This document provides an overview of using Intel's Graphics Performance Analyzers (GPA) tool to optimize graphics performance. It discusses profiling workflows including identifying bottlenecks and hotspots. A case study is presented where GPA is used to optimize Unity's 3D Game Kit by identifying and addressing bottlenecks like skybox rendering, reflections, and UI rendering to achieve higher frame rates. The document concludes with some extra recipes for advanced profiling with GPA.