This presentation discusses the history and impact of information technology. It begins by defining IT and its history, separating it into four main ages from premechanical to electronic. These ages trace the evolution of technologies from early writing systems and counting devices to modern computers. The presentation then defines the IT revolution as the changes brought by IT in fields like education, work, medicine, culture and the environment. Both advantages like access to information and disadvantages like information overload are discussed for each area. In conclusion, the presentation states that India is poised for a digital revolution.
The document discusses the history and functions of computers. It explains that the first computer, ENIAC, was designed by John Mauchly and J. Presper Eckert in 1946. ENIAC used vacuum tubes to perform calculations and was an important early digital computer. The document also outlines the basic functions of computers as input, processing, output, and storage of data. It describes how random access memory (RAM) temporarily stores data and programs while running but is erased when the computer is turned off, while read-only memory (ROM) permanently stores instructions to start up the computer. In conclusion, the document discusses how computers have greatly impacted the world and enabled new ways of connecting people globally.
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This document discusses a study on students' attitudes towards computers and their relationship to computer literacy. The study involved 1004 students from Lithuanian universities and colleges. Based on the results, the researchers identified statistical types of students based on their emotional-motivational relationship with computers. They also examined links between these relationship types and students' actual computer literacy levels. The researchers found some types had more positive feelings towards computers, which helped them perform difficult tasks and achieve better academic results, showing the importance of non-cognitive traits on computer literacy.
This document discusses information and communication technology (ICT). It defines ICT, provides a brief history from premechanical to mechanical ages, lists examples of ICT gadgets, discusses breakthroughs in ICT, and outlines positive and negative effects of ICT including increased access to information but also potential unreliability of online resources and time consumption.
Information technology involves the use of computers and communication technology to store, process, transmit, and retrieve information. It has evolved over time from premechanical methods like drawings to today's digital world. Key developments included the invention of computers in the 1940s and connecting them through the internet. IT is now used across many fields like education, healthcare, business, government and more. While it provides benefits like lower costs and global access, it also presents disadvantages such as potential job losses and privacy issues.
The document discusses how India values its culture of learning, with classrooms being treasured and knowledge being worshipped over ages as virtues that are ingrained in Indian society. It expresses gratitude to the author's parents for firmly instilling values of hard work and education through their own example of striving to provide the best education for their children despite coming from a rural background. The Indian Institutes of Technology are also highlighted as centers that bring together bright students and groom them to technological and overall excellence.
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The document summarizes a presentation given at the Twelfth International Conference on Technology, Knowledge & Society. The presentation discusses how humans are increasingly integrating technology into their bodies and lives, making us into "cyborgs." It explores ideas about how technologies may enhance human capabilities over the long term, through means like genetic engineering, nanotechnology, and artificial intelligence. While some predictions foresee radical human transformations, the presentation notes that human evolution remains complex and hard to predict precisely. It argues we should see integrated technologies as improving and reinforcing human nature, not replacing it, and work to ensure the wide sharing of knowledge.
This document discusses the history and importance of computer ethics. It began in the 1940s-1950s with pioneers like Norbert Wiener who recognized the potential ethical issues of advanced computing technology. In the 1960s, scholars like Donn Parker and Joseph Weizenbaum raised awareness of issues like privacy, automation, and the social impact of computers. This led to the establishment of computer ethics courses and organizations in the 1970s to address growing problems. While some argue computer ethics will disappear as a field, most experts agree it is still important to continually examine the ethical implications of new technologies on society.
This document provides a history of the development of computer ethics as a field. It discusses how pioneers like Norbert Wiener in the 1940s, Donn Parker in the 1960s, Joseph Weizenbaum in the 1970s, and Walter Maner recognized emerging ethical issues related to computing and information technology. They began establishing codes of ethics, developing academic courses, and raising awareness. This helped establish computer ethics as a new branch of applied ethics experiencing rapid growth in the late 1970s, including new university programs, research centers, conferences, journals, and textbooks. Debates continue over whether computer ethics will remain a distinct field or be absorbed into general ethical theories.
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This document provides an overview of the history of computing technology and communications theories. It includes timelines of important developments in computing from ancient times to recent history. It also discusses several influential communications theories, including Shannon-Weaver's transmission model, Lasswell's communication formula, and Osgood and Schramm's circular model of communication. Quotations throughout history are included that show how perspectives on technologies like computers and telephones changed over time.
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This document discusses the field of technoanthropology and its focus on studying technology as a cultural system. It provides context on the development of computer science departments out of ARPA laboratories in the 1960s. It also describes ethnographic research conducted at the School of Computer Science at Carnegie Mellon University in the 1990s. Additionally, it outlines two models of knowledge - the traditional science-technology-industry model and the mission-driven model. The document discusses the development of citizen laboratories like i2cat and Citilab that aim to open innovation to citizens. Finally, it argues that technoanthropology can help build an understanding of innovative social and cultural systems and the potential for "synthetic social sciences".
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The document traces the history of educational technology from ancient times to the present. It discusses key developments including the abacus, slide rules, programmed instruction, mainframe computers, microcomputers, the Internet and the World Wide Web. The document also examines different viewpoints on educational technology from organizations and outlines lessons learned about integrating technology into education.
The development of mathematics led to tools for computation. Blaise Pascal built the first calculating machine in the 17th century. Charles Babbage invented the analytical engine, the first computer, in the 1820s based on mechanical gears. Herman Hollerith used punch cards to help classify information for the 1890 US Census. The transistor was invented in 1943, greatly reducing the size and cost of computers. ENIAC, the first general-purpose electronic digital computer, was developed in 1946. Integrated circuits in the 1960s further drove down costs and size. Information technologies have progressed through premechanical, mechanical, electromechanical, and electronic stages of development.
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This document discusses the role of technology in daily life. It begins by defining technology and describing some of its key advantages, like making life easier and saving time, as well as disadvantages such as reducing face-to-face communication. The document then discusses how technology is used in different aspects of life like at home, school, and work. It provides examples of how computers are integrated into these environments to perform various tasks. The document concludes by emphasizing that technology will continue to evolve and impact society in new ways.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
The document discusses creativity and the most creative scientific idea. It defines creativity as the ability to create new things and notes that all scientific ideas are creative. Every invention was created to meet human needs, like medicines to cure disease and machines to make life more enjoyable. The most creative scientific idea is proposed to be the internet, which allows computers around the world to connect and communicate, sharing data and information. The seeds of the internet were planted in 1969 with the ARPANET project connecting universities and organizations.
The document summarizes a presentation given at the Twelfth International Conference on Technology, Knowledge & Society. The presentation discusses how humans are increasingly integrating technology into their bodies and lives, making us into "cyborgs." It explores ideas about how technologies may enhance human capabilities over the long term, through means like genetic engineering, nanotechnology, and artificial intelligence. While some predictions foresee radical human transformations, the presentation notes that human evolution remains complex and hard to predict precisely. It argues we should see integrated technologies as improving and reinforcing human nature, not replacing it, and work to ensure the wide sharing of knowledge.
This document discusses the history and importance of computer ethics. It began in the 1940s-1950s with pioneers like Norbert Wiener who recognized the potential ethical issues of advanced computing technology. In the 1960s, scholars like Donn Parker and Joseph Weizenbaum raised awareness of issues like privacy, automation, and the social impact of computers. This led to the establishment of computer ethics courses and organizations in the 1970s to address growing problems. While some argue computer ethics will disappear as a field, most experts agree it is still important to continually examine the ethical implications of new technologies on society.
This document provides a history of the development of computer ethics as a field. It discusses how pioneers like Norbert Wiener in the 1940s, Donn Parker in the 1960s, Joseph Weizenbaum in the 1970s, and Walter Maner recognized emerging ethical issues related to computing and information technology. They began establishing codes of ethics, developing academic courses, and raising awareness. This helped establish computer ethics as a new branch of applied ethics experiencing rapid growth in the late 1970s, including new university programs, research centers, conferences, journals, and textbooks. Debates continue over whether computer ethics will remain a distinct field or be absorbed into general ethical theories.
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This document provides an overview of the history of computing technology and communications theories. It includes timelines of important developments in computing from ancient times to recent history. It also discusses several influential communications theories, including Shannon-Weaver's transmission model, Lasswell's communication formula, and Osgood and Schramm's circular model of communication. Quotations throughout history are included that show how perspectives on technologies like computers and telephones changed over time.
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This document discusses the field of technoanthropology and its focus on studying technology as a cultural system. It provides context on the development of computer science departments out of ARPA laboratories in the 1960s. It also describes ethnographic research conducted at the School of Computer Science at Carnegie Mellon University in the 1990s. Additionally, it outlines two models of knowledge - the traditional science-technology-industry model and the mission-driven model. The document discusses the development of citizen laboratories like i2cat and Citilab that aim to open innovation to citizens. Finally, it argues that technoanthropology can help build an understanding of innovative social and cultural systems and the potential for "synthetic social sciences".
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The document traces the history of educational technology from ancient times to the present. It discusses key developments including the abacus, slide rules, programmed instruction, mainframe computers, microcomputers, the Internet and the World Wide Web. The document also examines different viewpoints on educational technology from organizations and outlines lessons learned about integrating technology into education.
The development of mathematics led to tools for computation. Blaise Pascal built the first calculating machine in the 17th century. Charles Babbage invented the analytical engine, the first computer, in the 1820s based on mechanical gears. Herman Hollerith used punch cards to help classify information for the 1890 US Census. The transistor was invented in 1943, greatly reducing the size and cost of computers. ENIAC, the first general-purpose electronic digital computer, was developed in 1946. Integrated circuits in the 1960s further drove down costs and size. Information technologies have progressed through premechanical, mechanical, electromechanical, and electronic stages of development.
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This document discusses the role of technology in daily life. It begins by defining technology and describing some of its key advantages, like making life easier and saving time, as well as disadvantages such as reducing face-to-face communication. The document then discusses how technology is used in different aspects of life like at home, school, and work. It provides examples of how computers are integrated into these environments to perform various tasks. The document concludes by emphasizing that technology will continue to evolve and impact society in new ways.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
The document discusses creativity and the most creative scientific idea. It defines creativity as the ability to create new things and notes that all scientific ideas are creative. Every invention was created to meet human needs, like medicines to cure disease and machines to make life more enjoyable. The most creative scientific idea is proposed to be the internet, which allows computers around the world to connect and communicate, sharing data and information. The seeds of the internet were planted in 1969 with the ARPANET project connecting universities and organizations.
Thingyan is now a global treasure! See how people around the world are search...Pixellion
We explored how the world searches for 'Thingyan' and 'သင်္ကြန်' and this year, it’s extra special. Thingyan is now officially recognized as a World Intangible Cultural Heritage by UNESCO! Dive into the trends and celebrate with us!
By James Francis, CEO of Paradigm Asset Management
In the landscape of urban safety innovation, Mt. Vernon is emerging as a compelling case study for neighboring Westchester County cities. The municipality’s recently launched Public Safety Camera Program not only represents a significant advancement in community protection but also offers valuable insights for New Rochelle and White Plains as they consider their own safety infrastructure enhancements.
2. What is a
Computer?
"A computer is an electronic
device that takes input,
processes it, and produces
output."
3. History of
Computer
Charles Babbage (Early
concepts of the computer
in the 1830s)
Alan Turing (The
theoretical basis for
modern computing.
1940s (The first generation
of actual computers)
Present Day (Modern
computers, AI, and the
internet)
5. Why Do We
Need
Computers?
I. Education: Computers
help in learning and
accessing vast resources
of knowledge.
II. Communication:
Facilitating email, social
media, and instant
messaging.
III. Healthcare: Used for
diagnostics, patient
records, medical research,
etc.
IV. Entertainment: Games,
movies, music, and online
streaming platforms.
7. Computers in
Our Lives
I. Medicine: Doctors using
computers for medical
records and surgery
planning.
II. Education: Students learning
through computers, online
classes, etc.
III. Gaming: A gamer with a
gaming computer or
console.
IV. Business: Office workers
using computers for tasks
and communication.
9. Emerging
Technologies
The Future of
Technology
Block chain: A decentralized
system for secure
transactions.
Virtual Reality (VR): A fully
immersive digital
environment.
Augmented Reality (AR):
Enhances real-world
experiences with digital
overlays.
Software Development:
Creating applications and
systems that run on
computers.
10. Conclusion
What computers are
Their history and importance
How computers impact
different areas of life
The exciting technologies
shaping the future
11. Thank you
Feel free to ask!
But if it’s too tough...
Google is your best
friend. 😎
Thanks for staying awake
(hopefully)! 🎉