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Building Mobile Applications with Flex “Hero”
Ryan Stewart
         Developer Evangelist, Adobe

                 ryan@adobe.com

                blog.digitalbackcountry.com
                 @ryanstewart

                 github.com/ryanstewart



Based in Seattle
Things I Like:
 Beer
 Mountaineering/Hiking/Backpacking
 Geolocation/Mapping stuff
People here smarter than I am
Agenda

      Flash on Mobile Devices
    Introduction to Flex Mobile
   UI Paradigms with Flex Mobile
    Optimizing for Flex Mobile

Bonus! - Features of Flash Player 10.2
Mobile Flash Development
Flash Player 10.1




In-browser content

  Games, video

 Deploy as a SWF,
  put on the web
Flash Player 10.1       Adobe AIR




In-browser content   Mobile applications

  Games, video       Native APIs, extra
                       functionality
 Deploy as a SWF,
  put on the web     Package to target
                     individual devices
AIR for Devices




.ipa       .bar   .apk
AIR for Device Applications are
             “Native”

That means they can be put on app
             stores
 NOT that the UI components are
             native
So we can use Flex to build native apps
Issues with Flex on
   Mobile Devices
Complex Components: DataGrids,
         Charts, Tree

       Memory Footprint

   Desktop UI Screen Patterns
http://designingwebinterfaces.com/
   designing-web-interfaces-12-
          screen-patterns
Addressing those issues with
        Flex “Hero”
Mobile-Optimized Components
What does Mobile Optimized
          Mean?

 Rewrote and optimized UIComponent

Created a mobile theme which supports:
           Bigger components
 CSS Style for enabling touch (Scrollers)
The Mobile Theme




Used automatically when MobileApplication tag is
                      used
    Includes larger, touch-friendly controls
      Adds inputMode CSS style for touch
interactionMode Style

        mouse                   touch

Fires hover events   Creates wider hit area
   Use scrollbar        Hides scrollbar
interactionMode can in theory be used to swap
   between devices while keeping the same
                 codebase.
Mobile UI Patterns in Flex “Hero”
ViewNavigator
     The pattern for screens
           on devices

     Can define transitions
        between views

    Uses push/pop stack to
     move between views
ViewNavigator
     The pattern for screens
           on devices

     Can define transitions
        between views

    Uses push/pop stack to
     move between views
TabNavigator
      Tab through views

      Just set up multiple
      ViewNavigators with
     the firstView property

     Can’t use push/pop
ActionBar
navigationContent                     actionContent

                       titleContent



Provides easy access to important features

                    Won’t scroll

  Can be defined globally or for each view
Optimization Techniques
Use as Much ActionScript as
         Possible



              ItemRenders
                 Skins*
          Custom Components

*In general, a few MXML skins won’t hurt,
     especially if you use FXG assets
Graphical Assets
   In general, the fastest type
will be ActionScript and Bitmaps

     MXML is pretty slow:
  Don’t use MXML Graphics
Don’t use MXML skins with FXG

  Pre-compiled FXG with AS3
   is a pretty good solution
Use a SplashScreen




       Flex takes a bit of time to load
splashScreenImage is set to be fast and first
    Provides near-instant user feedback
View Events
  Perform data actions
  AFTER the Transition

  The View dispatches a
  CREATION_COMPLETE
event before the transition
         happens

      Listen for the
  VIEW_ACTIVATE event,
    then perform data
       operations
View B Added to Display List


View A    View B Dispatches FlexEvent.ADD     View B

                  View B Dispatches
           FlexEvent.CREATION_COMPLETE


                  View A Dispatches
             FlexEvent.VIEW_DEACTIVATE


                    Do Transition


         View A Dispatches FlexEvent.REMOVE


                  View B Dispatches
              FlexEvent.VIEW_ACTIVATE
Flash Player 10.2!
http://labs.adobe.com/downloads/
         flashplayer10.html
New Stuff
              StageVideo
             NativeCursor
Full Screen Mode for Multiple Monitors
     Hardware Acceleration for IE9
StageVideo
What’s Happening?

StageVideo is being hardware accelerated

  Plus, normally Flash content all runs
  through the same rendering pipeline

  StageVideo puts the video on its own
  layer, so it can’t be transformed, but
           it performs very well
Native Cursors




http://corlan.org/2010/12/02/working-with-
       native-custom-cursors-in-flash/
flash.display.MouseCursor
Data
   Lets you define bitmap sources
          as native cursors

   Vastly improved performance
      over current methods
Full Screen Mode for Multiple
          Monitors
   When something is full screen on
    one monitor, you can still work
   on the other without taking it out
        of fullscreen mode......

          The Hulu feature :)
Hardware acceleration on IE9



    We’ve been working with Microsoft
to make the Flash/IE9 experience top notch

      Flash Player 10.2 uses IE9 APIs
         for hardware acceleration

  Should see great performance with IE9
Introduction to Flex Hero for Mobile Devices
Q&A

Ryan Stewart
Developer Evangelist, Adobe

        ryan@adobe.com

       blog.digitalbackcountry.com
        @ryanstewart

        github.com/ryanstewart
Ad

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Introduction to Flex Hero for Mobile Devices

Editor's Notes