internet and e-commerce technologies have evolved to be much more social by allowing users to create and share with their personal friends (and a larger worldwide community) content in the form of text, videos, music, or photos. Using these forms of communication, users are able to create new social networks and strengthen existing ones. 2.What are the principal e-commerce business and revenue models? âť– E-Commerce Business Models: All, in one way or another, use the Internet to add extra value to existing products and services or to provide the foundation for new products and services. Portal: Portals such as Google, Bing, Yahoo, MSN, and AOL offer powerful Web search tools as well as integrated package of content and services such as news, e-mail, instant messaging, maps, calendars, shopping, music downloads, video streaming, and more, all in one place. E-tailer: Online retail stores, often called e-tailers, comes in all sizes, from giant Amazon with 2010 revenues of more than 24 billion, to tiny local stores that have Web sites. Content Provider: While e-commerce began as a retail product channel, it has increasingly turned into a global content channel. "Content" is defined broadly to include all forms of intellectual property. Intellectual property refers to all forms of human expression that can be put into a tangible
  • 6. medium such as text, CDs, DVDs, or stored on any digital (or other) media, including the Web. Podcasting is a method of publishing audio or video broadcasts via the Internet, allowing subscribing users to download audio or video files onto their personal computers or portable music players. Streaming is a publishing method for music and video files that flows a continuous stream of content to a user's device without being stored locally on the device. Transaction Broker: Sites that process transactions for consumers normally handled in person, by phone, or by mail are transaction brokers. The largest industries using this model are financial services and travel services. Market Creator: Market creators build a digital environment in which buyers and sellers can meet, display products, search for products, and establish prices. Service Provider: While e-tailers sell products online, service providers offer services online. Community Provider: Community providers are sites that create a digital online environment where people with similar interests can transact (buy and sell goods); share interests, photos, videos; communicate with like-minded people, receive interest-related information; and even play out fantasies by adopting online personalities called avatars. âť– E-Commerce Revenue Models: Advertising revenue: Revenue is generated by attracting a large audience of visitors who can then be exposed to advertisements. It’s the most widely used revenue model in e-commerce.
  • 7. Sales revenue: Companies derive revenue by selling goods, information, or services to customers. Subscription revenue: A Web site offering content or services charges a subscription fee for access to some or all of its offerings on an ongoing basis. Free/fermium revenue: Basic services or content are free while advanced or special features cost extra. Transaction fee revenue: A company receives a fee for enabling or executing a transaction. Affiliate revenue: Sites that steer customers to an affiliate business receive a referral fee or percentage of the revenue from any resulting sales. 3.How has e-commerce transformed marketing? The Internet provides marketers with new ways of identifying and communicating with millions of potential customers at costs far lower than traditional media, including search engine marketing, data mining, recommended systems, and targeted e-mail. The Internet enables long tail marketing. Behavioral targeting refers to tracking the click-streams (history of clicking behavior) of individuals on thousands of Web sites for the purpose of understanding their interests and intentions, and exposing them to advertisements that are uniquely suited to their behavior.
  • 8. 4.How has e-commerce affected business-to-business transactions? The trade between business firms (business-to-business commerce or B2B) represents a huge marketplace. The process of conducting trade among business firms is complex and requires significant human intervention, and therefore, it consumes significant resources. About 80 percent of online B2B e-commerce is still based on proprietary systems for electronic data interchange (EDI). Private industrial networks typically consist of a large firm using an extranet to link to its suppliers and other key business partners. Another term for private industrial network is private exchange. Net marketplaces, which are sometimes called e-hubs, provide a single, digital marketplace based on Internet technology for many different buyers and sellers. Exchanges are independently owned third-party Net marketplaces that connect thousands of suppliers and buyers for spot purchasing. Fig. A Private Industrial Network
  • 9. 5.What is the role of m-commerce in business and what are the most important m-commerce applications? âť– The Mobile Digital Platform and Mobile E-Commerce: In 2010, m-commerce represented less than 10 percent of all e-commerce, with about $5 billion in annual revenues generated by selling music, videos, ring tones, applications, movies, television and location-based services like local restaurant locators and traffic updates. âť– M-Commerce Services and Applications: Location-Based Services: Wikitude.me provides a special kind of browser for smart phones equipped with a built-in global positioning system (GPS) and compass that can identify your precise location and where the phone is pointed. Banking and Financial Services: Banks and credit card companies are rolling out services that let customers manage their account from their mobile devices. JPMorgan Chase and Bank of America customers can use their cell phones to check account balances, transfer funds, and pay bills. Wireless Advertising and Retailing: Although the mobile advertising market is currently small ($784 million), it is rapidly growing (up 17 percent from last year and expected to grow to over $6.2 billion by 2014), as more and more companies seek ways to exploit new databases of location-specific information.
  • 10. Games and Entertainment: Cell phones have developed into portable entertainment platforms. Smartphones like the iPhone and Droid offer downloadable and streaming digital games, movies, TV shows, music, and ringtones. Building an E-Commerce Web Site: The two most important management challenges in building a successful e-commerce site are (1) developing a clear understanding of your business objectives and (2) knowing how to choose the right technology to achieve those objectives. Pieces of The Site-Building Puzzle: You have to identify the key decision areas within your budget and time frame. Once you make decision, you will need to think about a plan for the project and carefully consider your site's design. Business Objectives, System functionality, and Information Requirements: There are many choices for building and maintaining Web sites. Choices range from outsourcing the entire Web site development to an external vendor to building everything yourself (in-house). The Building Decision: In the past, bricks-and-mortar retailers typically designed their e-commerce sites themselves (because they already had the skilled staff and IT infrastructure in place to do this). Today, however, larger retailers rely heavily on external vendors to provide sophisticated Web site capabilities, while also maintaining substantial internal staff. Medium-size start-ups will often purchase a sophisticated package and then modify it to suit their needs. Very small mom-and- pop firms seeking simple storefronts will use templates.
  • 11. The Hosting Decision: With a co-location agreement, your firm purchases or leases a Web server (and has total control over its operation) but locates the server in a vendor's physical facility. Web Site Budgets: Simple Web sites can be built and hosted with a first-year cost of $5,000 or less. The Web sites of large firms with high levels of interactivity and linkage to corporate systems cost several million dollars a year to create and operate. 6.What issues must be addressed when building an e-commerce Web site? Building a successful e-commerce site requires a clear understanding of the business objectives to be achieved by the site and selection of the right technology to achieve those objectives. E- commerce sites can be built and hosted in-house or partially or fully outsourced to external service providers. âť– Things to Consider During E-commerce Website Development Responsive Design
  • 12. Content Structure Design Support Guest Checkouts Site Search Is Important Security Is Essential Optimize Site Performance Thank You