We've all heard about the Lean Startup, and now Lean UX. This is a intro into how I've been using these methods to speed up the UX process, and work better within product teams.
Failing Fast & Learning Along the Way - Big Design 2013Jeremy Johnson
Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible.
How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind.
This talk was given at Big Design 2013 #bigd13
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
Ready to go Mobile? Today's Mobile Landscape: Responsive, Adaptive, Hybrid, a...Jeremy Johnson
There are a number of options when going mobile, and it's not slowing down. Why choose one over the other? What are the strengths and pitfalls? What's right for your customers and users? We'll go over each option, with examples of how you can come to the right strategy around your mobile offerings.
The document discusses integrating user experience (UX) design into agile development processes. It describes four common approaches: big upfront design, just-in-time design, design spikes, and sprint pairs. The sprint pairs approach has designers work one sprint ahead of developers. The document also discusses tailoring agile projects for UX work, creating UX release plans and roadmaps, conducting user research, and establishing a usability backlog to track and prioritize issues. Seven keys to success with integrating UX and agile are outlined.
Agile + Lean Startup principles + Lean UX -> How to make it all work together!Amrita Aviyente
The document provides an overview of Agile, Lean, and Lean UX principles and how they can work together. It discusses topics like Scrum, minimum viable products, prototyping, and different types of user research methods like interviews and surveys. The presenter provides examples and recommendations for applying these principles to product development to build, measure, and learn from customers in an iterative way.
"Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible.
How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind."
The UX Design Pocess in Scrum by John Pagonis and Sotiris SotiropoulosAgile ME
The document discusses integrating UX design into a Scrum development process. It defines user experience and differentiates it from the user interface and usability. A UX designer should be part of the cross-functional Scrum team rather than working separately. The UX designer helps the product owner validate requirements and informs them with research evidence. UX work like research and design spikes should involve the whole team from the start of a project rather than the UX designer working alone initially.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
This document provides an overview of Lean UX, which combines principles from design thinking, agile development, and the lean startup methodology. It discusses Lean UX foundations like continuous learning and experimentation. The Lean UX process involves declaring assumptions, creating minimum viable products (MVPs) to test hypotheses, gathering feedback through research and experiments, and iterating based on learning. Challenges like integrating Lean UX with scrum processes and finding user test subjects are also addressed. The document aims to explain what Lean UX is and how its principles and processes work.
How UI Framework improves design process - 2015 (Dribbble meetup)Marian Mota
This document outlines how a UI framework can improve the design process. It discusses some common problems like miscommunication between teams and inconsistent design. It then introduces a UI framework as a living library of patterns, standards, and behaviors that provides benefits like allowing reuse of assets, rapid prototyping, and standardized elements. It covers the framework's foundation including colors, grids, typography. It also covers components, patterns, and additional resources that are part of the framework.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Inside you there is a secret product idea...some problem you are just itching to solve. Yet it falls prey to that deadly statement: “Someday, when I have more time...”
In this action-packed 180 minutes, UX Lisbon participants got their ideas out and into the world. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept and got peer feedback on it. From identifying the problem it solves for people and understanding the role it plays in customers’ lives to identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward.
UX Workshop introducing what UX is and why it is important. The audience may or may not be familiar with UX so the presentation focuses more on principles than a step-by-step how-to.
Code with Empathy: UX for Engineers and UX DevelopersAnita Cheng
User experience is a hot field, but still very new for many tech companies. Let’s face it, the companies who can devote the resources for a robust UX process are few and far between! Software developers often find themselves making design decisions by necessity, which ends up complicating the product lifecycle down the road. So what can developers learn right now to improve the usability and delight of their products?
This talk was given to audiences of UXPALA members, USC students, and developers at SoCal Code Camp.
Lean UX: Building a shared understanding to get out of the deliverables businessJeff Gothelf
This is the latest iteration of the Lean UX conversation as given at UX LX (Lisbon) in May of 2012. Many thanks to Jeff Patton for the opening imagery.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
LET'S TALK FUTURE!
User Experience (UX) design is a dynamic and constantly evolving field that will continue to be shaped by future trends and technologies. In this interactive session, we explored how topics like artificial intelligence, virtual reality, micro-interactions, physical hardware, design sprints and innovation games are changing the landscape of UX.
WHAT YOU WILL LEARN
We shared of PALO IT’s experience in applying future UX methodologies to a variety of different projects. Participants were invited to share questions and topics to drive a dynamic conversation around their experiences and perspectives on the future of UX.
How Startups May Build Your UX Competencies - Hire or Just a Myth?UX Consulting Pte Ltd
Raven Chai is a principal UX consultant who has observed common pain points among startups regarding UX competencies. Many startups do not properly define their target users or validate ideas, instead prioritizing features and aesthetics over usability. Job postings also often have unrealistic expectations by requesting a "UX rockstar." Chai recommends startups hire agencies initially, attend conferences to learn, and consider government grants to build internal UX capabilities over time rather than relying on a sole "UX person."
The document discusses the disciplines of user experience (UX). It defines user-centered design as a process that considers user needs from the beginning. User experience is described as how a person feels about using a system and should be useful, desirable, usable, valuable, accessible, findable, and credible. The six core disciplines of UX are identified as information architecture, content strategy, user research, interaction design, visual design, and usability evaluation.
The pursuit of tapiness - A case study in making tablet friendly websitesNeil Turner
How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve?
Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
The document discusses user experience (UX) and how it differs from common sense and information architecture. UX focuses on understanding user needs and designing products and services to meet those needs. The value of UX is that it leads to faster and better solutions, greater productivity, and helps companies avoid failures caused by not understanding users. UX combines skills like strategy, research, design and development to simplify complexity and create desirable, feasible and viable solutions from the user's perspective. It is important to involve UX early in projects to avoid costly redesigns later. The amount of time a UX project takes depends on its scope, from a few days for simple projects to over a month for complex ones.
The document provides an overview of a UX workshop. It discusses key UX concepts like user experience design, personas, goals, tasks, information architecture, wireframing, paper prototyping, user testing and next steps. The workshop involves presentations, exercises and demonstrations on various UX topics. Participants will learn UX strategy and tools to design user-centered digital experiences.
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
The document discusses best practices for UX deliverables. It emphasizes that UX deliverables should be adapted to the intended audience and add value. Deliverables should have a clear narrative and tell a story. Creating visually engaging deliverables that keep the audience's attention is important, especially when presenting to clients who may not have a background in UX. The document also stresses that UX is about collaboration between different roles and that effective deliverables facilitate common understanding between teams.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact [email protected] for additional information or questions and we will get back to you shortly.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
This document provides an overview of Lean UX, which combines principles from design thinking, agile development, and the lean startup methodology. It discusses Lean UX foundations like continuous learning and experimentation. The Lean UX process involves declaring assumptions, creating minimum viable products (MVPs) to test hypotheses, gathering feedback through research and experiments, and iterating based on learning. Challenges like integrating Lean UX with scrum processes and finding user test subjects are also addressed. The document aims to explain what Lean UX is and how its principles and processes work.
How UI Framework improves design process - 2015 (Dribbble meetup)Marian Mota
This document outlines how a UI framework can improve the design process. It discusses some common problems like miscommunication between teams and inconsistent design. It then introduces a UI framework as a living library of patterns, standards, and behaviors that provides benefits like allowing reuse of assets, rapid prototyping, and standardized elements. It covers the framework's foundation including colors, grids, typography. It also covers components, patterns, and additional resources that are part of the framework.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Inside you there is a secret product idea...some problem you are just itching to solve. Yet it falls prey to that deadly statement: “Someday, when I have more time...”
In this action-packed 180 minutes, UX Lisbon participants got their ideas out and into the world. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept and got peer feedback on it. From identifying the problem it solves for people and understanding the role it plays in customers’ lives to identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward.
UX Workshop introducing what UX is and why it is important. The audience may or may not be familiar with UX so the presentation focuses more on principles than a step-by-step how-to.
Code with Empathy: UX for Engineers and UX DevelopersAnita Cheng
User experience is a hot field, but still very new for many tech companies. Let’s face it, the companies who can devote the resources for a robust UX process are few and far between! Software developers often find themselves making design decisions by necessity, which ends up complicating the product lifecycle down the road. So what can developers learn right now to improve the usability and delight of their products?
This talk was given to audiences of UXPALA members, USC students, and developers at SoCal Code Camp.
Lean UX: Building a shared understanding to get out of the deliverables businessJeff Gothelf
This is the latest iteration of the Lean UX conversation as given at UX LX (Lisbon) in May of 2012. Many thanks to Jeff Patton for the opening imagery.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
LET'S TALK FUTURE!
User Experience (UX) design is a dynamic and constantly evolving field that will continue to be shaped by future trends and technologies. In this interactive session, we explored how topics like artificial intelligence, virtual reality, micro-interactions, physical hardware, design sprints and innovation games are changing the landscape of UX.
WHAT YOU WILL LEARN
We shared of PALO IT’s experience in applying future UX methodologies to a variety of different projects. Participants were invited to share questions and topics to drive a dynamic conversation around their experiences and perspectives on the future of UX.
How Startups May Build Your UX Competencies - Hire or Just a Myth?UX Consulting Pte Ltd
Raven Chai is a principal UX consultant who has observed common pain points among startups regarding UX competencies. Many startups do not properly define their target users or validate ideas, instead prioritizing features and aesthetics over usability. Job postings also often have unrealistic expectations by requesting a "UX rockstar." Chai recommends startups hire agencies initially, attend conferences to learn, and consider government grants to build internal UX capabilities over time rather than relying on a sole "UX person."
The document discusses the disciplines of user experience (UX). It defines user-centered design as a process that considers user needs from the beginning. User experience is described as how a person feels about using a system and should be useful, desirable, usable, valuable, accessible, findable, and credible. The six core disciplines of UX are identified as information architecture, content strategy, user research, interaction design, visual design, and usability evaluation.
The pursuit of tapiness - A case study in making tablet friendly websitesNeil Turner
How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve?
Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
The document discusses user experience (UX) and how it differs from common sense and information architecture. UX focuses on understanding user needs and designing products and services to meet those needs. The value of UX is that it leads to faster and better solutions, greater productivity, and helps companies avoid failures caused by not understanding users. UX combines skills like strategy, research, design and development to simplify complexity and create desirable, feasible and viable solutions from the user's perspective. It is important to involve UX early in projects to avoid costly redesigns later. The amount of time a UX project takes depends on its scope, from a few days for simple projects to over a month for complex ones.
The document provides an overview of a UX workshop. It discusses key UX concepts like user experience design, personas, goals, tasks, information architecture, wireframing, paper prototyping, user testing and next steps. The workshop involves presentations, exercises and demonstrations on various UX topics. Participants will learn UX strategy and tools to design user-centered digital experiences.
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
The document discusses best practices for UX deliverables. It emphasizes that UX deliverables should be adapted to the intended audience and add value. Deliverables should have a clear narrative and tell a story. Creating visually engaging deliverables that keep the audience's attention is important, especially when presenting to clients who may not have a background in UX. The document also stresses that UX is about collaboration between different roles and that effective deliverables facilitate common understanding between teams.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact [email protected] for additional information or questions and we will get back to you shortly.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
This talk was done during softshake 2014.
Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design.
Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software.
Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance.
Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX design (or user experience design) is becoming an increasingly important field for business owners around the world. Good UX design can make a website many times more profitable, while poor UX design can put a company out of business in the right situations. It's worth taking a look to determine if YOUR business could be furthered by some great user experience design.
UX design, service design and design thinkingSylvain Cottong
User experience design (UX) aims to enhance user satisfaction and productivity by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product. UX design uses techniques from human-centered design and information architecture to understand users and specify program requirements from the early stages of product development. Service design applies similar human-centered principles to the design of services to improve customer experience. Key benefits of UX and service design include higher conversion rates, reduced costs, improved customer satisfaction and loyalty, and a competitive advantage.
Lean UX: Getting out of the deliverables businessJeff Gothelf
Lean UX is an approach to UX design that emphasizes validating designs with customers early and iterating quickly based on feedback, rather than spending a long time documenting specifications. It is inspired by Lean Startup and Agile development methods. The goal is to surface the true nature of the user experience faster and with less emphasis on traditional deliverables. Lean UX advocates rapid prototyping of key assumptions to get customer feedback to evolve the design rapidly.
This document provides an overview of UX fundamentals for startups. It discusses what UX is, how it differs from UI, and how UX works with data. Lean UX approaches for startups are explained, including techniques like user research, personas, card sorting, wireframes, prototypes, and A/B testing. A variety of free and affordable UX tools are also listed.
User experience doesn't happen on a screen: It happens in the mind.John Whalen
User experience is a vital component of mission-critical projects. The vast majority of experience is digital. We spend insane amounts of time and money designing UX for websites, apps and products to impress users. But the truth is UX isn’t a singular experience we can define. And it doesn’t happen on a screen – it happens in the mind. More specifically, the six minds.
Discover how UX is truly a collection of experiences occurring across six brain concentrations, each with their own processing styles and ideal states. And how, using psychological principles, you can uncover the conscious and subconscious needs of these six minds to appeal to users on cognitive and emotional levels.
Measuring What Matters: A UX Approach to Metrics :: UX Days Tokyo [April 2015]Kate Rutter
This document outlines Kate Rutter's presentation on measuring what matters from a UX perspective at UX Days Tokyo on April 19, 2015. The presentation guides attendees through an exercise to create a product snapshot, envision key user interactions, and identify metrics that measure progress on the most important interaction. The goal is to help product teams select metrics that are user-centered and will drive improvements based on real user needs and behaviors rather than just vanity metrics. Attendees work individually and in pairs to create snapshots of existing or hypothetical products and identify metrics focused on measuring a key interaction's success.
The Future of UX: Killing the Wireframe MachineLis Hubert
A talk presented at NYC IxDA, Future of Web Design NYC & Future of Web Design Prague which explains that UX is not equivalent to UI and why we need to stop saying it is.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
Nick will explore the best practices of user experience by reviewing some of the most popular and highly trafficked websites today such as eBay, Amazon, Toyota, Flickr, Twitter, Netflix and more. Nick will identify and explain both good an bad experiences on these sites on the merits of visual design, information architecture, interaction, and ease of use. If there is time we will open the floor for audience submissions and to provide quick feedback and areas of improvement.
User Experience Design: The Missing IngredientTom Nunes
This document discusses how user experience design is an important but often overlooked element in business insurance projects. It argues that starting projects with user research to understand goals and contexts can help ensure systems meet real user needs. While UX design may seem like an added cost, it can actually reduce rework and improve productivity, quality, and customer satisfaction. The document outlines a path to developing internal UX capabilities within a business insurance organization over time.
Hands-per-device, or HPD, is an alternative approach to efficiently designing interactive content and applications for a today's multi-platform ecosystem.
The document discusses the author's journey to move faster in UX design. It emphasizes lean and agile principles like rapid prototyping, frequent customer validation through testing prototypes, and shipping ideas quickly through short iteration cycles. Combining UX, product, and development teams allows for fast collaborative idea generation, prototyping, testing, and refinement to determine what is valuable to customers.
The document discusses the return on investment (ROI) of user experience (UX). It begins by defining UX and noting that as technology becomes more pervasive, user experience will determine which products win in the marketplace. It then provides three reasons why UX is important: 1) it can save time and money by reducing rework and errors, 2) it can improve key performance indicators like conversions and engagement, and 3) it can increase revenue directly. The document emphasizes testing ideas with users early to avoid costly development errors and provides examples of how UX has significantly impacted companies' profits.
Top 3 ways to use your UX team - producttank DFW MeetupJeremy Johnson
As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.
Helping Your Company Adopt a User-Centered ProcessZack Naylor
Have you found yourself designing features that don't seem to make sense? Do you have this gut feeling that there is just a better way to determine what it is that your website should be doing? Alas there is, and it all starts with the user. Find out some creative ways of promoting UX within an organization that has not yet recognized it as their development process. Get ideas on how to sell the value of UX and start designing great experiences.
Fundamentals of Lean UX, Agile on the Beach 2014Adrian Howard
Lean UX sits at the intersection of the Agile, Lean Startup & User Experience communities of practice.
This workshop will introduce you to the basics of the Lean UX approach, and take you through the process of applying Lean UX techniques at different stages of the product/business development process.
Learning outcomes:
* Lean UX and its relation to Lean Startup, Agile UX & general Lean
approaches the common myths and misunderstandings about Lean UX
* How to apply Lean UX approaches within your own company
* How the hypothesis/experiment model differs from traditional requirements
* How Lean UX can be used to understand customers better, discover new
product ideas, and reduce risk in new product development
10 bezcennych lekcji dla software developera stającego się szefem firmyWojciech Seliga
[Originally Polish lecture with English slides - with a few exceptions]
Przez wiele lat byłem software developerem. Koncentrowałem się na kodzie, projektach software'owych oraz interakcjach w moim zespole i z klientami. Byłem pewny, że Agile rozwiązuje wszystkie problemy tego świata. Śmiałem się z komiksów Scotta Adamsa i stworzonej przez niego karykatury szefa (PHB). Życie było proste i piękne...
Teraz od ponad 8 lat prowadzę firmę software'ową, którą przy blisko 90 osobach trudno już nazwać maleństwem. Sam stałem się "szefem" na pełen etat.
Podczas prezentacji podzielę się z Wami różnymi doświadczeniami oraz naukami (nieraz bolesnymi) jakie wyniosłem w ostatnich latach podczas mojej stopniowej przemiany z developera/inżyniera w przedsiębiorcę i szefa firmy. O ile zapewne nie wszystkie sytuacje i wnioski mają lub mogą mieć (o ile marzysz o własnym startupie czy zespole) zastosowanie w Twoim życiu, same sobie ich uświadomienie może oszczędzić Ci w przyszłości straty mnóstwa czasu, energii i pieniędzy oraz uniknąć przykrych rozczarowań.
The document summarizes a Lean UX workshop that aims to teach participants practical skills for collaborative team design, lean user research techniques, rapid design tactics to validate assumptions, minimize waste in UX activities, and have fun networking. The agenda includes introductions to Lean UX basics and case studies, as well as two hands-on parts where participants will validate product hypotheses in 60 minutes and raise funds from investors in 90 minutes. The workshop objectives are to encourage cross-functional collaboration, faster innovation, and building the right products through applying Lean UX principles.
This document provides an agenda for an immersive workshop on styling and catching up. The agenda includes introductions, lectures on styling and image uploading, and hands-on labs for styling and image uploading. Frameworks discussed include Bootstrap, Foundation, and Semantic UI. Image uploading gems like Paperclip, Carrierwave, and Refile are also covered. The document concludes with references for further reading.
Ten lessons I painfully learnt while moving from software developer to entrep...Wojciech Seliga
My presentation from InfoShare 2016 conference.
For many years I was a software developer. I would concentrate on the code, software projects and the interactions with my closes team and the users. I was sure that Agile solves all world’s problems. I would laugh over Scott Adam’s Dilbert comics with his Point Hair Boss. Life was simple, life was good. Now for 8+ years I have been running a software company, not a small one anymore. I became myself a full-time boss who only codes sometimes at home or during hackathons.
This session is about sharing with you those critical lessons which I painfully learnt when trying to grow into this new role - transitioning from being a software engineer into being an entrepreneur and top manager. Wheres not all of the lessons may or will (if you dream about your own startup) apply to your case, being aware of them may save you tons of time, energy, money or even help you to avoid the total disaster - burying your own company or dreams. And after all, sharing war stories from the past is fun … when these stories are the past.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
This document provides an introduction to user experience (UX) strategy and design. It discusses the history and evolution of UX from early command line interfaces to modern touchscreen interfaces. It outlines fundamental UX principles like designing for users' needs and making their lives easier. The document also describes common UX techniques like personas, journey mapping, prototyping, content writing, and persuasion design. It emphasizes the importance of understanding users through research and testing designs with them. Finally, it provides recommendations for resources to learn more about UX and tips for practitioners.
There are key things that will give you a much better chance at success. While these are well documented in numerous books, articles, and videos - there are still many stakeholders that don't subscribe to some basic truths, like: product decisions should be based on evidence, or having dedicated UX Designers on product teams.
Jeremy will go over his top ten questions to ask any team to see if they're heading toward launching a great product experience.
This presentation was originally given @ Refresh Dallas on 2/12/15
The document provides an overview of user experience (UX) design from Ali Rushdan Tariq, a UX designer. It discusses the history and evolution of UX design. It then outlines Tariq's 11 characteristics of good UX designers, which include trying to solve problems, caring more about experiences than visuals, understanding context, empathizing with stakeholders, trying things iteratively, adapting processes, constantly learning, being fearless, making themselves valuable, keeping up with trends without distraction, and putting human needs first. The document concludes with additional recommended resources for learning more about UX design.
Product development - From Idea to Reality - VYE Leader TalkBui Hai An
Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk.
Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.
The document is a collection of endorsements for the book "Lean UX: Applying Lean Principles to Improve User Experience" by Jeff Gothelf. Several experts in the fields of UX design, product management, and software development praise the book for providing practical methods for integrating Lean and Agile methodologies into the UX process. They argue this allows teams to build better products through iterative learning, smarter effort allocation, and outcome-based results rather than following traditional "big design up front" processes. The endorsements emphasize the value of the book's case studies, examples, and actionable advice for transforming how products are brought to life.
Supercharge your application with the best UX practicesGercek Karakus
I've given this talk as a guest lecturer at Bogazici University Software Design Process graduate class (SWE530) in Spring 2015.
This talk introduces key concepts of user experience design to software engineering graduate students and outlines the process of integrating design and engineering. Starting from ideation, it goes through all the steps including but not limited to user research, sketching, prototyping, user testing, design validation and iteration.
Hand on best practices are also shared as case studies part of this presenation.
How to Act Like an Agency within a Company: UX for the EnterpriseFlashGuy13
Your typical medium sized international enterprise will typically outsource to smaller agencies that specialize in Internet marketing, design, and development. By bringing that type of talent in-house, an enterprise can communicate their marketing strategies and messages with greater speed to market and more collective creative control. While the initial capital investment may be greater than simply outsourcing, the long-term benefit of having immediate and direct contact with an in-house team will lead to a greater understanding of company culture and values reflected within the framework of your digital properties.
At Startup Weekend (Fashion Technology) at WeWork in London, Danny from Cyber-Duck created a quick guide that explains how UX fits in to todays connected world and what UX's role is. The keynote focus on lean UX and also covers UX principles and tactics.
This document contains the transcript from a presentation on UX in South Africa. It discusses:
1) The current state of UX in South Africa, with some organizations not understanding user needs or how to handle complexity.
2) How companies that use design strategically grow faster, and the need for growth in South Africa.
3) How the 684 attendees can help drive positive change through understanding what UX is and what needs to change.
4) Various aspects of UX like vision, strategy, interaction design and more. It emphasizes the importance of user research, prototyping and getting products in front of users.
Customer Experience in the Rise of the Digital Age — Atlanta XD Meeting 9/13/...Jeremy Johnson
During the recent XD Atlanta meeting: "Customer Experience in the Rise of the Digital Age" — I kicked off a leadership panel with this presentation focused on shifts in customer behavior as more products and services turn to digital.
Businesses Want Results, Not Empathy Maps — #cxtalks Dallas 10 minute talkJeremy Johnson
While design is becoming ever more important in the business world, we’re at a crossroads where if we can't connect customer understanding to actionable themes or business results we’re going to lose our seat at the table. Customer Experience professionals need to become masters at blending customer, business, and technology to give teams a clear path ahead.
Key Takeaways
1. CX Pros need to get really good at understanding design, business AND technology
2. CX Pros need to get good at connecting customer insights to tangible features and products
3. CX Pros need to help design teams connect to business teams in an effective way
UX Design, Friend of Foe #worldusabilitydayJeremy Johnson
We’ve all heard stories of how UX has been used for good, but what happens when it backfires, or worse, is purposely used for evil? UX Designers have the power to entice and motivate you in a number of directions — and while maybe not always purposefully evil, the effects can be the same. This talk will go over examples of good and evil UX — so you know what to avoid in the future!
Product + UX: How to combine strengths to make something truly great! *Updated*Jeremy Johnson
*Updated version for Vista UX Conference Keynote* With modern organizations finally starting to embrace User Experience as part of their product teams, and product leaders moving to more strategic roles within these teams, how can we combine the strengths of both roles to make something truly great?
Including the User: How insights drive business #pswud2017Jeremy Johnson
Design is inclusive by nature. The ability to understand people, their needs, and emotions throughout a journey is what User Experience Designers excel at! That said, many organizations still need that nudge to really get out build true empathy for the people they’re building tools, systems, and apps for. This talk will help you ramp up with modern best practices in insights gathering, while helping you build the case to invest in user understanding through showcasing the value to both your business and your brand.
Product + UX: How to combine strengths to make something truly great!Jeremy Johnson
With modern organizations finally starting to embrace User Experience as part of their product teams, and product leaders moving to more strategic roles within these teams, how can we combine the strengths of both roles to make something truly great?
Top 3 Ways to use your UX Team for Product OwnersJeremy Johnson
You have a UX team, now what? Jeremy goes over the top 3 ways you, as a product owner should be using your UX team, along with insights into the User Experience process.
This talk was given at the North Dallas Agile Meetup on 4/12/17
Updated for the Vista UX/UI Summit in Dallas, TX
You can view a video of this presentation here: https://www.youtube.com/watch?v=NfASJamxjy4
User Experience has a direct impact on your bottom line, and it’s about time we start telling execs in their own language. I’m sure many of you spend a good amount of time evangelizing what it is that you do, and the value it adds. Over the past 15 years I’ve introduced User Experience to everyone from CEOs to developers — using storytelling, metrics, and case studies you can prove without a doubt the value that you bring.
In this talk I’ll explain what metrics to track, how to position your work, and stories where User Experience directly effected the bottom line.
User Experience has a direct impact on your bottom line, and it’s about time we start telling execs in their own language. I’m sure many of you spend a good amount of time evangelizing what it is that you do, and the value it adds. Over the past 15 years I’ve introduced User Experience to everyone from CEOs to developers — using storytelling, metrics, and case studies you can prove without a doubt the value that you bring.
In this talk I’ll explain what metrics to track, how to position your work, and stories where User Experience directly effected the bottom line.
Originally given at the Big Design Conference #bigd16
Top Trends In Product Design: Outcomes, Understanding Customers, and Building...Jeremy Johnson
While some organizations are still grappling with moving to Agile or hiring their first UX Designer, others are moving fast to embrace methods that have been proven to generate success. Are you still creating product roadmaps? Are you investing in understanding your customers? Are your technology platforms built for experimentation? Come hear how organizations are achieving success, and how you can help your organization move in the right direction.
This presentation was originally given at the Big Design Conference in Dallas, TX on 9/19/2015
The three modern product trends discussed are:
1. Design as an investment - Companies that invest in design outperform those that don't. Design should be considered an investment, not just a cost.
2. Product decisions should be based on evidence from design research - Relying only on experience and assumptions is misguided; product decisions benefit from qualitative and quantitative user research data.
3. Empowering small teams - Large, centralized teams are less agile than small, cross-functional teams empowered to make decisions based on evidence from research.
It's About Time - Lightning talk for UX DesignersJeremy Johnson
This document provides definitions and explanations of various watch terminology, including complications, movements, winding types, components like the crown, dial, crystal, bezel, lugs, case, size, and case back. It discusses historical size trends and standards for Swiss made and US made designations. The document aims to help designers understand watch history and components.
Putting the "User" back in User Experience (Dallas Techfest Edition)Jeremy Johnson
If you ask an organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building software - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
Putting the "User" back in User ExperienceJeremy Johnson
If you ask a organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building products - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
Early on as a Designer I had the privilege to work with some big brands, like: Verizon, Mission Foods, Nokia, and Sabre. Most of my projects were rooted in web applications. Which I loved, and was more than happy to work on as a UX Designer. But some designers took other paths, working on e-commerce sites, or perhaps lead generation. What has been hard to find recently is someone who's done both. I know I didn't know e-commerce to the degree I needed to when starting at GameStop - but learned quickly - luckily I've had some good teachers over the last couple of years.
Now talking about channels, bounce rate, A/B testing, conversion, SEM/SEO in the norm. And as I loved designing applications, I find equal interest in what makes people shop and (hopefully) eventually buy.
I recently gave this short presentation to a group of designers - a 101 on getting your interface to sell
Android vs iPhone - Differences in UI Patterns and DesignJeremy Johnson
While there are some common UI elements between Android and iOS apps, there are also many differences in how apps implement navigation, menus, and layouts on each operating system. Some key differences noted are Android apps following more modern "flat" and blocky designs, using left side menus for navigation more often, and having branding incorporated more prominently. The inconsistencies between platforms can sometimes cause confusion for users switching between Android and iOS devices.
Designing for Sensors & the Future of ExperiencesJeremy Johnson
Are you ready for the next ten years? Wireframes and prototypes may not be enough. Jeremy will take you on a tour of what Design problems of the future look like, from designing for sensors to walls of screens.
With the advent of sensor-based technology, we are designing more for gestures and voice commands. How do we interact in space without tactile feedback? How do we design for universal gestures?What does a future full of screens and software look like? When everything is an interface, and hardware disappears - and what are the tools and methods to tackle this design problems?
As Android gains ground, iOS may not be enough for some brands. And with limited budgets and development constraints, sometimes you can't give your app the full "Android Treatment" it should deserve. I've put together a mini guide to go over some common ways to get your iOS app over to Android, while keeping it consistent (mostly) with today's Android patterns.
Kinect is moving from a gaming device to a new way to interact with our digital world. While touch has taken a disproportional amount of our attention, we're seeing a flood of devices that use sensors to collect feedback from the world around us. And the Kinect is the mother of all sensors with a high visual resolution, audio, and advances in areas like face detection - how would our would look if we focused on gesture and sensor designs?
Game On: Everything you need to know about how games are changing the worldJeremy Johnson
Gaming is at a tipping point, never before have games effected our day-to-day lives in such a substantial way. From entertaining yourself on the subway with Angry Birds, to solving the world's greatest problems - gaming is quickly becoming a mainstream way to explore, communicate, connect, and work.
With "Game On" Jeremy Johnson will take you on a tour of gaming trends - which includes everyone's favorite gaming buzz words: gamification, gameful, game layer, gamestorming, game mechanics, gameplay, game theory and good old video games. How's that for a extra helping of games? Let's top it off with a Call of Duty deathmatch - who's game?
This presentation was given at Big Design 2011 in Dallas Texas. #bigd11
Bio Cng Plant In Indore | FINSEN RITTERFINSENRITTER
Make the waste pure fuel with our advanced Bio CNG Plant Manufacturers in Indore. FINSEN RITTER one of the largest manufacturers of agricultural machinery and high -quality plants that meet the energy requirements of farmers and agricultural -based industries. We make BIO -CNG high -quality systems that convert organic waste into environmentally friendly compressed natural gas, which helps companies to reduce the costs of protecting the environment. The selection of our products includes livestock manure and different types of plants that can produce renewable energy sources. FINSEN RITTER BIO -CNG plants provide a smart solution for permanent energy production. Manufactured with durable materials such as GFS and RC, these systems effectively treat organic waste and convert it into pure combustion of CNG fuel. This process not only reduces your carbon footprint but also cuts operating expenses significantly. We design Best BIO -CNG plants with processing skills up to 500 TPD to 500 TPD, making them suitable for all sizes of companies. Whether you are a small business or a large industrial facility, we have the right solution for your needs. Our BIO –CNG plants in Indore is fully in line with the government initiative, which has the government initiative, including continuous, cow dung and Kvic schemes, and gets you from the available accessible and support programs available. As a reliable BIO -CNG system exporters and suppliers, we serve customers throughout India with complete installation, commissioning and later support. Our expert team ensures easy integration with your current business. Save money and the environment with Bio CNG Plant Exporters and Suppliers in India. Connect with us Now
AnyTrans for Android 7.3.0.20200910 with Crack Download [Latest]Designer
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
AnyTrans for Android Crack AnyTrans for Android Crack Free Download is an impressive application for managing your contacts, photos, music, and applications on Android devices.
SLIDES: 45 Years of Inhabiting the Sacred in Manteo, NC: Insiders and Outside...Amber Daniela Nelson
Presented at EDRA56 in Halifax, Nova Scotia, Canada, on May 30, 2025, by Amber Nelson.
See the presentation on YouTube: https://youtu.be/3uWl56ycSmo
& the paper: https://www.slideshare.net/slideshow/paper-45-years-of-inhabiting-the-sacred-in-manteo-nc-insiders-and-outsiders-reflect-debate-and-predict/279976544
Manteo, NC’s 1980 participatory plan is championed as the poster child of grassroots community design and regarded as a focus of place attachment research, and inspiration to designers internationally. This paper discusses what has succeeded and failed in the plan, now 45 years old, in the perception of both locals and outside experts, and where the city should consider going in its next 45 years.
Manteo’s goal was to recover itself from 22% unemployment, yet when plans were presented, the community responded with, “You are destroying our town.” This outright rejection of traditional planning approaches led to a participatory design breakthrough of mapping the people’s most deeply valued patterns of everyday life. With this “Sacred Structure” uncovered and legalized in design regulations, Manteo’s citizens were able to create a place not of high style design, but rather one of place attachment.
We ventured to analyze the Sacred Structure’s longevity and reasons for its success. As “academic outsiders,” we questioned the sacredness of the city as enjoyed by locals and as it’s been showcased internationally. Additionally, we were curious what, if anything, is threatening the Sacred Structure both today and into the future.
Our research method includes interviews with city insiders including civic leaders and Randy Hester, the designer of the 1980 plan as well as academic outsiders intimately familiar with Hester’s work on Manteo yet not directly involved in the project. The study culminated in 2024 with an on-site symposium which included comparisons to other sacred place research in Japan and in the book, Inhabiting the Sacred in Everyday Life.
Our findings indicate all acknowledge the “specialness” of the sacred-place-inspired design, but there is disagreement about newcomers contributing to or posing threat to the vitality of the existing Sacred Structure. Additionally, only locals are able to speak to the decades of political struggles and value tradeoffs, whereas outsiders are able to most-readily articulate lingering racial segregation and the greater impact of the plan on the island as well as internationally.
The Sacred Structure is intact yet evolving, as any vibrant city evolves. However, there are concrete successes and failures we extrapolate and use as cautionary tales for approaching the upcoming city plan. Due to shifting demographics and climate change there are additional challenges, so we predict how the Sacred Structure (88% intact, expanded or relocated as of today) and near full employment will fare against future uncertainties such as population trends and rising tides.
Unlock Tool 2025.06 Crack Latest Version Free Download 2025Designer
Copy Link & Paste in Google:🚀🎉👉👉 http://alipc.pro/dl
UnlockTool Crack is a Windows tool specifically designed to remove FRP and factory reset locks from any multiple Android phones in a matter of seconds.
Low-Maintenance, High-Impact - Ash Joshi’s Approach to Effortless LandscapingAsh Joshi
For many homeowners, the idea of a beautiful garden or yard is enticing—until reality sets in. Weekly mowing, seasonal pruning, watering schedules, pest control… the list of tasks can make even the most dedicated dreamer dread the upkeep.
ByteScout PDF Multitool 11.3.0.3984 with Serial Key [Latest]Designer
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
ByteScout PDF Multitool Serial Key ByteScout PDF Multitool Serial Key is an advanced and powerful PDF converter that enables users to convert their PDFs to various supported formats.
Ashampoo UnInstaller 10 v10.00.10 with Crack Download [Latest] Developer
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
Ashampoo UnInstaller Crack Ashampoo UnInstaller Crack is an impressive application comes with some clever tools to safely remove installed apps from your hard drive without leaving any traces.
Light Image Resizer 6.0.4.0 with Crack Free Download [Latest] Developer
Download Link👉👉👉
https://alipc.pro/dl/
Light Image Resizer Crack Light Image Resizer Crack Free Download is a small and powerful application that allows users to adjust their image size or resolution.
We begin by crocheting with yarn and magic ring techniques, then moving on to nose, ear, body,if you get stuck don’t worry we will be right there to assist you. Moreover, we demonstrate proper stuffing techniques so that your pig not only looks chubby but also super cute.
As a final touch, we will make your pig character complete with the addition of eyes and a tail which will make your peg companion look even more adorable.
To you, and to all participants, become familiar with crochet hooks as we are going to have a blast crocheting together.
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
EndNote Crack EndNote Serial Key is an impressive application that will enable you to create a bibliography for your research work. You can also easily organize reference and manage documents.
Hot Weather, Cute Looks: Slay the Heatwave in Style with BoheeWoheeboheewohee
Sweating in the sun but still wanna serve looks? This SlideShare is your ultimate style guide to beat the heat without compromising your vibe. From casual wear tops and breezy crop tops to western chic dresses, BoheeWohee brings you fashion that’s cool, comfy, and seriously cute. Explore styling tips, trending silhouettes, and top picks for effortless summer slay.
Perfect for fashion lovers searching for casual outfits, western styles, and stylish women’s wear online. ☀️✨
#SummerFashion2025 #BoheeWoheeStyle #WesternChic #CasualWearGoals
Adobe Bridge CC 2021 v11.0.0.83 with Crack Download [Latest]Yahoo
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
Adobe Bridge CC Crack Adobe Bridge CC 2021 Crack Download is a powerful application for managing and organizing images, videos, media and other assets in a friendly development environment.
COPY & PASTE LINK 👉👉👉 https://pcsoftsfull.org/dl
MiniTool partition manager software offers two perfect solutions for data recovery. Partition Recovery Wizard can find and recover the lost partition
Service Design and Tourism with Hugo Mottiersdnswitzerland
Hugo is a collaborator in wine tourism at Sierre Tourisme and coordinator for the Vinum Montis association, a community of wine lovers.
Hugo is a Service Design practitioner who uses all the tools of Service Design to help tourists discover the beauty of Valais through events and new services.
Before working in the tourism industry, Hugo explored roles in the health sector within a retirement home and within an institution offering socio-professional reintegration for addicts and the socially disadvantaged.
During the Swiss Service Design Day conference 2025, Hugo hosted a talk about "Service Design and Tourism".
The Swiss Service Design Day 2025 is hosted by the Swiss Service Design Network
AnyMP4 DVD Ripper 8.1.12 + Crack Free Download [Latest 2025]salma
Download Link👇👇👇
👉👉 https://technicalworld.co/click-to-download/
AnyMP4 DVD Ripper latest version have full command throughout the finished product thanks to these modifying options.
41. “Rather than focus on artifacts,
we focus on prototypes and
validating those prototypes in
Discovery, with the added
benefit that the prototype serves
as the spec for Delivery.”
http://www.svproduct.com/dual-track-scrum/
49. mobile
UX Designer
me
seo/sem
UX Designer
homepage
UX Designer
shopping
checkout
UX Designer UX Designer
50. New ways of working for designers
will, at first, be uncomfortable. For
many design managers, assigning their
staff to particular teams brings a new
challenge. No longer does the design
manager dole out specific work to
each person on the team. Instead,
the designer’s daily agenda is driven
by the prioritized backlog of the
scrum team.
http://uxdesign.smashingmagazine.com/2011/10/18/how-to-build-an-agile-ux-team-culture/
53. MBWA
Management By Walking Around
http://en.wikipedia.org/wiki/Management_by_wandering_around
http://www.flickr.com/photos/zubeirtai/7747819548/
54. (not new)
1. Drive: UX practitioners are part of the customer or product owner team
2. Research, model, and design up front - but only just enough
3. Chunk your design work
4. Use parallel track development to work ahead, and follow behind
5. Buy design time with complex engineering stories
6.Cultivate a user validation group for use for continuous user validation
7. Schedule continuous user research in a separate track from development
8. Leverage user time for multiple activities
9.Use RITE to iterate UI before development
10.Prototype in low fidelity
11.Treat prototype as specification
12.Become a design facilitator - 2008
http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html
71. “We gathered our designers, our product folks and
our engineers and took over a few conference rooms
and began to operate like a startup. Design was
done on whiteboards and coded in real time.
Usability tests were weekly so the pace was fast and
furious. But we were able to try dozens of
experiences across desktop, tablet and mobile in the
time that would have taken years at PayPal before.
Build/Test/Learn became our mantra.”
-
http://looksgoodworkswell.blogspot.com/2012/09/why-you-should-work-with-me-at-paypal.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+LooksGoodWorksWell+%28Looks+Good+Works+Well%29
76. “You – everyone in fact – have all it takes to be a
brilliant designer, creator, or author. All that’s holding
you back is the lizard. It’s that little voice in the back of
your head, the “but” or the “what if” that speaks up at
the crucial moment and defeats the joy and insight you
brought to the project in the first place. It’s the lizard
that ruins your career, stunts your projects, and hinders
your organization.”
– Seth Godin (in The Truth About Shipping)
http://gloriamarie.com/stay-focused-and-keep-shipping
80. “The timing of long-
range plans is screwed
up too.
You have the most
information when you’re
doing something, not
before you’ve done it.
Yet when do you
write a plan? Usually it’s
before you’ve even
begun.
That’s the worst time to
make a big decision.”
http://37signals.com/rework
82. Keep your team small. Smaller
than that. No team at all if you
can help it.
http://99u.com/tips/6249/Seth-Godin-The-Truth-About-Shipping
83. A throwback to their days with Jeff Bezos at
Amazon, projects are assigned to "two
pizza teams," groups of engineers small
enough for them to be fed on two large pies.
"We want the team to be flat and allow
everyone to communicate with each other,"
Rajaraman says.
http://www.fastcompany.com/1811934/walmartlabs-brings-two-pizza-team-startup-culture-walmart-empire
85. - problem -
Try to jam too much into a product?
Only launch x times a year?
Looking for perfection?
86. “Great companies focus on their users and ship great products.”
http://www.aaronklein.com/2012/02/why-facebook-is-worth-100-billion/
89. “real artist ship” - steve jobs
http://gloriamarie.com/stay-focused-and-keep-shipping
90. - problem -
It’s going to cost too much to
try that out.
How do we know our customers will want this?
91. The Wizard Of Oz Techniques For
Social Prototyping – You don’t need to
build everything at first. You can be the
man behind the curtain. Krieger says him
and Systrom tested an early version of a
feature which would notify you when
friends joined the service. Instead of
building it out, they manually sent
people notifications “like a human bot”
saying ‘your friend has joined.’ It turned
- Mike Krieger, Instagram’s founder out not to be useful. “We wrote zero
lines of Python, so we had zero lines to
throw away.”
http://techcrunch.com/2012/11/30/instagram-co-founder-mike-kriegers-8-principles-for-building-products-people-want/
110. ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
Idea or discovery backlog
ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
111. The Discovery track is all
about quickly generating
validated product backlog
items, and the Delivery track
is all about generating
releasable software.
- marty cagan
http://www.svproduct.com/dual-track-scrum/
112. ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
ideas ideas ideas ideas id
122. ...it is collaborative – the product
manager, designer and lead
engineer are working together, side-
by-side, to create and validate
backlog items.
- marty cagan
http://www.svproduct.com/dual-track-scrum/