The document discusses various proofreading and reviewing tools in Microsoft Word including spelling and grammar check, thesaurus, comments, and track changes. It explains that the spelling and grammar checker will automatically flag errors and suggest corrections. The thesaurus allows looking up synonyms and antonyms of selected words. Comments allow inserting notes in documents without printing them. Track changes tracks all edits made to a document.
This document provides instructions for inserting and modifying various types of graphics and illustrations in Microsoft Word 2010, including pictures, shapes, SmartArt, clip art, captions, word art, screenshots, and screen clippings. It describes how to access the relevant tools on the Insert and Picture Tools ribbons and explains features for formatting pictures, creating artistic effects and corrections, modifying shapes, compressing file sizes, and more.
There are several ways to insert tables in Microsoft Word, including using preformatted table templates from the Quick Tables gallery, specifying the number of rows and columns using the Table menu, or using the Insert Table dialog box. Tables can also be drawn or created by converting text separated by commas or tabs. Cells can be split or merged and data in tables can be sorted, columns and rows added or deleted, and gridlines and header rows manipulated using the Table Tools options.
This document discusses various features in Microsoft Word 2010 for creating, saving, and formatting documents. It covers starting new documents from templates or blank documents, saving files in different formats like DOCX or PDF, changing zoom and page layout settings like size and orientation. The key functions of Word 2010 like file management, formatting and customizing documents are summarized at a high level.
This document discusses various page layout and reusable content features in Word 2010, including formatting page backgrounds with color or borders, adding watermarks and page numbers, inserting signature lines and special symbols, and creating mathematical equations. Features like these allow customizing a document's appearance and ensuring important content is consistently included.
A hyperlink is text or a graphic that links to a file, location within a file, or webpage. To insert a hyperlink, select the text or graphic and use the Hyperlink command to specify the link location. Bookmarks allow assigning names to specific locations in a document and creating internal hyperlinks. Email addresses as hyperlinks open an email message when clicked.
Lesson 1 sharing and maintaining documentsbrendanjd
This document provides instructions for applying different views, zoom levels, and window arrangements when working with documents in Microsoft Word. It also covers how to restrict editing, password protect, mark documents as final, manage versions, share documents, check compatibility, convert file types, save documents, and apply templates. The goal is to teach the user how to efficiently view, organize, protect, share and manage Word documents.
This document provides an overview of formatting options in Microsoft Word 2010, including:
1) Font formatting tools found on the Home ribbon such as font type, size, style, color, and other attributes.
2) The Format Painter tool, also on the Home ribbon, which copies formatting from selected text or graphics.
3) Applying styles from the Styles group to format headings and text consistently.
4) Paragraph formatting options on the Home and Page Layout ribbons for line spacing, indentation, and other layout attributes.
iLRN21 Creating Teen & Teacher Access to Social Good InnovationLisa Dawley
This document describes Pactful, a solution that aims to develop innovators and improve innovation rates. It does this through a curriculum aligned with design thinking and the UN's SDGs, online events for teens and teachers, and an online platform. Students use design thinking phases to understand problems, ideate solutions, and prototype them. Their solutions are showcased, and past winners addressed issues like sustainable packaging and idle vehicle emissions. Pactful also facilitates international exchanges to promote global citizenship and holds virtual reality experiences to build empathy.
This document provides an overview of 10 challenges for online teachers and strategies to address each challenge. It discusses developing skills in online pedagogy, building a toolkit, engaging students through choice and non-linear activities, developing a professional learning network, accommodating disabilities, using synchronous time effectively, establishing class rhythm and pacing, supporting social emotional learning online, incorporating game-based and joyful activities, and provides additional resources for online teaching development.
QuestBoise 2015 & July Minecraft at 3D GameLab!Lisa Dawley
We're sizzling with summer fun at 3D GameLab! Learn to use Google Apps, build a classroom Minecraft experience, and listen to the great speakers presenting virtually at QuestBoise 2015.
A digital slide and image collection for educators presenting or hosting workshops with work associated to GoGo Labs' products or services.
http://3dgamelab.com
QuestBoise 2014 Virtual Unconference on Learning GamificationLisa Dawley
Lee Sheldon will give a keynote speech about designing classes as persuasive games to motivate students to learn. He will introduce using game design principles and narrative techniques rather than commercial games. He will then provide advice on pitching this approach to parents, school boards, and state standards committees. The event will include additional sessions from presenters on bringing choose your own adventure into digital formats, using virtual worlds for gamification, and designing a class as a fully realized online roleplaying game.
This document contains a schedule of events taking place on Sunday at a conference related to game-based learning and technology in education. There are several sessions occurring throughout the day on topics such as game design, applying game mechanics to teacher training, and using games in special education classrooms. The schedule also lists presenters and times they will be available at the conference booth to discuss their work.
The event is a bowling and games night on Sunday, June 29th from 6:30 pm to 8:30 pm at the Georgia Tech Student Center located at 350 Ferst Drive in Atlanta. Attendees can enjoy bowling, air hockey, pizza, soda and fun. Registration is required as space is limited and can be done through the provided Eventbrite link.
Spring 2014 Gamified Online Teacher CampsLisa Dawley
This document advertises online teacher camps from 3dgamelab.com that focus on gamifying learning and teaching strategies. The camps are offered monthly from April to August and cover topics like using World of Warcraft in the classroom, badge-based learning, and aligning lessons with Common Core standards. Teachers can join for as little as $9.95 per month and earn professional development credit for participating in the virtual camps and unconference.
Winter Teacher Camps @3D GameLab: Game Design Camp!Lisa Dawley
This document advertises online teacher camps for game design held from January to March, with different game design topics covered each month such as using Sploder, Minecraft, Unity, and GameMaker Studio. The camps cost $245 and include a year of access to camps, 175 student accounts, and over 20,000 clonable quests to turn class into a game. Teachers can register at 3dgamelab.com and professional development credit is available.
This document lists several online professional development courses for teachers in September through November on topics like technology integration, game-based learning through Minecraft, digital storytelling, information literacy, and using open content. Registration provides a year of access to teacher camps and student accounts, and includes over 20,000 clonable quests.
Talk presented on edWeb.net, June 2013
Lisa Dawley, CEO, GoGo Labs
Julie Stratton, Cape May County Technical High School
http://lisadawley.wordpress.com/2013/06/04/digital-badges-lessons-learned/
This document promotes a series of workshops and programs from June to August focused on using games and gamification in education, including Photoshop, Minecraft, gamifying orientation, and making apps, with a recurring Quest Design Academy offering professional development on turning classes into games.
The Spring Teacher Camp offered by 3D GameLab is a fully online professional development opportunity for teachers starting on May 1, 2013. The camp features strands on 21st century technology integration, using games like World of Warcraft to teach critical thinking, incorporating digital media and creativity into the classroom, virtual worlds, quest design, and Photoshop. Teachers can work at their own pace earning badges and achievements while collaborating with other educators to learn how to gamify their classes.
- Quest-based learning incorporates game mechanics like experience points, badges, and progress bars to motivate students in a flexible, choice-based curriculum.
- Research shows students engaged in quest-based learning complete more work on average, achieve higher grades, and persist beyond minimum requirements compared to traditional courses.
- A study of a pre-service teacher course converted to a quest-based format found 93% of students received an A, completing work in less time on average and continuing to engage with optional material after meeting requirements.
This study examined the characteristics of attractive educational quest design in a 3D game-based learning environment. The researchers defined an attractive quest as one that captures student interest, sustains effort, and results in meaningful learning. They analyzed 73 quests across various characteristics and found that task-based quests connecting to a final project were most attractive, engaging students' interest and leading to high completion rates. Certain digital tools like video and blogs also made quests more attractive, while traditional tools like word processors were less engaging. The findings provide guidance to educators on designing compelling quest-based learning activities.
iLRN21 Creating Teen & Teacher Access to Social Good InnovationLisa Dawley
This document describes Pactful, a solution that aims to develop innovators and improve innovation rates. It does this through a curriculum aligned with design thinking and the UN's SDGs, online events for teens and teachers, and an online platform. Students use design thinking phases to understand problems, ideate solutions, and prototype them. Their solutions are showcased, and past winners addressed issues like sustainable packaging and idle vehicle emissions. Pactful also facilitates international exchanges to promote global citizenship and holds virtual reality experiences to build empathy.
This document provides an overview of 10 challenges for online teachers and strategies to address each challenge. It discusses developing skills in online pedagogy, building a toolkit, engaging students through choice and non-linear activities, developing a professional learning network, accommodating disabilities, using synchronous time effectively, establishing class rhythm and pacing, supporting social emotional learning online, incorporating game-based and joyful activities, and provides additional resources for online teaching development.
QuestBoise 2015 & July Minecraft at 3D GameLab!Lisa Dawley
We're sizzling with summer fun at 3D GameLab! Learn to use Google Apps, build a classroom Minecraft experience, and listen to the great speakers presenting virtually at QuestBoise 2015.
A digital slide and image collection for educators presenting or hosting workshops with work associated to GoGo Labs' products or services.
http://3dgamelab.com
QuestBoise 2014 Virtual Unconference on Learning GamificationLisa Dawley
Lee Sheldon will give a keynote speech about designing classes as persuasive games to motivate students to learn. He will introduce using game design principles and narrative techniques rather than commercial games. He will then provide advice on pitching this approach to parents, school boards, and state standards committees. The event will include additional sessions from presenters on bringing choose your own adventure into digital formats, using virtual worlds for gamification, and designing a class as a fully realized online roleplaying game.
This document contains a schedule of events taking place on Sunday at a conference related to game-based learning and technology in education. There are several sessions occurring throughout the day on topics such as game design, applying game mechanics to teacher training, and using games in special education classrooms. The schedule also lists presenters and times they will be available at the conference booth to discuss their work.
The event is a bowling and games night on Sunday, June 29th from 6:30 pm to 8:30 pm at the Georgia Tech Student Center located at 350 Ferst Drive in Atlanta. Attendees can enjoy bowling, air hockey, pizza, soda and fun. Registration is required as space is limited and can be done through the provided Eventbrite link.
Spring 2014 Gamified Online Teacher CampsLisa Dawley
This document advertises online teacher camps from 3dgamelab.com that focus on gamifying learning and teaching strategies. The camps are offered monthly from April to August and cover topics like using World of Warcraft in the classroom, badge-based learning, and aligning lessons with Common Core standards. Teachers can join for as little as $9.95 per month and earn professional development credit for participating in the virtual camps and unconference.
Winter Teacher Camps @3D GameLab: Game Design Camp!Lisa Dawley
This document advertises online teacher camps for game design held from January to March, with different game design topics covered each month such as using Sploder, Minecraft, Unity, and GameMaker Studio. The camps cost $245 and include a year of access to camps, 175 student accounts, and over 20,000 clonable quests to turn class into a game. Teachers can register at 3dgamelab.com and professional development credit is available.
This document lists several online professional development courses for teachers in September through November on topics like technology integration, game-based learning through Minecraft, digital storytelling, information literacy, and using open content. Registration provides a year of access to teacher camps and student accounts, and includes over 20,000 clonable quests.
Talk presented on edWeb.net, June 2013
Lisa Dawley, CEO, GoGo Labs
Julie Stratton, Cape May County Technical High School
http://lisadawley.wordpress.com/2013/06/04/digital-badges-lessons-learned/
This document promotes a series of workshops and programs from June to August focused on using games and gamification in education, including Photoshop, Minecraft, gamifying orientation, and making apps, with a recurring Quest Design Academy offering professional development on turning classes into games.
The Spring Teacher Camp offered by 3D GameLab is a fully online professional development opportunity for teachers starting on May 1, 2013. The camp features strands on 21st century technology integration, using games like World of Warcraft to teach critical thinking, incorporating digital media and creativity into the classroom, virtual worlds, quest design, and Photoshop. Teachers can work at their own pace earning badges and achievements while collaborating with other educators to learn how to gamify their classes.
- Quest-based learning incorporates game mechanics like experience points, badges, and progress bars to motivate students in a flexible, choice-based curriculum.
- Research shows students engaged in quest-based learning complete more work on average, achieve higher grades, and persist beyond minimum requirements compared to traditional courses.
- A study of a pre-service teacher course converted to a quest-based format found 93% of students received an A, completing work in less time on average and continuing to engage with optional material after meeting requirements.
This study examined the characteristics of attractive educational quest design in a 3D game-based learning environment. The researchers defined an attractive quest as one that captures student interest, sustains effort, and results in meaningful learning. They analyzed 73 quests across various characteristics and found that task-based quests connecting to a final project were most attractive, engaging students' interest and leading to high completion rates. Certain digital tools like video and blogs also made quests more attractive, while traditional tools like word processors were less engaging. The findings provide guidance to educators on designing compelling quest-based learning activities.