This presentation includes basics of Algorithms like definition, Notion of algorithm, Algorithms for finding GCD and Prime Number.
Fundamentals of Algorithmic Problem Solving.
Important Problem Types.
Analysis Framework for Analysis of Algorithms.pdfKiran K
This presentation contains Algorithm Analysis Framework, Asymptotic Notations, Analysis of Non-Recursive and Analysis of Recursive Algorithms.;
Empirical Analysis of Algorithms; and Algorithm Visualization.
The document discusses input/output (I/O) interfaces. An I/O interface is required for communication between the CPU, I/O devices, and memory. It performs data buffering, control and timing, and error detection. There are two main techniques for I/O interfacing - memory mapped I/O and I/O mapped I/O. Programmed I/O is an approach where the CPU polls I/O devices by checking their status periodically to see when operations complete.
This document provides an overview of diabetes mellitus (DM), including the three main types (Type 1, Type 2, and gestational diabetes), signs and symptoms, complications, pathophysiology, oral manifestations, dental management considerations, emergency management, diagnosis, and treatment. DM is caused by either the pancreas not producing enough insulin or cells not responding properly to insulin, resulting in high blood sugar levels. The document compares and contrasts the characteristics of Type 1 and Type 2 DM.
Power Point Presentation on Artificial Intelligence Anushka Ghosh
Its a Power Point Presentation on Artificial Intelligence.I hope you will find this helpful. Thank you.
You can also find out my another PPT on Artificial Intelligence.The link is given below--
https://www.slideshare.net/AnushkaGhosh5/ppt-presentation-on-artificial-intelligence
Anushka Ghosh
The document summarizes key aspects of the Safe Spaces Act, which aims to address gender-based sexual harassment. It defines harassment in public spaces, online, and work/educational settings. Acts considered harassment include catcalling, unwanted comments on appearance, stalking, and distributing intimate photos without consent. Those found guilty face penalties like imprisonment or fines. The law also requires employers and educational institutions to disseminate the law, prevent harassment, and address complaints through committees.
This document defines hypertension and describes its types, etiology, risk factors, pathophysiology, clinical features, diagnostic evaluations, and management. Hypertension is defined as a systolic blood pressure of 140 mmHg or higher and/or a diastolic blood pressure of 90 mmHg or higher. It is managed primarily through lifestyle modifications like diet and exercise changes as well as pharmacological therapies including diuretics, beta blockers, ACE inhibitors, and calcium channel blockers. Nursing care involves monitoring the patient's condition, educating on lifestyle changes, and ensuring proper treatment adherence.
The document discusses the nursing process, which includes assessment, nursing diagnosis, planning, implementation, and evaluation. It describes each component in detail. Assessment involves collecting client data through various methods. Nursing diagnosis identifies client problems based on the assessment. Planning establishes goals and interventions. Implementation carries out the planned interventions. Evaluation assesses client progress and intervention effectiveness. The nursing process is a systematic approach to providing individualized care.
Depth-first search (DFS) is an algorithm for traversing tree and graph data structures. It starts at the root node and explores as far as possible along each branch before backtracking. It continues visiting neighbors in a recursive pattern, recursively visiting all unvisited neighbors of each visited vertex before backtracking. The DFS algorithm works by starting with any vertex on a stack, visiting and removing it from the stack while adding its unvisited neighbors to the top of the stack, repeating until the stack is empty.
this is a briefer overview about the Big O Notation. Big O Notaion are useful to check the Effeciency of an algorithm and to check its limitation at higher value. with big o notation some examples are also shown about its cases and some functions in c++ are also described.
Asymptotic notations(Big O, Omega, Theta )swapnac12
The document discusses different asymptotic notations used to characterize the complexity of algorithms: Big-O(O) notation provides an upper bound, Big-Omega(Ω) provides a lower bound, and Big-Theta(Θ) indicates the same order of growth. It defines each notation, explaining that Big-O represents f(n) growing less than or equal to g(n), Big-Omega represents f(n) growing greater than or equal to g(n), and Big-Theta represents f(n) growing equal to g(n). The document then discusses basics of probability theory, defining a sample space as the set of all possible outcomes of an experiment, with events being subsets of the sample space.
The document discusses algorithms and their analysis. It defines an algorithm as a step-by-step procedure to solve a problem and get a desired output. Key aspects of algorithms discussed include their time and space complexity, asymptotic analysis to determine best, average, and worst case running times, and common asymptotic notations like Big O that are used to analyze algorithms. Examples are provided to demonstrate how to determine the time and space complexity of different algorithms like those using loops, recursion, and nested loops.
Lisp was invented in 1958 by John McCarthy and was one of the earliest high-level programming languages. It has a distinctive prefix notation and uses s-expressions to represent code as nested lists. Lisp features include built-in support for lists, dynamic typing, and an interactive development environment. It was closely tied to early AI research and used in systems like SHRDLU. Lisp allows programs to treat code as data through homoiconicity and features like lambdas, conses, and list processing functions make it good for symbolic and functional programming.
The document discusses recursion, including:
1) Recursion is a programming technique where a method calls itself to solve a problem. It involves a base case and recursive calls.
2) Examples of recursive definitions and programs are given, such as computing factorials and sums recursively.
3) Recursion can be direct, where a method calls itself, or indirect through multiple method calls eventually leading back to the original method.
Describes basic understanding of priority queues, their applications, methods, implementation with sorted/unsorted list, sorting applications with insertion sort and selection sort with their running times.
Design and Analysis of Algorithm ppt for unit onessuserb7c8b8
The document outlines an algorithms course, including course details, objectives, and an introduction. The course code is 10211CS202 and name is Design and Analysis of Algorithms. It has 4 credits and meets for 6 hours per week. The course aims to teach fundamental techniques for effective problem solving, analyzing algorithm performance, and designing efficient algorithms. It covers topics like sorting, searching, and graph algorithms.
Eclat algorithm in association rule miningDeepa Jeya
The document discusses the ECLAT algorithm for mining frequent itemsets from transactional data. ECLAT uses an equivalence class clustering approach and bottom-up lattice traversal to efficiently generate frequent itemsets in a depth-first search manner by representing the transaction data in a vertical format of item-tid lists. It improves upon the Apriori algorithm by avoiding multiple database scans and reducing memory usage through its depth-first search approach and representation of the conditional search space without having to remove items.
The document discusses sorting algorithms and randomized quicksort. It explains that quicksort is an efficient sorting algorithm that was developed by Tony Hoare in 1960. The quicksort algorithm works by picking a pivot element and reordering the array so that all smaller elements come before the pivot and larger elements come after. It then recursively applies this process to the subarrays. Randomized quicksort improves upon quicksort by choosing the pivot element randomly, making the expected performance of the algorithm good for any input.
Algorithm and its Properties
Computational Complexity
TIME COMPLEXITY
SPACE COMPLEXITY
Complexity Analysis and Asymptotic notations.
Big-oh-notation (O)
Omega-notation (Ω)
Theta-notation (Θ)
The Best, Average, and Worst Case Analyses.
COMPLEXITY Analyses EXAMPLES.
Comparing GROWTH RATES
1. Linear search is a method for finding a particular value in a list that checks each element in sequence until the desired element is found or the list is exhausted.
2. The best case for linear search is O(1) when the target is found at the first location. The worst case is O(n) when the target is at the end or not present.
3. The average time complexity of linear search is O(n) as the target has an equal chance of being in any position, so on average half the list must be searched.
Presentation on binary search, quick sort, merge sort and problemsSumita Das
The document discusses four sorting algorithms: binary search, quicksort, merge sort, and their working principles. It provides:
1) Binary search works by repeatedly dividing a sorted list in half and evaluating the target value against the midpoint.
2) Quicksort uses a pivot element to partition an array into subarrays of smaller size, sorting them recursively.
3) Merge sort divides an array into halves, recursively sorts them, and then merges the sorted halves back together.
4) Examples are given of how each algorithm would sort sample arrays through their divide and conquer approaches.
I.INFORMED SEARCH IN ARTIFICIAL INTELLIGENCE II. HEURISTIC FUNCTION IN AI III...vikas dhakane
The document discusses different types of search algorithms in artificial intelligence. It describes informed search which uses heuristics and knowledge to find solutions more efficiently compared to uninformed searches. It provides details on heuristic functions which estimate how close a state is to the goal. The document also explains best first search, an informed search technique that uses heuristic values and a priority queue to iteratively explore the most promising nodes first in searching for a solution.
Graph traversal techniques are used to search vertices in a graph and determine the order to visit vertices. There are two main techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue and visits the nearest vertices first, producing a spanning tree. DFS uses a stack and visits vertices by going as deep as possible first, also producing a spanning tree. Both techniques involve marking visited vertices to avoid loops.
Hill climbing is a heuristic search algorithm that starts with an initial solution and iteratively improves it by incrementally changing a single element of the solution. It selects the change that results in the greatest improvement to the solution based on an evaluation function. However, hill climbing is prone to getting stuck at local optima rather than finding the global optimum. Solutions include backtracking, making larger jumps, or applying multiple changes before evaluating.
Finally, I was able to put together the talk about skip list... I am still not liking my explanation of the scan-forward part to be bounded by a geometric random variable... However... enjoy
Huffman coding is a data compression technique that uses variable-length code words to encode characters based on their frequency of occurrence. It involves building a Huffman tree from character frequencies, assigning code words by traversing the tree, and encoding the text. This results in more common characters having shorter code words, reducing the number of bits needed and allowing for smaller file sizes compared to fixed-length encodings like ASCII.
The document discusses the divide and conquer algorithm design paradigm. It begins by defining divide and conquer as recursively breaking down a problem into smaller sub-problems, solving the sub-problems, and then combining the solutions to solve the original problem. Some examples of problems that can be solved using divide and conquer include binary search, quicksort, merge sort, and the fast Fourier transform algorithm. The document then discusses control abstraction, efficiency analysis, and uses divide and conquer to provide algorithms for large integer multiplication and merge sort. It concludes by defining the convex hull problem and providing an example input and output.
Dr. James Mountstephens will be teaching the Algorithm Analysis course this semester. He outlines some rules for lectures, including being punctual and not talking during lectures. He describes the course as crucial and difficult, covering complex topics. Students will have quizzes, assignments, a midterm, and final exam. The textbook is recommended reading. The first two lectures may be the hardest, covering introductions to algorithms and their analysis.
This document introduces the topic of algorithms for a computer science course. It defines an algorithm as a step-by-step method for solving a problem and notes key properties like being unambiguous, terminating, and giving the correct output. The document gives examples of algorithms for finding the maximum of three numbers and computing greatest common divisors. It outlines some common algorithm design approaches and topics that will be covered in the course like graph algorithms and sorting.
Depth-first search (DFS) is an algorithm for traversing tree and graph data structures. It starts at the root node and explores as far as possible along each branch before backtracking. It continues visiting neighbors in a recursive pattern, recursively visiting all unvisited neighbors of each visited vertex before backtracking. The DFS algorithm works by starting with any vertex on a stack, visiting and removing it from the stack while adding its unvisited neighbors to the top of the stack, repeating until the stack is empty.
this is a briefer overview about the Big O Notation. Big O Notaion are useful to check the Effeciency of an algorithm and to check its limitation at higher value. with big o notation some examples are also shown about its cases and some functions in c++ are also described.
Asymptotic notations(Big O, Omega, Theta )swapnac12
The document discusses different asymptotic notations used to characterize the complexity of algorithms: Big-O(O) notation provides an upper bound, Big-Omega(Ω) provides a lower bound, and Big-Theta(Θ) indicates the same order of growth. It defines each notation, explaining that Big-O represents f(n) growing less than or equal to g(n), Big-Omega represents f(n) growing greater than or equal to g(n), and Big-Theta represents f(n) growing equal to g(n). The document then discusses basics of probability theory, defining a sample space as the set of all possible outcomes of an experiment, with events being subsets of the sample space.
The document discusses algorithms and their analysis. It defines an algorithm as a step-by-step procedure to solve a problem and get a desired output. Key aspects of algorithms discussed include their time and space complexity, asymptotic analysis to determine best, average, and worst case running times, and common asymptotic notations like Big O that are used to analyze algorithms. Examples are provided to demonstrate how to determine the time and space complexity of different algorithms like those using loops, recursion, and nested loops.
Lisp was invented in 1958 by John McCarthy and was one of the earliest high-level programming languages. It has a distinctive prefix notation and uses s-expressions to represent code as nested lists. Lisp features include built-in support for lists, dynamic typing, and an interactive development environment. It was closely tied to early AI research and used in systems like SHRDLU. Lisp allows programs to treat code as data through homoiconicity and features like lambdas, conses, and list processing functions make it good for symbolic and functional programming.
The document discusses recursion, including:
1) Recursion is a programming technique where a method calls itself to solve a problem. It involves a base case and recursive calls.
2) Examples of recursive definitions and programs are given, such as computing factorials and sums recursively.
3) Recursion can be direct, where a method calls itself, or indirect through multiple method calls eventually leading back to the original method.
Describes basic understanding of priority queues, their applications, methods, implementation with sorted/unsorted list, sorting applications with insertion sort and selection sort with their running times.
Design and Analysis of Algorithm ppt for unit onessuserb7c8b8
The document outlines an algorithms course, including course details, objectives, and an introduction. The course code is 10211CS202 and name is Design and Analysis of Algorithms. It has 4 credits and meets for 6 hours per week. The course aims to teach fundamental techniques for effective problem solving, analyzing algorithm performance, and designing efficient algorithms. It covers topics like sorting, searching, and graph algorithms.
Eclat algorithm in association rule miningDeepa Jeya
The document discusses the ECLAT algorithm for mining frequent itemsets from transactional data. ECLAT uses an equivalence class clustering approach and bottom-up lattice traversal to efficiently generate frequent itemsets in a depth-first search manner by representing the transaction data in a vertical format of item-tid lists. It improves upon the Apriori algorithm by avoiding multiple database scans and reducing memory usage through its depth-first search approach and representation of the conditional search space without having to remove items.
The document discusses sorting algorithms and randomized quicksort. It explains that quicksort is an efficient sorting algorithm that was developed by Tony Hoare in 1960. The quicksort algorithm works by picking a pivot element and reordering the array so that all smaller elements come before the pivot and larger elements come after. It then recursively applies this process to the subarrays. Randomized quicksort improves upon quicksort by choosing the pivot element randomly, making the expected performance of the algorithm good for any input.
Algorithm and its Properties
Computational Complexity
TIME COMPLEXITY
SPACE COMPLEXITY
Complexity Analysis and Asymptotic notations.
Big-oh-notation (O)
Omega-notation (Ω)
Theta-notation (Θ)
The Best, Average, and Worst Case Analyses.
COMPLEXITY Analyses EXAMPLES.
Comparing GROWTH RATES
1. Linear search is a method for finding a particular value in a list that checks each element in sequence until the desired element is found or the list is exhausted.
2. The best case for linear search is O(1) when the target is found at the first location. The worst case is O(n) when the target is at the end or not present.
3. The average time complexity of linear search is O(n) as the target has an equal chance of being in any position, so on average half the list must be searched.
Presentation on binary search, quick sort, merge sort and problemsSumita Das
The document discusses four sorting algorithms: binary search, quicksort, merge sort, and their working principles. It provides:
1) Binary search works by repeatedly dividing a sorted list in half and evaluating the target value against the midpoint.
2) Quicksort uses a pivot element to partition an array into subarrays of smaller size, sorting them recursively.
3) Merge sort divides an array into halves, recursively sorts them, and then merges the sorted halves back together.
4) Examples are given of how each algorithm would sort sample arrays through their divide and conquer approaches.
I.INFORMED SEARCH IN ARTIFICIAL INTELLIGENCE II. HEURISTIC FUNCTION IN AI III...vikas dhakane
The document discusses different types of search algorithms in artificial intelligence. It describes informed search which uses heuristics and knowledge to find solutions more efficiently compared to uninformed searches. It provides details on heuristic functions which estimate how close a state is to the goal. The document also explains best first search, an informed search technique that uses heuristic values and a priority queue to iteratively explore the most promising nodes first in searching for a solution.
Graph traversal techniques are used to search vertices in a graph and determine the order to visit vertices. There are two main techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue and visits the nearest vertices first, producing a spanning tree. DFS uses a stack and visits vertices by going as deep as possible first, also producing a spanning tree. Both techniques involve marking visited vertices to avoid loops.
Hill climbing is a heuristic search algorithm that starts with an initial solution and iteratively improves it by incrementally changing a single element of the solution. It selects the change that results in the greatest improvement to the solution based on an evaluation function. However, hill climbing is prone to getting stuck at local optima rather than finding the global optimum. Solutions include backtracking, making larger jumps, or applying multiple changes before evaluating.
Finally, I was able to put together the talk about skip list... I am still not liking my explanation of the scan-forward part to be bounded by a geometric random variable... However... enjoy
Huffman coding is a data compression technique that uses variable-length code words to encode characters based on their frequency of occurrence. It involves building a Huffman tree from character frequencies, assigning code words by traversing the tree, and encoding the text. This results in more common characters having shorter code words, reducing the number of bits needed and allowing for smaller file sizes compared to fixed-length encodings like ASCII.
The document discusses the divide and conquer algorithm design paradigm. It begins by defining divide and conquer as recursively breaking down a problem into smaller sub-problems, solving the sub-problems, and then combining the solutions to solve the original problem. Some examples of problems that can be solved using divide and conquer include binary search, quicksort, merge sort, and the fast Fourier transform algorithm. The document then discusses control abstraction, efficiency analysis, and uses divide and conquer to provide algorithms for large integer multiplication and merge sort. It concludes by defining the convex hull problem and providing an example input and output.
Dr. James Mountstephens will be teaching the Algorithm Analysis course this semester. He outlines some rules for lectures, including being punctual and not talking during lectures. He describes the course as crucial and difficult, covering complex topics. Students will have quizzes, assignments, a midterm, and final exam. The textbook is recommended reading. The first two lectures may be the hardest, covering introductions to algorithms and their analysis.
This document introduces the topic of algorithms for a computer science course. It defines an algorithm as a step-by-step method for solving a problem and notes key properties like being unambiguous, terminating, and giving the correct output. The document gives examples of algorithms for finding the maximum of three numbers and computing greatest common divisors. It outlines some common algorithm design approaches and topics that will be covered in the course like graph algorithms and sorting.
This document provides an introduction to algorithms and algorithm problem solving. It discusses understanding the problem, designing an algorithm, proving correctness, analyzing the algorithm, and coding the algorithm. It also provides examples of algorithm problems involving air travel, a xerox shop, document similarity, and drawing geometric figures. Key aspects of algorithms like being unambiguous, having well-defined inputs and outputs, and being finite are explained. Techniques for exact and approximate algorithms are also covered.
The document discusses algorithms and their importance in computer science. It defines an algorithm as a set of clearly defined instructions to solve a problem. Key properties algorithms must satisfy are being unambiguous, terminating in a finite number of steps, and being implementable. The document then discusses the greatest common divisor (GCD) algorithm as an example, outlining its pseudocode, correctness, and time complexity of O(log n). It notes the relationship between algorithms and data structures, stating the way data is organized can impact algorithm efficiency.
The document describes the syllabus for a course on design analysis and algorithms. It covers topics like asymptotic notations, time and space complexities, sorting algorithms, greedy methods, dynamic programming, backtracking, and NP-complete problems. It also provides examples of algorithms like computing greatest common divisor, Sieve of Eratosthenes for primes, and discusses pseudocode conventions. Recursive algorithms and examples like Towers of Hanoi and permutation generation are explained. Finally, it outlines the steps for designing algorithms like understanding the problem, choosing appropriate data structures and computational devices.
The document provides an overview of algorithms and data structures. It discusses what an algorithm is, different algorithm design strategies, approaches to analyzing algorithms, and key computational problems like sorting, searching, and graph problems. It also covers fundamental data structures like lists, stacks, queues, and trees. Major sections include introductions to algorithms, analysis of algorithms, problem solving techniques, and linear and non-linear data structures.
The document provides an introduction to the analysis of algorithms. It discusses key concepts like the definition of an algorithm, properties of algorithms, common computational problems, and basic issues related to algorithms. It also covers algorithm design strategies, fundamental data structures, and the fundamentals of analyzing algorithm efficiency. Examples of algorithms for computing the greatest common divisor and checking for prime numbers are provided to illustrate algorithm design and analysis.
This document provides an introduction to the analysis of algorithms. It defines an algorithm and lists key properties including being finite, definite, and able to produce the correct output for any valid input. Common computational problems and basic algorithm design strategies are outlined. Asymptotic notations for analyzing time and space efficiency are introduced. Examples of algorithms for calculating the greatest common divisor and determining if a number is prime are provided and analyzed. Fundamental data structures and techniques for analyzing recursive algorithms are also discussed.
This document provides an introduction to algorithms and their design and analysis. It discusses what algorithms are, their key characteristics, and the steps to develop an algorithm to solve a problem. These steps include defining the problem, developing a model, specifying and designing the algorithm, checking correctness, analyzing efficiency, implementing, testing, and documenting. Common algorithm design techniques like top-down design and recursion are explained. Factors that impact algorithm efficiency like use of loops, initial conditions, invariants, and termination conditions are covered. Finally, common control structures for algorithms like if/else, loops, and branching are defined.
The document discusses algorithms and their analysis. It begins by defining an algorithm and listing requirements like being unambiguous and finite. It describes writing algorithms using pseudocode or flowcharts and proving their correctness. The document then discusses analyzing algorithms by measuring their time and space efficiency using orders of growth. It explains analyzing best, worst, and average cases and counting basic operations. Finally, it provides examples of analyzing simple algorithms involving if statements and loops.
1. An algorithm is a sequence of unambiguous instructions to solve a problem within a finite amount of time. It takes an input, processes it, and produces an output.
2. Designing an algorithm involves understanding the problem, choosing a computational model and problem-solving approach, designing and proving the algorithm's correctness, analyzing its efficiency, coding it, and testing it.
3. Important algorithm design techniques include brute force, divide and conquer, decrease and conquer, transform and conquer, dynamic programming, and greedy algorithms.
The document describes Johnson's algorithm for finding shortest paths between all pairs of vertices in a sparse graph. It discusses how the algorithm uses reweighting to compute new edge weights that preserve shortest paths while making all weights nonnegative. It shows how Dijkstra's algorithm can then be run on the reweighted graph to find shortest paths between all pairs of vertices. The key steps are: (1) adding a source node and zero-weight edges, (2) running Bellman-Ford to compute distances from the source, (3) using these distances to reweight the edges while preserving shortest paths, resulting in nonnegative weights.
The document describes the Rabin-Karp algorithm for string matching. It computes a hash value for the pattern and a rolling hash for substrings of the text, and compares hashes to identify potential matches quickly. It explains computing the pattern hash and text substring hashes, and updating the rolling hash in constant time by taking advantage of properties of modular arithmetic. The algorithm runs in O(m) preprocessing and O(n-m+1) matching time where m is the pattern length and n is the text length.
The document discusses the longest common subsequence (LCS) problem and presents a dynamic programming approach to solve it. It defines key terms like subsequence and common subsequence. It then presents a theorem that characterizes an LCS and shows it has optimal substructure. A recursive solution and algorithm to compute the length of an LCS are provided, with a running time of O(mn). The b table constructed enables constructing an LCS in O(m+n) time.
The document describes the single-source shortest paths algorithm for directed acyclic graphs (DAGs). It involves topologically sorting the vertices of the DAG, initializing distances from the source vertex s, and then relaxing edges in topologically sorted order. This guarantees that when a vertex u is relaxed, the shortest path distances from s to its neighbors will be accurate. The algorithm runs in O(V+E) time. It is used to find critical paths in PERT charts by finding the longest path after negating or reversing edge weights.
The document discusses the problem of determining the optimal way to fully parenthesize the product of a chain of matrices to minimize the number of scalar multiplications. It presents a dynamic programming approach to solve this problem in four steps: 1) characterize the structure of an optimal solution, 2) recursively define the cost of an optimal solution, 3) compute the costs using tables, 4) construct the optimal solution from the tables. An example is provided to illustrate computing the costs table and finding the optimal parenthesization of a chain of 6 matrices.
RICS Membership-(The Royal Institution of Chartered Surveyors).pdfMohamedAbdelkader115
Glad to be one of only 14 members inside Kuwait to hold this credential.
Please check the members inside kuwait from this link:
https://www.rics.org/networking/find-a-member.html?firstname=&lastname=&town=&country=Kuwait&member_grade=(AssocRICS)&expert_witness=&accrediation=&page=1
ELectronics Boards & Product Testing_Shiju.pdfShiju Jacob
This presentation provides a high level insight about DFT analysis and test coverage calculation, finalizing test strategy, and types of tests at different levels of the product.
Value Stream Mapping Worskshops for Intelligent Continuous SecurityMarc Hornbeek
This presentation provides detailed guidance and tools for conducting Current State and Future State Value Stream Mapping workshops for Intelligent Continuous Security.
Fluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. Originally applied to water (hydromechanics), it found applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology.
It can be divided into fluid statics, the study of various fluids at rest, and fluid dynamics.
Fluid statics, also known as hydrostatics, is the study of fluids at rest, specifically when there's no relative motion between fluid particles. It focuses on the conditions under which fluids are in stable equilibrium and doesn't involve fluid motion.
Fluid kinematics is the branch of fluid mechanics that focuses on describing and analyzing the motion of fluids, such as liquids and gases, without considering the forces that cause the motion. It deals with the geometrical and temporal aspects of fluid flow, including velocity and acceleration. Fluid dynamics, on the other hand, considers the forces acting on the fluid.
Fluid dynamics is the study of the effect of forces on fluid motion. It is a branch of continuum mechanics, a subject which models matter without using the information that it is made out of atoms; that is, it models matter from a macroscopic viewpoint rather than from microscopic.
Fluid mechanics, especially fluid dynamics, is an active field of research, typically mathematically complex. Many problems are partly or wholly unsolved and are best addressed by numerical methods, typically using computers. A modern discipline, called computational fluid dynamics (CFD), is devoted to this approach. Particle image velocimetry, an experimental method for visualizing and analyzing fluid flow, also takes advantage of the highly visual nature of fluid flow.
Fundamentally, every fluid mechanical system is assumed to obey the basic laws :
Conservation of mass
Conservation of energy
Conservation of momentum
The continuum assumption
For example, the assumption that mass is conserved means that for any fixed control volume (for example, a spherical volume)—enclosed by a control surface—the rate of change of the mass contained in that volume is equal to the rate at which mass is passing through the surface from outside to inside, minus the rate at which mass is passing from inside to outside. This can be expressed as an equation in integral form over the control volume.
The continuum assumption is an idealization of continuum mechanics under which fluids can be treated as continuous, even though, on a microscopic scale, they are composed of molecules. Under the continuum assumption, macroscopic (observed/measurable) properties such as density, pressure, temperature, and bulk velocity are taken to be well-defined at "infinitesimal" volume elements—small in comparison to the characteristic length scale of the system, but large in comparison to molecular length scale
π0.5: a Vision-Language-Action Model with Open-World GeneralizationNABLAS株式会社
今回の資料「Transfusion / π0 / π0.5」は、画像・言語・アクションを統合するロボット基盤モデルについて紹介しています。
拡散×自己回帰を融合したTransformerをベースに、π0.5ではオープンワールドでの推論・計画も可能に。
This presentation introduces robot foundation models that integrate vision, language, and action.
Built on a Transformer combining diffusion and autoregression, π0.5 enables reasoning and planning in open-world settings.
☁️ GDG Cloud Munich: Build With AI Workshop - Introduction to Vertex AI! ☁️
Join us for an exciting #BuildWithAi workshop on the 28th of April, 2025 at the Google Office in Munich!
Dive into the world of AI with our "Introduction to Vertex AI" session, presented by Google Cloud expert Randy Gupta.
The Fluke 925 is a vane anemometer, a handheld device designed to measure wind speed, air flow (volume), and temperature. It features a separate sensor and display unit, allowing greater flexibility and ease of use in tight or hard-to-reach spaces. The Fluke 925 is particularly suitable for HVAC (heating, ventilation, and air conditioning) maintenance in both residential and commercial buildings, offering a durable and cost-effective solution for routine airflow diagnostics.
"Boiler Feed Pump (BFP): Working, Applications, Advantages, and Limitations E...Infopitaara
A Boiler Feed Pump (BFP) is a critical component in thermal power plants. It supplies high-pressure water (feedwater) to the boiler, ensuring continuous steam generation.
⚙️ How a Boiler Feed Pump Works
Water Collection:
Feedwater is collected from the deaerator or feedwater tank.
Pressurization:
The pump increases water pressure using multiple impellers/stages in centrifugal types.
Discharge to Boiler:
Pressurized water is then supplied to the boiler drum or economizer section, depending on design.
🌀 Types of Boiler Feed Pumps
Centrifugal Pumps (most common):
Multistage for higher pressure.
Used in large thermal power stations.
Positive Displacement Pumps (less common):
For smaller or specific applications.
Precise flow control but less efficient for large volumes.
🛠️ Key Operations and Controls
Recirculation Line: Protects the pump from overheating at low flow.
Throttle Valve: Regulates flow based on boiler demand.
Control System: Often automated via DCS/PLC for variable load conditions.
Sealing & Cooling Systems: Prevent leakage and maintain pump health.
⚠️ Common BFP Issues
Cavitation due to low NPSH (Net Positive Suction Head).
Seal or bearing failure.
Overheating from improper flow or recirculation.
Analysis of reinforced concrete deep beam is based on simplified approximate method due to the complexity of the exact analysis. The complexity is due to a number of parameters affecting its response. To evaluate some of this parameters, finite element study of the structural behavior of the reinforced self-compacting concrete deep beam was carried out using Abaqus finite element modeling tool. The model was validated against experimental data from the literature. The parametric effects of varied concrete compressive strength, vertical web reinforcement ratio and horizontal web reinforcement ratio on the beam were tested on eight (8) different specimens under four points loads. The results of the validation work showed good agreement with the experimental studies. The parametric study revealed that the concrete compressive strength most significantly influenced the specimens’ response with the average of 41.1% and 49 % increment in the diagonal cracking and ultimate load respectively due to doubling of concrete compressive strength. Although the increase in horizontal web reinforcement ratio from 0.31 % to 0.63 % lead to average of 6.24 % increment on the diagonal cracking load, it does not influence the ultimate strength and the load-deflection response of the beams. Similar variation in vertical web reinforcement ratio leads to an average of 2.4 % and 15 % increment in cracking and ultimate load respectively with no appreciable effect on the load-deflection response.
Lidar for Autonomous Driving, LiDAR Mapping for Driverless Cars.pptxRishavKumar530754
LiDAR-Based System for Autonomous Cars
Autonomous Driving with LiDAR Tech
LiDAR Integration in Self-Driving Cars
Self-Driving Vehicles Using LiDAR
LiDAR Mapping for Driverless Cars
2. What is an Algorithm ?
• A sequence of Unambiguous Instructions for Solving a Problem, i.e., for Obtaining
a required Output for any Legitimate Input in a Finite Amount of Time.
• A Finite Set of Instructions that, if followed, Accomplishes a particular Task.
• In addition, all algorithms must satisfy the following criteria:
1. Input :
2. Output :
3. Definiteness :
4. Finiteness :
5. Effectiveness :
• Abu Ja’far Mohammed Ibn Musa al Khowarizmi – Persian Mathematician (825 A.D)
Zero or More.
At Least One.
Clear and Unambiguous.
Terminates after a finite number of steps.
Every Instruction must be very Basic.
3. Why Study Algorithms ?
• Practical Standpoint:
It is necessary to Know a Standard Set of Important Algorithms from Different
Areas of Computing.
Design New Algorithms and Analyze their Efficiency.
• Theoretical Standpoint:
Algorithmics (Study of Algorithms)
Recognized as the Cornerstone of Computer Science.
Relevant to Science, Business, and Technology, etc.
Develops Analytical Skills.
5. Examples Illustrating the Notion of Algorithm
Greatest Common Divisor (GCD) of Two Integers m and n
• Three Methods to solve illustrating the following important points:
Non-Ambiguity.
Range of Inputs.
Representing the same algorithm in Several Different Ways.
Several Algorithms for solving the Same Problem.
Algorithms for the same problem can be based on Very Different Ideas and can
solve the problem with Dramatically Different Speeds.
6. Examples Illustrating the Notion of Algorithm…
1. Middle-School Procedure
Step 1: Find the Prime Factors of the First number, m.
Step 2: Find the Prime Factors of the Second number, n.
Step 3: Identify all the Common Factors in the two prime expansions found in
Step 1 and Step 2.
Step 4: Compute the Product of All the Common Factors and return it as the GCD.
GCD (60, 24):
Prime Factors of 60
Prime Factors of 24
Common Factors
Product of Common Factors
= 2 . 2 . 3 . 5
= 2 . 2 . 2 . 3
= 2, 2 and 3
= 2 * 2 * 3 → GCD (60, 24)
= 12
7. Examples Illustrating the Notion of Algorithm…
2. Euclid’s Algorithm – Euclid of Alexandria (3rd Century B.C)
GCD (60, 24):
GCD (60, 24)
GCD (24, 12)
n = 0
Euclid’s Algorithm for Computing GCD of m and n
Step 1: If n = 0, return the value of m as the GCD and stop;
otherwise, proceed to Step 2.
Step 2: Divide m by n and assign the value of the Remainder to r.
Step 3: Assign the value of n to m and the value of r to n.
Go to Step 1.
Algorithm Euclid(m, n)
while (n ≠ 0) do
r ← m mod n
m ← n
n ← r
Return m
= GCD (24, 60 mod 24)
= GCD (12, 24 mod 12)
→ GCD = 12
= GCD (24, 12)
= GCD (12, 0)
- GCD (m, n) = GCD (n, m mod n)
8. Examples Illustrating the Notion of Algorithm…
3. Consecutive Integer Checking Algorithm
Common Divisor cannot be Greater than the Smaller of the Two Numbers.
Consecutive Integer Checking Algorithm for Computing GCD of m and n
Step 1: Assign the value of min{m, n} to t
Step 2: Divide m by t. If the Remainder of this division is 0, go to Step 3;
otherwise, go to Step 4.
Step 3: Divide n by t. If the Remainder of this division is 0, return the
value of t as the GCD and stop; otherwise, proceed to Step 4.
Step 4: Decrease the value of t by 1. Go to Step 2.
Algorithm Euclid(m, n)
1 t ← min (m, n)
2 if (m % t = 0)
goto 3
else
goto 4
3 if (n % t = 0)
return t
else
goto 4
4 t ← t - 1
5 goto 2
10. Examples Illustrating the Notion of Algorithm…
Comparison:
Range of Inputs Ambiguity Speed
> = 1
> = 0
> = 1 -
-
Steps 1, 2 and 3 Moderate
Fast
Slow
Middle-School Procedure
Euclid’s Algorithm
Consecutive Integer Checking Algorithm
11. Sieve of Eratosthenes
• Invented in Ancient Greece (200 B.C)
• Generates Consecutive Prime Numbers not exceeding Integer n > 1.
Sieve of Eratosthenes for Generating Prime Numbers up to n
Step 1: Initialize a list of Prime Candidates with consecutive
integers from 2 to n.
Step 2: Eliminate all Multiples of 2.
Step 3: Eliminate all Multiples of the Next Integer Remaining in
the list.
Step 4: Continue in this fashion until no more numbers can be
Eliminated.
Step 5: The Remaining Integers are the Primes needed.
Algorithm Seive (n)
For (p ← 2 to n) do A[p] ← p
For (p ←2 to 𝑛 ) do
If (A[p] ≠ 0)
j ← p ∗ p
While ( j ≤ n) do
A[j ] ← 0
j ← j + p
i ← 0
For (p ← 2 to n) do
If (A[p] ≠ 0)
L[i] ← A[p]
i ← i + 1
Return L
Note:
If p is a number whose multiples are being eliminated, then the First
Multiple existing is p * p because all smaller multiples. 2p, . . , (p − 1) p
have been eliminated on earlier passes through the list.
→ p * p Not Greater than n → p < 𝑛
16. Fundamentals of Algorithmic Problem Solving…
Understanding the Problem:
• Read the Problem’s Description carefully and Ask Questions in case of any Doubts.
• Do a Few Small Examples by Hand.
• Think about Special Cases, and Ask Questions again if needed.
• If the Problem is one of the Type that Arises in computing applications quite often:
Use a known Algorithm to solve it. it helps to understand how such an algorithm works
and to know its strengths and weaknesses.
If a algorithm is Not Readily Available, Design a New Algorithm.
• Specify exactly the Set of Instances the algorithm needs to handle.
Instance – An Input the algorithm solves.
If Not Specified Correctly, the algorithm may Crash on some Boundary Value.
Note:
A Correct Algorithm is not one that works most of the time, but
one that Works Correctly for All Legitimate Inputs.
17. Fundamentals of Algorithmic Problem Solving…
Ascertaining the Capabilities of the Computational Device:
• Random-Access Machines – John Von Neumann
Instructions are Executed one after another, One Operation at a Time.
Design Sequential Algorithms.
• Parallel Machines
Can Execute Operations Concurrently, i.e., in Parallel.
Design Parallel Algorithms.
• Memory and Speed:
Scientific Purposes:
No Need to worry
Algorithms are studied in terms Independent of specification parameters for a Particular Computer.
Practical Purposes:
Depends on the Problem
o In many situations need not worry.
o If Problems are Very Complex, or have to Process Huge Volumes of Data, or deal with applications
where the Time is Critical, Memory and Speed availability are Crucial.
18. Fundamentals of Algorithmic Problem Solving…
Choosing between Exact and Approximate Problem Solving:
• Solve a Problem Exactly – Exact Algorithm
• Solve a Problem Approximately – Approximation Algorithm
Reasons for Developing Approximation Algorithm:
Problems Cannot be Solved Exactly. Eg.: Extracting Square Roots, Solving Nonlinear
Equations, Evaluating Definite Integrals, etc.
Available algorithms for solving a problem exactly can be Unacceptably Slow because
of the problem’s intrinsic complexity.
An Approximation algorithm can be a Part of a More Sophisticated Algorithm that
solves a problem exactly.
19. Fundamentals of Algorithmic Problem Solving…
Algorithm Design Techniques:
• A General Approach to solving problems algorithmically.
• They provide Guidance for designing algorithms for New Problems.
• Make it possible to Classify Algorithms according to an Underlying Design Idea; therefore,
they can serve as a natural way to both Categorize and Study algorithms.
Designing an Algorithm and Data Structures:
• Designing an Algorithm – Challenging Task.
Some Design Techniques can be Inapplicable to the problem in question.
Several Techniques may be Combined - Hard to pinpoint algorithms as applications of
known design techniques.
Particular Design Technique is Applicable - Requires a Nontrivial Ingenuity.
Choosing among the general techniques and Applying them gets Easier With Practice.
20. Fundamentals of Algorithmic Problem Solving…
• Data Structures – Challenging Task.
Choose data structures Appropriate for the Operations Performed by the algorithm.
Eg.: Sieve of Eratosthenes runs longer if linked list is used instead of an array.
Some algorithm design techniques depend intimately on Structuring or Restructuring data
specifying a problem’s instance.
Data structures remain crucially Important for both Design and Analysis of algorithms.
Algorithms + Data Structures = Programs.
Methods of Specifying an Algorithm:
1. Natural Language:
Important Skill one should develop.
Inherent Ambiguity makes a succinct and clear description surprisingly Difficult.
21. Fundamentals of Algorithmic Problem Solving…
2. Pseudocode:
Mixture of a Natural Language and Programming Language like constructs.
More Precise than natural language.
Usage often yields More Succinct algorithm descriptions.
No Single Form leaving authors with a need to design their Own Dialects.
3. Flowchart:
Collection of Connected Geometric Shapes containing descriptions of the algorithm’s steps.
Dominant in the earlier days of computing.
Inconvenient except for very simple algorithms.
4. Program:
Written in a particular Computer Language.
Considered as the Algorithm’s Implementation.
22. Fundamentals of Algorithmic Problem Solving…
Proving an Algorithm’s Correctness:
• Prove that the algorithm yields a Required Result for Every Legitimate Input in a finite
amount of time.
• For some algorithms, a proof of correctness is quite easy; for others, it can be quite complex.
• Common Technique – Mathematical Induction.
• For an Approximation Algorithm, show that the error produced by the algorithm does not
Exceed a Predefined Limit.
Note:
• Although Tracing the algorithm’s performance for a few specific inputs can be a very
worthwhile activity, it Cannot Prove the Algorithm’s Correctness Conclusively.
• In order to show that an algorithm is Incorrect, just One Instance of its input for which the
Algorithm Fails is Sufficient.
23. Fundamentals of Algorithmic Problem Solving…
Analyzing an Algorithm:
• Qualities an algorithm must possess:
1. Correctness
2. Efficiency
Time Efficiency – How Fast the algorithm runs.
Space Efficiency – How much Extra Memory an algorithm uses.
3. Simplicity
Simpler algorithms are Easier to Understand and easier to Program.
Resulting programs usually contain Fewer Bugs.
Has Aesthetic appeal.
Sometimes simpler algorithms are More Efficient than more complicated alternatives.
Cannot be precisely Defined and Investigated with mathematical rigor.
24. Fundamentals of Algorithmic Problem Solving…
4. Generality
a) Generality of the Problem the algorithm Solves
Sometimes it is Easier to design an algorithm for a problem posed in more general
terms.
Eg.: Determine whether two integers are Relatively Prime:
Design an algorithm for a more general problem of computing the GCD of
two integers.
Solve the former problem by checking whether the GCD is 1 or not.
Sometimes designing a more general algorithm is Unnecessary or Difficult or even
Impossible
Eg.: Find the roots of a Quadratic Equation
Cannot be generalized to handle Polynomials of Arbitrary Degrees.
25. Fundamentals of Algorithmic Problem Solving…
b) Generality of the Set of Inputs an algorithm Accepts.
Design an algorithm that can handle a Set of Inputs that is Natural for the
problem at hand.
Eg.: (a) Finding GCD
Excluding 1 as input is Unnatural.
(b) Find the roots of a Quadratic Equation
Not implemented for Complex Coefficients unless this capability is
explicitly required.
Coding an Algorithm:
Presents both a Peril and an Opportunity.
Peril - Possibility of making the Transition from an algorithm to a program either
Incorrectly or very Inefficiently.
Modern compilers can be used in code optimization mode to avoid Inefficient implementation.
26. Fundamentals of Algorithmic Problem Solving…
Unless the Correctness is proven with full Mathematical Rigor, the program cannot be
considered Correct.
Practically the validity of programs is established by Testing.
Provide Verification to check whether Inputs belong to the Specified Sets.
Use Standard Tricks as computing a loop’s invariant outside the loop, collecting
common subexpressions, replacing expensive operations by cheap ones, and so on.
28. Important Problem Types…
1. Sorting
• Rearrange the items of a given list in Order.
Eg.: Numbers, Character Strings, Records, etc.
• Nature of the list items must Allow such an Ordering.
Eg.: Number – Value, Character Strings – Alphabet Order.
• Key - a piece of information used to Guide Sorting.
Eg.: Numbers – Number itself, Records – Student No., Name, etc.
• Sorting makes many Questions about the list Easier to answer. Eg:. Searching.
• Sorting is used as an Auxiliary Step in several important algorithms. Eg.: Geometric
algorithms and Data Compression.
• There are a few good sorting algorithms that sort an arbitrary array of size n using
about n log2 n comparisons.
• No algorithm that sorts by key comparisons can do better than n log2 n comparisons.
29. Important Problem Types…
• Properties of Sorting Algorithms:
1. Stable
Preserves the Relative Order of any two Equal Elements in its input.
If an Input List contains Two Equal Elements in Positions i and j where i < j, then
in the Sorted List they have to be in positions i‘ and j’ respectively, such that i’ < j’.
Eg.: Sort a list of students alphabetically and sort it according to student GPA:
A stable algorithm will yield a list in which students with the same GPA will
still be sorted alphabetically.
Algorithms that can Exchange Keys located far apart are Not Stable, but they
usually work faster.
2. In-Place
Does not require Extra Memory, except, possibly, for a few memory units.
30. Important Problem Types…
2. Searching
• Finding a given value, called a search Key, in a given set.
• Range from the Straightforward Sequential Search to a spectacularly Efficient but
limited Binary Search and algorithms based on representing the underlying set in a
different form.
3. String Processing
• String - A Sequence of Characters from an alphabet.
Eg.: Text Strings – Letters, Numbers and Special Characters.
Bit Stings – Zeros and Ones.
Gene Sequences
• String Matching - Searching for a given Word in a Text.
31. Important Problem Types…
4. Graph Problems
• Graph – Collection of Points called Vertices, some of which are connected by Line
Segments called Edges.
Graphs Applications - Transportation, Communication, Social and Economic
Networks, Project Scheduling, and Games.
• Graph Algorithms - Graph-Traversal, Shortest-Path, Topological Sorting, etc.
• Some graph problems are computationally very hard. Eg.: Graph-Coloring Problem,
Travelling Salesman Problem, etc.
5. Combinatorial Problems
• Require to find a combinatorial object such as a Permutation, Combination or Subset
that satisfies certain constraints.
• May also be required to have some Additional Property such as a maximum value or a
minimum cost.
32. Important Problem Types…
• Most Difficult problems in computing, from both a theoretical and practical standpoint
because:
The Number typically Grows Extremely Fast with a problem’s size, reaching
unimaginable magnitudes even for moderate-sized instances.
There are No Known Algorithms for solving most such problems exactly in an
acceptable amount of time
6. Geometric Problems
• Geometric algorithms deal with geometric objects such as Points, Lines, and
Polygons.
• Geometric algorithms applications – Computer Graphics, Robotics, and Tomography.
7. Numerical Problems
• Involve mathematical objects of Continuous Nature. Eg.: Solving equations and
systems of equations, computing definite integrals, evaluating functions, etc.
33. Important Problem Types…
7. Numerical Problems
• Involve mathematical objects of Continuous Nature. Eg.: Solving equations and
systems of equations, computing definite integrals, evaluating functions, etc.
• Play a critical role in many Scientific and Engineering applications.
• Majority of such mathematical problems can be solved only Approximately.
• Typically require manipulating Real Numbers, which can be represented in a
computer only approximately.
• A large number of arithmetic operations performed on approximately represented
numbers can lead to an Accumulation of the Round-off Error to a point where it can
drastically distort an output.
34. References:
• Anany Levitin, Introduction to the Design and Analysis of Algorithms, 3rd Edition,
2012, Pearson Education.
• Ellis Horowitz, Sartaj Sahni, and Sanguthevar Rajasekaran, Computer Algorithms,
1997, Computer Science Press.