The document discusses Approaching Zero Driver Overhead (AZDO) in OpenGL. It notes that driver overhead costs CPU cycles, cache, power, and GPU throughput. While OpenGL is often seen as old and inefficient, modern OpenGL features like bindless textures and indirect drawing allow decoupling the CPU and GPU, with the CPU writing commands to memory and the GPU reading them. This efficient model can provide speedups of 5-15x on driver-limited cases while working on existing drivers and hardware. It also enables scalable multi-threading without new APIs and GPU work creation through compute jobs.