Dijkstra's algorithm finds the shortest paths between vertices in a graph with non-negative edge weights. It works by maintaining distances from the source vertex to all other vertices, initially setting all distances to infinity except the source which is 0. It then iteratively selects the unvisited vertex with the lowest distance, marks it as visited, and updates the distances to its neighbors if a shorter path is found through the selected vertex. This continues until all vertices are visited, at which point the distances will be the shortest paths from the source vertex.
Dijkstra's algorithm finds the shortest path between a starting vertex and all other vertices in a graph with non-negative edge weights. It works by maintaining a table of distances and predecessors and iteratively updating the distance to neighbors if a shorter path is found. The algorithm picks the vertex with the minimum distance, marks it as known, and updates the distances and predecessors of its neighbors. This continues until all vertices are marked as known.
The document discusses the shortest path problem and Dijkstra's algorithm for solving it in graphs with non-negative edge weights. It defines the shortest path problem, explains that it is well-defined for non-negative graphs but not graphs with negative edge weights or cycles. It then describes Dijkstra's algorithm, how it works by iteratively finding the shortest path from the source to each vertex, and provides pseudocode for its implementation.
This document provides an overview of graphs and graph algorithms. It begins with an introduction to graphs, including definitions of vertices, edges, directed/undirected graphs, and graph representations using adjacency matrices and lists. It then covers graph traversal algorithms like depth-first search and breadth-first search. Minimum spanning trees and algorithms for finding them like Kruskal's algorithm are also discussed. The document provides examples and pseudocode for the algorithms. It analyzes the time complexity of the graph algorithms. Overall, the document provides a comprehensive introduction to fundamental graph concepts and algorithms.
routing1 1X3 Router (capable of routing the data packets.pptJANARTHANANS22
A 1X3 Router (capable of routing the data packets to three different clients form a single source network) was designed, including a register module that can hold data packets momentarily, to pass onto three different FIFO memories along with a Finite State Machine and a Synchronizer that can manipulate the internal
This document describes Floyd's algorithm for solving the all-pairs shortest path problem in graphs. It begins with an introduction and problem statement. It then describes Dijkstra's algorithm as a greedy method for finding single-source shortest paths. It discusses graph representations and traversal methods. Finally, it provides pseudocode and analysis for Floyd's dynamic programming algorithm, which finds shortest paths between all pairs of vertices in O(n3) time.
This document provides information about graphs and graph algorithms. It discusses different graph representations including adjacency matrices and adjacency lists. It also describes common graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning trees and algorithms to find them, specifically mentioning Kruskal's algorithm.
1. The document discusses routing protocols and the distance vector routing algorithm.
2. The distance vector algorithm is a decentralized routing algorithm where each router maintains a distance vector with the estimated distance to every destination and periodically shares this information with neighboring routers.
3. Over multiple iterations, each router will update its distance vector using the Bellman-Ford equation based on information received from neighbors until the estimates converge to the actual least cost paths.
Dijkstra's algorithm is used to find the shortest paths from a single source vertex to all other vertices in a graph. It works by maintaining two sets - a visited set containing vertices whose shortest paths are known, and an unvisited set of remaining vertices. It iteratively selects the vertex in the unvisited set with the shortest path, relaxes its edges to update path lengths, and moves it to the visited set until all vertices are processed. An example application of Dijkstra's algorithm on a sample graph is provided to find the shortest paths from vertex S to all other vertices.
A graph G is composed of a set of vertices V connected by edges E. It can be represented using an adjacency matrix, with a 1 or 0 in position (i,j) indicating whether vertices i and j are connected, or an adjacency list storing the neighbors of each vertex. Graph search algorithms like depth-first search (DFS) and breadth-first search (BFS) are used to traverse the graph and find paths between vertices, with DFS prioritizing depth and BFS prioritizing breadth of exploration. DFS uses recursion to implicitly store paths while BFS uses queues and must store paths separately.
a graph search algorithm that solves the single-source shortest path problem for a graph with non-negative edge path costs, producing a shortest path tree. This algorithm is often used in routing and as a subroutine in other graph algorithms.
Algorithm Design and Complexity - Course 10Traian Rebedea
The document provides an overview of algorithms for finding shortest paths in graphs. It discusses Dijkstra's algorithm and the Bellman-Ford algorithm for solving the single-source shortest paths (SSSP) problem. Dijkstra's algorithm uses a greedy approach and only works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights but requires more iterations to relax all edges. The document also covers properties like optimal substructure, triangle inequality, and initialization procedures that are common to SSSP algorithms.
This document discusses algorithms for finding minimum spanning trees and shortest paths in graphs. It covers Prim's algorithm and Kruskal's algorithm for finding minimum spanning trees, and Dijkstra's algorithm for finding single-source shortest paths in graphs with non-negative edge weights. Examples are provided to illustrate how each algorithm works on sample graphs by progressively building up the minimum spanning tree or shortest path tree. Resources for further learning about data structures and algorithms are also listed.
The document discusses parallel graph algorithms. It describes Dijkstra's algorithm for finding single-source shortest paths and its parallel formulations. It also describes Floyd's algorithm for finding all-pairs shortest paths and its parallel formulation using a 2D block mapping. Additionally, it discusses Johnson's algorithm, a modification of Dijkstra's algorithm to efficiently handle sparse graphs, and its parallel formulation.
I am Blake H. I am an Algorithm Exam Expert at programmingexamhelp.com. I hold a PhD. in Programming, from Curtin University, Australia. I have been helping students with their exams for the past 10 years. You can hire me to take your exam in Algorithm.
Visit programmingexamhelp.com or email [email protected]. You can also call on +1 678 648 4277 for any assistance with the Algorithm Exam.
This document provides an overview of graph theory concepts. It defines what a graph is consisting of vertices and edges. It describes different types of graphs such as directed vs undirected, simple vs complex graphs. It introduces common graph terminology like degree of a vertex, adjacent/incident vertices, and connectivity. Examples of applications are given such as transportation networks, web graphs, and scheduling problems. Special graph cases like complete graphs and cycles are also defined.
For the family tree data structure, I would recommend using a graph represented by an adjacency list. This allows easy traversal of the connections between ancestors and descendants.
For the algorithm, I would recommend Dijkstra's algorithm. Dijkstra's finds the shortest path from a starting node to all other nodes in a weighted graph. We can assign each generation a "weight" of 1, so it finds the closest living descendant. It's efficient, running in O(VlogV+E) time which should be fast enough for a family tree. Using Dijkstra's takes advantage of the graph representation and efficiently solves the problem of finding the closest living relative.
The document discusses randomized graph algorithms and techniques for analyzing them. It describes a linear time algorithm for finding minimum spanning trees (MST) that samples edges and uses Boruvka's algorithm and edge filtering. It also discusses Karger's algorithm for approximating the global minimum cut in near-linear time using edge contractions. Finally, it presents an approach for 3-approximate distance oracles that preprocesses a graph to build a data structure for answering approximate shortest path queries in constant time using landmark vertices and storing local and global distance information.
1. The document defines various graph terms including vertices, edges, paths, cycles, connectivity, and graph representations.
2. It discusses topological sorting of directed acyclic graphs (DAGs) which finds an ordering of vertices such that if there is a path from v_i to v_j, then v_j appears after v_i. This can be done in O(|V|+|E|) time.
3. It also covers shortest path algorithms, including ones for unweighted graphs (BFS, O(|V|+|E|)), weighted graphs without negative edges (Dijkstra's algorithm, O(|E|log|V|)), and weighted graphs allowing negative
The document describes graphs and graph algorithms. It defines what a graph is composed of (vertices and edges) and different types of graphs like directed and undirected graphs. It provides terminology used with graphs like vertices, edges, paths, cycles, connectedness. It discusses ways of representing graphs through adjacency matrices and adjacency lists and provides examples. It also describes Dijkstra's algorithm, a graph algorithm to find the shortest path between vertices in a graph.
This document describes Floyd's algorithm for solving the all-pairs shortest path problem in graphs. It begins with an introduction and problem statement. It then describes Dijkstra's algorithm as a greedy method for finding single-source shortest paths. It discusses graph representations and traversal methods. Finally, it provides pseudocode and analysis for Floyd's dynamic programming algorithm, which finds shortest paths between all pairs of vertices in O(n3) time.
This document provides information about graphs and graph algorithms. It discusses different graph representations including adjacency matrices and adjacency lists. It also describes common graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning trees and algorithms to find them, specifically mentioning Kruskal's algorithm.
1. The document discusses routing protocols and the distance vector routing algorithm.
2. The distance vector algorithm is a decentralized routing algorithm where each router maintains a distance vector with the estimated distance to every destination and periodically shares this information with neighboring routers.
3. Over multiple iterations, each router will update its distance vector using the Bellman-Ford equation based on information received from neighbors until the estimates converge to the actual least cost paths.
Dijkstra's algorithm is used to find the shortest paths from a single source vertex to all other vertices in a graph. It works by maintaining two sets - a visited set containing vertices whose shortest paths are known, and an unvisited set of remaining vertices. It iteratively selects the vertex in the unvisited set with the shortest path, relaxes its edges to update path lengths, and moves it to the visited set until all vertices are processed. An example application of Dijkstra's algorithm on a sample graph is provided to find the shortest paths from vertex S to all other vertices.
A graph G is composed of a set of vertices V connected by edges E. It can be represented using an adjacency matrix, with a 1 or 0 in position (i,j) indicating whether vertices i and j are connected, or an adjacency list storing the neighbors of each vertex. Graph search algorithms like depth-first search (DFS) and breadth-first search (BFS) are used to traverse the graph and find paths between vertices, with DFS prioritizing depth and BFS prioritizing breadth of exploration. DFS uses recursion to implicitly store paths while BFS uses queues and must store paths separately.
a graph search algorithm that solves the single-source shortest path problem for a graph with non-negative edge path costs, producing a shortest path tree. This algorithm is often used in routing and as a subroutine in other graph algorithms.
Algorithm Design and Complexity - Course 10Traian Rebedea
The document provides an overview of algorithms for finding shortest paths in graphs. It discusses Dijkstra's algorithm and the Bellman-Ford algorithm for solving the single-source shortest paths (SSSP) problem. Dijkstra's algorithm uses a greedy approach and only works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights but requires more iterations to relax all edges. The document also covers properties like optimal substructure, triangle inequality, and initialization procedures that are common to SSSP algorithms.
This document discusses algorithms for finding minimum spanning trees and shortest paths in graphs. It covers Prim's algorithm and Kruskal's algorithm for finding minimum spanning trees, and Dijkstra's algorithm for finding single-source shortest paths in graphs with non-negative edge weights. Examples are provided to illustrate how each algorithm works on sample graphs by progressively building up the minimum spanning tree or shortest path tree. Resources for further learning about data structures and algorithms are also listed.
The document discusses parallel graph algorithms. It describes Dijkstra's algorithm for finding single-source shortest paths and its parallel formulations. It also describes Floyd's algorithm for finding all-pairs shortest paths and its parallel formulation using a 2D block mapping. Additionally, it discusses Johnson's algorithm, a modification of Dijkstra's algorithm to efficiently handle sparse graphs, and its parallel formulation.
I am Blake H. I am an Algorithm Exam Expert at programmingexamhelp.com. I hold a PhD. in Programming, from Curtin University, Australia. I have been helping students with their exams for the past 10 years. You can hire me to take your exam in Algorithm.
Visit programmingexamhelp.com or email [email protected]. You can also call on +1 678 648 4277 for any assistance with the Algorithm Exam.
This document provides an overview of graph theory concepts. It defines what a graph is consisting of vertices and edges. It describes different types of graphs such as directed vs undirected, simple vs complex graphs. It introduces common graph terminology like degree of a vertex, adjacent/incident vertices, and connectivity. Examples of applications are given such as transportation networks, web graphs, and scheduling problems. Special graph cases like complete graphs and cycles are also defined.
For the family tree data structure, I would recommend using a graph represented by an adjacency list. This allows easy traversal of the connections between ancestors and descendants.
For the algorithm, I would recommend Dijkstra's algorithm. Dijkstra's finds the shortest path from a starting node to all other nodes in a weighted graph. We can assign each generation a "weight" of 1, so it finds the closest living descendant. It's efficient, running in O(VlogV+E) time which should be fast enough for a family tree. Using Dijkstra's takes advantage of the graph representation and efficiently solves the problem of finding the closest living relative.
The document discusses randomized graph algorithms and techniques for analyzing them. It describes a linear time algorithm for finding minimum spanning trees (MST) that samples edges and uses Boruvka's algorithm and edge filtering. It also discusses Karger's algorithm for approximating the global minimum cut in near-linear time using edge contractions. Finally, it presents an approach for 3-approximate distance oracles that preprocesses a graph to build a data structure for answering approximate shortest path queries in constant time using landmark vertices and storing local and global distance information.
1. The document defines various graph terms including vertices, edges, paths, cycles, connectivity, and graph representations.
2. It discusses topological sorting of directed acyclic graphs (DAGs) which finds an ordering of vertices such that if there is a path from v_i to v_j, then v_j appears after v_i. This can be done in O(|V|+|E|) time.
3. It also covers shortest path algorithms, including ones for unweighted graphs (BFS, O(|V|+|E|)), weighted graphs without negative edges (Dijkstra's algorithm, O(|E|log|V|)), and weighted graphs allowing negative
The document describes graphs and graph algorithms. It defines what a graph is composed of (vertices and edges) and different types of graphs like directed and undirected graphs. It provides terminology used with graphs like vertices, edges, paths, cycles, connectedness. It discusses ways of representing graphs through adjacency matrices and adjacency lists and provides examples. It also describes Dijkstra's algorithm, a graph algorithm to find the shortest path between vertices in a graph.
"Boiler Feed Pump (BFP): Working, Applications, Advantages, and Limitations E...Infopitaara
A Boiler Feed Pump (BFP) is a critical component in thermal power plants. It supplies high-pressure water (feedwater) to the boiler, ensuring continuous steam generation.
⚙️ How a Boiler Feed Pump Works
Water Collection:
Feedwater is collected from the deaerator or feedwater tank.
Pressurization:
The pump increases water pressure using multiple impellers/stages in centrifugal types.
Discharge to Boiler:
Pressurized water is then supplied to the boiler drum or economizer section, depending on design.
🌀 Types of Boiler Feed Pumps
Centrifugal Pumps (most common):
Multistage for higher pressure.
Used in large thermal power stations.
Positive Displacement Pumps (less common):
For smaller or specific applications.
Precise flow control but less efficient for large volumes.
🛠️ Key Operations and Controls
Recirculation Line: Protects the pump from overheating at low flow.
Throttle Valve: Regulates flow based on boiler demand.
Control System: Often automated via DCS/PLC for variable load conditions.
Sealing & Cooling Systems: Prevent leakage and maintain pump health.
⚠️ Common BFP Issues
Cavitation due to low NPSH (Net Positive Suction Head).
Seal or bearing failure.
Overheating from improper flow or recirculation.
☁️ GDG Cloud Munich: Build With AI Workshop - Introduction to Vertex AI! ☁️
Join us for an exciting #BuildWithAi workshop on the 28th of April, 2025 at the Google Office in Munich!
Dive into the world of AI with our "Introduction to Vertex AI" session, presented by Google Cloud expert Randy Gupta.
ADVXAI IN MALWARE ANALYSIS FRAMEWORK: BALANCING EXPLAINABILITY WITH SECURITYijscai
With the increased use of Artificial Intelligence (AI) in malware analysis there is also an increased need to
understand the decisions models make when identifying malicious artifacts. Explainable AI (XAI) becomes
the answer to interpreting the decision-making process that AI malware analysis models use to determine
malicious benign samples to gain trust that in a production environment, the system is able to catch
malware. With any cyber innovation brings a new set of challenges and literature soon came out about XAI
as a new attack vector. Adversarial XAI (AdvXAI) is a relatively new concept but with AI applications in
many sectors, it is crucial to quickly respond to the attack surface that it creates. This paper seeks to
conceptualize a theoretical framework focused on addressing AdvXAI in malware analysis in an effort to
balance explainability with security. Following this framework, designing a machine with an AI malware
detection and analysis model will ensure that it can effectively analyze malware, explain how it came to its
decision, and be built securely to avoid adversarial attacks and manipulations. The framework focuses on
choosing malware datasets to train the model, choosing the AI model, choosing an XAI technique,
implementing AdvXAI defensive measures, and continually evaluating the model. This framework will
significantly contribute to automated malware detection and XAI efforts allowing for secure systems that
are resilient to adversarial attacks.
its all about Artificial Intelligence(Ai) and Machine Learning and not on advanced level you can study before the exam or can check for some information on Ai for project
In tube drawing process, a tube is pulled out through a die and a plug to reduce its diameter and thickness as per the requirement. Dimensional accuracy of cold drawn tubes plays a vital role in the further quality of end products and controlling rejection in manufacturing processes of these end products. Springback phenomenon is the elastic strain recovery after removal of forming loads, causes geometrical inaccuracies in drawn tubes. Further, this leads to difficulty in achieving close dimensional tolerances. In the present work springback of EN 8 D tube material is studied for various cold drawing parameters. The process parameters in this work include die semi-angle, land width and drawing speed. The experimentation is done using Taguchi’s L36 orthogonal array, and then optimization is done in data analysis software Minitab 17. The results of ANOVA shows that 15 degrees die semi-angle,5 mm land width and 6 m/min drawing speed yields least springback. Furthermore, optimization algorithms named Particle Swarm Optimization (PSO), Simulated Annealing (SA) and Genetic Algorithm (GA) are applied which shows that 15 degrees die semi-angle, 10 mm land width and 8 m/min drawing speed results in minimal springback with almost 10.5 % improvement. Finally, the results of experimentation are validated with Finite Element Analysis technique using ANSYS.
The Fluke 925 is a vane anemometer, a handheld device designed to measure wind speed, air flow (volume), and temperature. It features a separate sensor and display unit, allowing greater flexibility and ease of use in tight or hard-to-reach spaces. The Fluke 925 is particularly suitable for HVAC (heating, ventilation, and air conditioning) maintenance in both residential and commercial buildings, offering a durable and cost-effective solution for routine airflow diagnostics.
Machine learning project on employee attrition detection using (2).pptxrajeswari89780
Ad
graph in Data Structures and Algorithm.ppt
1. CSE 373: Data Structures and
Algorithms
Lecture 21: Graphs V
1
2. Dijkstra's algorithm
• Dijkstra's algorithm: finds shortest (minimum weight) path between a
particular pair of vertices in a weighted directed graph with nonnegative edge
weights
– solves the "one vertex, shortest path" problem
– basic algorithm concept: create a table of information about the currently
known best way to reach each vertex (distance, previous vertex) and
improve it until it reaches the best solution
• in a graph where:
– vertices represent cities,
– edge weights represent driving distances between pairs of cities
connected by a direct road,
Dijkstra's algorithm can be used to find the shortest route between one
city and any other
2
3. Dijkstra pseudocode
Dijkstra(v1, v2):
for each vertex v: // Initialization
v's distance := infinity.
v's previous := none.
v1's distance := 0.
List := {all vertices}.
while List is not empty:
v := remove List vertex with minimum distance.
mark v as known.
for each unknown neighbor n of v:
dist := v's distance + edge (v, n)'s weight.
if dist is smaller than n's distance:
n's distance := dist.
n's previous := v.
reconstruct path from v2 back to v1,
following previous pointers.
3
4. 4
Example: Initialization
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0
Pick vertex in List with minimum distance.
Distance(source) = 0 Distance (all vertices
but source) =
6. 6
Example: Remove vertex with
minimum distance
Pick vertex in List with minimum distance, i.e., D
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
1
7. 7
Example: Update neighbors
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
3 3
1
9 5
Distance(C) = 1 + 2 = 3
Distance(E) = 1 + 2 = 3
Distance(F) = 1 + 8 = 9
Distance(G) = 1 + 4 = 5
8. 8
Example: Continued...
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
3 3
1
Pick vertex in List with minimum distance (B) and update neighbors
9 5
Note : distance(D) not
updated since D is
already known and
distance(E) not updated
since it is larger than
previously computed
10. 10
Example: Continued...
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
3 3
1
8 5
Pick vertex List with minimum distance (C) and update neighbors
Distance(F) = 3 + 5 = 8
11. 11
Example: Continued...
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
3 3
1
6 5
Distance(F) = min (8, 5+1) = 6
Previous distance
Pick vertex List with minimum distance (G) and update neighbors
12. 12
Example (end)
A
G
F
B
E
C D
4 1
2
10
3
6
4
2
2
8
5
1
0 2
3 3
1
Pick vertex not in S with lowest cost (F) and update neighbors
6 5
13. 13
Correctness
• Dijkstra’s algorithm is a greedy algorithm
– make choices that currently seem the best
– locally optimal does not always mean globally optimal
• Correct because maintains following two properties:
– for every known vertex, recorded distance is shortest
distance to that vertex from source vertex
– for every unknown vertex v, its recorded distance is shortest
path distance to v from source vertex, considering only
currently known vertices and v
14. 14
THE KNOWN
CLOUD
v
Next shortest path from
inside the known cloud
v'
“Cloudy” Proof: The Idea
• If the path to v is the next shortest path, the path to v' must be at
least as long. Therefore, any path through v' to v cannot be shorter!
Source
Least cost node
competitor
15. Dijkstra pseudocode
Dijkstra(v1, v2):
for each vertex v: // Initialization
v's distance := infinity.
v's previous := none.
v1's distance := 0.
List := {all vertices}.
while List is not empty:
v := remove List vertex with minimum distance.
mark v as known.
for each unknown neighbor n of v:
dist := v's distance + edge (v, n)'s weight.
if dist is smaller than n's distance:
n's distance := dist.
n's previous := v.
reconstruct path from v2 back to v1,
following previous pointers.
15
16. 16
Time Complexity: Using List
The simplest implementation of the Dijkstra's algorithm stores
vertices in an ordinary linked list or array
– Good for dense graphs (many edges)
• |V| vertices and |E| edges
• Initialization O(|V|)
• While loop O(|V|)
– Find and remove min distance vertices O(|V|)
– Potentially |E| updates
• Update costs O(1)
• Reconstruct path O(|E|)
Total time O(|V2
| + |E|) = O(|V2
| )
17. 17
Time Complexity: Priority Queue
For sparse graphs, (i.e. graphs with much less than |V2
| edges)
Dijkstra's implemented more efficiently by priority queue
• Initialization O(|V|) using O(|V|) buildHeap
• While loop O(|V|)
– Find and remove min distance vertices O(log |V|) using O(log |V|)
deleteMin
– Potentially |E| updates
• Update costs O(log |V|) using decreaseKey
• Reconstruct path O(|E|)
Total time O(|V|log|V| + |E|log|V|) = O(|E|log|V|)
• |V| = O(|E|) assuming a connected graph
19. Minimum spanning tree
• tree: a connected, directed acyclic graph
• spanning tree: a subgraph of a graph, which meets
the constraints to be a tree (connected, acyclic) and
connects every vertex of the original graph
• minimum spanning tree: a spanning tree with
weight less than or equal to any other spanning tree
for the given graph
19
20. Min. span. tree applications
• Consider a cable TV company laying cable to a new
neighborhood...
– If it is constrained to bury the cable only along certain paths, then
there would be a graph representing which points are connected by
those paths.
– Some of those paths might be more expensive, because they are
longer, or require the cable to be buried deeper.
• These paths would be represented by edges with larger weights.
– A spanning tree for that graph would be a subset of those paths that
has no cycles but still connects to every house.
• There might be several spanning trees possible. A minimum spanning tree
would be one with the lowest total cost.
20