This document provides an agenda for a health and well-being event taking place on February 26th at De Montfort University. The event will run from 10:00 to 16:00 and feature several speakers discussing topics related to using games and virtual technologies in healthcare. Speakers will cover subjects such as using virtual environments for reflective learning in health applications, developing games for health issues like drugs and dating violence, and using interactive technologies in areas like rehabilitation and treating Parkinson's disease. The afternoon sessions will discuss using brainwave technology in serious games, virtual worlds for healthcare training, and developing immersive simulations.