The document discusses Unity's efforts to optimize code for WebGL deployment without plugins. It describes how Unity used the emscripten compiler to convert Unity code (written in C++) to asm.js for improved optimization in browsers. It also outlines Unity's development of the IL2CPP technology to convert .NET code like C# to JavaScript. With these approaches, Unity aims to continue supporting WebGL deployment across future versions like it did with previous Web Player versions.
Video Game Development with Unity.
Présenté par David Taralla le 30 novembre 2016 aux Geeks Anonymes (https://www.facebook.com/GeeksAnonymesLiege/).
This document provides an introduction to the Unity game engine. It discusses what Unity is, its key capabilities like rendering, animation and scripting. It explains Unity's visual editor allows seeing changes in real-time. Games are built with Unity by organizing assets into scenes and composing game objects using components which add functionality. The document demonstrates Unity's interface and concepts like assets, scenes, game objects and components. It also mentions Unity supports 2D games and runs on multiple platforms. In the live demo section, it indicates it will show Unity in action.
The document discusses tools for making 3D games and focuses on Unity as a game engine. It provides an overview of Unity's features such as its 3D visual editor, physics and lighting systems, scripting, and asset store. It also discusses approaches to programming in Unity using components and game objects as well as 3D art creation tools like Blender that can be used. The document aims to visually teach Unity and shows examples of games that can be built with it like a target shooting game or infinite runner.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
The document provides an overview of Hakan Saglam's experience developing mobile games using Unity. It discusses why the company moved to using Unity from other game engines and frameworks, including its open source nature, strong community, and integrated development environment. It then covers various aspects of coding, testing, debugging, and profiling games within the Unity editor. It concludes by discussing continuous integration and deployment options and using Unity services.
The document summarizes an introduction meeting to Unity3D game engine. It discusses what a game engine is and how Unity manages entities and subsystems. It then walks through exercises having attendees create and modify a spinning cube prefab to demonstrate core Unity concepts like hierarchies, components and scripting basics. The document stresses that the goal is to understand how to learn and explore Unity rather than fully learning game development.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of game development tools, processes, and concepts. It discusses common game engines like Unity and Unreal, 2D/3D assets, the steps to create a game like importing assets and creating game objects, components and scripts, and includes demos of platformer game mechanics. It also provides tips for getting started in game development and joining a game development community.
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
The document discusses SETA International Asia, a game engine company established in 2014 with 180 staff members. It provides an overview of what a game engine is, describing it as a software framework for creating video games using tools to assist development and allow components to be reused across projects. Key details include common programming languages used, integrated development environments, costs ranging from free to $4,500 depending on the engine, and examples of 2D, 3D and cross-platform engine purposes. Components typically included in engines are described as rendering, physics, animation, sound and scripting.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
Unity3D is a full 3D engine that supports many platforms and has powerful customization tools. It features a 3D engine, cross-platform support for Windows, Mac, web, iOS, Android, and more. Unity3D uses extensible plug-in architectures and scripting languages like C# for game logic.
The document provides information about game development using Unity. It discusses concepts like game engines, Unity interface and components, character control, game design, gameplay, basic components, enemy AI, memory management and optimization. It also covers topics such as the anatomy of video games, the game development process, 2D and 3D art, what Unity is and why to use it, its interface and execution order of event functions. Additionally, it summarizes Mecanim workflow, asset preparation, terrain editing, adding water and skyboxes, importing assets, lightmapping, fog, game design, and enemy pathfinding using waypoints.
The talk at WebCamp Zagreb 2012 conference (11/24/2012): "Unity - game engine in RIA world"
Prezentacija s WebCampa Zagreb 2012 (24.11.2012): "Unity - game engine u RIA svijetu"
Danko Kozar / Ivan Mandić
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
This document summarizes Christoph Becher's presentation about building games with Unity 3D. The presentation covers setting up an indie game studio, key considerations for teams of all sizes using Unity, and establishing pipelines and processes for managing assets and code across platforms and DLC. It emphasizes keeping projects organized and establishing automated workflows to simplify collaboration and releasing.
1) The document provides instructions on getting started with Unity, including creating a new project, navigating the interface, adding game objects like planes and cameras, and attaching scripts and materials.
2) It also covers topics like adding animations, prefabs, user interfaces, optimizing code, and using version control and the terrain editor.
3) The document provides references to Unity's documentation for more information on specific topics like character animation, terrains, and scripting.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
The document provides an overview of the key components and workflow of a 3D game engine rendering pipeline. It discusses topics like the renderer, coordinate systems, culling techniques, and the stages of the graphics processing pipeline including geometry processing, rasterization, lighting and shading. It also compares the differences between a game engine and the actual game content and explains some of the core functionality typically provided by a game engine.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
Game Development with Unity3D 5 in Bandung, IndonesiaHarum Nugroho
This document provides information about the Game Development with Unity Bandung Dual Degree Program between Pukyong National University in Korea and the Institute of Technology of Bandung in Indonesia. It summarizes the key features of the Unity game engine, including its visual editor, component-based design, support for animation, graphics, audio, physics and scripting across 22 platforms. It also lists the system requirements for developing and running Unity games and provides links to learn more about Unity's asset import pipeline, asset store, game examples created with Unity, and information about the Unity Bandung demo program.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of game development tools, processes, and concepts. It discusses common game engines like Unity and Unreal, 2D/3D assets, the steps to create a game like importing assets and creating game objects, components and scripts, and includes demos of platformer game mechanics. It also provides tips for getting started in game development and joining a game development community.
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
The document discusses SETA International Asia, a game engine company established in 2014 with 180 staff members. It provides an overview of what a game engine is, describing it as a software framework for creating video games using tools to assist development and allow components to be reused across projects. Key details include common programming languages used, integrated development environments, costs ranging from free to $4,500 depending on the engine, and examples of 2D, 3D and cross-platform engine purposes. Components typically included in engines are described as rendering, physics, animation, sound and scripting.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
Unity3D is a full 3D engine that supports many platforms and has powerful customization tools. It features a 3D engine, cross-platform support for Windows, Mac, web, iOS, Android, and more. Unity3D uses extensible plug-in architectures and scripting languages like C# for game logic.
The document provides information about game development using Unity. It discusses concepts like game engines, Unity interface and components, character control, game design, gameplay, basic components, enemy AI, memory management and optimization. It also covers topics such as the anatomy of video games, the game development process, 2D and 3D art, what Unity is and why to use it, its interface and execution order of event functions. Additionally, it summarizes Mecanim workflow, asset preparation, terrain editing, adding water and skyboxes, importing assets, lightmapping, fog, game design, and enemy pathfinding using waypoints.
The talk at WebCamp Zagreb 2012 conference (11/24/2012): "Unity - game engine in RIA world"
Prezentacija s WebCampa Zagreb 2012 (24.11.2012): "Unity - game engine u RIA svijetu"
Danko Kozar / Ivan Mandić
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
This document summarizes Christoph Becher's presentation about building games with Unity 3D. The presentation covers setting up an indie game studio, key considerations for teams of all sizes using Unity, and establishing pipelines and processes for managing assets and code across platforms and DLC. It emphasizes keeping projects organized and establishing automated workflows to simplify collaboration and releasing.
1) The document provides instructions on getting started with Unity, including creating a new project, navigating the interface, adding game objects like planes and cameras, and attaching scripts and materials.
2) It also covers topics like adding animations, prefabs, user interfaces, optimizing code, and using version control and the terrain editor.
3) The document provides references to Unity's documentation for more information on specific topics like character animation, terrains, and scripting.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
The document provides an overview of the key components and workflow of a 3D game engine rendering pipeline. It discusses topics like the renderer, coordinate systems, culling techniques, and the stages of the graphics processing pipeline including geometry processing, rasterization, lighting and shading. It also compares the differences between a game engine and the actual game content and explains some of the core functionality typically provided by a game engine.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
Game Development with Unity3D 5 in Bandung, IndonesiaHarum Nugroho
This document provides information about the Game Development with Unity Bandung Dual Degree Program between Pukyong National University in Korea and the Institute of Technology of Bandung in Indonesia. It summarizes the key features of the Unity game engine, including its visual editor, component-based design, support for animation, graphics, audio, physics and scripting across 22 platforms. It also lists the system requirements for developing and running Unity games and provides links to learn more about Unity's asset import pipeline, asset store, game examples created with Unity, and information about the Unity Bandung demo program.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
This document provides an overview of Unity, an integrated development environment for creating 3D video games. It can deploy games to multiple platforms like Windows, web, mobile. Unity has built-in assets, networking and AI capabilities. The document instructs on downloading and installing Unity, and provides examples of games like Angry Bots that have been created with Unity and deployed to platforms like Android.
This document summarizes Shahed Chowdhury's background and experience in game development. It then provides an overview of various visual tools and programming languages for game development, including Construct 2, GameSalad, Unity, and Cocos2D. The document concludes with next steps for learning more about Construct 2, Unity, C++ and DirectX game development.
The document introduces MobileBits GmbH and their multiplatform game development engine called the Delta Engine. The Delta Engine allows developers to create games using .NET and deploy them with one click to various platforms including iPhone, Android, Windows Phone 7 and more. It aims to make multiplatform game development easier by eliminating the need to learn different languages for each platform.
Getting started with mono game on visual studio 2019Simon Jackson
This document provides an overview of getting started with MonoGame development using Visual Studio 2019. It discusses setting up MonoGame and Visual Studio for building games targeting Windows desktop, Android, iOS, MacOS, and Windows 10 UWP. Key points include installing the .NET desktop module in Visual Studio 2019 to support MonoGame projects, using the MonoGame Content Builder tool via command line, and requiring additional software and machines for mobile development like the Android SDK and a Mac build host. Tips are provided like testing on multiple devices and publishing early to app stores.
Unity is a popular cross-platform game engine that was first released in 2005. It allows developers to create 2D and 3D games that can be deployed across multiple platforms. Some key benefits of Unity include its support for a wide range of platforms, extensive asset store, ease of use particularly for beginners, and large developer community. However, limitations include an inability to directly link external code libraries and expensive pro licenses.
Getting started on Windows Store with Unity
This document provides an overview of the process for porting a Unity game to the Windows Store platform. It discusses requirements, design considerations during development in Unity, the build process to target Windows Store, runtime differences to test for, and submitting to the Windows Store. The document is intended to give high-level guidance on porting to Windows Store and points to additional resources for further details.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
Desenvolvimento de games com C# e UnityMVP Microsoft
Unity is a cross-platform game engine that was first released in 2005. It supports 27 platforms and allows developers to create 2D and 3D games. The presentation will cover introductions to Unity, building 2D and 3D games, and incorporating augmented reality and virtual reality. Resources for learning Unity fundamentals and assets are provided.
This document discusses tools for developing universal apps across Windows platforms. It introduces Visual Studio as the main tool for building apps with C#, XAML, HTML5 and JavaScript, or C++. Alternative tools mentioned include App Studio, Xamarin, Construct 2, and Unity. The document provides steps for publishing a universal app, including getting a developer account and creating app packages. Contact and resource details are also included at the end.
Kivy allows developers to create games that can run on any platform using only one language (Python), simplifying development and porting games across platforms. It provides tools and abstractions for high-level game logic, fast 2D graphics using OpenGL ES, and customizable UI widgets. Kivy also facilitates integrating Python code with C/C++ code for high performance or using existing C/C++ libraries, and supports packaging games to run on different devices. Developers can get help from the company to get started with Kivy, port games and third-party libraries to new platforms, and develop platform-specific extensions in other languages like Java and Objective-C.
UnityVS allows users to write and debug Unity games directly within the Visual Studio environment. It provides debugging capabilities for both games running in Unity and editor scripts. Additionally, it offers IntelliSense, syntax highlighting, and code navigation for Unity's JavaScript and Boo languages. Productivity features include a Unity project explorer, access to the Unity console within Visual Studio, and wizards to override MonoBehavior methods. UnityVS works with Visual Studio 2010/2012 and Unity 3.5/4, with pricing starting at $125 for individuals and $250 per seat for companies.
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
This document discusses tools and resources for creating learning games, including authoring tools, game engines, templates, and asset libraries. It compares options for building vs buying games and highlights inexpensive or free options. These include tools like Raptivity, eLearning Brothers, GameSalad, Construct 3, and libraries like Turbosquid and Shutterstock for finding game assets. Live audience response tools like Kahoot! and Poll Everywhere are also presented.
This document provides an overview of getting started developing games for Windows Phone using Unity. It discusses the requirements, design process in Unity, building for Windows Phone, and running the generated app. Key aspects covered include using the Unity editor for Windows Phone, compiling in Visual Studio, differences in hardware and APIs, integrating platform features, and submitting apps to the Windows Phone store.
This document provides an overview of the Unity game engine, including what Unity is, how to install it, its basic features like graphics, physics, scripting, and more. It discusses Unity's support for 2D and 3D games across over 20 platforms. The document also covers Unity's tools for building games, scripting, multiplayer/networking, audio/animation, navigation, assets, and how to build games for different platforms.
All you need to know to start developing your games for Asha and Windows Phone platform. Contains overview of Asha and WP8 features, requiements, tools for development, and tips for developing a great mobile games.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
This document summarizes a presentation given by Blair Leduc on Windows 10 IoT Core. It introduces Windows 10 IoT Core and compares development boards like the Raspberry Pi 2, DragonBoard 410c, and MinnowBoard MAX. It discusses setting up Windows 10 IoT Core using the IoT Dashboard or Image Helper, configuring devices using the Device Portal or PowerShell, and connecting devices to services like Azure IoT Hub or data.sparkfun.com. The presentation provided an overview of Windows 10 IoT Core and resources for developing IoT solutions.
This document discusses cross-platform localization strategies. It begins by introducing the speaker, Lori Lalonde, as an expert in cross-platform development using C# and Xamarin. The rest of the document provides tips and resources for developers regarding localization, networking opportunities through local user groups, and diversity initiatives for women and children interested in coding.
The document discusses improving the Visual Studio debugging experience with OzCode. It was presented by Lori Lalonde of ObjectSharp Consulting. It encourages following the speaker and event on social media and provides feedback. It also provides information on local developer groups and events for networking as well as resources for women in technology.
This document provides information about an upcoming session titled "Building High Performance Software With Application Insights" presented by Ken Cenerelli. It includes details about following the presenter on Twitter, using a hashtag to discuss the session, providing feedback on the session website, finding jobs through the meetup page, and resources for women in technology. Attendees are encouraged to participate online and get involved with local developer communities.
Displayed at the Oct user group session before and after the session to recognize sponsors, promote upcoming events, and invite feedback from our user group members.
Displayed at the Sept user group session before and after the session to recognize sponsors, promote upcoming events, and invite feedback from our user group members.
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
UiPath Community Berlin: Orchestrator API, Swagger, and Test Manager APIUiPathCommunity
Join this UiPath Community Berlin meetup to explore the Orchestrator API, Swagger interface, and the Test Manager API. Learn how to leverage these tools to streamline automation, enhance testing, and integrate more efficiently with UiPath. Perfect for developers, testers, and automation enthusiasts!
📕 Agenda
Welcome & Introductions
Orchestrator API Overview
Exploring the Swagger Interface
Test Manager API Highlights
Streamlining Automation & Testing with APIs (Demo)
Q&A and Open Discussion
Perfect for developers, testers, and automation enthusiasts!
👉 Join our UiPath Community Berlin chapter: https://community.uipath.com/berlin/
This session streamed live on April 29, 2025, 18:00 CET.
Check out all our upcoming UiPath Community sessions at https://community.uipath.com/events/.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
Big Data Analytics Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Spark is a powerhouse for large datasets, but when it comes to smaller data workloads, its overhead can sometimes slow things down. What if you could achieve high performance and efficiency without the need for Spark?
At S&P Global Commodity Insights, having a complete view of global energy and commodities markets enables customers to make data-driven decisions with confidence and create long-term, sustainable value. 🌍
Explore delta-rs + CDC and how these open-source innovations power lightweight, high-performance data applications beyond Spark! 🚀
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
Andrew Marnell: Transforming Business Strategy Through Data-Driven InsightsAndrew Marnell
With expertise in data architecture, performance tracking, and revenue forecasting, Andrew Marnell plays a vital role in aligning business strategies with data insights. Andrew Marnell’s ability to lead cross-functional teams ensures businesses achieve sustainable growth and operational excellence.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
DevOpsDays Atlanta 2025 - Building 10x Development Organizations.pptxJustin Reock
Building 10x Organizations with Modern Productivity Metrics
10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ‘The Coding War Games.’
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method we invent for the delivery of products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches actually work? DORA? SPACE? DevEx? What should we invest in and create urgency behind today, so that we don’t find ourselves having the same discussion again in a decade?
AI EngineHost Review: Revolutionary USA Datacenter-Based Hosting with NVIDIA ...SOFTTECHHUB
I started my online journey with several hosting services before stumbling upon Ai EngineHost. At first, the idea of paying one fee and getting lifetime access seemed too good to pass up. The platform is built on reliable US-based servers, ensuring your projects run at high speeds and remain safe. Let me take you step by step through its benefits and features as I explain why this hosting solution is a perfect fit for digital entrepreneurs.
Role of Data Annotation Services in AI-Powered ManufacturingAndrew Leo
From predictive maintenance to robotic automation, AI is driving the future of manufacturing. But without high-quality annotated data, even the smartest models fall short.
Discover how data annotation services are powering accuracy, safety, and efficiency in AI-driven manufacturing systems.
Precision in data labeling = Precision on the production floor.
HCL Nomad Web – Best Practices and Managing Multiuser Environmentspanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-and-managing-multiuser-environments/
HCL Nomad Web is heralded as the next generation of the HCL Notes client, offering numerous advantages such as eliminating the need for packaging, distribution, and installation. Nomad Web client upgrades will be installed “automatically” in the background. This significantly reduces the administrative footprint compared to traditional HCL Notes clients. However, troubleshooting issues in Nomad Web present unique challenges compared to the Notes client.
Join Christoph and Marc as they demonstrate how to simplify the troubleshooting process in HCL Nomad Web, ensuring a smoother and more efficient user experience.
In this webinar, we will explore effective strategies for diagnosing and resolving common problems in HCL Nomad Web, including
- Accessing the console
- Locating and interpreting log files
- Accessing the data folder within the browser’s cache (using OPFS)
- Understand the difference between single- and multi-user scenarios
- Utilizing Client Clocking
TrsLabs - Fintech Product & Business ConsultingTrs Labs
Hybrid Growth Mandate Model with TrsLabs
Strategic Investments, Inorganic Growth, Business Model Pivoting are critical activities that business don't do/change everyday. In cases like this, it may benefit your business to choose a temporary external consultant.
An unbiased plan driven by clearcut deliverables, market dynamics and without the influence of your internal office equations empower business leaders to make right choices.
Getting things done within a budget within a timeframe is key to Growing Business - No matter whether you are a start-up or a big company
Talk to us & Unlock the competitive advantage
6. The many features of Unity
• Multiplatform
• 2D & 3D support
• WYSIWYG level editor
• Attached scripting IDE
• Multiple programming
languages supported
Windows Game On
• Built in Animation System
• Amazing plugin support
• High performance sound
engine
• Incredible community support
• And much, much more …
18. • Visual Studio Pro version is required
• Works with Unity Free
• Completely free to use
• Supports Visual Studio 2010,2012, 2013
Learn more at
http://unityvs.com
19. Learning Resources
Windows Game On
http://Unity3d.com/learn
Check out the tutorial templates in
the Asset Store like : Nightmares
20. Developing 2D & 3D games with Unity
Windows Game On
http://bit.ly/Unity101
21. Porting Unity games to Windows
Phone and Windows Store
(Including Universal Apps)
Windows Game On
http://bit.ly/UnityPorting
23. Windows Game On
Level Up newsletter
http://bit.ly/mslevelup
24. Thank you and happy coding!
Michael “Mickey” MacDonald
Indie Game Developer & @ScruffyFurn
Extreme Video Game Geek
Editor's Notes
#3: WHAT IS UNITY?
More than an engine.
Unity is an entire ecosystem of tools and services designed for people who want to build a successful business by creating multiplatform games and interactive content.
The Unity ecosystem is available to anyone who downloads the Unity engine. The Unity engine integrates into one unparalleled platform the tools to create 2D and 3D interactive content; collaboration solutions; rapid multiplatform deployment, and retention, advertising and analytics services to grow your business.
#4: The Curse of Brotherhood by Press Play is a fantastic adventure for everyone where puzzles are based on physics and designed around the Magic Marker, which over the course of the game gains incredible powers to manipulate the environment.
#5: KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space
#6: Cuphead is a classic run ‘n’ gun game focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, including traditional cell animation and watercolor backgrounds
http://cupheadgame.com
#14: Get full support for Unitys javascript and boo inside visual studio with intellisense, syntax highlighting and code navigation
#15: Navigate your scripts with the same hierarchy you have inside Unity using the Unity Project Explorer
#16: Get the Unity console messages directly inside of Visual Studio
#17: Productivity Use wizards and helper windows toquickly override MonoBehavior methods
#21: Whether you're a beginner or an established indie game developer, if you want to ramp up your skills, join the always-entertaining Adam Tuliper (of DinoBurger fame) and a team of industry experts for this informative Jump Start. They take you on an awesome journey using Unity, one of the most popular game development tools available.Learn how to develop Unity Games for Windows using C# and Unity, and see why Unity is the tool of choice for millions of game developers around the world. Explore the interface, 2D and 3D game development, publishing for Windows, and monetizing your games. Find out how Unity helps you animate events, use environmental controls, add finishing touches for a more polished game, and more. Don't miss it!
#22: If you are a Unity game developer who wants to increase your reach by bringing your existing iOS, Android, or PC games to Windows Store and Windows Phone, roll up your sleeves and join us for this practical, step-by-step deep dive. At the end of the training, you can have your full game ported!Experts Jaime Rodriguez and Mickey MacDonald walk you through an end-to-end port and explore the requirements, tools, Windows APIs, and must-implement Windows features. In these working sessions, they explain optimizing for Windows hardware and troubleshooting porting issues. Jaime and Mickey share lessons learned, cover the common pitfalls to avoid, and even offer advice on how to monetize your app and how to submit it to the Windows Store. Don't miss this chance to get your games out to an even larger audience!
#23: The videos have great projects attached to help you get hands on with the code.
Here are a few more
SumoBlocks – simple full Unity game designed to show how to port games to Windows Phone and Windows Store
Windows Unity Ad plugin – Great example of how to build a Unity Windows Phone & Windows Store plugin all in one. Shows how to include ads in your unity game. Supports Admob and PubCenter
#24: Level up is our monthly newsletter packed full of awesome tips, tricks and new tech for every game developer