SlideShare a Scribd company logo
E-learning environment
and E-learning design
Prof. Dr. Chang Zhu
Department of Educational Sciences
Lecture 1
21st Century Education
• http://www.youtube.com/watch?v=nA1Aqp
0sPQo
• http://www.youtube.com/watch?v=OTIBD
R4Dn2g
• http://www.youtube.com/watch?v=075aW
DdZUlM
E-learning link of this course
• http://vonemka.wix.com/e-learning
Terms
• E-learning
• Online learning
• Blended learning
• Hybrid learning
• Computer-assisted learning
• Distance learning
Web 2.0
• Second generation of the World Wide Web
• Focus on collaborate and share information
online
• Transition from static HTML Web pages to a
more dynamic Web applications
• Open communication
• Open sharing of information, e.g. Blogs, wikis,
and social networks
Relevant theories
• Learning theories
• Instructional design models (ID models)
• E-Learning and e-learning design theories
Major learning theories
Behaviourism • Learning = change of behaviour
• Stimulus → response
• Learner is passive receiver of knowledge
• Mind = black box
Cognitivism • Focuses on how the brain works
• Metacognition, learning strategies
• Motivation
Constructivism • Knowledge is actively constructed by the learner
• New knowledge is linked to prior knowledge
• Learners discover themselves facts and relationships
Social
Constructivism
• Social interaction plays a fundamental role
• Discussions lead to deeper understanding and increased motivation
Constructionism • Constructing an artifact or something that can be shared leads to better
learning
Connectivism • Learning is a process of connecting nodes or information sources
• Knowledge and learning may reside in non-human appliances
• Try to see connections between fields, ideas, and concepts
• Know-what & Know-how → Know-where
Instructional design models
• 4C/ID Model
The Four-Component Instructional Design
Model
Lecture 1
4C/ID Model
• Learning Tasks: Allow the learner to practice using
skills, instead of just learning general information related
to the skills. Learners start with relatively simple learning
tasks, and progress to more complex learning tasks. As
learners gain more expertise on a task, learner support is
decreased. These tasks can be presented as case studies,
projects, problems, etc. (1)
• Supportive Information: Designed to provide and
reinforce what learners already know about a specific
infrequently-performed task, as they are learning
something new about the task.
4C/ID Model
• Part-Task Practice: Allows the learner to
practice learning both the frequent and
infrequently used sub-skills, to the point where
the task becomes more of an automatic
process.
• Procedural/JIT Information: (Just-In-Time)
Designed to provide and reinforce what
learners already know about a frequently
performed specific task.
The Hannafin Peck Design
Model
ADDIE model
ASSURE model
(Heinrich, Molenda, Russell and Smaldino, 1999)
Dick & Carey ID Model
ACTIONS model
Bates (1995)
Tony Bates ACTIONS model
• The ACTIONS Model provides a
framework for selecting e-technology.
• 7 considerations that experts, educators
and designers should use in choosing the
proper technology for delivering distance
education courses.
ACTIONS model
• Access
• Cost
• Teaching and learning implications
• Interaction
• Organizational issues
• Novelty
• Speed
Hypermedia design model
CTML theory
• Cognitive Theory of Multimedia Learning
(Prof. Richard E. Mayer)
• People learn better when multimedia learning
material is designed according to the working
of the human brain and evidence based
principles
• People learn more deeply from words and
pictures than from words alone
CTML theory
• Dual channel assumption
CTML theory
• Limited capacity assumption
• Humans are limited in the amount of
information that they can process in each
channel at one time.
• Cognitive Load Theory (Sweller & Chandler,
1991)
CTML theory
• Active processing assumption
• Learning is an active process whereby selected
information is organised in mental models and
integrated with previous knowledge
SOI model
• SOI model of Mayer (2005)
Selection Organisation Integration
SOI model
• Learning is an active process of filtering,
selecting, organizing, and integrating
information
Other ID models
• Gagné-model
• Merrill’s first principles of instruction
Task or Problem-Centered
Activation
Demonstration
Application
Integration
More
• More Instructional Design (ID) Models:
http://id-models.wikispaces.com/
EL & Blended-learning design
• Blended Learning
http://www.youtube.com/watch?v=3xMqJmMcME0
• Most in need; most challenging
• Follow instructional design principles and
learning theories
• Key Question: how to blend?
EL & Blended-learning design
EL & Blended-learning design
• Online & F2F
• Online, CSCL & F2F
• Online, On-Demand, & Workplace, Authentic
learning
• Blending on & off campus
• Blending direct instruction & learning
activities
• Blending learning and work
EL & Blended-learning design
• Online Learning Communities
• Communities of Inquiry (CoI theory)
Blended-learning environment
Blended-learning environment
Design BL for Communities of Inquiry
• Teaching Presence
• Social Presence
• Cognitive Presence
• CoI Model
• https://coi.athabascau.ca/coi-model/
EL & Blended-learning design
• MOOCs
• Virtual Classrooms
http://www.youtube.com/watch?v=VxY22IhbaH4
• Flipped classrooms
• http://www.youtube.com/watch?v=ojiebVw8O0g
EL & Blended-learning design
• E-learning design tips:
http://www.learndash.com/10-simple-e-
learning-design-tips/
Effective e-learning
a) Easily accessible.
b) Easy to download
c) Easy to understand (suited to the level of the students)
d) Learning objectives should be clear and with good
planning
e) Sufficient hands-on exercises / assignments
f) Effective design (including content, activities,
media….).
g) Follow learning theories and instructional design
principles
Lecture 1

More Related Content

What's hot (20)

PPTX
Roles of technology for teaching and learning
erwin marlon sario
 
PPTX
Conventional, non-conventional and Innovative mode of teaching
Surendra Pratap Singh
 
PPTX
Tools to assess the curriculum
Gerome Mikhail Tipan
 
PPTX
Psychological Dimension of Curriculum Development
Mhia Maravilla
 
PPTX
Practical strategies for developing engaging, technology enhanced learning re...
LearningandTeaching
 
PPTX
Students diversity
christeena dinakaran
 
PPTX
Ped 307 l4
rheomie opiasa
 
PDF
M2_Program Course and Intended Learning Outcomes_1.pdf
Martin Nobis
 
PDF
M3_Performance Standard, Competency and Learning Targets.pdf
Martin Nobis
 
DOCX
11. learning strategies & metacognitive processes maybelle de leon
AhL'Dn Daliva
 
PPTX
Linking Curriculum,Instruction and Assessment (CIA): Making aFit
Jane Berte
 
PPT
Curriculum development
Rona De la Rama
 
PPTX
Linear model of Curriculum
Jonna May Berci
 
PPT
Educational supervision presentation
university of karachi
 
PPTX
OBE- Outcome based Education
Via Martinez Abayon
 
PPTX
Evaluating the Curriculum
Jerwin Lopez
 
PPT
Principles of teaching
rawrrdinorawrr
 
PPTX
Conceptual approach
Madeleine Siy
 
PPTX
Strategies For Change and curriculum implementation.pptx
Aneeqa Tahir
 
PPTX
EdTech2 Lesson 11: The Computer as Teacher's Tool
bhanj_10
 
Roles of technology for teaching and learning
erwin marlon sario
 
Conventional, non-conventional and Innovative mode of teaching
Surendra Pratap Singh
 
Tools to assess the curriculum
Gerome Mikhail Tipan
 
Psychological Dimension of Curriculum Development
Mhia Maravilla
 
Practical strategies for developing engaging, technology enhanced learning re...
LearningandTeaching
 
Students diversity
christeena dinakaran
 
Ped 307 l4
rheomie opiasa
 
M2_Program Course and Intended Learning Outcomes_1.pdf
Martin Nobis
 
M3_Performance Standard, Competency and Learning Targets.pdf
Martin Nobis
 
11. learning strategies & metacognitive processes maybelle de leon
AhL'Dn Daliva
 
Linking Curriculum,Instruction and Assessment (CIA): Making aFit
Jane Berte
 
Curriculum development
Rona De la Rama
 
Linear model of Curriculum
Jonna May Berci
 
Educational supervision presentation
university of karachi
 
OBE- Outcome based Education
Via Martinez Abayon
 
Evaluating the Curriculum
Jerwin Lopez
 
Principles of teaching
rawrrdinorawrr
 
Conceptual approach
Madeleine Siy
 
Strategies For Change and curriculum implementation.pptx
Aneeqa Tahir
 
EdTech2 Lesson 11: The Computer as Teacher's Tool
bhanj_10
 

Similar to Lecture 1 (20)

PPTX
Module-3-Powerpoint-slides-for-face-to-face-instruction.pptx
RalphNavelino3
 
PDF
DATA CENTRIC EDUCATION & LEARNING
datasciencekorea
 
PPTX
Blended learning
ssorden
 
PPTX
Scale Innovation in distance education.pptx
MohdFauziIsmail4
 
PPTX
Take a walk on the digital side: How purposeful use of tech and program desi...
LaBonte Randy
 
PPTX
Library instructionmodelpresentation
Marx Library University of South Alabama
 
PPTX
PPT1.Conference. Without Sound. Online Learning Environments.Applying Intsruc...
Guilhermina Miranda
 
PPT
Learning Theories & The Net Generation
Gayla Keesee
 
PPT
From theory to tools: A workshop on designing blended and online learning
Dr. Kelly Edmonds
 
PPTX
Bunnell ELT7008-4
rbunnell9
 
PPT
Netgeneration
Paul Hopkins
 
PPT
Putting Elearning Into Practice
Michael Coghlan
 
PPT
10 Years Of Technology Research Mahasarakham University Thailand B 2c05
sangkom
 
PPTX
Estonia E-Learning Conference 2011 - Tartu
Terry Anderson
 
PPTX
Eme5054 learningartifactfws
Flo Wolfe Sharp
 
PPTX
Week 1 assignment 1 dianza zackery edu 652
Iesha Zackery-Blair
 
PDF
New learning paradigms and technologies
Frederik Questier
 
PPTX
Learning and e learning: The Role of Theory
Azran Azmee
 
PPT
Models of e-learning
Dr. Sushma N Jogan
 
PDF
E learning
Neliam Manolong
 
Module-3-Powerpoint-slides-for-face-to-face-instruction.pptx
RalphNavelino3
 
DATA CENTRIC EDUCATION & LEARNING
datasciencekorea
 
Blended learning
ssorden
 
Scale Innovation in distance education.pptx
MohdFauziIsmail4
 
Take a walk on the digital side: How purposeful use of tech and program desi...
LaBonte Randy
 
Library instructionmodelpresentation
Marx Library University of South Alabama
 
PPT1.Conference. Without Sound. Online Learning Environments.Applying Intsruc...
Guilhermina Miranda
 
Learning Theories & The Net Generation
Gayla Keesee
 
From theory to tools: A workshop on designing blended and online learning
Dr. Kelly Edmonds
 
Bunnell ELT7008-4
rbunnell9
 
Netgeneration
Paul Hopkins
 
Putting Elearning Into Practice
Michael Coghlan
 
10 Years Of Technology Research Mahasarakham University Thailand B 2c05
sangkom
 
Estonia E-Learning Conference 2011 - Tartu
Terry Anderson
 
Eme5054 learningartifactfws
Flo Wolfe Sharp
 
Week 1 assignment 1 dianza zackery edu 652
Iesha Zackery-Blair
 
New learning paradigms and technologies
Frederik Questier
 
Learning and e learning: The Role of Theory
Azran Azmee
 
Models of e-learning
Dr. Sushma N Jogan
 
E learning
Neliam Manolong
 
Ad

More from Daria Bogdanova (20)

PPT
Get started: Learning approaches
Daria Bogdanova
 
PDF
Template outline of_a_systematic_review_research_paper
Daria Bogdanova
 
PDF
Template of a_research_proposal
Daria Bogdanova
 
PDF
Research seminar lecture_apa_writing_and_references_students_full
Daria Bogdanova
 
PDF
Research seminar lecture_10_analysing_qualitative_data
Daria Bogdanova
 
PDF
Research seminar lecture_9_focus_groups
Daria Bogdanova
 
PDF
Research seminar lecture_9_focus_groups
Daria Bogdanova
 
PDF
Research seminar lecture_8_mixed_methods_research
Daria Bogdanova
 
PDF
Research seminar lecture_7_criteria_good_research
Daria Bogdanova
 
PDF
Research seminar lecture_6
Daria Bogdanova
 
PDF
Research seminar lecture_4_research_questions
Daria Bogdanova
 
PDF
Research seminar lecture_3_literature_review
Daria Bogdanova
 
PDF
Research seminar lecture_2_research_proposal__types_of_research_methods_stude...
Daria Bogdanova
 
PDF
Research seminar lecture_1_educational_research_proposal_&_apa
Daria Bogdanova
 
PDF
Lecture 8 guidelines_and_assignments
Daria Bogdanova
 
PDF
Lecture 7 guidelines_and_assignment
Daria Bogdanova
 
PDF
Lecture 6 guidelines_and_assignment
Daria Bogdanova
 
PDF
Lecture 5 practical_guidelines_assignments
Daria Bogdanova
 
PDF
Lecture 3 practical_guidelines_assignment
Daria Bogdanova
 
PDF
Lecture 2 practical_guidelines_assignment
Daria Bogdanova
 
Get started: Learning approaches
Daria Bogdanova
 
Template outline of_a_systematic_review_research_paper
Daria Bogdanova
 
Template of a_research_proposal
Daria Bogdanova
 
Research seminar lecture_apa_writing_and_references_students_full
Daria Bogdanova
 
Research seminar lecture_10_analysing_qualitative_data
Daria Bogdanova
 
Research seminar lecture_9_focus_groups
Daria Bogdanova
 
Research seminar lecture_9_focus_groups
Daria Bogdanova
 
Research seminar lecture_8_mixed_methods_research
Daria Bogdanova
 
Research seminar lecture_7_criteria_good_research
Daria Bogdanova
 
Research seminar lecture_6
Daria Bogdanova
 
Research seminar lecture_4_research_questions
Daria Bogdanova
 
Research seminar lecture_3_literature_review
Daria Bogdanova
 
Research seminar lecture_2_research_proposal__types_of_research_methods_stude...
Daria Bogdanova
 
Research seminar lecture_1_educational_research_proposal_&_apa
Daria Bogdanova
 
Lecture 8 guidelines_and_assignments
Daria Bogdanova
 
Lecture 7 guidelines_and_assignment
Daria Bogdanova
 
Lecture 6 guidelines_and_assignment
Daria Bogdanova
 
Lecture 5 practical_guidelines_assignments
Daria Bogdanova
 
Lecture 3 practical_guidelines_assignment
Daria Bogdanova
 
Lecture 2 practical_guidelines_assignment
Daria Bogdanova
 
Ad

Recently uploaded (20)

PPTX
HUMAN RESOURCE MANAGEMENT: RECRUITMENT, SELECTION, PLACEMENT, DEPLOYMENT, TRA...
PRADEEP ABOTHU
 
PPTX
Light Reflection and Refraction- Activities - Class X Science
SONU ACADEMY
 
PDF
Introduction presentation of the patentbutler tool
MIPLM
 
PDF
I3PM Industry Case Study Siemens on Strategic and Value-Oriented IP Management
MIPLM
 
PPTX
How to Configure Re-Ordering From Portal in Odoo 18 Website
Celine George
 
PPTX
DIGITAL CITIZENSHIP TOPIC TLE 8 MATATAG CURRICULUM
ROBERTAUGUSTINEFRANC
 
PDF
Android Programming - Basics of Mobile App, App tools and Android Basics
Kavitha P.V
 
PPTX
ENGlish 8 lesson presentation PowerPoint.pptx
marawehsvinetshe
 
PPTX
DAY 1_QUARTER1 ENGLISH 5 WEEK- PRESENTATION.pptx
BanyMacalintal
 
PPTX
Introduction to Indian Writing in English
Trushali Dodiya
 
PDF
Horarios de distribución de agua en julio
pegazohn1978
 
PDF
Lean IP - Lecture by Dr Oliver Baldus at the MIPLM 2025
MIPLM
 
PPTX
Identifying elements in the story. Arrange the events in the story
geraldineamahido2
 
PPTX
Marketing Management PPT Unit 1 and Unit 2.pptx
Sri Ramakrishna College of Arts and science
 
PPTX
AIMA UCSC-SV Leadership_in_the_AI_era 20250628 v16.pptx
home
 
PDF
Is Assignment Help Legal in Australia_.pdf
thomas19williams83
 
PPTX
SD_GMRC5_Session 6AB_Dulog Pedagohikal at Pagtataya (1).pptx
NickeyArguelles
 
PPTX
Difference between write and update in odoo 18
Celine George
 
PPTX
CATEGORIES OF NURSING PERSONNEL: HOSPITAL & COLLEGE
PRADEEP ABOTHU
 
PPTX
Different types of inheritance in odoo 18
Celine George
 
HUMAN RESOURCE MANAGEMENT: RECRUITMENT, SELECTION, PLACEMENT, DEPLOYMENT, TRA...
PRADEEP ABOTHU
 
Light Reflection and Refraction- Activities - Class X Science
SONU ACADEMY
 
Introduction presentation of the patentbutler tool
MIPLM
 
I3PM Industry Case Study Siemens on Strategic and Value-Oriented IP Management
MIPLM
 
How to Configure Re-Ordering From Portal in Odoo 18 Website
Celine George
 
DIGITAL CITIZENSHIP TOPIC TLE 8 MATATAG CURRICULUM
ROBERTAUGUSTINEFRANC
 
Android Programming - Basics of Mobile App, App tools and Android Basics
Kavitha P.V
 
ENGlish 8 lesson presentation PowerPoint.pptx
marawehsvinetshe
 
DAY 1_QUARTER1 ENGLISH 5 WEEK- PRESENTATION.pptx
BanyMacalintal
 
Introduction to Indian Writing in English
Trushali Dodiya
 
Horarios de distribución de agua en julio
pegazohn1978
 
Lean IP - Lecture by Dr Oliver Baldus at the MIPLM 2025
MIPLM
 
Identifying elements in the story. Arrange the events in the story
geraldineamahido2
 
Marketing Management PPT Unit 1 and Unit 2.pptx
Sri Ramakrishna College of Arts and science
 
AIMA UCSC-SV Leadership_in_the_AI_era 20250628 v16.pptx
home
 
Is Assignment Help Legal in Australia_.pdf
thomas19williams83
 
SD_GMRC5_Session 6AB_Dulog Pedagohikal at Pagtataya (1).pptx
NickeyArguelles
 
Difference between write and update in odoo 18
Celine George
 
CATEGORIES OF NURSING PERSONNEL: HOSPITAL & COLLEGE
PRADEEP ABOTHU
 
Different types of inheritance in odoo 18
Celine George
 

Lecture 1

  • 1. E-learning environment and E-learning design Prof. Dr. Chang Zhu Department of Educational Sciences
  • 3. 21st Century Education • http://www.youtube.com/watch?v=nA1Aqp 0sPQo • http://www.youtube.com/watch?v=OTIBD R4Dn2g • http://www.youtube.com/watch?v=075aW DdZUlM
  • 4. E-learning link of this course • http://vonemka.wix.com/e-learning
  • 5. Terms • E-learning • Online learning • Blended learning • Hybrid learning • Computer-assisted learning • Distance learning
  • 6. Web 2.0 • Second generation of the World Wide Web • Focus on collaborate and share information online • Transition from static HTML Web pages to a more dynamic Web applications • Open communication • Open sharing of information, e.g. Blogs, wikis, and social networks
  • 7. Relevant theories • Learning theories • Instructional design models (ID models) • E-Learning and e-learning design theories
  • 8. Major learning theories Behaviourism • Learning = change of behaviour • Stimulus → response • Learner is passive receiver of knowledge • Mind = black box Cognitivism • Focuses on how the brain works • Metacognition, learning strategies • Motivation Constructivism • Knowledge is actively constructed by the learner • New knowledge is linked to prior knowledge • Learners discover themselves facts and relationships Social Constructivism • Social interaction plays a fundamental role • Discussions lead to deeper understanding and increased motivation Constructionism • Constructing an artifact or something that can be shared leads to better learning Connectivism • Learning is a process of connecting nodes or information sources • Knowledge and learning may reside in non-human appliances • Try to see connections between fields, ideas, and concepts • Know-what & Know-how → Know-where
  • 9. Instructional design models • 4C/ID Model The Four-Component Instructional Design Model
  • 11. 4C/ID Model • Learning Tasks: Allow the learner to practice using skills, instead of just learning general information related to the skills. Learners start with relatively simple learning tasks, and progress to more complex learning tasks. As learners gain more expertise on a task, learner support is decreased. These tasks can be presented as case studies, projects, problems, etc. (1) • Supportive Information: Designed to provide and reinforce what learners already know about a specific infrequently-performed task, as they are learning something new about the task.
  • 12. 4C/ID Model • Part-Task Practice: Allows the learner to practice learning both the frequent and infrequently used sub-skills, to the point where the task becomes more of an automatic process. • Procedural/JIT Information: (Just-In-Time) Designed to provide and reinforce what learners already know about a frequently performed specific task.
  • 13. The Hannafin Peck Design Model
  • 15. ASSURE model (Heinrich, Molenda, Russell and Smaldino, 1999)
  • 16. Dick & Carey ID Model
  • 17. ACTIONS model Bates (1995) Tony Bates ACTIONS model • The ACTIONS Model provides a framework for selecting e-technology. • 7 considerations that experts, educators and designers should use in choosing the proper technology for delivering distance education courses.
  • 18. ACTIONS model • Access • Cost • Teaching and learning implications • Interaction • Organizational issues • Novelty • Speed
  • 20. CTML theory • Cognitive Theory of Multimedia Learning (Prof. Richard E. Mayer) • People learn better when multimedia learning material is designed according to the working of the human brain and evidence based principles • People learn more deeply from words and pictures than from words alone
  • 21. CTML theory • Dual channel assumption
  • 22. CTML theory • Limited capacity assumption • Humans are limited in the amount of information that they can process in each channel at one time. • Cognitive Load Theory (Sweller & Chandler, 1991)
  • 23. CTML theory • Active processing assumption • Learning is an active process whereby selected information is organised in mental models and integrated with previous knowledge
  • 24. SOI model • SOI model of Mayer (2005) Selection Organisation Integration
  • 25. SOI model • Learning is an active process of filtering, selecting, organizing, and integrating information
  • 26. Other ID models • Gagné-model • Merrill’s first principles of instruction Task or Problem-Centered Activation Demonstration Application Integration
  • 27. More • More Instructional Design (ID) Models: http://id-models.wikispaces.com/
  • 28. EL & Blended-learning design • Blended Learning http://www.youtube.com/watch?v=3xMqJmMcME0 • Most in need; most challenging • Follow instructional design principles and learning theories • Key Question: how to blend?
  • 30. EL & Blended-learning design • Online & F2F • Online, CSCL & F2F • Online, On-Demand, & Workplace, Authentic learning • Blending on & off campus • Blending direct instruction & learning activities • Blending learning and work
  • 31. EL & Blended-learning design • Online Learning Communities • Communities of Inquiry (CoI theory)
  • 33. Blended-learning environment Design BL for Communities of Inquiry • Teaching Presence • Social Presence • Cognitive Presence • CoI Model • https://coi.athabascau.ca/coi-model/
  • 34. EL & Blended-learning design • MOOCs • Virtual Classrooms http://www.youtube.com/watch?v=VxY22IhbaH4 • Flipped classrooms • http://www.youtube.com/watch?v=ojiebVw8O0g
  • 35. EL & Blended-learning design • E-learning design tips: http://www.learndash.com/10-simple-e- learning-design-tips/
  • 36. Effective e-learning a) Easily accessible. b) Easy to download c) Easy to understand (suited to the level of the students) d) Learning objectives should be clear and with good planning e) Sufficient hands-on exercises / assignments f) Effective design (including content, activities, media….). g) Follow learning theories and instructional design principles

Editor's Notes

  • #14: The Hannafin Peck Design Model is a three phase model. One such example of it is located here. The first phase is a needs assessment. This phase consists of determining the program’s objectives (Sortrakul & Denphaisarn, 2009). It also requires one to create reasonable goals (Sortrakul & Denphaisarn, 2009). The second phase is the design phase. On this image it is the blue square. This phase centers on creating a way to achieve those goals (Sortrakul & Denphaisarn, 2009). According to Hannafin and Peck, a “user control of the screen design prevents the instructional process from becoming tedious and monotonous” (“Instructional…,” 2011). The final phase is development and implementation (Sortrakul & Denphaisarn, 2009). This is where the program is put into place and a decision must be made as to continue with it or to revise it (Sortrakul & Denphaisarn, 2009). However, this is not the only time for revision. As one can see on this image, evaluation and revision is a constant phenomenon. This is not the only instructional model though. One difference between this model and many other models, like the Dick and Clark model, is that this one requires an evaluation following each phase (Sortrakul & Denphaisarn, 2009). Furthermore, after phase three, there is another chance to revise (Sortrakul & Denphaisarn, 2009). This makes this model easy to use. Therefore, any designer with some knowledge should be able to use the Hannafin Peck Model. Many of the ideas within this model are in line with those of Robert Gagne (“Instructional…,” 2011). Gagne is famous for his theory of conditions of learning. This theory suggests that learning is not universal (“Conditions of…,” 2013). In this theory, there are five ways of learning; these include “verbal information, intellectual skills, cognitive strategies, motor skills and attitudes” (“Conditions of…,” 2013). (2011). Instructional Design Model: Hannafin & Peck. Retrieved from http://prezi.com/dacjmadypqpi/instructional-design-model-hannafin-peck/ (2013). Conditions of Learning (Robert Gagne). Retrieved from http://www.instructionaldesign.org/theories/conditions-learning.html Sortrakul, T., & Denphaisarn, N. (2009).The evolution of instructional system design model. International Journal of the Computer, the Internet and Management, 17. Retrieved from http://www.elearningap.com/eLAP2009/Proceedings/40_Full_Nida%20Denphaisarn_ The%20Evolution_Online.pdf
  • #16: ASSURE ID model A Analyze Learners S State Objectives S Select Methods, Media & Materials U Utilize Media & Materials R Require Learner Participation E Evaluate & Revise Approaches to Instructional Design must be approached from different avenues to cover all aspects of the learning experience. These approaches can be viewed by levels of skills of the educational process where the classroom oriented approach is the low level, the product-oriented approach is the middle level and the system-oriented approach in the high level (Hamdani, Gharbaghi, Sumarni 1991). In this review, I will explain and give an example of each instructional design orientation. The Classroom oriented models are focused on how to improve the learning of one topic or a small chunk of content to be learned. This approached is more commonly used in the classrooms by profession teachers at all levels. Since there is limited time throughout a course, semester, or quarter to teacher certain content; there is even less time for professional development of new instructional resources. Teachers often use an existing resource rather than implementing a new resource into their curriculum. Classroom oriented models have been criticized for being mechanistic and not widely accepted by teachers (Gustafson, Branch 2002). One example of a classroom-oriented instructional design model is Heinrich, Molenda, Russell and Smaldino’s ASSURE model developed in 1999. Assure stands for analyze learners, state objectives, select media and materials, utilize media and materials, require learner participation, and evaluate and revise. This model was developed to assist teachers with using technology and instructional media in their classrooms. The ASSURE model’s first step is to analyze the learner. The audience (or learner) can be analyzed in terms of their general characteristics (grade level, age) and specific competencies (prior knowledge, skills, and attitudes about the topic, and learning styles) (Smaldino, Lowther, Russell, 2012). Understanding the learner must be the first step in introducing new media and technology because you have to be able to relate to the audience, get their attention and use technology that will be transparent and not distracting to the learner. The second step in the ASSURE model is to state objectives. Just like with any well-developed plan, objectives must be defined in order to reach the overall goal. Heinrich and others explain this step as an ABCD process: describe the AUDIENCE, define the student’s BEHAVIOR, explain the CONDITIONS of the learning environment, and define the DEGREE of skills the audience must be able to acquire. The third step in this model is to select the appropriate media and materials. This is the step where a teacher should decide if they are considering developing a new resource or if they are considering modifying an existing resource. Most teachers, due to a lack of time, use existing resources as a starting point. The fourth step in the ASSURE model is utilize media and materials. To complete this step, a teacher needs to be able to set up their classroom so that the media or technology will be viewable by all students. They also need to understand the technological limits of their classrooms and determine if they have the proper equipment to successfully use the media or materials selected. The Fifth step in the ASSURE model is to require learner performance. This step should include an assessment of learner responses and feedback provided to those responses. The last step in the ASSURE model is evaluate and revise. Gustafson and Branch explain how Heinrich and others stated the importance of evaluating the “total picture” to assure both the learner achievement of the objectives and the feasibility of the instructional process itself (2002). References Gustafson, K. L., Branch, R., & ERIC Clearinghouse on Information and Technology, S. Y. (2002). Survey of Instructional Development Models. Fourth Edition. Retrieved from http://files.eric.ed.gov/fulltext/ED477517.pdf. Hamdani, M., Gharbaghi, A., & Sharifuddin, R. T. (2011). Instructional Design Approaches, Types and Trends: a Foundation for Postmodernism Instructional Design. Australian Journal Of Basic & Applied Sciences, 5(8), 1-7. http://proxygsu-arm1.galileo.usg.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=69700628&site=eds-live&scope=site. Smaldino, S.E., Lowther, D.L., & Russell, J.D. (2012). Instructional Technology and Media for Learning. 10th ed. Upper Saddle River, NJ: Prentice Hall. Retrieved from http://www.utm.edu/staff/grakes/750/750assuremodel.html.
  • #18: One example of product-oriented instructional design is Tony Bates ACTIONS model for implementing distance education in higher education. ACTIONS is an acronym for: access, cost, teaching and learning implications, interaction, organizational issues, novelty and speed. His model helps institutions in making a decision as they analyze projects step by step. First they must determine if the product is accessible to the users. Second, they must determine if the product is cost efficient: how much does it costs to purchase, how much does it cost to maintain, how much will it cost students. Third, it must be determined how the content should be taught and if it is appropriate for the technology suggested. Fourth, it must be determined if students and facilitators can interact and it what ways. Fifth, the organizational support of the technology must be determined. If a teacher is using technology but there is support when problems or technical issues arise, then that technology does not meet the needs of the institution, teacher or student. The sixth step in evaluating instructional technology products is determining how new the technology is and whether or not other software or equipment is needed to use the product. The last step in the process is determining the speed of the product: how quickly can it be set up, used and modified. (Johnson, 2009) This process model helps instructional designers evaluate the pros and cons of a product before deciding the implement it in their schools. Bates considers this model a front-end system design with four phases: Course outline development, selection of media, development/production of materials, and course delivery. During each of these stages, the steps of the ACTIONS model should be taken to fully analyze the instructional technology being developed. This podcasts is an interview with Tony Bates and he discusses researching best practices for using distance learnign in higher education: http://youtu.be/5pTHvJmUcKE. Resources Johnson, W. (2009). “ACTIONS” Model: Tool for Selecting E-Technology. SlideShare Presentation. Retrieved from http://www.slideshare.net/WendyJj/actions-model-1332301. Gustafson, K. L., Branch, R., & ERIC Clearinghouse on Information and Technology, S. Y. (2002). Survey of Instructional Development Models. Fourth Edition. Retrieved from http://files.eric.ed.gov/fulltext/ED477517.pdf
  • #25: Learning is an active process of filtering, selecting, organizing, and integrating information- (SOI model of meaningful learning)
  • #27: First Principles of Instruction, created by M. David Merrill,[1] Professor Emeritus at Utah State University, is an instructional theory based on a broad review of many instructional models and theories.[2] First Principles of Instruction are created with the goal of establishing a set of principles upon which all instructional theories and models are in general agreement, and several authors acknowledge the fundamental nature of these principles.[3] These principles can be used to assist teachers, trainers and instructional designers in developing research-based instructional materials in a manner that is likely to produce positive student learning gains. First Principles of Instruction are described as a set of interrelated principles which, when properly applied in an instructional product or setting, will increase student learning. These principles include the following:[4][5] Task/Problem-Centered - Students learn more when the instruction is centered on relevant real-world tasks or problems, including a series of tasks or problems that progress from simple to complex. Activation - Students learn more when they are directed to recall prior knowledge, to recall a structure for organizing that knowledge, or are given a structure for organizing new knowledge. This activation can also include a foundational learning experience upon which new learning can be based. Demonstration - Students learn more when new knowledge is demonstrated to them in the context of real-world tasks or problems. The knowledge that is demonstrated is both informational and skill-based. Demonstration is enhanced when it adheres to research-based principles of e-learning. Application - Students learn more when they perform real-world tasks or solve real-world problems and receive feedback on and appropriate guidance during that application. Integration - Students learn more when they are encouraged to integrate their new knowledge into their life through reflection, discussion, debate, and/or presentation of new knowledge. These principles can be used in a Task or Problem-Centered cycle of instruction beginning with Activation and continuing through Demonstration, Application, and Integration.
  • #29: Current hybrid models flipped classrooms: this is the predominant hybrid model to date. This in fact may not mean any reduction in class time, but class time is spent differently, perhaps in discussion with either the instructor or more often with teaching assistants, reviewing content from the video lectures, or even in some cases working on problem based learning. Online activities include watching recorded video lectures (increasingly in smaller chunks than a continuous 50 minute lecture), chat or formal discusion forums, and online assessment or quizzes. This model is not without its problems. Students sometimes don’t do the online work before coming to class so are not properly prepared. There is a danger of overloading students if the online activities are merely added to their regular activities such as attending class, doing the necessary reading, etc.‘intense’ residency: this can come in a number of forms: the Royal Roads University model of one semester being spent on campus (usually in the summer) while the remaining semesters are fully online one week or weekend/evening face-to-face sessions for practical hands-on work, such as using labs, while the majority of the course is studied online in a very few cases – but where the trend is heading – classroom time is reduced from say three ‘credit’ hours a week of lectures to one or two hours thus allowing more time both for the students to study online and perhaps equally importantly, more time for the instructors to devote to the online teaching and support lastly, it is essential to mention the work of the National Center for Academic Transformation, which for nearly 15 years, under the leadership of Carol Twigg, has been working with universities and colleges in the USA to redesign large first and second year classes, to make them more cost-effective. This requires a thorough re-design of the teaching, and has shown encouraging results from the more than 120 redesigns so far undertaken. Much can be learned from this earlier work. - See more at: http://www.tonybates.ca/2013/05/08/discussing-design-models-for-hybridblended-learning-and-the-impact-on-the-campus/#sthash.Q7nHzcrH.dpuf
  • #34: The Community of Inquiry theoretical framework represents a process of creating a deep and meaningful (collaborative-constructivist) learning experience through the development of three interdependent elements – social, cognitive and teaching presence. Social presence is “the ability of participants to identify with the community (e.g., course of study), communicate purposefully in a trusting environment, and develop inter-personal relationships by way of projecting their individual personalities.” (Garrison, 2009) Teaching Presence is the design, facilitation, and direction of cognitive and social processes for the purpose of realizing personally meaningful and educationally worthwhile learning outcomes (Anderson, Rourke, Garrison, & Archer, 2001). Cognitive Presence is the extent to which learners are able to construct and confirm meaning through sustained reflection and discourse (Garrison, Anderson, & Archer, 2001).
  • #35: flipped classrooms: this is the predominant hybrid model to date. This in fact may not mean any reduction in class time, but class time is spent differently, perhaps in discussion with either the instructor or more often with teaching assistants, reviewing content from the video lectures, or even in some cases working on problem based learning. Online activities include watching recorded video lectures (increasingly in smaller chunks than a continuous 50 minute lecture), chat or formal discusion forums, and online assessment or quizzes. This model is not without its problems. Students sometimes don’t do the online work before coming to class so are not properly prepared. There is a danger of overloading students if the online activities are merely added to their regular activities such as attending class, doing the necessary reading, etc. - See more at: http://www.tonybates.ca/2013/05/08/discussing-design-models-for-hybridblended-learning-and-the-impact-on-the-campus/#sthash.Q7nHzcrH.dpuf