By default, every function has a property called prototype this property by default is empty and you can add properties and methods to it and when you create an object from this function. The object inherits its properties and methods.
This document discusses Javascript objects. It defines what objects are, how they are created using object literals, the Object constructor, and function constructors. It explains that objects are reference types and compares setting properties using dot notation vs bracket notation. The document also covers the Object.defineProperty method and its uses of enumerable, writable, and configurable properties. It aims to prove that almost everything in Javascript is an object, providing examples of native objects. The document discusses the 'this' keyword and how its value is determined by how a function is called rather than its definition. It compares direct invocation, invoking as an object method, and using call, apply and bind to set the context.
There are a lot of interesting facts that are still unknown and make the Javascript the world's most confusing language. I've tried to explain a few of them if they can help you in better understanding of the JS code.
Javascript Prototypal Inheritance - Big PictureManish Jangir
Are you still confused about what the prototypes really are in Javascript. Read the slides from the very begining, you will have a very clear picture about inheritance in Javascript. If you have any questions, please leave a comment. I will try to clarify that thing.
Practical and conceptual overview of Javascript prototype paradigm, how to use prototypes, how do they work, and how do they differ from classes, and why there are no real classes in Javascript.
This document discusses JavaScript prototypes and how they work. It explains that every function has a prototype property that is shared among objects created with that function. It also explains that every object has a hidden __proto__ property that links it to a prototype object. It provides examples of how prototype inheritance works for both classical and prototypal inheritance in JavaScript. Key points covered include how the new operator works, property lookup via the prototype chain, and the relationships between functions, prototypes, and objects in JavaScript.
Javascript uses prototypal inheritance rather than classical inheritance. In prototypal inheritance, objects inherit directly from other objects by using the object's prototype property. The prototype property allows objects to inherit methods and properties from other objects. When accessing a property on an object, Javascript will search the prototype chain to find the property if it is not present on the object itself. This allows code reuse through prototype chaining. The prototype property of a function sets the prototype of objects created with that function.
This document provides an overview of a JavaScript training presentation. It discusses:
- The presenter and their background in software development and TV apps.
- What topics will be covered, including JavaScript principles, vanilla JS, becoming JS ninjas, and specific concepts like prototypes, types, scope, and patterns.
- Benefits of learning JavaScript like it being the language of the web and used for both frontend and backend development.
- Interesting facts about the history and creation of JavaScript.
- Primitive types like strings, numbers, booleans being similar to pizza ingredients, and object types being able to contain other values.
- Syntax for objects, properties, methods, and the prototype
JavaScript language plays a very important role in Web 2.0 application development. JavaScript has its own characteristics different than object-oriented languages and it's not easy for developers to understand.
This presentation covers major advanced topics in JavaScript languages, including prototype chain, identifier resolving, "this" keyword, "new" operator, execution context and scope chain and closure. Besides that, it also covers best practices when using JavaScript.
The document discusses different approaches to object-oriented programming in JavaScript, including classical and prototypal inheritance, constructor functions, and the prototype property. It also covers topics like pseudoclassical patterns, parasitic inheritance, private methods, and debugging and performance techniques.
The document discusses different approaches to object-oriented programming in JavaScript, including classical and prototypal inheritance, constructor functions, and the prototype property. It explains how prototypal inheritance works by linking objects together through their internal prototype properties. Constructor functions and the new operator allow simulating classical inheritance by establishing prototype links. Various design patterns are also covered, such as public/privileged methods, singletons, modules, and parasitic inheritance.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
This document provides an overview of JavaScript, highlighting both its strengths and weaknesses. It discusses key JavaScript concepts like prototypal inheritance, closures, and modules. It explains how JavaScript simulates classical inheritance using constructor functions and prototypes. Functions can act as constructors, classes, or modules. The document also covers topics like private methods, privileged methods, singletons, and parasitic inheritance. Overall, it presents JavaScript as a language with many contrasts - both powerful features and historical flaws.
This document provides an overview of advanced JavaScript concepts beyond jQuery, including traversing the DOM, element objects, functions, native objects, closures, manipulating data with array methods, prototypal inheritance, revealing modules, and function composition. It discusses using vanilla JavaScript instead of jQuery for DOM manipulation and events. It also explains JavaScript functions, closures, and how functions are first-class citizens that can be assigned to variables and passed as arguments. The document outlines prototypal inheritance in JavaScript and alternative patterns like factories and composition. It provides examples for working with arrays, closures, and building reusable objects.
This document provides a summary of an introductory presentation on advanced JavaScript concepts including closures, prototypes, inheritance, and more. The presentation covers object literals and arrays, functions as objects, constructors and the this keyword, prototypes and the prototype chain, classical and prototypal inheritance, scope, and closures. Examples are provided to demonstrate each concept.
The document provides an overview of object-oriented programming concepts in JavaScript, including:
- JavaScript uses prototype-based inheritance rather than classes, with functions serving as constructors.
- Objects inherit properties and methods from other objects via their prototype chain.
- Custom objects are defined with constructor functions that set properties and methods.
- Inheritance allows creating subclasses that inherit from superclasses. Methods can be overridden.
- Encapsulation involves exposing an object's data through getter/setter methods rather than direct access.
- Superclass members can be accessed in subclasses through calling the superclass constructor or methods.
- Constructor arguments are passed to subclasses by applying the superclass constructor.
The document provides an introduction to basic Javascript concepts such as variables, scopes, closures, prototypes, and object-oriented programming principles including inheritance and namespaces over several sections; it also discusses how Javascript code is executed in an execution context and how functions, closures, and prototypes work together to enable OOP functionality in Javascript.
This document provides an overview of basic Javascript concepts including data types, objects, arrays, functions, and the global object. It discusses key Javascript data types like numbers, strings, booleans, null, undefined and objects. It also covers object literals, arrays, functions as first class objects, closures, and the this keyword. The document emphasizes that functions have a special arguments parameter and functions can be methods within objects. It notes that the global object contains global variables and built-in objects and that global variables should be avoided.
There are several JavaScript libraries available in the world of web programming. And, as the usage and complexity is increasing day by day, sometimes it becomes very difficult and confusing to understand and create modules using those libraries, especially for those having strong background of Object Oriented Languages.
So this one hour session will make an effort to go into the very basics of JavaScript and put a base for writing modular JavaScript code.
Javascript topics covered in the document include prototypes, functions, scope, and "this". Prototypes act like blueprints for objects to inherit properties from. Functions are objects that have a prototype property pointing to their prototype object. Scope is determined by execution contexts and activation objects. The "this" keyword refers to different objects depending on how a function is invoked, such as the containing object for method calls or the global object for regular function calls.
A pointer can point to an object by holding the object's address value. This is known as a "this pointer". A derived class inherits properties from its base class. A pointer to the base class can point to a derived class object, allowing access to both base and derived class members. Virtual functions ensure the correct overridden function is called at runtime based on the actual object type, rather than the pointer type. They are declared with the virtual keyword in the base class.
This document provides an overview of object-oriented programming concepts in JavaScript, including objects, classes, encapsulation, inheritance, and the prototype pattern. It explains how to create objects, define methods, extend objects through prototypes, implement inheritance through prototypal inheritance and mixins, and use the module pattern to create private variables and functions within objects.
Polymorphism is the super power of the OO designer. However, many designers don't exploit this power, they use inheritance for structural purposes. In a language like Java, this results in an abuse of the instanceof statement.
Maybe Polymorphism is not the right word; maybe we should use multiple personality disorder (not as sexy as polymorphism when you're trying to sell your OO suite...). Depending on the runtime context, the object does not change form, it does not morph, it changes behavior, it behaves as another object.
This document discusses JavaScript object types and prototypes. It shows that a new object A created with new A() has its type set to Object and its constructor set to the A function. The __proto__ property of A links to A.prototype, while the __proto__ property of A.prototype links back to Function.prototype and ultimately to Object.prototype.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
The document provides an overview of JavaScript, covering what it is, its basics, functions, objects, prototypes, scope, asynchronous JavaScript, JSON, debugging tools, performance, events, error handling, and the future of JavaScript. It discusses that JavaScript is an object-oriented scripting language used in web pages that is not tied to specific browsers but makes use of the DOM, BOM, and ECMAScript standards. It also summarizes some of JavaScript's core features like functions, objects, prototypes, and more.
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introduction, The Resolution of Property Names on Objects.
Closure
A "closure" is an expression (typically a function) that can have
free variables together with an environment that binds those
variables (that "closes" the expression)
The document discusses different approaches to object-oriented programming in JavaScript, including classical and prototypal inheritance, constructor functions, and the prototype property. It also covers topics like pseudoclassical patterns, parasitic inheritance, private methods, and debugging and performance techniques.
The document discusses different approaches to object-oriented programming in JavaScript, including classical and prototypal inheritance, constructor functions, and the prototype property. It explains how prototypal inheritance works by linking objects together through their internal prototype properties. Constructor functions and the new operator allow simulating classical inheritance by establishing prototype links. Various design patterns are also covered, such as public/privileged methods, singletons, modules, and parasitic inheritance.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
This document provides an overview of JavaScript, highlighting both its strengths and weaknesses. It discusses key JavaScript concepts like prototypal inheritance, closures, and modules. It explains how JavaScript simulates classical inheritance using constructor functions and prototypes. Functions can act as constructors, classes, or modules. The document also covers topics like private methods, privileged methods, singletons, and parasitic inheritance. Overall, it presents JavaScript as a language with many contrasts - both powerful features and historical flaws.
This document provides an overview of advanced JavaScript concepts beyond jQuery, including traversing the DOM, element objects, functions, native objects, closures, manipulating data with array methods, prototypal inheritance, revealing modules, and function composition. It discusses using vanilla JavaScript instead of jQuery for DOM manipulation and events. It also explains JavaScript functions, closures, and how functions are first-class citizens that can be assigned to variables and passed as arguments. The document outlines prototypal inheritance in JavaScript and alternative patterns like factories and composition. It provides examples for working with arrays, closures, and building reusable objects.
This document provides a summary of an introductory presentation on advanced JavaScript concepts including closures, prototypes, inheritance, and more. The presentation covers object literals and arrays, functions as objects, constructors and the this keyword, prototypes and the prototype chain, classical and prototypal inheritance, scope, and closures. Examples are provided to demonstrate each concept.
The document provides an overview of object-oriented programming concepts in JavaScript, including:
- JavaScript uses prototype-based inheritance rather than classes, with functions serving as constructors.
- Objects inherit properties and methods from other objects via their prototype chain.
- Custom objects are defined with constructor functions that set properties and methods.
- Inheritance allows creating subclasses that inherit from superclasses. Methods can be overridden.
- Encapsulation involves exposing an object's data through getter/setter methods rather than direct access.
- Superclass members can be accessed in subclasses through calling the superclass constructor or methods.
- Constructor arguments are passed to subclasses by applying the superclass constructor.
The document provides an introduction to basic Javascript concepts such as variables, scopes, closures, prototypes, and object-oriented programming principles including inheritance and namespaces over several sections; it also discusses how Javascript code is executed in an execution context and how functions, closures, and prototypes work together to enable OOP functionality in Javascript.
This document provides an overview of basic Javascript concepts including data types, objects, arrays, functions, and the global object. It discusses key Javascript data types like numbers, strings, booleans, null, undefined and objects. It also covers object literals, arrays, functions as first class objects, closures, and the this keyword. The document emphasizes that functions have a special arguments parameter and functions can be methods within objects. It notes that the global object contains global variables and built-in objects and that global variables should be avoided.
There are several JavaScript libraries available in the world of web programming. And, as the usage and complexity is increasing day by day, sometimes it becomes very difficult and confusing to understand and create modules using those libraries, especially for those having strong background of Object Oriented Languages.
So this one hour session will make an effort to go into the very basics of JavaScript and put a base for writing modular JavaScript code.
Javascript topics covered in the document include prototypes, functions, scope, and "this". Prototypes act like blueprints for objects to inherit properties from. Functions are objects that have a prototype property pointing to their prototype object. Scope is determined by execution contexts and activation objects. The "this" keyword refers to different objects depending on how a function is invoked, such as the containing object for method calls or the global object for regular function calls.
A pointer can point to an object by holding the object's address value. This is known as a "this pointer". A derived class inherits properties from its base class. A pointer to the base class can point to a derived class object, allowing access to both base and derived class members. Virtual functions ensure the correct overridden function is called at runtime based on the actual object type, rather than the pointer type. They are declared with the virtual keyword in the base class.
This document provides an overview of object-oriented programming concepts in JavaScript, including objects, classes, encapsulation, inheritance, and the prototype pattern. It explains how to create objects, define methods, extend objects through prototypes, implement inheritance through prototypal inheritance and mixins, and use the module pattern to create private variables and functions within objects.
Polymorphism is the super power of the OO designer. However, many designers don't exploit this power, they use inheritance for structural purposes. In a language like Java, this results in an abuse of the instanceof statement.
Maybe Polymorphism is not the right word; maybe we should use multiple personality disorder (not as sexy as polymorphism when you're trying to sell your OO suite...). Depending on the runtime context, the object does not change form, it does not morph, it changes behavior, it behaves as another object.
This document discusses JavaScript object types and prototypes. It shows that a new object A created with new A() has its type set to Object and its constructor set to the A function. The __proto__ property of A links to A.prototype, while the __proto__ property of A.prototype links back to Function.prototype and ultimately to Object.prototype.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
The document provides an overview of JavaScript, covering what it is, its basics, functions, objects, prototypes, scope, asynchronous JavaScript, JSON, debugging tools, performance, events, error handling, and the future of JavaScript. It discusses that JavaScript is an object-oriented scripting language used in web pages that is not tied to specific browsers but makes use of the DOM, BOM, and ECMAScript standards. It also summarizes some of JavaScript's core features like functions, objects, prototypes, and more.
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introduction, The Resolution of Property Names on Objects.
Closure
A "closure" is an expression (typically a function) that can have
free variables together with an environment that binds those
variables (that "closes" the expression)
Understanding Object Oriented Javascript - Coffee@DBG JuneDeepu S Nath
You all might have downloaded and edited a lot of javascript. Other than merely changing syntax have you really understood its working or how the code was organised ?
Have you ever thought of how the object oriented way of writing Javascript has been influencing the front end development?
From a language that had helped developers write small validations and similar stuff, today, the object oriented javascript and its frameworks power the world becoming one of the most prominent language of all times.
This document provides an overview of object-oriented programming concepts in JavaScript. It discusses that JavaScript is an object-oriented language that uses prototypes instead of classes. It explains JavaScript's core data types including strings, numbers, Booleans, and objects. It also covers creating custom objects with prototypes, defining methods and properties, public and private members, and inheritance using closures and prototyping. Memory management with closures and the module pattern are also summarized.
The document discusses different approaches to object-oriented programming in JavaScript, including classical and prototypal inheritance, constructor functions, and the prototype property. It also covers topics like pseudoclassical patterns, parasitic inheritance, private methods, and debugging and performance techniques.
Introduction to javascript and yoolkuiKhou Suylong
This document provides an introduction to JavaScript and the YoolkUi framework. It begins with an overview of JavaScript data types like objects, functions, numbers, strings, and booleans. It then covers JavaScript concepts like objects, arrays, functions, prototypes, inheritance, and the document object model. The document concludes by introducing the YoolkUi framework, describing its components like events, utilities, widgets, and how it handles DOM and object events.
The document provides an overview of object-oriented programming concepts in JavaScript including classes, objects, properties, methods, constructors, inheritance, encapsulation, and abstraction. It discusses defining classes and custom objects, creating instances of classes, adding and calling methods and properties, implementing inheritance between classes, and other core OOP principles in JavaScript.
This document discusses JavaScript prototype objects. It explains that in JavaScript, each object contains a prototype object that allows objects to acquire properties and methods from one another. It also explains that whenever a function is created, a prototype property is automatically added to that function. This property holds a constructor property and a prototype object. The document provides an example of adding a new method to a constructor function's prototype. It also discusses prototype chaining and how an object's prototype may contain another prototype object.
Javascriptinobject orientedway-090512225827-phpapp02Sopheak Sem
The document discusses JavaScript closures. It explains that a closure occurs when an inner function is returned from an outer function and still has access to the outer function's variables even after it has returned. This is because closures combine a function and the environment in which that function was created, including any local variables that were in scope. As a result, the inner function can access and use those variables even though the outer function has finished executing. An example is provided to demonstrate how a function can return another function that still has access to the outer function's variables through a closure.
The document provides an overview of key JavaScript concepts including objects, functions, prototypes, inheritance, closures, namespaces and classes. It discusses JavaScript as a prototype-based language and how concepts like inheritance are simulated rather than being true classes. Code examples are provided to demonstrate various JavaScript programming techniques.
OOP is a programming concept that represents real-world objects like classes and objects. Some key aspects of OOP include:
- Classes define common properties and methods for objects through data abstraction.
- Objects are instances of classes that reserve memory at runtime.
- Polymorphism allows common interfaces for different objects through concepts like inheritance and method overriding.
- Inheritance allows classes to inherit properties from parent classes to extend functionality.
It contains basic fundamental of class, object, method overloading, constructor, destructor, visibility, acess specifier, Methods, overloading, clonning of objects etc. are covered here.
Kindly look at it and give your comments to improve it as good as possible ways.
This is a presentation for a workshop on understanding common JavaScript concepts and techniques by actually implementing a bare basic jQuery library of own.
The document is an agenda for a presentation on JavaScript that covers introduction to JavaScript, working with objects, working with functions, details of the object model including public, private, privileged and static members as well as inheritance, and practical closures. It provides explanations and examples of key JavaScript concepts like dynamic and loosely typed features, prototype-based programming, language features such as first-class functions and closures, creating and working with objects and properties, creating functions and using them as objects, and anonymous functions.
The document discusses JavaScript and some of its key features:
- JavaScript is the programming language of the web browser and was originally developed by Netscape under different names before being standardized.
- JavaScript uses a prototypal object model instead of classes, with objects inheriting directly from other objects via prototypal inheritance chains rather than from classes.
- The "new" keyword is used to create objects but can give the misleading impression of classes; functions can also be used to create objects without "new" by returning the object.
The document discusses JavaScript inheritance. It explains that JavaScript uses prototype-based inheritance rather than class-based inheritance. It provides examples of how to implement inheritance by linking object prototypes together through the __proto__ property or Object.create method. Functions in JavaScript have a prototype property that is used to inherit properties and methods onto objects created with new.
This document discusses various patterns in JavaScript for creating and working with objects. It begins with an overview of creating objects using literals, the new operator, and Object.create(). It then covers functions, including anonymous functions, nested functions, and passing variables in functions. Invocation patterns like function, method, constructor, and indirect invocation are explained. The revealing prototype and revealing module patterns are introduced as ways to structure JavaScript code. The presenter's contact information is provided at the end.
This document discusses object-oriented programming (OOP) concepts in JavaScript, including classes, objects, properties, methods, inheritance, and custom objects. It provides examples of creating classes, defining properties and methods, instantiating objects, and extending classes through inheritance. Standard built-in objects like Math and custom objects like a Person class are demonstrated.
Databinding allows binding UI components in layouts to data sources in an Android app. The databinding library automatically generates classes to bind views to data objects. When data changes, bound views are automatically updated. To use databinding, enable it in build.gradle and add binding variables to layout XML. Generated binding classes provide methods to set data and callbacks. Databinding can also be used with RecyclerView by generating item bindings and setting an adapter.
The Mobile Vision API provides a framework for recognizing objects in photos and videos. The framework includes detectors, which locate and describe visual objects in images or video frames, and an event-driven API that tracks the position of those objects in video.
MobX is the new upcoming state management solution. This blog is all about how to create a simple React-Native app using MobX.
MobX is fast in speed than Redux, its easier to learn & requires less boilerplate code.
Here are some of its main concepts
Stores:
Stores create data sources. A store is basically an ES6 class. the state is automatically derived from a data source by MobX by using ES6 decorators.
1. The store can expose the observable field(s), to which an observer can react. 2. The store can additionally expose some derived observable fields too. Which are pure functions on observable fields? MobX calls them as computed fields. 3. The store can also change the values of observable fields via actions. Only in this way MobX can allow you to change state.
How to use geolocation in react native appsInnovationM
Geolocation will find your current location and Geocoding gives your address (like City Name, Street Name, etc) by Coordinates (Latitude and Longitude).
What is Geolocation?
The most famous and familiar location feature — Geolocation is the ability to track a device using GPS, cell phone towers, WiFi access points or a combination of these. Since devices area unit employed by people, geolocation uses positioning systems to trace associate degree individual’s whereabouts right down to latitude and great circle coordinates, or more practically, a physical address. Both mobile and desktop devices can use geolocation.
Geolocation is accustomed to confirm zone and actual positioning coordinates, like for chase life or shipment shipments.
As everyone knows, a lot of changes made after API level 26 for optimizing Android system’s performance, the battery uses and other system-level problems which I am writing below:
1- Changes in Service. 2- Changes in Broadcast Reciever. 3- Changes in Push Notification
Understanding of react fiber architectureInnovationM
React v16.0 was released with an update to react core algorithm. This new core architecture is named “Fiber”. Facebook has completely rewritten the internals of React from the ground-up while keeping the public API essentially unchanged, in simple terms it means only changing the engine of a running car. With this release, some new features are also added like Asynchronous Rendering, Portals, Error Boundaries, Fragments (i.e. return array of elements). Incremental rendering is the headline addition to React which adds the ability to split rendering work into chunks.
Automatic reference counting (arc) and memory management in swiftInnovationM
Memory management is a key factor when we developing apps. If a program is using a lot of memory it can affect badly on your device making apps run slowly or even cause crashes. So for that in swift, you can work with Automatic Reference Counting (ARC) to keep your apps memory usage minimal. This doesn’t mean you can forget about the memory in your app but it does take care of most things for you.
Firebase crashlytics integration in iOS swift (dSYM File Required Problem Res...InnovationM
Nowadays, Firebase Crashlytics is a very important part of our projects to monitor crashes of our applications that may be an android or iOS application. For the time being it is an unbeatable tool to log your day to day crashes for each user of your application.
With the introduction of React 16.8 in 2018, React team came up with a new concept of “Hooks”. In this blog we are going to tell the reason behind creating hooks and also how to use them in a React application.
Razorpay Payment Gateway Integration In iOS SwiftInnovationM
Razorpay is a popular payment gateway solution in India that provides APIs and SDKs for integrating payments into mobile apps. This document discusses how to integrate Razorpay payments into an iOS app built with Swift. It involves installing the Razorpay pod, setting up a basic UI, importing Razorpay, initializing it with the public key, handling payment callbacks, and calling the open method to launch the Razorpay payment screen when a user clicks pay. Possible error codes for failed transactions are also provided. The complete demo project code is available on GitHub.
This document provides steps to integrate Paytm payments into a Swift iOS app. It includes importing the Paytm SDK via CocoaPods or direct download, generating a checksum order ID, initializing a transaction using the PGOrder and PGTransactionViewController classes, and implementing the PGTransactionDelegate protocol to handle payment responses and errors.
Line Messaging API Integration with Spring-BootInnovationM
1. The document discusses integrating the Line Messaging API with a Spring Boot application to enable communication between a Line chatbot and a server. When a user sends a message to the Line chatbot, the Line server sends a request JSON to the webhook URL of the server. The server then replies to Line and can send messages back to the user.
2. It provides code examples of adding the Line Messaging API dependency to a Spring Boot pom.xml file and creating a controller to handle requests from Line. The controller processes asynchronous requests from Line and replies with a welcome message.
3. The Line Messaging API supports different message types like text, images, video and location data. The document focuses on handling
ReactJS or more popularly known as React was developed in the year 2011 by Jordan Walke, a software engineer at Facebook. It was created to cater to the need of updating a particular section of the Facebook page without refreshing it.
Redux is a library which is used to maintain a state of the application at an application level, it reduces the complexity of managing different states of the components when the app is getting comparatively larger, it provides the privilege to maintain a state of different components efficiently.
Integration of Highcharts with React ( JavaScript library )InnovationM
Highcharts is a front-end javascript library which is made to design the charts on web pages. ReactJS is also a javascript library for UI design. Now If we need to create a chart in ReactJS, there is a good news that several libraries (like ReCharts, Victory, VX, React-JSX-Highcharts, React-VIS etc.) are available which can be used for this purpose.
Serialization & De-serialization in JavaInnovationM
When you create a class, you may create an object for that particular class and once we execute/terminate the program, the object is destroyed by itself (Garbage Collector thread).
The document discusses the Stream API introduced in Java 8. Some key points:
1. Streams allow processing of objects from collections through Stream pipelines consisting of source, operations, and terminal operation.
2. Common intermediate operations include filter(), map(), sorted(). Terminal operations include collect(), count(), forEach(), toArray().
3. Streams operations are lazy - elements are computed on demand. This allows efficient bulk operations on collections.
How to Make Each Round of Testing Count?InnovationM
We are doing write thing, as we need to check and test all the buttons, textbox, text values, validations, etc. While doing all this we should not forget our audience. We maybe be thinking stuffs in technical way but other non-tech guy will also use this app or website. We have to make it friendlier for them too.
The document discusses the Model-View-Presenter (MVP) design pattern for Android applications. MVP separates an application into three parts: the Model, which manages the data; the View, which handles the user interface; and the Presenter, which controls the flow of data between the Model and View. This separation makes the code more modular, readable, maintainable and scalable. An example is given demonstrating how to implement MVP for a login screen in Android by defining interfaces for the View and Presenter and implementing separate classes for the Presenter and Activity/View. MVP helps organize complex code and allows easier updating of components like changing the database without affecting other parts of the application.
Retrofit is REST API client for Java. It is developed by Square Inc. It uses OkHttp library for HTTP Request. It is a simple library that is used for network transaction.
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
IT help desk outsourcing Services can assist with that by offering availability for customers and address their IT issue promptly without breaking the bank.
Social Media App Development Company-EmizenTechSteve Jonas
EmizenTech is a trusted Social Media App Development Company with 11+ years of experience in building engaging and feature-rich social platforms. Our team of skilled developers delivers custom social media apps tailored to your business goals and user expectations. We integrate real-time chat, video sharing, content feeds, notifications, and robust security features to ensure seamless user experiences. Whether you're creating a new platform or enhancing an existing one, we offer scalable solutions that support high performance and future growth. EmizenTech empowers businesses to connect users globally, boost engagement, and stay competitive in the digital social landscape.
Unlocking the Power of IVR: A Comprehensive Guidevikasascentbpo
Streamline customer service and reduce costs with an IVR solution. Learn how interactive voice response systems automate call handling, improve efficiency, and enhance customer experience.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Train Smarter, Not Harder – Let 3D Animation Lead the Way!
Discover how 3D animation makes inductions more engaging, effective, and cost-efficient.
Check out the slides to see how you can transform your safety training process!
Slide 1: Why 3D animation changes the game
Slide 2: Site-specific induction isn’t optional—it’s essential
Slide 3: Visitors are most at risk. Keep them safe
Slide 4: Videos beat text—especially when safety is on the line
Slide 5: TechEHS makes safety engaging and consistent
Slide 6: Better retention, lower costs, safer sites
Slide 7: Ready to elevate your induction process?
Can an animated video make a difference to your site's safety? Let's talk.
Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
Vaibhav Gupta BAML: AI work flows without Hallucinationsjohn409870
Shipping Agents
Vaibhav Gupta
Cofounder @ Boundary
in/vaigup
boundaryml/baml
Imagine if every API call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Fault tolerant systems are hard
but now everything must be
fault tolerant
boundaryml/baml
We need to change how we
think about these systems
Aaron Villalpando
Cofounder @ Boundary
Boundary
Combinator
boundaryml/baml
We used to write websites like this:
boundaryml/baml
But now we do this:
boundaryml/baml
Problems web dev had:
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
Low engineering rigor
boundaryml/baml
React added engineering rigor
boundaryml/baml
The syntax we use changes how we
think about problems
boundaryml/baml
We used to write agents like this:
boundaryml/baml
Problems agents have:
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
Low engineering rigor
boundaryml/baml
Agents need
the expressiveness of English,
but the structure of code
F*** You, Show Me The Prompt.
boundaryml/baml
<show don’t tell>
Less prompting +
More engineering
=
Reliability +
Maintainability
BAML
Sam
Greg Antonio
Chris
turned down
openai to join
ex-founder, one
of the earliest
BAML users
MIT PhD
20+ years in
compilers
made his own
database, 400k+
youtube views
Vaibhav Gupta
in/vaigup
[email protected]
boundaryml/baml
Thank you!
Web & Graphics Designing Training at Erginous Technologies in Rajpura offers practical, hands-on learning for students, graduates, and professionals aiming for a creative career. The 6-week and 6-month industrial training programs blend creativity with technical skills to prepare you for real-world opportunities in design.
The course covers Graphic Designing tools like Photoshop, Illustrator, and CorelDRAW, along with logo, banner, and branding design. In Web Designing, you’ll learn HTML5, CSS3, JavaScript basics, responsive design, Bootstrap, Figma, and Adobe XD.
Erginous emphasizes 100% practical training, live projects, portfolio building, expert guidance, certification, and placement support. Graduates can explore roles like Web Designer, Graphic Designer, UI/UX Designer, or Freelancer.
For more info, visit erginous.co.in , message us on Instagram at erginoustechnologies, or call directly at +91-89684-38190 . Start your journey toward a creative and successful design career today!
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-und-verwaltung-von-multiuser-umgebungen/
HCL Nomad Web wird als die nächste Generation des HCL Notes-Clients gefeiert und bietet zahlreiche Vorteile, wie die Beseitigung des Bedarfs an Paketierung, Verteilung und Installation. Nomad Web-Client-Updates werden “automatisch” im Hintergrund installiert, was den administrativen Aufwand im Vergleich zu traditionellen HCL Notes-Clients erheblich reduziert. Allerdings stellt die Fehlerbehebung in Nomad Web im Vergleich zum Notes-Client einzigartige Herausforderungen dar.
Begleiten Sie Christoph und Marc, während sie demonstrieren, wie der Fehlerbehebungsprozess in HCL Nomad Web vereinfacht werden kann, um eine reibungslose und effiziente Benutzererfahrung zu gewährleisten.
In diesem Webinar werden wir effektive Strategien zur Diagnose und Lösung häufiger Probleme in HCL Nomad Web untersuchen, einschließlich
- Zugriff auf die Konsole
- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
Artificial Intelligence is providing benefits in many areas of work within the heritage sector, from image analysis, to ideas generation, and new research tools. However, it is more critical than ever for people, with analogue intelligence, to ensure the integrity and ethical use of AI. Including real people can improve the use of AI by identifying potential biases, cross-checking results, refining workflows, and providing contextual relevance to AI-driven results.
News about the impact of AI often paints a rosy picture. In practice, there are many potential pitfalls. This presentation discusses these issues and looks at the role of analogue intelligence and analogue interfaces in providing the best results to our audiences. How do we deal with factually incorrect results? How do we get content generated that better reflects the diversity of our communities? What roles are there for physical, in-person experiences in the digital world?
Mastering Advance Window Functions in SQL.pdfSpiral Mantra
How well do you really know SQL?📊
.
.
If PARTITION BY and ROW_NUMBER() sound familiar but still confuse you, it’s time to upgrade your knowledge
And you can schedule a 1:1 call with our industry experts: https://spiralmantra.com/contact-us/ or drop us a mail at [email protected]
Noah Loul Shares 5 Steps to Implement AI Agents for Maximum Business Efficien...Noah Loul
Artificial intelligence is changing how businesses operate. Companies are using AI agents to automate tasks, reduce time spent on repetitive work, and focus more on high-value activities. Noah Loul, an AI strategist and entrepreneur, has helped dozens of companies streamline their operations using smart automation. He believes AI agents aren't just tools—they're workers that take on repeatable tasks so your human team can focus on what matters. If you want to reduce time waste and increase output, AI agents are the next move.
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
How prototype works in java script?
1. How Prototype Works in JavaScript?
By default, every function has a property called prototype this property by default is empty and
you can add properties and methods to it and when you create an object from this function.
The object inherits its properties and methods. It has been often confusing to the beginners
“How Prototype Works in JavaScript” and with this, you will also get the idea of what is the
difference between prototype and __proto__. Also, JavaScript does not have class
implementation as other languages like Java or c#, whereas it is considered as prototype
language and just like in java you create a class and then create an object from it, in JavaScript
you would create constructor directly and using this constructor you could create an object
from it.
Here x is a function and x1 is the object created from the function x.
Any function created in JavaScript either a constructor function or generic function. These two
objects are always created a function object and prototype object, the function object holds a
property prototype property & with the function name and dot prototype we can access the
prototype object properties.
A prototype is the property of function which points to the prototype object. Prototype object
can be accessed using Funtion_Name.prototype.
2. When the object is created using the new keyword of the function/constructor, The JS engine
creates a new object of that function block which holds a property named __proto__ which
points to its function's prototype object.
If another object of that function using a new keyword again another object is created which
holds a __proto__ property which again points to the function's prototype object.
the same goes for every object which is created for the function using the new keyword.
It can be checked by:-
lg.__proto__ === Mobile.prototype //true
So, any property which is defined inside the constructor/function is accessible by the object of
that function which was created using the new keyword. so when we try to access a property
like lg.a it is firstly searched in the object of lg and if not present it is then searched in the
prototype block of the constructor function. and when it is not found even there than it gives
undefined.
A property can also be defined inside the prototype block using
functionName.prototytpe.propertyName = 'Value';
3. if a property with the same name is defined inside both the object as well as function prototype
than it is accessed from the object block. So, the first Priority is of the object and then function
prototype.
function Fun(){
this.a = 20;
}
Fun.prototype.a = 10;
let chk = new Fun();
console.log("The output is:- " + chk.a); //The output is 20
Also, the function object holds the function in it and whereas the object of that function also
holds the function in its constructor. the same can be also verified by
console.log(Mobile === lg.__proto__.constructor); //true.
the same hold true for the prototype of the function as its constructor also hold the function in
its constructor this can also be verified by
console.log(Mobile === Mobile.prototype.constructor) ; //true
so, basically, the function can be accessed using different ways.
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