In order to understand HAL layers of Android Framework, having Linux device driver knowledge is important. Hence Day-2 of the workshop focuses on the same.
Embedded Android System Development - Part II talks about Hardware Abstraction Layer (HAL). HAL is an interfacing layer through which Android service can place a request to device. Uses functions provided by Linux system to service the request from android framework. A C/C++ layer with purely vendor specific implementation. Packaged into modules (.so) file & loaded by Android system at appropriate time
Android Audio HAL – Audio Architecture – Audio HAL interface – Audio Policy – Audio HAL compilation & verification – Overview of Tinyalsa
Android Video HAL – Camera Architecture – Overview of camera HAL interface – Overview of V4L2 – Enabling V4l2 in kernel – Camera HAL compilation and verification
There is a surge in number of sensors / devices that are getting connected under the umbrella of Internet-Of-Things (IoT). These devices need to be integrated into the Android system and accessed via applications, which is covered in the course. Our Android system development course curriculum over weekends with practicals ensures you learn all critical components to get started.
Embedded Android system development workshop is focused on integrating new device with Android framework. Our hands-on approach makes Emertxe as the best institute to learn android system development training. This workshop deep dives into Android porting, Android Hardware Abstraction Layer (HAL), Android Services and Linux device driver ecosystem. This workshop based training program will enable you to efficiently integrate new hardware with Android HAL / Framework.
For new age touch-based embedded devices, Android is becoming a popular OS going beyond mobile phones. With its roots from Embedded Linux, Android framework offers benefits in terms of rich libraries, open-source and multi-device support. Emertxe’s hands-on Embedded Android Training Course is designed to customize, build and deploy custom Embedded OS on ARM target. Rich set of projects will make your learning complete.
Real Time Operating system (RTOS) - Embedded systemsHariharan Ganesan
A real-time operating system (RTOS) is an operating system designed for embedded systems where responses need to occur within strict time constraints. An RTOS prioritizes tasks and responds immediately to inputs. There are two types - hard RTOS which must meet deadlines to avoid catastrophic failure, and soft RTOS where occasionally missing deadlines does not cause failure. An RTOS manages tasks, schedules tasks and system resources, and handles interrupts to ensure time-critical applications perform as required.
This course gets you started with writing device drivers in Linux by providing real time hardware exposure. Equip you with real-time tools, debugging techniques and industry usage in a hands-on manner. Dedicated hardware by Emertxe's device driver learning kit. Special focus on character and USB device drivers.
Learning AOSP - Android Linux Device DriverNanik Tolaram
This document discusses Android and Linux device drivers. It provides an overview of Android's core low-level software and hardware drivers, which perform minimum tasks and access the framework layer or libraries. It also describes the interaction between the kernel, framework, and virtual filesystem for key drivers like binder, logger, and USB. Configuration options for Android in the Linux kernel are listed, and resources for learning more about Android open source are provided.
Android Things is the latest attempt from Google to connect the dots between the cloud and devices by introducing an OS that is exclusively built for IoT devices. Initially announced as project Brillo, Android Things helps developers to build devices faster and enable them integrate with cloud services. This presentation traces the architectural aspects of Android Things by connecting it back with Embedded Linux, Embedded Android and Brillo.
The document provides an overview of embedded Android, including its history, ecosystem, legal framework, hardware requirements, and development tools. It discusses the basics of Android including features, user experience concepts, and app concepts. It also covers Android concepts such as components, intents, and component lifecycles.
This document provides an overview of porting Android to new platforms. It discusses the Android software stack, the Android Open Source Project structure, the AOSP code structure, common Android hardware abstraction layers, device configuration files, the AOSP build process, the Android boot process, and Android debugging tools.
This document provides an overview of Android's HIDL (Hardware Interface Definition Language). It begins with introductions to HIDL's goals of providing versioned hardware interface definitions and how it fits into Android's architecture. It then covers basics like HAL's traditional C-based implementation, HIDL's similarities to AIDL, and links to documentation. The document dives deeper into HIDL's architecture including the JNI, HIDL, and HIDL glue layers. It walks through an example of lights HAL implementation. Finally, it discusses adding a new HIDL interface, the supporting infrastructure, and acknowledges diagram sources.
This document provides an overview of embedded Android. It discusses Android's features, history, ecosystem, legal framework, hardware requirements, and development tools. The document summarizes Android's evolution over time, different Android "flavors" for different device types, the open source nature and licenses of Android code, compatibility testing requirements, and Google's Project Treble which aims to make Android updates easier.
Understanding the Android System ServerOpersys inc.
This document discusses the Android system server. It provides an overview of the bootup sequence where the system server is started. It then describes some of the key services run by the system server, such as the activity manager, package manager, window manager, and others. It also discusses how to observe the system server in action using logcat and how applications interface with system services via Binder.
The document discusses the Android booting process. It begins with the boot ROM and boot loader which initialize hardware and load the kernel image. The kernel then initializes drivers and loads init, which sets up the environment and mounts partitions. Init starts the zygote process, which preloads classes. System servers like the activity manager and power manager are then started via zygote. Once all servers are running, Android broadcasts an intent to indicate the boot process is complete. The boot sequence involves the bootloader, kernel, init, zygote and system servers working together to start the Android system.
Treble introduces several changes to standardize and streamline the Android upgrade process for OEMs and carriers. These include defining hardware interfaces with HIDL, restricting vendor customization with VNDK, and adding a vendor interface and test suite (VINTF and VTS) to validate compatibility. The goal is to make upgrades easier, faster and less costly for manufacturers by decoupling the Android framework from vendor implementation details.
Booting Android: bootloaders, fastboot and boot imagesChris Simmonds
This document discusses booting Android devices. It covers Android boot images, bootloaders, fastboot protocol, and file systems used for different types of flash memory in Android devices. The key topics covered include bootloaders loading the boot and recovery images, the fastboot protocol for flashing and debugging, and file systems like ext4, f2fs, yaffs2 used on different flash chips like eMMC, SD cards, and raw NAND flash.
These slides give an introduction to the device driver structure of the Android/Linux operating system. They are based on a talk that was given in a seminar for National Taiwan University of Science and Technology on Dec. 2011. It can be useful for people who are not familiar with the Android software architecture but want to get an initial understanding about it.
Android boot time optimization involves measuring boot times, analyzing the results, and reducing times. Key areas of focus include the bootloader, kernel initialization, zygote class preloading, and system service startup. Hibernation technologies like QuickBoot and Fast-On can improve resume speeds by saving a system image to flash. The "R-Loader" concept aims to minimize hardware re-initialization on resume by directly loading a suspended kernel image.
The document provides an introduction to Linux and device drivers. It discusses Linux directory structure, kernel components, kernel modules, character drivers, and registering drivers. Key topics include dynamically loading modules, major and minor numbers, private data, and communicating with hardware via I/O ports and memory mapping.
The default applications on an embedded Linux system include many common command line utilities from BusyBox, such as cat, cp, grep, ls, mkdir, more, mv, ping, ps, rm, top, and vi. BusyBox provides minimal versions of many common UNIX commands in a single executable to reduce the size of the system. Other default applications may include services like bootchartd, crond, and syslogd.
The document provides an overview of Android's multimedia framework. It discusses the architecture basics, including the display core, multimedia architecture, app development model, kernel drivers, HAL definitions and modules, system services like Stagefright, relevant apps, and references. The display core section specifically describes the display hardware, stack, kernel driver, HAL definition and module, SurfaceFlinger, and WindowManager.
This document provides an overview of the steps to build and install the Android Open Source Project (AOSP) from source. It discusses initializing a build environment, downloading the AOSP source tree and device drivers, building and installing the AOSP build on a Nexus 5 device. The build process involves initializing a repo client, syncing the source code, choosing a target, and running make. The installed AOSP build can then be used to power an unlocked Nexus 5 device.
Android services allow long-running tasks to perform work in the background independently of an application's user interface. There are two main types of services: started services which can perform operations indefinitely even if the starting component is destroyed, and bound services which offer a client-server interface between a component and the service. Services must be started with startService() or bound to with bindService() and have lifecycle callback methods like onStartCommand(), onBind(), onCreate(), and onDestroy(). The IntentService class simplifies started service implementation. Bound services can expose interfaces using Binder, Messenger, or AIDL to allow inter-process communication.
An unique module combining various previous modules you have learnt by combing Linux administration, Hardware knowledge, Linux as OS, C/Computer programming areas. This is a complete module on Embedded OS, as of now no books are written on this with such practical aspects. Here is a consolidated material to get real hands-on perspective about building custom Embedded Linux distribution in ARM.
Communication protocols (like UART, SPI, I2C) play an very important role in Micro-controlled based embedded systems development. These protocols helps the main board to communicate with different peripherals by interfacing mechanism. Here is a presentation that talks about how these protocols actually work.
Learning AOSP - Android Linux Device DriverNanik Tolaram
This document discusses Android and Linux device drivers. It provides an overview of Android's core low-level software and hardware drivers, which perform minimum tasks and access the framework layer or libraries. It also describes the interaction between the kernel, framework, and virtual filesystem for key drivers like binder, logger, and USB. Configuration options for Android in the Linux kernel are listed, and resources for learning more about Android open source are provided.
Android Things is the latest attempt from Google to connect the dots between the cloud and devices by introducing an OS that is exclusively built for IoT devices. Initially announced as project Brillo, Android Things helps developers to build devices faster and enable them integrate with cloud services. This presentation traces the architectural aspects of Android Things by connecting it back with Embedded Linux, Embedded Android and Brillo.
The document provides an overview of embedded Android, including its history, ecosystem, legal framework, hardware requirements, and development tools. It discusses the basics of Android including features, user experience concepts, and app concepts. It also covers Android concepts such as components, intents, and component lifecycles.
This document provides an overview of porting Android to new platforms. It discusses the Android software stack, the Android Open Source Project structure, the AOSP code structure, common Android hardware abstraction layers, device configuration files, the AOSP build process, the Android boot process, and Android debugging tools.
This document provides an overview of Android's HIDL (Hardware Interface Definition Language). It begins with introductions to HIDL's goals of providing versioned hardware interface definitions and how it fits into Android's architecture. It then covers basics like HAL's traditional C-based implementation, HIDL's similarities to AIDL, and links to documentation. The document dives deeper into HIDL's architecture including the JNI, HIDL, and HIDL glue layers. It walks through an example of lights HAL implementation. Finally, it discusses adding a new HIDL interface, the supporting infrastructure, and acknowledges diagram sources.
This document provides an overview of embedded Android. It discusses Android's features, history, ecosystem, legal framework, hardware requirements, and development tools. The document summarizes Android's evolution over time, different Android "flavors" for different device types, the open source nature and licenses of Android code, compatibility testing requirements, and Google's Project Treble which aims to make Android updates easier.
Understanding the Android System ServerOpersys inc.
This document discusses the Android system server. It provides an overview of the bootup sequence where the system server is started. It then describes some of the key services run by the system server, such as the activity manager, package manager, window manager, and others. It also discusses how to observe the system server in action using logcat and how applications interface with system services via Binder.
The document discusses the Android booting process. It begins with the boot ROM and boot loader which initialize hardware and load the kernel image. The kernel then initializes drivers and loads init, which sets up the environment and mounts partitions. Init starts the zygote process, which preloads classes. System servers like the activity manager and power manager are then started via zygote. Once all servers are running, Android broadcasts an intent to indicate the boot process is complete. The boot sequence involves the bootloader, kernel, init, zygote and system servers working together to start the Android system.
Treble introduces several changes to standardize and streamline the Android upgrade process for OEMs and carriers. These include defining hardware interfaces with HIDL, restricting vendor customization with VNDK, and adding a vendor interface and test suite (VINTF and VTS) to validate compatibility. The goal is to make upgrades easier, faster and less costly for manufacturers by decoupling the Android framework from vendor implementation details.
Booting Android: bootloaders, fastboot and boot imagesChris Simmonds
This document discusses booting Android devices. It covers Android boot images, bootloaders, fastboot protocol, and file systems used for different types of flash memory in Android devices. The key topics covered include bootloaders loading the boot and recovery images, the fastboot protocol for flashing and debugging, and file systems like ext4, f2fs, yaffs2 used on different flash chips like eMMC, SD cards, and raw NAND flash.
These slides give an introduction to the device driver structure of the Android/Linux operating system. They are based on a talk that was given in a seminar for National Taiwan University of Science and Technology on Dec. 2011. It can be useful for people who are not familiar with the Android software architecture but want to get an initial understanding about it.
Android boot time optimization involves measuring boot times, analyzing the results, and reducing times. Key areas of focus include the bootloader, kernel initialization, zygote class preloading, and system service startup. Hibernation technologies like QuickBoot and Fast-On can improve resume speeds by saving a system image to flash. The "R-Loader" concept aims to minimize hardware re-initialization on resume by directly loading a suspended kernel image.
The document provides an introduction to Linux and device drivers. It discusses Linux directory structure, kernel components, kernel modules, character drivers, and registering drivers. Key topics include dynamically loading modules, major and minor numbers, private data, and communicating with hardware via I/O ports and memory mapping.
The default applications on an embedded Linux system include many common command line utilities from BusyBox, such as cat, cp, grep, ls, mkdir, more, mv, ping, ps, rm, top, and vi. BusyBox provides minimal versions of many common UNIX commands in a single executable to reduce the size of the system. Other default applications may include services like bootchartd, crond, and syslogd.
The document provides an overview of Android's multimedia framework. It discusses the architecture basics, including the display core, multimedia architecture, app development model, kernel drivers, HAL definitions and modules, system services like Stagefright, relevant apps, and references. The display core section specifically describes the display hardware, stack, kernel driver, HAL definition and module, SurfaceFlinger, and WindowManager.
This document provides an overview of the steps to build and install the Android Open Source Project (AOSP) from source. It discusses initializing a build environment, downloading the AOSP source tree and device drivers, building and installing the AOSP build on a Nexus 5 device. The build process involves initializing a repo client, syncing the source code, choosing a target, and running make. The installed AOSP build can then be used to power an unlocked Nexus 5 device.
Android services allow long-running tasks to perform work in the background independently of an application's user interface. There are two main types of services: started services which can perform operations indefinitely even if the starting component is destroyed, and bound services which offer a client-server interface between a component and the service. Services must be started with startService() or bound to with bindService() and have lifecycle callback methods like onStartCommand(), onBind(), onCreate(), and onDestroy(). The IntentService class simplifies started service implementation. Bound services can expose interfaces using Binder, Messenger, or AIDL to allow inter-process communication.
An unique module combining various previous modules you have learnt by combing Linux administration, Hardware knowledge, Linux as OS, C/Computer programming areas. This is a complete module on Embedded OS, as of now no books are written on this with such practical aspects. Here is a consolidated material to get real hands-on perspective about building custom Embedded Linux distribution in ARM.
Communication protocols (like UART, SPI, I2C) play an very important role in Micro-controlled based embedded systems development. These protocols helps the main board to communicate with different peripherals by interfacing mechanism. Here is a presentation that talks about how these protocols actually work.
Getting started with setting up embedded platform requires audience to understand some of the key aspects of Linux. Starting with basics of Linux this presentation talks about basic commands, vi editor, shell scripting and advanced commands
The document provides an introduction to the C programming language and algorithms. It begins with an overview of C and its history. It then defines key concepts like keywords, data types, qualifiers, loops, storage classes, decision statements, and jumps. Examples of algorithms are provided for common problems like adding two numbers. Pattern printing algorithms are given as homework exercises. The document discusses where C is used and explains what a programming language and algorithms are. It emphasizes the importance of understanding requirements before implementation.
File systems provide an organized way to store and access data on storage devices like hard drives. The Linux file system hierarchy standard defines a common structure across Linux distributions with directories like /bin, /etc, /home, /usr, and /var. Common Linux file system types include ext2, ext3, ext4 for disks, initramfs for RAM, and JFFS2 for flash storage. File systems can also be distributed across a network using NFS or optimized for specific purposes like squashfs for read-only files. Partitions divide available storage space to better manage files, users, and data security.
Embedded systems is a special purpose device that does a particular functionality in a most optimized way. Designed as a combination of custom HW & SW, programming Embedded systems require some special considerations to be taken care. Here is a presentation that gives introduction to embedded systems.
Data Structures, which is also called as Abstract Data Types (ADT) provide powerful options for programmer. Here is a tutorial which talks about various ADTs - Linked Lists, Stacks, Queues and Sorting Algorithms
Coming up with optimized C program for Embedded Systems consist of multiple challenges. This presentation talks about various methods about optimizing C programs in Embedded environment. It also has some interesting tips, Do's and Dont's that will offer practical help for an Embedded programmer.
Emertxe Information Technologies (http://www.emertxe.com) is a pioneer IT finishing school based out of Bangalore India. We offer best-in-class trainings (instructor lead, workshops, online) for making individuals business ready. Our portfolio consist of Embedded systems, Cloud computing, Mobile Application, Software Engineering.
In the Embedded side, Linux is been our center of everything we do. Our Linux portfolio consist of four major areas: Linux Systems, Embedded Linux, Linux Internals & Networking, Device drivers. Each area has multiple topics that can be targeted for students, corporate and universities. For any queries please feel free to write to us at [email protected]
Facing interviews is both science and an art. Typically for freshers, it becomes very challenging to face interviews. Here is a presentation that gives you practical tips and inputs to crack interviews.
Linux has become integral part of Embedded systems. This three part presentation gives deeper perspective of Linux from system programming perspective. Stating with basics of Linux it goes on till advanced aspects like thread and IPC programming.
Often called as the Swiss Army Knife of Embedded Linux, BusyBox combines tiny versions of many common UNIX utilities into a single small executable. It provides replacements for most of the utilities you usually find in GNU fileutils, shellutils, etc. It is written with size-optimization
and limited resources in mind. Here is a presentation that details about BusyBox.
In Embedded system a set of applications used to perform a complex task or to create a product, which is typically another computer program or a system of programs. Tools are linked (or chained) together by specific stages. Output or resulting environment state of the tool becomes input or starting environment for the next one. By default the host contains some development tools which are called native tool-chain. Here is the presentation that shares mode details on components of tool-chain and how to build them for your own embedded distribution.
This third part of Linux internals talks about Thread programming and using various synchronization mechanisms like mutex and semaphores. These constructs helps users to write efficient programs in Linux environment
Emertxe provides training programs to address the skills gap between industry needs and graduates. They offer three partnership models: 1) Providing skilled engineers through longer training programs. Graduates are trained and can be hired at no cost. 2) Taking ownership of corporate onboarding programs to quickly align new hires. 3) Delivering continuous learning programs on technical topics to help experienced employees enhance skills. The goal is to partner with companies to develop talent and meet their business needs through customized training solutions.
Preparing impressive resume is key in getting jobs. As entry level engineer is really important to build it by taking a step-by-step approach. Here are the set of slides that will help you to build resume in a practical way.
The second part of Linux Internals covers system calls, process subsystem and inter process communication mechanisms. Understanding these services provided by Linux are essential for embedded systems engineer.
Buildroot is a tool that generates embedded Linux systems by automating the configuration, compilation, and packaging of the system. It produces a root filesystem image ready to deploy on the target architecture. The build process compiles packages and a cross-compilation toolchain, then generates images containing the root filesystem, kernel, and other files needed by the target system. The output of Buildroot is organized into subdirectories containing the built images, toolchain, target and host files, and a staging area simulating the target filesystem.
BeagleBone Black is one of the most popular open hardware that is available to learn Embedded Linux. This versatile platform helps you to explore different set of peripherals and helps you to load a custom Embedded distribution. This presentation briefly introduces you with BeagleBone Black.
Hunting and Exploiting Bugs in Kernel Drivers - DefCamp 2012DefCamp
This document provides an introduction to exploiting vulnerabilities in Windows kernel drivers for privilege escalation. It discusses the differences between user mode and kernel mode, how drivers communicate with user programs through I/O requests, techniques for analyzing and fuzzing drivers, potential privilege escalation methods like overwriting function pointers and token stealing, and how to set up a kernel debugging environment. The overall goal is to find bugs in kernel drivers that could allow gaining kernel-level code execution and full system access.
The document discusses various debugging techniques for the Linux kernel including:
1. Enabling debugging configuration options like CONFIG_DEBUG_KERNEL and CONFIG_DEBUG_SLAB.
2. Using printk statements with different log levels for debugging.
3. Querying information from /proc and using ioctl calls.
4. Tools like strace, gdb, kdb, and Kgdb can help debug system faults, catch flaws in code, and set breakpoints.
5. Tracing tools like LTT allow tracing of kernel events and timing information.
The slides begins with introduction to the character drivers and then mentions the various APIs for registering the character driver. Dynamically creating the device file and IOCTL
A talk presented at the Automotive Grade Linux All-Members meeting on September 8, 2015. The focus on why AGL should adopt systemd, and highlights two of the more difficult integration issues that may arise while doing so. The embedded SVG image, courtesy Marko Hoyer of ADIT, is at http://she-devel.com/2015-07-23_amm_demo.svg
Native Android Userspace part of the Embedded Android Workshop at Linaro Conn...Opersys inc.
This document provides an overview of the native Android user-space environment, including:
1) The filesystem layout and key directories like /system, /data, and /vendor.
2) How the build system determines where files are placed.
3) The adb debugging tool and its capabilities.
4) Common command line tools and properties.
5) The init process and ueventd daemon.
6) Libraries like Bionic and integration options for legacy systems.
Most of this session will focus on Kernel Module Programming. We will briefly talk about the interaction of different layers of operating system from userspace to kernel space. Starting from simple Hello World kernel modules, we will learn the development of more sophisticated modules related to device drivers and interrupt handlers. We will also briefly touch upon the shell scripts and how they can be used to extract system level information. Since, this will be a hands on session, attendees are expected to try the examples on their machines. Basic understanding of operating systems and C programming is expected for the tutorial.
Writing Character driver (loadable module) in linuxRajKumar Rampelli
It covers the step by step approach on how to write a simple loadable character device driver in linux. What are Device files in linux detail. How user application interact with character driver using a device file.
The document summarizes how to write a character device driver in Linux. It covers the anatomy of a device driver including the user interface via device files, and kernel interfaces via file operations and major/minor numbers. It describes registering a character driver by defining file operations, reserving major/minor numbers, and associating them. Open and release functions handle initialization and cleanup. Read/write functions transfer data between userspace and hardware. Ioctl allows extending functionality.
SELinux Kernel Internals and Architecture - FOSS.IN/2005James Morris
SELinux is a Linux security module that provides mandatory access controls. It labels important system objects like processes, files, and network packets. These labels contain security context information used by SELinux policies to enforce access rules between subjects and objects. The SELinux policy is compiled and loaded into the kernel, where Linux Security Modules hooks mediate critical operations according to the policy.
The document provides an overview of writing a Linux USB device driver. It discusses key concepts such as loadable kernel modules (LKMs), registering and unregistering a device driver, common device driver types, and important kernel functions for device drivers. It also outlines the general steps to implement a device driver, including understanding the device, mapping operations to file operations, creating a special device file, and loading the driver module.
This document provides an overview of Android internals through a series of topics:
1. It describes key Android concepts like components, intents, and the manifest file.
2. It outlines the overall Android architecture including system startup processes like the bootloader, kernel, init, zygote and system server.
3. It covers various aspects of the Android system like the Linux kernel customizations, native user-space environment, Dalvik VM, and Java Native Interface.
4. It also profiles important system-level components like the system server, activity manager, and Binder IPC mechanism.
This document provides an overview of a presentation on the basics of Linux based on the LPIC-1 certification. It discusses topics 101 and 102 from the LPIC-1 exam, including system architecture, hardware configuration, booting, runlevels, disk partitioning, installing boot managers, managing shared libraries, and using Debian and RPM package management. The presentation aims to teach basic Linux skills like command line work, user administration, backups and restores, and connecting Linux systems to networks.
This document provides an introduction to Linux, including its history and architecture. It describes Linux's origins from Unix in the 1960s and the development of the Linux kernel by Linus Torvalds in 1991. It outlines the key components of a Linux system, including the kernel, shell, file system, processes, networking, and desktop environments. It also discusses booting a Linux system and provides resources for learning more about Linux distributions and building your own operating system.
Linux Device Driver for Writing a real world driver for embedded LinuxAchyuthShettigar2
Writing a real world driver for embedded Linux. The presentation file contains Concept, Kernel Module, Char Device Driver, Interrupt Handling, I/O Management, Allocating Memory,Block Device Driver, Network Device Driver etc. Then there are
This document provides an overview of embedded Linux for an embedded systems design course. It discusses various commercial and open source embedded Linux distributions and their characteristics. It also covers important topics for embedded Linux including tool chains, the Linux kernel, debugging, driver development, memory management, and synchronization techniques. Example code snippets are provided for common Linux system programming tasks like file I/O, processes, threads, IPC, signals, and sockets. Cross-compiling for embedded targets is also briefly explained.
The document discusses the PC boot process for Linux and Windows. It begins by outlining the basic steps: 1) executing code from a well-known location, 2) executing the first-stage boot loader from the MBR, 3) executing the second-stage boot loader, 4) loading the kernel, and 5) loading the first user space program. It then delves into more details for each step, covering components like the BIOS, MBR, GRUB, and init for Linux as well as NTLDR, winload.exe, and winlogon.exe for Windows.
The document discusses the Linux boot process and management tools Grub and Dracut. It provides an overview of the BIOS and UEFI boot methods, the kernel loading process, and the role of the initramfs and systemd. It describes Grub fundamentals like the multi-stage boot process and configuration via grub.cfg. Diagnostic tools like the Grub shell, initramfs shell, and systemd targets are covered. The document concludes with demonstrations of BIOS vs UEFI boot and recovering from a boot failure.
Leveraging Android's Linux Heritage at AnDevCon IVOpersys inc.
BusyBox is a package that provides many common UNIX commands as a single executable. It contains implementations of utilities like cat, cp, grep, ls, mkdir, rm, and others. Using BusyBox allows embedded Linux systems to have full functionality while minimizing disk space usage since it packages multiple utilities into a single binary.
OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. It uses a data-parallel programming model where the same program code, known as a kernel, is executed over multiple processing elements. OpenCL provides abstractions for platform setup, memory management, kernel execution and synchronization. Programs are compiled at runtime for different devices. This allows writing portable code that can leverage multiple processors to accelerate computationally intensive applications.
The document discusses implementing a function to check if a character is a hexadecimal digit. It explains that a hexadecimal digit ranges from 0-9, A-F, a-f in the ASCII table. It provides examples of inputting different characters and checking if they are hexadecimal digits or not. The sample execution section is empty. It lists functions as the prerequisite for understanding how to create a custom function to check for hexadecimal digits.
The document provides an example program to implement a student record system using an array of structures. It involves reading the number of students and subjects, student names and marks for each subject, calculating averages and grades. The program displays menus to view all student details or a particular student's details based on roll number or name. It demonstrates declaring a structure for student records, reading input into an array of structures, calculating averages and grades, and printing the student records with options to search by roll number or name.
This document discusses writing a macro called swap(t,x,y) that swaps two arguments of any data type t. It asks the user to input a data type and two values of that type, then swaps the values and displays the output. It explains how to swap two integers by using a temporary variable and applying the same concept to arguments of any type t by using macros. The objective is to understand macro preprocessing in C.
This document discusses defining a macro called SIZEOF to return the size of a data type without using the sizeof operator. It explains that by taking the difference of the addresses of a variable and the variable plus one, cast to char pointers, you can get the size in bytes. An example is provided using an integer variable x, showing how taking the difference of (&x+1) and &x after casting to char pointers returns the size of an int, which is 4 bytes. Background on macros and pointers is provided. The objective is stated as understanding macro usage in preprocessing.
The document describes a C program to multiply two matrices. It explains that the program takes input of rows and columns for Matrix A and B, reads in the element values, and checks that the column of the first matrix equals the row of the second before calculating the product. An example is provided where the matrices can be multiplied, producing the output matrix, and another where they cannot due to mismatched dimensions. Requirements for the program include pointers, 2D arrays, and dynamic memory allocation.
The document describes an assignment to read in an unspecified number (n) of names of up to 20 characters each, sort the names alphabetically, and print the sorted list. It provides examples of reading in 3 names ("Arunachal", "Bengaluru", "Agra"), sorting them using a custom string comparison function, and printing the sorted list ("Agra", "Arunachal", "Bengaluru"). Pre-requisites for the assignment include functions, dynamic arrays, and pointers. The objective is to understand how to use functions, arrays and pointers to complete the task.
This document provides instructions for an assignment to implement fragments using an array of pointers. It asks the student to write a program that reads the number of rows and columns for each row, reads the elements for each row, calculates the average for each row, sorts the rows based on average, and prints the results. It includes examples that show reading input values, storing them in an array using pointers, calculating averages, sorting rows, and sample output. The prerequisites are listed as pointers, functions, and dynamic memory allocation, and the objective is stated as understanding dynamic memory allocation and arrays of pointers.
The document describes an algorithm to generate a magic square of size n×n. It takes the integer n as input from the user and outputs the n×n magic square. A magic square is an arrangement of distinct numbers in a square grid where the sum of each row, column and diagonal is equal. The algorithm uses steps like starting from the middle of the grid and moving element by element in a pattern, wrapping around when reaching the boundaries.
This document discusses endianness and provides an example program to convert between little endian and big endian formats. It defines endianness as the order of bytes in memory, and describes little endian as having the least significant byte at the lowest memory address and big endian as the opposite. An example shows inputting a 2-byte number in little endian format and outputting it in big endian. Pre-requisites of pointers and the objective of understanding endianness representations are also stated.
The document provides steps to calculate variance of an array using dynamic memory allocation in C. It explains what variance is, shows an example to calculate variance of a sample array by finding the mean, deviations from mean, squaring the deviations and calculating the average of squared deviations. The key steps are: 1) Read array size and elements, 2) Calculate mean, 3) Find deviations from mean, 4) Square the deviations and store in another array, 5) Calculate average of squared deviations to get variance.
This document provides examples for an assignment to create a menu-driven program that stores and manipulates different data types (char, int, float, double) in dynamically allocated memory. It allocates 8 consecutive bytes to store the variables and uses flags to track which data types are stored. The menu allows the user to add, display, and remove elements as well as exit the program. Examples demonstrate initializing the flags, adding/removing elements, updating the flags, and displaying only elements whose flags are set. The objective is to understand dynamic memory allocation using pointers.
The document discusses generating non-repetitive pattern strings (NRPS) of length n using k distinct characters. It explains that an NRPS has a pattern that is not repeated consecutively. It provides steps to check if a string is an NRPS, including comparing characters and resetting a count if characters do not match. It also describes how to create an NRPS by starting with an ordered pattern and then copying subsequent characters to generate new patterns without repetition until the string reaches the desired length n. Sample inputs and outputs are provided.
The document discusses how to check if a string is a pangram, which is a sentence containing all 26 letters of the English alphabet. It provides an example of implementing the algorithm to check for a pangram by initializing an array to track letter occurrences, iterating through the input string to mark letters in the array, and checking if all letters are marked to determine if it is a pangram.
The document explains how to print all possible combinations of a given string by swapping characters. It provides an example of generating all six combinations of the string "ABC" through a step-by-step process of swapping characters. It also lists the prerequisites as strings, arrays, and pointers and the objective as understanding string manipulations.
The document describes an assignment to write a program that squeezes characters from one string (s1) that match characters in a second string (s2). It provides examples of input/output and step-by-step demonstrations of the program removing matching characters from s1. It also lists prerequisites of functions, arrays, and pointers and the objective of understanding these concepts as they relate to strings.
The document discusses implementing the strtok() string tokenization function. It explains that strtok() breaks a string into tokens based on delimiters. The document then provides pseudocode to implement a custom strtok() function by iterating through the string, overwriting delimiter characters with null terminators to create tokens, and returning a pointer to each token. Sample input/output is provided. The objective is stated as understanding string functions, with prerequisites of strings, storage classes, and pointers.
The document provides details on an assignment to write a program that recursively reverses a given string without using static variables, global variables, or loops. It includes the input, output, and examples of reversing the strings "Extreme" and "hello world". It also provides sample execution and pre-requisites of strings and recursive functions, with the objective being to understand reversing a string recursively.
The document provides code and examples for reversing a string using an iterative method in C++. It explains taking in a string as input, declaring output and input strings of the same length, and swapping the first and last characters, second and second to last, and so on through multiple iterations until the string is reversed. Examples show reversing the strings "Extreme" to "emertxE" and "hello world" to "dlrow olleh" through this iterative swap process. Pre-requisites of strings and loops are noted, with the objective stated as understanding string reversal using an iterative approach.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
Automation Hour 1/28/2022: Capture User Feedback from AnywhereLynda Kane
Slide Deck from Automation Hour 1/28/2022 presentation Capture User Feedback from Anywhere presenting setting up a Custom Object and Flow to collection User Feedback in Dynamic Pages and schedule a report to act on that feedback regularly.
Buckeye Dreamin 2024: Assessing and Resolving Technical DebtLynda Kane
Slide Deck from Buckeye Dreamin' 2024 presentation Assessing and Resolving Technical Debt. Focused on identifying technical debt in Salesforce and working towards resolving it.
Mobile App Development Company in Saudi ArabiaSteve Jonas
EmizenTech is a globally recognized software development company, proudly serving businesses since 2013. With over 11+ years of industry experience and a team of 200+ skilled professionals, we have successfully delivered 1200+ projects across various sectors. As a leading Mobile App Development Company In Saudi Arabia we offer end-to-end solutions for iOS, Android, and cross-platform applications. Our apps are known for their user-friendly interfaces, scalability, high performance, and strong security features. We tailor each mobile application to meet the unique needs of different industries, ensuring a seamless user experience. EmizenTech is committed to turning your vision into a powerful digital product that drives growth, innovation, and long-term success in the competitive mobile landscape of Saudi Arabia.
Hands On: Create a Lightning Aura Component with force:RecordDataLynda Kane
Slide Deck from the 3/26/2020 virtual meeting of the Cleveland Developer Group presentation on creating a Lightning Aura Component using force:RecordData.
What is Model Context Protocol(MCP) - The new technology for communication bw...Vishnu Singh Chundawat
The MCP (Model Context Protocol) is a framework designed to manage context and interaction within complex systems. This SlideShare presentation will provide a detailed overview of the MCP Model, its applications, and how it plays a crucial role in improving communication and decision-making in distributed systems. We will explore the key concepts behind the protocol, including the importance of context, data management, and how this model enhances system adaptability and responsiveness. Ideal for software developers, system architects, and IT professionals, this presentation will offer valuable insights into how the MCP Model can streamline workflows, improve efficiency, and create more intuitive systems for a wide range of use cases.
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
UiPath Community Berlin: Orchestrator API, Swagger, and Test Manager APIUiPathCommunity
Join this UiPath Community Berlin meetup to explore the Orchestrator API, Swagger interface, and the Test Manager API. Learn how to leverage these tools to streamline automation, enhance testing, and integrate more efficiently with UiPath. Perfect for developers, testers, and automation enthusiasts!
📕 Agenda
Welcome & Introductions
Orchestrator API Overview
Exploring the Swagger Interface
Test Manager API Highlights
Streamlining Automation & Testing with APIs (Demo)
Q&A and Open Discussion
Perfect for developers, testers, and automation enthusiasts!
👉 Join our UiPath Community Berlin chapter: https://community.uipath.com/berlin/
This session streamed live on April 29, 2025, 18:00 CET.
Check out all our upcoming UiPath Community sessions at https://community.uipath.com/events/.
"Client Partnership — the Path to Exponential Growth for Companies Sized 50-5...Fwdays
Why the "more leads, more sales" approach is not a silver bullet for a company.
Common symptoms of an ineffective Client Partnership (CP).
Key reasons why CP fails.
Step-by-step roadmap for building this function (processes, roles, metrics).
Business outcomes of CP implementation based on examples of companies sized 50-500.
Automation Dreamin' 2022: Sharing Some Gratitude with Your UsersLynda Kane
Slide Deck from Automation Dreamin'2022 presentation Sharing Some Gratitude with Your Users on creating a Flow to present a random statement of Gratitude to a User in Salesforce.
Role of Data Annotation Services in AI-Powered ManufacturingAndrew Leo
From predictive maintenance to robotic automation, AI is driving the future of manufacturing. But without high-quality annotated data, even the smartest models fall short.
Discover how data annotation services are powering accuracy, safety, and efficiency in AI-driven manufacturing systems.
Precision in data labeling = Precision on the production floor.
3. Familiarity Check
●
Good C & Programming Skills
●
Linux & the Filesytem
– Root, User Space Headers & Libraries
●
Files
– Regular, Special, Device
●
Toolchain
– gcc & friends
●
Make & Makefiles
●
Kernel Sources (Location & Building)
4. The Flow
● Introduction
– Linux kernel Ecosystem
– Kernel Souce Organization
– Command set and Files
– Writing the first driver (Module)
● Character Drivers
– Device files
– Device access from user space (End to End flow)
– Registering the driver
– File Operations and registration
– Data transfer between User and Kernel space
– ioctl
● Memory & Hardware
● Time & Timings
● USB Drivers
● Interrupt Handling
● Block Drivers
● PCI Drivers
● Debugging
5. The Flow...
●
Introduction
– Linux kernel Ecosystem
– Kernel Souce Organization
– Command set and Files
– Writing the first driver (Module)
●
Character Drivers
– Device files
– Device access from user space (End to End flow)
● Memory & Hardware
● Time & Timings
● USB Drivers
●
Interrupt Handling
●
Block Drivers
● PCI Drivers
● Debugging
6. Hands-On
●
Your First Driver
●
Character Drivers
– Null Driver
– Memory Driver
– UART Driver for Customized Hardware
●
USB Drivers
– USB Device Hot-plug-ability
– USB to Serial Hardware Driver
●
Filesystem Modules
– VFS Interfacing
– “Pseudo” File System with Memory Files
7. Linux Driver
Ecosystem
bash gvim X Server gcc firefox
`
`
Process
Management
ssh
Memory
Management
File Systems
Device
Control
Networking
Architecture
Dependent
Code
Character
Devices
Memory
Manager
Filesystem
Types
Block
Devices
Network
Subsystem
IF
Devices
Concurrency
MultiTasking
Virtual
Memory
Files & Dirs:
The VFS
Ttys &
Device Access
Connectivity
CPU Memory
Disks &
CDs
Consoles,
etc
Network
Interfaces
16. Building the Module
● Our driver needs
– The Kernel Headers for Prototypes
– The Kernel Functions for Functionality
– The Kernel Build System & the Makefile for Building
●
Two options
– Building under Kernel Source Tree
● Put our driver under drivers folder
● Edit Kconfig(s) & Makefile to include our driver
– Create our own Makefile to do the right invocation
20. Major &
Minor Number
● ls -l /dev
● Major is to Driver; Minor is to Device
● <linux/types.h> (>= 2.6.0)
– dev_t: 12 & 20 bits for major & minor
● <linux/kdev_t.h>
– MAJOR(dev_t dev)
– MINOR(dev_t dev)
– MKDEV(int major, int minor)
21. Registering &
Unregistering
●
Registering the Device Driver
– int register_chrdev_region(dev_t first, unsigned int count,
char *name);
– int alloc_chrdev_region(dev_t *dev, unsigned int firstminor,
unsigned int cnt, char *name);
●
Unregistering the Device Driver
– void unregister_chrdev_region(dev_t first, unsigned int
count);
●
Header: <linux/fs.h>
23. User level I/O
●
int open(const char *path, int oflag, ... )
●
int close(int fd);
●
ssize_t write(int fd, const void *buf, size_t nbyte)
●
ssize_t read(int fd, void *buf, size_t nbyte)
●
int ioctl(int d, int request, ...)
– The ioctl() function manipulates the underlying device
parameters of special files.
– The argument d must be an open file descriptor.
– The second argument is a device-dependent request code.
26. Registering the
file operations...
● The Registration
– int cdev_add(struct cdev *cdev, dev_t num,
unsigned int count);
●
The Unregistration
– void cdev_del(struct cdev *cdev);
27. Registering/Unregistering
Old Way
● Registering the Device Driver
– int register_chrdev(undigned int major, const char *name,
struct file_operations *fops);
● Unregistering the Device Driver
– int unregister_chrdev(undigned int major, const char
*name);
28. The read flow
struct file
-------------------------
f_count
f_flags
f_mode
-------------------------
f_pos
-------------------------
...
...
ssize_t my_read(struct file *f, char __user *buf, size_t cnt, loff_t *off)
Buffer
(in the driver)
Buffer
(in the
application
or libc)
Kernel Space (Non-swappable) User Space (Swappable)
copy_to_user
38. Physical Vs
Virtual Memory
●
The kernel Organizes Physical memory in to pages
– Page size Depends on Arch
● X86-based 4096 bytes
●
On 32-bit X86 system Kernel total Virtual address space
– Total 4GB (pointer size)
– Kernel Configuration Splits 4GB in to
● 3BG Virtual Sp for US
● 1GB Virtual Sp for Kernel
– 128MB KDS
– Virtual Address also called “Logical Address”