This document discusses various graphical input devices used to provide data and control signals to information processing systems. It describes keyboards, mice, trackballs, spaceballs, joysticks, data gloves, digitizers, graphics tablets, image scanners, and light pens. These input devices allow users to enter text, position cursors, control machines and games, draw and paint digitally, and scan objects. The computer graphics industry utilizes many of these input devices and has become a major field for creating animated movies, technical drawings, and other digital graphics.