This is a short summary of what graphs are, the types of graphs and how they are implemented. Some methods even have the source code present in the slide
ImplementDijkstra’s algorithm using the graph class you implemente.pdfgopalk44
Implement
Dijkstra’s algorithm using the graph class you implemented in
HW
#5 and
a priority
queue
you have
implemented
earlier this semester
.
Y
ou
r
program will read the graph from a text file like
what we did in
HW
#
5
. You can use
graph.txt from HW
#5
to test your program. Make the header of
the method as Dijsktra(G, v), where v is the starting vertex.
Further, write a method that prints the
shortest path betw
een any two vertices. Example: s
hortestPath(G,
x
,
y
).
Write a main method t
o test
your program.
Instructions:
1.
Y
ou can use C#
or Java programming languages. No other language is allowed or accepted
HW#5 Question
Q1)
(6
0 points)
Implement a
graph ADT by defining a class “Graph” with the operations
below. You
r
ADT should accept either a directed or undirected graph.
isDirect():
tests if the graph is a digraph
. Returns Boolean value.
adjacent(v,
u): tests whether there is an edge from the vertex v to u. returns Boolean value.
n
eighbors(v): returns the list of all vertices that are a destination of an edge from v.
addVertex(v): adds the vertex v to the graph if it is not already in the
graph, otherwise an error
message to be thrown.
removeVertex(v): removes vertex v from the graph, if it is there.
When a vertex is removed, all
edges associated with that vertex should be deleted as well.
addEdge(v,
u): adds the edge that starts from v and
ends at u.
addEdge(v, u, w):
adds the edge t
hat starts from v and ends at u with weight w.
removeEdge(v,
u): remove the edge that connects v and u.
getWeight
(v,
u): returns the weight of the edge from v to u.
setWeight
(v,
u): sets the weight of the edge
from v to u.
isEmpty(): check whether the graph is empty or not.
isComplete(): checks whether the graph is complete or not.
vertices():returns the list of vertices in the graph (i.e
.
, array, vector,..)
edges(): returns the list of edges in the graph.
d
egree(v): return the degree of vertex v.
size(): returns the number of vertices in the graph.
nEdges(): returns the number of edges in the graph.
c
lear(): Reinitializes the graph to be empty, freeing any heap storage.
vertexExists(v): tests whether a verte
x is in the graph or not. Returns true or false.
p
rint(): displays the list of vertices, edges and their weights if the graph is weighted.
Your ADT should contain at least these constructors:
Graph(), creates a graph with zero vertices.
Graph(n), creates
a graph with n vertices.
Graph(n, digraph), where digraph is a Boolean value if true means
a
directed graph.
Q2) (50 points)
Write a main method that r
ead
s
the graph.txt file that contains the information of
directed weighted
graph.
The file is formatted
as the following:
First line is the number of vertices in the graph.
Second line contains the vertices in the graph.
Each
following line contains the edges and the weights. For example: a b 4, means an ed
ge from a to be with
weight = 4.
After
reading the f
ile and creating
the graph perform the following operations in the same orde.
Prim's algorithm is used to find the minimum spanning tree of a connected, undirected graph. It works by continuously adding edges to a growing tree that connects vertices. The algorithm maintains two lists - a closed list of vertices already included in the minimum spanning tree, and a priority queue of open vertices. It starts with a single vertex in the closed list. Then it selects the lowest cost edge that connects an open vertex to a closed one, adds it to the tree and updates the lists. This process repeats until all vertices are in the closed list and connected by edges in the minimum spanning tree. The algorithm runs in O(E log V) time when using a binary heap priority queue.
This document describes Floyd's algorithm for solving the all-pairs shortest path problem in graphs. It begins with an introduction and problem statement. It then describes Dijkstra's algorithm as a greedy method for finding single-source shortest paths. It discusses graph representations and traversal methods. Finally, it provides pseudocode and analysis for Floyd's dynamic programming algorithm, which finds shortest paths between all pairs of vertices in O(n3) time.
A graph G is composed of a set of vertices V connected by edges E. It can be represented using an adjacency matrix, with a 1 or 0 in position (i,j) indicating whether vertices i and j are connected, or an adjacency list storing the neighbors of each vertex. Graph search algorithms like depth-first search (DFS) and breadth-first search (BFS) are used to traverse the graph and find paths between vertices, with DFS prioritizing depth and BFS prioritizing breadth of exploration. DFS uses recursion to implicitly store paths while BFS uses queues and must store paths separately.
This document provides an overview of graphs and graph algorithms. It begins with an introduction to graphs, including definitions of vertices, edges, directed/undirected graphs, and graph representations using adjacency matrices and lists. It then covers graph traversal algorithms like depth-first search and breadth-first search. Minimum spanning trees and algorithms for finding them like Kruskal's algorithm are also discussed. The document provides examples and pseudocode for the algorithms. It analyzes the time complexity of the graph algorithms. Overall, the document provides a comprehensive introduction to fundamental graph concepts and algorithms.
The document discusses the shortest path problem and Dijkstra's algorithm for solving it in graphs with non-negative edge weights. It defines the shortest path problem, explains that it is well-defined for non-negative graphs but not graphs with negative edge weights or cycles. It then describes Dijkstra's algorithm, how it works by iteratively finding the shortest path from the source to each vertex, and provides pseudocode for its implementation.
This document provides information about graphs and graph algorithms. It discusses different graph representations including adjacency matrices and adjacency lists. It also describes common graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning trees and algorithms to find them, specifically mentioning Kruskal's algorithm.
A graph is a pictorial representation consisting of vertices connected by edges. It is represented as a pair of sets (V,E) where V is the set of vertices and E is the set of edges connecting vertex pairs. Key aspects include vertices, edges, adjacency, paths, degrees of vertices, directed/undirected graphs, cycles, and representations using adjacency matrices. Common graph algorithms are BFS, DFS, minimum spanning trees using Prim's and Kruskal's algorithms.
Complete the implementation of the Weighted Graph that we began in t.pdfmarketing413921
Complete the implementation of the Weighted Graph that we began in this chapter by provide
bodies for the methods isEmpty, isFull, hasVertex, clearMarks, markVertex, isMarked, and
getUnmarked in the WeightedGraph.java file. Test the completed implementation using the
UseGraph class. When implementing hasVertex, dont forget to use the equals mehtod to
compare vertices. Java Code.
// Incomplete version
//----------------------------------------------------------------------------
// WeightedGraph.java by Dale/Joyce/Weems Chapter 9
//
// Implements a directed graph with weighted edges.
// Vertices are objects of class T and can be marked as having been visited.
// Edge weights are integers.
// Equivalence of vertices is determined by the vertices\' equals method.
//
// General precondition: Except for the addVertex and hasVertex methods,
// any vertex passed as an argument to a method is in this graph.
//----------------------------------------------------------------------------
package ch09.graphs;
import ch05.queues.*;
public class WeightedGraph implements WeightedGraphInterface
{
public static final int NULL_EDGE = 0;
private static final int DEFCAP = 50; // default capacity
private int numVertices;
private int maxVertices;
private T[] vertices;
private int[][] edges;
private boolean[] marks; // marks[i] is mark for vertices[i]
public WeightedGraph()
// Instantiates a graph with capacity DEFCAP vertices.
{
numVertices = 0;
maxVertices = DEFCAP;
vertices = (T[]) new Object[DEFCAP];
marks = new boolean[DEFCAP];
edges = new int[DEFCAP][DEFCAP];
}
public WeightedGraph(int maxV)
// Instantiates a graph with capacity maxV.
{
numVertices = 0;
maxVertices = maxV;
vertices = (T[]) new Object[maxV];
marks = new boolean[maxV];
edges = new int[maxV][maxV];
}
public boolean isEmpty()
// Returns true if this graph is empty; otherwise, returns false.
{
}
public boolean isFull()
// Returns true if this graph is full; otherwise, returns false.
{
}
public void addVertex(T vertex)
// Preconditions: This graph is not full.
// Vertex is not already in this graph.
// Vertex is not null.
//
// Adds vertex to this graph.
{
vertices[numVertices] = vertex;
for (int index = 0; index < numVertices; index++)
{
edges[numVertices][index] = NULL_EDGE;
edges[index][numVertices] = NULL_EDGE;
}
numVertices++;
}
public boolean hasVertex(T vertex)
// Returns true if this graph contains vertex; otherwise, returns false.
{
}
private int indexIs(T vertex)
// Returns the index of vertex in vertices.
{
int index = 0;
while (!vertex.equals(vertices[index]))
index++;
return index;
}
public void addEdge(T fromVertex, T toVertex, int weight)
// Adds an edge with the specified weight from fromVertex to toVertex.
{
int row;
int column;
row = indexIs(fromVertex);
column = indexIs(toVertex);
edges[row][column] = weight;
}
public int weightIs(T fromVertex, T toVertex)
// If edge from fromVertex to toVertex exists, returns the weight of edge;
// otherwise, returns a special “null-edge” value..
Dijkstra's algorithm finds the shortest paths between vertices in a graph with non-negative edge weights. It works by maintaining distances from the source vertex to all other vertices, initially setting all distances to infinity except the source which is 0. It then iteratively selects the unvisited vertex with the lowest distance, marks it as visited, and updates the distances to its neighbors if a shorter path is found through the selected vertex. This continues until all vertices are visited, at which point the distances will be the shortest paths from the source vertex.
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Graph terminology and algorithm and tree.pptxasimshahzad8611
This document provides an overview of key concepts in graph theory including graph terminology, representations, traversals, spanning trees, minimum spanning trees, and shortest path algorithms. It defines graphs, directed vs undirected graphs, connectedness, degrees, adjacency, paths, cycles, trees, and graph representations using adjacency matrices and lists. It also describes breadth-first and depth-first traversals, spanning trees, minimum spanning trees, and algorithms for finding minimum spanning trees and shortest paths like Kruskal's, Prim's, Dijkstra's, Bellman-Ford and A* algorithms.
This document provides an overview of representing graphs and Dijkstra's algorithm in Prolog. It discusses different ways to represent graphs in Prolog, including using edge clauses, a graph term, and an adjacency list. It then explains Dijkstra's algorithm for finding the shortest path between nodes in a graph and provides pseudocode for implementing it in Prolog using rules for operations like finding the minimum value and merging lists.
This document provides an overview of representing graphs and Dijkstra's algorithm in Prolog. It discusses different ways to represent graphs in Prolog, including using edge clauses, a graph term, and an adjacency list. It then explains Dijkstra's algorithm for finding the shortest path between nodes in a graph and provides pseudocode for implementing it in Prolog using rules for operations like finding the minimum value and merging lists.
The document discusses graphs and graph algorithms. It defines what a graph is - a non-linear data structure consisting of vertices connected by edges. It describes different graph representations like adjacency matrix, incidence matrix and adjacency list. It also explains graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning tree algorithms like Kruskal's and Prim's algorithms for finding minimum cost spanning trees in graphs.
Graphs can be represented using adjacency matrices or adjacency lists. Common graph operations include traversal algorithms like depth-first search (DFS) and breadth-first search (BFS). DFS traverses a graph in a depth-wise manner similar to pre-order tree traversal, while BFS traverses in a level-wise or breadth-first manner similar to level-order tree traversal. The document also discusses graph definitions, terminologies, representations, elementary graph operations, and traversal methods like DFS and BFS.
Graphs are the natural data structure to represent relations. Graph algorithms show irregular memory access pattern. This causes, distributed-memory parallel graph algorithms to do more communication than computation. When an algorithm generates more work the more communication they need to do. The amount of work can be reduced with frequent synchronization. However, the overhead of frequent synchronization reduces the performance of distributed-memory parallel graph algorithms. Abstract Graph Machine (AGM) is a model that can control the amount of synchronization and the amount of work generated by an algorithm,
The document discusses graphs and graph algorithms. It defines what a graph is - a set of vertices and edges. It describes different types of graphs like directed/undirected graphs and examples. It then covers graph representations like adjacency matrix and adjacency lists. Common graph algorithms like depth first search, breadth first search, finding connected components and spanning trees are also mentioned.
This document defines and provides examples of graphs and graph representations. It begins by discussing Euler's use of graphs to solve the Königsberg bridge problem. It then defines graphs formally as G=(V,E) with vertices V and edges E. Examples of undirected and directed graphs are given. Common graph terms like paths, cycles, and connectivity are defined. Methods of representing graphs through adjacency matrices and adjacency lists are described and examples are provided. Finally, the document briefly discusses graph traversal algorithms and the concept of weighted edges.
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In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
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Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
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This document provides information about graphs and graph algorithms. It discusses different graph representations including adjacency matrices and adjacency lists. It also describes common graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning trees and algorithms to find them, specifically mentioning Kruskal's algorithm.
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Complete the implementation of the Weighted Graph that we began in this chapter by provide
bodies for the methods isEmpty, isFull, hasVertex, clearMarks, markVertex, isMarked, and
getUnmarked in the WeightedGraph.java file. Test the completed implementation using the
UseGraph class. When implementing hasVertex, dont forget to use the equals mehtod to
compare vertices. Java Code.
// Incomplete version
//----------------------------------------------------------------------------
// WeightedGraph.java by Dale/Joyce/Weems Chapter 9
//
// Implements a directed graph with weighted edges.
// Vertices are objects of class T and can be marked as having been visited.
// Edge weights are integers.
// Equivalence of vertices is determined by the vertices\' equals method.
//
// General precondition: Except for the addVertex and hasVertex methods,
// any vertex passed as an argument to a method is in this graph.
//----------------------------------------------------------------------------
package ch09.graphs;
import ch05.queues.*;
public class WeightedGraph implements WeightedGraphInterface
{
public static final int NULL_EDGE = 0;
private static final int DEFCAP = 50; // default capacity
private int numVertices;
private int maxVertices;
private T[] vertices;
private int[][] edges;
private boolean[] marks; // marks[i] is mark for vertices[i]
public WeightedGraph()
// Instantiates a graph with capacity DEFCAP vertices.
{
numVertices = 0;
maxVertices = DEFCAP;
vertices = (T[]) new Object[DEFCAP];
marks = new boolean[DEFCAP];
edges = new int[DEFCAP][DEFCAP];
}
public WeightedGraph(int maxV)
// Instantiates a graph with capacity maxV.
{
numVertices = 0;
maxVertices = maxV;
vertices = (T[]) new Object[maxV];
marks = new boolean[maxV];
edges = new int[maxV][maxV];
}
public boolean isEmpty()
// Returns true if this graph is empty; otherwise, returns false.
{
}
public boolean isFull()
// Returns true if this graph is full; otherwise, returns false.
{
}
public void addVertex(T vertex)
// Preconditions: This graph is not full.
// Vertex is not already in this graph.
// Vertex is not null.
//
// Adds vertex to this graph.
{
vertices[numVertices] = vertex;
for (int index = 0; index < numVertices; index++)
{
edges[numVertices][index] = NULL_EDGE;
edges[index][numVertices] = NULL_EDGE;
}
numVertices++;
}
public boolean hasVertex(T vertex)
// Returns true if this graph contains vertex; otherwise, returns false.
{
}
private int indexIs(T vertex)
// Returns the index of vertex in vertices.
{
int index = 0;
while (!vertex.equals(vertices[index]))
index++;
return index;
}
public void addEdge(T fromVertex, T toVertex, int weight)
// Adds an edge with the specified weight from fromVertex to toVertex.
{
int row;
int column;
row = indexIs(fromVertex);
column = indexIs(toVertex);
edges[row][column] = weight;
}
public int weightIs(T fromVertex, T toVertex)
// If edge from fromVertex to toVertex exists, returns the weight of edge;
// otherwise, returns a special “null-edge” value..
Dijkstra's algorithm finds the shortest paths between vertices in a graph with non-negative edge weights. It works by maintaining distances from the source vertex to all other vertices, initially setting all distances to infinity except the source which is 0. It then iteratively selects the unvisited vertex with the lowest distance, marks it as visited, and updates the distances to its neighbors if a shorter path is found through the selected vertex. This continues until all vertices are visited, at which point the distances will be the shortest paths from the source vertex.
This document discusses social network analysis in Python. It begins with an introduction and outline. It then covers topics like data representation using graphs, network properties measured at the network, group, and node level, and visualization. Network properties include characteristic path length, clustering coefficient, degree distribution, and more. Representations include adjacency matrices, incidence matrices, adjacency lists, and incidence lists. NetworkX is highlighted as a tool for working with graphs in Python.
Graph terminology and algorithm and tree.pptxasimshahzad8611
This document provides an overview of key concepts in graph theory including graph terminology, representations, traversals, spanning trees, minimum spanning trees, and shortest path algorithms. It defines graphs, directed vs undirected graphs, connectedness, degrees, adjacency, paths, cycles, trees, and graph representations using adjacency matrices and lists. It also describes breadth-first and depth-first traversals, spanning trees, minimum spanning trees, and algorithms for finding minimum spanning trees and shortest paths like Kruskal's, Prim's, Dijkstra's, Bellman-Ford and A* algorithms.
This document provides an overview of representing graphs and Dijkstra's algorithm in Prolog. It discusses different ways to represent graphs in Prolog, including using edge clauses, a graph term, and an adjacency list. It then explains Dijkstra's algorithm for finding the shortest path between nodes in a graph and provides pseudocode for implementing it in Prolog using rules for operations like finding the minimum value and merging lists.
This document provides an overview of representing graphs and Dijkstra's algorithm in Prolog. It discusses different ways to represent graphs in Prolog, including using edge clauses, a graph term, and an adjacency list. It then explains Dijkstra's algorithm for finding the shortest path between nodes in a graph and provides pseudocode for implementing it in Prolog using rules for operations like finding the minimum value and merging lists.
The document discusses graphs and graph algorithms. It defines what a graph is - a non-linear data structure consisting of vertices connected by edges. It describes different graph representations like adjacency matrix, incidence matrix and adjacency list. It also explains graph traversal algorithms like depth-first search and breadth-first search. Finally, it covers minimum spanning tree algorithms like Kruskal's and Prim's algorithms for finding minimum cost spanning trees in graphs.
Graphs can be represented using adjacency matrices or adjacency lists. Common graph operations include traversal algorithms like depth-first search (DFS) and breadth-first search (BFS). DFS traverses a graph in a depth-wise manner similar to pre-order tree traversal, while BFS traverses in a level-wise or breadth-first manner similar to level-order tree traversal. The document also discusses graph definitions, terminologies, representations, elementary graph operations, and traversal methods like DFS and BFS.
Graphs are the natural data structure to represent relations. Graph algorithms show irregular memory access pattern. This causes, distributed-memory parallel graph algorithms to do more communication than computation. When an algorithm generates more work the more communication they need to do. The amount of work can be reduced with frequent synchronization. However, the overhead of frequent synchronization reduces the performance of distributed-memory parallel graph algorithms. Abstract Graph Machine (AGM) is a model that can control the amount of synchronization and the amount of work generated by an algorithm,
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This document defines and provides examples of graphs and graph representations. It begins by discussing Euler's use of graphs to solve the Königsberg bridge problem. It then defines graphs formally as G=(V,E) with vertices V and edges E. Examples of undirected and directed graphs are given. Common graph terms like paths, cycles, and connectivity are defined. Methods of representing graphs through adjacency matrices and adjacency lists are described and examples are provided. Finally, the document briefly discusses graph traversal algorithms and the concept of weighted edges.
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Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...Ranjan Baisak
As software complexity grows, traditional static analysis tools struggle to detect vulnerabilities with both precision and context—often triggering high false positive rates and developer fatigue. This article explores how Graph Neural Networks (GNNs), when applied to source code representations like Abstract Syntax Trees (ASTs), Control Flow Graphs (CFGs), and Data Flow Graphs (DFGs), can revolutionize vulnerability detection. We break down how GNNs model code semantics more effectively than flat token sequences, and how techniques like attention mechanisms, hybrid graph construction, and feedback loops significantly reduce false positives. With insights from real-world datasets and recent research, this guide shows how to build more reliable, proactive, and interpretable vulnerability detection systems using GNNs.
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Explaining GitHub Actions Failures with Large Language Models Challenges, In...ssuserb14185
GitHub Actions (GA) has become the de facto tool that developers use to automate software workflows, seamlessly building, testing, and deploying code. Yet when GA fails, it disrupts development, causing delays and driving up costs. Diagnosing failures becomes especially challenging because error logs are often long, complex and unstructured. Given these difficulties, this study explores the potential of large language models (LLMs) to generate correct, clear, concise, and actionable contextual descriptions (or summaries) for GA failures, focusing on developers’ perceptions of their feasibility and usefulness. Our results show that over 80% of developers rated LLM explanations positively in terms of correctness for simpler/small logs. Overall, our findings suggest that LLMs can feasibly assist developers in understanding common GA errors, thus, potentially reducing manual analysis. However, we also found that improved reasoning abilities are needed to support more complex CI/CD scenarios. For instance, less experienced developers tend to be more positive on the described context, while seasoned developers prefer concise summaries. Overall, our work offers key insights for researchers enhancing LLM reasoning, particularly in adapting explanations to user expertise.
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2. ADJACENCY MATRIX
• Definition:An adjacency matrix is a 2D array (or matrix) of sizeVxV, whereV is the
number of vertices in the graph.
• Matrix Content : If there is an edge between vertices i and j, matrix[i][j] = 1 (for
unweighted graphs) or the weight of the edge (for weighted graphs).If there is no edge,
matrix[i][j] = 0.
4. #include <iostream>
#include <vector>
using namespace std;
class graph{
private:
int n;
vector<vector<int>> adj_matrix;
public:
graph(int num):n(num),adj_matrix(n,vector<int>(n,0)){}
void add_edge(int u, int v)
{
if(u>=0 && u<n && v>=0 && v<n)
{
adj_matrix[u][v]=1;
adj_matrix[v][u]=1;
}
}
void print_matrix()
{
for(int i=0;i<n;i++)
{ for(int j=0;j<n;j++)
{
cout<<adj_matrix[i][j]<<"t";
}
cout<<endl;}}
};
int main()
{
int x,a,b;
cout <<"enter the number of vertices = "; cin>>x;
graph g(x);
for(int i=0;i<x;i++)
{
cout <<"n enter the edge=";
cin>>a>>b;
g.add_edge(a,b);}
cout<<endl;
g.print_matrix();
return 0;
}
6. •Space Complexity: O(V²), whereV is the number of vertices.
•Memory Usage:
• Efficient for dense graphs (graphs where the number of edges is close
to the maximum number of edges, i.e.,V²).
• Inefficient for sparse graphs (graphs with fewer edges).
•Advantages:
• Simple and easy to implement.
• Quick lookup for edge existence between two vertices.
•Disadvantages:
• Requires O(V²) space, making it less efficient for sparse graphs.
• Iterating over all edges can take O(V²) time.
7. ADJACENCY LIST
• Definition: An adjacency list represents a graph as a collection of lists. Each vertex has a
list of its adjacent vertices.
• Structure:
• Each vertex points to a list containing its neighboring vertices.
• More memory-efficient than an adjacency matrix, especially for sparse graphs.
9. #include <iostream>
#include<list>
#include<map>
using namespace std;
class graph
{
map <int,list<int>> adjlist;
public:
void add_edge(int u,int v)
{
adjlist[u].push_back(v);
adjlist[v].push_back(u);
}
void display()
{
for(auto i: adjlist)
{
cout<<endl <<i.first << "->";
for(auto j: i.second)
{ cout<<j<<" ";
}}}};
int main()
{
graph g;
int a,b;
char x;
bool n=true;
while(n)
{
cout<<"n enter the edges=";
cin>>a>>b;
g.add_edge(a,b);
cout<<"do you want to enter more edges(y/n)=";
cin>>x;
if(x=='n')
n=false;
}
g.display();
return 0;
}
11. •Space Complexity: O(V + E), whereV is the number of vertices, and E is the number of
edges.More efficient than an adjacency matrix for sparse graphs.
•Advantages:
•More space-efficient for sparse graphs.
•Easier to iterate over neighbors of a vertex.
•Disadvantages:
•Slower edge lookups compared to an adjacency matrix (O(V)).
•Can become complex for weighted graphs.
12. SINGLE SOURCE SHORTEST PATH
What is Dijkstra’s Algorithm?
•Dijkstra's Algorithm is used to find the shortest path from a source vertex to all other vertices in
a weighted graph.
•Key Characteristics:
•Works with graphs that have non-negative weights.
•Greedy algorithm approach.
•Main Idea:
•Start from a source vertex and expand to its neighboring vertices.
•Keep track of the shortest known distance to each vertex.
•Update these distances as shorter paths are found using neighboring vertices.
•Greedy Approach:
•Always selects the unvisited vertex with the smallest known distance.
13. ALGORITHM
• 1. function Dijkstra(Graph, source):
• 2. dist[source] 0 // Distance from source to
←
source is 0
• 3. for each vertex v in Graph:
• 4. if v ≠ source:
• 5. dist[v] ∞ // Set all other distances to
←
infinity
• 6.add v to unvisited set
• 7. while unvisited set is not empty:
• 8. u vertex in unvisited set with smallest dist[u]
←
9. remove u from unvisited set
10. for each neighbor v of u:
11. alt dist[u] + length(u, v)
←
12. if alt < dist[v]:
13. dist[v] alt // Update distance if shorter path is
←
found
14. return dist[]
14. ALL PAIR SHORTEST PATH
Floyd-Warshall is an algorithm used to find the shortest paths between all pairs of vertices
in a weighted graph.
• Key Characteristics:
• Works for both directed and undirected graphs.
• Can handle graphs with negative edge weights, but no negative cycles.
•Main Idea:
•It uses a dynamic programming approach.
•It considers all pairs of vertices and iteratively improves the shortest path by including
intermediate vertices.
•Key Concept: If a path from vertex ito j through vertex k is shorter than the previously known
path from i to j, then update the path to pass through k.
15. ALGORITHM
• function FloydWarshall(dist[][]):
• for k from 1 to n:
• for i from 1 to n:
• for j from 1 to n:
• if dist[i][j] > dist[i][k] + dist[k][j]:
• dist[i][j] dist[i][k] + dist[k][j]
←
• return dist[][]