This document discusses programming languages and their classification. It defines a programming language as a language used to write programs that direct a computer's processing steps. Programming languages are classified into machine language, assembly language, and high-level languages. Machine language uses binary and is directly understood by computers, making it the fastest but also the hardest for humans. Assembly language uses symbols to make machine language more readable. High-level languages use familiar syntax and are easier for humans but require translation before computers can execute them.
This document provides an overview of computer languages, differentiating between high-level and low-level languages, which serve as communication systems for programming computers. It describes high-level languages as easier to use and understand, offering advantages like portability, while low-level languages are closer to machine languages and offer greater speed and efficiency for hardware interactions. Additionally, it explains the functions of compilers, interpreters, assemblers, and translators in executing programming code.
The document discusses different types of computer languages. It explains that there are low-level languages like machine language and assembly language that correspond directly to machine code, as well as high-level languages that are more independent of hardware. Machine language uses binary and is directly understood by computers, while assembly language uses alphanumeric codes. High-level languages resemble English and simplify programming but require translation.
This document defines key programming terms and explains different types of programming languages. It defines a program as a set of instructions that tells a computer how to perform a task. Programming is the process of creating these instructions using a programming language. Programming languages have evolved from machine languages using 0s and 1s, to symbolic languages like assembly language that use symbols, to modern high-level languages that are closer to English and easier for humans to read and write.
This document discusses different types of programming languages including machine language, assembly language, and high-level languages. It explains that machine language is directly understood by computers using binary, while assembly language uses symbols translated by an assembler. High-level languages like COBOL, FORTRAN and BASIC are easier for humans to read and are compiled into machine language. Compilers translate entire high-level programs at once, while interpreters translate and execute one statement at a time.
The document provides an introduction to programming languages. It discusses the different levels of programming languages including low-level languages like machine language and assembly language that are close to hardware, and high-level languages like C++, Java, and Python that are more abstract. It also covers procedural languages which specify steps to complete tasks and object-oriented languages which model real-world objects. Examples are given of popular languages from each paradigm like C, Pascal, and PHP for procedural and C++, Java, Ruby for object-oriented.
Computer languages allow humans to communicate with computers through programming. There are different types of computer languages at different levels of abstraction from machine language up to high-level languages. High-level languages are closer to human language while low-level languages are closer to machine-readable code. Programs written in high-level languages require compilers or interpreters to convert them to machine-readable code that can be executed by computers.
Lec21&22.pptx programing language and there studysamiullahamjad06
Programming languages can be categorized based on their level of abstraction from the machine. Low-level languages like machine language and assembly language are closer to the machine while high-level languages are more abstract. High-level languages are easier for humans to read and write but require compilers or interpreters to convert them to machine language. Common high-level languages include FORTRAN, COBOL, BASIC, Pascal, C, C++ and newer languages like JavaScript and Python.
Basic Introduction to Computer Programming.pptArslanHassan21
Computer programming involves writing instructions (code) for computers to execute specific tasks. Programming languages, which can be categorized as low-level or high-level, facilitate communication between humans and machines, with low-level languages being more difficult for humans to understand compared to high-level languages. High-level languages like Python and Java provide a simplified coding experience that resembles natural language, thereby making programming more accessible.
This document discusses different types of computer languages:
- Machine language uses binary instructions that directly interface with computer hardware but are difficult for humans to understand.
- Assembly language uses mnemonic codes to represent machine language instructions, making it easier for humans. Programs must still be translated to machine language.
- High-level languages are more abstract and human-readable, with statements that can be translated to machine language by compilers or interpreters, providing portability across systems.
The document provides a comprehensive introduction to computer programming, detailing the nature of software, the importance of problem-solving skills, and differentiating between various programming languages including machine, assembly, and high-level languages. It emphasizes the critical stages of program development, such as planning, coding, and debugging, and outlines best practices for writing effective programs. Ultimately, it highlights the relationship between programming and effective problem-solving through structured approaches.
This document discusses programming languages, categorizing them into machine language, assembly language, and high-level language. Each category is explained with its advantages and disadvantages, highlighting machine language as the fastest but most difficult to use, assembly language as more readable but still machine-dependent, and high-level languages as user-friendly but requiring translation. The document emphasizes the importance of logical problem-solving steps: input, process, and output in programming.
This document discusses different types of computer languages. It begins by defining a programming language as an artificial language used to communicate instructions to a computer. Originally, programs were written in binary code (1s and 0s), which is the native language of computers. Assembly language was then created using alphanumeric codes and mnemonics, making programming easier but still machine-dependent. High-level languages were later developed that use vocabulary closer to human languages, make programs more portable between machines, and are generally easier for humans to read, write and maintain. However, high-level languages must still be translated into machine language before execution.
Computer languages can be categorized into different generations based on their level of abstraction from machine language. First generation languages are machine languages that use binary, while assembly languages as second generation are closer to machine language with mnemonic codes. High-level languages of the third generation like FORTRAN and COBOL are easier for humans to read and write. Fourth generation languages attempt more natural language programming, and fifth generation use visual interfaces to generate code compiled by lower level languages. The key aspects of a program include variables, statements, keywords, instructions, and the ability to perform tasks through organized lists of commands.
The document covers fundamental concepts in computer science, focusing on problem-solving steps, algorithms, flowcharts, and programming. It distinguishes between low-level and high-level programming languages, detailing their characteristics, advantages, and disadvantages. The document emphasizes the importance of algorithms in programming as well as the process of translating them into machine-readable code.
This document discusses the classification and evolution of programming languages. It describes how programming languages have been categorized into low-level languages (machine language and assembly language), high-level languages (procedural languages from 3rd generation), and more advanced languages (non-procedural from 4th generation and natural languages from 5th generation). It provides examples like COBOL, SQL, BASIC, Pascal, C++, Java and Visual Basic to illustrate different types of languages and their uses.
This document provides an introduction to programming languages. It defines a programming language as a coded language that allows programmers to write instructions for computers. It describes machine language as the lowest level language that computers can directly understand as binary, and high-level languages as simpler languages that require compilation. It then lists and defines the three main types of programming languages: machine language, assembly language, and high-level languages such as C++ and Java.
This document discusses different types of programming languages:
- Low-level languages like assembly are close to machine instructions and require knowledge of computer hardware. High-level languages abstract programming concepts and are easier for humans.
- Third-generation languages like FORTRAN and COBOL are machine-independent but still textual. Fourth-generation languages allow visual programming.
- Fifth-generation languages are designed for artificial intelligence and problem-solving.
Machine language is the lowest-level programming language that computers can directly understand as it consists of binary digits (0s and 1s) representing electric signals. It is difficult for humans to write programs in machine language due to its unreadable nature. Most programmers instead use high-level languages like BASIC, C, Java, etc. which are then converted into machine language by compilers or interpreters before a computer can execute the programs.
The document discusses various types of programming languages, categorizing them into low-level languages (like machine and assembly languages) and high-level languages (including procedural, non-procedural, and object-oriented languages). It details the advantages and disadvantages of each type, emphasizing ease of use and efficiency for high-level languages while noting the fast execution of low-level languages. Additionally, it covers scripting languages and their applications in web development and system administration.
The document discusses different types of programming languages: machine language uses binary; assembly language uses symbols but still maps to binary; and high-level languages are abstracted from hardware and use English-like syntax. It provides details on each type, including their advantages like efficiency for machine language or readability for high-level languages, and disadvantages like lack of portability or required translation.
There are three main types of computer languages:
1. Machine language - Understood directly by computers as binary, fast but difficult for humans.
2. Assembly language - Uses mnemonics like ADD instead of binary, easier for humans but still machine-dependent. Requires an assembler to translate to machine language.
3. High-level languages - Are machine independent, use familiar words and symbols, and require compilers or interpreters to translate to machine language. They are easier for programmers but provide less control over hardware.
There are four categories of computer languages: high-level languages, low-level languages, assembly language, and machine language. High-level languages are closer to human language and need translators to be understood by computers. Low-level languages are closer to machine language and do not need translators. Assembly language sits between high-level and machine language by using mnemonic codes. Machine language consists of binary and is the only language computers can directly understand. Translators like compilers, interpreters, and assemblers are used to convert between these language categories.
Computer Languages & its genearations.pptxRitu Sachdeva
The document discusses computer languages, categorizing them into natural languages, low-level languages (machine and assembly language), and high-level languages (third to fifth generation). It details the purpose and characteristics of each language type, along with the process of writing, compiling, linking, and executing computer programs. The importance of studying programming languages for software engineering is also highlighted, emphasizing improved understanding and selection of languages.
Computer languages can be categorized into high-level languages, low-level languages, and machine language. High-level languages are easier for humans to read and write but require compilers or interpreters, while low-level languages like assembly language are closer to machine language but still use symbolic instructions. Machine language uses only binary and is directly executable by computers. Languages have evolved through five generations from low-level machine and assembly languages to modern high-level languages.
Computer languages can be categorized into high-level languages, low-level languages, and machine language. High-level languages are closer to human language and require compilers or interpreters, while low-level languages like assembly language are closer to machine language. Machine language is binary code that is directly executable by computers. There are also different generations of languages that evolved with advances in hardware and software.
The document outlines the fundamentals of computer programming, focusing on the definition, types, and functions of programming languages, algorithms, and concepts such as data types, variables, and conditionals. It explains the differences between low-level and high-level languages, alongside translation methods such as compilers and interpreters. Additionally, it highlights examples of various programming languages and their applications in different domains.
A Visual Introduction to the Prophet JeremiahSteve Thomason
These images will give you a visual guide to both the context and the flow of the story of the prophet Jeremiah. Feel free to use these in your study, preaching, and teaching.
INDUCTIVE EFFECT slide for first prof pharamacy studentsSHABNAM FAIZ
The inductive effect is the electron-withdrawing or electron-donating effect transmitted through sigma (σ) bonds in a molecule due to differences in electronegativity between atoms.
---
🔹 Definition:
The inductive effect is the permanent shifting of electrons in a sigma bond caused by the electronegativity difference of atoms, resulting in partial charges within the molecule.
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Basic Introduction to Computer Programming.pptArslanHassan21
Computer programming involves writing instructions (code) for computers to execute specific tasks. Programming languages, which can be categorized as low-level or high-level, facilitate communication between humans and machines, with low-level languages being more difficult for humans to understand compared to high-level languages. High-level languages like Python and Java provide a simplified coding experience that resembles natural language, thereby making programming more accessible.
This document discusses different types of computer languages:
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- Assembly language uses mnemonic codes to represent machine language instructions, making it easier for humans. Programs must still be translated to machine language.
- High-level languages are more abstract and human-readable, with statements that can be translated to machine language by compilers or interpreters, providing portability across systems.
The document provides a comprehensive introduction to computer programming, detailing the nature of software, the importance of problem-solving skills, and differentiating between various programming languages including machine, assembly, and high-level languages. It emphasizes the critical stages of program development, such as planning, coding, and debugging, and outlines best practices for writing effective programs. Ultimately, it highlights the relationship between programming and effective problem-solving through structured approaches.
This document discusses programming languages, categorizing them into machine language, assembly language, and high-level language. Each category is explained with its advantages and disadvantages, highlighting machine language as the fastest but most difficult to use, assembly language as more readable but still machine-dependent, and high-level languages as user-friendly but requiring translation. The document emphasizes the importance of logical problem-solving steps: input, process, and output in programming.
This document discusses different types of computer languages. It begins by defining a programming language as an artificial language used to communicate instructions to a computer. Originally, programs were written in binary code (1s and 0s), which is the native language of computers. Assembly language was then created using alphanumeric codes and mnemonics, making programming easier but still machine-dependent. High-level languages were later developed that use vocabulary closer to human languages, make programs more portable between machines, and are generally easier for humans to read, write and maintain. However, high-level languages must still be translated into machine language before execution.
Computer languages can be categorized into different generations based on their level of abstraction from machine language. First generation languages are machine languages that use binary, while assembly languages as second generation are closer to machine language with mnemonic codes. High-level languages of the third generation like FORTRAN and COBOL are easier for humans to read and write. Fourth generation languages attempt more natural language programming, and fifth generation use visual interfaces to generate code compiled by lower level languages. The key aspects of a program include variables, statements, keywords, instructions, and the ability to perform tasks through organized lists of commands.
The document covers fundamental concepts in computer science, focusing on problem-solving steps, algorithms, flowcharts, and programming. It distinguishes between low-level and high-level programming languages, detailing their characteristics, advantages, and disadvantages. The document emphasizes the importance of algorithms in programming as well as the process of translating them into machine-readable code.
This document discusses the classification and evolution of programming languages. It describes how programming languages have been categorized into low-level languages (machine language and assembly language), high-level languages (procedural languages from 3rd generation), and more advanced languages (non-procedural from 4th generation and natural languages from 5th generation). It provides examples like COBOL, SQL, BASIC, Pascal, C++, Java and Visual Basic to illustrate different types of languages and their uses.
This document provides an introduction to programming languages. It defines a programming language as a coded language that allows programmers to write instructions for computers. It describes machine language as the lowest level language that computers can directly understand as binary, and high-level languages as simpler languages that require compilation. It then lists and defines the three main types of programming languages: machine language, assembly language, and high-level languages such as C++ and Java.
This document discusses different types of programming languages:
- Low-level languages like assembly are close to machine instructions and require knowledge of computer hardware. High-level languages abstract programming concepts and are easier for humans.
- Third-generation languages like FORTRAN and COBOL are machine-independent but still textual. Fourth-generation languages allow visual programming.
- Fifth-generation languages are designed for artificial intelligence and problem-solving.
Machine language is the lowest-level programming language that computers can directly understand as it consists of binary digits (0s and 1s) representing electric signals. It is difficult for humans to write programs in machine language due to its unreadable nature. Most programmers instead use high-level languages like BASIC, C, Java, etc. which are then converted into machine language by compilers or interpreters before a computer can execute the programs.
The document discusses various types of programming languages, categorizing them into low-level languages (like machine and assembly languages) and high-level languages (including procedural, non-procedural, and object-oriented languages). It details the advantages and disadvantages of each type, emphasizing ease of use and efficiency for high-level languages while noting the fast execution of low-level languages. Additionally, it covers scripting languages and their applications in web development and system administration.
The document discusses different types of programming languages: machine language uses binary; assembly language uses symbols but still maps to binary; and high-level languages are abstracted from hardware and use English-like syntax. It provides details on each type, including their advantages like efficiency for machine language or readability for high-level languages, and disadvantages like lack of portability or required translation.
There are three main types of computer languages:
1. Machine language - Understood directly by computers as binary, fast but difficult for humans.
2. Assembly language - Uses mnemonics like ADD instead of binary, easier for humans but still machine-dependent. Requires an assembler to translate to machine language.
3. High-level languages - Are machine independent, use familiar words and symbols, and require compilers or interpreters to translate to machine language. They are easier for programmers but provide less control over hardware.
There are four categories of computer languages: high-level languages, low-level languages, assembly language, and machine language. High-level languages are closer to human language and need translators to be understood by computers. Low-level languages are closer to machine language and do not need translators. Assembly language sits between high-level and machine language by using mnemonic codes. Machine language consists of binary and is the only language computers can directly understand. Translators like compilers, interpreters, and assemblers are used to convert between these language categories.
Computer Languages & its genearations.pptxRitu Sachdeva
The document discusses computer languages, categorizing them into natural languages, low-level languages (machine and assembly language), and high-level languages (third to fifth generation). It details the purpose and characteristics of each language type, along with the process of writing, compiling, linking, and executing computer programs. The importance of studying programming languages for software engineering is also highlighted, emphasizing improved understanding and selection of languages.
Computer languages can be categorized into high-level languages, low-level languages, and machine language. High-level languages are easier for humans to read and write but require compilers or interpreters, while low-level languages like assembly language are closer to machine language but still use symbolic instructions. Machine language uses only binary and is directly executable by computers. Languages have evolved through five generations from low-level machine and assembly languages to modern high-level languages.
Computer languages can be categorized into high-level languages, low-level languages, and machine language. High-level languages are closer to human language and require compilers or interpreters, while low-level languages like assembly language are closer to machine language. Machine language is binary code that is directly executable by computers. There are also different generations of languages that evolved with advances in hardware and software.
The document outlines the fundamentals of computer programming, focusing on the definition, types, and functions of programming languages, algorithms, and concepts such as data types, variables, and conditionals. It explains the differences between low-level and high-level languages, alongside translation methods such as compilers and interpreters. Additionally, it highlights examples of various programming languages and their applications in different domains.
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These images will give you a visual guide to both the context and the flow of the story of the prophet Jeremiah. Feel free to use these in your study, preaching, and teaching.
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The inductive effect is the electron-withdrawing or electron-donating effect transmitted through sigma (σ) bonds in a molecule due to differences in electronegativity between atoms.
---
🔹 Definition:
The inductive effect is the permanent shifting of electrons in a sigma bond caused by the electronegativity difference of atoms, resulting in partial charges within the molecule.
This is complete for June 17th. For the weekend of Summer Solstice
June 20th-22nd.
6/17/25: “My now Grads, You’re doing well. I applaud your efforts to continue. We all are shifting to new paradigm realities. Its rough, there’s good and bad days/weeks. However, Reiki with Yoga assistance, does work.”
6/18/25: "For those planning the Training Program Do Welcome. Happy Summer 2k25. You are not ignored and much appreciated. Our updates are ongoing and weekly since Spring. I Hope you Enjoy the Practitioner Grad Level. There's more to come. We will also be wrapping up Level One. So I can work on Levels 2 topics. Please see documents for any news updates. Also visit our websites. Every decade I release a Campus eMap. I will work on that for summer 25. We have 2 old libraries online thats open. https://ldmchapels.weebly.com "
Our Monthly Class Roster is 7,141 for 6/21.
ALL students get privacy naturally. Thx Everyone.
As a Guest Student,
You are now upgraded to Grad Level.
See Uploads for “Student Checkins” & “S9”. Thx.
Happy Summer 25.
These are also timeless.
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If you are new, do welcome.
For visual/Video style learning see our practitioner student status.
This is listed under our new training program. Updates ongoing levels 1-3 this summer. We just started Session 1 for level 1.
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Paper - 107: The Twentieth Century Literature: From World War II to the End of the Century
Submitted Date: April 4, 2025
Paper Name: The Twentieth Century Literature: From World War II to the End of the Century
Topic: From Watchdog to Lapdog: Ishiguro’s Fiction and the Rise of “Godi Media” in Post-2014 Indian Journalism
[Please copy the link and paste it into any web browser to access the content.]
Video Link: https://youtu.be/kIEqwzhHJ54
For a more in-depth discussion of this presentation, please visit the full blog post at the following link: https://rajdeepbavaliya2.blogspot.com/2025/04/from-watchdog-to-lapdog-ishiguro-s-fiction-and-the-rise-of-godi-media-in-post-2014-indian-journalism.html
Please visit this blog to explore additional presentations from this season:
Hashtags:
#GodiMedia #Ishiguro #MediaEthics #WatchdogVsLapdog #IndianJournalism #PressFreedom #LiteraryCritique #AnArtistOfTheFloatingWorld #MediaCapture #KazuoIshiguro
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Godi Media, Ishiguro fiction, post-2014 Indian journalism, media capture, Kazuo Ishiguro analysis, watchdog to lapdog, press freedom India, media ethics, literature and media, An Artist of the Floating World
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Rounds: Warm-up, Main Quiz, Visual Round, Connects (optional bonus)
Design: Simple, clear slides with answer explanations included
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6/18/25
Shop, Upcoming: Final Notes to Review as we Close Level One. Make sure to review the orientation and videos as well. There’s more to come and material to cover in Levels 2-3. The content will be a combination of Reiki and Yoga. Also energy topics of our spiritual collective.
Thanks again all future Practitioner Level Students. Our Levels so far are: Guest, Grad, and Practitioner. We have had over 5k Spring Views.
https://ldm-mia.creator-spring.com
1. LEVELS OF COMPUTER PROGRAMMING LANGUAGES
• All computers whether small or big cannot do
anything on their own. They all require a series of
instructions (i.e programs) before they can do any
processing. It is these programs that will direct the
computer to carry out the required task. The
programs have to be written out comprehensively:
to cover all possibilities: and in the right order
before the control unit of the CPU can use them
effectively.
• Programs can be written in several languages. Just
as there are many spoken languages, there are
many computer languages. In this lecture we shall
study the different levels of computer languages
and their forms.
• Currently all computer languages can be grouped
into three, namely, machine languages, assembly
languages and high-level languages. Machine
languages and assembly languages are together
referred to as low-level languages. The detail
characteristics of each group of languages are
discussed below.
LOW-LEVEL LANGUAGES
• These group of languages are so named because in form
they are very close (i.e. similar) to the language the
computer understands, and very remote from languages
spoken by human beings. Low-level languages are in two
forms namely: Machine Language and Assembly
Language.
Machine Language
• Machine language is as old as the computer itself. It is the
computer’ s own language.
• It consists of the code that designates the electrical states
in the computer (i.e, on or off): this is expressed as
combination of Os and 1s.
• It is called the computer’s own language because codes or
instructions written in machine language can be executed
directly by the computer; without the need for any
translation.
• Each type of computer has its own machine language. That
is to say, that different brands of computers cannot
understand programs written in another brand’s machine
language. Talking specifically, a computer made by IBM
company has its own language which is different from the
one of NCR company. Even two different models of
computers made by the same company do not usually have
the same machine language. Thus programs written in
machine language are said to be machine- dependent..
2. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
• Every instruction in machine language programs must specify both the operation to be carried
out as well as the storage locations of the data items to be used in the operation. In form, it
consists of a series of numbers.
• The operation part is called opcode or operation code and the remaining part gives the
addresses of the data items in memory that will be affected by the operation.
• For example, the instruction, in machine language, to make the computer add together the
numbers currently stored in memory addresses four and seven and then store the sum in
address four will look like this:
1A47
• The first two numbers 1A is the operation code for add in IBM 360 machine.
• On another machine it will be another series of numbers different from the one given.
• For effective and efficient program in machine language, the programmer must keep track of
which memory locations have been used and the purpose of each memory location. Also the
programmer must know every operation code and the action that it causes the computer to
take.
• Due to these special requirements machine language programming is extremely complex,
tedious and time consuming.
• To overcome this, the assembly language come into existence.
3. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
Assembly Language
• In order to relieve programmers the arduous task of writing in machine language, the assembly language was
developed. It is very much similar to machine language but instead of writing in series of numbers, convenient
symbols and abbreviations are used.
• Assembly language programming does not require the programmer to remember numeric opcodes and
addresses. However, it still requires the programmer to be familiar with the operation codes and the methods
of addressing memory locations for that particular machine.
• This is because, the assembly language; though at a higher level, still depend very much on the language of
that particular machines.
• Programs in assembly language cannot be executed directly, it still has to be changed to the machine language
during execution. Thus we can see that assembly language too is machine dependent. For this reason,
assembly language is still classified as low-level language.
• For the IBM 360 computer the machine language code for add is 1A while in assembly language, addition
operation code is AR; a mnemonic for “Add Register”. For STORE operation the assembly code is the
mnemonic STO while TRA stands for TRANSFER Operation and MR stands for MOVE REGISTER operation etc.
• Similarly the programmer can assign a name to each memory location. For instance address seven may be
given the name P and address four may be given the name Q, thus the instruction.
AR P. Q
• The assembly language code will be executed as adding the contents of register Q to that of P; of course the
final result will be in register P.
4. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
HIGH-LEVEL LANGUAGES
• The Machine and Assembly languages discussed before require programmers to construct programs in a form that
does not follow normal ways of human thinking, communication and language notation, which made programming
a tough task. To avoid this problem High-level languages were developed.
• Another name for high-level languages is problem-oriented languages. With this language, programmers’ attention
are now directed towards problem solving instead of operations going on inside computer. These languages allow
mathematicians and Scientists to use common algebraic notations for coding formulas while other programmers can
write their programs in ordinary sentence form.
• The time and effort needed to write programs are now reduced considerably and programs are easier to correct and
modify.
• A large number of high-level languages are in use today. In fact, more are being developed daily as researchers are
still going on.
• Example of high-level languages commonly in use today include:
• BASIC (Beginners All-purpose Symbolic Instruction Code)
• FORTRAN (Formula Translator). There are many versions of FORTRAN However the modern version is called
FORTRAN 77
• COBOL (Common Business Oriented Language). There are many versions
• `C’ language
• PL/1
• PASCAL (language named after an ancient French Mathematician and inventor of Pascal engine),
• JAVA
• PERL
• PYTHON, etc.
5. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
• Each of the high-level languages has rules that govern how to write instructions in them.
Like any human language, it is the duty of the programmer or user to learn the rules of the
language he wants to use.
• Unlike low-level language which is machine-dependent, high-level languages are machine-
independent. That is to say, a program written in any of the high-level languages can be run
with little or no changes by computer made by many different manufacturers.
• Thus, as new computers come into existence, programmers do not have to rewrite the
existing programs and learn new language as it is the case with assembly programming.
• The example below shows how to add two numbers held in variables X and Y placing the
sum in X using the most common four high-level languages.
BASIC……. LET X = X + Y
FORTRAN ……. X = X + Y
COBOL ……….. ADD Y TO X
PASCAL ……….. X: = X + Y
• It can be observed that the notation is very similar to human ways of thinking and
expression and very remote from the machine language.
6. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
MACHINE LANGUAGE
• Machine Code or machine language is a
low-level programming language that can be
understood directly by a computer’s central
processing unit (CPU).
• Machine code consists of sequences of
binary numbers, or bits, which are usually
represented by 1s and 0s, and which form
the basic instructions that guide the
operation of a computer.
Advantages of Machine Language
• Less code is produced
• Storage is saved
• User has direct control of machine
instruction
• Execution is faster as no translation is
needed
• The programmer knows all the registers
and instruction that use them.
Disadvantages of Machine Language
• Cumbersome i.e. tedious and difficult to learn
• Programmer’s fluency is affected, thereby making the
programs developed inefficient.
• The developed programs are error prone and difficult to
debug (correct)
• The performance of the system is unreliable.
ASSEMBLY LANGUAGE
• Assembly language is type of low-level computer
programming language in which each statement corresponds
directly to a single machine instruction. Assembly languages
are thus specific to a given processor.
• After writing an assembly language program, the
programmer must use the assembler specific to the
microprocessor to translate the assembly language into
machine code.
• Assembly language provides precise control of the computer,
but assembly language programs written for one type of
computer must be rewritten to operate on another type.
• Assembly language might be used instead of a high-level
language for any of three major reasons: speed, control, and
preference.
• Programs written in assembly language usually run faster
than those generated by a compiler; use of assembly
language lets a programmer interact directly with the
hardware (processor, memory, display, and input/output
ports).
7. LEVELS OF COMPUTER PROGRAMMING LANGUAGES CONTINUES
Advantages of Low Level Language
1. Program translation is easier than high
level language
2. Programs written in low level languages
are faster.
3. It affords the programmer the opportunity
to understand the internal structure of
the hardware and its registers.
Disadvantages of Low Level Language
4. It is machine dependent, that is, cannot
be transferred to another computer.
5. Program development is slow as the
programmer must have detailed
knowledge of the hardware structure.
6. Program maintenance is slow and error
prone.
HIGH LEVEL LANGUAGE
• High-Level Language is a computer language that provides
a certain level of abstraction from the underlying machine
language through the use of declarations, control
statements, and other syntactical structures.
• The computer programmers enjoy using this language
because it gives them the fluency, the flexibility and the
opportunity to express their thought to the best of their
ability.
Advantages of High Level Language
1. It makes programming easier for the human being.
2. High level instructions are easier to understand and
faster to code.
3. Error correction and resting of program is easier
4. They are machine independent. That is, program
written for computer can be transferred to another
computer with little or no modification.
Disadvantages of High Level Languages
5. High level language tends to be inefficient in the use of
CPU and other facilities.
6. Machine code instructions are produced and than
requires more storage spaces.
7. More time is required to run the program as it has to be
translated.
8. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM
• Debugging is the art of diagnosing errors in programs and determining how to correct them. "Bugs" come in a
variety of forms, including: coding errors, design errors, complex interactions, poor user interface designs, and
system failures.
• Bugs are found throughout the software lifecycle. The programmer may find an issue, a software tester might
identify a problem, or an end user might report an unexpected result. Part of debugging effectively involves using
the appropriate techniques to get necessary information from the different sources of problem reports.
• Debugging is described as identification and removal of localized implementation errors or bugs from a program or
system.
• Program debugging is often supported by a debug tool, a software tool that allows the internal behavior of the
program to be investigated in order to establish the existence of bugs.
Sources of Bugs in a Program
With coding errors, the source of the problem lies with the person who implements the code. Examples of
coding errors include:
Calling the wrong function ("moveUp", instead of "moveDown")
Using the wrong variable names in the wrong places ( "moveTo(y, x)" instead of "moveTo(x, y)")
Failing to initialize a variable ( "y = x + 1", where x has not been set)
Skipping a check for an error return
• Software users readily see some design errors, while in other cases design flaws make a program more
difficult to improve or fix, and those flaws are not obvious to a user. Obvious design flaws are often
demonstrated by programs that run up against the limits of a computer, such as available memory, available disk
space, available processor speed, and overwhelming input/output devices.
• More difficult design errors fall into several categories:
9. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM CONTINUES
• Failure to hide complexity
• Incomplete or ambiguous "contracts"
• Undocumented side effects
Preventing Bugs
No discussion of debugging software would be
complete without a discussion of how to prevent bugs
in the first place. No matter how well you write code,
if you write the wrong code, it won't help anyone.
If you create the right code, but users cannot work
the user interface, you might as well have not written
the code. In short, a good debugger should keep an
open mind about where the problem might lie.
METHODS OF DEBUGGING
Understand the Problem
In order to write effective software, the developer
must solve the problem the user needs solved. Users,
naturally enough, do not think in strict algorithms,
windowing systems, web pages, or command line
interfaces. Rather, users think of their problems in the
way that they think of their problems (yes, that is
circular).
Sit down with the intended user, and ask them what they
want from the software.
In short, ask the users what their goals are. Absent those
goals, users will keep reporting bugs that do not add up to a
coherent whole.
Basic Debugging Techniques/Steps
Recognize that a bug exists
Isolate the source of the bug
Identify the cause of the bug
Determine a fix for the bug
Apply the fix and test it
Recognize a bug exists
Detection of bugs can be done proactively or passively. An
experienced programmer often knows where errors are
more likely to occur, based on the complexity of sections of
the program as well as possible data corruption. For
example, any data obtained from a user should be treated
suspiciously. Great care should be taken to verify that the
format and content of the data are correct.
The goal of this step is to identify the symptoms of the bug.
Observing the symptoms of the problem, under what
conditions the problem is detected, and what work-around,
if any, have been found, will greatly help the remaining steps
to debugging the problem.
10. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM CONTINUES
Isolate the Source of Bug
This step is often the most difficult (and therefore
rewarding) step in debugging. The idea is to identify
what portion of the system is causing the error.
Unfortunately, the source of the problem isn't always
the same as the source of the symptoms.
For example, if an input record is corrupted, an error
may not occur until the program is processing a different
record, or performing some action based on the
erroneous information, which could happen long after
the record was read.
This step often involves iterative testing. The
programmer might first verify that the input is correct,
next if it was read correctly, processed correctly, etc. For
modular systems, this step can be a little easier by
checking the validity of data passed across interfaces
between different modules. If the input was correct, but
the output was not, then the source of the error is
within the module.
Identify cause of bug
Having found the location of the bug, the next step is to determine
the actual cause of the bug, which might involve other sections of
the program. For example, if it has been determined that the
program faults because a field is wrong, the next step is to identify
why the field is wrong. This is the actual source of the bug,
although some would argue that the inability of a program to
handle bad data can be considered a bug as well.
A good understanding of the system is vital to successfully
identifying the source of the bug. A trained debugger can isolate
where a problem originates, but only someone familiar with the
system can accurately identify the actual cause behind the error. In
some cases it might be external to the system: the input data was
incorrect. In other cases it might be due to a logic error, where
correct data was handled incorrectly.
Other possibilities include unexpected values, where the initial
assumptions were that a given field can have only "n" values,
when in fact, it can have more, as well as unexpected
combinations of values in different fields (field x was only
supposed to have that value when field y was something
different). Another possibility is incorrect reference data, such as a
lookup table containing incorrect values relative to the record that
was corrupted.
Having determined the cause of the bug, it is a good idea to
examine similar sections of the code to see if the same mistake is
repeated elsewhere. If the error was clearly a typo, this is less
likely, but if the original programmer misunderstood the initial
design and/or requirements, the same or similar mistakes could
have been made elsewhere.
11. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM CONTINUES
Compile/linker errors?
Re-think problem Re-think program
Edit program
Get unreasonable or incorrect
answers?
Yes
Yes
Yes
Determine errors Get back into
editor Fix program errors
Run program
Execute errors
Determine error source Program (or
data)
Edit program (or data)
Compile program
Edit/enter the program
12. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM CONTINUES
Syntax of a Program
The syntax of a program is the rules defining the legal sequences of symbolic elements in
a particular language. The syntax rules define the form of various constructs in the
language, but say nothing about the meaning of these constructs. Examples of constructs
are; expressions, procedures and programs.
Programming Errors
Error simply means mistake. That is errors occur in programs as a result of system failure
(hardware), wrong code/instructions (software) and human error. There are four
categories of programming error;
CATEGORIES OF PROGRAMMIG ERROR.
1. Run-time errors (execution error)
Is an error that occurs during the execution of a program. In contrast, compile-time
errors occur while a program is being compiled. Runtime errors indicate bugs in the
program or problems that the designers had anticipated but could do nothing about. For
example, running out of memory will often cause a runtime error.
• Note that runtime errors differ from bombs or crashes in that you can often
recover gracefully from a runtime error.
• Run-time errors have the following basic characteristics;
• Program is compiled OK, but something goes wrong during execution e.g division
by zero or an attempt to read data that does not exist.
• Detected by the computer run-time system
• Computer usually prints error message and stops.
2. Logical errors
A problem that causes a program to produce invalid output or to crash (lock up). The
problem is either insufficient logic or erroneous logic. For example, a program can crash
if there are not enough validity checks performed on the input or on the calculations
themselves, and the computer attempts to divide by zero. Bad instruction logic
misdirects the computer to a place in the program where an instruction does not exist,
and it crashes. .
A program with bad logic may produce bad output without crashing, which is the reason
extensive testing is required. For example, if the program is supposed to add an amount,
but subtracts it instead, bad output results, although the computer keeps running.
13. Determine Fix for Bug
Having identified the source of the problem, the next task is to
determine how the problem can be fixed. An intimate
knowledge of the existing system is essential for all but the
simplest of problems. This is because the fix will modify the
existing behavior of the system, which may produce
unexpected results. Furthermore, fixing an existing bug can
often either create additional bugs, or expose other bugs that
were already present in the program, but never exposed
because of the original bug.
In some cases, a fix is simple and obvious. This is especially true
for logic errors where the original design was implemented
incorrectly. On the other hand, if the problem uncovers a major
design flaw that permeates a large portion of the system, then
the fix might range from difficult to impossible, requiring a total
rewrite of the application.
In some cases, it might be desirable to implement a "quick fix",
followed by a more permanent fix. This decision is often made
by considering the severity, visibility, frequency, and side effects
of the problem, as well as the nature of the fix, and product
schedules (e.g., are there more pressing problems?).
18. THE CONCEPT OF DEBUGGING AND MAINTAINING PROGRAM CONTINUES
Fix and test
• After the fix has been applied, it is
important to test the system and
determine that the fix handles the former
problem correctly. Testing should be done
for two purposes: (1) does the fix now
handle the original problem correctly, and
(2) make sure the fix hasn't created any
undesirable side effects.
• For large systems, it is a good idea to have
regression tests, a series of test runs that
exercise the system. After significant
changes and/or bug fixes, these tests can
be repeated at any time to verify that the
system still executes as expected. As new
features are added, additional tests can
be included in the test suite.
• The diagram below illustrates the fix and
test approach of debugging a program.