Presentation for HawkTalk Webinar, July 2010. Focuses on optimised Qt development using Xgxperf, and discusses available classes in Qt for application/UI development.
Growth of CE and its critical role in various advances including sensors, displays, machine intelligence, automotive and other areas. Invited Lecture at Oxford.
The document discusses innovation and location factors that influence it. It notes that the Bangalore chapter of the IEEE Consumer Electronics Society has been recognized as the best chapter for helping practitioners improve capabilities and mentor new engineers. It outlines the innovation pipeline process and importance of strong education, research institutions, private sector support, and governance. While Silicon Valley has been highly innovative, the document suggests India, Karnataka, and Bangalore could also foster innovation due to lower costs and a strong ecosystem. Foundational research leads to breakthroughs but applications change rapidly, so both have value if one is prepared for change.
Qt and Ekkono are working together to improve machine learning integration in the embedded development space. Ekkono have their own SDK, built to help developers rapidly deploy edge machine learning to embedded connected devices, allowing for conscious, self-learning, and predictive software. Imagine if all this functionality was easily adoptable into your existing Qt workflows. The possibilities are mind-boggling.
In this webinar you will learn how:
• Ekkono and Qt are paving the way for a streamlined method to implement a machine learning model for anomaly detection within a Qt application
• Improve workflows between machine learning experts and embedded stakeholders (UI/UX + Product managers + Embedded developers)
• Learn how the integration between Ekkono's machine learning for the Edge and Qt framework provides a faster iteration and prototyping procedure for all stakeholders in the embedded space (machine learning experts, embedded developers, UI/UX experts
Visualizing the engineering project lifecycle - Unite CopenhagenUnity Technologies
From design to operations, visualization is a powerful tool to drive informed decision-making on major projects. Point clouds, virtual reality and mobile apps are combining to enable better outcomes throughout the engineering industry. Join this session led by Aurecon to learn how Unity can empower engineers to increase efficiency and realize value through every stage of the project lifecycle.
Speaker: Michael Gardiner - Aurecon
Session available here: https://youtu.be/dixtTbGcCFg
Jyotsna Jha is a software engineer at Dover India Private Limited (DIIC) since September 2014. She works on microcontroller-based product development and real-time solutions, designing mechanisms to ensure effective constant time results. She is responsible for various client projects involving microcontrollers, communication protocols, and cloud connectivity. Her skills include C/C++, Linux, RTOS, AVR and ARM microcontrollers, and debugging tools.
- Detail-oriented IT professional with 14 years of experience in electronics and instrumentation engineering. Skilled in analyzing problems and developing innovative solutions using technical knowledge.
- Extensive experience with Java/J2EE, Spring, microservices architecture, RESTful APIs, and platforms like Weblogic and Tomcat. Certified Scrum Master.
- Hands-on experience developing set-top boxes, UMTS network equipment, and power monitoring systems. Led multiple projects and teams.
- Published 3 papers in IEEE and holds 1 patent. Educated in Electronics and Instrumentation Engineering.
ARM Linux embedded memory protection techniques. Also refer to http://www.slideshare.net/prabindh/enabling-two-level-translation-tables-in-armv7-mmu
Introduction to underlying technologies, the rationale of using Python and Qt as a development platform on Maemo and a short demo of a few projects built with these tools. Comparison of different bindings (PyQt vs PySide). PyQt/PySide development environments, how to develop most efficiently, how to debug, how to profile and optimize, platform caveats and gotchas.
The document provides an overview of developing a GUI application using PyQt. It discusses installing PyQt and using Qt Designer to visually design interfaces. Automatically generated UI code can be extended by adding logic with signals and slots. A basic "Hello World" example is shown to demonstrate creating a window and label. Signal/slot connections allow button clicks to call functions. The document also outlines a project for a control software using PyQt, describing the hardware integration and features like dragging logic blocks, running/stopping projects, and viewing input/output statuses.
The Qt toolkit is a C++ GUI library developed over 6 years to be cross-platform. It began development in 1991 and was released under commercial and open source licenses in 1995. Qt uses signals and slots to connect GUI components to program logic, separating the user interface from code. It provides a full 2D graphics system and supports OpenGL for 3D graphics. Qt handles platform differences and includes classes for files, networking, and other OS functions.
The document provides an overview of using the Qt framework on TI processors. It discusses Qt fundamentals, setting up and building Qt, debugging Qt applications, and building a real-world user interface in Qt. The agenda includes an exercise on 2D painting, widgets, and performance of Qt applications. It also briefly covers Qt licensing options, language support, and references.
The document discusses porting applications from Motif to Qt. It provides an overview of Motif and Qt, compares their features and APIs, and offers advice on porting strategies and challenges. Key topics include toolkit comparisons, event handling differences, localization support, and using Qt Designer for GUI building.
Since the 1980s, Motif has been a popular toolkit for developing graphical desktop applications. Despite its age, legacy applications written using the Motif toolkit are still in production. There are a number of reasons to migrate these applications to newer platforms. Porting Motif applications to the Qt framework can achieve many of the benefits without requiring a total rewrite.
Presentation on Qt Developer Frameworks for a more technical audience, including the changes in version 4.6 and support for Maemo and Symbian mobile platforms.
Qt is a cross-platform application framework that allows developers to write once and deploy applications across desktop and embedded platforms like S60; it provides modules for GUI, networking, multimedia and more, with ports of Qt to S60 currently in technology preview state and missing some modules but already stable and usable; the document discusses porting existing applications and examples that demonstrate how easily Qt applications can be adapted to run on S60.
This document provides an overview of Google Web Toolkit (GWT), including its architecture, key features, and how to implement common tasks. GWT is a development toolkit that allows web applications to be written in Java and compiled into JavaScript for better cross-browser compatibility. It discusses topics like building user interfaces with widgets, event handling, styling with CSS, making remote procedure calls, and accessing native JavaScript methods. Examples and demos are provided to illustrate concepts like creating custom widgets, handling events, and making asynchronous server calls. Resources for learning more about GWT are also listed.
The document discusses developing Qt applications for the Nokia N900 mobile device. It covers using Qt Creator as an IDE, developing the UI and integrating accelerometer APIs. It also describes steps for packaging the application as a Debian package and deploying it to the N900, including using an X86 emulator and the necessary packaging files and commands.
This document introduces Qt, an open source cross-platform application framework for building graphical user interfaces. Key points: Qt was originally developed by Trolltech and is now maintained by Digia; it allows developers to write GUI apps in C++ that run on multiple platforms; Qt provides widgets, graphics, multimedia and other APIs and is used in many applications including Skype, VirtualBox and the KDE desktop environment. The document discusses Qt's history and licensing, installation, technical features like signals and slots, and examples of Qt in use.
Qt Automotive Suite - under the hood // Qt World Summit 2017Johan Thelin
Qt Automotive Suite - under the hood after one year of hacking. From the Qt World Summit 2017, Berlin, Germany.
Qt Automotive Suite was released a year ago and development is making progress. This talk be focused on technical details of new features in the Qt Application Manager, the new plugin for Qt Creator, additions to Qt IVI, changes in Neptune UI, and even things we are not going to do and why. We will discuss how those features map to the needs we observe in ongoing projects and in the future ones.
The document discusses the history and architecture of Qt, an open source framework for building applications and user interfaces. It summarizes that Qt was originally developed in 1991, was acquired by Nokia in 2008, and allows writing portable source code that can be compiled for multiple platforms. The core of Qt is based on the QObject class which provides features like signals and slots, memory management, and properties.
This webinar presents the official set of bindings to use Qt's API in your Python application. Using real examples, we will not only implement a beautiful UI, we'll illustrate how it interacts with your regular Python business logic.
The Ring programming language version 1.2 book - Part 51 of 84Mahmoud Samir Fayed
This document discusses using the Objects library for building RingQt applications. The library provides an object-oriented approach to managing GUI objects and connecting events. It supports creating multiple windows from the same controller class. Key points:
- The Open_Window() function opens new windows from controller classes derived from WindowsControllerParent.
- Views are defined in classes derived from WindowsViewParent and contain a 'win' attribute for the GUI object.
- Method() determines the controller method executed on events.
- Last_Window() returns the last opened window controller for calling methods like SetParentObject().
- Controller classes contain CloseAction() by default to close windows.
An example creates a main window with
This document provides an agenda and overview for a presentation on doing more with Qt for beginners. The presentation covers advanced topics like using Qt Creator, model/view programming, localization, integrating QML and C++, best practices, tips and tricks. It also discusses next steps like exploring examples, documentation, tutorials, coding practice projects and getting involved with the Qt community through mailing lists and code reviews. The document concludes by inviting audience questions for a future Q&A session on Qt.
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
2008 - TechDays PT: Building Software + Services with VoltaDaniel Fisher
This document describes Volta, a toolset from Microsoft that allows developers to more easily build distributed applications using existing .NET code. Volta applies transformations to compiled code based on custom attributes to distribute the code across multiple tiers and services. It handles the complex plumbing and recompilation needed to execute the code across different machines and platforms, allowing developers to focus on application logic. While Volta simplifies distributed development, developers still need to carefully architect their systems to deal with network latency and availability issues that arise in distributed systems.
With the increasing needs of intelligent and autonomous systems to sense, move and react with the surroundings, it is a clear necessity to train such systems with as much relevant data as can be obtained. However, there are many challenges in obtaining real world data, particularly in a 3D environment. In this talk, I will cover some of the recent advances in Graphics and Computing techniques in 3D processing and their possible application in dynamic settings for autonomous systems. A vision of how synthetic data could be relevant in the future of intelligent systems is presented, along with the challenges. Backup material covers latest papers on the subject
The document provides an overview of developing a GUI application using PyQt. It discusses installing PyQt and using Qt Designer to visually design interfaces. Automatically generated UI code can be extended by adding logic with signals and slots. A basic "Hello World" example is shown to demonstrate creating a window and label. Signal/slot connections allow button clicks to call functions. The document also outlines a project for a control software using PyQt, describing the hardware integration and features like dragging logic blocks, running/stopping projects, and viewing input/output statuses.
The Qt toolkit is a C++ GUI library developed over 6 years to be cross-platform. It began development in 1991 and was released under commercial and open source licenses in 1995. Qt uses signals and slots to connect GUI components to program logic, separating the user interface from code. It provides a full 2D graphics system and supports OpenGL for 3D graphics. Qt handles platform differences and includes classes for files, networking, and other OS functions.
The document provides an overview of using the Qt framework on TI processors. It discusses Qt fundamentals, setting up and building Qt, debugging Qt applications, and building a real-world user interface in Qt. The agenda includes an exercise on 2D painting, widgets, and performance of Qt applications. It also briefly covers Qt licensing options, language support, and references.
The document discusses porting applications from Motif to Qt. It provides an overview of Motif and Qt, compares their features and APIs, and offers advice on porting strategies and challenges. Key topics include toolkit comparisons, event handling differences, localization support, and using Qt Designer for GUI building.
Since the 1980s, Motif has been a popular toolkit for developing graphical desktop applications. Despite its age, legacy applications written using the Motif toolkit are still in production. There are a number of reasons to migrate these applications to newer platforms. Porting Motif applications to the Qt framework can achieve many of the benefits without requiring a total rewrite.
Presentation on Qt Developer Frameworks for a more technical audience, including the changes in version 4.6 and support for Maemo and Symbian mobile platforms.
Qt is a cross-platform application framework that allows developers to write once and deploy applications across desktop and embedded platforms like S60; it provides modules for GUI, networking, multimedia and more, with ports of Qt to S60 currently in technology preview state and missing some modules but already stable and usable; the document discusses porting existing applications and examples that demonstrate how easily Qt applications can be adapted to run on S60.
This document provides an overview of Google Web Toolkit (GWT), including its architecture, key features, and how to implement common tasks. GWT is a development toolkit that allows web applications to be written in Java and compiled into JavaScript for better cross-browser compatibility. It discusses topics like building user interfaces with widgets, event handling, styling with CSS, making remote procedure calls, and accessing native JavaScript methods. Examples and demos are provided to illustrate concepts like creating custom widgets, handling events, and making asynchronous server calls. Resources for learning more about GWT are also listed.
The document discusses developing Qt applications for the Nokia N900 mobile device. It covers using Qt Creator as an IDE, developing the UI and integrating accelerometer APIs. It also describes steps for packaging the application as a Debian package and deploying it to the N900, including using an X86 emulator and the necessary packaging files and commands.
This document introduces Qt, an open source cross-platform application framework for building graphical user interfaces. Key points: Qt was originally developed by Trolltech and is now maintained by Digia; it allows developers to write GUI apps in C++ that run on multiple platforms; Qt provides widgets, graphics, multimedia and other APIs and is used in many applications including Skype, VirtualBox and the KDE desktop environment. The document discusses Qt's history and licensing, installation, technical features like signals and slots, and examples of Qt in use.
Qt Automotive Suite - under the hood // Qt World Summit 2017Johan Thelin
Qt Automotive Suite - under the hood after one year of hacking. From the Qt World Summit 2017, Berlin, Germany.
Qt Automotive Suite was released a year ago and development is making progress. This talk be focused on technical details of new features in the Qt Application Manager, the new plugin for Qt Creator, additions to Qt IVI, changes in Neptune UI, and even things we are not going to do and why. We will discuss how those features map to the needs we observe in ongoing projects and in the future ones.
The document discusses the history and architecture of Qt, an open source framework for building applications and user interfaces. It summarizes that Qt was originally developed in 1991, was acquired by Nokia in 2008, and allows writing portable source code that can be compiled for multiple platforms. The core of Qt is based on the QObject class which provides features like signals and slots, memory management, and properties.
This webinar presents the official set of bindings to use Qt's API in your Python application. Using real examples, we will not only implement a beautiful UI, we'll illustrate how it interacts with your regular Python business logic.
The Ring programming language version 1.2 book - Part 51 of 84Mahmoud Samir Fayed
This document discusses using the Objects library for building RingQt applications. The library provides an object-oriented approach to managing GUI objects and connecting events. It supports creating multiple windows from the same controller class. Key points:
- The Open_Window() function opens new windows from controller classes derived from WindowsControllerParent.
- Views are defined in classes derived from WindowsViewParent and contain a 'win' attribute for the GUI object.
- Method() determines the controller method executed on events.
- Last_Window() returns the last opened window controller for calling methods like SetParentObject().
- Controller classes contain CloseAction() by default to close windows.
An example creates a main window with
This document provides an agenda and overview for a presentation on doing more with Qt for beginners. The presentation covers advanced topics like using Qt Creator, model/view programming, localization, integrating QML and C++, best practices, tips and tricks. It also discusses next steps like exploring examples, documentation, tutorials, coding practice projects and getting involved with the Qt community through mailing lists and code reviews. The document concludes by inviting audience questions for a future Q&A session on Qt.
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
2008 - TechDays PT: Building Software + Services with VoltaDaniel Fisher
This document describes Volta, a toolset from Microsoft that allows developers to more easily build distributed applications using existing .NET code. Volta applies transformations to compiled code based on custom attributes to distribute the code across multiple tiers and services. It handles the complex plumbing and recompilation needed to execute the code across different machines and platforms, allowing developers to focus on application logic. While Volta simplifies distributed development, developers still need to carefully architect their systems to deal with network latency and availability issues that arise in distributed systems.
With the increasing needs of intelligent and autonomous systems to sense, move and react with the surroundings, it is a clear necessity to train such systems with as much relevant data as can be obtained. However, there are many challenges in obtaining real world data, particularly in a 3D environment. In this talk, I will cover some of the recent advances in Graphics and Computing techniques in 3D processing and their possible application in dynamic settings for autonomous systems. A vision of how synthetic data could be relevant in the future of intelligent systems is presented, along with the challenges. Backup material covers latest papers on the subject
This document provides an overview of GPU algorithms and trends in mid-2018. It discusses why GPUs are useful, the evolution of GPU programming models, and typical algorithms like image processing, deep learning, and graphics. It also covers bandwidth analysis tools, hardware advances, programming models like CUDA and C++ AMP, and improving performance through profiling and optimization. Emerging areas discussed include compute-in-flash, deep learning and operating systems, and using AI for space travel challenges.
Machine learning in the Indian Context - IEEE talk at SRM InstitutePrabindh Sundareson
An introduction to the key concepts of machine learning, and 4 case studies in the Indian context - Medicine, Language, Privacy, and Quality of life. Presented at SRM Institute, Chennai, Apr 2018
IEEE Communications Disability Special Interest Group and Visually Impaired Focus Group formed under the IEEE Standards Association is organizing its 2nd Hackathon on Enabling Ability in Disability through Standards & Technology hosted by R V College of Engineering, Mysore Rd, Bengaluru with the theme of Consumer Level Assistive Devices/ Applications. Winners would get to demo at ICCE-Asia 2017.
Updated Program Outline for ICCE Asia 2017 Bengaluru. Consists of keynotes from Cyient, Qualcomm, Revxx, IIT Madras, WiE Track, Panels, and Startup competitions on the floor.
This document provides an introduction to Open Shading Language (OSL), including:
- OSL was developed at Sony Imageworks to describe shaders for use in rendering pipelines for movies. It uses the LLVM infrastructure.
- OSL allows accurately replicating measured surface properties like BRDFs to flexibly represent surface properties in rendered scenes.
- In OSL, shaders define functions that return surface, displacement, volume properties or new shaders, rather than directly calculating pixel colors. Reflectance and transmittance are modeled as functions called "closures".
- OSL closures compute an explicit symbolic description of how surfaces or volumes scatter light, which can be evaluated, sampled
Three.js is a JavaScript library for rendering 3D graphics in a web browser. It uses WebGL to render scenes made of objects like meshes, materials, lights and textures. A basic Three.js program creates a renderer, camera and scene, then adds objects to the scene and calls renderer.render() to display the scene. Key APIs include those for lights, geometries, materials, textures and offscreen rendering using render targets. Shaders can be passed to materials for custom rendering effects.
GFX Part 7 - Introduction to Rendering Targets in OpenGL ESPrabindh Sundareson
This document discusses rendering targets in OpenGL and OpenGL ES. It explains that a rendering context is required before drawing a scene, and that rendering can target either the window system framebuffer or an offscreen framebuffer object (FBO). FBOs allow offscreen rendering and render-to-texture capabilities. The document provides examples of programming with FBOs, including generating and binding FBOs, attaching textures and renderbuffers, and switching between onscreen and offscreen rendering targets. It also discusses considerations for porting OpenGL code to OpenGL ES.
GFX Part 6 - Introduction to Vertex and Fragment Shaders in OpenGL ESPrabindh Sundareson
This document discusses shaders in OpenGL ES, including:
1. Vertices define 3D geometry and are operated on by vertex shaders. Fragments are pixels produced by rasterizing primitives.
2. Shader characteristics include uniforms, attributes, varyings, and gl_Position. Programs contain related vertex and fragment shaders.
3. Vertex shaders operate on vertices and attributes. Fragment shaders operate on rasterized fragments and interpolated varyings to produce gl_FragColor.
4. A program combines a vertex and fragment shader. Functions, constructs, and invariance are discussed for shader programming. Special effects techniques like fog, particles, and shadows are also covered.
GFX Part 5 - Introduction to Object Transformations in OpenGL ESPrabindh Sundareson
The document discusses transformations in 3D graphics. It explains that OpenGL ES uses a right-handed coordinate system where negative z-values go into the screen, while GLKit uses a left-handed system. It also covers matrix operations for translation, rotation, projection and viewport transformations to position and render 3D objects correctly. Real-life 3D models are stored using vertices, indices, normals and texture coordinates, and tools like Blender and Assimp can be used to import and export 3D models.
Vertices are 3D points that define geometry in 3D space. They are outputs of 3D modeling tools. Rendering vertices involves complex floating point matrix operations and transformations to convert them to triangles for rendering. Key aspects of vertices include their position attributes like (x,y,z) as well as other attributes like normals and texture coordinates. Optimizing vertex rendering involves reducing data transfer between the CPU and GPU by using vertex buffer objects (VBOs) and indices to reference shared vertices. VBOs allow vertex data to be stored and referenced directly from GPU memory.
This document discusses the C, F, F APIs in GPU programming, specifically clear, flush, and finish. It explains that clear clears the target view area to the specified color. Flush ensures pending operations are kicked off but does not wait for completion, while finish ensures operations are kicked off and waits for completion. It also discusses how clear can help the GPU avoid unnecessary memory reads by discarding previous content. Deferred rendering is described as the GPU applying intelligence to determine what draw calls or portions of draw calls need to be executed. The role of viewport in determining the draw area is also mentioned. WebGL handles initial platform configuration through the browser, while native code requires handling display, surface, and context creation directly through APIs like
GFX Part 1 - Introduction to GPU HW and OpenGL ES specificationsPrabindh Sundareson
Introduction to OpenGL ES and GPU Programming portion of the 7 part session on GFX workshops. Introduces the OpenGL ES specifications from Khronos and provides a perspective of current GPU architectures.
John Carmack discussed his career in game development over the past 20 years since creating Doom. Some of the key points he made include: ideas that were once considered impossible are now possible and contributing to new applications; startups need to focus on the near future while established companies can plan further ahead; and latency in audio, sensors, and other systems still needs to be improved for virtual reality applications despite fast processors. He also noted the challenges and opportunities that virtual reality presents for reaching large audiences.
This document contains an OpenGL ES quiz from the GFX2014 Advanced Graphics Workshop held in Bangalore in March 2014. The quiz is divided into logical sections on OpenGL topics presented in the workshop. Participants can take the online quiz by clicking the "Q" icon on the provided webpage link. The quiz contains multiple choice questions testing knowledge of OpenGL ES specifications, including topics like primitive types, clipping, and instanced rendering.
The document provides instructions for accessing and using labs on a website for an advanced graphics workshop. Users must first log in to the website and access the Labs page. The Labs page contains 7 example labs (L1-L7) that contain intentional errors and must be cloned to a personal lab for editing. Only one lab can be cloned at a time, and cloned labs will be retained online only for the duration of the workshop. Logging in is required to clone or edit any labs.
Noah Loul Shares 5 Steps to Implement AI Agents for Maximum Business Efficien...Noah Loul
Artificial intelligence is changing how businesses operate. Companies are using AI agents to automate tasks, reduce time spent on repetitive work, and focus more on high-value activities. Noah Loul, an AI strategist and entrepreneur, has helped dozens of companies streamline their operations using smart automation. He believes AI agents aren't just tools—they're workers that take on repeatable tasks so your human team can focus on what matters. If you want to reduce time waste and increase output, AI agents are the next move.
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-und-verwaltung-von-multiuser-umgebungen/
HCL Nomad Web wird als die nächste Generation des HCL Notes-Clients gefeiert und bietet zahlreiche Vorteile, wie die Beseitigung des Bedarfs an Paketierung, Verteilung und Installation. Nomad Web-Client-Updates werden “automatisch” im Hintergrund installiert, was den administrativen Aufwand im Vergleich zu traditionellen HCL Notes-Clients erheblich reduziert. Allerdings stellt die Fehlerbehebung in Nomad Web im Vergleich zum Notes-Client einzigartige Herausforderungen dar.
Begleiten Sie Christoph und Marc, während sie demonstrieren, wie der Fehlerbehebungsprozess in HCL Nomad Web vereinfacht werden kann, um eine reibungslose und effiziente Benutzererfahrung zu gewährleisten.
In diesem Webinar werden wir effektive Strategien zur Diagnose und Lösung häufiger Probleme in HCL Nomad Web untersuchen, einschließlich
- Zugriff auf die Konsole
- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
The Evolution of Meme Coins A New Era for Digital Currency ppt.pdfAbi john
Analyze the growth of meme coins from mere online jokes to potential assets in the digital economy. Explore the community, culture, and utility as they elevate themselves to a new era in cryptocurrency.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
Spark is a powerhouse for large datasets, but when it comes to smaller data workloads, its overhead can sometimes slow things down. What if you could achieve high performance and efficiency without the need for Spark?
At S&P Global Commodity Insights, having a complete view of global energy and commodities markets enables customers to make data-driven decisions with confidence and create long-term, sustainable value. 🌍
Explore delta-rs + CDC and how these open-source innovations power lightweight, high-performance data applications beyond Spark! 🚀
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
Linux Support for SMARC: How Toradex Empowers Embedded DevelopersToradex
Toradex brings robust Linux support to SMARC (Smart Mobility Architecture), ensuring high performance and long-term reliability for embedded applications. Here’s how:
• Optimized Torizon OS & Yocto Support – Toradex provides Torizon OS, a Debian-based easy-to-use platform, and Yocto BSPs for customized Linux images on SMARC modules.
• Seamless Integration with i.MX 8M Plus and i.MX 95 – Toradex SMARC solutions leverage NXP’s i.MX 8 M Plus and i.MX 95 SoCs, delivering power efficiency and AI-ready performance.
• Secure and Reliable – With Secure Boot, over-the-air (OTA) updates, and LTS kernel support, Toradex ensures industrial-grade security and longevity.
• Containerized Workflows for AI & IoT – Support for Docker, ROS, and real-time Linux enables scalable AI, ML, and IoT applications.
• Strong Ecosystem & Developer Support – Toradex offers comprehensive documentation, developer tools, and dedicated support, accelerating time-to-market.
With Toradex’s Linux support for SMARC, developers get a scalable, secure, and high-performance solution for industrial, medical, and AI-driven applications.
Do you have a specific project or application in mind where you're considering SMARC? We can help with Free Compatibility Check and help you with quick time-to-market
For more information: https://www.toradex.com/computer-on-modules/smarc-arm-family
#StandardsGoals for 2025: Standards & certification roundup - Tech Forum 2025BookNet Canada
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, transcript, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Enhancing ICU Intelligence: How Our Functional Testing Enabled a Healthcare I...Impelsys Inc.
Impelsys provided a robust testing solution, leveraging a risk-based and requirement-mapped approach to validate ICU Connect and CritiXpert. A well-defined test suite was developed to assess data communication, clinical data collection, transformation, and visualization across integrated devices.
Role of Data Annotation Services in AI-Powered ManufacturingAndrew Leo
From predictive maintenance to robotic automation, AI is driving the future of manufacturing. But without high-quality annotated data, even the smartest models fall short.
Discover how data annotation services are powering accuracy, safety, and efficiency in AI-driven manufacturing systems.
Precision in data labeling = Precision on the production floor.
AI and Data Privacy in 2025: Global TrendsInData Labs
In this infographic, we explore how businesses can implement effective governance frameworks to address AI data privacy. Understanding it is crucial for developing effective strategies that ensure compliance, safeguard customer trust, and leverage AI responsibly. Equip yourself with insights that can drive informed decision-making and position your organization for success in the future of data privacy.
This infographic contains:
-AI and data privacy: Key findings
-Statistics on AI data privacy in the today’s world
-Tips on how to overcome data privacy challenges
-Benefits of AI data security investments.
Keep up-to-date on how AI is reshaping privacy standards and what this entails for both individuals and organizations.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
2. Agenda Qt Introduction Quick history, Licensing model Fundamental concepts Typical application software stack Qt application classes Qt Graphics View framework Signal/Slot mechanism Configuring and Building Qt Tools Qt Creator Introduction to XgxPerf – TI Graphics Toolkit Developing a Qt application in 2 minutes with XgxPerf (Demo) Qt Development – Tips for performance Qt vs Android vs Silverlight vs Flash Conclusion & QnA
3. Qt History Started as an offering from Trolltech Trolltech is now part of Nokia Qt framework is available in source form, with multiple support options Works on Linux framebuffer, WinCE, X, Windows, even on Android Continuously evolving, now at 4.7.x (Beta)
4. Qt Licensing Model Commercial LGPL v. 2.1 GPL v. 3 License Cost License fee charged No cost No cost Must provide source code for changes to Qt No, modifications can be closed Source code must be provided Source code must be provided Can create proprietary application Yes—no obligation to disclose source code Yes, if dynamically linked to Qt library No, application is subject to the GPL Support Yes, with valid maintenance agreement Not included, available separately Not included, available separately Charge for Runtimes Yes—in some instances* No, distribution is royalty free No, distribution is royalty free
5. The Qt Framework FB Cairo Qt API (Linux / WinCE) DirectFB Surface Managers X Window System/Mgrs Application Framework HW Device Tslib, Mouse GWES Input Device Manager Qt/e Qt/X XgxPerf GDI DDr a w Win32/ Windowing System
6. Typical Application Components Feedback to User (GUI) Application Event Handler(s) Application Event Loop Environment Input Events Output Changes Sensor User Input Events Mouse/ts Ex. Increase speed by calling driver interface ioctl Qt
7. Qt - HawkBoard Qt relies on Linux frame buffer driver provided by HawkBoard linux package The frame buffer interface controls what resolutions are supported by Qt Maximum resolution supported on HawkBoard 640 x 480, 16 bpp Qt/embedded always outputs to full screen QWS is a simple window system for Qt/e Qt also works with X on Linux Touch screen, and Mouse/Keyboard supported
9. Steps for Creating Qt based UI Build Qt for target, using provided Qt cross compile options Design the UI in Qt Designer Add necessary event handlers in CPP file Add necessary application level code Ex, Timers, Network stacks, Motor control, … Create .PRO project file Build, install to target Debug directly on target for peripheral accesses
10. Qt – App Development with GraphicsView #include “automation.h” void AutomationApp::Init() { … /* Create a new sample widget that shows a text within a information box – see automation library in xgxperf */ pValveText1 = new InfoBoxClass(0,QRectF(260,290,20,20),"1.1"); /* Add the item to the Graphics scene and make it visible on screen – Note that the GraphicsView was already created for us by the framework in xgxperf */ m_scene->addItem(pValveText1); /* Add the item to a current list, for book-keeping during exit */ workItemList << pValveText1; … }
12. Basics of Qt - Widgets Qt UI framework is based on widgets Widgets respond to UI events (key presses/mouse movements), and update their screen area Each widget has a parent, that affects its behaviour, and is embedded into it Can create “complex” shapes using masks See Automation Classes in Xgxperf Most Qt classes are derived from QWidget Ex, QGLWidget, QPushbutton … QPushButton * myButton = new QPushButton(…); myButton->doSomethingAPI(); Refer to online documentation at http://doc.qt.nokia.com/4.6/qwidget.html Tip – Documentation is arranged using class names.
13. QGraphicsView Provides a “Canvas” for adding items (QGraphicsItems) The QGraphicsView class provides a widget for displaying the contents of a QGraphicsScene By default, QGraphicsView provides a regular QWidget for the viewport widget. Can replace default by calling setViewport() with another widget type Provides a way to build an UI in an “actual” drawing canvas Ex, concept of “z-depth” of a QGraphicsItem
14. Qt - Signals/ Slots Signal / Slot mechanism provides a functionality similar to setting up “function pointers” Provides better type checking, amongst others Example Use-case: Perform blocking/ time consuming activities in separate thread Use paintEvent() to trigger/consume the result of actions happening in parallel (ex. Upload next video frame) How to communicate events ? Use SIGNAL/SLOT to communicate event completions Usage example for Signal/Slots: “ browserlib” app in xgxperf Found in /Xgxperf/browserlib/ browserlib.cpp
15. Using SIGNAL/SLOT Class myClass: public QThread { Q_OBJECT /* Needed for signal/slot mechanism to work at runtime */ Public: … signals: void function1(const QImage &image, double scaleFactor); }; In thread code, emit function1(image, scaleFactor); In Main application, define the actual function:: void myWidget::mainWidgetFunction(const QImage &image, double scaleFactor){} … And connect the signal and slot: connect(&thread, SIGNAL(mainWidgetFunction(const QImage &, double)), this, SLOT(function1(const QImage &, double)));
16. QPainter Low level painting API, for overriding default painting behaviour of widgets Handles Text and other Drawing primitives (very flexible API) Can perform operations that the Widget/other Class APIs do not expose (ex, create a circular window) Usage modes Subclass QWidget, and handle Paint event void paintEvent(QPaintEvent *event) QPainter can be accessed only within a paint event Usage example: “ automation” app in xgxperf
17. Qt – Classes for UI development Canvas QGraphicsView, QGraphicsScene Text QStaticText, QString, QGraphicsTextItem Icons QSvgWidget, QGraphicsSvgItem, QLabel Animations QPropertyAnimation 3D QGLWidget (not on Hawkbrd) Bitmap loading QPainter QPixmap, QImage
18. Setting up and building Qt Documented in detail for non-OpenEmbedded users at, http://processors.wiki.ti.com/index.php/Building_Qt Angstrom (OpenEmbedded based) distribution has Qt package for Hawkboard A configurable pre-built filesystem with Qt integrated, and kernel image for Hawkboard can be downloaded from http://www.angstrom-distribution.org/narcissus/ Select “hawkboard” machine type from pull-down menu Select “Qt” – embedded or X11 based on desktop environment in addition application selection option
19. Debugging and Profiling Qt Applications Use Qt Creator, an integrated designer/debugger Latest version is 1.3 http://qt.nokia.com/downloads Needs GDB on Linux, and CDB for PC But usually much easier to just do qDebug() << “printed from here”; To get output on terminal and trace code flow Angstrom package provides oprofile to profile application code Use Xgxperf to benchmark at specific fps
20. Qt Creator Used to create a new form design Output saved as a .UI file (text format) This can be imported into the Qt application via Qt classes
22. Using .UI files Qt Creator generates -> .UI file Steps to create application from .UI file: Add .ui file to project using .PRO entry Subclass Ui:: in application Ex, see “vslib” application in Xgxperf /xgxperf/vslib/vslib.cpp class VSApp : public ApplicationBase, private Ui::MainWindow Use “setupUi” call directly – setupUi(this);
23. Integrating .UI files TEMPLATE = lib SOURCES = vslib.cpp export.cpp HEADERS = ../applicationmanager/common/applicationbase.h vslib.h FORMS = mainwindow.ui RESOURCES = resource.qrc VSApp::VSApp(QWidget* parent, QRectF inSceneRect, QGraphicsScene *scene, void* data): ApplicationBase(parent, inSceneRect,scene,data) { //Store the test data locally m_widgetTestInStruct = (TestTargetParamsStruct*)data; currTimerCount = 0; setupUi( this); } c lass VSApp : public ApplicationBase, private Ui::MainWindow Location - Xgxperf/vslib .pro .cpp .h
24. XgxPerf Xgxperf is a collection of ready made examples, and classes for different end use-cases Industrial automation, Medical, Automotive displays, 3D, Sewing Machine, Surveillance,.. Uses QGraphicsView Configurable input parameters for UI components Provides profile output for UI startup time and CPU load Additionally, includes “livemem”, an off-screen display plugin for Qt/e (writes Qt’s display rendering outputs to image file) Useful for analysing widget rendering performance independent of display driver performance And for remote debugging/ archival Additionally, includes “sgxperf”, a 3D benchmarking tool, for SGX based devices like the AM35x/37x families XgxPerf TI application note – Will be available in TI website in September 2010 – TI Application Note # SPRABF4 Draft version available at < this link > now External Wiki page on Xgxperf http://processors.wiki.ti.com/index.php/Xgxperf
25. XgxPerf Usage SVN access: svn checkout http:// gforge.ti.com/svn/gleslayer Username = anonymous, password= (blank) (or) Download and extract source tarball Non-OpenEmbedded users https://gforge.ti.com/gf/download/docmanfileversion/192/3696/xgxperf_1.1.0.tar.gz (check SVN for latest) Update path of framework (ex. QTDIR =) in Rules.make Build - “make && make install” Open Embedded-users For Angstrom setup, use the recipes for Angstrom at https://gforge.ti.com/gf/download/docmanfileversion/195/3699/ti-xgxperf.tar Build any image that provides Qt - X11 or Qt – Embedded package Choose the appropriate Xgxperf recipe: ti-xgxperf-qt-x11 for X11 build, or ti-xgxperf-qt-embedded. X11 build is shown below. Q^oe] sh oebb.sh bitbake ti-xgxperf-qt-x11 Q^oe] ls -l build/tmp-angstrom_2008_1/deploy/glibc/ipk/armv7a/ti-xgxperf-qt-x11_1.0.0.0-r0+svnr54.5_armv7a.ipk -rw-r--r-- 1 prabindh prabindh 4873428 2010-07-19 20:18 build/tmp-angstrom_2008_1/deploy/glibc/ipk/armv7a/ti-xgxperf-qt-x11_1.0.0.0-r0+svnr54.5_armv7a.ipk XgxPerf is now ready to use on local HW EVM ./xgxperf_app [–qws] <cookie> <fps> …
26. Pre-configured applications Test 0 - Industrial Automation blocks (Turbines, Boilers, Pipes, Text Info classes) Test 1 – Text + Pictures (PNG/VG/Colors) Test 2 – Involves GLWidget, needs powervr (not on HawkBoard) Test 3 – Webkit Browser Test 4 – Automotive Tacho Test 5 – Medical ECG Monitor Test 6 – Video Surveillance camera feed Monitor Test 7 – Sewing Machine UI
27. XgxPerf Inputs Configurable GUI creation input parameters: Number/type of elements Size of elements Target FPS Text Pictures (PNG, SVG, Colour fills) Effects and animations 3D GL parameters Creates HTML/XML outputs with profile info
28. 2 minute Qt Application Development [live demo] Create new Xgxperf subproject from template Add items Build project Use xgxperf_app to invoke “ ./xgxperf_app –qws <args>”
29. Qt Development Tips Do’s Use QStaticText for mostly static text items (50% performance impact compared to QText !!) needs Qt 4.7 Analyse widget “rendering” performance separately from “screen blitting” performance using “livemem” plugin Pre-render large VG/ other bitmaps when animating, use optimised class QSvgNativeItem till issue is resolved (reduces CPU load by ~30%) Ensure CPU load for UI operations is < 25-40 % Don’t’s Do not keep changing large background images Do not update all items. Update only when needed and in specific locations Avoid Animation in QGraphicsView especially for large images, use optimised classes
31. Next Steps Download Qt (Nokia), Xgxperf (TI) toolkits Configure, build, extend applications using Xgxperf on HawkBoard Use xgxperf as starting point Integrate drivers/ real-time apps to Qt
32. Links Qt download ftp:// ftp.qt.nokia.com /qt/source/ Qt configure and build http:// processors.wiki.ti.com/index.php/Building_Qt TI XgxPerf at Gforge (OE recipes, tar.gz code, documentation, latest updates via SVN) https:// gforge.ti.com/gf/project/gleslayer / Qt Animation with Graphics View on 4.7 http://www.slideshare.net/qtbynokia/special-effects-with-qt-graphics-view TI Graphics Blog and updates http:// tigraphics.blogspot.com TI OMAP3 Graphics SDK (CortexA8/3D engine) http://processors.wiki.ti.com/index.php/OMAP35x_Graphics_SDK_Getting_Started_Guide Hawkboard web - http:// www.HawkBoard.org Hawkboard discussions - http:// groups.google.com/group/hawkboard TI opensource projects - http:// designsomething.org / Beagleboard (CortexA8) - http:// www.BeagleBoard.org