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Introduction to Computer Programs: A Focus on Java Programming
What is a Computer Program?
A computer program is a sequence of instructions written to perform a specific task or solve a problem on a computer. These instructions are written in a programming language, which serves as a bridge between human commands and machine execution. Computer programs form the backbone of modern technology, enabling us to achieve a vast range of tasks, from simple calculations to complex artificial intelligence operations.
Programs are categorized into three main types:
System Software: These programs manage hardware resources and provide a platform for other software. Examples include operating systems like Windows, macOS, and Linux.
Application Software: These are end-user programs designed to perform specific tasks, such as word processing or web browsing.
Development Tools: These include compilers, interpreters, and text editors used to create other programs.
The Evolution of Programming
Programming has evolved dramatically over the decades, starting with low-level machine code and advancing to high-level programming languages. High-level languages, such as Java, allow developers to write human-readable code that translates into machine-readable instructions.
Introduction to Java
Java is a high-level, object-oriented programming language introduced by Sun Microsystems (now part of Oracle Corporation) in 1995. It was designed to be platform-independent, robust, and secure, making it one of the most popular programming languages in the world.
Key Features of Java
Platform Independence: Java programs can run on any system with a Java Virtual Machine (JVM), adhering to the principle of "Write Once, Run Anywhere" (WORA).
Object-Oriented: Java uses the principles of encapsulation, inheritance, and polymorphism, allowing developers to create modular, reusable code.
Robust and Secure: Java has strong memory management, exception handling, and built-in security features.
Rich Standard Library: Java's extensive libraries simplify tasks like file handling, networking, and graphical user interface (GUI) development.
Multithreading: Java supports concurrent execution of multiple threads, enabling efficient use of CPU resources.
Why Learn Java?
Java remains one of the most relevant languages in the programming world for several reasons:
It is widely used in enterprise-level applications, mobile development (Android), and server-side applications.
It has a vast community and ecosystem, providing extensive resources and tools.
The language's versatility makes it suitable for developing a wide range of applications, from web servers to embedded systems.
The Building Blocks of Java Programming
1. Basic Syntax and Structure
Java programs are composed of classes and methods. A typical Java program begins with a main method, serving as the entry point for execution.
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Java™ (OOP) - Chapter 1: "Introduction to Computers, Programs, and Java"Gouda Mando
To review computer basics, programs, and operating systems (§§1.2-1.4).
To explore the relationship between Java and the World Wide Web (§1.5).
To distinguish the terms API, IDE, and JDK (§1.6).
To write a simple Java program (§1.7).
To display output on the console (§1.7).
To explain the basic syntax of a Java program (§1.7).
To create, compile, and run Java programs (§1.8).
(GUI) To display output using the JOptionPane output dialog boxes (§1.9).
The document discusses computer basics including hardware components like the CPU, memory, storage devices, input/output devices, and how data is encoded and stored in memory. It also covers computer programs and languages, explaining that high-level languages are compiled into machine code before being executed. Popular programming languages are listed including Java, which is the focus of the book being summarized.
Introduction to Computers, Programs, and Javanaimanighat
This document provides an overview of key concepts related to computers, programming languages, and the Java programming language. It discusses the basic components of a computer including the CPU, memory, storage devices, input/output devices, and communication devices. It then explains the different types of programming languages from machine language to assembly language to high-level languages. Popular high-level languages like Java, C++, and Visual Basic are mentioned. The document also briefly describes the compiling process that converts source code written in a high-level language into machine-readable object code.
This document is an introductory chapter about computers, programming, and the C++ programming language. It defines key computer components like the CPU, memory, storage devices, and input/output devices. It then discusses what programs and programming languages are, including low-level machine language, assembly language, and high-level languages like C++. It explains how programs are compiled from source code into machine-readable object code. The chapter objectives are to introduce basic computer and programming concepts needed to learn C++.
Chapter 01 Java Programming Basic Java IDE JAVA INTELLIEJIMPERIALXGAMING
This document provides an introduction to computers, programs, Java, and the basic components of a computer system. It discusses the objectives of understanding computer basics like the CPU, memory, storage devices, input/output, and how programs are run. It then provides details on programming languages like machine language, assembly language, and high-level languages like Java. It explains how source code is translated to machine code through interpreting or compiling. Finally, it discusses why Java is well-suited for developing applications on the Internet.
To review computer basics, programs, and operating systems
To explore the relationship between Java and the World Wide Web
To distinguish the terms API, IDE, and JDK
To write a simple Java program
To display output on the console
To explain the basic syntax of a Java program
To create, compile, and run Java programs
(GUI) To display output using the JOptionPane output dialog boxes
A computer is an electronic device used to process data, converting the data into information that is useful to people.
A computer is a system made of two major components:
hardware and software.
The hardware is the physical equipment.
The software is the collection of programs (instruction) that allow the hardware to do the job.
This document provides an introduction to computers and programming, covering various topics:
- Hardware components like CPU, memory, storage devices, and I/O devices.
- How data is stored in memory as bits and bytes.
- The difference between main memory (RAM) and auxiliary/permanent storage.
- Pseudocode for drafting algorithms before writing programs.
- The compilation process that translates source code to object code.
- How Java improves portability by compiling to bytecode run on the Java Virtual Machine.
- A brief history of how Java was created for intelligent home appliances and later used for web apps.
This document introduces concepts related to computers, programs, and Java. It discusses what a computer consists of including the CPU, memory, storage devices, and input/output devices. It explains how programs are used to instruct computers and describes different types of programming languages from machine language to high-level languages like Java. It also discusses how programs are compiled and run, operating systems, and number systems like binary, decimal, and hexadecimal. The overall purpose is to provide an introduction to computer basics, programming, and the Java programming language.
The document provides an introduction to computers, programs, Java, and the Java programming language. It discusses the basic components of a computer including the CPU, memory, storage devices, input/output devices, and how data is stored. It then explains what programs are, different types of programming languages, and how source code is interpreted or compiled. The document also covers operating systems, an overview of Java and its history, and characteristics of the Java programming language such as being simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, multithreaded, and dynamic.
This document introduces computers and their basic components like the CPU, memory, storage devices, and input/output devices. It explains how data is stored in memory as bits and bytes, with numbers and characters encoded using binary codes. The document also discusses computer hardware like monitors and their resolution/dot pitch specifications. The overall purpose is to provide foundational knowledge about computers and how programs interface with hardware before introducing the Java programming language.
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...kalroambuja
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...kalroambuja
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
This is introduction to micro processor and assembly language course. In this chapter you are going to be introduced to basic idea of microprocessor. Language hierarchy and virtual machine concept.
The document provides information about different generations of computers. It discusses Babbage's Analytical Engine as an early predecessor to modern computers. The first generation used vacuum tubes and were large, expensive machines. The second generation used transistors, making computers smaller, cheaper, and more reliable. The third generation used integrated circuits, making computers even smaller and faster. Later generations incorporated microprocessors, leading to the development of personal computers. The document also discusses some examples of specific early computers like the IAS and IBM 360.
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...rawayshirox2
Download Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel right away upon payment at https://testbankmall.com/product/solution-manual-for-c-how-to-program-late-objects-version-7-e-7th-edition-paul-deitel-harvey-deitel. Find more solution manuals and test banks in https://testbankmall.com Full chapter PDF.
This document defines key terms related to computing systems including:
- RAM, which allows random access of bytes for faster processing.
- CPU, which is the central brain that processes information.
- GPU, which generates 3D graphics to reduce strain on the CPU.
- Storage media, which records information in various forms like flash memory.
This document provides an introduction to computers, programming languages, and the history of the internet and world wide web. It discusses the basic components of a computer and how they work together. It describes the different types of programming languages from machine language to high-level languages like C. It outlines the history and purposes of various programming languages including Fortran, COBOL, Pascal, Ada, and C. It also summarizes the history of the internet and world wide web and how they have changed communication globally.
Supplementary Reading 01 - Introduction to computers, programs and java.pdfAshirHussain6
This document provides an introduction to computers, programs, and the Java programming language. It discusses the basic components of a computer including the CPU, memory, storage devices, input/output devices, and communication devices. It defines what programming is and explains that programs contain instructions that tell computers what to do. The document introduces Java as the programming language that will be used, and outlines the chapter objectives which include writing, compiling, and running simple Java programs.
This document provides an overview of computer hardware repairs and maintenance. It discusses the basic components of a computer including the central processing unit, motherboard, memory, storage devices, ports, and peripherals. It also covers identifying common hardware and software issues, distinguishing between the two, and performing regular maintenance to improve computer performance. Key tips include dusting components regularly, defragmenting disks, scanning for errors, deleting unnecessary files, and clearing browser histories.
This document provides an overview of Java programming and computer science concepts. It discusses the history and evolution of programming languages like Fortran, COBOL, Pascal, Ada, BASIC and Java. It also explains the core components of a computer and how programs are developed and executed. Specifically, it outlines the five phases of developing a Java program: edit, compile, load, verify and execute.
Chapter 01 Java Programming Basic Java IDE JAVA INTELLIEJIMPERIALXGAMING
This document provides an introduction to computers, programs, Java, and the basic components of a computer system. It discusses the objectives of understanding computer basics like the CPU, memory, storage devices, input/output, and how programs are run. It then provides details on programming languages like machine language, assembly language, and high-level languages like Java. It explains how source code is translated to machine code through interpreting or compiling. Finally, it discusses why Java is well-suited for developing applications on the Internet.
To review computer basics, programs, and operating systems
To explore the relationship between Java and the World Wide Web
To distinguish the terms API, IDE, and JDK
To write a simple Java program
To display output on the console
To explain the basic syntax of a Java program
To create, compile, and run Java programs
(GUI) To display output using the JOptionPane output dialog boxes
A computer is an electronic device used to process data, converting the data into information that is useful to people.
A computer is a system made of two major components:
hardware and software.
The hardware is the physical equipment.
The software is the collection of programs (instruction) that allow the hardware to do the job.
This document provides an introduction to computers and programming, covering various topics:
- Hardware components like CPU, memory, storage devices, and I/O devices.
- How data is stored in memory as bits and bytes.
- The difference between main memory (RAM) and auxiliary/permanent storage.
- Pseudocode for drafting algorithms before writing programs.
- The compilation process that translates source code to object code.
- How Java improves portability by compiling to bytecode run on the Java Virtual Machine.
- A brief history of how Java was created for intelligent home appliances and later used for web apps.
This document introduces concepts related to computers, programs, and Java. It discusses what a computer consists of including the CPU, memory, storage devices, and input/output devices. It explains how programs are used to instruct computers and describes different types of programming languages from machine language to high-level languages like Java. It also discusses how programs are compiled and run, operating systems, and number systems like binary, decimal, and hexadecimal. The overall purpose is to provide an introduction to computer basics, programming, and the Java programming language.
The document provides an introduction to computers, programs, Java, and the Java programming language. It discusses the basic components of a computer including the CPU, memory, storage devices, input/output devices, and how data is stored. It then explains what programs are, different types of programming languages, and how source code is interpreted or compiled. The document also covers operating systems, an overview of Java and its history, and characteristics of the Java programming language such as being simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, multithreaded, and dynamic.
This document introduces computers and their basic components like the CPU, memory, storage devices, and input/output devices. It explains how data is stored in memory as bits and bytes, with numbers and characters encoded using binary codes. The document also discusses computer hardware like monitors and their resolution/dot pitch specifications. The overall purpose is to provide foundational knowledge about computers and how programs interface with hardware before introducing the Java programming language.
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...kalroambuja
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...kalroambuja
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel
This is introduction to micro processor and assembly language course. In this chapter you are going to be introduced to basic idea of microprocessor. Language hierarchy and virtual machine concept.
The document provides information about different generations of computers. It discusses Babbage's Analytical Engine as an early predecessor to modern computers. The first generation used vacuum tubes and were large, expensive machines. The second generation used transistors, making computers smaller, cheaper, and more reliable. The third generation used integrated circuits, making computers even smaller and faster. Later generations incorporated microprocessors, leading to the development of personal computers. The document also discusses some examples of specific early computers like the IAS and IBM 360.
Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition...rawayshirox2
Download Solution Manual for C++ How to Program: Late Objects Version, 7/E 7th Edition Paul Deitel, Harvey Deitel right away upon payment at https://testbankmall.com/product/solution-manual-for-c-how-to-program-late-objects-version-7-e-7th-edition-paul-deitel-harvey-deitel. Find more solution manuals and test banks in https://testbankmall.com Full chapter PDF.
This document defines key terms related to computing systems including:
- RAM, which allows random access of bytes for faster processing.
- CPU, which is the central brain that processes information.
- GPU, which generates 3D graphics to reduce strain on the CPU.
- Storage media, which records information in various forms like flash memory.
This document provides an introduction to computers, programming languages, and the history of the internet and world wide web. It discusses the basic components of a computer and how they work together. It describes the different types of programming languages from machine language to high-level languages like C. It outlines the history and purposes of various programming languages including Fortran, COBOL, Pascal, Ada, and C. It also summarizes the history of the internet and world wide web and how they have changed communication globally.
Supplementary Reading 01 - Introduction to computers, programs and java.pdfAshirHussain6
This document provides an introduction to computers, programs, and the Java programming language. It discusses the basic components of a computer including the CPU, memory, storage devices, input/output devices, and communication devices. It defines what programming is and explains that programs contain instructions that tell computers what to do. The document introduces Java as the programming language that will be used, and outlines the chapter objectives which include writing, compiling, and running simple Java programs.
This document provides an overview of computer hardware repairs and maintenance. It discusses the basic components of a computer including the central processing unit, motherboard, memory, storage devices, ports, and peripherals. It also covers identifying common hardware and software issues, distinguishing between the two, and performing regular maintenance to improve computer performance. Key tips include dusting components regularly, defragmenting disks, scanning for errors, deleting unnecessary files, and clearing browser histories.
This document provides an overview of Java programming and computer science concepts. It discusses the history and evolution of programming languages like Fortran, COBOL, Pascal, Ada, BASIC and Java. It also explains the core components of a computer and how programs are developed and executed. Specifically, it outlines the five phases of developing a Java program: edit, compile, load, verify and execute.
Dimension Data has over 30,000 employees in nine operating regions spread over all continents. They provide services from infrastructure sales to IT outsourcing for multinationals. As the Global Process Owner at Dimension Data, Jan Vermeulen is responsible for the standardization of the global IT services processes.
Jan shares his journey of establishing process mining as a methodology to improve process performance and compliance, to grow their business, and to increase the value in their operations. These three pillars form the foundation of Dimension Data's business case for process mining.
Jan shows examples from each of the three pillars and shares what he learned on the way. The growth pillar is particularly new and interesting, because Dimension Data was able to compete in a RfP process for a new customer by providing a customized offer after analyzing the customer's data with process mining.
Tijn van der Heijden is a business analyst with Deloitte. He learned about process mining during his studies in a BPM course at Eindhoven University of Technology and became fascinated with the fact that it was possible to get a process model and so much performance information out of automatically logged events of an information system.
Tijn successfully introduced process mining as a new standard to achieve continuous improvement for the Rabobank during his Master project. At his work at Deloitte, Tijn has now successfully been using this framework in client projects.
Decision Trees in Artificial-Intelligence.pdfSaikat Basu
Have you heard of something called 'Decision Tree'? It's a simple concept which you can use in life to make decisions. Believe you me, AI also uses it.
Let's find out how it works in this short presentation. #AI #Decisionmaking #Decisions #Artificialintelligence #Data #Analysis
https://saikatbasu.me
Mitchell Cunningham is a process analyst with experience across the business process management lifecycle. He has a particular interest in process performance measurement and the integration of process performance data into existing process management methodologies.
Suncorp has an established BPM team and a single claims-processing IT platform. They have been integrating process mining into their process management methodology at a range of points across the process lifecycle. They have also explored connecting process mining results to service process outcome measures, like customer satisfaction. Mitch gives an overview of the key successes, challenges and lessons learned.
Mieke Jans is a Manager at Deloitte Analytics Belgium. She learned about process mining from her PhD supervisor while she was collaborating with a large SAP-using company for her dissertation.
Mieke extended her research topic to investigate the data availability of process mining data in SAP and the new analysis possibilities that emerge from it. It took her 8-9 months to find the right data and prepare it for her process mining analysis. She needed insights from both process owners and IT experts. For example, one person knew exactly how the procurement process took place at the front end of SAP, and another person helped her with the structure of the SAP-tables. She then combined the knowledge of these different persons.
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This work showcases practical data science skills applied to a real-world business problem, using Python and visualization tools to generate actionable insights for decision-makers.
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Introduction to computer programs and java
1. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
1
Chapter 1 Introduction to
Computers, Programs, and Java
2. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
2
Objectives
To understand computer basics, programs, and operating systems (§§1.2–1.4).
To describe the relationship between Java and the World Wide Web (§1.5).
To understand the meaning of Java language specification, API, JDK, and IDE
(§1.6).
To write a simple Java program (§1.7).
To display output on the console (§1.7).
To explain the basic syntax of a Java program (§1.7).
To create, compile, and run Java programs (§1.8).
To use sound Java programming style and document programs properly (§1.9).
To explain the differences between syntax errors, runtime errors, and logic
errors (§1.10).
To develop Java programs using NetBeans (§1.11).
To develop Java programs using Eclipse (§1.12).
3. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
3
What is a Computer?
A computer consists of a CPU, memory, hard disk, floppy disk,
monitor, printer, and communication devices.
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices Memory
Output
Devices
Bus
4. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
4
CPU
The central processing unit (CPU) is the brain of a computer. It
retrieves instructions from memory and executes them. The CPU
speed is measured in megahertz (MHz), with 1 megahertz equaling 1
million pulses per second. The speed of the CPU has been improved
continuously. If you buy a PC now, you can get an Intel Pentium 4
Processor at 3 gigahertz (1 gigahertz is 1000 megahertz).
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices
Memory
Output
Devices
Bus
5. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
5
Memory
Memory is to store data and program instructions for CPU to
execute. A memory unit is an ordered sequence of bytes, each holds
eight bits. A program and its data must be brought to memory before
they can be executed. A memory byte is never empty, but its initial
content may be meaningless to your program. The current content of
a memory byte is lost whenever new information is placed in it.
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices
Memory
Output
Devices
Bus
6. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
6
How Data is Stored?
Data of various kinds, such as numbers,
characters, and strings, are encoded as a
series of bits (zeros and ones). Computers
use zeros and ones because digital devices
have two stable states, which are referred to
as zero and one by convention. The
programmers need not to be concerned about
the encoding and decoding of data, which is
performed automatically by the system
based on the encoding scheme. The
encoding scheme varies. For example,
character ‘J’ is represented by 01001010 in
one byte. A small number such as three can
be stored in a single byte. If computer needs
to store a large number that cannot fit into a
single byte, it uses a number of adjacent
bytes. No two data can share or split a same
byte. A byte is the minimum storage unit.
.
.
.
2000
2001
2002
2003
2004
.
.
.
01001010
01100001
01110110
01100001
00000011
Memory content
Memory address
Encoding for character ‘J’
Encoding for character ‘a’
Encoding for character ‘v’
Encoding for character ‘a’
Encoding for number 3
7. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
7
Storage Devices
Memory is volatile, because information is lost when the power is
off. Programs and data are permanently stored on storage devices
and are moved to memory when the computer actually uses them.
There are three main types of storage devices:Disk drives (hard
disks and floppy disks), CD drives (CD-R and CD-RW), and Tape
drives.
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices
Memory
Output
Devices
Bus
8. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
8
Output Devices: Monitor
The monitor displays information (text and graphics). The resolution
and dot pitch determine the quality of the display.
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices
Memory
Output
Devices
Bus
9. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
9
Monitor Resolution and Dot Pitch
The screen resolution specifies the number of pixels in
horizontal and vertical dimensions of the display device.
Pixels (short for “picture elements”) are tiny dots that form
an image on the screen. A common resolution for a 17-inch
screen, for example, is 1,024 pixels wide and 768 pixels
high. The resolution can be set manually. The higher the
resolution, the sharper and clearer the image is.
resolution
The dot pitch is the amount of space between pixels,
measured in millimeters. The smaller the dot pitch, the
sharper the display.
dot pitch
10. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
10
Communication Devices
A regular modem uses a phone line and can transfer data in a speed up to
56,000 bps (bits per second). A DSL (digital subscriber line) also uses a
phone line and can transfer data in a speed 20 times faster than a regular
modem. A cable modem uses the TV cable line maintained by the cable
company. A cable modem is as fast as a DSL. Network interface card
(NIC) is a device to connect a computer to a local area network (LAN).
The LAN is commonly used in business, universities, and government
organizations. A typical type of NIC, called 10BaseT, can transfer data at
10 mbps (million bits per second).
CPU
e.g., Disk, CD,
and Tape
Input
Devices
e.g., Keyboard,
Mouse
e.g., Monitor,
Printer
Communication
Devices
e.g., Modem,
and NIC
Storage
Devices
Memory
Output
Devices
Bus
11. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
11
Programs
Computer programs, known as software, are instructions to
the computer.
You tell a computer what to do through programs. Without
programs, a computer is an empty machine. Computers do
not understand human languages, so you need to use
computer languages to communicate with them.
Programs are written using programming languages.
12. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
12
Programming Languages
Machine Language Assembly Language High-Level Language
Machine language is a set of primitive instructions
built into every computer. The instructions are in
the form of binary code, so you have to enter binary
codes for various instructions. Program with native
machine language is a tedious process. Moreover
the programs are highly difficult to read and
modify. For example, to add two numbers, you
might write an instruction in binary like this:
1101101010011010
13. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
13
Programming Languages
Machine Language Assembly Language High-Level Language
Assembly languages were developed to make
programming easy. Since the computer cannot understand
assembly language, however, a program called assembler is
used to convert assembly language programs into machine
code. For example, to add two numbers, you might write an
instruction in assembly code like this:
ADDF3 R1, R2, R3
14. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
14
Programming Languages
Machine Language Assembly Language High-Level Language
The high-level languages are English-like and easy to learn
and program. For example, the following is a high-level
language statement that computes the area of a circle with
radius 5:
area = 5 * 5 * 3.1415;
15. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
15
Popular High-Level Languages
Language Description
Ada
BASIC
C
C++
C#
COBOL
FORTRAN
Java
Pascal
Python
Visual
Basic
Named for Ada Lovelace, who worked on mechanical general-purpose computers. The Ada
language was developed for the Department of Defense and is used mainly in defense projects.
Beginner’s All-purpose Symbolic Instruction Code. It was designed to be learned and used easily
by beginners.
Developed at Bell Laboratories. C combines the power of an assembly language with the ease of
use and portability of a high-level language.
C++ is an object-oriented language, based on C.
Pronounced “C Sharp.” It is a hybrid of Java and C++ and was developed by Microsoft.
COmmon Business Oriented Language. Used for business applications.
FORmula TRANslation. Popular for scientific and mathematical applications.
Developed by Sun Microsystems, now part of Oracle. It is widely used for developing platform-
independent Internet applications.
Named for Blaise Pascal, who pioneered calculating machines in the seventeenth century. It is a
simple, structured, general-purpose language primarily for teaching programming.
A simple general-purpose scripting language good for writing short programs.
Visual Basic was developed by Microsoft and it enables the programmers to rapidly develop
graphical user interfaces.
16. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
16
Interpreting/Compiling Source Code
A program written in a high-level language is
called a source program or source code. Because a
computer cannot understand a source program, a
source program must be translated into machine
code for execution. The translation can be done
using another programming tool called an
interpreter or a compiler.
17. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
17
Interpreting Source Code
An interpreter reads one statement from the source
code, translates it to the machine code or virtual
machine code, and then executes it right away, as
shown in the following figure. Note that a
statement from the source code may be translated
into several machine instructions.
18. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
18
Compiling Source Code
A compiler translates the entire source code into a
machine-code file, and the machine-code file is
then executed, as shown in the following figure.
19. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
19
Operating Systems
The operating system (OS) is a
program that manages and controls
a computer’s activities. The
popular operating systems for
general-purpose computers
are Microsoft Windows, Mac
OS, and Linux. Application
programs, such as a Web
browser or a word processor,
cannot run unless an
operating system is installed
and running on the computer.
20. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
20
Why Java?
The answer is that Java enables users to develop and
deploy applications on the Internet for servers, desktop
computers, and small hand-held devices. The future of
computing is being profoundly influenced by the Internet,
and Java promises to remain a big part of that future. Java
is the Internet programming language.
Java is a general purpose programming language.
Java is the Internet programming language.
21. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
21
Java, Web, and Beyond
Java can be used to develop standalone
applications.
Java can be used to develop applications
running from a browser.
Java can also be used to develop applications
for hand-held devices.
Java can be used to develop applications for
Web servers.
22. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
22
Java’s History
James Gosling and Sun Microsystems
Oak
Java, May 20, 1995, Sun World
HotJava
– The first Java-enabled Web browser
Early History Website:
http://www.java.com/en/javahistory/
index.jsp
23. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
23
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Companion
Website
www.cs.armstrong.edu/liang/JavaCharacteristics.pdf
24. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
24
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java is partially modeled on C++, but greatly
simplified and improved. Some people refer to
Java as "C++--" because it is like C++ but
with more functionality and fewer negative
aspects.
Companion
Website
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25
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java is inherently object-oriented.
Although many object-oriented languages
began strictly as procedural languages,
Java was designed from the start to be
object-oriented. Object-oriented
programming (OOP) is a popular
programming approach that is replacing
traditional procedural programming
techniques.
One of the central issues in software
development is how to reuse code. Object-
oriented programming provides great
flexibility, modularity, clarity, and
reusability through encapsulation,
inheritance, and polymorphism.
Companion
Website
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26
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Distributed computing involves several
computers working together on a network.
Java is designed to make distributed
computing easy. Since networking
capability is inherently integrated into
Java, writing network programs is like
sending and receiving data to and from a
file.
Companion
Website
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27
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
You need an interpreter to run Java
programs. The programs are compiled into
the Java Virtual Machine code called
bytecode. The bytecode is machine-
independent and can run on any machine
that has a Java interpreter, which is part of
the Java Virtual Machine (JVM).
Companion
Website
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28
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java compilers can detect many problems
that would first show up at execution time
in other languages.
Java has eliminated certain types of error-
prone programming constructs found in
other languages.
Java has a runtime exception-handling
feature to provide programming support
for robustness.
Companion
Website
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29
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java implements several security
mechanisms to protect your system against
harm caused by stray programs.
Companion
Website
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rights reserved.
30
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Write once, run anywhere
With a Java Virtual Machine (JVM),
you can write one program that will
run on any platform.
Companion
Website
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31
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Because Java is architecture neutral,
Java programs are portable. They can
be run on any platform without being
recompiled.
Companion
Website
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32
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java’s performance Because Java is
architecture neutral, Java programs
are portable. They can be run on any
platform without being recompiled.
Companion
Website
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rights reserved.
33
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Multithread programming is smoothly
integrated in Java, whereas in other
languages you have to call procedures
specific to the operating system to enable
multithreading.
Companion
Website
34. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
34
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java was designed to adapt to an evolving
environment. New code can be loaded on the
fly without recompilation. There is no need for
developers to create, and for users to install,
major new software versions. New features can
be incorporated transparently as needed.
Companion
Website
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35
JDK Versions
JDK 1.02 (1995)
JDK 1.1 (1996)
JDK 1.2 (1998)
JDK 1.3 (2000)
JDK 1.4 (2002)
JDK 1.5 (2004) a. k. a. JDK 5 or Java 5
JDK 1.6 (2006) a. k. a. JDK 6 or Java 6
JDK 1.7 (2011) a. k. a. JDK 7 or Java 7
JDK 1.8 (2014) a. k. a. JDK 8 or Java 8
36. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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36
JDK Editions
Java Standard Edition (J2SE)
– J2SE can be used to develop client-side standalone
applications or applets.
Java Enterprise Edition (J2EE)
– J2EE can be used to develop server-side applications
such as Java servlets, Java ServerPages, and Java
ServerFaces.
Java Micro Edition (J2ME).
– J2ME can be used to develop applications for mobile
devices such as cell phones.
This book uses J2SE to introduce Java
programming.
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rights reserved.
37
Popular Java IDEs
NetBeans
Eclipse
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38
A Simple Java Program
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Run
Welcome
Listing 1.1
IMPORTANT NOTE: If you cannot run the buttons, see
www.cs.armstrong.edu/liang/javaslidenote.doc.
Animation
39. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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39
Creating and Editing Using NotePad
To use NotePad, type
notepad Welcome.java
from the DOS prompt.
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40
Creating and Editing Using WordPad
To use WordPad, type
write Welcome.java
from the DOS prompt.
41. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
41
Creating, Compiling, and
Running Programs
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rights reserved.
42
Compiling Java Source Code
You can port a source program to any machine with appropriate
compilers. The source program must be recompiled, however, because
the object program can only run on a specific machine. Nowadays
computers are networked to work together. Java was designed to run
object programs on any platform. With Java, you write the program
once, and compile the source program into a special type of object
code, known as bytecode. The bytecode can then run on any computer
with a Java Virtual Machine, as shown below. Java Virtual Machine is
a software that interprets Java bytecode.
43. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Trace a Program Execution
Enter main method
animation
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Trace a Program Execution
Execute statement
animation
45. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Trace a Program Execution
animation
print a message to the
console
46. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
46
Two More Simple Examples
Run
WelcomeWithThreeMessages
Run
ComputeExpression
Animation
Animation
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rights reserved.
47
Supplements on the
Companion Website
See Supplement I.B for installing and
configuring JDK
See Supplement I.C for compiling and
running Java from the command window for
details
www.cs.armstrong.edu/liang/intro10e
Companion
Website
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48
Compiling and Running Java
from the Command Window
Set path to JDK bin directory
– set path=c:Program Filesjavajdk1.8.0bin
Set classpath to include the current directory
– set classpath=.
Compile
– javac Welcome.java
Run
– java Welcome
Companion
Website
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49
Compiling and Running Java
from TextPad
See Supplement II.A on the Website for details
Companion
Website
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50
Anatomy of a Java Program
Class name
Main method
Statements
Statement terminator
Reserved words
Comments
Blocks
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Class Name
Every Java program must have at least one class.
Each class has a name. By convention, class names
start with an uppercase letter. In this example, the
class name is Welcome.
52. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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52
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Main Method
Line 2 defines the main method. In order to run a
class, the class must contain a method named main.
The program is executed from the main method.
53. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Statement
A statement represents an action or a sequence of
actions. The statement System.out.println("Welcome to
Java!") in the program in Listing 1.1 is a statement to
display the greeting "Welcome to Java!“.
54. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Statement Terminator
Every statement in Java ends with a semicolon (;).
55. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Reserved words
Reserved words or keywords are words that have a
specific meaning to the compiler and cannot be used for
other purposes in the program. For example, when the
compiler sees the word class, it understands that the word
after class is the name for the class.
56. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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Blocks
A pair of braces in a program forms a block that groups
components of a program.
public class Test {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Class block
Method block
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Special Symbols
Character Name Description
{}
()
[]
//
" "
;
Opening and closing
braces
Opening and closing
parentheses
Opening and closing
brackets
Double slashes
Opening and closing
quotation marks
Semicolon
Denotes a block to enclose statements.
Used with methods.
Denotes an array.
Precedes a comment line.
Enclosing a string (i.e., sequence of characters).
Marks the end of a statement.
58. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
{ … }
59. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
59
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
( … )
60. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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60
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
;
61. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
rights reserved.
61
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
// …
62. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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62
// This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
" … "
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63
Programming Style and
Documentation
Appropriate Comments
Naming Conventions
Proper Indentation and Spacing Lines
Block Styles
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Appropriate Comments
Include a summary at the beginning of the
program to explain what the program does, its key
features, its supporting data structures, and any
unique techniques it uses.
Include your name, class section, instructor, date,
and a brief description at the beginning of the
program.
65. Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All
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65
Naming Conventions
Choose meaningful and descriptive names.
Class names:
– Capitalize the first letter of each word in the
name. For example, the class name
ComputeExpression.
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66
Proper Indentation and Spacing
Indentation
– Indent two spaces.
Spacing
– Use blank line to separate segments of the code.
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67
Block Styles
Use end-of-line style for braces.
public class Test
{
public static void main(String[] args)
{
System.out.println("Block Styles");
}
}
public class Test {
public static void main(String[] args) {
System.out.println("Block Styles");
}
}
End-of-line
style
Next-line
style
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68
Programming Errors
Syntax Errors
– Detected by the compiler
Runtime Errors
– Causes the program to abort
Logic Errors
– Produces incorrect result