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A Seminar On Embedded Systems   By SRABAN  KU.  PAHADASINGH
Contents Introduction to Embedded Systems Design Issues Embedded software Development Hardware for Embedded Systems Types of memory Embedded languages Application conclusion
What is an Embedded System  ? An embedded system is a combination of the computer hardware and software accomplished with additional mechanical or other parts designed to perform a specific function. Embedded software is an almost every electronic device in the use today. There is a software hidden away inside our watches, VCR's,  cellular phones A well-designed embedded system conceals the existence of the processor and the software . Each embedded System is unique, and the hardware is highly specialized to the application domain.
How does an Embedded system differ from computer system ? An Embedded system is a specific to a application, whereas a computer system is generic. Though the components are same there is substantial difference in them. A personal computer is not designed to perform a specific function, rather it is able to do many things. The essential difference is that a computer when manufactured is in blank state, the manufacturer does not know what the customer will do with it, while an Embedded system is application specific. An Embedded systems is a component within some large systems. If required each of the embedded systems are connected by a sort of a communication network. Numerous embedded systems make up the computer system.
Embedded system Vs Real time System Real  time system is a subclass of Embedded systems that has strict timing constraints. A real time system is specified in terms of its ability to make certain calculations or decisions in a timely manner to face the deadline. A missed deadline is just as bad as a wrong answer which is very crucial. A real time system must be diligently designed which must guarantee reliable operation of the hardware and the software under all possible conditions.
A real time system has two flavors Hard Real time systems Soft Real time Systems A  hard real time system guarantees that critical tasks be completed on time, the goal requires that all the delays in the system need to be bounded. The current task is of high priority and there shall be no preemption. A less restrictive type of real time system is a soft real time system, where a critical real time task gets priority over other tasks,and retains the priority until it completes it’s task.
A generic Embedded System All embedded systems contain some type of inputs and some outputs. The outputs of the system are the a function of its input and several other factors. The inputs to the system are control knobs and buttons, the outputs are typically the display’s on the front panel. Memory Processor i/p o/p
Common design requirements   Processing power Memory Development cost Number of units Expected life time Reliability Embedded systems are still commonly built with older and less costly  8-bit and 16-bit processor.   For holding the executable software and the data it manipulates on.The register width of the processor provides the upper limit on the amount of memory it  can access.
The cost of the hardware and software design process. This is fixed one time cost, this is the only accurate measure of the system cost. The development cost depends on the number of units of the item to be developed. How long must the system continue to function ? This affects all sorts of design decisions from the selection of hardware components to how much the system may cost to develop and produce. How reliable must the final product be ? If it is a toy, it doesn’t always have to work right, but if its a part of a space shuttle or a car, it had sure better do what it is supposed to each and every time.
The build process The embedded system programming is not substantially different from the ordinary programming. The only thing that has really changed is that each target hardware platform is unique. The process of converting the source code representation of the embedded software into an executable binary image involves three distinct steps. Compiling / Assembling uses Compiler. Linking uses Linker. Relocating uses Locator.
In the first step each of the source files must be compiled or assembled into object code. The job of a compiler is mainly to translate programs written in some human readable format into equivalent set of opcodes for a particular processor. The use of the cross compiler is one of the defining features of embedded software development. In the second step all of the object files that result from the first step must be linked together to produce a single object file, called the relocatable program. Finally, physical memory addresses must be assigned to the relative offsets within the relocatable program in a process called relocation. The tool that performs the conversion from relocatable to executable binary image is called a locator. The result of the final step of the build process is an absolute binary image that can be directly programmed into a ROM device.
Hardware for Embedded Systems Prior to writing software for an embedded system, one must be familiar with the hardware on which it will run. The processor and software pair can be replaced with a custom integrated circuit that performs the same function in hardware. When the design is hard coded in this manner lot of flexibility is lost. Knowing the purpose of the hardware and making a data flow diagram makes the task of the designer easy. Each of the embedded system is unique and the hardware is highly specialized to the application domain.
Common memory types in Embedded Systems Memory RAM Hybrid ROM DRAM  SRAM  NVRAM  Flash  EEPROM  EPROM  PROM  Masked
Types of memory Many types of memory devices are available for use in modern embedded systems, the difference between them need to be known to use them effectively. Other than the ROM and RAM there is a third kind of memory device called hybrid memory which exhibits some of the characteristics of both. Among all the types NVRAM, the non-volatile RAM is fairly common in embedded systems, even after its high cost.
Embedded Languages C has been the language of the embedded programmers. The inherent advantages in this is that, it is fairly simple to learn, compilers are available for almost every processor in use today. C which is considered as a middle level language having both the constructs of the low-level as well as high-level, has all the rich features in it that makes it the choice of the embedded programmers. Of course, C is not the only language used by embedded programmers there are other languages like Assembly language C++ Ada These languages though exists did not gain popularity as C.
Applications Embedded software is in almost every electronic device designed today. Early embedded applications included unmanned space probes,computerized traffic lights and air traffic control systems. There is software hidden away inside our watches, microwaves, VCR’s, cellular telephones, and pagers. The military uses embedded software software to guide smart missiles and detect enemy aircraft. Communication satellites, space probes and modern medicine would be nearly impossible without it.
Conclusion Each of the embedded system is unique and the hardware is highly specialized to the application domain. As a result, embedded systems programming can be widely varying experience and can take years to master. One common denominator across almost all embedded software development is the use of C programming language. It seems inevitable that the number of embedded systems will continue to increase rapidly. Already there are promising new embedded devices that have enormous market potential. Individuals who possess the skills and desire to design the next generation of embedded systems will be in demand for quite some amount of time.
Thinking of embedded systems This is not the end..  This is the beginning…..
This seminar is  presented by S. K. PAHADASINGH 0601292083 8 th  semester   (CSE)

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Embedded systems

  • 1. A Seminar On Embedded Systems By SRABAN KU. PAHADASINGH
  • 2. Contents Introduction to Embedded Systems Design Issues Embedded software Development Hardware for Embedded Systems Types of memory Embedded languages Application conclusion
  • 3. What is an Embedded System ? An embedded system is a combination of the computer hardware and software accomplished with additional mechanical or other parts designed to perform a specific function. Embedded software is an almost every electronic device in the use today. There is a software hidden away inside our watches, VCR's, cellular phones A well-designed embedded system conceals the existence of the processor and the software . Each embedded System is unique, and the hardware is highly specialized to the application domain.
  • 4. How does an Embedded system differ from computer system ? An Embedded system is a specific to a application, whereas a computer system is generic. Though the components are same there is substantial difference in them. A personal computer is not designed to perform a specific function, rather it is able to do many things. The essential difference is that a computer when manufactured is in blank state, the manufacturer does not know what the customer will do with it, while an Embedded system is application specific. An Embedded systems is a component within some large systems. If required each of the embedded systems are connected by a sort of a communication network. Numerous embedded systems make up the computer system.
  • 5. Embedded system Vs Real time System Real time system is a subclass of Embedded systems that has strict timing constraints. A real time system is specified in terms of its ability to make certain calculations or decisions in a timely manner to face the deadline. A missed deadline is just as bad as a wrong answer which is very crucial. A real time system must be diligently designed which must guarantee reliable operation of the hardware and the software under all possible conditions.
  • 6. A real time system has two flavors Hard Real time systems Soft Real time Systems A hard real time system guarantees that critical tasks be completed on time, the goal requires that all the delays in the system need to be bounded. The current task is of high priority and there shall be no preemption. A less restrictive type of real time system is a soft real time system, where a critical real time task gets priority over other tasks,and retains the priority until it completes it’s task.
  • 7. A generic Embedded System All embedded systems contain some type of inputs and some outputs. The outputs of the system are the a function of its input and several other factors. The inputs to the system are control knobs and buttons, the outputs are typically the display’s on the front panel. Memory Processor i/p o/p
  • 8. Common design requirements Processing power Memory Development cost Number of units Expected life time Reliability Embedded systems are still commonly built with older and less costly 8-bit and 16-bit processor. For holding the executable software and the data it manipulates on.The register width of the processor provides the upper limit on the amount of memory it can access.
  • 9. The cost of the hardware and software design process. This is fixed one time cost, this is the only accurate measure of the system cost. The development cost depends on the number of units of the item to be developed. How long must the system continue to function ? This affects all sorts of design decisions from the selection of hardware components to how much the system may cost to develop and produce. How reliable must the final product be ? If it is a toy, it doesn’t always have to work right, but if its a part of a space shuttle or a car, it had sure better do what it is supposed to each and every time.
  • 10. The build process The embedded system programming is not substantially different from the ordinary programming. The only thing that has really changed is that each target hardware platform is unique. The process of converting the source code representation of the embedded software into an executable binary image involves three distinct steps. Compiling / Assembling uses Compiler. Linking uses Linker. Relocating uses Locator.
  • 11. In the first step each of the source files must be compiled or assembled into object code. The job of a compiler is mainly to translate programs written in some human readable format into equivalent set of opcodes for a particular processor. The use of the cross compiler is one of the defining features of embedded software development. In the second step all of the object files that result from the first step must be linked together to produce a single object file, called the relocatable program. Finally, physical memory addresses must be assigned to the relative offsets within the relocatable program in a process called relocation. The tool that performs the conversion from relocatable to executable binary image is called a locator. The result of the final step of the build process is an absolute binary image that can be directly programmed into a ROM device.
  • 12. Hardware for Embedded Systems Prior to writing software for an embedded system, one must be familiar with the hardware on which it will run. The processor and software pair can be replaced with a custom integrated circuit that performs the same function in hardware. When the design is hard coded in this manner lot of flexibility is lost. Knowing the purpose of the hardware and making a data flow diagram makes the task of the designer easy. Each of the embedded system is unique and the hardware is highly specialized to the application domain.
  • 13. Common memory types in Embedded Systems Memory RAM Hybrid ROM DRAM SRAM NVRAM Flash EEPROM EPROM PROM Masked
  • 14. Types of memory Many types of memory devices are available for use in modern embedded systems, the difference between them need to be known to use them effectively. Other than the ROM and RAM there is a third kind of memory device called hybrid memory which exhibits some of the characteristics of both. Among all the types NVRAM, the non-volatile RAM is fairly common in embedded systems, even after its high cost.
  • 15. Embedded Languages C has been the language of the embedded programmers. The inherent advantages in this is that, it is fairly simple to learn, compilers are available for almost every processor in use today. C which is considered as a middle level language having both the constructs of the low-level as well as high-level, has all the rich features in it that makes it the choice of the embedded programmers. Of course, C is not the only language used by embedded programmers there are other languages like Assembly language C++ Ada These languages though exists did not gain popularity as C.
  • 16. Applications Embedded software is in almost every electronic device designed today. Early embedded applications included unmanned space probes,computerized traffic lights and air traffic control systems. There is software hidden away inside our watches, microwaves, VCR’s, cellular telephones, and pagers. The military uses embedded software software to guide smart missiles and detect enemy aircraft. Communication satellites, space probes and modern medicine would be nearly impossible without it.
  • 17. Conclusion Each of the embedded system is unique and the hardware is highly specialized to the application domain. As a result, embedded systems programming can be widely varying experience and can take years to master. One common denominator across almost all embedded software development is the use of C programming language. It seems inevitable that the number of embedded systems will continue to increase rapidly. Already there are promising new embedded devices that have enormous market potential. Individuals who possess the skills and desire to design the next generation of embedded systems will be in demand for quite some amount of time.
  • 18. Thinking of embedded systems This is not the end.. This is the beginning…..
  • 19. This seminar is presented by S. K. PAHADASINGH 0601292083 8 th semester (CSE)

Editor's Notes

  • #12: A compilation of source code that takes place on one hardware platform but generates object code for another. For example, object code for the Power Macintosh can be compiled on an Intel-based Windows platform. See also compilation , object code.