SlideShare a Scribd company logo
FMX 2017 Master Class
Extending Unreal Engine 4 with Plug-ins
Gerke Max Preussner | Sr. Engine Programmer | Epic Games
@gmpreussner | max.preussner@epicgames.com | linkedin.com/in/gmpreussner
What You’re Going To Learn Today
UE4 Programming Basics
• Structure of UE4 code base
Files, Directories, Engine, Projects
• Creating a UE4 plug-in
Anatomy, Descriptor Files
Extending the Engine & Editor
• Adding new content asset types
We’ll create an asset that stores text
• Implementing asset factories
New assets via context menu and drag & drop
• Editor integration of assets
Appearance, actions, custom UI
Prerequisites
Required
• Unreal Engine 4
www.unrealengine.com/download
• Visual Studio 2015 or 2017
Community or Professional Editions
Recommended
• Refactoring Tools
we use Visual Assist X (VAX)
• Distributed Build System
we use Xoreax IncrediBuild
• UnrealVS Extension
EngineExtrasUnrealVS
UnrealVS Extension
UnrealVS Shortcuts: Tools → Options... → Environment → Keyboard
UnrealVS Toolbar
Creating A New Project
1. New Project
2. C++
3. Basic Code
4. No Starter Content
5. Project Name
1. “Create Project”
Creating A New Project
Unreal Editor & Visual Studio
Creating A New Project
1. Change code
2. Press “F7”
Project Structure
Folder Structure
Directories
• Binaries
Compiled game libraries & debug databases
• Config
Default configuration files
• Content
Content asset packages
• Intermediate
Temporary files
• Saved
Runtime configuration files & log files
• Source
C++ source code
Project Structure
Files
• {ProjectName}.uproject
Project descriptor file
• {ProjectName}.sln
Visual Studio solution file
• {ProjectName}.Target.cs
Build target configuration (Game)
• {ProjectName}Editor.Target.cs
Build target configuration (Editor)
• {ProjectName}.Build.cs
Build rules & configuration
• {ProjectName}.cpp / .h
Main project module implementation
Project Structure
Directories
• Binaries
Compiled game libraries & debug databases
• Config
Default configuration files
• Content
Content asset packages
• Intermediate
Temporary files
• Saved
Runtime configuration files & log files
• Source
C++ source code
Files
• {ProjectName}.uproject
Project descriptor file
• {ProjectName}.sln
Visual Studio solution file
• {ProjectName}.Target.cs
Build target configuration (Game)
• {ProjectName}Editor.Target.cs
Build target configuration (Editor)
• {ProjectName}.Build.cs
Build rules & configuration
• {ProjectName}.cpp / .h
Main project module implementation
Project Structure
Creating A New Plugin
1. Edit → Plugins
2. “New plugin”
Creating A New Plugin
Creating A New Plugin
Plugin Structure
Creating A New Plugin
Plugin Structure
Folder Structure
Plugin Structure
Directories
• Binaries
Compiled game libraries & debug databases
• Content
Content asset packages (optional)
• Intermediate
Temporary files
• Resources
Resource files (icons etc.)
• Source
C++ source code
Files
• {PluginName}.uplugin
Plugin descriptor file
• {PluginName}.Build.cs
Build rules & configuration
• {PluginName}.cpp / .h
Main plug-in module implementation
Plugin Structure
Directories
• Binaries
Compiled game libraries & debug databases
• Content
Content asset packages (optional)
• Intermediate
Temporary files
• Resources
Resource files (icons etc.)
• Source
C++ source code
Files
• {PluginName}.uplugin
Plugin descriptor file
• {PluginName}.Build.cs
Build rules & configuration
• {PluginName}.cpp / .h
Main plug-in module implementation
Plugin Structure
Plugin Descriptor
• Version information
• Description
• Web links
• Options
• Module loading rules
Engine Structure
Module Types
• Development
For any application, but used during development only
• Editor
For use in Unreal Editor only
• Runtime
For any application at any time
• ThirdParty
Code and libraries from external third parties
• Note: The UE4 EULA prohibits inclusion of Editor
modules in shipping games and applications
An Actual Plug-in: TextAsset
https://github.com/ue4plugins/TextAsset
An Actual Plug-in: TextAsset
An Actual Plug-in: TextAsset
An Actual Plug-in: TextAsset
Plug-in Demonstration
Asset Types Overview
Common Tasks
• Declare the asset type’s C++ class
This is the actual asset
• Implement asset factories
This is how users create instances of the asset
• Customize asset appearance in Editor
Thumbnails, colors, detail customizations, filtering, categorization, etc.
• Asset-specific Content Browser actions
Things you can do when right-clicking an asset
• Advanced: Custom asset editor UI
For complex asset types
Declaring Asset Types
FMX2017/Plugins/TextAsset/Source/TextAsset/Public/TextAsset.h
Declaring Asset Types
Declaring Asset Types
Asset Factories
UFactory
• Base class for all asset factories
• Core logic for Editor integration
• Virtual functions to be overridden
• Very old API :(
Factory Types
• Content Browser Context Menu
Right-click menu in the Editor
Name: {TypeName}FactoryNew
• Content Browser Drag & Drop
Files on disk dragged into the Editor
Name: {TypeName}Factory
• Automatic Reimport
Recreate assets when files on disk changed
Name: Reimport{TypeName}Factory
Asset Factories
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactoryNew.h
Asset Factories
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactoryNew.cpp
Asset Factories
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactory.h
Asset Factories
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactory.cpp
Asset Factories
Asset Factories
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactory.h
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/Factories/TextAssetFactory.cpp
Asset Actions
IAssetTypeActions
• Interface for all asset actions
• Virtual functions to be overridden
Factory Types
• Appearance
Display name, icon color, thumbnails etc.
• Content browser options
• Context menu actions
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.h
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Note: Asset categories are currently implemented as enumerations, so that their
total number is limited to 31 :(
Asset Actions
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Anatomy of Modules
Files
• {ModuleName}.Build.cs
Build rules & configuration
• {ModuleName}.cpp
Module implementation
Directories
• {ModuleName}
This is where the module files live
• {ModuleName}/Public
Header files that are visible to other modules (optional)
• {ModuleName}/Private
Internal implementation of the module
Anatomy of Modules
Files
• {ModuleName}.Build.cs
Build rules & configuration
• {ModuleName}.cpp
Module implementation
Directories
• {ModuleName}
This is where the module files live
• {ModuleName}/Public
Header files that are visible to other modules (optional)
• {ModuleName}/Private
Internal implementation of the module
Anatomy of Modules
Example: /Source/Test/Test.Build.cs /Source/Test/Private/TestModule.cpp
Anatomy of Modules
Example: /Source/Test/Test.Build.cs /Source/Test/Private/TestModule.cpp
Asset Actions
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/TextAssetModule.cpp
Asset Thumbnails
• Thumbnails can be any UI widget, incl. 3D viewports
• TextAsset doesn’t implement thumbnails
• Search the Engine code base for UThumbnailRenderer (if you’re curious)
Custom Asset Editors
Slate
Slate
Slate UI Library
• Written entirely in C++
• Platform agnostic (works on mobile and
consoles, too)
• SlateCore module provides low-level
functionality
• Slate module contains library of
common UI widgets
• Does not require Engine or Editor
modules
Current Use Cases
• Unreal Editor
• Standalone desktop
applications
• Mobile applications
• In-game UI
Styling
• Customize the visual appearance of your UI
• Images (PNGs and Materials), Fonts,
Paddings, etc.
• Customizable user-driven layouts
Input Handling
• Keyboard, mouse, joysticks, touch
• Key bindings support
Slate
Render Agnostic
• Supports both Engine renderer and standalone
renderers
Large Widget Library
• Layout primitives, text boxes, buttons, images,
menus, dialogs, message boxes, navigation,
notifications, dock tabs, list views, sliders,
spinners, etc.
Declarative Syntax
• Set of macros for declaring widget attributes
• Avoids layers of indirection
Composition
• Compose entire widget hierarchies in a few lines of code
• Uses fluent syntax for ease of use
• Preferred over widget inheritance
• Any child slot can contain any other widget type
• Makes it very easy to rearrange UIs in code
Slate
// Example custom button (some details omitted)
class STextButton
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMyButton )
{ }
// The label to display on the button.
SLATE_ATTRIBUTE(FText, Text)
// Called when the button is clicked.
SLATE_EVENT(FOnClicked, OnClicked)
SLATE_END_ARGS()
// Construct this button
void Construct( const FArguments& InArgs );
};
// Button implementation (some details omitted)
void STextButton::Construct ( const FArguments& InArgs )
{
ChildSlot
[
SNew(SButton)
.OnClicked(InArgs._OnClicked)
[
SNew(STextBlock)
.Font(FMyStyle::GetFontStyle(“TextButtonFont"))
.Text(InArgs._Text)
.ToolTipText(LOCTEXT(“TextButtonToolTip", “Click Me!"))
];
];
}
Slate
Demo
Custom Asset Editors
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.h
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Custom Asset Editors
FMX2017/Plugins/TextAsset/Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp
Custom Asset Editors
Code Exploration
What You Learned Today
UE4 Programming Basics
• Structure of UE4 code base
Files, Directories, Engine, Projects
• Creating a UE4 plug-in
Anatomy, Descriptor Files
Extending the Engine & Editor
• Adding new content asset types
We’ll create an asset that stores text
• Implementing asset factories
New assets via context menu and drag & drop
• Editor integration of assets
Appearance, actions, custom UI
Questions?
Documentation, Tutorials and Help
• Answer Hub
• Documentation
• Forums
• Issue Tracker
• Wiki
Other Resources
• UE4 Road Map
• YouTube Tutorials
• Community Discord
• Community IRC
answers.unrealengine.com
docs.unrealengine.com
forums.unrealengine.com
issues.unrealengine.com
wiki.unrealengine.com
trello.com/b/TTAVI7Ny/ue4-roadmap
www.youtube.com/user/UnrealDevelopmentKit
unrealslackers.org
#unrealengine on FreeNode
You can download this presentation from SlideShare:
http://www.slideshare.net/GerkeMaxPreussner
You can clone or fork the TextAsset plug-in from GitHub:
https://github.com/ue4plugins/TextAsset
Gerke Max Preussner | Sr. Engine Programmer | Epic Games
@gmpreussner | max.preussner@epicgames.com | linkedin.com/in/gmpreussner
Ad

More Related Content

What's hot (20)

Unreal Engine 4を使って地球を衛る方法
Unreal Engine 4を使って地球を衛る方法Unreal Engine 4を使って地球を衛る方法
Unreal Engine 4を使って地球を衛る方法
エピック・ゲームズ・ジャパン Epic Games Japan
 
50分でわかるブループリントについて
50分でわかるブループリントについて50分でわかるブループリントについて
50分でわかるブループリントについて
Masahiko Nakamura
 
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
Gerke Max Preussner
 
UE4のモバイル開発におけるコンテンツアップデートの話 - Chunk IDとの激闘編 -
UE4のモバイル開発におけるコンテンツアップデートの話 - Chunk IDとの激闘編 -UE4のモバイル開発におけるコンテンツアップデートの話 - Chunk IDとの激闘編 -
UE4のモバイル開発におけるコンテンツアップデートの話 - Chunk IDとの激闘編 -
エピック・ゲームズ・ジャパン Epic Games Japan
 
UE4におけるキャラクタークラス設計
UE4におけるキャラクタークラス設計UE4におけるキャラクタークラス設計
UE4におけるキャラクタークラス設計
Masahiko Nakamura
 
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
エピック・ゲームズ・ジャパン Epic Games Japan
 
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動についてUE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
com044
 
UE4とUnrealC++について
UE4とUnrealC++についてUE4とUnrealC++について
UE4とUnrealC++について
Masahiko Nakamura
 
UE4におけるLoadingとGCのProfilingと最適化手法
UE4におけるLoadingとGCのProfilingと最適化手法UE4におけるLoadingとGCのProfilingと最適化手法
UE4におけるLoadingとGCのProfilingと最適化手法
エピック・ゲームズ・ジャパン Epic Games Japan
 
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
エピック・ゲームズ・ジャパン Epic Games Japan
 
UE4で作成するUIと最適化手法
UE4で作成するUIと最適化手法UE4で作成するUIと最適化手法
UE4で作成するUIと最適化手法
エピック・ゲームズ・ジャパン Epic Games Japan
 
猫でも分かるUE4のポストプロセスを使った演出・絵作り
猫でも分かるUE4のポストプロセスを使った演出・絵作り猫でも分かるUE4のポストプロセスを使った演出・絵作り
猫でも分かるUE4のポストプロセスを使った演出・絵作り
エピック・ゲームズ・ジャパン Epic Games Japan
 
Unreal Engine 5 早期アクセスの注目機能総おさらい Part 1
Unreal Engine 5 早期アクセスの注目機能総おさらい Part 1Unreal Engine 5 早期アクセスの注目機能総おさらい Part 1
Unreal Engine 5 早期アクセスの注目機能総おさらい Part 1
エピック・ゲームズ・ジャパン Epic Games Japan
 
バイキング流UE4活用術 ~BPとお別れするまでの18ヶ月~
バイキング流UE4活用術 ~BPとお別れするまでの18ヶ月~バイキング流UE4活用術 ~BPとお別れするまでの18ヶ月~
バイキング流UE4活用術 ~BPとお別れするまでの18ヶ月~
エピック・ゲームズ・ジャパン Epic Games Japan
 
UnrealBuildTool勉強会まとめ
UnrealBuildTool勉強会まとめUnrealBuildTool勉強会まとめ
UnrealBuildTool勉強会まとめ
Shun Sasaki
 
猫でも分かる UE4の新しいサンプル「Action RPG」について
猫でも分かる UE4の新しいサンプル「Action RPG」について猫でも分かる UE4の新しいサンプル「Action RPG」について
猫でも分かる UE4の新しいサンプル「Action RPG」について
エピック・ゲームズ・ジャパン Epic Games Japan
 
UE4におけるレベル制作事例
UE4におけるレベル制作事例  UE4におけるレベル制作事例
UE4におけるレベル制作事例
エピック・ゲームズ・ジャパン Epic Games Japan
 
猫でも分かる Control Rig UE4.25 版
猫でも分かる Control Rig UE4.25 版猫でも分かる Control Rig UE4.25 版
猫でも分かる Control Rig UE4.25 版
エピック・ゲームズ・ジャパン Epic Games Japan
 
「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像
「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像
「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像
エピック・ゲームズ・ジャパン Epic Games Japan
 
Unreal Engine 4.27 ノンゲーム向け新機能まとめ
Unreal Engine 4.27 ノンゲーム向け新機能まとめUnreal Engine 4.27 ノンゲーム向け新機能まとめ
Unreal Engine 4.27 ノンゲーム向け新機能まとめ
エピック・ゲームズ・ジャパン Epic Games Japan
 
50分でわかるブループリントについて
50分でわかるブループリントについて50分でわかるブループリントについて
50分でわかるブループリントについて
Masahiko Nakamura
 
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
Gerke Max Preussner
 
UE4におけるキャラクタークラス設計
UE4におけるキャラクタークラス設計UE4におけるキャラクタークラス設計
UE4におけるキャラクタークラス設計
Masahiko Nakamura
 
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
[CEDEC+KYUSHU 2017] 最新モバイルゲームの実例からみるUE4のモバイル向け機能・Tipsを全部まるっとご紹介! + UE4.18 モバイ...
エピック・ゲームズ・ジャパン Epic Games Japan
 
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動についてUE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
UE4プログラマー勉強会 in 大阪 -エンジンの内部挙動について
com044
 
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
エピック・ゲームズ・ジャパン Epic Games Japan
 
UnrealBuildTool勉強会まとめ
UnrealBuildTool勉強会まとめUnrealBuildTool勉強会まとめ
UnrealBuildTool勉強会まとめ
Shun Sasaki
 

Viewers also liked (20)

West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for CodersWest Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
Gerke Max Preussner
 
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & InfrastructureWest Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
Gerke Max Preussner
 
Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4
Gerke Max Preussner
 
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
Gerke Max Preussner
 
West Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
West Coast DevCon 2014: The Slate UI Framework (Part 1) - IntroductionWest Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
West Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
Gerke Max Preussner
 
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
Gerke Max Preussner
 
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
Gerke Max Preussner
 
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
Gerke Max Preussner
 
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & ToolsEast Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
Gerke Max Preussner
 
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
Gerke Max Preussner
 
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for CodersEast Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
Gerke Max Preussner
 
UE4 Twitch 2016 05-05: Unreal Message Bus Overview
UE4 Twitch 2016 05-05: Unreal Message Bus OverviewUE4 Twitch 2016 05-05: Unreal Message Bus Overview
UE4 Twitch 2016 05-05: Unreal Message Bus Overview
Gerke Max Preussner
 
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
Gerke Max Preussner
 
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
Gerke Max Preussner
 
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
Gerke Max Preussner
 
GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++
Gerke Max Preussner
 
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
Imseong Kang
 
Behavior Tree in Unreal engine 4
Behavior Tree in Unreal engine 4Behavior Tree in Unreal engine 4
Behavior Tree in Unreal engine 4
Huey Park
 
Profiling - 실시간 대화식 프로파일러
Profiling - 실시간 대화식 프로파일러Profiling - 실시간 대화식 프로파일러
Profiling - 실시간 대화식 프로파일러
Heungsub Lee
 
게임회사 취업을 위한 현실적인 전략 3가지
게임회사 취업을 위한 현실적인 전략 3가지게임회사 취업을 위한 현실적인 전략 3가지
게임회사 취업을 위한 현실적인 전략 3가지
Harns (Nak-Hyoung) Kim
 
West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for CodersWest Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
West Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
Gerke Max Preussner
 
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & InfrastructureWest Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
Gerke Max Preussner
 
Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4
Gerke Max Preussner
 
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
Gerke Max Preussner
 
West Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
West Coast DevCon 2014: The Slate UI Framework (Part 1) - IntroductionWest Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
West Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
Gerke Max Preussner
 
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
Gerke Max Preussner
 
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
East Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the...
Gerke Max Preussner
 
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
Gerke Max Preussner
 
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & ToolsEast Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
Gerke Max Preussner
 
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
Gerke Max Preussner
 
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for CodersEast Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
East Coast DevCon 2014: Programming in UE4 - A Quick Orientation for Coders
Gerke Max Preussner
 
UE4 Twitch 2016 05-05: Unreal Message Bus Overview
UE4 Twitch 2016 05-05: Unreal Message Bus OverviewUE4 Twitch 2016 05-05: Unreal Message Bus Overview
UE4 Twitch 2016 05-05: Unreal Message Bus Overview
Gerke Max Preussner
 
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
Gerke Max Preussner
 
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
Gerke Max Preussner
 
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programmi...
Gerke Max Preussner
 
GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++
Gerke Max Preussner
 
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
NDC17 게임 디자이너 커리어 포스트모템: 8년, 3개의 회사, 4개의 게임
Imseong Kang
 
Behavior Tree in Unreal engine 4
Behavior Tree in Unreal engine 4Behavior Tree in Unreal engine 4
Behavior Tree in Unreal engine 4
Huey Park
 
Profiling - 실시간 대화식 프로파일러
Profiling - 실시간 대화식 프로파일러Profiling - 실시간 대화식 프로파일러
Profiling - 실시간 대화식 프로파일러
Heungsub Lee
 
게임회사 취업을 위한 현실적인 전략 3가지
게임회사 취업을 위한 현실적인 전략 3가지게임회사 취업을 위한 현실적인 전략 3가지
게임회사 취업을 위한 현실적인 전략 3가지
Harns (Nak-Hyoung) Kim
 
Ad

Similar to FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class) (20)

XPages -Beyond the Basics
XPages -Beyond the BasicsXPages -Beyond the Basics
XPages -Beyond the Basics
Ulrich Krause
 
[DanNotes] XPages - Beyound the Basics
[DanNotes] XPages - Beyound the Basics[DanNotes] XPages - Beyound the Basics
[DanNotes] XPages - Beyound the Basics
Ulrich Krause
 
Extension Library - Viagra for XPages
Extension Library - Viagra for XPagesExtension Library - Viagra for XPages
Extension Library - Viagra for XPages
Ulrich Krause
 
Innovations in Sencha Tooling and Framework
Innovations in Sencha Tooling and FrameworkInnovations in Sencha Tooling and Framework
Innovations in Sencha Tooling and Framework
Sandeep Adwankar
 
UKLUG 2012 - XPages, Beyond the basics
UKLUG 2012 - XPages, Beyond the basicsUKLUG 2012 - XPages, Beyond the basics
UKLUG 2012 - XPages, Beyond the basics
Ulrich Krause
 
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdfITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
Ortus Solutions, Corp
 
Understanding SharePoint Framework Extensions
Understanding SharePoint Framework ExtensionsUnderstanding SharePoint Framework Extensions
Understanding SharePoint Framework Extensions
BIWUG
 
ASP.NET Session 4
ASP.NET Session 4ASP.NET Session 4
ASP.NET Session 4
Sisir Ghosh
 
Diagnosing issues in your ASP.NET applications in production with Visual Stud...
Diagnosing issues in your ASP.NET applications in production with Visual Stud...Diagnosing issues in your ASP.NET applications in production with Visual Stud...
Diagnosing issues in your ASP.NET applications in production with Visual Stud...
Microsoft Developer Network (MSDN) - Belgium and Luxembourg
 
Native Script Overview
Native Script OverviewNative Script Overview
Native Script Overview
Baskar rao Dsn
 
Domain Specific Development using T4
Domain Specific Development using T4Domain Specific Development using T4
Domain Specific Development using T4
Joubin Najmaie
 
Native script overview
Native script overviewNative script overview
Native script overview
Baskar rao Dsn
 
Best Practices Configuring And Developing Share Point Solutions
Best Practices Configuring And Developing Share Point SolutionsBest Practices Configuring And Developing Share Point Solutions
Best Practices Configuring And Developing Share Point Solutions
Alexander Meijers
 
Beyond Domino Designer
Beyond Domino DesignerBeyond Domino Designer
Beyond Domino Designer
Paul Withers
 
.NET Core: a new .NET Platform
.NET Core: a new .NET Platform.NET Core: a new .NET Platform
.NET Core: a new .NET Platform
Alex Thissen
 
Top 10 python ide
Top 10 python ideTop 10 python ide
Top 10 python ide
Saravanakumar viswanathan
 
ExtJS: La piattaforma vincente (tools)
ExtJS: La piattaforma vincente (tools)ExtJS: La piattaforma vincente (tools)
ExtJS: La piattaforma vincente (tools)
Eugenio Minardi
 
How to start developing apps for Firefox OS
How to start developing apps for Firefox OSHow to start developing apps for Firefox OS
How to start developing apps for Firefox OS
benko
 
Envision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT - Application Lifecycle Management for SharePoint in the EnterpriseEnvision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT
 
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Anupam Ranku
 
XPages -Beyond the Basics
XPages -Beyond the BasicsXPages -Beyond the Basics
XPages -Beyond the Basics
Ulrich Krause
 
[DanNotes] XPages - Beyound the Basics
[DanNotes] XPages - Beyound the Basics[DanNotes] XPages - Beyound the Basics
[DanNotes] XPages - Beyound the Basics
Ulrich Krause
 
Extension Library - Viagra for XPages
Extension Library - Viagra for XPagesExtension Library - Viagra for XPages
Extension Library - Viagra for XPages
Ulrich Krause
 
Innovations in Sencha Tooling and Framework
Innovations in Sencha Tooling and FrameworkInnovations in Sencha Tooling and Framework
Innovations in Sencha Tooling and Framework
Sandeep Adwankar
 
UKLUG 2012 - XPages, Beyond the basics
UKLUG 2012 - XPages, Beyond the basicsUKLUG 2012 - XPages, Beyond the basics
UKLUG 2012 - XPages, Beyond the basics
Ulrich Krause
 
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdfITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
ITB_2023_Extend_your_contentbox_apps_with_custom_modules_Javier_Quintero.pdf
Ortus Solutions, Corp
 
Understanding SharePoint Framework Extensions
Understanding SharePoint Framework ExtensionsUnderstanding SharePoint Framework Extensions
Understanding SharePoint Framework Extensions
BIWUG
 
ASP.NET Session 4
ASP.NET Session 4ASP.NET Session 4
ASP.NET Session 4
Sisir Ghosh
 
Native Script Overview
Native Script OverviewNative Script Overview
Native Script Overview
Baskar rao Dsn
 
Domain Specific Development using T4
Domain Specific Development using T4Domain Specific Development using T4
Domain Specific Development using T4
Joubin Najmaie
 
Native script overview
Native script overviewNative script overview
Native script overview
Baskar rao Dsn
 
Best Practices Configuring And Developing Share Point Solutions
Best Practices Configuring And Developing Share Point SolutionsBest Practices Configuring And Developing Share Point Solutions
Best Practices Configuring And Developing Share Point Solutions
Alexander Meijers
 
Beyond Domino Designer
Beyond Domino DesignerBeyond Domino Designer
Beyond Domino Designer
Paul Withers
 
.NET Core: a new .NET Platform
.NET Core: a new .NET Platform.NET Core: a new .NET Platform
.NET Core: a new .NET Platform
Alex Thissen
 
ExtJS: La piattaforma vincente (tools)
ExtJS: La piattaforma vincente (tools)ExtJS: La piattaforma vincente (tools)
ExtJS: La piattaforma vincente (tools)
Eugenio Minardi
 
How to start developing apps for Firefox OS
How to start developing apps for Firefox OSHow to start developing apps for Firefox OS
How to start developing apps for Firefox OS
benko
 
Envision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT - Application Lifecycle Management for SharePoint in the EnterpriseEnvision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT - Application Lifecycle Management for SharePoint in the Enterprise
Envision IT
 
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Office 365 Saturday (Sydney) - SharePoint framework – build integrated user e...
Anupam Ranku
 
Ad

Recently uploaded (20)

Kubernetes_101_Zero_to_Platform_Engineer.pptx
Kubernetes_101_Zero_to_Platform_Engineer.pptxKubernetes_101_Zero_to_Platform_Engineer.pptx
Kubernetes_101_Zero_to_Platform_Engineer.pptx
CloudScouts
 
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Ranjan Baisak
 
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
Egor Kaleynik
 
Adobe Illustrator Crack FREE Download 2025 Latest Version
Adobe Illustrator Crack FREE Download 2025 Latest VersionAdobe Illustrator Crack FREE Download 2025 Latest Version
Adobe Illustrator Crack FREE Download 2025 Latest Version
kashifyounis067
 
Designing AI-Powered APIs on Azure: Best Practices& Considerations
Designing AI-Powered APIs on Azure: Best Practices& ConsiderationsDesigning AI-Powered APIs on Azure: Best Practices& Considerations
Designing AI-Powered APIs on Azure: Best Practices& Considerations
Dinusha Kumarasiri
 
EASEUS Partition Master Crack + License Code
EASEUS Partition Master Crack + License CodeEASEUS Partition Master Crack + License Code
EASEUS Partition Master Crack + License Code
aneelaramzan63
 
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfMicrosoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
TechSoup
 
Adobe Photoshop Lightroom CC 2025 Crack Latest Version
Adobe Photoshop Lightroom CC 2025 Crack Latest VersionAdobe Photoshop Lightroom CC 2025 Crack Latest Version
Adobe Photoshop Lightroom CC 2025 Crack Latest Version
usmanhidray
 
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage DashboardsAdobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
BradBedford3
 
Exploring Code Comprehension in Scientific Programming: Preliminary Insight...
Exploring Code Comprehension  in Scientific Programming:  Preliminary Insight...Exploring Code Comprehension  in Scientific Programming:  Preliminary Insight...
Exploring Code Comprehension in Scientific Programming: Preliminary Insight...
University of Hawai‘i at Mānoa
 
Download Wondershare Filmora Crack [2025] With Latest
Download Wondershare Filmora Crack [2025] With LatestDownload Wondershare Filmora Crack [2025] With Latest
Download Wondershare Filmora Crack [2025] With Latest
tahirabibi60507
 
Mastering OOP: Understanding the Four Core Pillars
Mastering OOP: Understanding the Four Core PillarsMastering OOP: Understanding the Four Core Pillars
Mastering OOP: Understanding the Four Core Pillars
Marcel David
 
Adobe Photoshop CC 2025 Crack Full Serial Key With Latest
Adobe Photoshop CC 2025 Crack Full Serial Key  With LatestAdobe Photoshop CC 2025 Crack Full Serial Key  With Latest
Adobe Photoshop CC 2025 Crack Full Serial Key With Latest
usmanhidray
 
Revolutionizing Residential Wi-Fi PPT.pptx
Revolutionizing Residential Wi-Fi PPT.pptxRevolutionizing Residential Wi-Fi PPT.pptx
Revolutionizing Residential Wi-Fi PPT.pptx
nidhisingh691197
 
Salesforce Aged Complex Org Revitalization Process .pdf
Salesforce Aged Complex Org Revitalization Process .pdfSalesforce Aged Complex Org Revitalization Process .pdf
Salesforce Aged Complex Org Revitalization Process .pdf
SRINIVASARAO PUSULURI
 
Adobe After Effects Crack FREE FRESH version 2025
Adobe After Effects Crack FREE FRESH version 2025Adobe After Effects Crack FREE FRESH version 2025
Adobe After Effects Crack FREE FRESH version 2025
kashifyounis067
 
Xforce Keygen 64-bit AutoCAD 2025 Crack
Xforce Keygen 64-bit AutoCAD 2025  CrackXforce Keygen 64-bit AutoCAD 2025  Crack
Xforce Keygen 64-bit AutoCAD 2025 Crack
usmanhidray
 
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Andre Hora
 
Landscape of Requirements Engineering for/by AI through Literature Review
Landscape of Requirements Engineering for/by AI through Literature ReviewLandscape of Requirements Engineering for/by AI through Literature Review
Landscape of Requirements Engineering for/by AI through Literature Review
Hironori Washizaki
 
Explaining GitHub Actions Failures with Large Language Models Challenges, In...
Explaining GitHub Actions Failures with Large Language Models Challenges, In...Explaining GitHub Actions Failures with Large Language Models Challenges, In...
Explaining GitHub Actions Failures with Large Language Models Challenges, In...
ssuserb14185
 
Kubernetes_101_Zero_to_Platform_Engineer.pptx
Kubernetes_101_Zero_to_Platform_Engineer.pptxKubernetes_101_Zero_to_Platform_Engineer.pptx
Kubernetes_101_Zero_to_Platform_Engineer.pptx
CloudScouts
 
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...
Ranjan Baisak
 
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...
Egor Kaleynik
 
Adobe Illustrator Crack FREE Download 2025 Latest Version
Adobe Illustrator Crack FREE Download 2025 Latest VersionAdobe Illustrator Crack FREE Download 2025 Latest Version
Adobe Illustrator Crack FREE Download 2025 Latest Version
kashifyounis067
 
Designing AI-Powered APIs on Azure: Best Practices& Considerations
Designing AI-Powered APIs on Azure: Best Practices& ConsiderationsDesigning AI-Powered APIs on Azure: Best Practices& Considerations
Designing AI-Powered APIs on Azure: Best Practices& Considerations
Dinusha Kumarasiri
 
EASEUS Partition Master Crack + License Code
EASEUS Partition Master Crack + License CodeEASEUS Partition Master Crack + License Code
EASEUS Partition Master Crack + License Code
aneelaramzan63
 
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfMicrosoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdf
TechSoup
 
Adobe Photoshop Lightroom CC 2025 Crack Latest Version
Adobe Photoshop Lightroom CC 2025 Crack Latest VersionAdobe Photoshop Lightroom CC 2025 Crack Latest Version
Adobe Photoshop Lightroom CC 2025 Crack Latest Version
usmanhidray
 
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage DashboardsAdobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
Adobe Marketo Engage Champion Deep Dive - SFDC CRM Synch V2 & Usage Dashboards
BradBedford3
 
Exploring Code Comprehension in Scientific Programming: Preliminary Insight...
Exploring Code Comprehension  in Scientific Programming:  Preliminary Insight...Exploring Code Comprehension  in Scientific Programming:  Preliminary Insight...
Exploring Code Comprehension in Scientific Programming: Preliminary Insight...
University of Hawai‘i at Mānoa
 
Download Wondershare Filmora Crack [2025] With Latest
Download Wondershare Filmora Crack [2025] With LatestDownload Wondershare Filmora Crack [2025] With Latest
Download Wondershare Filmora Crack [2025] With Latest
tahirabibi60507
 
Mastering OOP: Understanding the Four Core Pillars
Mastering OOP: Understanding the Four Core PillarsMastering OOP: Understanding the Four Core Pillars
Mastering OOP: Understanding the Four Core Pillars
Marcel David
 
Adobe Photoshop CC 2025 Crack Full Serial Key With Latest
Adobe Photoshop CC 2025 Crack Full Serial Key  With LatestAdobe Photoshop CC 2025 Crack Full Serial Key  With Latest
Adobe Photoshop CC 2025 Crack Full Serial Key With Latest
usmanhidray
 
Revolutionizing Residential Wi-Fi PPT.pptx
Revolutionizing Residential Wi-Fi PPT.pptxRevolutionizing Residential Wi-Fi PPT.pptx
Revolutionizing Residential Wi-Fi PPT.pptx
nidhisingh691197
 
Salesforce Aged Complex Org Revitalization Process .pdf
Salesforce Aged Complex Org Revitalization Process .pdfSalesforce Aged Complex Org Revitalization Process .pdf
Salesforce Aged Complex Org Revitalization Process .pdf
SRINIVASARAO PUSULURI
 
Adobe After Effects Crack FREE FRESH version 2025
Adobe After Effects Crack FREE FRESH version 2025Adobe After Effects Crack FREE FRESH version 2025
Adobe After Effects Crack FREE FRESH version 2025
kashifyounis067
 
Xforce Keygen 64-bit AutoCAD 2025 Crack
Xforce Keygen 64-bit AutoCAD 2025  CrackXforce Keygen 64-bit AutoCAD 2025  Crack
Xforce Keygen 64-bit AutoCAD 2025 Crack
usmanhidray
 
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)
Andre Hora
 
Landscape of Requirements Engineering for/by AI through Literature Review
Landscape of Requirements Engineering for/by AI through Literature ReviewLandscape of Requirements Engineering for/by AI through Literature Review
Landscape of Requirements Engineering for/by AI through Literature Review
Hironori Washizaki
 
Explaining GitHub Actions Failures with Large Language Models Challenges, In...
Explaining GitHub Actions Failures with Large Language Models Challenges, In...Explaining GitHub Actions Failures with Large Language Models Challenges, In...
Explaining GitHub Actions Failures with Large Language Models Challenges, In...
ssuserb14185
 

FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)